Fusion Evolution V4

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Cookie Butter

formerly the someone

Beware: Highest attack Mega.
DNA Donors: Mewtwo / Breloom
Offspring name: Bretwoom
New Type: Grass / Psychic
Base Stats: 83 / 140 / 85 / 107 / 75 / 120 (610, +20 Atk, +20 Spe)
New ability and desc: Troubleshooter (Pressure + Technician) - Both combined.
Notable Moves: Spore, Bullet Seed, Zen Headbutt, Mach Punch, Rock Tomb, Earthquake, Force Palm, Aerial Ace, Taunt, Bulk Up, Psystrike
Role Identification: WIP

DNA Donors: Mewtwo / Breloom
Offspring name: Bretwoom
New Type: Grass / Fighting
Base Stats: 83 / 220 / 95 / 107 / 85 / 120 (710, +80 Atk, +10 Def, +10 SpD)
New ability and desc: Steadfast
Notable Moves: Same as above + Stone Edge, Low Kick, Seed Bomb
Role Identification: WIP

DNA Donors: Mewtwo / Breloom
Offspring name: Bretwoom
New Type: Grass / Psychic
Base Stats: 83 / 180 / 65 / 147 / 105 / 130 (710, +40 Atk, -20 Def, +40 SpA, +30 SpD,+10 Spe)
New ability and desc: Insomnia
Notable Moves: WIP
Role Identification: WIP


Beware: (Almost) highest attack non-Mega.
DNA Donors: Kartana / Rampardos
Offspring name: Karpardos
New Type: Grass / Rock
Base Stats: 78 / 193 / 95 / 62 / 40 / 103 (571, +20 Atk, +20 Spe)
New ability and desc: Beast Breaker (Beast Boost + Mold Breaker) - Abilities that hinder attacks are nullified. If a move were to get hindered by foe's ability OR if it attacks and KOes another Pokemon, the Pokemon's highest stat is raised by 1.
Notable Moves: WIP
Role Identification: WIP
 
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AquaticPanic

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Beware: Highest attack non-Mega.
DNA Donors: Kartana / Rampardos
Offspring name: Karpardos
New Type: Grass / Rock
Base Stats: 78 / 193 / 95 / 62 / 40 / 103 (571, +20 Atk, +20 Spe)
New ability and desc: Beast Breaker (Beast Boost + Mold Breaker) - Abilities that hinder attacks are nullified. If a move were to get hindered by foe's ability OR if it attacks and KOes another Pokemon, the Pokemon's highest stat is raised by 1.
Notable Moves: WIP
Role Identification: WIP
That's not entirely true, Deoxys-Attack + Kartana would be the highest attack non-mega. Cool fusion anyways
 

Breeding is a key part of Pokémon...
Parents: Jynx + Toxicroak
Shared egg group: Human-Like
Offspring name: Oxytocin
New type: Ice/Poison
New base stats: 84/88/60/115/90/100 (BST: 537)
New ability and desc: Hormone Harmony (Dry Skin + Anticipation): This Pokémon takes 1.25x bonus damage when hit by not-very-effective moves, rising to 1.5x in Sun; however, it heals for 1/4 of its max HP when hit by a super-effective move, rising to 1/2 in Rain, and is immune to them.
Notable moves: Ice Beam, Sludge Bomb, Focus Blast, Shadow Ball, Vacuum Wave, Psyshock, Super Fang, Taunt, Heal Bell, Nasty Plot
Role Identification: Surprisingly bulky offensive fusion, with some great moves and pretty much everything it needs to get by. Its ability is fantastic, allowing it to soak up no less than five different attacking types - Fire, Ground, Psychic, Rock, and Steel - making it a very easy switch-in on a lot of common attackers, particularly Choice item users. When your foe is obliged to switch out, as they may well be, you can boost with Nasty Plot to make yourself even more of a threat, then have at them with a surprisingly decent STAB combination or good old GFC. With a boost up, though? This mon's a chemical weapon. =]

