Fusion Evolution V4

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Parents: Seviper / Zangoose
Shared egg group: Field
Offspring name: Vanzing
New type: Normal / Poison
New base stats: 83 / 118 / 70 / 90 / 70 / 88
New ability and desc: Venoderma (Toxic Boost + Shed Skin) - This Pokemon's physical attacks are boosted by 1.5x percent, if this Pokemon is affected by a status, its physical attacks are boosted by a further 33%.
Notable moves: Attacking - Facade, Return, Quick Attack Poison Jab, Sucker Punch, Knock Off, Earthquake, Close Combat, Fire Punch, Ice Punch, Pursuit
Status - Belly Drum, Swords Dance, Coil, Glare, Taunt
Role Identification: Wallbreaker/Stallbreaker/Sweeper - With access to belly drum, quick attack, and sucker punch, its a semi-linoone, but MUCH stronger. Also with taunt this Pokemon can break through stall with addition to swords dance.



Parents: Sylveon / Umbreon
Shared egg group: Field
Offspring name: Ulveon
New type: Fairy / Dark
New base stats:
105 / 75 / 98 / 95 / 140 / 73
New ability and desc: Pale Moonlight (Cute Charm + Inner Focus) - This Pokemon cannot be made to make contact (means that this Pokemon cannot make contact and neither can the foe.
Notable moves: Attacking - Moonblast, Dark Pulse Status - Wish, Moonlight, Heal Bell, Calm Mind, Taunt
Role Identification: Cleric - Hello, this Pokemon has amazing HP and Special Defense, and decent Defense and Special Attack, and so not everything can take advantage of its average Defense, and allow it to possible sweep with CM.



Parents: Illumise / Volbeat
Shared egg group: Bug
Offspring name: Lumolasi
New type: Bug
New base stats: 75 / 70 / 85 / 70 / 95 / 95
New ability and desc: Stained Games (Tinted Lens + Prankster) - This Pokemon's status and not very effective moves have +1 priority, its not very effective moves have double power.
Notable moves: Attacking - Bug Buzz, Dazzling Gleam, Giga Drain, Shadow Ball, Thunderbolt, U-Turn
Status - Tail Glow, Aromatherapy, Thunder Wave, Tailwind, Roost, Wish, Defog, Encore
Role Identification: Setup Sweeper - This Pokemon is able to setup easily thanks to its ability and TAIL GLOW. With Bug Buzz's poor coverage, its ability allows it to have a special priority, most of the time, and do significant damage with it once it has tail glow set up.



DNA Donors: Cosmoem / Solgaleo
Offspring name: Meemo
New Type: Psychic / Steel
Base Stats:
100 / 100 / 120 / 71 / 120 / 69 (+10 HP, +17 Atk, +1 Def, +0 SpA, +10 SpD, +2 Spe)
New ability and desc: Cosmic Doom (Sturdy + Full Metal Body) - If this Pokemon's stats are trying to be lowered, the foe's HP is lowered to 1.
Notable Moves: Sunsteel Strike, Earthquake, Morning Sun, Zen Headbutt, Roar, Flare Blitz, Thunder Wave
Role Identification: Honestly not much here except for its godly ability (and the memes). It punishes sticky web and intimidate, and this mon can also recover the damage that it does take with morning sun.



Parents: Tauros / Absol
Shared egg group: Field
Offspring name: Taboosu
New type: Normal / Dark
New base stats:
80 / 111 / 88 / 68 / 75 / 103
New ability and desc: Soul Crusher (Anger Point + Super Luck) - This Pokemon's critical hit ratio is raised by 1, whenever this Pokemon gets a critical hit, its attack is boosted by 12 stages.
Notable moves: Attacking - Sucker Punch, Night Slash, Slash, Earthquake, Stone Edge, Play Rough, Superpower, Pursuit, Wild Charge, Iron Head, Knock Off
Role Identification: Ok literally put on a razor claw+night slash+sucker punch and win. This ability is probably really broken, but we always need something broken to shake up the meta. Literally no reason to show its mega, just a faster and weaker mega absol.



Parents: Mienshao / Lopunny
Shared egg group: Human-Like (And Field)
Offspring name: Munny
New type: Fighting / Normal
New base stats:
75 / 111 / 82 / 85 / 88 / 115
New ability and desc: Butterfingers (Reckless + Klutz) - This Pokemon's moves with recoil or crash damage have 1.2x power, this Pokemon's held item effect is increased by 1.2x.
Notable moves: Attacking - High Jump Kick, Fake Out, Return, Drain Punch, Knock Off, Poison Jab, U-Turn, Ice Punch, Thunder Punch
Status - Baton Pass, Switcheroo, Encore, Taunt
Role Identification: oOf, a choice band that gives an 80% boost in power??? This Pokemon can hit incredibly hard with its already high attack and choice band, and can also be a speed demon with choice scarf.
252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 0 Def Scizor-Mega: 331-391 (96.2 - 113.6%) -- 75% chance to OHKO


Parents: Mienshao / Lopunny-Mega
Shared egg group: Human-Like (And Field)
Offspring name: Munny
New type: Fighting / Normal
New base stats:
75 / 171 / 92 / 85 / 88 / 145
New ability and desc: Scrappy - This Pokemon's Normal and Fighting type moves can hit Ghost types.
Notable moves: Attacking - High Jump Kick, Fake Out, Return, Drain Punch, Knock Off, Poison Jab, U-Turn, Ice Punch, Thunder Punch
Status - Baton Pass, Switcheroo, Encore, Taunt
Role Identification: yOwZa, 171 attack that can hit everything for neutral 030. Also with a better speed tier than regular mega lop, it is extremely threatening.
 
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Kriegsmarine?
Parents: Venusaur + Meganium
Shared egg group: Grass
Offspring name: German Navies
New type: Grass/Poison
New base stats: 95/97/106/106/115/95 (BST: 614)
New ability and desc: Overgrow
Notable moves: Er... I'll get back to you.
Role Identification: It's base Venusaur with bigger stats. Treat it as such and just bung a Mega Stone on it.
===
Offspring name: Mega German Navies
New type: Grass/Poison
New base stats: 95/115/146/128/135/95 (BST: 714)
New ability and desc: Thick Fat
Notable moves: Giga Drain, Sludge Bomb, Ancient Power, Venoshock, Aromatherapy, Synthesis, Leech Seed, Substitute, Worry Seed, Toxic, Sleep Powder
Role Identification: Extremely bulky offense with great stats and only two weaknesses, both of them to somewhat niche attacking types. 95/146/135 defences are fantastic, especially when teamed with reliable recovery from Synthesis and Giga Drain. A SubSeed set is also extremely viable, and it can also tank big hits from unpleasant parties and nerf them with Worry Seed - a move I keep telling people is vastly underrated in the FE meta, not that any of you listen. =]

Spread 'em
Parents: Sylveon + Primarina
Shared egg group: Field
Offspring name: Mayonnaise
New type: Fairy
New base stats: 97/79/79/128/133/70 (BST: 586)
New ability and desc: Saucy Siren (Pixilate + Liquid Voice): Normal-type, Water-type, and sound-based moves become Fairy-type and have their Base Power increased by 20%. These bonuses stack multiplicatively.
Notable moves: Hyper Voice, Ice Beam, Scald, Psyshock, Calm Mind, Wish, Protect, Heal Bell
Role Identification: Bulky SubCM wallbreaker with additional cleric capabilities. Hyper Voice is already powerful, but getting boosted twice by the ability makes it a real force to be reckoned with. Ice Beam is great coverage and helps deal with unpleasant threats that might stop its sweep, though Psyshock is a niche option to get around specially bulky fusions. If you're running a more defensively oriented set, Scald can be run instead of Hyper Voice to help cripple physical attackers that might otherwise give you problems.

