Fusion Evolution V4

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Original Thread by Eevee General
OP copied from G-Luke,
that shamelessly copied it from rhydreigon



(art by imas234)​

Hello and welcome back to Fusion Evolution! This is a Pet Mod that revolves around using breeding to create new breeds of powerful Pokemon to be used in an OU environment. This Pet Mod also had some lore to go with it, which can be seen in the original thread if you're interested. (Also, for returning veterans, there will be some new stuff here so do give this post a skim read).

The New Council:
This project will be managed by a team of Fusion Evolution veterans, who are myself, Stitch98, Mygavolt and OM room. We will do things such as start/end phases, ban stones and introduce new rules. G-Luke and rhydreigon also help out from time to time, although they are not currently a part of the council.

The Discord:
This project has a nice and friendly Discord server with a place to discuss Fusion Evolution. The server can be found right here.

Rules:
- General:
This thread revolves around a 3-phase system, starting with Submissions, where you can submit up to 6 fusions in the format below, then Voting, where you can vote for up to 10 submissions to be added to the Hall of Fame victors (we normally choose 5 at minimum with more selected in the event of a tie) and then discussion, where we talk about possible uses and sets for the victorious Pokemon. When submitting, please only have one post per submission phase and edit all your fusions for that round into that post.

We will generally try to keep the length of each phase to the following guideline (subject to change):

Submissions: 4-7 days
Voting: 2-3 Days
Discussion: 1-2 days

Rules of Fusion:
Fusions fall into two different categories, regular and DNA:
  • In a regular fusion, any two Pokemon that can be of different gender and have a shared egg group are selected to be fused
  • In a DNA fusion two Pokemon, with at least one being genderless or in the Undiscovered Egg Group and neither with a BST of 670 or more are fused, regardless of gender or egg group.
  • However, if one desires to make a DNA fusion with a mon of a BST 670 or higher, the partnering fusee must have a BST of 460 or lower.
You still with me? Good.
When submitting, please use the following format:

Parents: Pokemon X + Pokemon Y
Shared Egg Group: If a normal fusion, state which egg group the two parents share. If a DNA Fusion, just skip this line or put "DNA".
Offspring Name: The name of the new Pokemon, a portmanteau of the two parents' names (just put them together in whatever sounds good to you).
New type: To create the new Pokemon's type, you take one type from each parent. Therefore, a fusion between Heracross and Scizor could be Bug/Steel, Bug/Fighting, Steel/Fighting or pure Bug (the latter of which would be given by taking Bug-type from both parents).
New base stats: OK here's where things get a bit tricky. For a regular fusion the each of its new stats is the average of both of its parents' stat plus 10. So that HP stat of our Heracross + Scizor fusion would be (80+70)/2 + 10 = 85 [(Heracross' HP stat + Scizor's HP stat)/2 + 10 = New Pokemon's HP stat).
On the other hand, for a DNA fusion, you just use the raw average of each stat without the +10, but you can add a total of 40 BST to any of the new Pokemon's stats, with no more than 20 in each stat.
New ability and desc:
This is where you can create a new, custom ability for your fusion. This is done by selecting one ability from each parent and combining elements of them (do try to be creative with this, not just sticking two effects together, and please try and make them somewhat balanced). Our Scizor/Heracross could have a fusion between Swarm and Technician, which could boost the power of Bug-type moves by 50%. (You don't need to use colours like I did, and you can see better examples of fused abilities in the archives below). Furthermore, if you combine two abilities that are the same (Swarm + Swarm or Huge Power + Pure Power), they do not stack and just become the original ability, but if this is done on a regular fusion, it gets a +5 boost to all stats to compensate. So if a Heracross/Scizor used Swarm + Swarm, its ability would be Swarm, but its HP stat would be 85 + 5 = 90. On the topic of Hidden Abilities, they are allowed! But of course it comes with a catch. If fusing, one cannot use the hidden abilities of both parents, only one. For example, in the fusion of Garchomp x Dragonite, a combination of Inner Focus + Rough Skin, Multiscale + Sand Veil and Inner Focus + Sand Veil is acceptable, but Multiscale + Rough Skin is not.
You can use the command "/fuse" on Dragon Heaven PS Server to calculate Fusion's stat spread, example:

then click Return
then you have to add +10 points to every stat if making an Egg Fusion (+15 if you use an ability shared by Parents), or DNA Fusions' +40 stat bonus. It saves me a whole lot of time!
Notable Moves: A fusion gets access to both of its parent's entire legal movepools, including TMs and Tutor moves, so list any notable moves this Pokemon could use here (Minor note: Smeargle Fusions can only learn Sketch once).
Role identification: Talk about what your fusion could do in battle! Hype it up here, and explain to everyone why your fusion is so great and why they should vote for it.

Fill in As and Bs with the parents and the rest with the guides above and below
Code:
[IMG]http://play.pokemonshowdown.com/sprites/xyani/a.gif[/IMG][IMG]http://play.pokemonshowdown.com/sprites/xyani/b.gif[/IMG]
[hide=AB][B]DNA Donors:[/B] A / B
[B]Offspring name:[/B] AB
[B]New Type:[/B] A / B
[B]Base Stats:[/B] 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
[B]New ability and desc:[/B] [I]Ab[/I] (A + B) - Aaabbb.
[B]Notable Moves:[/B] Aabb
[B]Role Identification:[/B] Aaabbb[/hide]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/a.gif[/IMG][IMG]http://play.pokemonshowdown.com/sprites/xyani/b.gif[/IMG]
[hide=AB][B]Parents:[/B] A / B
[B]Shared egg group:[/B] C
[B]Offspring name:[/B] AB
[B]New type:[/B] A / B
[B]New base stats:[/B] 0 / 0 / 0 / 0 / 0 / 0
[B]New ability and desc:[/B] [I]Ab[/I] (A + B) - Aaabbb.
[B]Notable moves:[/B] Aaabbb
[B]Role Identification:[/B] Aaabbb
Here is a list of Egg Groups for your own convenience.
And DNA only Pokemon
Arceus
Articuno
Azelf
Baltoy
Beldum
Blacephalon
Bronzong
Bronzor
Buzzwole
Carbink
Celebi
Celesteela
Claydol
Cobalion
Cosmoem
Cosmog
Cryogonal
Darkrai
Normal Deoxys
Attack Deoxys
Defense Deoxys
Speed Deoxys
Dialga*
Diancie
Ditto
Electrode
Entei
Genesect
Giratina*
Giratina-Origin*
Golett
Golurk
Greninja-Ash (Battle Bond only, regular Greninja does NOT count as a DNA fusion)
Groudon*
Guzzlord
Heatran
Ho-Oh*
Hoopa
Jirachi
Kartana
Keldeo
Klang
Klink
Klinklang
Kyogre
Kyurem
Kyurem-Black*
Kyurem-White*
Landorus-Incarnate
Landorus-Therian
Lugia*
Lunala*
Lunatone
Magearna
Magnemite
Magneton
Magnezone
Manaphy
Marshadow
Meloetta
Mesprit
Metagross
Metang
Mew
Mewtwo*
Moltres
Naganadel
Necrozma
Necrozma-DawnWings*
Necrozma-DuskMane*
Nidoqueen
Nidorina
Nihilego
Palkia*
Phione
Pheromosa
Poipole
Porygon
Porygon2
Porygon-Z
Raikou
Rayquaza*
Regice
Regigigas*
Regirock
Registeel
Reshiram*
Rotom
Rotom-Fan
Rotom-Frost
Rotom-Heat
Rotom-Mow
Rotom-Wash
Shaymin
Shaymin-Sky
Shedinja
Silvally
Solgaleo*
Solrock
Stakataka
Starmie
Staryu
Suicune
Tapu Bulu
Tapu Fini
Tapu Koko
Tapu Lele
Terrakion
Thundurus-Incarnate
Thundurus-Therian
Tornadus-Incarnate
Tornadus-Therian
Type: Null
Unown
Uxie
Victini
Virizion
Volcanion
Voltorb
Xerneas*
Xurkitree
Yveltal*
Zapdos
Zekrom*
Zygarde

*Only usable in Legendary fusions.
(Baby Pokémon can also fuse, but I don’t think you would use them)

Some other rules:

Fusions are treated as their own, fully evolved species, so they cannot use Eviolites, or items such as Thick Club or Light Ball, even if their parents could. However, they can use Mega Stones that their parents can use, and when Mega Evolving, Mix 'n' Mega rules apply. For each one of your fusions megas, use the same format as above for the mega as well as the base form. Our Heracross/Scizor Fusion (which I'll name Scizacross) could use Scizorite or Heracronite to create Mega Scizacross S and Mega Scizacross H (although you can use X and Y for fusions with mutiple megas if you so desire, so long as you differentiate). Beedrillite, Diancite, Gengarite, Kangaskhanite, Mawilite and Medichamite are banned. Every other Mega Stone is fair game.

Form Guide
Also, we now have a Form Guide to make clear how to fuse certain Pokemon.
Mega Evolutions + Greninja -> Greninja-Ash
As has been stated, use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly. Greninja-Ash follows the same procedure.

Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E (call these forms whatever you like).

Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.


Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)


Darmanitan -> Darmanitan Zen Mode
Stat out with its base form, the Pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).


School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but a solution was made by me.
It goes as follows
  1. Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
  2. To find the stats of Solo form, do the following:
    • Multiply Attack by 1/7
    • Multiply Defense by 1/6
    • Multiply Special Attack and Special Defense by 1/5
    • add 10 points to speed
    • round all stats down when applicable


Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Having an higher that 670 BST, these forms can only DNA fuse with Pokémons that have less than 460 BST (see above for Fusion Categories). DNA Fusions that come from any of the two can transform into their Ultra form if holding the UltraNecrozmium Z, similarly to Megaevolutions. Ultra form's characteristics are defined as follows:
  1. Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +40 base points.
  2. After adding the +40 bonus, select the highest attacking stat between Attack and Special Attack and the highest defensive stat between Defense and Special Defense.
  3. The stat spread of the Ultra form is calculated like this:
    • Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
    • Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
    • Speed is equal to base form's Speed, +52 base points.
    • HP are the same as base form's.
  4. Secondary type of the Ultra form becomes Dragon (even if there was no secondary type).
  5. The ability of the Ultra form becomes Neuroforce.

Let us know (by PMing me or someone else on the council) if you'd like any more Pokemon added to the form guide!


So get out there and get creating! Try some new combinations! Maybe you'll make something to rival the destructive power of Mega Hazard X, Heratana and Harem, or wall sturdier than even the likes of Oxybliss-Defense, Dialcatty and Cofagreelix!

A spreadsheet of all existing fusions exists here.

Well have fun, and create fun fusions!
 
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Hello everybody! Welcome to V4! This slate will be a regular slate, although we have a few alterations to help with reducing the load on our lovely coders along with Priority Slates, the first of which will be next time.