Chosen of Agwé
Parents: Heliolisk + Salazzle
Shared egg group: Monster
Offspring name: Seashell Loa
New type: Electric/Fire
New base stats: 75/69/66/120/87/123
New ability and desc: Koki Dore (Solar Power + Corrosive): While in sunlight, this Pokémon's base Special Attack stat and the chance of its moves to inflict a Major or Minor Status Effect are both boosted by 50%. This Pokémon's Special moves deal an extra 50% damage against targets afflicted with a Major or Minor Status Effect; the bonuses stack if the target is subject to multiple instances.
Notable moves: Thunderbolt, Fire Blast, Sludge Bomb, Venoshock, Focus Blast, Dark Pulse, Surf, Volt Switch, Toxic, Will-O-Wisp, Taunt
Role Identification: As far as fast taunters go, there are faster (mostly through Priority). However, Seashell Loa has both speed and serious damage potential, combining a powerful ability with an above-average Special Attack and a surprisingly deep movepool. This combines to make a potent wallbreaker, inflicting big, heavy walls with things like Taunt and Toxic before Volt Switching away with consummate ease. If Sun's in play, things get even better, as you can keep switching between your weather setter and Seashell Loa with very little dropoff in damage output. In short, when this fusion looks into the mirror? It finds an angel. =]

Grift to the mill...
DNA Donors: Mew + Necrozma
Offspring name: Cozener
New Type: Psychic
Base Stats: 101 (+3)/103/106 (+6)/121 (+8)/106 (+12)/100 (+11) (BST: 637)
New ability and desc: Confidence Trick (Prism Armour + Synchronise): When this Pokémon is the target of a super-effective move, this Pokémon takes 25% less damage and the user of that move takes damage equal to that which was inflicted. If this Pokémon is inflicted with a Major Status Effect, so is the Pokémon that inflicted the status upon it. Neither aspect of this ability is negated or ignored by any other ability or move, including immunities to status effects or indirect damage.
Notable Moves: Psychic, Aura Sphere, Shadow Ball, Dark Pulse, Photon Geyser, Power Gem, Earth Power, BoltBeam, Sludge Bomb, Fire Blast, Stored Power, Giga Drain, Super Fang, Foul Play, Morning Sun, Roost, Screens, Heal Bell, Protect, Gastro Acid, Worry Seed, Calm Mind, Nasty Plot, Rock Polish
Role Identification: Tonking great slab of a wall with some added clerical goodness courtesy of Mew's expansive support movepool. Not only can it set up with a variety of moves, but it can also act as a breaker for several attackers, switching in on fragile sweepers tempted to use a Knock Off or some such thing and endangering a sweep that way. It also saps the momentum from Bugs and Ghosts, whose HP tends to be at least slightly more limited than others. However, its offences are not to be ignored. 121 base Special Attack is not to be written off, especially if the target is a fragile sweeper, and with 101/106/106 defences it'll most likely get at least something off. However, you can also run Mewlium-Z and set up Psychic Terrain via Genesis Supernova, which is extremely useful for dissuading priority abusers like AteSpeeders. There's also healing, screens, and the ever-underrated Gastro Acid to stop opponents in their tracks, as well as access to Super Fang and Foul Play if you're going for a fully tanky build. Regardless of what you pick, though, this is one fusion that puts the con into wincon. =]

Long tall Sally...
DNA Donors: Basculin-Blue (For which Smogon doesn't seem to have an available sprite for some reason) + Blacephalon
Offspring name: Incalculable Beanpole
New Type: Water/Fire
Base Stats: 70 (+9)/109/60 (+1)/130 (+15)/70 (+3)/114 (+12) (BST: 553)
New ability and desc: Long On Safety (Rock Head + Beast Boost): This Pokémon is incapable of damaging itself by any means. If it uses a move that would damage itself, it instead takes no damage and its highest non-HP stat is boosted by 1 combat stage. This ability does not apply to moves that cause the user to faint (Explosion, Final Gambit, &c).
Notable Moves: Mind Blown, Surf, Shadow Ball, Ice Beam, Dark Pulse, Head Smash
Role Identification: A surprisingly able mixed attacker, albeit an extremely fragile one. There isn't really a lot to this one, though; bung a Life Orb on it and watch it go. Of note, though, is that while Mind Blown says it cannot be ignored by Magic Guard (implying that it's set HP rather than actual damage), it mentions nothing about recoil negation like Rock Head. Thus, it might - might - still fly, on account of it being a damaging move. Still, at least it's got some hefty power in that ability; if nothing else, you can always bung Fire Blast on it instead. Water/Fire is a pretty good STAB combination, and 130 Special Attack is far from useless. Just give it a shot! It's a long shot, but it might just succeed. =]