Afternoon tea?
Parents: Lycanroc-Midday + Lycanroc-Dusk
Shared egg group: Field
Offspring name: Lycanroc-Primetime
New type: Rock
New base stats: 85/126/75/65/75/121 (BST: 547)
New ability and desc: Rush Hour (Sand Rush + Tough Claws): This Pokémon's base Attack and Speed stats are doubled in Sandstorm, and increased by 33% when not.
Notable moves: Stone Edge, Drill Run, Fire Fang, Accelerock, Swords Dance
Role Identification: A fairly boggo sweeper, but with some excellent stats even out of its favoured Sandstorm. Drill Run is no Earthquake, but the increased crit chance teams nicely with STAB Stone Edge; Fire Fang can be useful for hitting the tier's many Ground-dodging Steel-types; and Accelerock is excellent STAB priority. Just use it wisely, and only set up with Swords Dance if you can. Remember, you also have access to Splintered Stormshards, so use that wisely too. =]
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist

Yeeeeeaaaaah
DNA Donors: Drampa / Landorus (Therian)
Offspring name: Paa-Laa
New Type:
/

Base Stats: 100 / 120 / 87 / 120 / 87 / 66 (+17 HP, +18 Atk, +0 Def, +0 SpA, +2 SpD, +3 Spe)
New ability and desc: Untouchable (Berserk + Intimidate) - Upon switching in, lowers opponent attack and special attack by 1 stage. As long as the opponent has under 50% health, its attack and its special attack is divided by two.
Notable Moves: Earthquake, Outrage, Dragon Tail, Draco Meteor, Earth Power, Defog, Stealth Rock, Ice Beam, Thunderbolt, Calm Mind, Swords Dance
Role Identification: Laa-Laa is sure a hard mon to kill. It's made to be able to shut down pokemon before they're able to sweep, or after using focus sash, for exemple. With a great defensive and offensive typing (with insane coverage), it would be a great addition to FE.


McCree x Teletubbies???
Parents: Houndoom / Nintales
Shared egg group: Field
Offspring name: Hi Noon
New type:
/

New base stats: 84 / 93 / 72 / 105 / 100 / 107
New ability and desc: Droughter (Early Bird + Drought) - Summons harsh sunlight for 7 turns.
Notable moves: Flamethrower, Fire Blast, Nasty Plot, Solar Beam, Dark Pulse, Will-O-Wisp
Role Identification: 7 turns sun without items (or persistent, I guess?), that's already a good start. It might not have that much interesting things, but at least it has a mega-evolution with solar power.


McCree x Teletubbies x DIGIMONS??????
Parents: Houndoom (Mega) / Nintales
Offspring name: Hi Noon (Mega)
New type:
/

New base stats: 84 / 93 / 112 (+40) / 135 (+30) / 110 (+10) / 127 (+20)
New ability and desc: Solar Power
Notable moves: Same
Role Identification: Spam STABed sun-boosted solar powered fire-typed moves, and that's basically it. It has power, it has (kind of) bulk, too bad it has an average speed. It's still incredibly strong.
 

T.I.A.

formerly Ticktock
OK, let's try again.


DNA Donors: Hoopa / Archeops
Offspring name: Archoop
New Type: Flying / Ghost
Base Stats: 77 / 125 / 62 / 151 / 97 / 110 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 622]
New ability and desc: Impressed Looks (Magician + Defeatist) - If the user is holding an item, the target's Attack and Special Attack is reduced by 50%. If the user isn't holding an item, this works like Magician, but Defeatist if below half HP.
Notable Moves:
- STAB: Shadow Ball, Acrobatics, Shadow Claw
- Coverage: Hyperspace Hole, Knock Off, Thunderbolt, Psychic, Focus Blast, Gunk Shot, Fire Punch, Ice Punch, U-turn, Earthquake, Stone Edge, Earth Power, Heat Wave
- Status: Trick, Destiny Bond, Magic Coat, Light Screen, Nasty Plot, Taunt, Reflect, Thunder Wave, Agility, Roar, Roost, Defog, Stealth Rock
- Other: Endeavor

Role Identification: Its REALLY nice on how good this thing can be. 151 Special Attack is definitely great for Fusion Evolution, with the Ghost / Flying type being one of the better types here thanks to the 3 immunities. It also has Nasty Plot to further boost its potential and has Agility to Double Dance, though the lack of a good Flying STAB hurts. It can make up that by having a really solid coverage and support movepool, as well as a Ability that helps improve its paper-thin bulk. Saturated by Defoggers can kinda suck, but it can stand out by being able to fight back.



DNA Donors: Mimikyu / Minior
Offspring name: Minikou
New Type: Flying / Fairy
Base Stats: Defiant Form: 57 / 75 / 110 / 55 / 102 / 98 (+0 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 497]
Assassin Form: 57 / 110 / 75 / 102 / 55 / 158 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 557]

New ability and desc: False Lieutenant (Disguise + Shields Down) - Starts off in Defiant Form, and is immune to status and damage, but the latter is only once. However, if the damage is over 50% of its HP, it will stop at 1/2 HP and switches to Assassin Form, with the same effects as Defiant form active.
Notable Moves:
- STAB: Play Rough, Acrobatics, Dazzling Gleam
- Coverage: Wood Hammer, Thunderbolt, Psychic, Shadow Ball, Earthquake, Stone Edge, U-turn, Iron Head
- Status: Shell Smash, Stealth Rock
- Other: Explosion

Role Identification: A Fusion that at first seems like a wall with 57/110/102 bulk. But, under that shell lies an assassin. With 158 Speed in Assassin Form, its one of the fastest Shell Smash users out there, in which a immunity to status and damage for one time can help provide a safe set-up in Defiant Form. 110/102 offensives and plenty of coverage, as well as access to Explosion, makes this one of the best sweepers you can find.



Parents: Honchkrow / Togekiss (Flying)
Offspring name: Togekrow
New Type: Dark / Fairy
Base Stats: 92 / 97 / 83 / 122 / 93 / 85 [BST: 497]

New ability and desc: Krow's Klaws (Hustle + Super Luck) - Increases the user's Attack and critical hit ratio by 50%, but the user's accuracy on physical attacks by 20%.
Notable Moves:
- STAB: Sucker Punch, Night Slash, Dazzling Gleam, Dark Pulse, Pursuit
- Coverage: Extreme Speed, Aura Sphere, Fire Blast, Brave Bird, Superpower
- Status: Nasty Plot, Roost, Defog, Thunder Wave
- Other: Endeavor

Role Identification: Really used to make a Dark/Fairy type, but its a really deadly attacker with a high critical hit ratio and access to plenty of tools and priority. Mostly used as a Special Attack thanks to Nasty Plot, though Krow's Klaws do give it a 50% raise to its Attack, meaning that mixed set aren't out of the question.