1. The resubmitting slots are gone.
I know it’s sad, but we have to do what must be done.

2. You may only vote for 10 submissions.
Shouldn’t be a huge changer, but the next one is.

3. There are now only a minimum of 5 winners per slate.
Ties still win, but this does mean less winners. Sorry.

Feel free to post! The first slate for V4 is open!
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Speaking of which, I don't fully understand how they work. Do we just name five fusions to take less priority to be coded (And tecnically sprited (Since without sprites you can't use them and having the code without the sprite would still not work to make the fusion playable))?

If so, it'd be useful to know whoch are already coded and which aren't.
 

Parents: Cobalion / Sandslash-Alola
Shared egg group: DNA
Offspring name: Slashion-Ice
New type:
/

New base stats: 83 / 115 / 124 / 57 / 68 / 106 | BST: 553 (+20 Atk, +20 Spe)
New ability and desc: Swift Justice (Justified + Slush Rush) – Attack and Speed stats are multiplied by 1.5x during Hail. When hit by a Dark-type move, Attack and Speed increase by 1 stage each.
Notable moves: Close Combat, Iron Head, Poison Jab, Sacred Sword, Stealth Rock, Stone Edge, Superpower, Swords Dance, Volt Switch, Aurora Veil, Earthquake, Icicle Crash, Leech Life
Role identification: Has good physical bulk, attack, and speed. Its typing is defensively terrible but offensively amazing, and it has access to powerful STABs in Close Combat and Icicle Crash. It becomes much faster and stronger in the hail, and it can switch into Knock Offs with ease to boost its attack and speed too. It can also set Aurora Veil during hail or can boost itself with Swords Dance.


Parents: Keldeo / Ninetales-Alola
Shared egg group: DNA
Offspring name: Ninedeo-Fairy
New type:
/

New base stats: 82 / 69 / 82 / 125 / 95 / 128 | BST: 581 (+20 SpA, +20 Spe)
New ability and desc: Skies of Justice (Justified + Snow Warning) – The Pokemon summons the weather Justice Sky for 5 turns upon entering battle. Justice Sky damages Dark-types for 1/16th of their max HP each turn, Fighting-type attacks do 50% more damage, and Weather Ball’s power doubles and becomes Fighting-type.
Notable moves: Calm Mind, Focus Blast, Hydro Pump, Scald, Secret Sword, Aurora Veil, Freeze-Dry, Ice Beam, Moonblast, Nasty Plot, Psyshock
Role identification: Good speed and special attack. Its typing is pretty offensively good, though it does have a good number of weaknesses. Justice Sky allows it to weaken Dark-type Pokemon and increases the power of Fighting-type attacks like Ninedeo-Fairy’s Secret Sword. STAB Moonblast and Secret Sword/Focus Blast are its main moves, and it can boost with Nasty Plot.


Parents: Terrakion / Zeraora
Shared egg group: DNA
Offspring name: Zeraokion
New type:
/

New base stats: 89 / 140 / 82 / 87 / 85 / 145 | BST: 628 (+20 Atk, +20 Spe)
New ability and desc: Justice Vigor (Justified + Volt Absorb) – When hit by a Dark-type move, the Pokemon’s Attack increases by 1 stage and it heals up to 25% of its max HP. Immune to Dark-type attacks.
Notable moves: Close Combat, Earthquake, Iron Head, Poison Jab, Sacred Sword, Stealth Rock, Stone Edge, Superpower, Swords Dance, Volt Switch, Plasma Fists, Fire Punch, Drain Punch, Outrage
Role identification: Very high attack and speed stats, powerful STABs in Close Combat and Plasma Fists, and a decent defensive and offensive typing make Zeraokion a scary threat. It can switch into Dark-type moves to boost its attack and heal itself, and it can boost with Swords Dance.


Parents: Virizion / Tapu Fini
Shared egg group: DNA
Offspring name: Finizion
New type:
/

New base stats: 85 / 82 / 105 / 100 / 128 / 101 | BST: 611 (+5 HP, +12 Def, +8 SpA, +5 Spe)
New ability and desc: Justice Surge (Justified + Misty Surge) – Activates Justice Terrain for 5 turns upon entering battle. Justice Terrain halves Dark-type damage taken by grounded Pokemon, protects grounded Pokemon from status conditions, and Nature Power becomes Aura Sphere.
Notable moves: Calm Mind, Energy Ball, Focus Blast, Nature Power, Defog, Haze, Hydro Pump, Ice Beam, Moonblast, Nature’s Madness, Scald, Shadow Ball
Role identification: Good defensive stats with decent special attack and speed. Justice Terrain weakens Dark-type attacks against grounded targets and gives Finizion an alternative special Fighting-type attack in Nature Power. It can set up with Calm Mind or prevent set up with Haze, and it can Defog as well.


Parents: Kyogre / Tropius
Shared egg group: DNA
Offspring name: Kyopius
New type:
/

New base stats: 99 / 84 / 86 / 131 / 113 / 90 | BST: 603 (+20 SpA, +20 Spe)
New ability and desc: Deluge (Drizzle + Solar Power) – Summons rain for 5 turns when entering battle. During rain, the Pokemon’s Special Attack is multiplied by 1.5x but HP decreases by 1/8th of its max HP every turn.
Notable moves: Calm Mind, Ice Beam, Origin Pulse, Thunder, Water Spout, Air Slash, Defog, Giga Drain, Leaf Storm, Roost
Role identification: Powerful special attacker that creates rain which boosts its special attack even higher. STAB, rain, and Deluge cause Kyopius’ Water-type attacks to hit very hard. Perfectly accurate Thunder is always nice.

Offspring name: Kyopius-Primal
New type:
/

New base stats: 99 / 134 / 86 / 161 / 133 / 90 | BST: 703
New ability and desc: Primordial Sea
Notable moves: Same as above, plus Earthquake, Iron Head, Waterfall, Dragon Dance, Leaf Blade, Outrage, Swords Dance
Role identification: The base form is probably better, though the Primal has high special attack.


Parents: Hippowdon / Torkoal
Shared egg group: Field
Offspring name: Hippokoal
New type:
/

New base stats: 99 / 108 / 139 / 86 / 81 / 43 | BST: 556
New ability and desc: Scorching Sands (Sand Stream + Drought) – Summons the weather Sandscorch Storm for 5 turns upon entering battle. Sandscorch Storm increases the power of Ground- and Fire-type moves by 33%, decreases the power of Water- and Ice-type moves by 33%, Solar Beam/Blade don't need a turn to charge, Morning Sun/Moonlight/Shore Up heal 66% max HP, attacks with a burn chance have that chance doubled, and Fire-types have their Special Defense boosted by 1.5x.
Notable moves: Earthquake, Crunch, Elemental Fangs, Yawn, Stone Edge, Curse, Slack Off, Whirlwind, Iron Head, Superpower, Stealth Rock, Rapid Spin, Will-O-Wisp, Explosion, Shell Smash, Earth Power, Lava Plume, Fire Blast, Solar Beam, Sludge Bomb
Role identification: Has great physical bulk with decent special bulk and a usable attack stat. Fire Fang is unfortunately its strongest physical Fire-type attack but it can potentially become a special attacker with Shell Smash and its good special movepool. Also has access to support options like Slack Off, Whirlwind, Stealth Rock, and Rapid Spin. Its unique weather Sandscorch Storm boosts its special defense and gives it great mixed bulk while reducing its 4x Water-type weakness and boosts the power of its STAB moves.
 
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DNA Donors: Stakataka / Hariyama
Offspring name: Yamataka
New Type:

Base Stats:
HP 102
Atk 145(+20)
Def 135
SpA 46
SpD 100(+20)
Spe 31
BST 519
New ability and desc: Beast Guts (Beast Boost + Guts) - While statused, holder's most proficient stat is 1.5x; holder is immune to stat drops due to statuses, such as Burn's Attack drop or Paralysis' Speed drop.
Notable Moves:
: Bullet Punch, Heavy Slam, Gyro Ball, Iron Head, Close Combat, Cross Chop, Superpower, Seismic Toss, Power-Up Punch, Rock Blast, Stone Edge, Rock Slide, Earthquake, Fake Out, Ice Punch, Fire Punch, Thunder Punch, Knock Off, Poison Jab, Zen Headbutt
: Belly Drum, Bulk Up, Stealth Rock, Detect, Whirlwind
Role Identification: Trick Room sweeper. Able to set rocks and also hit hard.

DNA Donors: Quagsire / Arceus
Offspring name: Quagceus
New Type:

Base Stats:
HP 110(+3)
Atk 110(+8)
Def 105(+3)
SpA 110(+18)
SpD 100(+8)
Spe 77
BST 612
New ability and desc: Multiblock (Damp + Multitype) - Holder's secondary type changes in base of the Plate or Z-Crystal it's holding; holder is the only one on the field that can use moves of that type.
Notable Moves:
: Arceus's movepool
: Same as above
: Same as above
Role Identification: Neutralise opponent's sweepers of the type you fear the most using this monster.

Parents: Swampert / Tyranitar
Shared egg group: Monster
Offspring name: Swampitar
New Type:

Base Stats:
HP 110
Atk 132
Def 110
SpA 100
SpD 105
Spe 70
BST 627
New ability and desc: Rain Stream (Torrent + Sand Stream) - Drizzle clone.
Notable moves:
: Waterfall, Stone Edge, Rock Slide, Earthquake, Crunch, Pursuit, Ice Punch, Fire Punch, Thunder Punch, Hammer Arm, Superpower, Low Kick, Power-Up Punch, Iron Head, Dragon Tail, Dragon Claw, Shadow Claw
: Scald, Hydro Pump, Surf, Earth Power, Dark Pulse, Fire Blast, Ice Beam, Focus Blast, Dragon Pulse
: Dragon Dance, Curse, Taunt, Thunder Wave, Stealth Rock, Detect, Refresh
Role Identification: I know going Mega seems like the best idea to use this fusion, but I think a base form set can also be useful. You can take advantage of the manly annoying moves it learns like SR, Taunt and TW, or you can use it as a physical Rain setter for your rain team, which doesn't really exist yet. An offensive set can also be strong since it learns useful setup moves like DD and Curse, but you can also take advantage of Rain's boost on Water-type moves and of Swampitar's 100 base SpA giving it Hydro Pump, Scald or Surf. Pretty versatile overall.


Parents: Mega Swampert / Tyranitar
Megastone: Swampertite
Offspring name: Mega Swampitar Aqua
New Type:

Base Stats:
HP 110
Atk 172
Def 130
SpA 110
SpD 125
Spe 80
BST 627
New ability and desc: Swift Swim
Notable moves:
: Waterfall, Stone Edge, Rock Slide, Earthquake, Crunch, Pursuit, Ice Punch, Fire Punch, Thunder Punch, Hammer Arm, Superpower, Low Kick, Power-Up Punch, Iron Head, Dragon Tail, Dragon Claw, Shadow Claw
: Scald, Hydro Pump, Surf, Earth Power, Dark Pulse, Fire Blast, Ice Beam, Focus Blast, Dragon Pulse
: Dragon Dance, Curse, Taunt, Thunder Wave, Stealth Rock, Detect, Refresh
Role Identification: Super faaaaaaast!!... but only for 5 turns :/ So you will need another rain setter, but, hey!, you still get to use powerful STABs and Waterfall to hit opponents. Doesn't seem any bad.


