Fusion Moves - [Fusion Evolution Companion Project]

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Swamapar: Eeve General, nv, Squawkerz
Gyarotic: The Reptile, nv, Samtendo09
Azuninja: mcFlareon, nv, TheReptile
Chandeform: nv, Squawkerz, mcFlareon
Mismatross: Eevee General, Squawkerz, nv.
 
Sorry for the wait, but here are the winners:
Swampamar: Scorching Water
Learned By: Swampamar
Name: Scorching Water (Scald + Topsy Turvy)
New Type: Water
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 15 [MAX: 24]
Effect: 30% chance to burn the target. Thaws user. Super effective on Ice.
Target: Single Opponent
Basically it is a Water Freeze Dry, but better since the burn chance. Lowered the BP a bit so Scald has some contention with it + a drawback to using it.


Gyarotic: Boiling Point
Learned By: Gyarotic
Name: Boiling Point (Brine + Scald)
New Type: Water
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 [MAX 16]
Effect: Has double power against burned Pokémon.
Target: 1 Target

Probably not very useful over Scald, but if you combo it with Scald you can potentially destroy anything in your path. Against anything that's burned you get a 150 BP STAB move, which is outrageous.


Azuninja: Shuriken Jet, Thermal Slam, Toy Shurikens, Scheming Steam
Learned By: Azuninja
Name: Shuriken Jet (Aqua Jet + Water Shuriken)
New Type: Water
Classification: Physical
Base Power: 40
Accuracy: 100
Power Points: 10
Effect: +1 Priority. Hits 2-5 times in one turn.
Target: Single opponent
More consistent power of Aqua Jet times 2-5.

Learned By: Azuninja
Name: Thermal Slam (Scald + Feint Attack)
New Type: Water
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: 15 [MAX: 24]
Effect: 20% chance to burn the opponent.
Target: Single Opponent
Basically a physical, albeit weaker, Scald.

Name: Toy Shurikens (Play Rough and Water Shuriken)
Type: Water
Classification: Physical
Base power: 10
Accuracy- 85%
PP: 24
Effect/Description- Hits the foes with a volley of shruikens (2-5 times). Each shot has a 30% chance to lower the foes attack
Target: 1 Opponent

Azuninja now has the ability to force switches, giving it many more opportunities to set up. Also the name seemed cool

Learned By: Azuninja
Name: Scheming Stream (Aqua Jet + Taunt)
New Type: Water
Classification: Physical
Base Power: 40
Accuracy: 100
Power Points: 10 [MAX 16]
Effect: +1 Priority. During the next turn, the target can only use damaging moves.
Target: 1 Target

A mini-taunt with priority. Of course, to not completely break it the Taunt effect applies the next turn, meaning that you don't completely shut down status moves. It's also overall better than Aqua Jet, only really missing out on some PP which isn't a big deal.


Chandeform: Body Blast
Learned By: Chandeform
Name: Body Blast (Body Slam + Fire Blast)
New Type: Normal
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 10
Effect: 30% chance to paralyze target.
Target: 1 adjacent Pokemon
A special body slam with more power and less accuracy. Could help patch up Chandeform's unimpressive speed.


Mismatross: Possession

Learned By: Mismatross
Name: Possession (Phantom Force + Thunder)
New Type: Ghost
Classification: Physical
Base Power: 100
Accuracy: 75%
Power Points: 15 [MAX: 24]
Effect: 30% chance to paralyze target.
Target: Single Opponent
Gives Mismatross a solid physical Ghost STAB to work with. It is really nice when paired with Coil as that 75% accuracy is otherwise abysmal. The paralysis chance is also really nice.


Congratulations to all the winners!
The next slate is:

Parents: Haxorus + Rampardos
Shared egg group: Monster
Offspring name: Haxardos
New type: Dragon / Rock
New base stats: 96 / 166 / 85 / 72 / 70 / 87
New ability and desc: Intense Rivalry (Bypasses targets' abilities if they could hinder or prevent a move if the target is the same gender)
Notable moves: Dragon Dance, Swords Dance, Rock Polish, Stone Edge, Earthquake, Head Smash, Dragon Claw
Role identification: A very scary set-up sweeper, whether it be from Dragon Dance, Swords Dance, or Rock Polish. 166 is, I think, the highest attack you can get from the fusion stones. It has solid bulk and an ok typing, so I gimped its ability a bit since I thought that + Mold Breaker would be a bit silly. Now its RNG Mold Breaker! Could also run scarf ok.


Parents: Pangoro and Sableye
Shared egg group: Human-Like
Offspring name: Pangleye
New type: Fighting/Dark
New base stats: 82 / 109 / 86 / 77 / 78 / 64
New ability and desc: Molded Stall (Stall + Mold Breaker) - No abilities have an effect, other than this one, until after this Pokemon acts.
Notable moves: Knock Off, Hammer Arm, Recover, Taunt, Toxic, Sucker Punch, Metal Burst, Ice Punch, Fire Punch, Thunder Punch, Poison Jab, Endeavor
Role identification: A bulky offender, with a buffed Mold Breaker, but one that only works if you can out-stall the opponent. Also can Toxic or Taunt Magic Bouncers.