Guardian of a Loach film...
DNA Donors: Eelektross + Tapu Koko
Offspring name: Tapu Kestrel
New Type: Electric
Base Stats: 80 (+3)/115/82/115 (+15)/80 (+3)/109 (+19) (BST: 581)
New ability and desc: Bird Strike (Levitate + Electric Surge): This Pokémon is immune to Ground attacks and Sleep, and cannot be affected by abilities and hazards that specifically target grounded Pokémon (Spikes, Arena Trap, &c). This Pokémon's Electric-type moves have their Base Power increased by 50% before applying STAB.
Notable Moves: Thunderbolt, Flamethrower, Giga Drain, Volt Switch, Flash Cannon, Thunder, Dazzling Gleam, Dragon Pulse, Nature's Madness, Thunder Punch, Wild Charge, Brave Bird, Superpower, Drain Punch, Aqua Tail, Rock Slide, Iron Tail, Super Fang, Gastro Acid, Coil, Thunder Wave, Calm Mind, Work Up, Roost
Role Identification: Electric Terrain abuser... without the terrain part, because Levitate mons can't use Electric Terrain. Adding Eelektross's gargantuan movepool to someone with Tapu Koko's stats was always going to end well, and now we have a pretty potent mixed attacker with a very powerful ability. It has an eminently usable Speed stat, and it also has a wide array of potential moves to use. Thunderbolt is the preferred STAB, as it's extremely reliable damage, though a SubCoil set with Thunder and something else can also work. When it comes to coverage moves, well, pick your poison. You can also bung Volt Switch on it to use as a pivot, since the move now does pretty respectable damage. Only taking neutral damage (barring ability-negation shenanigans) is pretty bloody nice too, but given the power levels on display in the FE meta, 80/82/80 still probably isn't enough. On the whole, though, this is a seriously good mon. Just be careful with it, and it'll fly free as a bird. =]

Look, I did my best, alright?
DNA Donors: Jirachi + Electivire
Offspring name: Revileja
New Type: Steel/Electric
Base Stats: 92 (+5)/117 (+6)/92 (+9)/117 (+20)/92/97 (BST: 607)
New ability and desc: Cutest Fusion (Serene Grace + Motor Drive): This Pokémon's moves have their secondary effect chances doubled, or tripled if the move is Electric-type. Using a move with a secondary effect or an Electric-type move boosts this Pokémon's Speed by 1 combat stage; these effects stack. This Pokémon is immune to Electric-type moves.
Notable Moves: Discharge, Flash Cannon, Flamethrower, Focus Blast, Shadow Ball, Charge Beam, Ancient Power, Iron Head, Elemental Punches, Rock Slide, Earthquake, Drain Punch
Role Identification: A highly effective mixed attacker with a great defensive typing, let down only by a 4x Ground weakness. Its greatest utility is as a paraflincher, combining Discharge and Iron Head to frankly ridiculous effect. The ability to boost its speed on the fly is also very useful, and it has access to a dizzying array of coverage moves that allow it to take on basically any threat with a little tinkering. Hope you like it, Rev! =]
Finished now! Thoughts?
 
Revi works just fine by me. Feel free to change the fusion as you will. (P.S: If you can somehow make it Fairy-type, it'd be even better. =])
Now i wanna try that with Sylveon and Alolan Raichu and name it "Revilocha". I purposely picked some of your favorite mons to do that.
 
All done! Thoughts? colourcodedchaos Half of my fusions are anagrams and two of them are holiday themed; one of them is both! =]
I REALLY like both Periura (a defensive Ice mon that works) and Casserole (best mixed attacker i've ever seen). I would wish Skunu Bulu could learn Gunk Shot, but is still pretty cool. Good job =^]
PD: I've changed Necrozma/Mamoswine and Gardevoir/Blacephalon names into Spanish anagrams =^]
 
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AquaticPanic

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Perioura gets trolled hard by Sunsteel Strike but is otherwise really nice (And is basically Dialcatty with less bulk and more offensive presence). Shame it's weak to pebbles tho.

Casserole is also really cool, and has more roles than you'd expect.
 
Perioura gets trolled hard by Sunsteel Strike but is otherwise really nice (And is basically Dialcatty with less bulk and more offensive presence)
but dialcatty has better speed at least xd
also believe me, since peri's ability doesn't work against neutral hits its a lot worse defensively than dialcatty, especially since Dialcatty gets wish lol. 'less bulk' is an understatement imho
 
Hey Exploudit where did power come from on Eldos and Magtress?
This time, I know what I'm doing (inspiration comes from here: https://en.m.wikipedia.org/wiki/Wu_Xing )

DNA Donors: Torterra, Tapu Lele
Offspring name: Apou Terro

New Type: Grass / Fairy
Base Stats
: 92 / 97 / 100 / 122 / 100 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Wooded Surge (Overgrow + Psychic Surge) - Summons Wooded Terrain for five turns (eight if holding Terrain Extender). In Wooded Terrain, Grass-Type moves receive 1.5× power, and all grounded non-Grass non-Psychic Pokémons' abilities only function when they are below 1/3 HP. When the terrain fades, the ability functions like Overgrow.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro

