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Fusion Evolution V4

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View attachment 112486View attachment 112487View attachment 112492
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View attachment 112493(there's also Diceus but no sprite so lol)
Type: Blade Semi-Stall
Type: Blade @ Eviolite
Ability: Ravage
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Swords Dance
- Iron Head
- Rest
- Sleep Talk

Suiceon @ Leftovers
Ability: Monarch Of The Rain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Scald
- Toxic
- Protect

Diceus @ Splash Plate
Ability: Miracle Morph
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Refresh

Audala @ Audinite
Ability: Recovery Shield
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Calm Mind
- Moongeist Beam
- Moonblast

Peli Koko @ Choice Specs
Ability: Thunderstorm Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Ice Beam
- Volt Switch

Valcro @ Dark Memory
Ability: Tech Equip
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Multi-Attack
- Fog Machine
- Parting Shot
- Roost

Similar to its vanilla form, Type: Blade is a late-game sweeper/cleaner that takes advantage of its well-rounded stats and Eviolite to secure set-up opportunities and make it hard to kill once it gets going. It forms my primary defensive core with Suiceon, who soaks up Fire hits and provides invaluable Wish support for Type: Blade, allowing it to come in multiple times throughout the fight. Diceus, when holding a Splash Plate, can serve as a back-up Suiceon or Peli Koko if they are needed after being KOed. It was here that I noticed that I had no consistent Fighting answers, so I added Mega Audala to my team, whose massive defenses and surprisingly alright offenses can make it a CM breaker that adds to the already rigid defensive structure of my team. I don't want to be too passive, however, so I then added Peli Koko, a monstrous special attacker who can tear huge holes in opposing teams with a Choice Specs, as well as providing Rain support for a late-game Type: Blade sweep. Finally, Valcro-Dark serves as my Dark immunity, my Defogger and my Chazma answer, who otherwise severely threatens this team.
this is a neat team but I find the idea of running Diceus with more than one target really bizarre. it's just so incredibly inconsistent.
 
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Screens Hyper Offense

Ninxys @ Light Clay
Ability: Light Speed
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Reflect
- Light Screen
- Stealth Rock
- U-turn / Taunt

Miminja @ Life Orb
Ability: Resurrection
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Night Slash
- Shadow Sneak

Axatree-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Psyshock
- Hidden Power [Ice]

Harem @ Lum Berry
Ability: Overwhelming Presence
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Roost

Cinshado @ Choice Scarf
Ability: Frenzy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Close Combat
- Knock Off
- Rock Blast

Xernemite @ Fairium Z
Ability: Pixie Lure
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Substitute
- Moonblast
- Hidden Power [Fire]
This is a hyper offensive team that utilizes some of the strongest wallbreakers and sweepers in FE. Ninxys is the perfect screens lead since it sets them up quite reliably, outspeeding everything in the metagame even uninvested. I threw the EVs into defense since most priority attacks that threaten Ninxys are physical. In the last moveslot it can use U-turn to pivot out and possibly set up screens one more time later in the game or it can use Taunt to mess with opposing leads. Then I added Miminja because it is really strong (especially when it enters the Reborn forme). It is the team's physical sweeper that can shred unprepared teams to pieces. Chose Mega Axatree as my mega, it wallbreaks with Tail Glow and weakens physical walls for Miminja. Special walls aren't safe either, because Psyshock hits them on their weaker defense. Also Trace is actually a nice ability in FE, since there is so many OP abilities you can copy. Harem deals with Unaware Pokemon and is extremely dangerous under screens. I used Roost in the last moveslot to increase its longevity, but additional coverage is also usable. Cinshado is the team's speed control that should outspeed most other scarfers or Pokemon at +1. It uses STABs, Knock Off for ghosts and Rock Blast for flying types. At this point, my team was really weak to fairies, so I decided to add Xernemite. It traps all those pesky fairies that like switching in on Miminja, Harem or Cinshado. It sets up with Z-Geomancy against them and sweeps. HP Fire was used in the last moveslot because of the prevalence of Steel+Bug Pokemon in FE. 204 EVs in speed ensure that Xernemite outspeeds scarf Cinshado and all slower scarfers after Z-Geomancy.
 
Putting together a tier list.