Parents: Gyarados + Garchomp
Shared egg group: Dragon
Offspring name: Garchados
New type: Ground/Water
New base stats: 111/137/97/80/102/101
New ability and desc: Intimidate + Sand Veil = Lowers Opponent's defense on switch in and gets evasion boosted in sand. Thinking of a good name. Any suggestions?
Notable moves: Dragon Claw, Earthquake, Fire Fang, Fire Blast, Brick Break, Stone Edge, Dragon Tail, Poison Jab, Surf, Hydro Pump, Dragon Dance, Toxic, Roar, Ice Beam, Thunderbolt, Scald, Waterfall, Iron Head, Stealth Rock
Role identification: Statistically, an overall improvement for both. The addition of Intimidate allows for it to function as quite a bulky attacker, or even defensive utility with a Rest Talk + Scald/Tail set (seems to work for Gyarados fusions). 101 is a trolly speed tier, but maybe not so much in this meta, but it does get Dragon Dance. Can run one special move for additional damage on 4x weak mons.




Parents: Delcatty + Wailord
Shared egg group: Field
Offspring Name: Wailcatty
New type: Normal / Water
New base stats: 130 / 87 / 65 / 82 / 60 / 75
New ability and desc: Normal Veil : This Pokemon is immune to Normal-type moves.
Notable moves: Return, Waterfall, Sucker Punch, Fake Out, Wish
Role Identification: Uhhhhhhhhhhh........ I guess a bulkyish physical attacker?




Parents: Feraligatr and Garchomp
Shared egg group: Monster
Offspring name: Gargatr
New type: Dragon/Water
New base stats: 106/127/107/89/94/100
New ability and desc: Torrent Veil - When this Pokemon has 1/3 or less of its max HP, its evasiveness is 1.25x, and its Water attacks do 1.5x damage. (If that is too powerful, I would remove the Water boost.)
Notable moves: Dragon Dance, Swords Dance, Waterfall, Outrage, Dragon Claw, Stealth Rock, Earthquake, Crunch, Ice Punch, Superpower, Aqua Jet
Role identification: Has Kingdra's unique typing. Physical Sweeper with DD, STABs, and one of the many coverage moves. SD to Wallbreak, with priority Aqua Jet.


Yeah, uh, with Wailcatty, I wouldn't worry about the move being too broken, this is all that that Fusion is gonna have going for it.
Have fun!
 

canno

formerly The Reptile
Learned By: Haxardos
Name: Twin Smash (Head Smash + Dual Chop)
New Type: Dragon
Classification: Physical
Base Power: 70
Accuracy: 90
Power Points: 5 [MAX 8]
Effect: Hits twice in one turn. User receives 1/2 the damage inflicted in recoil on each hit.
Target: 1 Pokemon

A very powerful Dragon STAB that can bypass subs. This essentially gives Haxardos a 130 BP STAB move with minimal drawbacks and a pretty good effect. I feel that this would allow Haxardos to keep up with its newer, more powerful brothers introduced in Fusions, as I feel that Haxardos got a bit power crept over the course of the project.

Learned By: Pangleye
Name: Abscond (Parting Shot + Faint Attack)
New Type: Dark
Classification: Physical
Base Power: 70
Accuracy: --
Power Points: 20 [MAX 32]
Effect: The attack never missed. User must switch out after attacking.
Target: 1 Pokemon

Basically a powerful, STAB U-Turn that fits Pangleye's slower nature to abuse slow pivoting. Not much to say - its basically a U-Turn clone for Pangleye only.

Learned By: Garchados
Name: Aquatic Crash (Aqua Tail + Bulldoze)
New Type: Water
Classification: Physical
Base Power: 90
Accuracy: 90
Power Points: 10 [MAX 16]
Effect: Has a 100% chance to lower the target's Speed by one stage.
Target: 1 Pokemon

A strong STAB move that can lower the opponents speed. This is a potentially really cool move, as it allows you to slow down any scarfer that might stop your DD sweep, or alternatively allows for a very annoying bulky set to employ speed control tactics.

Learned By: Wailcatty
Name: Normality (Fake Out + Water Spout)
New Type: Normal
Classification: Status
Base Power: --
Accuracy: 100
Power Points: 5 [MAX 8]
Effect: +1 Priority. Changes the target's ability to Normalize.
Target: 1 Pokemon

This move is what would make Wailcatty even remotely viable. By giving your opponent Normalize, you essentially become immune to all of the opponent's moves until they switch out. Of course, such a powerful tool is held back by the lack of PP - 8 PP is not enough to make this work completely, but it can grant Wailcatty free turns.

Learned By: Gargatr
Name: Dragon Dash (Aqua Jet + Dragon Rush)
New Type: Dragon
Classification: Physical
Base Power: 40
Accuracy: 100
Power Points: 20 [MAX 36]
Effect: +1 Priority
Target: 1 Pokemon

Dragon-type priority - not much else to say here. Can pair well as an option over Aqua Jet on an SD set.
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus

Learned by: Haxardos
Name: Rockfall (Dual Chop + Rock Tomb)
New Type:

Classification:

Base Power: 55
Accuracy: 90
Power Points: 15 [MAX: 24]
Effect: 50% chance to lower the target's Speed by 1. Hit 2 times.
Target: 1 Pokemon

A nice way to lower the opponent's Speed and hit them through Substitutes, stopping sweepers a lot easier. Gives a decent Rock-type STAB that doesn't rely on recoil as well.



