Fusion Moves - [Fusion Evolution Companion Project]

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Learned By: Kira
Name: Draco Saber (Leaf Blade + Dragon Rush)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10
Effect: High critical hit ratio, 20% flinch chance, makes contact
Z-Effect: 180 BP
Target: Selected target

A very spammable physical Dragon-type attack with a chance to flinch.


Learned By: Exelego-Alola
Name: Dust Bowl Dance (Solarbeam + Power Gem)
New Type: Rock
Classification: Special
Base Power: 120 (Z-190)
Accuracy: 100%
Power Points: 16
Effect: Takes two turns to charge. Can be executed in one turn in sand, or if the user is holding a Power Herb. Power decreases by 50% in sun, rain or hail.
Target: One foe

"Exelego-Alola conjures up a vicious swarming tornado of sand, rocks and debris."


Learned By: Joltarina
Name: Ampere Jet (Thunderbolt + Aqua Jet)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 15 (max 24)
Effect: +1 Priority. 10% chance to paralyze.
Z-Effect: 120 BP Gigavolt Havoc
Target: Single Adjacent


Learned By: Dhelchamp
Name: Vacuum Claw (Shadow Claw + Vacuum Wave)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 48
Effect: High crit ratio. +1 Priority.
Target: One foe
Flavor: "Dhelchamp swings it's anchor around so swiftly it creates a void, then launches said anchor at full speed at the opponent"
Uses: STAB priority, since Machamp isn't mach enough for the punch


Learned By: Mimian
Name: Enlightenment (Calm Mind + Bulk Up)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: Raises the user's Attack, Defense, Special Attack, and Special Defense by 1 stage.
Z-Effect: +1 Speed
Target: Self
Learned By: Mimian
Name: Distortion Kick (Trick Room + Low Sweep)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 16
Effect: Upon succesful hit, summons Trick Room. Makes contact.
Target: One foe
Flavor: "Mimian kicks it's berry ball into the foe. The berry hits the foe and explodes, making the area distorted for a while"
Uses: While Mimian isn't the slowest of fusions (It's got a pretty good apeed tier at 110, actually), this provides some team support in conjunction with U-Turn. Mimian itself can be able to use Trick Room with the right investments
Learned By: Mimian
Name: Disarm (Wonder Room + Brick Break)
New Type: Fighting
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: 24
Effect: Destroys any screens on the target's side, and renders the target's item unusable/inert for five turns.
Target: One foe

"Mimian disarms the opponent with a swift martial arts takedown."


Learned By: Aero Dako
Name: Wilderness' Gear (Wide Guard + Wild Charge)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 24
Effect: User and it's allies are protected from any recoil and crash damge for this turn and the next one. Makes contact
Target: One foe (Effect: Team's field)
Flavor: "Aero Dako uses a hunting gear made out of rocks to attack the foe"
Uses: Good synergy with Wild Charge, as well as good doubles mechanics, and works with other recoil-based fusions


Learned By: Tapu Jojo
Name: Icy Vengeance (Nature's Madness + Avalanche)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 15
Effect: Does double damage if the user is at half or less of its max HP, no contact
Z-Effect: 120 BP
Target: Selected target

An Ice-type move that can really punish revenge killers hoping to knock out a weakened Tapu Jojo.
Learned By: Tapu Jojo
Name: Aurora Switch (Volt Switch + Aurora Veil)
New Type: Ice
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 20 (max 32)
Effect: User switches out after use. If Electric Terrain* is up, also sets up Aurora Veil on the user's side.
Target: 1 opponent

*Or a clone.

A STAB switch move without immunities, and a way for Tapu Jojo to support her teammates.
Learned By: Tapu Jojo
Name: Room Swap (Volt Switch + Trick Room)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 32
Effect: Summons Trick Room. If the hit is successful, pivots the user out.
Target: One foe
Flavor: "Tapu Jojo sings an acient song of it's kind, as it meses up the room around it and then leaves in joy"
Uses: Trick Room support.