The Evolved (Quickbanned)
  • Kars
Can legitimately use unbeatable ability combinations (such as, with two abilities alone, turning all of the foe's moves into Normal-type and being immune to Normal-type, among many others), therefore banned to Anything Goes. Kars will probably be the only Fusion that won't be playable in any official Fusion Evolution metagame.
  • Harem
Quoting AquaticPanic, "Harem limits teambuilding to the point where it barely feels like FE anymore and most if not all archetypes and strategies will be essentially obsolete against it, specially considering it's stats alllows it to pull a sweep easly after a single set-up."
  • Dialcatty
Quoting Yahooboo, "Even if it does get beat by ability suppression, suppression doesn't have enough users to make up for the fact that every non-suppression user gets pretty much hard countered by it, many even after setting up - it's just too overcentralizing."
  • Dittsey
Based on Imposter Blissey from BH, enough said. Unlike Imposter Blissey, it has no PP restriction, therefore not even PP stalling is a viable strategy against it. To top it off, it has an added Serene Grace effect, making it superior to the opponent in every single way, from HP to ability effects.

S Rank

S+
  • Cherr-oh
  • Probs
S
  • Oxybliss-Defense
  • Belle
  • Mega Lucashadow
  • Mega Stakeye
  • Saldreigon (and Mega Saldreigon)
  • Cofagreelix
S-
  • Enteon
  • Vallysect
  • Alolan Perwear
  • Xurkivoir (and Mega Xurkivoir)
  • Miminja
  • Deoxurk-Outlet
  • Altarigarde (and Mega Altarigarde)
A Rank

A+
  • Peli Koko
  • Mega Xurkizard Y
  • Tyranichomp (and Mega Tyranichomp G)
  • Hippally-Dark
  • Quagsirom
  • Chazma
  • Axatree (and Mega Axatree)
A
  • Mega Cofagreelix
  • Metsir (and Mega Metsir P)
  • Stakamise
  • Kyutana
  • Torko Bulu
  • Castapus
  • Tornastar
A-
  • Sablegigas
  • Zekloom
  • Zeklade
  • Rhyperlax
  • Cruski
  • Alolan A Rave-(Various)
  • Mega Hazard X

Yet to be tiered
Immunity Utility
  • Shedigigas
  • Shenala
  • Unozam
  • Valcro-(Various)
Stat Boost Checks/Counters
  • Shitpost
  • Cinshado
  • Lars
  • Wiseau
  • Cleforus-Fable
  • Fablefin
Terrain Setters
  • Tapu Meme
  • Tapu Loom
  • Aero Dako
  • Absoko
  • Maui
  • Apou Terro
  • Apou Probo
  • Tapu Jojo
  • Cat Bed
  • Tamatoa
Weather/Effect Setters
  • Region
  • Giga Fini
  • Vani Lele
  • Mega Crematoria Y
  • Heebleye
  • Topper
  • Hippally-(Various)
  • Glaive
High power Mold Breaker Megas
  • Mega Amdre-Marye
  • Mega Gyaramence G
  • Mega Garchados Y
Miscellaneous threats that caught my eye
  • Sickle (and Mega Sickle)
  • Dusk Bubble Necroqua
  • Necrogarde
  • Klinkarel
  • Ninxys
  • Kecleus
  • Basculin Basculin
  • Mega Mewdeuca X
  • Eternal Sceptette
  • Trampoline (and Mega Trampoline)
  • Xernemite
  • Regetta
  • Gardelego (and Mega Gardelego)
D rank
Can only be tiered by playtesting
  • Dio
  • Dot-Sensu
  • Dinna
  • Dad
  • Diceus
Accepting suggestions or changes. I probably got many things wrong. Honestly we'll only know by playtesting.
 
Putting together a tier list.

The Evolved (Quickbanned)
  • Kars
Can legitimately use unbeatable ability combinations (such as, with two abilities alone, turning all of the foe's moves into Normal-type and being immune to Normal-type, among many others), therefore banned to Anything Goes. Kars will probably be the only Fusion that won't be playable in any official Fusion Evolution metagame.
  • Harem
Quoting AquaticPanic, "Harem limits teambuilding to the point where it barely feels like FE anymore and most if not all archetypes and strategies will be essentially obsolete against it, specially considering it's stats alllows it to pull a sweep easly after a single set-up."
  • Dialcatty
Quoting Yahooboo, "Even if it does get beat by ability suppression, suppression doesn't have enough users to make up for the fact that every non-suppression user gets pretty much hard countered by it, many even after setting up - it's just too overcentralizing."
  • Dittsey
Based on Imposter Blissey from BH, enough said. Unlike Imposter Blissey, it has no PP restriction, therefore not even PP stalling is a viable strategy against it. To top it off, it has an added Serene Grace effect, making it superior to the opponent in every single way, from HP to ability effects.