Parents: Swampert / Mega Tyranitar
Shared egg group: Monster
Offspring name: Mega Swampitar Terra
New Type:

Base Stats:
HP 110
Atk 162
Def 150
SpA 100
SpD 125
Spe 80
BST 727
New ability and desc: Sand Stream
Notable moves:
: Waterfall, Stone Edge, Rock Slide, Earthquake, Crunch, Pursuit, Ice Punch, Fire Punch, Thunder Punch, Hammer Arm, Superpower, Low Kick, Power-Up Punch, Iron Head, Dragon Tail, Dragon Claw, Shadow Claw
: Scald, Hydro Pump, Surf, Earth Power, Dark Pulse, Fire Blast, Ice Beam, Focus Blast, Dragon Pulse
: Dragon Dance, Curse, Taunt, Thunder Wave, Stealth Rock, Detect, Refresh
Role Identification: Typing-wise, this is the best Mega. Inflict passive damage and boost your stats with Curse or DD.

Parents: Umbreon / Rhyperior
Shared egg group: Field
Offspring name: Umbrior
New Type:

Base Stats:
HP 115
Atk 112
Def 130
SpA 67
SpD 102
Spe 62
BST 588
New ability and desc: Synchropain (Synchronize + Solid Rock) - Moves supereffective on the holder are supereffective also on the opponent*.
Notable moves:
: Earthquake, Drill Run, Bulldoze, Sucker Punch, Crunch, Pursuit, Foul Play, Stone Edge, Rock Slide, Rock Blast, Rock Wrecker, Ice Punch, Fire Punch, Thunder Punch, Hammer Arm, Superpower, Power-Up Punch, Iron Head, Megahorn, Poison Jab, Shadow Claw, Quick Attack
: Swords Dance, Stealth Rock, Taunt, Moonlight, Wish, Heal Bell, Baton Pass, Curse
Role Identification: WIP

[*]: Means the opponent inherits the weaknesses of holder's types as if they were added types. Means that a Psychic/Flying-type opponent will take only 0.5x damage from holder's Fighting-type moves, but 4x damage from the Ice-types and 2x from Bug-types. A Grass/Psychic-type opponent will take 8x damage from holder's Bug-type moves. A 16x damage cannot be realised because Umbrior's types don't share weaknesses. Last thing, opponent doesn't share also resistances and immunities with the holder, so this ability doesn't make the opponent immune to Electric- or Psychic-type moves nor resistant to Steel- and Rock-type.

DNA Donors: Blacephalon / Alolan Ninetales
Offspring name: Nineblace
New Type:

Base Stats:
HP 65(+2)
Atk 100(+3)
Def 65(+1)
SpA 130(+14)
SpD 90(+1)
Spe 127(+19)
BST 592
New ability and desc: Snow Boost (Beast Boost + Snow Warning) - Summons Hail permanently* after it scores a KO; under Hail, Ice-type Pokémon get a +1 boost to their most proficient stat.
(*can only be removed if a weather-summoning ability is activated or a weather move is used)
Notable Moves:
: Ice Shard, Flame Charge, Knock Off, Foul Play, Explosion
: Freeze Dry, Ice Beam, Blizzard, Shadow Ball, Hex, Night Shade, Dark Pulse, Psychic, Psyshock, Moonblast, Dazzling Gleam, Flamethrower, Fire Blast, Heat Wave, Overheat, Mind Blown, Signal Beam
: Nasty Plot, Taunt, Calm Mind, Aurora Veil, Disable, Encore, Heal Bell, Pain Split, Agility
Role Identification: I think this is self-explainatory. Very good Speed and SpA with boosting moves like NP and Agility to make a real glass cannon that is perfect for this typing.

DNA Donors: Mightyena / Ho-oh
Offspring name: Mighty-Oh
New Type:

Base Stats:
HP 100(+12)
Atk 120(+10)
Def 95(+15)
SpA 85
SpD 110(+3)
Spe 80
BST 590
New ability and desc: Life Absorb (Intimidator + Regenerator) - When the holder switches in, opponent's HP are reduced by 10% and holder recovers half the damage dealt; if the opponent has less than 10% of its max HP, it remains at 1 HP.
Notable Moves:
: Sucker Punch, Crunch, Foul Play, Sacred Fire, Flame Charge, Fire Fang, Ice Fang, Thunder Fang, Play Rough, Brave Bird, Earthquake, Super Fang, Iron Head, Zen Headbutt
: Taunt, Heal Bell, Defog, Detect, Recover, Roost, Tailwind, Whirlwind, Will-O-Wisp, Thunder Wave
Role Identification: WIP
 
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BOI, FE is back =D
Reserving Golem/Celebi, Gardevoir/Blacephalon, Araquanid/Stakataka, Mamoswine/Necrozma, Garchomp/Kommo-o.
 
Ay! Happy to see this back!

Juno
DNA Donors: Artcuno & Jynx

Ability: Primary Pressure (Pressure & Forewarn) - Doubles the power of the user's move with highest Base Power.
Stats: 77 HP (±0) / 70 Atk (+3) / 73 Def (+6) / 110 SpA (+5) / 120 SpD (+10) / 96 Spe (+16)- 546 BST

Notable Moves: Ice Beam, Psychic, Energy Ball, Blizzard, Hurricane
Role Identification: Good Luck switching into 180BP Ice Beams, Psychis and Energy Balls! Or 220 BP Blizzards and Hurricanes if you're feeling accurate.


Eldos
DNA Donors: Zapdos & Electabuzz

Ability: Secondary Pressure (Pressure & Static) - Doubles the power of the user's move with a chance to Paralyze.
Stats: 77 HP (±0) / 90 Atk (+4) / 73 Def (+2) / 130 SpA (+20) / 90 SpD (+3) / 113 Spe (+11) - 573 BST

Notable Moves: Thunderbolt
Role Identification: Good Luck switching into 180BP Thunderbolts! It also has pretty good base 113 Speed.


Magtres
DNA Donors: Moltres & Magmar

Ability: Tertiary Pressure (Pressure & Flame Body) - Doubles the power of the user's move with a chance to Burn.
Stats: 77 HP (±0) / 110 Atk (+13) / 73 Def (±0) / 120 SpA (+8) / 90 SpD (+5) / 105 Spe (+14)- 575 BST

Notable Moves: Fire Blast, Flare Blitz
Role Identification: Good Luck switching into 220 BP Fire Blasts! Or 240 BP Flare Blitz, Pick your poison!


Tyette-Eternal
DNA Donors: Tyrantrum & Floette-Eternal

Ability: Rocky Veil (Rock Head & Flower Veil) - Prevents Recoil Damage, Status Conditions, and lowering it's stats.
Stats: 80 HP (+2) / 113 Atk (+20) / 93 Def (±0) / 113 SpA (+16) / 93 SpD (±0) / 83 Spe (+2) - 575 BST

Notable Moves: Light of Ruin, Draco Meteor, Head Smash, Earthquake, Dragon Dance, Rock Polish
Role Identification: This Pokémon takes drawback moves such as Draco Meteor, Light of Ruin, and Head Smash and completely removes their negative aspects. I've always wanted some type of mixed Wallbreaker and I think this Pokémon is exactly it. It can also be a set up sweeper with Rock Polish or Dragon Dance.
 
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Turning your favourite song into Reggaeton is the most evil thing this boi does >=]
Parents: Garchomp/Kommo-o
Shared egg group: Dragon
Offspring name: Chompo-o
New type:

New base stats:
101 Hp/130 Atk/120 Def/100 SpA/105 SpD/103 Spe=659 BST (+60)
New ability and desc: Painful Echo (Soundproof + Rough Skin)->
Unaffected by sound moves. Deals 1/8 recoil damage when the opponent uses a sound move or makes contact.
Notable moves:
-Physical:
Earthquake, Close Combat, Drain Punch, Stone Edge, Rock Slide, Elemental Punches, Poison Jab, Iron Head, Crunch, Shadow Claw, X-Scissor, Acua Tail, Dragon Tail.
-Special: Earth Power, Focus Blast, Flamethrower, Fire Blast, Flash Cannon, Surf.
-Status: BELLY DRUM, Dragon Dance, Swords Dance, Stealth Rock, Taunt, Bulk Up, Roar, Autotomize, Work Up.
Role Identification: Due to its well rounded stats, great movepool and good typing this thing is pretty damn versatile: It can be a physical sweeper usin either DDance, Swords Dance or even a Belly Drum/Autotomize set, all supported with a high 130 Atk and great offensive typing on Ground/Fighting; a supportive role with Roar/Dtail, Stealth Rock, Taunt and STAB. The last role is hinderd a bit by the fact that its typing is AWFUL defensibly, but an inmunity to conmon Hyper Voice/Boomburst spammers can help it a bit, and it can also be a pain on the butt for VolTurn cores. And then we have the mega, I guess...

Parents: Garchomp-Mega/Kommo-o
Shared egg group: Dragon
Offspring name: Chompo-o
New type:

New base stats:
101 Hp/170 Atk (+40)/140 Def (+20)/140 SpA (+40)/115 SpD (+10)/93 Spe (-10)=759 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role Identification: It might be worse than the regular form, but it can be a decent choice for a mega if used correctly: It has a huge 170 Atk stat, great 101/140/115 bulk and a great offensive typing. It can even put in work its special coverage with its 140 SpA. Yeah, its slower and has a much worse ability, but, hey, it can abuse its bulk to set up easier with DDance to fix its underwhelming speed and it can REALLY do lots of damage with STAB Earthquake under sand. Not the best mega ever, but still usable =^]

He tancc, he attacc, but most important, he THICC
Parents: Mamoswine/Necrozma
Shared egg group: DNA
Offspring name: Amenaza
New type:

New base stats:
103 Hp/131 Atk (+13)/97 Def (+7)/103 SpA (+5)/89 SpD (+15)/79 Spe=602 BST (+40)
New ability and desc: Thick Armor (Thick Fat + Prism Armor)->
This Pokemon only takes 25% damage from super effective hits and this Pokemon's super effective attacks deals 75% more damage. This ability cannot be ignored.
Notable moves:
-Physical:
Earthquake, Stone Edge, Rock Slide, Ice Shard, Icicle Crash, Superpower, Knock Off, Iron Head, X-Scissor, Shadow Claw, Gyro Ball.
-Special: Photon Geyzer, Earth Power, Focus Blast, Freezy-Dry, Ice Beam, Heat Wave, Power Gem, Dark Pulse.
-Status: Swords Dance, Stealth Rock, Moonlight, Morning Sun, Rock Polish, Trick Room, Roar.
Role Identification: A really versatile mon thanks to its ability Thick Armor, wich turns its large amount of weaknesses into resistances, making it really hard to take down mon. To complement this, it also has access to 2 forms of recovery on Moonlight and Morning Sun and another support moves like Stealth Rock and Thunder Wave. Its also very good offensibly due to its good mixed 131/103 offenses, access to a much better Neuro Force, great STABs on Photon Geyzer and Earthquake and more offensive movepool like SD or Stone Edge.