Learned By: Magic Artic Gear
Name: Luminous Cannon (Flash Cannon + Blizzard)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10
Effect: 20% chance to reduce targets' SpD by 1 stage, no contact
Z-Effect: 185 BP
Target: Opposing Pokemon

Powerful Steel-type STAB that can hit multiple opponents.
Learned By: Magic Artic Gear
Name: Frigid Gizmo (Gyro Ball + Freeze-Dry)
New Type:

Classification:

Base Power: ???
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Deals super-effective damage to Water-types. Base Power is equal to 25 multiplied by the ratio of the target's Speed to the user's Speed (no more than 150 and no less than 1).
Z-Effect: 160 BP Corkscrew Crash
Target: Single Adjacent


Next
  • Necroltres
  • Kartanbull
  • Venustoise
  • King Kek
  • Sigillow
  • Covally
  • Toxamola
  • Melon
 

Yung Dramps

awesome gaming

Learned By: Necroltres
Name: Photon Implosion (Burn Up + Photon Geyser)
Type:

Classification:

Base Power: 140
Accuracy: 100
Power Points: 5
Effect: Starts out as a regular Physical or Special move depending on the higher Attack stat. With each hit, it switches between hitting the opponent's Physical or Special Defense stat.
Z-Power: 200 BP
Target: Selected target
Overview: This disgustingly powerful Psychic attack can blitz through unsuspecting Special walls (or Physical walls if you run Swords Dance). Watch out for the low BP, though.



Learned By: Kartanbull
Name: Barrier Blitz (Iron Defense + Play Rough)
Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: 20% chance to lower the opponent's Attack or raise the user's Defense by 1.
Z-Power: 175 BP
Target: Selected target
Other Properties: Contact
Overview: In addition to providing a useful Steel type STAB, Blitz Bunker also serves as a useful support move that can potentially make Kartanbull even harder to kill.



Learned By: Venustoise
Name: Marsh Madness (Grass Pledge + Water Pledge)
Type:

Classification:

Base Power: 100
Accuracy: 95
Power Points: 10
Effect: Summons Swamp upon being used.
Z-Power: 180 BP
Target: Selected target
Overview: Marsh Madness gives Venustoise a powerful Water STAB that eliminates the need for speed control by inflicting the Swamp terrain, which halves all opponents' speed.



Learned By: King Kek
Name: Halt! (Encore + Fake Out)
Type:

Classification:

Base Power: 50
Accuracy: 100
Power Points: 10
Effect: +3 Priority. Causes the foe to flinch and locks them into the move they would've used (When this happens, a message appears saying "[Pokemon] was locked into [Move]!"). Only works on first turn out.
Z-Power: 100 BP
Target: Selected target
Other Properties: Contact
Overview: Annoyance allows King Kek to be a great scout Pokemon by looking out for potential coverage and attacks that could threaten its teammates while sustaining no collateral damage.



Learned By: Sigillow
Name: Reverberating Echo (Synchronoise + Quick Attack)
Type:

Classification:

Base Power: 40
Accuracy: 100
Power Points: 30
Effect: +1 Priority. Hits Pokemon of the same type as the user for double damage.
Z-Power: 100 BP
Target: Selected target
Other Properties: Sound-based
Overview: You thought Sigillow was already hard to wall? Well here, let's make it harder to wall by not even guaranteeing offense a chance! And yes, if you hit a Psychic type, your damage will be quadrupled due to the effects of this move and its ability, Overwhelming. Fun!



Learned By: Covally
Name: Multi-Smooch (Draining Kiss + Multi-Attack)
Type:

Classification:

Base Power: 75
Accuracy: 100
Power Points: 10
Effect: Changes type based on held Memory. Heals user by 50% of damage dealt.
Z-Power: 140 BP
Target: Selected target
Other Properties: Contact
Overview: This one's pretty straight-forward. Multi-Smooch gives Covally a reliable Special STAB for all its types that can keep it nice and healthy. Not much else to say, really.



Learned By: Toxamola
Name: Holy "Click X" Shield (Baneful Bunker + Scald)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 10
Effect: Protects user for one turn. If a physical move is used on it, opponent is burned. If a special move is used on it, opponent is poisoned.
Z-Power: +1 Def, +1 SpDef
Target: -
Other Properties: Thaws User
Overview: Ya ever wanna die? Because if not, this move will make you debate death. Doesn't matter if you're a Physical or a Special attacker, the Holy "Click X" Shield will repel your moves and inflict you with a crippling status condition.



Learned By: Melon
Name: Safety Dance (Relic Song + Draining Kiss)
Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Transforms Melon into Pirouette form. At the end of the turn this move is used, 75% of all direct or passive damage that was dealt to this Pokemon during that turn is healed.
Z-Power: 140 BP
Target: Selected target
Other Properties: Sound-based
Overview: While I can't really make the transformation less gimmicky, I did try to make it a little safer. And by a "little" safer, I mean much safer. You still gotta waste a slot on a move that is useless upon transformation, but the benefits still outweigh the costs.
 