Parents: Pangoro / Beheeyem (Human-like)
Offspring name: Pogod
New Type: Psychic / Fighting
Base Stats: 95 / 109 / 86 / 107 / 93 / 59 [BST: 549]
New ability and desc: Dragon's Soul (Scrappy + Analytic) - The user is able to bypass the Ghost type's weaknesses. If it moves last, the user's moves will by increased by 30% in power as well as bypassing all immunities. Normal and Fighting-type moves will have their power increased by 60%.
Notable Moves:
- STAB: Circle Throw, Hammer Arm, Focus Blast, Superpower, Zen Headbutt, Psychic, Psyshock
- Coverage: Bullet Punch, Earthquake, Return, Sludge Bomb, Stone Edge, Gunk Shot, Fire Punch, Ice Punch, Hyper Voice, Knock Off, Thunderbolt, Shadow Ball
- Status: Parting Shot, Taunt, Swords Dance, Psychic Terrain, Recover, Thunder Wave, Disable, Nasty Plot, Magic Coat
Role Identification: Pretty average aside from speed, which is low, but actually plays into its role as a slow wallbreaker. With its Ability providing a 30% boost (double the boost with Normal and Fighting-type moves) and immunity penetration if it moves last, it can deal damaging blows, use Parting Shot to switch it out safely, and, if it stays on the field, work all around its surprisingly deep coverage and tools. Boosting, support, recovery, paralysis, terrain, even hazard counter. Psychic/Fighting is also a decent type offensively and defensively, which its decent bulk can help take a resisted or weak neutral hit.




DNA Donors: Blacephalon / Mamoswine
Offspring name: Isi
New Type: Fire / Ice
Base Stats: 81 / 128 / 66 / 130 / 69 / 113 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 587]
New ability and desc: Esper Barrier (Thick Fat + Beast Boost) - Decreases the power of Fire and Ice-type moves by 50% directed at the wielder of this Ability. When it gets hit, its own Fire and Ice type moves are powered up by 50% and increases its highest stat by 1 stage.
Notable Moves:
- STAB: Fire Blast, Mind Blown, Ice Beam, Icicle Crash, Icicle Spear, Ice Shard, Freeze-Dry
- Coverage: Shadow Ball, Knock Off, Psychic, Earthquake, Stone Edge, Superpower
- Status: Magic Coat, Calm Mind, Trick, Will-O-Wisp, Stealth Rock
- Other: Endeavor, Explosion, Night Shade
Role Identification: A powerful mixed attacker with a solid STAB combination and decent Speed for the Pokemon its fused with. It also has solid coverage to cover the dreaded weaknesses it has, with Freeze-Dry for Water types, Psychic for Fighting types, and Earthquake for Rock and Steel-types. Such a shame for that 4x weakness to Stealth Rock.




DNA Donors: Hariyama / Klinklang
Offspring name: Harilang
New Type: Steel / Fighting
Base Stats: 102 / 130 / 87 / 55 / 72 / 90 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 536]
New ability and desc: OVERCLOCK (Sheer Force + Clear Body) - Cannot be inflicted with stat drops from neither itself or from the target. If it uses an attack with either self-inflicted stat drops or a secondary effect, it sacrifices it for a 30% power increase to those moves. These boosts stack if possible.
Notable Moves:
- STAB: Close Combat/Superpower, Drain Punch, Iron Head, Gear Grind, Heavy Slam, Bullet Punch
- Coverage: Earthquake, Rock Slide, Poison Jab, Elemental Punches, Throat Chop, Volt Switch
- Status: Whirlwind, Belly Drum, Shift Gear
- Other: Fake Out, Counter
Role Identification: Boosting a solid 130 Attack and access to Belly Drum can really damage your day. The fact that its ability also negates the stat drops from Close Combat means that it can that and Bullet Punch all day. Its decent bulk and typing can also make running Shift Gear not much of a problem, setting one up and spamming Close Combat and Gear Grind for days. Whirlwind can also force switches, Volt Switch for safe pivoting, coverage, priority, you name it. It has it all!
 
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T.I.A.

formerly Ticktock

Parents: Seviper / Zangoose
Shared egg group: Field
Offspring name: Vanzing
New type: Normal / Poison
New base stats: 83 / 118 / 70 / 90 / 70 / 88
New ability and desc: Venoderma (Toxic Boost + Shed Skin) - This Pokemon's physical attacks are boosted by 1.5x percent, if this Pokemon is affected by a status, its physical attacks are boosted by a further 33%.
Notable moves: Attacking - Facade, Return, Quick Attack Poison Jab, Sucker Punch, Knock Off, Earthquake, Close Combat, Fire Punch, Ice Punch, Pursuit
Status - Belly Drum, Swords Dance, Coil, Glare, Taunt
Role Identification: Wallbreaker/Stallbreaker/Sweeper - With access to belly drum, quick attack, and sucker punch, its a semi-linoone, but MUCH stronger. Also with taunt this Pokemon can break through stall with addition to swords dance.



Parents: Sylveon / Umbreon
Shared egg group: Field
Offspring name: Ulveon
New type: Fairy / Dark
New base stats:
105 / 75 / 98 / 95 / 140 / 73
New ability and desc: Pale Moonlight (Cute Charm + Inner Focus) - This Pokemon cannot be made to make contact (means that this Pokemon cannot make contact and neither can the foe.
Notable moves: Attacking - Moonblast, Dark Pulse Status - Wish, Moonlight, Heal Bell, Calm Mind, Taunt
Role Identification: Cleric - Hello, this Pokemon has amazing HP and Special Defense, and decent Defense and Special Attack, and so not everything can take advantage of its average Defense, and allow it to possible sweep with CM.



Parents: Illumise / Volbeat
Shared egg group: Bug
Offspring name: Lumolasi
New type: Bug
New base stats: 75 / 70 / 85 / 70 / 95 / 95
New ability and desc: Stained Games (Tinted Lens + Prankster) - This Pokemon's status and not very effective moves have +1 priority, its not very effective moves have double power.
Notable moves: Attacking - Bug Buzz, Dazzling Gleam, Giga Drain, Shadow Ball, Thunderbolt, U-Turn
Status - Tail Glow, Aromatherapy, Thunder Wave, Tailwind, Roost, Wish, Defog, Encore
Role Identification: Setup Sweeper - This Pokemon is able to setup easily thanks to its ability and TAIL GLOW. With Bug Buzz's poor coverage, its ability allows it to have a special priority, most of the time, and do significant damage with it once it has tail glow set up.