New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Hippowdon, Tapu Lele
Offspring Name: Apou Hippo

New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Stream + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and grounded Pokémon which are not of the Ground, Rock, Steel, or Psychic types take 1/16 HP damage at the end of each turn. Grounded Rock, Ground, Steel, and Psychic types also can't be targeted with a priority move.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Probopass, Tapu Koko
Offspring name: Apou Probo

New Type:Steel / Fairy
Base Stats
: 85 / 85 / 115 / 105 / 112 / 85 (+20 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Magnetic Surge (Magnet Pull + Electric Surge) - Summons Magnetic Terrain for five turns (eight if holding Terrain Extender). In Magnetic Terrain, Steel-Type moves get 1.5× power and all grounded non-Steel non-Electric Pokémon are unable to switch out every other turn. When the terrain fades, the ability functions like Magnet Pull.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Vaporeon, Tapu Bulu
Offspring name: Apou Vapo

New Type: Water / Fairy
Base Stats
: 110 / 97 / 97 / 117 / 95 / 67 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Aquatic Surge (Hydration + Grassy Surge) - Summons Aquatic Terrain for five turns (eight if holding Terrain Extenter). In Aquatic Terrain, Water-Type moves gain 1.5× power and all grounded Water and Grass type Pokémon gain 1/16 HP back each turn and cannot be inflicted with statuses. When the terrain fades, the ability functions like Hydration.
Notable Moves: Aabb
Role Identification: Aaabbb
Also a post doubling as saying my subs are finished. A few seem to really like these guys, but my main concerns are the Sandy and Magnetic terrains.
 
Can Dialcatty spam 210 power moves before STAB?
is dialcatty an offensive pokemon? nope. I said worse defensively, not offensively.
also with how easily dialcatty can set up to +6 special attack unharmed with a CM Wish set i hardly see how that matters :P
 

AquaticPanic

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The difference is that Dialcatty won't live past the first week after it's release before being banned.

Hey Exploudit where did power come from on Eldos and Magtress?

Also a post doubling as saying my subs are finished. A few seem to really like these guys, but my main concerns are the Sandy and Magnetic terrains.
They're all pretty nice. The Torterr one is my personal favorite.
 

AquaticPanic

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Chazma (Egg form)
DNA Donors: Chansey & Necrozma-Dawn Wings

Ability: Healthy Meal (Healer & Prism Armor) - This Pokemon and it's allies receives 3/4 damage from supereffective attacks and cannot recieve any major status condition.
Stats: 193 HP (+20) / 59 Atk (±0) / 57 Def (±0) / 96 SpA (±0) / 136 SpD (+20) / 63 Spe (±0) - 601 BST

Notable Moves: Soft-Boiled, Seismic Toss, Stealth Rock, other Chansey things.
Role Identification: I don't think you're going to knock this thing out that easly, specially if you are not using a physical mon. Can't toxic it either, and Super-Effective are not as reliable as before. It can also help allies in Doubles.

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Chazma (Hatched form)
DNA Donors: Chansey & Necrozma-Ultra

Ability: Neuroforce (Ultranecrozium-Z)- This Pokemon's attacks that are super effective against the target do 1.2x damage.
Stats: 193 HP (±0) / 106 Atk (±0) / 106 Def (±0) / 106 SpA (±0) / 106 SpD (±0) / 115 Spe (±0) - 732 BST

Notable Moves: Things you'd use on Ultra Necrozma normamly, as well as some weird moves chansey gets
Role Identification: I guess you can use this if you prefer to have a more all-around mon.






Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola

Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (±0) / 110 Atk (±0) / 95 Def (±0) / 135 SpA (±0) / 85 SpD (±0) / 60 Spe (±0) - 590 BST

Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower
Role Identification: Before talking about this, let’s view the berries:
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.

As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one hás to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you Will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.