Learned By: Sigillow
Name: Reverberating Echo (Synchronoise + Quick Attack)
Type:

Classification:

Base Power: 40
Accuracy: 100
Power Points: 30
Effect: +1 Priority. Hits Pokemon of the same type as the user for double damage.
Z-Power: 100 BP
Target: Selected target
Other Properties: Sound-based
Overview: You thought Sigillow was already hard to wall? Well here, let's make it harder to wall by not even guaranteeing offense a chance! And yes, if you hit a Psychic type, your damage will be quadrupled due to the effects of this move and its ability, Overwhelming. Fun!
don't forget that this deals double damage to normal types too, like dialcatty :p
 
Necroltres
Learned By: Necroltres
Name: Final Flash (Prismatic Laser + Burn Up)
Type: Psychic
Classification: Special
Base Power: 160
Accuracy: 100
PP: 8
Effect: The user blasts all of its stored light energy at the foe. Removes the user's Psychic typing until it switches out. If the user is not the Psychic type, this move requires the user to recharge for one turn after using it.
Z-Power: 200
Target: Selected Target
Overview: Prismatic Laser has absurd power, but it's locked behind being a recharge move. Now, you can avoid being a sitting duck once per switchin, and you can strategically drop some weaknesses with it. Of course, you can still use it after you lose your Psychic typing, at the cost of a recharge turn.


Kartanbull
Learned By: Kartanbull
Name: Fey Protection (Charm + Iron Defense)
Type: Fairy
Classification: Status
Base Power: -
Accuracy: 100
PP: 32
Effect: Magical energy surrounds the foe. Their Attack and Defense are dropped by one stage. This energy is absorbed into the user and raises their Attack and Defense by one stage.
Z-Power: +1 Def
Target: Selected Target
Overview: Provides a Bulk Up boost for Kartanbull while weakening the foe in the process. Great for edging through physical Pokemon.


Venustoise
Learned By: Venustoise
Name: Leeching Pool (Leech Seed + Whirlpool)
Type: Grass
Classification: Special
Base Power: 35
Accuracy: 90
PP: 24
Effect: The user ensnares the foe in a spinning whirlpool by using special vines, trapping them for four to five turns. For that duration, the target is under the effect of Leech Seed, unless they are a Grass type.
Z-Power: 100
Target: Selected Target
Overview: A way to guarantee some Leech Seed healing. If it's combined with Toxic, it can be a fantastic way to wear down threats. A good tool for sets that would ordinarily run standard Leech Seed, such as Venustoise holding Venusaurite.


King Kek
Learned By: King Kek
Name: Mega Kek (Mega Kick + Dizzy Punch)
Type: Normal
Classification: Physical
Base Power: 120
Accuracy: 100
PP: 8
Effect: 20% chance to confuse the foe.
Z-Power: 190
Target: Selected Target
Overview: A strong Normal move for King Kek to abuse. The main drawback is the low PP.


Sigillow
Learned By: Sigillow
Name: Miraculous Tornado (Miracle Eye + Hurricane)
Type: Psychic
Classification: Special
Base Power: 110
Accuracy: -
PP: 16
Effect: This can hit Dark types for neutral damage. This move cannot miss. Has a 30% chance to confuse.
Z-Power: 185
Target: Selected Target
Overview: A great move for when your ability is suppressed, and otherwise decent as well. Great for instant abuse over any other Psychic move in its arsenal.


Toxamola
Learned By: Toxamola
Name: Dirty Bubble (Baneful Bunker + Aqua Ring)
Type: Water
Classification: Status
Base Power: -
Accuracy: -
PP: 16
Effect: Protects the user and heals them for 1/16th of its maximum HP. If the foe makes contact, poisons them and heals the user for an additional 1/16th of their HP.
Z-Power: +1 Def
Target: User
Overview: Passive play at its finest. Really punishes overly aggresive foes by actually healing Toxamola because of their attack. Can theoretically allow Toxamola to heal 3/16ths in one turn (with Black Sludge/Leftovers), and at minimum 1/8th. A dirty move for a dirty fusion.