S Rank

S+
  • Cherr-oh
  • Probs
S
  • Oxybliss-Defense
  • Belle
  • Mega Lucashadow
  • Mega Stakeye
  • Saldreigon (and Mega Saldreigon)
  • Cofagreelix
S-
  • Enteon
  • Vallysect
  • Alolan Perwear
  • Xurkivoir (and Mega Xurkivoir)
  • Miminja
  • Deoxurk-Outlet
  • Altarigarde (and Mega Altarigarde)
A Rank

A+
  • Peli Koko
  • Mega Xurkizard Y
  • Tyranichomp (and Mega Tyranichomp G)
  • Hippally-Dark
  • Quagsirom
  • Chazma
  • Axatree (and Mega Axatree)
A
  • Mega Cofagreelix
  • Metsir (and Mega Metsir P)
  • Stakamise
  • Kyutana
  • Torko Bulu
  • Castapus
  • Tornastar
A-
  • Sablegigas
  • Zekloom
  • Zeklade
  • Rhyperlax
  • Cruski
  • Alolan A Rave-(Various)
  • Mega Hazard X

Yet to be tiered
Immunity Utility
  • Shedigigas
  • Shenala
  • Unozam
  • Valcro-(Various)
Stat Boost Checks/Counters
  • Shitpost
  • Cinshado
  • Lars
  • Wiseau
  • Cleforus-Fable
  • Fablefin
Terrain Setters
  • Tapu Meme
  • Tapu Loom
  • Aero Dako
  • Absoko
  • Maui
  • Apou Terro
  • Apou Probo
  • Tapu Jojo
  • Cat Bed
  • Tamatoa
Weather/Effect Setters
  • Region
  • Giga Fini
  • Vani Lele
  • Mega Crematoria Y
  • Heebleye
  • Topper
  • Hippally-(Various)
  • Glaive
High power Mold Breaker Megas
  • Mega Amdre-Marye
  • Mega Gyaramence G
  • Mega Garchados Y
Miscellaneous threats that caught my eye
  • Sickle (and Mega Sickle)
  • Dusk Bubble Necroqua
  • Necrogarde
  • Klinkarel
  • Ninxys
  • Kecleus
  • Basculin Basculin
  • Mega Mewdeuca X
  • Eternal Sceptette
  • Trampoline (and Mega Trampoline)
  • Xernemite
  • Regetta
  • Gardelego (and Mega Gardelego)
D rank
Can only be tiered by playtesting
  • Dio
  • Dot-Sensu
  • Dinna
  • Dad
  • Diceus
Accepting suggestions or changes. I probably got many things wrong. Honestly we'll only know by playtesting.

Is it considering only the first 400 or considering everything?
 
I’m frankly nervous atm, speaking as a regular user. Not because anything is wrong with what’s happening, just more that I want to get more involved again and I’m uncertain as to how since it’s been a while since I’ve done something in here. A bit of help?
 
I’m frankly nervous atm, speaking as a regular user. Not because anything is wrong with what’s happening, just more that I want to get more involved again and I’m uncertain as to how since it’s been a while since I’ve done something in here. A bit of help?
Well, you could help testing the abilities, drop by Fusion Moves, or simply theorymon / teambuild with the FE meta
 
U4SOIhR.png
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NpFJeOw.png
98824-758894863a20ca95493fa007a1d3f187.jpg
pqSEs6X.png

Screens Hyper Offense

Ninxys @ Light Clay
Ability: Light Speed
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Reflect
- Light Screen
- Stealth Rock
- U-turn / Taunt

Miminja @ Life Orb
Ability: Resurrection
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Night Slash
- Shadow Sneak

Axatree-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Psyshock
- Hidden Power [Ice]

Harem @ Lum Berry
Ability: Overwhelming Presence
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Roost

Cinshado @ Choice Scarf
Ability: Frenzy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Close Combat
- Knock Off
- Rock Blast

Xernemite @ Fairium Z
Ability: Pixie Lure
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Substitute
- Moonblast
- Hidden Power [Fire]
This is a hyper offensive team that utilizes some of the strongest wallbreakers and sweepers in FE. Ninxys is the perfect screens lead since it sets them up quite reliably, outspeeding everything in the metagame even uninvested. I threw the EVs into defense since most priority attacks that threaten Ninxys are physical. In the last moveslot it can use U-turn to pivot out and possibly set up screens one more time later in the game or it can use Taunt to mess with opposing leads. Then I added Miminja because it is really strong (especially when it enters the Reborn forme). It is the team's physical sweeper that can shred unprepared teams to pieces. Chose Mega Axatree as my mega, it wallbreaks with Tail Glow and weakens physical walls for Miminja. Special walls aren't safe either, because Psyshock hits them on their weaker defense. Also Trace is actually a nice ability in FE, since there is so many OP abilities you can copy. Harem deals with Unaware Pokemon and is extremely dangerous under screens. I used Roost in the last moveslot to increase its longevity, but additional coverage is also usable. Cinshado is the team's speed control that should outspeed most other scarfers or Pokemon at +1. It uses STABs, Knock Off for ghosts and Rock Blast for flying types. At this point, my team was really weak to fairies, so I decided to add Xernemite. It traps all those pesky fairies that like switching in on Miminja, Harem or Cinshado. It sets up with Z-Geomancy against them and sweeps. HP Fire was used in the last moveslot because of the prevalence of Steel+Bug Pokemon in FE. 204 EVs in speed ensure that Xernemite outspeeds scarf Cinshado and all slower scarfers after Z-Geomancy.
I just have one thing to say: Use Drain Punch over Night Slash on Miminja for not being fucked up by Dark-types.
 