DNA Donors: Cosmoem / Solgaleo
Offspring name: Meemo
New Type: Psychic / Steel
Base Stats:
100 / 100 / 120 / 71 / 120 / 69 (+10 HP, +17 Atk, +1 Def, +0 SpA, +10 SpD, +2 Spe)
New ability and desc: Cosmic Doom (Sturdy + Full Metal Body) - If this Pokemon's stats are trying to be lowered, the foe's HP is lowered to 1.
Notable Moves: Sunsteel Strike, Earthquake, Morning Sun, Zen Headbutt, Roar, Flare Blitz, Thunder Wave
Role Identification: Honestly not much here except for its godly ability (and the memes). It punishes sticky web and intimidate, and this mon can also recover the damage that it does take with morning sun.



Parents: Tauros / Absol
Shared egg group: Field
Offspring name: Taboosu
New type: Normal / Dark
New base stats:
80 / 111 / 88 / 68 / 75 / 103
New ability and desc: Soul Crusher (Anger Point + Super Luck) - This Pokemon's critical hit ratio is raised by 1, whenever this Pokemon gets a critical hit, its attack is boosted by 12 stages.
Notable moves: Attacking - Sucker Punch, Night Slash, Slash, Earthquake, Stone Edge, Play Rough, Superpower, Pursuit, Wild Charge, Iron Head, Knock Off
Role Identification: Ok literally put on a razor claw+night slash+sucker punch and win. This ability is probably really broken, but we always need something broken to shake up the meta. Literally no reason to show its mega, just a faster and weaker mega absol.



Parents: Mienshao / Lopunny
Shared egg group: Human-Like (And Field)
Offspring name: Munny
New type: Fighting / Normal
New base stats:
75 / 125 / 82 / 85 / 88 / 115
New ability and desc: Butterfingers (Reckless + Klutz) - This Pokemon's moves with recoil or crash damage have 1.2x power, this Pokemon's held item effect is increased by 1.2x.
Notable moves: Attacking - High Jump Kick, Fake Out, Return, Drain Punch, Knock Off, Poison Jab, U-Turn, Ice Punch, Thunder Punch
Status - Baton Pass, Switcheroo, Encore, Taunt
Role Identification: oOf, a choice band that gives an 80% boost in power??? This Pokemon can hit incredibly hard with its already high attack and choice band, and can also be a speed demon with choice scarf.
252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 0 Def Scizor-Mega: 331-391 (96.2 - 113.6%) -- 75% chance to OHKO


Parents: Mienshao / Lopunny-Mega
Shared egg group: Human-Like (And Field)
Offspring name: Munny
New type: Fighting / Normal
New base stats:
75 / 171 / 92 / 85 / 88 / 145
New ability and desc: Scrappy - This Pokemon's Normal and Fighting type moves can hit Ghost types.
Notable moves: Attacking - High Jump Kick, Fake Out, Return, Drain Punch, Knock Off, Poison Jab, U-Turn, Ice Punch, Thunder Punch
Status - Baton Pass, Switcheroo, Encore, Taunt
Role Identification: yOwZa, 171 attack that can hit everything for neutral 030. Also with a better speed tier than regular mega lop, it is extremely threatening.
Munny's base attack should be 111.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Self Challenge: Only fuse identicall abilities


DNA Donors: Lando-T / Incineroar
Offspring name: Landoroar-Royal
New Type: Ground / Dark
Base Stats: 97 / 150 / 95 / 97 / 95 / 100 (+15 Atk, +5 SpD, +20 Spe)
New ability and desc: Intimidade (+5 all around)
Notable Moves: Knock Off, Earthquake, Stone Edge, Fake Out, U-Turn, Leech Life, Drain Punch, Explosion, Stealth Rock, Will-o-Wisp, Swords Dance, Rock Polish, Taunt, Defog
Role Identification: Can do a lot of things, much like Landorus itself. With 150 Atk and 100 Speed, Scarf seems like the best option. A fine bulk of 97 / 95 /95 backed up by Intimidate also allows it to have bulkier roles, making use of things such as Knock Off, Stealth Rocks and WoW. It can also use a Double Dance set with Swords Dance and Rock Polish, and has great utility in moves such as U-Turn, Fake Out, Leech Life, Defog and Explosion.



Parents: Scyther / Scizor
Egg Group: Bug
Offspring name: Zorther
New Type: Flying / Steel
Base Stats: 85 / 135 / 105 / 70 / 95 / 100
New ability and desc: Technician (+5 all around)
Notable Moves: Aerial Ace, Bullet Punch, Knock Off, U-Turn, Superpower, Pursuit, Defog, Roost, Swords Dance
Role Identification: Pretty much a better Scizor. Can do all Scizor can, but with better bulk, Speed and slightly better Attack. Flying / Steel is also a great type combo, with only two weaknesses in exchange for two immunities and eight resistances (Two of which are 4x).


Parents: Scyther / Mega Scizor
Offspring name: Zorther-Mega
New Type: Flying / Steel
Base Stats: 85 / 155 / 145 / 80 / 115 / 110
New ability and desc: Technician (Scizorite)
Notable Moves: Same as base
Role Identification: If the base is a stronger Scizor, this is pretty much Mega Scizor on steroids. Just like the base, it's a bulkier and faster version of Mega Scizor.



DNA Donors: Diancie / Metagross
Offspring name: Metancie
New Type: Fairy / Steel
Base Stats: 90 / 122 / 145 / 102 / 145 / 65 (+20 HP, +20 SpD)
New ability and desc: Clear Body (+5 all around)
Notable Moves: Bulldoze, Bullet Punch, Meteor Mash, Earthquake, Pursuit, Rock Tomb, Stone Edge, Diamond Storm, Explosion, Heal Bell, Stealth Rocks, Skill Swap, Hone Claws
Role Identification: A bulky one. While 122 isn't impressive in FE (In fact, barely over the average, I'd say), a bulk of 90 / 145 / 145 is great. Heal Bell and Stealth Rocks help it's more defensive role, as do Diamond Storm's Def boif and a fantastic Steel / Fairy type. Clear Body isn't the best Ability ever, but if that bothers you too much, you can eitherbuse Skill Swap or use Pasadust on the same team. This does, however, currently lack any form of physical Fairy STAB, but hopefully Fusion Moves fix that


DNA Donors: Diancie / Mega Metagross
Offspring name: Metancie-Mega
New Type: Fairy / Steel
Base Stats: 90 / 132 / 165 / 112 / 165 / 105
New ability and desc: Tough Claws (Metagrossite)
Notable Moves: Base + Rock Polish
Role Identification: This is much bulkier, and now has the Attack to do something. It also skyrockets into 105 Speed, entering a much better speed tier. While it currently lacks Fairy STAB, Meteor Mash + Earthquake + Diamond Storm is already great for iffensive builds. Defensive ones, however, would rather be used in teams with Passadust for Chain Healing, or with a Wish Passer. Still, 90 /165 / 165 is incredible bulk



DNA Donors: Chandelure / Heatran
Offspring name: Chantran
New Type: Ghost / Steel
Base Stats: 100 / 77 / 103 / 142 / 103 / 98 (+20 HP, +20 Spe)
New ability and desc: Flash Fire (+5 all around)
Notable Moves: WoW, Shadow Ball, Flash Cannon, Earth Power, Magma Storm, Clear Smog, Enegy Ball, Hex, Flamethrower, Night Shade, Psychic, Confuse Ray, Haze, Memento, Trick, Taunt, Stealth Rocks, Roar
Role Identification: This is really interesting. Having lost it's Fire weakness puts it at an interesting spot, with 3 weaknesses but nine resists (one 4x) and three immunities. It does Heatran things pretty well: Scarfed sets are fine, afterall 142 Special Attack is nothing to laugh at, and 98 Speed is respectable, as well as having Trick. Bulky attacker sets can also work, given it's fine list of coverage moves and a good 100 / 103 / 103 bulk. Stall sets are also fantastic, with Will-o-Wisp, Night Shade and Magma Storm. There are also utility moves such as Stealth Rocks, Taunt, Haze, Clear Body, Roar and Confuse Ray. Up to you to decide which to use - And up to the foe to guess it right!