Learned by: Pangleye
Name: Hemorrhage (Drain Punch + Thief)
New Type:

Classification:

Base Power: --
Accuracy: 100
Power Points: 10 [MAX: 16]
Effect: 1/8 of target's HP is restored to user every turn.
Target: 1 Pokemon

While Pangleye has access to Recover for recovery, this helps it have a way to force out opponents since its goal is to outstall the opponent.



Learned By: Garchados
Name: Septic Shock (Water Pulse + Dragon Breath)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 20 [MAX: 32]
Effect: 20% chance to paralyze, freeze, or confuse target.
Target: 1 Pokemon

The effect makes this like a physical Water-type Tri Attack albeit more haxy. The name also happens to be literally associated with this as the definition states "Symptoms include low blood pressure, pale and cool arms and legs, chills, and difficulty breathing. Mental confusion and disorientation may also develop quickly."




Learned By: Wailcatty
Name: Tidal Wave (Last Resort + Soak)
New Type:

Classification:

Base Power: 130
Accuracy: 90
Power Points: 5 [MAX: 8]
Effect: Fails unless each known move has been used. Changes the target's type to Normal. +1 priority.
Target: 1 Pokemon

This basically gives Wailcatty a very powerful Water STAB that can pair well with Fake Out as it can break Sashes and Sturdy to be able to power through with this move. The fact that "this is all Wailcatty has going for it" I went all out. This has +1 priority to bypass its lack of a good Speed stat, and to boot it is immune to Extreme Speed, meaning faster priority not named Quick Attack is the only way to beat it. The low PP of this makes it not as spammable as Wailcatty wants, but it gives it a reliable STAB nonetheless.



Learned By: Gargatr
Name: Dragon's Fire (Scald + Dragon Claw)
New Type:

Classification:

Base Power: 75
Accuracy: 100
Power Points: 15 [MAX: 24]
Effect: 20% chance to burn the target. Thaws user.
Target: 1 Pokemon

Basically a Dragon-type physical Scald with a lesser chance of burn. This gives Gargatr a really decent physical STAB to work with that has an additional effect to help augment its bulk.
 
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Learned By: Haxardos
Name: Ancient Rage (Ancientpower + Outrage)
New Type: Rock
Classification: Physical
Base Power: 120
Accuracy: 100
Power Points: 5
Effect: Has a 10% chance of raising all stats
Target: 1 Pokemon

Accurate physical Rock moves are really rare so have a reliable one with no recoil and a chance to raise stats.

Learned By: Pangleye
Name: Back Hammer (Payback + Hammer Arm)
New Type: Dark
Classification: Physical
Base Power: 80
Accuracy: 100
Power Points: 10
Effect: Doubles damage if user moves last. Lower's Speed by 1 stage.
Target: 1 Pokemon

Go slower and slower so you can have maximum damage. Damage is in the middle of the base power of both moves since it will be doubling power a lot of the time.

Learned By: Garchados
Name: Riptide (Surf + Bulldoze)
New Type: Water
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 15
Effect: Lowers opponent's speed by 1 stage.
Target: All Pokemon

Strong physical AOE Water attack with a useful effect.

Learned By: Wailcatty
Name: Brine Out (Fake Out+Brine)
New Type: Water
Classification: Physical
Base Power: 50
Accuracy: 100
Power Points: 10
Effect: +1 Priority. Doubles damage if the opponent's PP is 50% or below.
Target: 1 Pokemon

Revenge kill time! Basically something to put out late-game after hazards have done damage with all the switching or just to nab KOs. Good thing Wailcatty is immune to Extreme Speed!

Learned By: Gargatr
Name: Jet Stream (Aqua Jet + Dragon Breath)
New Type: Dragon
Classification: Physical
Base Power: 40
Accuracy: 100
Power Points: 20
Effect: +1 Priority. 30% chance of paralysis
Target: 1 Pokemon

Dragon priority with a paralysis chance.
 
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Learned By: Haxardos
Name: Rock Dance (Dragon Dance + Rock Polish)
New Type: Rock
Classification: Status
Base Power: N/A
Accuracy: N/A
Power Points: 10
Effect: Raises Attack by 1 stage, and Speed by 2 stages.
Target: User.
Rock-type Shift Gear.

Learned By: Pangleye
Name: Parting Ray (Parting Shot + Confuse Ray)
New Type: Ghost
Classification: Status
Base Power: N/A
Accuracy: 95
Power Points: 15
Effect: Lower's target's Attack and Special Attack by 1 stage each, confuses target. User switches out upon using this move.
Target: 1 adjacent Pokemon.
Buffed Parting Shot that's even better at forcing switches, since it can actually harm Contrary users instead of just buffing them.

Leaned By: Garchados
Name: Hydro Rage (Hydro Pump + Outrage)
New Type: Water
Classification: Physical
Base Power: 120
Accuracy: 85
Power Points: 5
Effect: Makes Contact.
Target: 1 adjacent Pokemon.
Water-type Megahorn.