Putting together a tier list.

The Evolved (Quickbanned)
  • Kars
Can legitimately use unbeatable ability combinations (such as, with two abilities alone, turning all of the foe's moves into Normal-type and being immune to Normal-type, among many others), therefore banned to Anything Goes. Kars will probably be the only Fusion that won't be playable in any official Fusion Evolution metagame.
  • Harem
Quoting AquaticPanic, "Harem limits teambuilding to the point where it barely feels like FE anymore and most if not all archetypes and strategies will be essentially obsolete against it, specially considering it's stats alllows it to pull a sweep easly after a single set-up."
  • Dialcatty
Quoting Yahooboo, "Even if it does get beat by ability suppression, suppression doesn't have enough users to make up for the fact that every non-suppression user gets pretty much hard countered by it, many even after setting up - it's just too overcentralizing."
  • Dittsey
Based on Imposter Blissey from BH, enough said. Unlike Imposter Blissey, it has no PP restriction, therefore not even PP stalling is a viable strategy against it. To top it off, it has an added Serene Grace effect, making it superior to the opponent in every single way, from HP to ability effects.

S Rank

S+
  • Cherr-oh
  • Probs
S
  • Oxybliss-Defense
  • Belle
  • Mega Lucashadow
  • Mega Stakeye
  • Saldreigon (and Mega Saldreigon)
  • Cofagreelix
S-
  • Enteon
  • Vallysect
  • Alolan Perwear
  • Xurkivoir (and Mega Xurkivoir)
  • Miminja
  • Deoxurk-Outlet
  • Altarigarde (and Mega Altarigarde)
A Rank

A+
  • Peli Koko
  • Mega Xurkizard Y
  • Tyranichomp (and Mega Tyranichomp G)
  • Hippally-Dark
  • Quagsirom
  • Chazma
  • Axatree (and Mega Axatree)
A
  • Mega Cofagreelix
  • Metsir (and Mega Metsir P)
  • Stakamise
  • Kyutana
  • Torko Bulu
  • Castapus
  • Tornastar
A-
  • Sablegigas
  • Zekloom
  • Zeklade
  • Rhyperlax
  • Cruski
  • Alolan A Rave-(Various)
  • Mega Hazard X

Yet to be tiered
Immunity Utility
  • Shedigigas
  • Shenala
  • Unozam
  • Valcro-(Various)
Stat Boost Checks/Counters
  • Shitpost
  • Cinshado
  • Lars
  • Wiseau
  • Cleforus-Fable
  • Fablefin
Terrain Setters
  • Tapu Meme
  • Tapu Loom
  • Aero Dako
  • Absoko
  • Maui
  • Apou Terro
  • Apou Probo
  • Tapu Jojo
  • Cat Bed
  • Tamatoa
Weather/Effect Setters
  • Region
  • Giga Fini
  • Vani Lele
  • Mega Crematoria Y
  • Heebleye
  • Topper
  • Hippally-(Various)
  • Glaive
High power Mold Breaker Megas
  • Mega Amdre-Marye
  • Mega Gyaramence G
  • Mega Garchados Y
Miscellaneous threats that caught my eye
  • Sickle (and Mega Sickle)
  • Dusk Bubble Necroqua
  • Necrogarde
  • Klinkarel
  • Ninxys
  • Kecleus
  • Basculin Basculin
  • Mega Mewdeuca X
  • Eternal Sceptette
  • Trampoline (and Mega Trampoline)
  • Xernemite
  • Regetta
  • Gardelego (and Mega Gardelego)
D rank
Can only be tiered by playtesting
  • Dio
  • Dot-Sensu
  • Dinna
  • Dad
  • Diceus
Accepting suggestions or changes. I probably got many things wrong. Honestly we'll only know by playtesting.
my suggestions:
firstly, I honestly think Cherr-Oh belongs in the quickbanned section because there is just absolutely no reason not to run it. its effect is absurd and fits on any team, and I honestly think Cherr-Oh teams will just steamroll any teams which don't have it.
secondly, can we put Dark Electrode somewhere? 157 base speed with STAB Volt Switch, along with the fact that it can easily disrupt any sweep by sacrificing itself to put the opponent to sleep and deal some decent damage in the process. I'm not just being biased because it's my fusion, I really do believe this thing is a force to be reckoned with
 
anyway I made a somewhat spicy rain team but im really bad at teambuilding so does anyone know how I can improve this? im clueless lol

you_doodle-_2018-04-21t03_02_38z-png.112077
Rp9BTMx.png
GNih1AS.png
98146-fe45e5bae327a031b694330517b0d421.jpg
(just pretend there's a Diceus sprite and a Pelippex sprite too)
Sickle @ Scizorite
Ability: Sturdy Tech
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- squirmsequence