DNA Donors: Blacephalon / Nihilego
Offspring name: Nihilcephalon
New Type: Fire / Rock
Base Stats: 86 / 95 / 55 / 164 / 110 / 130 (+20 SpA, +20 Spe)
New ability and desc: Beast Boost (+5 all around)
Notable Moves: Fire Blast, Flamethrower, Mind Blown, Psychic, Psyshock, Shadow Ball, Power Gem, Sludge Wave, Thunderbolt, Dazzling Gleam, Thunder Wave, Will-o-Wisp, Stealth Rocks
Role Identification: Nihilcephalon diferendiates itself from the rest of the tier for being a Specially Oriented Rock / Fire offensive mon. With a pretty good 130 base Speed, abd great 164 Special Attck, it simply deals loads of damage to unprepared teams. It also has some coverage options like Sludge Wave, Thunderbolt and Psychic to back up it's already good offensive type.



DNA Donors: Pheromosa / Xurkitree
Offspring name: Xurkitromosa
New Type: Bug / Electric
Base Stats: 82 / 117 / 59 / 180 / 59 / 142 (+20 SpA, +20 Spe)
New ability and desc: Beast Boost (+5 all around)
Notable Moves: Thunderbolt, Volt Switch, Bug Buzz, U-Turn, Energy Ball, Ice Beam, Focus Blast, Tail Glow, Quiver Dance
Role Identification: Oh my... This truly is a destructive one. With enormous Sp. atk and great Speed, Xurkitromosa tears teams appart. Volt Switch also helps it pivot around, while it can use Sash for eiter Quiver Dance or Tail Glow. No matter what you chose to do, this thing is just pretty strong. Be careful with the defenses, tho.
I don't plan on adding anything else, so... Thoughts?
 
I don't plan on adding anything else, so... Thoughts?
The first 4 fusions are really cool due to how bulky and offensively powerful are they, which is nice, but if I have to do an individual commentary of each one:
-Landoroar-Royal is a nice pivot with good supportive movepool, overall bulk, ability and offensive presence but with a dreadful deffensive typing.
-Zorther is an overall good defensive/ofensive mon due to its bulk and offensive power, and its mega is really good too.
-Metancie is a good mon by itself, but its ability isn't really useful so it will face extreme competition from other Steel/Fairy mons and its mega cannot make a really good use of Tough Claws due to its lack of physical Fairy STABs (until Fusion moves reach it) and reliance on Diamond-Quake for coverage.
-Chantran is just really good both offensively and deffensively, I don't have much more to say about it.
-Nihicephalon is as easy to describe as Chantran, a fast and frail hard hitter with a great offensive typing and decent movepool.
-Xurkitromosa is scary as fuck as either a sweeper or as a wallbreaker.
 

T.I.A.

formerly Ticktock
OK, let's try again.


DNA Donors: Hoopa / Archeops
Offspring name: Archoop
New Type: Flying / Ghost
Base Stats: 77 / 125 / 62 / 151 / 97 / 110 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 622]
New ability and desc: Impressed Looks (Magician + Defeatist) - If the user is holding an item, the target's Attack and Special Attack is reduced by 50%. If the user isn't holding an item, this works like Magician, but Defeatist if below half HP.
Notable Moves:
- STAB: Shadow Ball, Acrobatics, Shadow Claw
- Coverage: Hyperspace Hole, Knock Off, Thunderbolt, Psychic, Focus Blast, Gunk Shot, Fire Punch, Ice Punch, U-turn, Earthquake, Stone Edge, Earth Power, Heat Wave
- Status: Trick, Destiny Bond, Magic Coat, Light Screen, Nasty Plot, Taunt, Reflect, Thunder Wave, Agility, Roar, Roost, Defog, Stealth Rock
- Other: Endeavor

Role Identification: Its REALLY nice on how good this thing can be. 151 Special Attack is definitely great for Fusion Evolution, with the Ghost / Flying type being one of the better types here thanks to the 3 immunities. It also has Nasty Plot to further boost its potential and has Agility to Double Dance, though the lack of a good Flying STAB hurts. It can make up that by having a really solid coverage and support movepool, as well as a Ability that helps improve its paper-thin bulk. Saturated by Defoggers can kinda suck, but it can stand out by being able to fight back.



DNA Donors: Mimikyu / Minior
Offspring name: Minikou
New Type: Flying / Fairy
Base Stats: Defiant Form: 57 / 75 / 110 / 55 / 102 / 98 (+0 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 497]
Assassin Form: 57 / 110 / 75 / 102 / 55 / 158 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 557]

New ability and desc: False Lieutenant (Disguise + Shields Down) - Starts off in Defiant Form, and is immune to status and damage, but the latter is only once. However, if the user goes below 50% HP, it will shed its cloth and goes to Assassin Form, giving it another immunity to damage for 1 turn.
Notable Moves:
- STAB: Play Rough, Acrobatics, Dazzling Gleam
- Coverage: Wood Hammer, Thunderbolt, Psychic, Shadow Ball, Earthquake, Stone Edge, U-turn, Iron Head
- Status: Shell Smash, Stealth Rock
- Other: Explosion

Role Identification: A Fusion that at first seems like a wall with 57/110/102 bulk. But, under that shell lies an assassin. With 158 Speed in Assassin Form, its one of the fastest Shell Smash users out there, in which a immunity to status and damage for one time can help provide a safe set-up in Defiant Form. 110/102 offensives and plenty of coverage, as well as access to Explosion, makes this one of the best sweepers you can find.



Parents: Honchkrow / Togekiss (Flying)
Offspring name: Togekrow
New Type: Dark / Fairy
Base Stats: 92 / 97 / 83 / 122 / 93 / 85 [BST: 497]

New ability and desc: Krow's Klaws (Hustle + Super Luck) - Increases the user's Attack and critical hit ratio by 50%, but the user's accuracy on physical attacks by 20%.
Notable Moves:
- STAB: Sucker Punch, Night Slash, Dazzling Gleam, Dark Pulse, Pursuit
- Coverage: Extreme Speed, Aura Sphere, Fire Blast, Brave Bird, Superpower
- Status: Nasty Plot, Roost, Defog, Thunder Wave
- Other: Endeavor

Role Identification: Really used to make a Dark/Fairy type, but its a really deadly attacker with a high critical hit ratio and access to plenty of tools and priority. Mostly used as a Special Attack thanks to Nasty Plot, though Krow's Klaws do give it a 50% raise to its Attack, meaning that mixed set aren't out of the question.