Let's forget for a while that Necroqua exists, OK?
Parents: Araquanid/Stakataka
Shared egg group: DNA
Offspring name: Araquataqua
New type:

New base stats:
79 Hp (+15)/120 Atk (+20)/151 Def/53 SpA (+2)/117 SpD (+1)/29 Spe (+2)=549 BST (+40)
New ability and desc: Bubble Booster (Water Bubble + Beast Boost)->
This Pokemon's highest non-hp stat and Water-type moves are doubled. The wielder cannot be burned and the damage of Fire-type moves is halved on it.
Notable moves:
-Physical:
Liquidation, Waterfall, Gyro Ball, Heavy Slam, Earthquake, Stone Edge, Rock Slide, Superpower, Leech Life, Lunge, X-Scissor, Poison Jab, Crunch, Zen Headbutt.
-Special: Whut?
-Status: Trick Room, Stealth Rock, Sticky Web, Magic Coat, Wide Guard, Aqua Ring, Reflect, Light Screen.
Role Identification: It can be a really good supportive mon thanks to its good 79/151/117 bulk, defensive typing and access to good supportive tools like Stealth Rock and the rare Sticky Web, but the thing this guy do the best is being a f*cking hard to wall wallbreaker (lul) thanks to its ability which is basically Huge Power (depending on the mon)+Water Bubble, making its Liquidations a pain on the butt to deal with. But that's not all, remember that Stakatakatakata's special "skill" is to spam Gyro Balls due to its stupidly low speed? Well, this thing is a bit faster, but hits much harder, has better defensive typing and it can set up its own Trick Room too.

Because Blacephalon didn't look girly enough...
Parents: Gardevoir/Blacephalon
Shared egg group: DNA
Offspring name: Ablandar
New type:

New base stats: 61 Hp (+1)/103 Atk (+7)/61 Def (+2)/151 SpA (+13)/97 SpD/110 Spe (+17)=583 BST (+40)
New ability and desc: Disease Boost (Synchronize + Beast Boost)->
Its highest non-Hp stat is increased 50% when afflicted by a non-volatile status. Ignores Burns attack drop and Paralysis speed drop. Its highest non-hp stat is raised by 1 stage if it attacks and KOes another Pokemon. Steals statused foes' stat boosts.
Notable moves:
-Physical:
Shadow Sneak, Shadow Claw, Knock Off, Elemental Punches, Zen Headbutt, Facade, EXPLOSION, Flame Charge.
-Special: Moonblast, Shadow Ball, Fire Blast, Flamethower, Overheat, Mind Bown, Focus Blast, Psychic, Psyshock, Thunderbolt, Energy Ball, Grass Knot, Draining Kiss.
-Status: Trick, Calm Mind, Taunt, Healing Wish, Will-O-Wisp, Destiny Bond, Thunder Wave, Disable, Heal Bell.
Role Identification: Great special or even mixed (103 Atk+priority on Shadow Sneak is no joke) wallbreaker thanks to its ability Disease Boost, which is basically a special Guts version (depending on the Pokemon, of course) + Beast Boost, letting it to not have to rely on Choice Specs or LO for having firepower. You can even run it with W-o-W or a Pokemon with Tspikes for screweing opposing sweepers, or even run it with Gardevoirite and get this thing:

Parents: Gardevoir-Mega/Blacephalon
Shared egg group: DNA
Offspring name: Ablandar-Mega
New type:

New base stats: 61 Hp/123 Atk (+20)/61 Def/191 SpA (+40)/117 SpD (+20)/130 Spe (+20)=683 BST (+100)
New ability and desc: Pixilate
Notable Moves:
Same as above + Hyper Voice, Return & Double Edge.
Role Identification: This thing is a MONSTER even without Disease boost: huge 191 SpA alongside almost unresisted Fairy/Ghost STABs with Pixilate boosted Hyper Voices, high 130 Speed, and decent 123 Atk with priority STAB Shadow sneak and OP Pixilate boosted Explosions and better special bulk. Thanks to god that its only set up move is Calm Mind and it has wet-paper-thin Defense stat.

Gamera and Tyrannosaurus are waiting for ya
Parents: Charizard & Tyranitar
Shared egg group: Monster
Offspring name: Rodan
New type:

New base stats:
99 Hp (+10)/119 Atk (+10)/104 Def (+10)/112 SpA (+10)/102 SpD (+10)/90 Spe (+10)=626 BST (+60)
New ability and desc: Hellfire (Blaze + Sand Stream)->
While this Pokemon is active, Fire-type Pokemon have their Fire Attacks and Special Defense boosted by 50%, but Rock-type Pokemon will have their Rock Attacks and Special Defense halved.
Notable moves:
-Physical:
Flare Blitz, Crunch, Pursuit, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Superpower, Flame Charge, Acua Tail, Iron Head, Outrage, Dragon Claw, Shadow Claw, Power-Up Punch
-Special: Fire Blast, Flamethrower, Dark Pulse, Ice Beam, Focus Blast, Thunderbolt, Earth Power, Surf, Dragon Pulse.
-Status: Dragon Dance, Swords Dance, Roost, Stealth Rock, Taunt, Defog, Hone Claws, Will-O-Wisp, Thunder Wave, Roar, Tailwind.
Role identification: Really versatile mon that can perform lots of roles thanks to its stupidly huge movepool (seriously, look at the list of above) and cool ability. Come on, it can even hold 3 damm Mega stones!!!

Parents: Charizard-Mega-X & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-X
New type:

New base stats:
99 Hp/165 Atk (+46)/137 Def (+33)/133 SpA (+21)/102 SpD/90 Spe=726 BST (+100)
New ability and desc: Tough Claws
Notable moves:
Same as above, focus on contact and Dragon-Type moves.
Role identification: While it hates losing STAB on Flare Blitz and being x4 weak to Fairy, it can still abuse some of the toys that Dark-type offers, like being able to trap Pokemon which are weak to dark with a powerful, STAB and Tough Claws boosted Pursuit, and now it doesn't have a crippeling weakness to Stealth Rock.

Parents: Charizard-Mega-Y & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-Y
New type:

New base stats:
99 Hp/139 Atk (+20)/104 Def/162 SpA (+50)/132 SpD (+30)/90 Spe=726 BST (+100)
New ability and desc: Drought
Notable moves:
Same as above + Solar Beam
Role identification: Well, 2 things that make Zard Y trash are being hard walled by Tpex, having a massive weakness to SR and more things i'm too lazy to list. Well, now those problems are solved! Now it has a really spalshable typing on Dark/Fire, lots of coverage options for breaking past things that could overwhise hard wall it and, while it's slower than regular Zard Y, now it has a way to boosts its average speed with Rock Polish.

Parents: Charizard & Tyranitar-Mega
Shared egg group: Monster
Offspring name: Rodan-Mega-Z
New type:

New base stats:
99 Hp/149 Atk (+30)/144 Def (+40)/112 SpA /122 SpD (+20)/100 Spe (+10)=726 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: Nope, nothing to do here.

Nope, totally not a reference to that Disney movie =^]
Parents: Manaphy/Zeraora
Offspring name: Moana
New Type:

Base Stats: 100 Hp (+6)/120 Atk (+14)/90 Def (+3)/115 SpA (+14)/90 SpD/124 Spe (+3)=639 BST (+40)
New ability and desc: Storm Crafter (Hydration + Volt Absorb)->
Provides inmunity to Electric moves. Heals 25% HP, cures status and summons Rain when uses or hit by an Electric-type attack.
Notable Moves:
-Physical:
Plasma Fists, Waterfall, Liquidation, Close Combat, Drain Punch, Fire Punch, Knock Off, U-Turn, Throat Chop, Outrage, Double Chop.
-Special: Thunderbolt, Surf, Scald, Volt Switch, Ice Beam, Focus Blast, Signal Beam, Energy Ball, Grass Knot, Psychic, Shadow Ball, Dazzling Gleam.
-Status: TAIL GLOW BOIS, Bulk Up, Calm Mind, Taunt, Heal Bell, Work Up, Heart Swap, Reflect, Light Screen.
Role Identification: The only thing that you have to know about this girl is that after using Tail Glow and any electric move is basically unstoppable, because, well, what can take a +3 special attacker with Water(x1.5 boosted under rain)/Electric(Thunder never fails under rain)/Ice unresisted coverage moves with 115 SpA and 124 Spe? It isn't limited being a special sweeper, it can be a Physical sweeper/revenge killer or something like that due to its access to decent physical moves like STABs on Plasma Fists and Liquidation and coverage moves like Close Combat and Z Bounce, but it's usually better as a Special set up sweeper with Tail Glow
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
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=Chazma-Egg.png

Chazma (Egg form)
DNA Donors: Chansey & Necrozma-Dawn Wings

Ability: Healthy Meal (Healer & Prism Armor) - This Pokemon and it's allies receives 3/4 damage from supereffective attacks and cannot recieve any major status condition.
Stats: 193 HP (+20) / 59 Atk (±0) / 57 Def (±0) / 96 SpA (±0) / 136 SpD (+20) / 63 Spe (±0) - 601 BST

Notable Moves: Soft-Boiled, Seismic Toss, Stealth Rock, other Chansey things.
Role Identification: I don't think you're going to knock this thing out that easly, specially if you are not using a physical mon. Can't toxic it either, and Super-Effective are not as reliable as before. It can also help allies in Doubles.

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=Chazma-Hatched.png

Chazma (Hatched form)
DNA Donors: Chansey & Necrozma-Ultra

Ability: Neuroforce (Ultranecrozium-Z)- This Pokemon's attacks that are super effective against the target do 1.2x damage.
Stats: 193 HP (±0) / 106 Atk (±0) / 106 Def (±0) / 106 SpA (±0) / 106 SpD (±0) / 115 Spe (±0) - 732 BST

Notable Moves: Things you'd use on Ultra Necrozma normamly, as well as some weird moves chansey gets
Role Identification: I guess you can use this if you prefer to have a more all-around mon.






Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola

Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (±0) / 110 Atk (±0) / 95 Def (±0) / 135 SpA (±0) / 85 SpD (±0) / 60 Spe (±0) - 590 BST

Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower
Role Identification: Before talking about this, let’s view the berries:
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.

As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one hás to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you Will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.