Diceus @ Iron Plate
Ability: Miracle Morph
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Transform
- Defog
- Extreme Speed
- Toxic

Pelippex @ Damp Rock
Ability: Rain Regen
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Recover
- Haze

Clawdra @ Life Orb
Ability: Storm Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Aura Sphere
- Dark Pulse
- crabpulse

Cherr-Oh @ Leftovers
Ability: Care Package
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Aromatherapy
- Petal Blizzard
- Toxic

Mapu Moli @ Choice Scarf
Ability: Pom-Pom Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Volt Switch
- Nature's Madness
- U-turn
So as you can tell, this team's main focus is to abuse Diceus, by transforming it into a Mega Sickle. 104/215/185 defenses and 100 base Attack, backed up by a Care Package boost, Bug/Steel Type so its only weakness during Rain is a 2x Fire weakness, the ability to be fully invested in HP, Attack and Special Defense at the same time, reliable recovery in Roost, a good set up move in Swords Dance and STAB, Technician-boosted, Iron Plate-boosted Bullet Punch to offset its low speed. Not overpowered at all, eh? Pelippex is a powerful fusion that is really good at coming in and setting Rain up reliably, so that Mega DiSickle doesn't have to worry so much about random fire moves. It also allows Clawdra, one of the most powerful rain sweepers in the tier, to just go on a rampage, effectively having doubled Special Attack and Speed while its Crab Pulse has a rain boost. Mapu Moli sort of forms a Volt-Turn type thing with Mega DiSickle, while also being able to fire off fully accurate double-Thunders in rain, which are likely to paralyse its opponent. The unfortunate thing about this team is that Cherr-Oh and Mega Sickle themselves are largely dead slots, but they're not useless - Mega Sickle is still decent even if you have to mess up its EVs a bit for Diceus's sake, and Cherr-Oh can heal the team's status. You can say that the team misses resists for a lot of types like Ground, but it doesn't really need it when Mega DiSickle's ridiculous bulk can handle them anyways. One important thing is that you actually have to mega evolve Sickle first to keep its mega with Diceus.
 
anyway I made a somewhat spicy rain team but im really bad at teambuilding so does anyone know how I can improve this? im clueless lol

you_doodle-_2018-04-21t03_02_38z-png.112077
Rp9BTMx.png
GNih1AS.png
98146-fe45e5bae327a031b694330517b0d421.jpg
(just pretend there's a Diceus sprite and a Pelippex sprite too)
Sickle @ Scizorite
Ability: Sturdy Tech
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- squirmsequence

Diceus @ Iron Plate
Ability: Miracle Morph
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Transform
- Defog
- Extreme Speed
- Toxic

Pelippex @ Damp Rock
Ability: Rain Regen
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Recover
- Haze

Clawdra @ Life Orb
Ability: Storm Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Aura Sphere
- Dark Pulse
- crabpulse

Cherr-Oh @ Leftovers
Ability: Care Package
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Aromatherapy
- Petal Blizzard
- Toxic

Mapu Moli @ Choice Scarf
Ability: Pom-Pom Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Volt Switch
- Nature's Madness
- U-turn
So as you can tell, this team's main focus is to abuse Diceus, by transforming it into a Mega Sickle. 104/215/185 defenses and 100 base Attack, backed up by a Care Package boost, Bug/Steel Type so its only weakness during Rain is a 2x Fire weakness, the ability to be fully invested in HP, Attack and Special Defense at the same time, reliable recovery in Roost, a good set up move in Swords Dance and STAB, Technician-boosted, Iron Plate-boosted Bullet Punch to offset its low speed. Not overpowered at all, eh? Pelippex is a powerful fusion that is really good at coming in and setting Rain up reliably, so that Mega DiSickle doesn't have to worry so much about random fire moves. It also allows Clawdra, one of the most powerful rain sweepers in the tier, to just go on a rampage, effectively having doubled Special Attack and Speed while its Crab Pulse has a rain boost. Mapu Moli sort of forms a Volt-Turn type thing with Mega DiSickle, while also being able to fire off fully accurate double-Thunders in rain, which are likely to paralyse its opponent. The unfortunate thing about this team is that Cherr-Oh and Mega Sickle themselves are largely dead slots, but they're not useless - Mega Sickle is still decent even if you have to mess up its EVs a bit for Diceus's sake, and Cherr-Oh can heal the team's status. You can say that the team misses resists for a lot of types like Ground, but it doesn't really need it when Mega DiSickle's ridiculous bulk can handle them anyways. One important thing is that you actually have to mega evolve Sickle first to keep its mega with Diceus.
Cool team, but I would recommend Peli Koko over Mapu Moli. It accomplishes the same role, but gives you a secondary Rain setter for Mega DiSickle.
 