And now, the Regigolem trio!



DNA Donors: Golem / Regirock
Offspring name: Regigolem-S
New Type: Rock / Ground
Base Stats: 100 / 110 / 160 / 52 / 102 / 47 (+20 HP, +0 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 571]
New ability and desc: Forged Shield (Clear Body + Rock Head) - The user is immune to super effective moves, as well as stat drops and recoil.
Notable Moves:
- STAB: Stone Edge, Earthquake
- Coverage: Hammer Arm, Iron Head, Fire Punch, Thunder Punch, Ice Punch, Heavy Slam
- Status: Curse, Sunny Day, Thunder Wave, Stealth Rock
- Other: Explosion, Seismic Toss

Role Identification: Golem, but bulkier and having quite a few immunities, making it a great wall. STAB EdgeQuake is always nice.



DNA Donors: Golem / Regice
Offspring name: Regigolem-I
New Type: Ground / Ice
Base Stats: 100 / 85 / 115 / 97 / 132 / 47 (+20 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +0 Spe) [BST: 571]
New ability and desc: Forged Shield (Clear Body + Rock Head) - The user is immune to super effective moves, as well as stat drops and recoil.
Notable Moves:
- STAB: Ice Beam, Earth Power
- Coverage: Thunderbolt, Focus Blast, Flash Cannon, Fire Blast
- Status: Hail, Rain Dance, Aurora Veil, Stealth Rock
- Other: Explosion, Seismic Toss

Role Identification: The more specially defensive one, as well as being one of the few good Aurora Veil users. Ground/Ice is a great STAB combination, and just the right amount offensive presence not to be Taunt bait.



DNA Donors: Golem / Registeel
Offspring name: Regigolem-S
New Type: Rock / Steel
Base Stats: 100 / 97 / 140 / 65 / 127 / 47 (+20 HP, +0 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 571]
New ability and desc: Forged Shield (Clear Body + Rock Head) - The user is immune to super effective moves, as well as stat drops and recoil.
Notable Moves:
- STAB: Heavy Slam, Stone Edge, Gyro Ball
- Coverage: Earthquake, Fire Punch, Thunder Punch, Ice Punch, Hammer Arm
- Status: Curse, Toxic, Thunder Wave, Stealth Rock
- Other: Explosion, Seismic Toss

Role Identification: The mixed wall, and the best of all of them. Solid typing, great ability, and a nice toolkit of status and Gyro Ball.
Judge Me.
 
Judge Me.
Ok, let's start:
-Archoops could be REALLY cool to use if it had an actual flying STAB, but Fusion Moves exist, soooo. Otherwise, good job with this one.
-Minikou has a lot of potential as a Shell Smash sweeper due to its good typing and great 110/102/158 offensive stats at Assassin form, with also good coverage options for facing mons that would otherwise hard wall it.
-Togekrow is a nice offensive mon thanks to its almost unresisted STAB combination, great ability, access to priority on Sucker Punch to patch is below average speed and weirdly good physical movepool.
-The Golem/Regi trio fusions seems to be incredibly painful to deal with, so I love them.
 
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T.I.A.

formerly Ticktock
Ok, let's start:
-Archoops could be REALLY cool to use if it had an actual flying STAB, but otherwise good fusion.
-Minikou has a lot of potential as a Shell Smash sweeper due to its good typing and great 110/102/158 offensive stats at Assassin form, with also good coverage options for facing mons that would otherwise hard wall it.
-Togekrow is a nice offensive mon thanks to its almost unresisted STAB combination, great ability, access to priority on Sucker Punch to patch is below average speed and weirdly good physical movepool.
-The Golem/Regi trio fusions seems to be incredibly painful to deal with, so I love them.
There's always Fusion Moves if Archoops wins.
 
Judge Me.
Archoop seems overpowered. Awesome power and pretty good speed backed up by amazing defenses with the ability along with Nasty Plot and the always-incredible ghost STAB. Not too overpowered, but worrisome. Otherwise, I like it.
Mimikou is pretty neat but it seems completely forced to run Focus Sash in order to get into assassin mode safely - which is a shame because Mimikium-Z would be useful. I like it, though.
Togekrow is simple, effective and most importantly dark type. As a dark lover I rate it 8/10

Now here's what I don't like: A whole trio of Pokemon who all use the very much done 'hey look I'm immune to supereffective attacks'. This sort of ability is just very unoriginal at this point. I also don't like when people submit trios just because it's rather unlikely they'll all win at the same time, meaning they're either separated in the spreadsheet (annoying) or the trio never actually gets finished at all, especially considering the Regice one comparatively sucks (emphasis on comparatively). Also, for such defensive Pokemon it's really annoying not having any reliable recovery besides flipping rest. Also, can I just say that this type of ability is just annoying and probably overpowered in the first place: you're making the metagame less fun by adding these to it. Sorry, not a fan :P

Just my thoughts.
 

T.I.A.

formerly Ticktock
Archoop seems overpowered. Awesome power and pretty good speed backed up by amazing defenses with the ability along with Nasty Plot and the always-incredible ghost STAB. Not too overpowered, but worrisome. Otherwise, I like it.
Mimikou is pretty neat but it seems completely forced to run Focus Sash in order to get into assassin mode safely - which is a shame because Mimikium-Z would be useful. I like it, though.
Togekrow is simple, effective and most importantly dark type. As a dark lover I rate it 8/10

Now here's what I don't like: A whole trio of Pokemon who all use the very much done 'hey look I'm immune to supereffective attacks'. This sort of ability is just very unoriginal at this point. I also don't like when people submit trios just because it's rather unlikely they'll all win at the same time, meaning they're either separated in the spreadsheet (annoying) or the trio never actually gets finished at all, especially considering the Regice one comparatively sucks (emphasis on comparatively). Also, for such defensive Pokemon it's really annoying not having any reliable recovery besides flipping rest. Also, can I just say that this type of ability is just annoying and probably overpowered in the first place: you're making the metagame less fun by adding these to it. Sorry, not a fan :P

Just my thoughts.
Well, the last 3 were really just inspiried by one of Dragonith's FUSE Corp commissions, specifically the Registeel one, but i'll change them.

EDIT: changed them to some of my previous submissions, but slightly modified. Now judge those.
 
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EDIT: changed them to some of my previous submissions, but slightly modified. Now judge those.
Ok:
-Believe it or not I've submitted Blacephalon/Mamoswine fusion before and it had almost the same ability and typing (do you feel the deja vu?), so I pretty much like Isi.
-I think Pogod should be able to hit Ghost-types with Fighting and Normal-type moves whether it hits last or not, but otherwise cool mixed attacker with basically unresisted STAB combination.
-Harilang is maybe one of the few fusions I've seen that doesn't need Contrary or a clone of it to reliably spam Close Combat and Superpower, so yeah, it's a pgood sweeper.
 