Learned By: Wailcatty
Name: Whale Slap (Water Spout + Double Slap)
New Type: Water
Classification: Physical
Base Power: 30 45, because 30 was actually still pretty weak.
Accuracy: 90
Power Points: 5
Effect: Hits 2-5 times. Makes contact.
Target: 1 adjacent Pokemon.
Effective base 235 power if you land all five hits, and even the minimum is 94. On average, Whale Slap hits for about 157. It also breaks substitute.

Learned By: Gargatr
Name: Draco Meteor Tail (Draco Meteor + Aqua Tail)
New Type: Dragon
Classification: Physical
Base Power: 110
Accuracy: 90
Power Points: 5
Effect: Lower's user's Special Attack by 2 stages. Makes Contact
Target: 1 adjacent Pokemon.
A more powerful and more accurate Dragon Rush with a basically meaningless debuff, though you probably shouldn't run this alongside Fire Blast.
 
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Learned By: Haxardos
Name: Frenetic Crush (Rock Tomb + Dragon Dance)
New Type: Rock
Classification: Physical (non-contact)
Base Power: 60
Accuracy: 100%
Power Points: 15 (max 24)
Effect: 100% chance to increase the user's Speed by 1 stage; 50% chance to increase the user's Attack by 1 stage.
Target: 1 adjacent Pokémon
Essentially, a Rock-type Flame Charge with more power and a secondary special effect, but less PP. Its second effect to increase Attack allows it to replace Dragon Dance entirely if you're feeling lucky.

Learned By: Pangleye
Name: Injury to Insult (Knock Off + Foul Play)
New Type: Dark
Classification: Physical
Base Power: 80 (or 65 if 80 is deemed too high)
Accuracy: 100%
Power Points: 20 (max 32)
Effect: 1.5x damage if the target is not holding an item; removes item if one is present.
Target: 1 adjacent Pokémon
A more powerful Knock Off, but one that gains power when the foe's item is already removed as opposed to when it isn't. Pangleye's best Dark STAB move to take advantage of its decent base 109 Attack stat.

Learned By: Garchados
Name: Hydra Tail (Dragon Tail + Aqua Tail)
New Type: Water
Classification: Physical
Base Power: 60
Accuracy: 90%
Power Points: 10 (max 16)
Effect: Forces the target to switch to a random ally. (Priority -6)
Target: 1 adjacent Pokémon
Water-type Dragon Tail. Generally more spammable than Dragon Tail as Water has fewer immunities than Dragon, and due to its nature is best used on a defensive build.

Learned By: Wailcatty
Name: Hydrothermal Crash (Scald + Giga Impact)
New Type: Water
Classification: Physical
Base Power: 120
Accuracy: 95%
Power Points: 10 (max 16)
Effect: 50% chance to inflict the target with a burn.
Target: 1 adjacent target
It came to my attention that Wailcatty needs one hell of a saving grace if it wants to be remotely usable. So, uh... Here, have this. It's basically a physical Steam Eruption with higher BP, PP, and burn chance. Probably still needs to be buffed, but w/e.

Learned By: Gargatr
Name: Swift Blades (Dual Chop + Aqua Jet)
New Type: Dragon
Classification: Physical
Base Power: 30
Accuracy: 95%
Power Points: 15 (max 24)
Effect: Hits twice. Priority +1.
Target: 1 adjacent target
Physical Dragon priority. It hits twice with 30 base power, making it a bit more powerful than Aqua Jet and grants it the ability to break through substitutes reliably. It's a bit less accurate than Aqua Jet and has less PP to make up for this, though.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Learned By: Haxardos
Name: Dragon Edge [Stone Edge + Dragon Rush]
New Type: Dragon
Classification: Physical
Base Power: 110
Accuracy: 85%
Power Points: 5 (Max 8)
Effect: 30% Flinch Chance. Increased critical hit ratio.
Target: 1 adjacent target.

Powerful Dragon STAB with excellent secondary chance of flinching.


Learned By: Pangleye
Name: Vendetta [Superpower + Payback]
New Type: Fighting
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 5 (Max 8)
Effect: Drops Attack and Defence by one stage if it moves after opponent or on a switch.
Target: 1 adjacent target

Powerful Physical STAB that takes advantage of Pangleye's reliance on low speed.


Learned By: Garchados
Name: Scorching Tail [Dragon Tail + Scald]
New Type: Water
Classification: Physical
Base Power: 60
Accuracy: 90%
Power Points: 10 (Max 16)
Effect: 30% burn chance. Forces out oppenent after use. -6 priority.
Target: 1 adjacent oppenent

An extremely spammable alternative to both Scald and Dragon Tail. Scald outdoes it in power, PP, accuracy and priority but it basically a better Scald.