Cool team, but I would recommend Peli Koko over Mapu Moli. It accomplishes the same role, but gives you a secondary Rain setter for Mega DiSickle.
yeah maybe, but mapu moli's higher speed lets it actually beat Peli Koko and I like Thunder's paralysis. will take it into account though.
 
Putting together a tier list.

The Evolved (Quickbanned)
  • Kars
Can legitimately use unbeatable ability combinations (such as, with two abilities alone, turning all of the foe's moves into Normal-type and being immune to Normal-type, among many others), therefore banned to Anything Goes. Kars will probably be the only Fusion that won't be playable in any official Fusion Evolution metagame.
  • Harem
Quoting AquaticPanic, "Harem limits teambuilding to the point where it barely feels like FE anymore and most if not all archetypes and strategies will be essentially obsolete against it, specially considering it's stats alllows it to pull a sweep easly after a single set-up."
  • Dialcatty
Quoting Yahooboo, "Even if it does get beat by ability suppression, suppression doesn't have enough users to make up for the fact that every non-suppression user gets pretty much hard countered by it, many even after setting up - it's just too overcentralizing."
  • Dittsey
Based on Imposter Blissey from BH, enough said. Unlike Imposter Blissey, it has no PP restriction, therefore not even PP stalling is a viable strategy against it. To top it off, it has an added Serene Grace effect, making it superior to the opponent in every single way, from HP to ability effects.

S Rank

S+
  • Cherr-oh
  • Probs
S
  • Oxybliss-Defense
  • Belle
  • Mega Lucashadow
  • Mega Stakeye
  • Saldreigon (and Mega Saldreigon)
  • Cofagreelix
S-
  • Enteon
  • Vallysect
  • Alolan Perwear
  • Xurkivoir (and Mega Xurkivoir)
  • Miminja
  • Deoxurk-Outlet
  • Altarigarde (and Mega Altarigarde)
A Rank

A+
  • Peli Koko
  • Mega Xurkizard Y
  • Tyranichomp (and Mega Tyranichomp G)
  • Hippally-Dark
  • Quagsirom
  • Chazma
  • Axatree (and Mega Axatree)
A
  • Mega Cofagreelix
  • Metsir (and Mega Metsir P)
  • Stakamise
  • Kyutana
  • Torko Bulu
  • Castapus
  • Tornastar
A-
  • Sablegigas
  • Zekloom
  • Zeklade
  • Rhyperlax
  • Cruski
  • Alolan A Rave-(Various)
  • Mega Hazard X

Yet to be tiered
Immunity Utility
  • Shedigigas
  • Shenala
  • Unozam
  • Valcro-(Various)
Stat Boost Checks/Counters
  • Shitpost
  • Cinshado
  • Lars
  • Wiseau
  • Cleforus-Fable
  • Fablefin
Terrain Setters
  • Tapu Meme
  • Tapu Loom
  • Aero Dako
  • Absoko
  • Maui
  • Apou Terro
  • Apou Probo
  • Tapu Jojo
  • Cat Bed
  • Tamatoa
Weather/Effect Setters
  • Region
  • Giga Fini
  • Vani Lele
  • Mega Crematoria Y
  • Heebleye
  • Topper
  • Hippally-(Various)
  • Glaive
High power Mold Breaker Megas
  • Mega Amdre-Marye
  • Mega Gyaramence G
  • Mega Garchados Y
Miscellaneous threats that caught my eye
  • Sickle (and Mega Sickle)
  • Dusk Bubble Necroqua
  • Necrogarde
  • Klinkarel
  • Ninxys
  • Kecleus
  • Basculin Basculin
  • Mega Mewdeuca X
  • Eternal Sceptette
  • Trampoline (and Mega Trampoline)
  • Xernemite
  • Regetta
  • Gardelego (and Mega Gardelego)
D rank
Can only be tiered by playtesting
  • Dio
  • Dot-Sensu
  • Dinna
  • Dad
  • Diceus
Accepting suggestions or changes. I probably got many things wrong. Honestly we'll only know by playtesting.

It's Saldreigonce, not Saldreigon.