Lunadew
DNA Donors: Lunala & Dewott

Ability: Shadow Current (Shadow Shield & Torrent) - At 100% HP or less, this Pokémon takes halved damage from attacks, and has it's own Water-Type moves boosted by 1.5x
Stats: 106 HP (±0) / 94 Atk (±0) / 94 Def (+20) / 120 SpA (+10) / 93 SpD (+10) / 78 Spe (±0) - 585 BST

Notable Moves: Scald, Roost, Taunt, Calm Mind, Magic Coat, Night Shade, Thunder Wave, WoW, Cosmic Power, Confuse Ray, Moongeist Beam
Role Identification: Yain't taking this down. Your only hope to defeat it is passive damage, because damn is it bulky. And if you think you can just be there wearing it down until it dies with no worries, it shoots a really powerful Water move at you (Which may very well be Scald and burn you). Not only as it can also set up freely, it can use things like Roost and Night Shade.





Muk (Prime form)
Parents: Muk & Muk-Alola

Ability: Poison Touch (Poison Touch & Poison Touch) - This Pokémon's contact moves have a 30% chance of poisoning.
Stats: 120 HP (±0) / 120 Atk (±0) / 90 Def (±0) / 80 SpA (±0) / 115 SpD (±0) / 65 Spe (±0) - 590 BST

Notable Moves: Whatever you’d run on Alolan Muk
Role Identification: What if Alolan Muk decided to get +15 all around it's stats? And gain a few moves too? The answer is Prime Muk, which has a fantastic bulk of 120 / 90 / 115. 120 base attack makes it also not be a passive mon. Poison Touch is not FE's usual level of ability, but works decently well. Poison / Dark is also a pretty nice type combo, with only one weakness in Ground. Overall, Prime Muk is an Alolan Muk that was adjusted to FE's levels of strenght





Tyrabok
Parentss: Tyrantrum & Arbok

Ability: Poisonous Mandible (Strong Jaw & Shed Skin) - Upon using Jaw moves, cures it's status conditions, and passes it into the foe if possible. Jaw moves and moves that can inflict Status conditions are boosted by 1.5x (Stackable)
Stats: 81 HP (±0) / 118 Atk (±0) / 104 Def (±0) / 77 SpA (±0) / 79 SpD (±0) / 85 Spe (±0) - 544 BST

Notable Moves: DD, Coil, Earthquake, Rock Polish, Poison Fang, Thunder Fang, Fire Fang, Ice Fang, Outrage
Role Identification: Make Poison Fang a viable move. Seriously, 112 BP stab move that can Badly Poison the foe? That's insane! Dragon / Poison is a pretty great typing as well. With Earthquake, you can cover Steel's immunity to your main stab. Or even better - Fire Fang, since it reaches 165 (All the other Elemental Fangs do too). Dragon Dance and Rock Polish help you get through your somewhat slow speed.





Necrogarde
DNA Donors: Necrozma & Zygarde

Ability: Shattered Prism (Prism Armor & Aura Break) - This Pokemon receives 3/4 damage from supereffective attacks. Not very effective moves used by this pokémon do 75% more damage and this pokemons moves ignore the foes ability, whereas this pokémon's ability can't be ignored by foes
Stats: 102 HP (±0) / 103 Atk (±0) / 111 Def (±0) / 104 SpA (±0) / 112 SpD (+20) / 107 Spe (+20) - 639 BST

Notable Moves: Coil, DD, Earth Power, Earthquake, Thousand Arrows, Thousand Waves, Extreme Speed, Glare, Haze, Sludge Wave, Stone Edge, Autotomize, Brick Break, Calm Mind, Dark Pulse, Flash Cannon, Heat Wave, Iron Head, Knock Off, Screens, Moonlight/Morning Sun, Photon Geyser, Power Gem, Psychic, Stealth Rocks, SD
Role Identification: Talk about versality. With a pretty dang nice all-around stat spread that allows it to be whatever it wants. Not to mention, it has a fantastic movepool that allows it to fill any role it wants. Finally, it's ability works both defensively and offensively, further expanding it's already insane versality.
 
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Marowak-Prime
Parents: Marowak + Marowak-Alola (Monster)
Double Lightningrod seemed pointless. This is why I waited until V4 to submit this.
New Typing:

Ability: Rock Head Rock Head + Rock Head - This Pokémon is protected from recoil from its own moves.
Stats: 75 HP +15 / 95 Atk +15 / 125 Def +15 / 65 SpA +15 / 95 SpD +15 / 60 Spe +15
Notable Moves:
: Earthquake, Flare Blitz, Shadow Bone, Double-Edge, Stone Edge, Knock Off, Iron Head, Thunder Punch, Bonemerang
: Swords Dance, Stealth Rock, Perish Song, Belly Drum
Role Identification: This Marowak can use SD very well, not to mention Perish Song. There's also a great Physical movepool to use. And that Base 95 Attack is thrown into the depths of insanity when it has a Thick Club, just barely surpassing Mega Heratana.


Simiperior
Parents: Simisage + Serperior (Field)
Unovan Monkeys and Unovan Starters.
New Typing:

Ability: Overgrow Overgrow + Overgrow - At 33% of its HP or lower, this Pokémon's Grass-type moves deal 50% more damage.
Stats: 90 HP +15 / 101 Atk +15 / 94 Def +15 / 101 SpA +15 / 94 SpD +15 / 122 Spe +15
Notable Moves:
: Leaf Blade, Dragon Tail, Pursuit, Knock Off, Crunch, Aqua Tail, Gunk Shot, Shadow Claw
: Giga Drain, Dragon Pulse, Leaf Storm, Hidden Power
: Coil, Calm Mind, Defog, Leech Seed, Nasty Plot, Swords Dance, Spiky Shield
Role Identification: Fast, but well-rounded. That describes Simiperior quite well. 90/94/94 bulk is par for the course, and 101 on both offenses can make for an offensive force to be reckoned with.


Simiboar
Parents: Simisear + Emboar (Field)
Fire, Water, and Grass.
New Typing:

Ability: Blaze Blaze + Blaze - At 33% of its HP or lower, this Pokémon's Fire-type moves deal 50% more damage.
Stats: 107 HP +15 / 125 Atk +15 / 79 Def +15 / 114 SpA +15 / 79 SpD +15 / 98 Spe +15
Notable Moves:
: Flare Blitz, Head Smash/Stone Edge, Earthquake, Gunk Shot/Poison Jab, Shadow Claw, Wild Charge, Sucker Punch, Zen Headbutt, Knock Off/Crunch
: Scald, Fire Blast, Hidden Power, Burn Up, Focus Blast
: Bulk Up, Nasty Plot
Role Identification: Give it a Choice Band/Scarf, see it wreak havoc. Give it Nasty Plot, make the best of your rather limited Special movepool to wreak havoc. Which do you fancy?


Simirott
Parents: Simipour + Samurott (Field)
Hooo, boy...
New Typing:

Ability: Torrent Torrent + Torrent - At 33% of its HP or lower, this Pokémon's Water-type moves deal 50% more damage.
Stats: 100 HP +15 / 114 Atk +15 / 99 Def +15 / 118 SpA +15 / 81 SpD +15 / 100 Spe +15
Notable Moves:
: Razor Shell/Liquidation, Aqua Jet, Megahorn, Dragon Tail, Sacred Sword, Night Slash, Knock Off, Crunch, Gunk Shot
: Scald, Ice Beam, Hidden Power, Air Slash
: Swords Dance, Nasty Plot
Role Identification: Both SD and Nasty Plot are on this thing, and it can use either to bolster a rather high attacking stat. It's actually pretty well-rounded, and can use either offense quite well.
 
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This song in a fusion. Merry Christmas and Happy holidays!
Parents: Rhyperior / Aurorus
Shared egg group: Monster
Offspring name: Periurora (pronounced Pair-Aurora)
New type: Ice / Rock
New base stats: 129 / 118 / 111 / 87 / 83 / 59
New ability and desc: Christmas Parade (Solid Rock + Refrigerate) - Super effective attacks against this Pokemon becomes Ice-type and do 0.75x damage. Normal-type moves become Ice-type and do 1.75x damage.
Notable moves: Stone Edge, Double Edge, Skull Bash, Earthquake, Iron Head, Iron Tail, Megahorn, Outrage, Superpower, Aqua Tail, Poison Jab, Crunch, Fire Punch, Thunder Punch, Shadow Claw, Dragon Tail, Pursuit, Zen Headbutt, Curse, Stealth Rock, Swords Dance, Toxic, Barrier, Encore, Haze, Light Screen, Reflect, Roar, Thunder Wave
Role Identification: An Ice/Rock type that actually works defensively! Its ability leaves it with no weaknesses, letting it take advantage of that great bulk and attack. It has nice coverage, can set rocks, phase, and setup. Fusion Evolution needs a Christmas themed fusion, and I hope that what all you guys want for Christmas is Periurora.


What's a holiday dinner without casserole?
Parents: Archeops / Swellow
Shared egg group: Flying
Offspring name: Casserole
New type: Flying / Normal
New base stats: 87 / 122 / 72 / 103 / 67 / 127
New ability and desc: Scrumptious (Defeatist + Guts) - When statused, this Pokemon has 1.5x Attack and Special Attack. Ignores Burn's Attack debuff.
Notable moves: Brave Bird, Facade, Hurricane, Air Slash,Boomburst, Outrage, Focus Blast, Earthquake, Earth Power, Stone Edge, Iron Tail, Heat Wave, Aqua Tail, Dragon Pulse, Crunch, Dragon Claw, Zen Headbutt, Shadow Claw, U-Turn, Knock Off, Ancient Power, Pursuit, Stealth Rock, Defog, Roost, Tailwind, Taunt, Switcheroo, Roost, Z-Mirror Move
Role Identification: This delicious daredevil has a surprising amount of versatility. It has a Z-Mirror Move set, a lead set, and a Scrumptious Physical and Special set. The first slate is simple. Come in on a fainted ally, then blow them away with Z-Mirror Move. Then you proceed to crush everything under your gooey and cheesy body. The lead is rather simple with stuff like Stealth Rock, Tailwind, Switcheroo and U-Turn. The last two sets are to hold a Flame Orb and destroy everything with either Brave Bird + Facade + EQ or Hurricane + Boomburst + Earth Power. Also, it has lightning speed and is easy to digest. It may not look like much, but eventually, you'll be coming back for seconds.