Learned By: Wailcatty
Name: Wonder Spout [Wish + Water Spout]
New Type: Water
Classification: Special
Base Power: Varies (Max 150)
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: Does maximum damage at full HP. The Pokémon in the user's position is then replentished of 50% of the user's maximum HP at end of following turn.
Target: All adjacent foes

Literally take the two best moves in Wailcatty's meh arsenal and it turns into the best attack a Pokémon could ask for. Cleric support is now a thing as it can dent a wall then heal a following teammate at no disadvantage to you!! (Unless the opponent is immune to Water attacks)
 
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+

Learned By: Haxardos
Name: Rampaging Toss (Outrage + Rock Tomb)
New Type: Rock
Classification: Physical
Base Power: 120
Accuracy: 95
Power Points: 10
Effect: Last 2-3 turns. Confuses the user afterwards. 100% chance to lower the target's Speed by 1.
Target: 1 adjacent target

Like Outrage but better and rock type. This also allows Haxardos to out speed faster opponents when hit once by this move. It also has decent accuracy, unlike Stone Edge.

+

Learned By: Pangleye
Name: Sapping Strike (Sucker Punch + Drain Punch)
New Type: Fighting
Classification: Physical
Base Power: 80
Accuracy: 100%
Power Points: 8
Effect: User recovers 50% of the damage dealt. Usually goes first. Fails if target is not attacking.
Target: 1 adjacent target

A nice move for Pangleye that makes up for its pitiful speed and ability's effect. It is a nice fighting STAB with priority that can be used to recover health before you get hit. The only downside to this is that their ability will have an effect because the opponent will hit after.

+

Learned By: Garchados
Name: Scalding Hot Spring (Earthquake + Scald)
New Type: Ground
Classification: Physical
Base Power: 100
Accuracy: 100%
Power Points: 10
Effect: 30% chance to burn the target. Thaws user. Power doubles on Dive.
Target: Hits adjacent Pokemon

Its like EQ except.. better. That 30% to burn is nothing to be reckoned with, because Scald burns all the time. This is just a neat little boost to Garchados' moveset.

+

Learned By: Wailcatty
Name: Stunning Manoeuvre (Fake Out + Dive)
New Type: Water
Base Power: 40 and then 80 (2nd turn hit)
Accuracy: 100%
Power Points: 8
Effect: First hit has a 100% flinch chance. Hits first, first turn only. The same turn, user uses Dive. Next turn, Dive hits.
Target: 1 adjacent opponent

I don't know if you consider this broken or not. You said to make it broken so can you consider this kind of? Its not really to be honest because of Wailcatty's horrible stats but if you don't understnad how that move works, here is a better explanation. It also can break through its horrible speed with this.

Turn 1. Uses a Water-type Fake Out. Then uses a Dive effect the same turn.
Turn 2. Strikes with Dive. If the opponent is faster, it avoids that attack unless hit by Surf or Scalding Hot Spring (if it happens).

Anyway its a nice move to apply a more powerful Fake Out's pressure.

+

Learned By: Gargatr
Name: Dual Jet
New Type: Water
Base Power: 40
Accuracy: 90%
Power Points: 12
Effect: Usually goes first (+1 priority). Hits 2 times in one turn.
Target: 1 adjacent Pokemon

So its just like Extremespeed, except a Water type version and is STAB and is 1 priority bracket slower. With that amazing Attack stat, this move will do damage.


Sorry I'm horrible at explanations.
 
Now changing the phase to voting!
You may vote for up to three entries per Pokemon, including your own.
The entries with the most votes will be archived. Any ties will count as a win.
 

Sobi

Banned deucer.
Haxardos: nv, Stocke
Pangleye: The Reptile, nv, ou banned my Masquerain
Garchados: The Reptile, nv, mcFlareon
Wailcatty: mcFlareon, ou banned my Masquerain, Stocke
Gargatr: nv, mcFlareon, Mega Serperior Z.

It was really hard to choose the best ones ;-;
 
Haxardos: Mega Serperior Z, Stocke, OU banned by my masquerain
Pangleye: Mega Serpeiror Z, Stocke
Garchados: Mega Serperior Z, The Reptile, mcFlareon
Wailcatty: Mega Serperior Z, G-Luke, OU banned by my masquerain
Gargatr: Mega Serpeiror Z, mcFlareon, nv

so many of me
 
Vote for Whale Slap 2k15

Haxardos: The Reptile, OU banned my masquerain, nv
Pangleye: The Reptile, mcFlareon, OU banned my masquerain
Garchados: mcFlareon
Wailcatty: OU banned my masquerain, Stocke
Gargatr: nv, OU banned my masquerain, Stocke
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Haxardos: nv, The Reptile, Stocke
Pangleye: nv, mcFlareon, The Reptile
Garchados: G-Luke, nv
Wailcatty: G-Luke, nv, Stocke
 
Here are the winners!
Haxardos:
Learned by: Haxardos
Name: Rockfall (Dual Chop + Rock Tomb)
New Type:

Classification:

Base Power: 55
Accuracy: 90
Power Points: 15 [MAX: 24]
Effect: 50% chance to lower the target's Speed by 1. Hit 2 times.
Target: 1 Pokemon

A nice way to lower the opponent's Speed and hit them through Substitutes, stopping sweepers a lot easier. Gives a decent Rock-type STAB that doesn't rely on recoil as well.

Learned By: Haxardos
Name: Frenetic Crush (Rock Tomb + Dragon Dance)
New Type: Rock
Classification: Physical (non-contact)
Base Power: 60
Accuracy: 100%
Power Points: 15 (max 24)
Effect: 100% chance to increase the user's Speed by 1 stage; 50% chance to increase the user's Attack by 1 stage.
Target: 1 adjacent Pokémon
Essentially, a Rock-type Flame Charge with more power and a secondary special effect, but less PP. Its second effect to increase Attack allows it to replace Dragon Dance entirely if you're feeling lucky.