Lunadew
DNA Donors: Lunala & Dewott

Ability: Shadow Current (Shadow Shield & Torrent) - At 100% HP or less, this Pokémon takes halved damage from attacks, and has it's own Water-Type moves boosted by 1.5x
Stats: 106 HP (±0) / 94 Atk (±0) / 94 Def (+20) / 120 SpA (+10) / 93 SpD (+10) / 78 Spe (±0) - 585 BST

Notable Moves: Scald, Roost, Taunt, Calm Mind, Magic Coat, Night Shade, Thunder Wave, WoW, Cosmic Power, Confuse Ray, Moongeist Beam
Role Identification: Yain't taking this down. Your only hope to defeat it is passive damage, because damn is it bulky. And if you think you can just be there wearing it down until it dies with no worries, it shoots a really powerful Water move at you (Which may very well be Scald and burn you). Not only as it can also set up freely, it can use things like Roost and Night Shade.





Muk (Prime form)
Parents: Muk & Muk-Alola

Ability: Poison Touch (Poison Touch & Poison Touch) - This Pokémon's contact moves have a 30% chance of poisoning.
Stats: 120 HP (±0) / 120 Atk (±0) / 90 Def (±0) / 80 SpA (±0) / 115 SpD (±0) / 65 Spe (±0) - 590 BST

Notable Moves: Whatever you’d run on Alolan Muk
Role Identification: What if Alolan Muk decided to get +15 all around it's stats? And gain a few moves too? The answer is Prime Muk, which has a fantastic bulk of 120 / 90 / 115. 120 base attack makes it also not be a passive mon. Poison Touch is not FE's usual level of ability, but works decently well. Poison / Dark is also a pretty nice type combo, with only one weakness in Ground. Overall, Prime Muk is an Alolan Muk that was adjusted to FE's levels of strenght





Tyrabok
Parentss: Tyrantrum & Arbok

Ability: Poisonous Mandible (Strong Jaw & Shed Skin) - Upon using Jaw moves, cures it's status conditions, and passes it into the foe if possible. Jaw moves and moves that can inflict Status conditions are boosted by 1.5x (Stackable)
Stats: 81 HP (±0) / 118 Atk (±0) / 104 Def (±0) / 77 SpA (±0) / 79 SpD (±0) / 85 Spe (±0) - 544 BST

Notable Moves: DD, Coil, Earthquake, Rock Polish, Poison Fang, Thunder Fang, Fire Fang, Ice Fang, Outrage
Role Identification: Make Poison Fang a viable move. Seriously, 112 BP stab move that can Badly Poison the foe? That's insane! Dragon / Poison is a pretty great typing as well. With Earthquake, you can cover Steel's immunity to your main stab. Or even better - Fire Fang, since it reaches 165 (All the other Elemental Fangs do too). Dragon Dance and Rock Polish help you get through your somewhat slow speed.





Necrogarde
DNA Donors: Necrozma & Zygarde

Ability: Shattered Prism (Prism Armor & Aura Break) - This Pokemon receives 3/4 damage from supereffective attacks. Not very effective moves used by this pokémon do 75% more damage and this pokemons moves ignore the foes ability, whereas this pokémon's ability can't be ignored by foes
Stats: 102 HP (±0) / 103 Atk (±0) / 111 Def (±0) / 104 SpA (±0) / 112 SpD (+20) / 107 Spe (+20) - 639 BST

Notable Moves: Coil, DD, Earth Power, Earthquake, Thousand Arrows, Thousand Waves, Extreme Speed, Glare, Haze, Sludge Wave, Stone Edge, Autotomize, Brick Break, Calm Mind, Dark Pulse, Flash Cannon, Heat Wave, Iron Head, Knock Off, Screens, Moonlight/Morning Sun, Photon Geyser, Power Gem, Psychic, Stealth Rocks, SD
Role Identification: Talk about versality. With a pretty dang nice all-around stat spread that allows it to be whatever it wants. Not to mention, it has a fantastic movepool that allows it to fill any role it wants. Finally, it's ability works both defensively and offensively, further expanding it's already insane versality.
Ok so, since evreyone's doing it, may I ask thougfhts on these here?

(Before any questions, Shattered Prism takes the reverting part of Aura Break and makes so that "Foes can't ignore this ability" becomes "User can ignore foe's ability" and so that "Super-Effective done against this mon do less" into "Not-Very-Effective moves done by this mon do more)
 
Resubs:

Parents: Blaziken / Floatzel
Shared egg group: Field
Offspring name: Blazel
New type: Fire/Water
New base stats: 92/122/72/107/70/107
New ability and desc: Heat Seeker (Blaze + Swift Swim) - When this Pokemon is at 33.3% of its health or less, its Speed and the power of its Fire-type moves go up by 1.5x. When in rain, its speed and power of Fire moves is doubled (which essentially means that its Fire-type moves ignore the rain debuff.)
Notable moves: Flare Blitz, Liquidation, Waterfall, High Jump Kick, Knock Off, Thunder Punch, Ice Punch, Earthquake, Stone Edge, Swords Dance, Bulk Up, Crunch, Taunt, Roar, Aqua Jet, Scald, Surf, Hydro Pump, Flamethrower, Fire Blast, Blaze Kick, Defog, Brave Bird, Poison Jab, Will-O-Wisp, Endure, Reversal
Role identification: The only thing this really has over its Mega is a killer Sash + Reversal set when combined with the ability (Reversal/Aqua Jet/Swords Dance/Filler). Otherwise...