You can't eat casserole without...
Parents: Alomomola / Gyarados
Shared egg group: Water 2
Offspring name: Molars
New type: Water
New base stats: 130 / 110 / 89 / 60 / 82 / 83
New ability and desc: Bite Down (Regenerator + Intimidate) - On switch-in, the foe has their attack lowered by one stage and loses 15% of their HP, while this Pokemon heals the damage dealt. When this Pokemon switches out, it gains 33% of its HP back.
Notable moves: Liquidation, Waterfall, Aqua Jet, Z-Bounce, Knock Off, Outrage, Earthquake, Iron Tail, Stone Edge, Iron Head, Ice Fang, Dragon Tail, Z-Celebrate, Curse, Dragon Dance, Roar, Z-Splash, Thunder Wave, Taunt, Toxic, Aqua Ring, Light Screen, Reflect, Healing Wish, Pain Split, Substitute
Role Identification: The base form can be used as a defensive wall with good recovery. With the ability, the foe does very little physical damage and still doesn't do a whole lot on the special side. With moves such as Thunder Wave and Dragon Tail, it really can be useful. On the other side of that coin, it can also be a Z-Sweeper. It can use Z-Splash or Z-Celebrate for a massive setup boost, or it can use Z-Bounce to nuke Grass-types. It alternatively can run Curse or Dragon Dance to increase either its bulk or speed. All in all, very versatile. Of course, there's always the mega!
Parents: Alomomola / Gyarados-Mega
Shared egg group: Water 2
Offspring name: Gyaramola-Mega
New type: Water / Dark
New base stats: 130 / 140 / 119 / 70 / 112 / 83
New ability and desc: Mold Breaker
Notable moves: Same as base + Crunch
Role Identification: The mega is much more powerful in terms of strength and bulk. However, it gains some weaknesses and loses the ability that helps it so much. On the bright side, it can run a much more powerful DD set like MGyarados does on HO teams in OU, but with much better bulk at the cost of slightly less power. Mold Breaker also is EXTREMELY useful in a meta where abilities are so good.


Buh So Kuh Oh Bule... (spelling is probably wrong, but if u wanna know where I got it from lemme know)
DNA Donors: Skuntank / Tapu Bulu
Offspring name: Skunu Bulu
New Type: Poison / Fairy
Base Stats: 96 / 121 / 91 / 78 / 98 / 79 (+10 HP, +10 Atk, +20 SpD)
New ability and desc: Pitohui Eye (Keen Eye + Grassy Surge) - This Pokemon has 1.5x power on its Poison-type moves and 1.5x accuracy. This Pokemon cannot have its Accuracy lowered and is immune to Ground-type moves.
Notable Moves: Poison Jab, Play Rough, Megahorn, Stone Edge, Swords Dance, Superpower, Iron Tail, Shadow Claw, Wood Hammer, Zen Headbutt, Horn Leech, Defog, Haze, Memento, Taunt, Toxic, Bulk Up, Iron Defense, Leech Seed, Synthesis, Worry Seed
Role Identification: Bulky attacker or defensive monster, Skunu Bulu has basically everything it needs. Recovery, coverage, and utility moves like Whirlwind and Taunt (since when did Bulu get Whirlwind?)! It even has setup options. Also, it has Defog, which is really nice.


Slow and steady wins the ra- HEY WHERE ARE YA GOING?!
DNA Donors: Tornadus-Therian / Buzzwole
Offspring name: Tortoise
New Type: Flying / Fighting
Base Stats: 93 / 119 / 108 / 81 / 91 / 120 (+20 SpD, +20 Spe)
New ability and desc: Super Shell (Regenerator + Beast Boost) - When this Pokemon switches out, it and its replacement heal 33% of their HP. The replacement also gets +1 to its highest stat. When it gets a KO, this Pokemon gets +1 to its highest stat.
Notable Moves: Acrobatics, Z-Fly, Drain Punch, Superpower, U-Turn, Iron Tail, Knock Off, Crunch, Stone Edge, Earthquake, Leech Life, Poison Jab, Lunge, Iron Head, Ice Punch, Thunder Punch, Outrage, Roost, Agility, Bulk Up, Defog, Tailwind, Taunt, Toxic
Role Identification: Really nice VoltTurn mon and it also can give Pokemon who don't have recovery moves a chance to shine as defensive threats, allowing for more creativity on teams. It also is ironically really fast and is actually rather bulky, It also has Defog and Tailwind in case you still needed those.


Hip hip...
DNA Donors: Marshadow / Comfey
Offspring name: Hooray
New Type: Fighting / Fairy
Base Stats: 80 / 99 / 85 / 97 / 100 / 120 (+10 HP, +11 Atk, +11 SpA, +8 Spe)
New ability and desc: Three Cheers (Technician + Triage) - This Pokemon's healing moves and moves with less than or equal to 60 base power have +3 priority and 1.5x power. The power bonuses stack.
Notable Moves: Drain Punch, Draining Kiss, Rock Tomb, Shadow Sneak, Pursuit, Knock Off, Sucker Punch, Spectral Thief, Elemental Punches, Zen Headbutt, Iron Head, Poison Jab, Focus Blast, Shadow Ball, Play Rough, U-Turn, Giga Drain, Bulk Up, Calm Mind, Will-o-Wisp, Amnesia, Aromatherapy, Z-Celebrate, Defog, Leech Seed, Light Screen, Synthesis, Tailwind, Taunt, Toxic, Worry Seed
Role Identification: A powerful priority abuser, fast attacker, setup sweeper or utility mon, Hooray will leave you celebrating. It has a very wide movepool, including plenty of coverage boosted or not. It also has U-Turn and four setup options. It also has extremely reliable recovery like no other, can be a cleric for your team or even set up Tailwind! It also has Worry Seed, which is always nice in FE.
 
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or wall sturdier than even the like of Oxybliss-Defense or Cofagreelix or something more broken than Mega Beegon!
i am hurt that dialcatty is not mentioned here /s
also surprised harem isn't there either
and beegon isn't even on the spreadsheet? what is it?

anyways, without further ado



For a fusion with the Life Pokemon, this thing sure causes a lot of destruction. (why is it that every time I look at this post one of the gifs doesn't appear?)
Parents: Araquanid and Xerneas
Shared egg group: DNA
Offspring name: Xeraqueas
New type: Water/Fairy
New base stats: 100/100/100/110/115/80 (+3 Health, +7 Defense, +20 Special Attack, +10 Speed)
New ability and desc: Enchanted Bubble (Water Bubble + Fairy Aura) - Water and Fairy moves used by this Pokemon have 1.5x the power. This Pokemon cannot be burned, and takes halved damage from Fairy and Fire moves.
Notable moves: Geomancy, Surf, Moonblast, Spider Web, Ice Beam, Thunderbolt, Ingrain, Focus Blast, Sticky Web
Spider Web was mentioned because it was actually on a meta Araquanid set at some point :P
Role identification: Geomancy is obviously great and this Pokemon can use either Z-Geomancy or PH Geomancy to great effect, enabling it to be a very hard hitting sweeper. It's easy to set up with 100/100/115 bulk and an amazing defensive typing along with a free fairy resist thanks to the ability. However, Specs sets are also very good and should not be underestimated at all. Also, this definitely has one of the more clean looking stat distributions compared to most other fusions, if that pleases you.

Of course, I also have to mention that this fusion has gained Sticky Web since the last time it was submitted, potentially propelling it from great to monstrous. However, there are a lot of fusions with abilities that make their user ignore or even benefit from Sticky Web, so giving it a really powerful setter is probably the playstyle's only hope and it certainly won't be OP.



Cataclysmic power for those who can wield it.
DNA Donors: Passimian and Landorus-T
Offspring name: Passorus-Therian
New Type: Ground/Fighting
Base Stats: 94 / 152 / 90 / 72 / 70 / 105 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Power Play (Receiver + Intimidate) - Upon switching in, this Pokemon gains the ability of the last ally Pokemon to switch in. Cannot copy Power Play.
Notable Moves: Earthquake, Close Combat, Gunk Shot, Knock Off, U-Turn, Stealth Rock, Defog, Taunt, Swords Dance, Rock Polish, Stone Edge, Drain Punch, Explosion
Role Identification: Passorus-T is one of the most versatile fusions ever created. Whatever ability you want, it can have it! However, that doesn't mean it's easy to set up. Passorus-T is the only Pokemon so far where what Pokemon was out before it is crucial to using it effectively, so it's much harder to just switch it in and there's a whole new layer of teambuilding strategy: to utilize it the best, you need a team with many different abilities that it can comfortably use. However, correct usage is very rewarding, for it can be an absolute monster with the right ability.




Steady, kid. This might sting a bit.
Parents: Kartana and Deoxys-Attack
Shared egg group: DNA
Offspring name: Kattacka
New type: Steel/Psychic
New base stats: 54/200/75/119/25/149 (+20 Attack, +20 Speed) (BST: 622)
New ability and desc: Arcana Boost (Beast Boost + Pressure) - This Pokemon's highest base stat is raised by 1 stage if it scores a KO: 2 stages instead if the knocked out mon had a pressure-based ability.
Notable moves: Meteor Mash, Zen Headbutt, Extreme Speed, Sacred Sword, Knock Off, Elemental Punches, Superpower, Spikes, Pursuit, Taunt, Swords Dance, Poison Jab, Rock Slide
Role identification: It has the highest non-mega evolved attack of any fusion even possible, and great speed too. I think it's pretty obvious what to do here: destroy everything you touch. Good at beating up Harem.
 
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beegon isn't even on the spreadsheet? what is it?
Dug through the older threads and found it in the V1 thread (I was curious too)
People were saying that Beedrill fusions may be OP, so I thought I'd test one out.
Parents: Beedrill + Flygon
Shared egg group: Bug
Offspring name: Beegon
New type: Bug/Ground
New base stats: 82/105/70/72/90/97 (BST 516)
New ability and desc: Flying Swarm: When HP is below 33%, Bug type moves gain a 33% power increase and this Pokemon becomes immune to Ground-Type moves.
Notable Moves: U-Turn, X-Scissor, Earthquake, Stone Edge, Protect, Swords Dance, Knock Off, Fire Punch
Role Identifcation: I guess I could call it an OK, just-below-average speed physical attacker, but I think we all know this is just a stepping stone on the path to its Mega Evolution. On the plus side, it's higher speed compared to Beedrill means that one could more viably gamble on getting a turn to mega evolve freely without Protect.

Mega Beegon - Beedrillite
Offspring Name:
Mega Beegon
New type: Bug/Ground
New base stats: 82/165/70/42/90/167 (BST 616)
New ability and desc: Adaptability
Notable Moves: U-Turn, X-Scissor, Earthquake, Stone Edge, Protect, Swords Dance, Knock Off, Fire Punch
Role identification: Well, they were right about Beedrillite. This thing has insane power, especially behind its STAB attacks, which now have better coverage thanks to the introduction of Ground as one of the STABs to break through Steel-Types. It also has access to new, useful coverage moves to eliminate those who resist Bug/Ground such as Stone Edge for Flying Types and Fire Punch for Skarmory. If for some reason the power it currently possesses isn't enough for you, you can also use Swords Dance to push Mega Beegon's power to ludicrious heights. In fact, when you use this Pokemon, all your opponents will Beegon... I'll show myself out.
 