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+
=

DNA Donors: Silvally / Volbeat
Offspring name: Volly
New Type:

Base Stats: 100 / 84 / 85 / 91 / 90 / 90 (+20 HP +20 SpA)
New ability and desc: Clever Jokes (RKS System + Prankster): This Pokemon's status moves and moves that match its held Memory typing have +1 priority, these stack.
Notable Moves: Hyper Voice, Bug Buzz, Flamethrower, Thunderbolt, Ice Beam, Explosion, Return, Multi-Attack, Lunge, Fire Fang, Ice Punch, Thunder Punch, U-turn, Play Rough, Tail Glow, Swords Dance, Parting Shot, Roost, Defog, Encore, Tailwind
Role Identification: Volly is a very versatile fusion. All of its stats are a bit below average, but it has an amazing ability and a godlike movepool. Volly can be a special sweeper with Tail Glow, a physical sweeper with Swords Dance or a great pivot with priority Defog and Parting Shot.

Volly @ Bug Memory
Ability: Clever Jokes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Bug Buzz
- Flamethrower
- Roost / Thunderbolt / Hyper Voice

Volly @ Bug Memory
Ability: Clever Jokes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Lunge
- Explosion
- Fire Fang

Volly @ Leftovers
Ability: Clever Jokes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Parting Shot
- Roost
- Defog
- Tailwind / Encore / Bug Buzz
 

DNA Donors: Regice / Volcanion
Offspring name: Volcanice
New Type: Fire / Ice
Base Stats: 80 / 80 / 130 / 130 / 150 / 60 (+0 HP, +0 Atk, +20 Def, +15 SpA, +5 SpD, +0 Spe)
New ability and desc: Water Body (Water Absorb + Ice Body) - Water attacks heal 1/4 Max HP; Immune to Water; Heals 1/16 Max HP in rain.
Notable Moves:
Physical: Superpower, Stone Edge, Liquidation, Rock Slide, Earthquake, Explosion, Power-Up Punch, Thunder Punch, Ice Punch, Fling, Dynamic Punch, Avalanche

Special: Blizzard, Focus Blast, Ice Beam, Icy Wind, Thunder, Thunderbolt, Earth Power, Flamethrower, Fire Blast, Flash Cannon, Scald, Steam Eruption, Weather Ball

Status: Defog, Rest, Roar, Substitute, Will-O-Wisp, Rain Dance, Thunder Wave, Curse, Amnesia
Role Identification: Tank that can safely switch in on rain users/water types. Pretty nice Special attack and movepool to boot.
 
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Parents: Mawile / Incineroar
Shared egg group: Field
Offspring name: Maroar
New type: Dark / Fairy
New base stats: 87 / 115 / 102 / 82 / 87 / 70 [BST: 543]
New ability and desc: Intimidate
Notable moves:
- STAB: Darkest Lariat, Knock Off, Sucker Punch, Play Rough
- Coverage: Leech Life, U-Turn, Thunder Punch, Cross Chop, Drain Punch, Focus Punch, Low Kick, Power-Up Punch, Superpower, Fire Punch, Flare Blitz, Earthquake, Ice Punch, Stone Edge, Iron Head
- Status/Support: Bulk Up, Pain Split, Roar, Stealth Rock, Swords Dance, Taunt, Will-o-Wisp
Role Identification: Bulky physical attacker. Its offensive typing gives it nearly unresisted coverage, and the few things that do resist its STABs get nailed by its powerful Fire and Ground-type moves. On top of that, it has all the tools a Dark-type attacker could ask for, including Sucker Punch to compensate for its mediocre speed. On the defensive side, its decent physical bulk is accentuated by its ability, and its special bulk, while not great, can be patched up with an Assault Vest if you so choose.



DNA Donors: Lickitung / Rayquaza
Offspring name: Lickquaza
New Type: Normal / Flying
Base Stats: 102 / 122 / 92 / 110 / 92 / 82 (+0 HP, +15 Atk, +5 Def, +0 SpA, +5 SpD, +15 Spe) [BST: 600]
New ability and desc: Air Lock/Cloud Nine
Notable Moves:
STAB: Air Slash, Dragon Ascent, Extreme Speed, Return
Coverage: Knock Off, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Tail, Outrage, Thunderbolt, Thunder Punch, Brick Break, Hammer Arm, Fire Blast, Fire Punch, Flamethrower, Shadow Ball, Shadow Claw, Power Whip, Earth Power, Earthquake, Ice Beam, Ice Punch, Zen Headbutt, Rock Slide, Stone Edge, Iron Head, Iron Tail, Aqua Tail, Surf
Status/Support: Belly Drum, Bulk Up, Defog, Dragon Dance, Heal Bell, Refresh, Roar, Swords Dance, Thunder Wave, Wish, Work Up
Role Identification: There is one reason and only one reason to use Lickquaza.

Well, okay, that's not exactly fair. It has a huge movepool and good all-around stats that let it function as a wallbreaker, a bulky cleric or a setup sweeper. However, that third role will undoubtedly be its go-to position, for two reasons: Belly Drum and Extreme Speed. Think Linoone, but with a great attack stat even before boosting, decent bulk that makes it difficult to revenge kill, and a buttload of coverage options. And even if the high-risk-high-reward playstyle of Belly Drum isn't your cup of tea, it also has Bulk Up, Dragon Dance, Swords Dance and Work Up as alternative setup moves.


Resubmitting one of my older ideas - now made better because of the new rule.


DNA Donors: Chimecho / Giratina-Origin
Offspring name: Girecho
New Type: Psychic / Dragon
Base Stats: 117 / 90 / 115 / 112 / 120 / 82 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 636]
New ability and desc: Levitate
Notable Moves:
STAB: Draco Meteor, Dragon Pulse, Dragon Tail, Psychic, Psyshock, Stored Power
Coverage: Dark Pulse, Knock Off, Thunderbolt, Dazzling Gleam, Aura Sphere, Shadow Ball, Energy Ball, Grass Knot, Earth Power
Status/Support: Calm Mind, Cosmic Power, Defog, Destiny Bond, Disable, Heal Bell, Healing Wish, Hypnosis, Light Screen, Magic Coat, Recover, Reflect, Roar, Taunt, Thunder Wave, Trick, Trick Room, Will-o-Wisp, Wish, Yawn
Role Identification: Bulky support. From status spreading to hazard removal to dual screens to team healing to phasing, there's virtually nothing that Girecho can't do. It's somewhat hindered by its okay-at-best defensive typing, but with reliable recovery, bulk comparable to Cresselia and a bonus Ground immunity, that won't be too much of a problem for it.