Also here are some fusions that I think should be ranked somewhere in the A/S ranks:
Weeeeds
Passadust
Cornite
Railie Mega
Shaymizard Mega Y
Metabat Mega
Banegross Mega X and Y
Lag-I Mega
Lietaur
Lunatic
Gran-Ho
Lies
Pheralie and Pheralie Mega
Tsarakion
Heratana and Heratana Mega
Kyurpedo and Kyurpedo Mega
Grequa
Not Mega
Topaz
Mtn Dew
Xurkizard and Xurkizard Mega Y
Dunking
Poize
Necrozerain-Dawn-Disguise
Togetrio
Genin
Mienzy
Bibokrook
Minirill
Tomb2
Nut
 
I've noticed that there are mons that people seem to be forgetting about and not discussing enough. Let's talk about said mons.
97324-5a215477251d048668b332feebae6aa6.jpg

I'm dead serious when I say that Komally is actually not only great, but even better than Dialcatty in some ways. Defensively, it has more raw bulk (85/95/95 compared to Dialcatty's 85/92/77), and while it doesn't resist all types, it is only hit neutrally by 4 or 5, weak to 1 (Rock), and it is also immune to 8 types. Everything else it resists. Offensively, 105/105 offenses aren't the best, but remember that it effectively gets STAB on every move courtesy of its ability, and has a giant assortment of attacks, including Earthquake, U-turn, Wood Hammer, BoltBeam, Sucker Punch, Play Rough, the list goes on and on and on. Oh, and by the way, Wish + Parting Shot, enough said. While it has received some hype in the Discord, I haven't seen a peep about it in this thread, and I'm changing that.

unfeasable1-png.110926

Unfeasable is also pretty dang nice, and no, I'm not just saying that because it's my fusion. Saying that something has a ridiculous ability is not exactly a huge compliment in this metagame, but Unfeasable's ability is insane even with that in mind. Not only does it effectively get Huge Power for both attacking stats, but said Huge Power also ignores attack drops (fuck you Intimidate). Its coverage isn't the best, but it works out, with Double-Edge nuking stuff, U-turn for pivoting, Drill Run hitting Steels and Drill Peck hitting everything else.
 
I've noticed that there are mons that people seem to be forgetting about and not discussing enough. Let's talk about said mons.
97324-5a215477251d048668b332feebae6aa6.jpg

I'm dead serious when I say that Komally is actually not only great, but even better than Dialcatty in some ways. Defensively, it has more raw bulk (85/95/95 compared to Dialcatty's 85/92/77), and while it doesn't resist all types, it is only hit neutrally by 4 or 5, weak to 1 (Rock), and it is also immune to 8 types. Everything else it resists. Offensively, 105/105 offenses aren't the best, but remember that it effectively gets STAB on every move courtesy of its ability, and has a giant assortment of attacks, including Earthquake, U-turn, Wood Hammer, BoltBeam, Sucker Punch, Play Rough, the list goes on and on and on. Oh, and by the way, Wish + Parting Shot, enough said. While it has received some hype in the Discord, I haven't seen a peep about it in this thread, and I'm changing that.

unfeasable1-png.110926

Unfeasable is also pretty dang nice, and no, I'm not just saying that because it's my fusion. Saying that something has a ridiculous ability is not exactly a huge compliment in this metagame, but Unfeasable's ability is insane even with that in mind. Not only does it effectively get Huge Power for both attacking stats, but said Huge Power also ignores attack drops (fuck you Intimidate). Its coverage isn't the best, but it works out, with Double-Edge nuking stuff, U-turn for pivoting, Drill Run hitting Steels and Drill Peck hitting everything else.
Komally actually ends up a lot less bulky than Dialcatty because it doesn't remove the opponent's STAB boost, though.
 
welcome back to another episode of Ways to Abuse Diceus
in this episode, we use it to copy Padunk and then use their rage potions to accelerate powerful wallbreakers to supersonic speeds.

not even going to bother posting sprites when half the team doesn't have any
Padunk @ Dread Plate
Ability: ragepotion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic
- Foul Play
- Sucker Punch
- Taunt

Heratana @ Heracronite
Ability: gutsybeast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pin Missile
- Bullet Seed
- Close Combat
- Rock Blast

Flyorus Guard @ Focus Sash
Ability: guardsshield
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Explosion
- Flamethrower

Diceus @ Dread Plate
Ability: miraclemorph
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Extreme Speed
- Recover
- Stealth Rock
- Will-O-Wisp

Axatree @ Life Orb
Ability: beastguard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Thunderbolt
- Shadow Ball
- Dazzling Gleam