Parents: Mega Blaziken / Floatzel
Shared egg group: Field
Offspring name: Mega Blazel
New type: Fire/Water
New base stats: 92/162/82/127/80/127
New ability and desc: Speed Boost
Notable moves: See above list
Role identification: What if Mega Blaziken traded in its good offensive typing for another good offensive typing that doesn't overlap? It comes at the cost of now having a Stealth Rock weakness, but with so many Defoggers running around, that all of a sudden became less of a problem. Also, what if Mega Blaziken was initially much faster? Or had a better movepool? Or had better bulk (+12 HP can make a difference)? All of this encompasses what Mega Blazel is. And Mega Blaziken is a REALLY good Mega, so.... have fun.


New subs on a mission, kill the competition, sell the next edition:

Hear this boy go pa rum pum pum pum
DNA Donors: Linoone / Xerneas
Offspring name: Linear
New Type: Normal/Fairy
Base Stats: 110 / 110 / 79 / 110 / 79 / 100 (+8 HP, +10 Atk, +20 SpA, +1 Def, +1 Spe)
New ability and desc: Berry Rush (Gluttony + Fairy Aura) - This Pokemon eats berries early and will have the power of its moves boosted by 1.33x after eating a berry.
Notable Moves:
This mon has two distinct sets, so let's run down the moves for both:
Belly Drum - Belly Drum, Extreme Speed, Play Rough, Close Combat, Throat Chop, Stomping Tantrum, Rock Slide, Zen Headbutt, Megahorn, Ingrain, Horn Leech, Double-Edge
Geomancy - Geomancy, Hyper Voice, Moonblast, Ice Beam, Thunderbolt, Focus Blast, Flash Cannon, Surf, Grass Knot, Psychic/shock, Ingrain
Other - Roar, Thunder Wave, Defog, Super Fang, Trick/Switcheroo, Body Slam, Endeavor, Reflect, Light Screen, Aromatherapy
Role Identification: WIP


Hydration is important
Parents: Reuniclus / Palossand
Shared egg group: Amorphous
Offspring name: Reunissand
New type: Psychic/Ground
New base stats: 107/80/102/122/90/42
New ability and desc: Compact Atoms (Magic Guard + Water Compaction) - This Pokemon is immune to indirect damage and Water-type moves. When hit by a Water-type move or indirect damage, this Pokemon's defense goes up by 1 stage instead.
Notable moves: Psychic/shock, Earth Power, Energy Ball, Shadow Ball, Calm Mind, Shore Up/Recover, Giga Drain, Focus Blast, Magic Coat, Stealth Rock, Reflect, Light Screen, Thunder Wave, Trick Room, Endeavor, Sludge Bomb, Destiny Bond
Role identification: WIP


NINJA GENIE WOO
DNA Donors: Accelgor / Landorus-Incarnate
Offspring name: Accelorus-Incarnate
New Type: Bug/Ground
Base Stats: 84/102/70/137/70/133 (+20 SpA, +5 Def, +5 Atk, +10 Spe)
New ability and desc: Violent Cleansing (Hydration + Sheer Force) - This Pokemon's moves with a secondary effect have their power boosted by 1.3x and instead of having their normal secondary effects, they will heal the user's status instead.
Notable Moves: Earth Power, Bug Buzz, Sludge Wave, Psychic, Focus Blast, Energy Ball, Rock Slide, U-Turn, Swords Dance, Agility/Rock Polish, Calm Mind, Earthquake, Leech Life, Knock Off, Water Shuriken, Pursuit, Final Gambit, Encore, Recover, Toxic Spikes, Spikes, Stealth Rock, Explosion, Defog
Role Identification: WIP