Parents: Honchkrow / Crobat
Shared egg group: Flying
Offspring name: Crokrow
New type: Dark / Flying
New base stats: 102 / 117 / 76 / 97 / 76 / 110 [BST: 578]
New ability and desc: Ninja Skills (Moxie + Infiltrator) - Its attacks bypass screens, Safeguard and Substitute. Its Attack is boosted one stage whenever it attacks an opponent with any of those set up.
Notable moves:
STAB: Dark Pulse, Night Slash, Pursuit, Sucker Punch, Acrobatics, Air Slash, Brave Bird, Drill Peck, Sky Attack
Coverage: Leech Life, U-Turn, Superpower, Heat Wave, Giga Drain, Cross Poison, Sludge Bomb, Zen Headbutt
Status/Support: Defog, Haze, Hypnosis, Mirror Move, Roost, Tailwind, Taunt, Thunder Wave, Whirlwind
Role Identification: Primarily a revenge killer. Its effectiveness will be largely dependent on bringing it in at just the right time - like, for example, when your opponent is holed up behind a substitute. In this role, its strongest asset is its ability, which lets it build momentum by picking off sub/screen abusers. If you want to use it in a support role, you can do that too, since it has plenty of tools for shutting down setup sweepers (notably Taunt, Haze and Whirlwind).



DNA Donors: Kricketune / Dusk Mane Necrozma
Offspring name: Necrotune
New Type: Bug / Steel
Base Stats: 92 / 131 / 94 / 94 / 90 / 71 (+5 HP, +10 Atk, +5 Def, +10 SpA, +10 SpD, +0 Spe) [BST: 572]
New ability and desc: Technological Armor (Technician + Prism Armor) - Attacks with a BP of 60 or less that target the user have their power halved.
Notable Moves:
STAB: Bug Buzz, Leech Life, U-Turn, Flash Cannon, Iron Head, Sunsteel Strike
Coverage: Dark Pulse, Knock Off, Throat Chop, Dragon Pulse, Outrage, Brick Break, Heat Wave, Shadow Claw, Earth Power, Earthquake, Photon Geyser, Psychic, Psyshock, Psycho Cut, Power Gem, Rock Slide, Stone Edge
Status/Support: Autotomize, Calm Mind, Heal Bell, Light Screen, Moonlight, Morning Sun, Reflect, Rock Polish, Stealth Rock, Sticky Web, Swords Dance, Taunt, Thunder Wave
Role Identification: Check it out! A Kricketune fusion that's actually usable! Necrotune's primary role will probably be that of a slow, bulky cleric, with enough power to keep itself from being totally passive. It has great defensive typing, reliable recovery, and an ability that lets it tank quite a few attacks that it couldn't otherwise.



DNA Donors: Cacturne / Volcanion
Offspring name: Cactanion
New Type: Dark / Fire
Base Stats: 90 / 132 / 95 / 132 / 90 / 67 (+10 HP, +15 Atk, +0 Def, +5 SpA, +10 SpD, +0 Spe)
New ability and desc: Water Absorb
Notable Moves:
STAB: Dark Pulse, Sucker Punch, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Overheat
Coverage: Thunder Punch, Brick Break, Drain Punch, Focus Blast, Low Kick, Power-Up Punch, Superpower, Energy Ball, Giga Drain, Grass Knot, Seed Bomb, Earth Power, Earthquake, Poison Jab, Sludge Wave, Rock Slide, Stone Edge, Flash Cannon, Liquidation, Steam Eruption
Status/Support: Defog, Haze, Leech Seed, Nasty Plot, Roar, Spikes, Spiky Shield, Switcheroo, Swords Dance, Synthesis, Will-o-Wisp
Other: Counter, Explosion
Role Identification: A powerfully versatile and unpredictable fusion. For the most part, it'll be used as a slow wallbreaker, which it can do admirably well thanks to its great mixed attacking stats and expansive movepool. But it also has access to both Swords Dance and Nasty Plot, and it can boost its speed with STAB Flame Charge, so it could also be a setup sweeper. Bulky support isn't out of the question either, given its decent defensive stats and reliable recovery.
Reached the six-submission limit, so... thoughts?
 
Reached the six-submission limit, so... thoughts?
Maroar is a really nice check to many physical attackers and I like it, although I worry it'll be too easy for special attackers to knock it out before it can do much. It reminds me a lot of Bisharp in terms of playstyle. It probably doesn't have the raw power level to compete in FE OU considering some of the monstrous fusions out there, but for lower tiers it's neat.

Lickquaza is a nice set up sweeper with a simple, effective typing and the right stats to use its assets effectively. One thing I would say is V-Create might be good for breaking Steel-types - you don't need to worry about Speed drops with Extreme Speed. What does worry me is how it seems really easy to stop with many fusions that set Psychic Terrain and then outspeed and knock it out.

Girecho's a good fusion in a vacuum but I fear it'll be rather outclassed. The defensive typing is pretty bad when Ghost and Fairy types are all over the place, its STAB moves are walled by Steel which hinders a set up set, and there are a lot of fusions which can just do very similar things. Maybe it'll land in a tier where it actually is the best at its job, in which case I'm happy for it since Chimecho and Giratina are two of my favourite mons :P

Crokrow is a simple and effective fusion. Again, probably not at the power level to go anywhere near FE OU (look at the stats, movepools and abilities of stuff like Garchados's megas, Tyranichomp and its megas, Mega Dianbro, Oxybliss-Defense, Dark Electrode, Hawlusharp, Mega Axatree etc etc and you'll see that FE OU is actually pretty absurd in terms of power level :P), but it does its job well.

I love Necrotune. Sticky Web + Stealth Rock setter with a nice defensive typing, a situational yet useful and unique ability, reliable recovery, a bunch of good utility moves and a solid attack stat. Not that bulky, admittedly, nor fast, but useful and balanced. Also, it's a flipping Kricketune fusion, so what's not to love?

Cactanion seems to rely on Sucker Punch and maybe Will-O-Wisp to do much versus offense, but I like it as a balance/stall breaker. I don't think it has the bulk nor defensive typing to be a set-up sweeper, though, but feel free to prove me wrong. Also, it has one of my favourite typings and I love mixed attackers so I give it bonus points for that :P

Just my thoughts.
 

Yung Dramps

awesome gaming
Mamoswine / Quagsire
Kricketune / Necrozma-Dusk-Mane
Drampa / Landorus-Therian
Slurpuff / Blacephalon
Swellow / Necrozma-Dawn-Wings
Metagross / Heracross
Muk / Magneton
Unfezant / Fearow (SV)
Landorus-Therian / Incineroar
Dusknoir / Muk-Alola
 
Delphox / Zoroark
Arbok / Mewtwo
Combee / Kricketot
Registeel / Tapu Koko
Drampa / Nidoqueen
Shaymin-Sky / Victini
Muk / Magneton
Mienshao / Lopunny
Regice / Volcanion
 
Altaria / Dragalge
Lando-T / Incineroar
Chandelure / Heatran
Venusaur / Meganium
Metagross / Heracross
Togekiss / Pidgeot
Serperior / Delphox
Venusaur / Hoopa
Shaymin-Sky / Victini
Mamoswine / Quagsire
 
Mamoswine/Quagsire
Chandelure/Heatran
Landorus-T/Incineroar
Arbok/Mewtwo
Drampa/Nidoqueen
Regice/Volcanion
Hariyama/Klinklang
Honchkrow/Togekiss
Kricketune/Necrozma-Dusk-Mane (Self-Vote)
Lickitung/Rayquaza (Self-Vote)
 
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