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Breeding is a key part of Pokémon...
Parents: Jynx + Toxicroak
Shared egg group: Human-Like
Offspring name: Oxytocin
New type: Ice/Poison
New base stats: 84/88/60/115/90/100 (BST: 537)
New ability and desc: Hormone Harmony (Dry Skin + Anticipation): This Pokémon takes 1.25x bonus damage when hit by not-very-effective moves, rising to 1.5x in Sun; however, it heals for 1/4 of its max HP when hit by a super-effective move, rising to 1/2 in Rain, and is immune to them.
Notable moves: Ice Beam, Sludge Bomb, Focus Blast, Shadow Ball, Vacuum Wave, Psyshock, Super Fang, Taunt, Heal Bell, Nasty Plot
Role Identification: Surprisingly bulky offensive fusion, with some great moves and pretty much everything it needs to get by. Its ability is fantastic, allowing it to soak up no less than five different attacking types - Fire, Ground, Psychic, Rock, and Steel - making it a very easy switch-in on a lot of common attackers, particularly Choice item users. When your foe is obliged to switch out, as they may well be, you can boost with Nasty Plot to make yourself even more of a threat, then have at them with a surprisingly decent STAB combination or good old GFC. With a boost up, though? This mon's a chemical weapon. =]

Chosen of Agwé
Parents: Heliolisk + Salazzle
Shared egg group: Monster
Offspring name: Seashell Loa
New type: Electric/Fire
New base stats: 75/69/66/120/87/123
New ability and desc: Koki Dore (Solar Power + Corrosive): While in sunlight, this Pokémon's base Special Attack stat and the chance of its moves to inflict a Major or Minor Status Effect are both boosted by 50%. This Pokémon's Special moves deal an extra 50% damage against targets afflicted with a Major or Minor Status Effect; the bonuses stack if the target is subject to multiple instances.
Notable moves: Thunderbolt, Fire Blast, Sludge Bomb, Venoshock, Focus Blast, Dark Pulse, Surf, Volt Switch, Toxic, Will-O-Wisp, Taunt
Role Identification: As far as fast taunters go, there are faster (mostly through Priority). However, Seashell Loa has both speed and serious damage potential, combining a powerful ability with an above-average Special Attack and a surprisingly deep movepool. This combines to make a potent wallbreaker, inflicting big, heavy walls with things like Taunt and Toxic before Volt Switching away with consummate ease. If Sun's in play, things get even better, as you can keep switching between your weather setter and Seashell Loa with very little dropoff in damage output. In short, when this fusion looks into the mirror? It finds an angel. =]

Grift to the mill...
DNA Donors: Mew + Necrozma
Offspring name: Cozener
New Type: Psychic
Base Stats: 101 (+3)/103/106 (+6)/121 (+8)/106 (+12)/100 (+11) (BST: 637)
New ability and desc: Confidence Trick (Prism Armour + Synchronise): When this Pokémon is the target of a super-effective move, this Pokémon takes 25% less damage and the user of that move takes damage equal to that which was inflicted. If this Pokémon is inflicted with a Major Status Effect, so is the Pokémon that inflicted the status upon it. Neither aspect of this ability is negated or ignored by any other ability or move, including immunities to status effects or indirect damage.
Notable Moves: Psychic, Aura Sphere, Shadow Ball, Dark Pulse, Photon Geyser, Power Gem, Earth Power, BoltBeam, Sludge Bomb, Fire Blast, Stored Power, Giga Drain, Super Fang, Foul Play, Morning Sun, Roost, Screens, Heal Bell, Protect, Gastro Acid, Worry Seed, Calm Mind, Nasty Plot, Rock Polish
Role Identification: Tonking great slab of a wall with some added clerical goodness courtesy of Mew's expansive support movepool. Not only can it set up with a variety of moves, but it can also act as a breaker for several attackers, switching in on fragile sweepers tempted to use a Knock Off or some such thing and endangering a sweep that way. It also saps the momentum from Bugs and Ghosts, whose HP tends to be at least slightly more limited than others. However, its offences are not to be ignored. 121 base Special Attack is not to be written off, especially if the target is a fragile sweeper, and with 101/106/106 defences it'll most likely get at least something off. However, you can also run Mewlium-Z and set up Psychic Terrain via Genesis Supernova, which is extremely useful for dissuading priority abusers like AteSpeeders. There's also healing, screens, and the ever-underrated Gastro Acid to stop opponents in their tracks, as well as access to Super Fang and Foul Play if you're going for a fully tanky build. Regardless of what you pick, though, this is one fusion that puts the con into wincon. =]

Long tall Sally...
DNA Donors: Basculin-Blue (For which Smogon doesn't seem to have an available sprite for some reason) + Blacephalon
Offspring name: Incalculable Beanpole
New Type: Water/Fire
Base Stats: 70 (+9)/109/60 (+1)/130 (+15)/70 (+3)/114 (+12) (BST: 553)
New ability and desc: Long On Safety (Rock Head + Beast Boost): This Pokémon is incapable of damaging itself by any means. If it uses a move that would damage itself, it instead takes no damage and its highest non-HP stat is boosted by 1 combat stage. This ability does not apply to moves that cause the user to faint (Explosion, Final Gambit, &c).
Notable Moves: Mind Blown, Surf, Shadow Ball, Ice Beam, Dark Pulse, Head Smash
Role Identification: A surprisingly able mixed attacker, albeit an extremely fragile one. There isn't really a lot to this one, though; bung a Life Orb on it and watch it go. Of note, though, is that while Mind Blown says it cannot be ignored by Magic Guard (implying that it's set HP rather than actual damage), it mentions nothing about recoil negation like Rock Head. Thus, it might - might - still fly, on account of it being a damaging move. Still, at least it's got some hefty power in that ability; if nothing else, you can always bung Fire Blast on it instead. Water/Fire is a pretty good STAB combination, and 130 Special Attack is far from useless. Just give it a shot! It's a long shot, but it might just succeed. =]

Guardian of a Loach film...
DNA Donors: Eelektross + Tapu Koko
Offspring name: Tapu Kestrel
New Type: Electric
Base Stats: 80 (+3)/115/82/115 (+15)/80 (+3)/109 (+19) (BST: 581)
New ability and desc: Bird Strike (Levitate + Electric Surge): This Pokémon is immune to Ground attacks and Sleep, and cannot be affected by abilities and hazards that specifically target grounded Pokémon (Spikes, Arena Trap, &c). This Pokémon's Electric-type moves have their Base Power increased by 50% before applying STAB.
Notable Moves: Thunderbolt, Flamethrower, Giga Drain, Volt Switch, Flash Cannon, Thunder, Dazzling Gleam, Dragon Pulse, Nature's Madness, Thunder Punch, Wild Charge, Brave Bird, Superpower, Drain Punch, Aqua Tail, Rock Slide, Iron Tail, Super Fang, Gastro Acid, Coil, Thunder Wave, Calm Mind, Work Up, Roost
Role Identification: Electric Terrain abuser... without the terrain part, because Levitate mons can't use Electric Terrain. Adding Eelektross's gargantuan movepool to someone with Tapu Koko's stats was always going to end well, and now we have a pretty potent mixed attacker with a very powerful ability. It has an eminently usable Speed stat, and it also has a wide array of potential moves to use. Thunderbolt is the preferred STAB, as it's extremely reliable damage, though a SubCoil set with Thunder and something else can also work. When it comes to coverage moves, well, pick your poison. You can also bung Volt Switch on it to use as a pivot, since the move now does pretty respectable damage. Only taking neutral damage (barring ability-negation shenanigans) is pretty bloody nice too, but given the power levels on display in the FE meta, 80/82/80 still probably isn't enough. On the whole, though, this is a seriously good mon. Just be careful with it, and it'll fly free as a bird. =]

Look, I did my best, alright?
DNA Donors: Jirachi + Electivire
Offspring name: Revi
New Type: Steel/Electric
Base Stats: 92 (+5)/117 (+6)/92 (+9)/117 (+20)/92/97 (BST: 607)
New ability and desc: Cutest Fusion (Serene Grace + Motor Drive): This Pokémon's moves have their secondary effect chances doubled, or tripled if the move is Electric-type. Using a move with a secondary effect or an Electric-type move boosts this Pokémon's Speed by 1 combat stage; these effects stack. This Pokémon is immune to Electric-type moves.
Notable Moves: Discharge, Flash Cannon, Flamethrower, Focus Blast, Shadow Ball, Charge Beam, Ancient Power, Iron Head, Elemental Punches, Rock Slide, Earthquake, Drain Punch
Role Identification: A highly effective mixed attacker with a great defensive typing, let down only by a 4x Ground weakness. Its greatest utility is as a paraflincher, combining Discharge and Iron Head to frankly ridiculous effect. The ability to boost its speed on the fly is also very useful, and it has access to a dizzying array of coverage moves that allow it to take on basically any threat with a little tinkering. Hope you like it, Rev! =]
 
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This time, I know what I'm doing (inspiration comes from here: https://en.m.wikipedia.org/wiki/Wu_Xing )

DNA Donors: Torterra, Tapu Lele
Offspring name: Apou Terro

New Type: Grass / Fairy
Base Stats
: 92 / 97 / 100 / 122 / 100 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Wooded Surge (Overgrow + Psychic Surge) - Summons Wooded Terrain for five turns (eight if holding Terrain Extender). In Wooded Terrain, Grass-Type moves receive 1.5× power, and all grounded non-Grass non-Psychic Pokémons' abilities only function when they are below 1/3 HP. When the terrain fades, the ability functions like Overgrow.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro

New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Hippowdon, Tapu Lele
Offspring Name: Apou Hippo

New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Stream + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and grounded Pokémon which are not of the Ground, Rock, Steel, or Psychic types take 1/16 HP damage at the end of each turn. Grounded Rock, Ground, Steel, and Psychic types also can't be targeted with a priority move.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Probopass, Tapu Koko
Offspring name: Apou Probo

New Type:Steel / Fairy
Base Stats
: 85 / 85 / 115 / 105 / 112 / 85 (+20 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Magnetic Surge (Magnet Pull + Electric Surge) - Summons Magnetic Terrain for five turns (eight if holding Terrain Extender). In Magnetic Terrain, Steel-Type moves get 1.5× power and all grounded non-Steel non-Electric Pokémon are unable to switch out every other turn. When the terrain fades, the ability functions like Magnet Pull.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Vaporeon, Tapu Bulu
Offspring name: Apou Vapo

New Type: Water / Fairy
Base Stats
: 110 / 97 / 97 / 117 / 95 / 67 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Aquatic Surge (Hydration + Grassy Surge) - Summons Aquatic Terrain for five turns (eight if holding Terrain Extenter). In Aquatic Terrain, Water-Type moves gain 1.5× power and all grounded Water and Grass type Pokémon gain 1/16 HP back each turn and cannot be inflicted with statuses. When the terrain fades, the ability functions like Hydration.
Notable Moves: Aabb
Role Identification: Aaabbb
 