Cinshado @ Life Orb
Ability: frenzy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Rock Blast
- Close Combat
So how this team works is pretty simple - You get your Padunk or Diceus-Padunk to faint, then you switch in a super powerful Pokemon and use Rage Potion's speed and power boost in order to pull off a sweep or mini-sweep, usually taking out more Pokemon than you lose. Flyorus Guard is good as a lead because it basically always takes 3 hits to knock out, so it should almost always set up Stealth Rocks and then explode or something. It's also a good way to blanket check a lot of stuff since it can always take a hit after switching in, and in fact it's not even that bad as a Rage Potion recipient sometimes since it's harder to use priority to deal with it. For our breakers of choice, we have Mega Heratana, notable for its good physical bulk and absurd power, along with Axatree for its great power and ability to rapidly snowball with a Special Attack boost every attack, finished with Cinshado for a strong multi-hit Pokemon which is frankly overpowered, letting the team deal with Sturdy/Focus Sash Pokemon. Seems like a pretty fun team :P

any suggestions?
 
HAIL TIME BABY

BqYMT2j.png
wagonite-png.104144
(other sprites being added soon, credit to Pika Xreme for the first sprite)
Talestout-Aloland @ Life Orb
Ability: Blizzard Blur
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Stomping Tantrum
- Swords Dance
- Aurora Veil

Wagonite @ Leftovers
Ability: Ice Scale
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Toxic
- Waterfall

Region @ Normalium Z
Ability: Tour To Russia
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Celebrate
- Blizzard
- Thunderbolt
- Wish

Honoka @ Leftovers
Ability: Melody Of The Heart
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Icicle Crash
- Recover
- Stealth Rock
- Sacred Fire

Regetta @ Life Orb
Ability: Cool As Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Ice Punch
- Close Combat
- Knock Off
- U-Turn

Lemorus-Incarnate @ Leftovers
Ability: Move Madness
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Heavy Slam
- Swords Dance

This is my attempt at a Hail team. I started with Talestout-Aloland. It's basically Snow Warning and Sand Rush packed into one, with a lot of power and Aurora Veil to boot. I then added some expected members of Hail teams around here- Honoka, Regetta and Wagonite. Regetta is a very powerful sweeper/pivot in Hail, which is always good. The other two are basically unkillable in Hail, lol. I then decided to add a secondary setter in Region. If you forgot, it summons hail when it gets a stat boost. As such, I decided to give it Z-Celebrate with BoltBlizzard and Wish for utility. My last member is the weirdest one, but I was really lacking a rock resist. As such, Lemorus-Incarnate was added to resist Rocks, be a good setup sweeper (along with Talestout itself) and overall scare things the team currently loses to.

Feedback appreciated. Planning on making a team later involving Peridot-Mega (186 SpA 133 Spe with No Guard STAB Zap Cannon and Hurricane lgi) and a Fletchitina HazardStack team.

P.S: If someone like Ludi could edit in the sprites for these mons for the ones that have sprites, thatd be great
 
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HAIL TIME BABY

Talestout-Aloland @ Life Orb
Ability: Blizzard Blur
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Stomping Tantrum
- Swords Dance
- Aurora Veil

Wagonite @ Leftovers
Ability: Ice Scale
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Toxic
- Waterfall

Region @ Normalium Z
Ability: Tour To Russia
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Celebrate
- Blizzard
- Thunderbolt
- Wish

Honoka @ Leftovers
Ability: Melody Of The Heart
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Icicle Crash
- Recover
- Stealth Rock
- Sacred Fire

Regetta @ Life Orb
Ability: Cool As Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Ice Punch
- Close Combat
- Knock Off
- U-Turn

Lemorus-Incarnate @ Leftovers
Ability: Move Madness
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Heavy Slam
- Swords Dance

This is my attempt at a Hail team. I started with Talestout-Aloland. It's basically Snow Warning and Sand Rush packed into one, with a lot of power and Aurora Veil to boot. I then added some expected members of Hail teams around here- Honoka, Regetta and Wagonite. Regetta is a very powerful sweeper/pivot in Hail, which is always good. The other two are basically unkillable in Hail, lol. I then decided to add a secondary setter in Region. If you forgot, it summons hail when it gets a stat boost. As such, I decided to give it Z-Celebrate with BoltBlizzard and Wish for utility. My last member is the weirdest one, but I was really lacking a rock resist. As such, Lemorus-Incarnate was added to resist Rocks, be a good setup sweeper (along with Talestout itself) and overall scare things the team currently loses to.

Feedback appreciated. Planning on making a team later involving Peridot-Mega (186 SpA 133 Spe with No Guard STAB Zap Cannon and Hurricane lgi) and a Fletchitina HazardStack team.

P.S: If someone like Ludi could edit in the sprites for these mons for the ones that have sprites, thatd be great
feels like Lemorus should really use Rock Polish over Swords Dance
it's powerful enough anyways :P
neat team though
 
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