SMASHING
DNA Donors: Sudowoodo / Porygon-Z
Offspring name: Sudogon-Z
New Type: Rock/Normal
Base Stats: 87/90/112/82/80/70 (+10 HP, +20 Def, +10 SpD, +10 Spe)
New ability and desc: Crash Dummy (Rock Head + Adaptability) - This Pokemon's recoil moves have their power doubled and their recoil negated; does not boost the damage increase from Life Orb or prevent Life Orb recoil.
Notable Moves: Head Smash, Double-Edge, Wood Hammer, Earthquake, Fire Punch, Ice Punch, Sucker Punch, Thunder Punch, Zen Headbutt, Curse, Trick Room, Stealth Rock, Agility/Rock Polish, Low Kick, Taunt, Power-Up Punch, Sharpen, (Z-)Conversion, Explosion
Role Identification: WIP


Poison is supposed to help you, right?
Parents: Gliscor / Heracross
Shared egg group: Bug
Offspring name: Heracor
New type: Ground/Fighting
New base stats: 87/120/110/52/95/100
New ability and desc: Poison Power Trip (Poison Heal + Guts) - When Poisoned, this Pokemon heals 12.5% of its HP every turn and has its Attack boosted 1.5x.
Notable moves: Earthquake, Close Combat, Megahorn, Sky Uppercut, Stone Edge, Fire Fang, Ice Fang, Knock Off, Poison Jab, Agility, Aqua Tail, Quick Attack, U-Turn, Swords Dance, Stealth Rock, Taunt, Roost, Defog, Facade, Fling, Protect, Pursuit, Bullet Seed, Low Kick, Rock Slide, Aerial Ace, Bulk Up
Role identification: WIP


Parents: Gliscor / Heracross
Shared egg group: Bug
Offspring name: Heracor
New type: Ground/Fighting
New base stats: 87/180/145/52/105/90
New ability and desc: Skill Link
Notable moves: Above list + Rock Blast, Pin Missile, Arm Thrust, - Fling
Role identification: WIP
Done with my subs (just need to add descriptions)
Thoughts? (Particularly on the possible brokenness of Sudogon-Z)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I like Heracor and Accelorus. Why the hell is Accelgor so unnused?

smh now my post asking about my fusions will be ignored
 

Parents: Cobalion / Sandslash-Alola
Shared egg group: DNA
Offspring name: Slashion-Ice
New type:
/

New base stats: 83 / 115 / 124 / 57 / 68 / 106 | BST: 553 (+20 Atk, +20 Spe)
New ability and desc: Swift Justice (Justified + Slush Rush) – Attack and Speed stats are multiplied by 1.5x during Hail. When hit by a Dark-type move, Attack and Speed increase by 1 stage each.
Notable moves: Close Combat, Iron Head, Poison Jab, Sacred Sword, Stealth Rock, Stone Edge, Superpower, Swords Dance, Volt Switch, Aurora Veil, Earthquake, Icicle Crash, Leech Life
Role identification: Has good physical bulk, attack, and speed. Its typing is defensively terrible but offensively amazing, and it has access to powerful STABs in Close Combat and Icicle Crash. It becomes much faster and stronger in the hail, and it can switch into Knock Offs with ease to boost its attack and speed too. It can also set Aurora Veil during hail or can boost itself with Swords Dance.


Parents: Keldeo / Ninetales-Alola
Shared egg group: DNA
Offspring name: Ninedeo-Fairy
New type:
/

New base stats: 82 / 69 / 82 / 125 / 95 / 128 | BST: 581 (+20 SpA, +20 Spe)
New ability and desc: Skies of Justice (Justified + Snow Warning) – The Pokemon summons the weather Justice Sky for 5 turns upon entering battle. Justice Sky damages Dark-types for 1/16th of their max HP each turn, Fighting-type attacks do 50% more damage, and Weather Ball’s power doubles and becomes Fighting-type.
Notable moves: Calm Mind, Focus Blast, Hydro Pump, Scald, Secret Sword, Aurora Veil, Freeze-Dry, Ice Beam, Moonblast, Nasty Plot, Psyshock
Role identification: Good speed and special attack. Its typing is pretty offensively good, though it does have a good number of weaknesses. Justice Sky allows it to weaken Dark-type Pokemon and increases the power of Fighting-type attacks like Ninedeo-Fairy’s Secret Sword. STAB Moonblast and Secret Sword/Focus Blast are its main moves, and it can boost with Nasty Plot.