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I don’t see how Golebi heals HP at all. Also, you can’t switch fainted Pokémon in, so that doesn’t work. Another thing is that even though it’s only in weathers, Chomp-o is broken. What if you have it be Rough Skin and Soundproof combined, but if the foe used a sound move, they take Rough Skin damage?
At first it thought that Golebi's ability made sense ;-;. Well, i will fix that later. Also, i thought Chompo-o's ability wasn't broken because of how situational is, i will take your idea if I feel too lazy to make another one by myself :p
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
articuno.gif
dusknoir.gif

Don't you feel some pressure?
DNA Donors: Dusknoir / Articuno
Offspring name: Noirtic
New Type:
Ghost.png
/
Flying.png

Base Stats: 88 / 90 / 120 / 80 / 140 / 71 (+20 HP, +2 Atk, +2 Def, +0 SpA, +10 SpD, +6 Spe)
New ability and desc: Pressure (Pressure + Pressure) - Pretty much like pressure.
Notable Moves:
Physical.png
: U-turn, Shadow Punch, Shadow Sneak, Earthquake, Ice Shard, Elementals Punches, Sucker Punch
Special.png
: Freeze-Dry, Ice Beam, Blizzard, Ancient Power, Ominous Wind, Signal Beam, Night Shade, Shadow Ball, Hex, Dark Pulse, Focus Blast
Status.png
: Disable, Will-o-Wisp, Curse, Mean Look, Taunt, Torment, Trick Room, Pain Split, Trick, Haze, Destiny Bond, Memento, Roost, Tailwind, Aurora Veil, Roar, Defog
Role Identification: A decent OU pressure wall/stall. With its enourmous bulk and his great support movepool, Noirtic has a defensive prensence any Pressure user could dream of. Recovery, priorities, statuses, it even has some offensive options. He could run a variety of different sets going from subsitute to defensive pivot to mean look. An overall excellent pokemon.


salazzle.gif
abomasnow.gif

Say NO to stall
Parents: Salazzle / Abomasnow
Shared egg group: Monster
Offspring name: Salassnow
New type:
Poison.png
/
Ice.png

New base stats: 89 / 88 / 77 / 111 / 82 / 98
New ability and desc: Chemical Warning (Corrosion + Snow Warning) - Upon switching, summon Acid Hail for 5 turns. When a non-ice typed pokemon finishes a turn while Acid Hail is falling, it is directly badly poisoned regardless of it's typing (if it's not an ice type).
Notable moves:
Physical.png
: Dragon Claw, Dragon Tail, Flame Charge, Leech Life, Poison Jab, Shadow Claw, Foul Play, Gunk Shot, Knock Off, Fake Out, Ice Punch, Ice Shard, Wood Hammer, Earthquake, Outrage, Seed Bomb, Avalanche
Special.png
: Icy Wind, Blizzard, Energy Ball, Focus Blast, Ice Beam, Shadow Ball, Giga Drain, Flamethrower, Dragon Pulse, Venoshock*, Fire Blast, Overheat, Sludge Bomb/Wave, Heat Wave
Status.png
: Disable, Encore, Torment, Nasty Plot, Venom Drench*, Taunt, Will-o-wisp, Toxic**, Ingrain, Light Screen, Sword Dance, Synthesis**.
Role Identification: Salassnow is a wallbreaker with insane coverage. Even though its main purpose is to mega-evolve, its normal form can still do somethings. It's quicker and have access to other items.
*I thought interesting that this new ability let place to strategies using those two moves.
**Those are just stupid.

salazzle.gif
abomasnow-mega.gif

Parents: Salazzle / Abomasnow
Shared egg group: Monster
Offspring name: Salassnow (Mega)
New type:
Poison.png
/
Ice.png

New base stats: 89 / 128 / 107 / 151 / 102 / 68 (+40 Atk, +30 Def, +40 SpA, +20 SpD, -30 Spe)
New ability and desc: Snow Warning
Notable moves: Same as before
Role Identification: Now Salassnow can truly shine. Like its normal form, its huge tanky stats and its coverage makes it one of the best wallbreaker to exist (maybe I'm exaggerating). It can run movesets using boosting moves such as Nasty Plot and Sword Dance with Ingrain or raw special attack power. And he have an OP ability that just make stall irrelevant against it. This mon is dangerous. EDIT : Maybe not anymore :/


arceus.gif
pelipper.gif

Please create FE Uber
DNA Donors: Arceus / Pelipper
Offspring name: Pelipius
New Type:
Normal.png
/
Water.png

Base Stats: 100 / 85 / 112 / 110 / 100 / 112 (+10 HP, +0 Atk, +2 Def, +3 SpA, +5 SpD, +20 Spe)
New ability and desc: Rainbow God (Drizzle + Multitype) - Summon Rainbow Weather for five turns upon switching. Rainbow Weather boost by 1.5 the power of moves that are the same type as the plate held by the summoner. If the summoner have no plate, Rainbow Weather boosts normal type moves.
Notable Moves:
Physical.png
: Seismic Toss, Extreme Speed, Dragon Claw, Earthquake, Facade, Poison Jab, Shadow Claw, Stone Edge, Waterfall, Aqua Tail, Iron Head, Outrage, Zen Headbutt, Pursuit, Fly, U-turn, Gunk Shot, Knock Off, Seed Bomb
Special.png
: Earth Power, Hyper Voice, Judgement, Blizzard, Dark Pulse, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Ice Beam, Overheat. Psychic, Psyshock, Shadow Ball, Shadow Ball, Sludge Bomb, Surf, Thunder, Thunderbolt, Hurricane, Hydro Pump, Scald, Icy Wind
Status.png
: Cosmic Power, Recover, Perish Song, Calm Mind, Light Screen, Reflect, Roar, Sword Dance, Thunder Wave, Will-o-Wisp, Trick Room, Tailwind, Roost, Agillity, Defog
Role Identification: Is this too much? Good typing, great stats, incredible movepool and that ability. At least he can't place hazards...



I eat physical moves for breakfast (and I stole that joke)
Parents: Furfrou / Mudsdale
Shared egg group: Field
Offspring name: Fursdale
New type: Normal.png/Ground.png
New base stats:
97 / 112 / 90 / 70 / 97 / 78
New ability and desc: Unbreakable Coat (Fur Coat + Stamina) - Effect of the two abilities combined.
Notable moves:
Physical.png
: High Horsepower, Earthquake, Superpower, Counter, Facade, Iron Head, Low Kick, Close Combat, Sucker Punch, Facade, U-turn, Wild Charge, Zen Headbutt
Special.png
: Earth Power, Dark Pulse, Grass Knot, Surf, Hyper Voice
Status.png
: Iron Defense, Substitute, Roar, Toxic, Stealth Rock, Baby-Doll Eyes, Cotton Guard, Thunder Wave
Role Identification: The pokemon with the most defense of the entire universe! This fusion could run the role of pivot with moves like U-turn and Stealth Rock. He could also be used as a bulky band, 112 isn't a bad offensive stat. Even if its not overpowered, Fursdale is still overall a correct pokemon.


/

Why does Aegislash have to be gendered? ;-;
Parents: Aegislash / Glalie
Offspring name: Aegiglace (Blade form)
Shared Egg Group: Mineral
New Type: Ice.png/Steel.png
Base Stats: 80 / 125 / 75 / 125 / 75 / 80
New ability and desc: Tactical Heal (Stance Change + Ice Body) - When the user use any damaging moves, it transforms into its Blade form. When the user use King's Shield, it transforms into its Shield form. When the user changes of form, it recovers 1/16 of it's health
Offspring name: Aegiglace (Shield form)
Base Stats: 80 / 75 / 125 / 75 / 125 / 80

Notable Moves:
Physical.png
: Head Smash, Iron Head, Night Slash, Pursuit, Sacred Sword, Shadow Sneak, Brick Break, Return, Shadow Claw, Ice Shard, Crunch, Ice Fang, Earthquake, Gyro Ball, Double-Edge
Special.png : Flash Cannon, Shadow Ball, Freeze-Dry, Icy Wind, Blizzard, Ice Beam, Dark Pulse, Signal Beam, Hex
Status.png : Iron Defense, King's Shield, Swords Dance, Reflect, Block, Magnet Rise, Destiny Bond, Light Screen, Taunt, Torment, Disable, Spikes, Switcheroo
Role Identification: It's an aegislash but more oriented upon defense. It has a large movepool with interesting offensive and support options. It can profite of his Shield Form to boost himself with sword dance, or it can just try to do the same thing as aegisalsh, to kill and to protect.


DNA Donors: Aegislash / Glalie (Mega)
Offspring name: Aegiglace (Mega)
New Type: Ice.png/Steel.png
Base Stats: 80 / 115 / 125 / 115 / 125 / 100 (+0 HP, +40 Atk, +0 Def, +40 SpA, +0 SpD, +20 Spe)
New ability and desc: Refrigirate
Notable Moves: Same as before
Role Identification: Now we got our Aegiglace with the bulk of its Shield form and (almost) the power of its Blade form, a new found speed tier and r e f r i g i r a t e. This mon is going to be hard to deal with, especially with the movepool it has. At the image of its normal form, Aegiglace can be used blth offensively and defensively, but this time without having to change of form.




SSwwaarrmm
Parents: Heracross / Durant
Shared egg group: Bug
Offspring name: Herant
New type: Steel.png/Fighting.png
New base stats: 84 / 132 / 108 / 59 / 86 / 112
New ability and desc: Swarm (Swarm + Swarm) - I did this for the boost of +15 in each stats.
Notable moves:
Physical.png : Arm Thrust, Bullet Seed, Night Slash, Pin Missile, Megahorn, Close Combat, Earthquake, Facade, Shadow Claw, Stone Edge, Knock Off, Rock Blast, Pursuit, Iron Head, Crunch, Superpower
Special.png : Energy Ball, Flash Cannon, Focus blast
Status.png : Iron Defense, Agility, Rock Polish, Thunder Wave, Hone Claws, Swords Dance, Curse
Role Identification: Herant is here to do damage. It's strong, bulky, and kinda fast. Under 1/3 health it have three stabed type, which can be pretty useful. It has a lot of different set up moves and coverage, which helps him to do holes into a team. And after that, there is the mega.


Parents: Heracross (Mega) / Durant
Shared egg group: Bug
Offspring name: Herant (Mega)
New type: Steel.png/Fighting.png
New base stats: 84 / 192 / 148 / 59 / 96 / 102 (+0 HP, +60 Atk, +40 Def, +0 SpA, +10 SpD, -10 Spe)
New ability and desc: Skill Link
Notable moves: Same as before
Role Identification: 192 ATTACK. It's more than Mega-Mewtwo X. It's the best attack stats in the friggin game! And it's not like if his others stats were bad! Okay, 59 special is mediocre, but, other than that, they are good! 148 defense is incredible, 102 speed is still correct and 84/96 special bulk keeps him okay. And have I mentioned Skill Link? This monster just breaks people in doritos-sized pieces.
 
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