Pangleye:
Learned By: Pangleye
Name: Abscond (Parting Shot + Faint Attack)
New Type: Dark
Classification: Physical
Base Power: 70
Accuracy: --
Power Points: 20 [MAX 32]
Effect: The attack never missed. User must switch out after attacking.
Target: 1 Pokemon

Basically a powerful, STAB U-Turn that fits Pangleye's slower nature to abuse slow pivoting. Not much to say - its basically a U-Turn clone for Pangleye only.

Garchados:
Learned By: Garchados
Name: Septic Shock (Water Pulse + Dragon Breath)
New Type:
Classification:
Base Power: 70
Accuracy: 100
Power Points: 20 [MAX: 32]
Effect: 20% chance to paralyze, freeze, or confuse target.
Target: 1 Pokemon

The effect makes this like a physical Water-type Tri Attack albeit more haxy. The name also happens to be literally associated with this as the definition states "Symptoms include low blood pressure, pale and cool arms and legs, chills, and difficulty breathing. Mental confusion anddisorientation may also develop quickly."

Learned By: Garchados
Name: Riptide (Surf + Bulldoze)
New Type: Water
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 15
Effect: Lowers opponent's speed by 1 stage.
Target: All Pokemon

Strong physical AOE Water attack with a useful effect.

Wailcatty:
Learned By: Wailcatty
Name: Hydrothermal Crash (Scald + Giga Impact)
New Type: Water
Classification: Physical
Base Power: 120
Accuracy: 95%
Power Points: 10 (max 16)
Effect: 50% chance to inflict the target with a burn.
Target: 1 adjacent target
It came to my attention that Wailcatty needs one hell of a saving grace if it wants to be remotely usable. So, uh... Here, have this. It's basically a physical Steam Eruption with higher BP, PP, and burn chance. Probably still needs to be buffed, but w/e.

Learned By: Wailcatty
Name: Whale Slap (Water Spout + Double Slap)
New Type: Water
Classification: Physical
Base Power: 45
Accuracy: 90
Power Points: 5
Effect: Hits 2-5 times. Makes contact.
Target: 1 adjacent Pokemon.
Effective base 235 power if you land all five hits, and even the minimum is 94. On average, Whale Slap hits for about 157. It also breaks substitute.

Gargatr:
Learned By: Gargatr
Name: Dragon's Fire (Scald + Dragon Claw)
New Type:
Classification:
Base Power: 75
Accuracy: 100
Power Points: 15 [MAX: 24]
Effect: 20% chance to burn the target. Thaws user.
Target: 1 Pokemon

Basically a Dragon-type physical Scald with a lesser chance of burn. This gives Gargatr a really decent physical STAB to work with that has an additional effect to help augment its bulk.

Congrats! The next slate is:

Parents: Hydreigon and Dragalgae
Shared Egg Group: Dragon
Offspring Name: Dragon
New Type: Dark/Poison
New Base Stats: 88 / 100 / 100 / 121 / 116 / 81
New Ability: Levipoison (Levitate+Poison Point) - If this Pokémon is hit with a Ground-type attack, the attacker is poisoned. Grants the Pokémon with this ability an immunity to ground.
Notable Moves: Sludge Wave, Dark Pulse, Toxic Spikes, Focus Blast, Earth Power, Draco Meteor, Hydro Pump, Scald, U-Turn, Superpower, Fire Blast, Thunderbolt, Roost, Earthquake, Taunt, Tailwind, Zen Headbutt, Stone Edge, Shadow Ball, Waterfall, Play Rough, Icy Wind
Role Identification: Bulky attacker with a variety of options available to it. Has no weaknesses excluding Mold Breaker Ground-type attacks.



Parents: Bisharp and Hawlucha
Shared egg group: Human-like
Offspring name: Hawlusharp
New type: Fighting/Dark
New base stats: 81/118/97/77/76/104
New ability and desc: Defiant + Unburden = Armor Cast: When an item is used or lost, Attack and Speed are raised by two stages, while Defense and Special Defense are lowered by one.
Notable moves: Swords Dance, Rock Polish, High Jump Kick, Knock Off, Sucker Punch, Acrobatics, Sky Attack, Fling, Poison Jab, Iron Head, Psycho Cut, Stone Edge
Role identification: A late-game cleaner/ glass cannon with multiple means of setting up. Compensates for its subpar defenses with powerful STAB priority (Sucker Punch).



Parents: Cofagrigus and Steelix
Shared egg group: Mineral
Offspring name: Cofagreelix
New type: Steel/Ghost
New base stats: 76/77/182/85/95/40
New ability and desc: Mummy Fortitude (Cofagreelix changes the ability of any attacker that makes contact to Mummy. If attacked by an enemy with the Mummy ability, Cofagreelix can endure a hit at one hit point if that hit would faint it.)
Notable Moves: Will-o-Wisp, Toxic Spikes, Memento, Dragon Tail, Curse, Destiny Bond, Night Shade
Role identification: Cofagreelix works as an incredibly effective physical tank. With a great defensive typing and 77/183/95 defenses, Cofagreelix can be a safe switch in to most physical attackers. Cofagrigus' participation in the fusion is mainly a better special defense to deal with mixed sets or switch ins and a very good tank/stall move pool. Cofagreelix is a safe switch in to many physical sweepers, even those with boosted stats, and can use flat damage from moves like will-o-wisp, toxic, and night shade in order to take out enemies.