Parents: Terrakion / Zeraora
Shared egg group: DNA
Offspring name: Zeraokion
New type:
/

New base stats: 89 / 140 / 82 / 87 / 85 / 145 | BST: 628 (+20 Atk, +20 Spe)
New ability and desc: Justice Vigor (Justified + Volt Absorb) – When hit by a Dark-type move, the Pokemon’s Attack increases by 1 stage and it heals up to 25% of its max HP. Immune to Dark-type attacks.
Notable moves: Close Combat, Earthquake, Iron Head, Poison Jab, Sacred Sword, Stealth Rock, Stone Edge, Superpower, Swords Dance, Volt Switch, Plasma Fists, Fire Punch, Drain Punch, Outrage
Role identification: Very high attack and speed stats, powerful STABs in Close Combat and Plasma Fists, and a decent defensive and offensive typing make Zeraokion a scary threat. It can switch into Dark-type moves to boost its attack and heal itself, and it can boost with Swords Dance.


Parents: Virizion / Tapu Fini
Shared egg group: DNA
Offspring name: Finizion
New type:
/

New base stats: 85 / 82 / 105 / 100 / 128 / 101 | BST: 611 (+5 HP, +12 Def, +8 SpA, +5 Spe)
New ability and desc: Justice Surge (Justified + Misty Surge) – Activates Justice Terrain for 5 turns upon entering battle. Justice Terrain halves Dark-type damage taken by grounded Pokemon, protects grounded Pokemon from status conditions, and Nature Power becomes Aura Sphere.
Notable moves: Calm Mind, Energy Ball, Focus Blast, Nature Power, Defog, Haze, Hydro Pump, Ice Beam, Moonblast, Nature’s Madness, Scald, Shadow Ball
Role identification: Good defensive stats with decent special attack and speed. Justice Terrain weakens Dark-type attacks against grounded targets and gives Finizion an alternative special Fighting-type attack in Nature Power. It can set up with Calm Mind or prevent set up with Haze, and it can Defog as well.


Parents: Kyogre / Tropius
Shared egg group: DNA
Offspring name: Kyopius
New type:
/

New base stats: 99 / 84 / 86 / 131 / 113 / 90 | BST: 603 (+20 SpA, +20 Spe)
New ability and desc: Deluge (Drizzle + Solar Power) – Summons rain for 5 turns when entering battle. During rain, the Pokemon’s Special Attack is multiplied by 1.5x but HP decreases by 1/8th of its max HP every turn.
Notable moves: Calm Mind, Ice Beam, Origin Pulse, Thunder, Water Spout, Air Slash, Defog, Giga Drain, Leaf Storm, Roost
Role identification: Powerful special attacker that creates rain which boosts its special attack even higher. STAB, rain, and Deluge cause Kyopius’ Water-type attacks to hit very hard. Perfectly accurate Thunder is always nice.

Offspring name: Kyopius-Primal
New type:
/

New base stats: 99 / 134 / 86 / 161 / 133 / 90 | BST: 703
New ability and desc: Primordial Sea
Notable moves: Same as above, plus Earthquake, Iron Head, Waterfall, Dragon Dance, Leaf Blade, Outrage, Swords Dance
Role identification: The base form is probably better, though the Primal has high special attack.


Parents: Hippowdon / Torkoal
Shared egg group: Field
Offspring name: Hippokoal
New type:
/

New base stats: 99 / 108 / 139 / 86 / 81 / 43 | BST: 556
New ability and desc: Scorching Sands (Sand Stream + Drought) – Summons the weather Sandscorch Storm for 5 turns upon entering battle. Sandscorch Storm increases the power of Ground- and Fire-type moves by 33%, decreases the power of Water- and Ice-type moves by 33%, Solar Beam/Blade don't need a turn to charge, Morning Sun/Moonlight/Shore Up heal 66% max HP, attacks with a burn chance have that chance doubled, and Fire-types have their Special Defense boosted by 1.5x.
Notable moves: Earthquake, Crunch, Elemental Fangs, Yawn, Stone Edge, Curse, Slack Off, Whirlwind, Iron Head, Superpower, Stealth Rock, Rapid Spin, Will-O-Wisp, Explosion, Shell Smash, Earth Power, Lava Plume, Fire Blast, Solar Beam, Sludge Bomb
Role identification: Has great physical bulk with decent special bulk and a usable attack stat. Fire Fang is unfortunately its strongest physical Fire-type attack but it can potentially become a special attacker with Shell Smash and its good special movepool. Also has access to support options like Slack Off, Whirlwind, Stealth Rock, and Rapid Spin. Its unique weather Sandscorch Storm boosts its special defense and gives it great mixed bulk while reducing its 4x Water-type weakness and boosts the power of its STAB moves.
So umm, thoughts on mine? Are the justice abilities too weird?

EDIT: Changed “Eats Evil for Breakfast” to “Justice Vigor” which hopefully sounds better (and has the word justice in it like the others).
 
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