Parents: Jolteon and Wailord
Shared egg group: Field
Offspring name: Joltlord
New type: Electric/Water
New base stats: 127/87/62/110/80/105
New ability and desc: Oblivious Absorb - Immune to infatuation, taunting, and electric moves, and if hit by one restores HP by 1/8 of its maximum.
Notable Moves: Water Spout, Hydro Pump, Thunderbolt, Volt Switch, Signal Beam, Shadow Ball, Ice Beam, Agility, Rest
Role Identification: Powerful choice item user. Run either Scarf for blistering speed, or Specs for incredibly powerful Water Spouts. Access to STAB Volt Switch makes Choice Items even easier to abuse, and provides great coverage when coupled with Ice Beam. Although this is Joltlord's main niche, it has a few other tricks up its sleeve: first is Agility to boost speed and the second is a ChestoRest set, which at the cost of the Choice sets' power/speed allows Joltlord to refill its HP and thus Water Spout's power.


Parents: Vespiquen and Gliscor
Shared egg group: Bug
Offspring name: Vespicor
New type: Bug/Ground
New base stats: 82/97/123/72/98/77
New ability and desc: Sand Pressure (Sand Veil+Pressure) - In Sandstorm opponent's moves' PP are halved.
Notable moves: Earthquake, Attack Order, Roost/Heal Order, Destiny Bond, U-turn, Knock Off, Defend Order, Aqua Tail, Stealth Rock, Defog
Role identification: A decent defensive setter with a almost-unique typing, normally damaged by Stealth Rock.
 
Last edited:

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus

Learned by: Dragon
Name: Solar Eclipse (Dark Pulse + Draco Meteor)
New Type:

Classification:

Base Power: 130
Accuracy: 90
Power Points: 5 [MAX: 8]
Effect: Lowers the user's Sp. Atk by 2.
Target: One Pokemon

Essentially a Dark-type Draco Meteor, but the funny thing is this has no immunities unlike Draco Meteor ;)



Learned by: Hawlusharp
Name: Low Blow (Knock Off + Acrobatics)
New Type:

Classification:

Base Power: 65
Accuracy: 100
Power Points: 20 [MAX: 32]
Effect: Removes item. Power doubles if the opponent has no held item.
Target: One Pokemon

Basically a really nice Dark STAB to complement its Sucker Punch and ability as this acts like the Flying Gem Acrobatics mechanics did in Gen 5, meaning you can use this move to remove the opponent's item while doing double damage to them, and proceed to do double damage to them.



Learned by: Cofagreelix
Name: Paranormal Pulse (Shadow Ball + Earthquake)
New Type:

Classification:

Base Power: 95
Accuracy: 100
Power Points: 15 [MAX: 24]
Effect: Hits adjacent Pokemon. 20% chance to lower the target's Sp. Def by 1.
Target: All Adjacent Pokemon

Basically a special Ghost-type Earthquake with a slight decrease in power to accompany Shadow Ball's effect. Works really nicely on a potential Nasty Plot + Trick Room set.




Learned by: Joltlord
Name: Geyser (Volt Switch + Hydro Pump)
New Type:

Classification:

Base Power: 90
Accuracy: 95
Power Points: 15 [MAX: 24]
Effect: User switches out after damaging the target.
Target: One Pokemon

Basically a stronger Water-type Volt Switch, meaning it is more reliable as a momentum grabber thanks to the lack of a type immunity. (although Water Absorb and Storm Drain still exist) Lowered the accuracy a bit to account for the power increase + lack of type immunity.



Learned by: Vespicor
Name: Swarm Storm (Attack Order + Bulldoze)
New Type:

Classification:

Base Power: 85
Accuracy: 100
Power Points: 15 [MAX: 24]
Effect: High critical hit ratio. 50% chance to lower adjacent Pkmn Speed by 1.
Target: All Adjacent Pokemon

A really nice STAB move that can help Vespicor with its Speed issues and proceed to overpower the opponent with Swords Dance and reliable recovery.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
nv Roundhouse has to be either Dark or Flying, since those are the typings of the fused moves.


dragalge.gif
hydreigon.gif

Learned by: Dragon
Name: Venomous Surge (Draco Meteor + Venom Drench)
New Type: Poison
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 5 [MAX: 8]
Effect: Lowers opponent's special attack and speed by two stages.
Target: 1 Pokemon

An extremely spammable Poison STAB that allows for easy revengekilling. It also targets the massive amounts of defensive Fairies in the metagame. (Seriously, why are there sooooo much defensive fairies?)


gliscor.gif
vespiquen.gif

Learned by: Vespicor
Name: Leeching Sting (Earthquake + Heal Order)
New Type: Bug
Classification: Physical
Base Power: 80
Accuracy: 100
Power Points: 10 [MAX: 16]
Effect: Leeches 75% of the damage dealt.
Target: Any adjacent Pokémon

A powerful STAB with a useful effect in draining the opponent's HP. Basically a Physical Bug type Oblivion Wing.


steelix (1).gif
cofagrigus.gif

Learned by: Cofagreelix
Name: Spinning Death (Gyro Ball + Hex)
New Type: Ghost
Classification: Special
Base Power: Varies
Accuracy: 100
Power Points: 5 [MAX: 8]
Effect: Deals damage based on how slow the user is compared to the target. Doubles in power if opponent is statused.
Target: All Adjacent Pokemon

Strong Ghost type STAB that doubles in power if the opponent is statused. Combined with Will o Wisp and Toxic spikes and you get an extremely powerful attack.




hawlucha.gif
bisharp.gif

Learned by: Hawlusharp
Name: Sky Strike (Sky Attack + Knock Off)
New Type: Dark
Classification: Physical
Base Power: 110
Accuracy: 90%
Power Points: 10 [Max: 16]
Effect: Does 1.5 more damage to non-grounded Pokemon and grounds them. (Like Smackdown does)
Target: Any adjacent Pokemon.

Powerful STAB that gives it away to deal with the many Flying types that give it trouble. It also is a big fuck you to levitating ghosts.


wailord.gif
jolteon.gif

Learned By: Joltlord
Name: Thundersoak (Thunderbolt + Soak)
New Type: Electric
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 15 [Max: 24]
Effect: Turns opponent into pure Water type and attacks. Fails if Pokemon is already Water type.

Basically its a slightly weaker Thunderbolt with a huge effect! Grass types are no longer safe switchins, as they are turned into water types and are smashed by supereffective STAB!!
 
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Learned By: Dragon
Name: Vengeful Venom (Venoshock + Payback)
New type: Dark
Classification: Special
Base Power: 55
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Doubles in power if the target is either poisoned of if the target moves first.
Target: One adjacent opponent

Thanks to Levipoison, Sludge Bomb and fairly low base speed, Dragon has a high chance of activating Vengeful Venom's effect and giving it a great base 110 power Special Dark-type STAB move.


Learned By: Joltlord
Name: Aqua Shock (Scald+Discharge)
New type: Water
Classification: Special
Base Power: 70
Accuracy: 95
Power Points: 10 (Max 16)
Effect: 15% chance to burn the target and 15% chance to paralyse the target.
Target: One adjacent opponent

A way to have the annoyances of Scald and Discharge all in one but with slightly lower power and accuracy to try and balance it. Fun fact: Joltlord was my first ever successful fusion.


Learned By: Vespicor
Name: Shaking Shield (Bulldoze + Defence Order)
New Type: Ground
Classification: Physical
Base Power: 60
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Boosts the user's Defence and Special Defence by one stage if this move connects
Target: One adjacent opponent

An interesting STAB option, dealing a little a bit of damage while simultaneously making Vespicor even harder to take down, although it won't work on enemies which are off the ground.
 

canno

formerly The Reptile
Learned By: Dragon
Name: Toxic Breath (Dragon Breath + Toxic)
New Type: Dark
Classification: Special
Base Power: 75
Accuracy: 100
Power Points: 20 [MAX 32]
Effect: 30% chance to badly poison the foe.
Target: 1 Target

Learned By: Hawlusharp
Name: Iron Press (Flying Press + Iron Head)
New Type: Fighting
Classification: Physical
Base Power: 80
Accuracy: 95
Power Points: 10 [MAX 16]
Effect: Deals both Fighting- and Steel-type damage
Target: 1 Target

Learned By: Cofagreelix
Name: Gyrating Shadows (Gyro Ball + Shadow Ball)
New Type: Ghost
Classification: Special
Base Power: --
Accuracy: 100
Power Points: 5 [MAX 8]
Effect: Power raises when the user has lower Speed, up to a maximum of 150.
Target: 1 Target

Learned By: Joltlord
Name: Flash Flood (Water Spout + Volt Switch)
New Type: Water
Classification: Special
Base Power: --
Accuracy: 100
Power Points: 5 [MAX 8]
Effect: Inflicts more damage when the user has more HP remaining, with a maximum of 100 power. Switches the users out (Basically it uses Water Spouts formula but with 100 instead of 150)
Target: 1 Target

Learned By: Vespicor
Name: Enchance Order (Attack Order + Tailwind)
New Type: Bug
Classification: Status
Base Power: --
Accuracy: --
Power Points: 20 [MAX 32]
Effect: Increases the user's Attack and Speed by 1 stage each.
Target: 1 Target
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
It would have to be Fighting or Steel with additional damage from the other type.
 
It would have to be Fighting or Steel with additional damage from the other type.
Why? Flying press isn't a fighting flying attack, it's a fighting attack that deals flying damage. Under normalize it is normal-flying, with electrify it is electric flying... If you look at the move in the way it is set up, adding flying type affective mess is important in the same way that scald adds burn. If you were to fuse return and scald, the only sensible secondary affect would be that burn.
I can see an argument of steel w/ fighting or fighting w/ steel, but it isn't the irrefutable result.
 
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