Melon
Learned By: Melon
Name: Melonblast (Moonblast + Relic Song)
Type: Normal
Classification: Special
Base Power: 95
Accuracy: 100
PP: 16
Effect: The user uses the power of melons everywhere to hit the foe with a blast. Has a 20% chance to put the foe to sleep and lower their SpA by 1 stage. If the user is Melon, it transforms.
Z-Power: 175
Target: Foe's Side
Overview: A better Relic Song. Why? Because it runs on melon power.
 
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Just got incredibly busy with work G-Luke. Hmm.. this is a hard set. I need some more inspiration.. Hm, hm.

Kartanbull
Learned by: Kartanbull
Name: Bulls Might [Charm + Iron Defense]
Type: Fairy
Classification: Status
Base Power: -
Accuracy: 100
PP: 15
Effect: Raises users defence by 2 and lowers opponents attack by 2
Z-Power: Resets users negative stats.
Target: User
Overview: Good cripple against physical powerhouses.

Venustoise
Learned by: Venustoise
Name: Energy Pulse [Energy Ball + Water Pulse]
Type: Grass
Classification: Special
Base Power: 80
Accuracy: 100
PP: 15
Effect: Energy Pulse has a 10% chance to confusing the enemy and a 10% chance to lower opponents spd. It has it's power boosted by 50% when used with the ability Mega Launcher.
Z-Power: 160(?)
Target: Opponent
Overview: An alternate over Energy Ball, this move is especially powerful when going mega venustoise blue.

Sigillow
Learned by: Sigillow
Name: Cosmic Healing [Cosmic Power + Roost]
Type: Psychic
Classification: Status
Base Power: -
Accuracy: 100%
PP: 15
Effect: Calls upon the power of the cosmos to find it's inner peace, restoring half it's HP and due to it's elevated state it's def and spd will increase by 1.(does not remove flying type, even though roost normally does)
Z-Power: Resets users negative stats.
Overview: A powerful healing move for a great pokemon.

Melon
Learned by: Melon
Name: Lullaby [Baby-Doll Eyes + Sing]
Type: Normal
Classification: Status(sound based)
Base Power: -
Accuracy: 70
PP: 25
Effect: Sings the opponent a pleasant lullaby, sending it to sleep while lowering it's attack by 1 stage. +1 priority.
Z-Power: Raise SpA by 1.
Overview: More useful then sing or hypnosis, while still not accurate, it's an efficient way to pacify a physical sweeper.
 
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Learned By: Necroltres
Name: Focus Blaze (Calm Mind + Fire Spin)
New Type:

Classification:

Base Power: 35
Accuracy: 85
Power Points: 15
Effect: Traps and damages target for 4-5 turns, increases the user's SpA and SpD by 1 stage each turn the target is trapped, no contact
Z-Effect: 100 BP
Target: Selected target

This trapping move allows Necroltres to boost while damaging the opponent, and Necroltres is still able to do other things while the trap persists.


Learned By: Kartanbull
Name: Excessive Play (Giga Drain + Play Rough)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Recovers half the damage taken by the target, makes contact
Z-Effect: 175 BP
Target: Selected target

A perfectly accurate Fairy-type attack that also provides some recovery off Kartanbull's base 151 Atk stat.


Learned By: Venustoise
Name: Deluge (Petal Dance + Rain Dance)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10
Effect: Sets Heavy Rain for 5 turns (8 turns if holding a Damp Rock), no contact
Z-Effect: 180 BP
Target: Selected target

Allows Venustoise to set up rain while attacking.


Learned By: King Kek
Name: Disabling Crush (Crush Claw + Disable)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 10
Effect: Disables the move the target used last for 4 turns, lowers the target's Def by 1 stage, makes contact
Z-Effect: 160 BP
Target: Selected target

Screws over Choice-locked opponents or Pokemon dependent on recovery moves, also lowers their defense.


Learned By: Sigillow
Name: Sleeper Gaze (Hypnosis + Quick Attack)
New Type:

Classification:

Base Power: --
Accuracy: 90
Power Points: 15
Effect: +1 priority, puts the target to sleep
Z-Effect: Raises user's Spe by 1 stage
Target: Selected target

More reliable than Hypnosis, plus it gets priority and can put Dark-types to sleep too. Use with a Z-crystal to give Sigillow a much-needed speed boost.


Learned By: Covally
Name: Triple The Fun (Play Rough + Tri Attack)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: 20% chance to burn, paralyze, or freeze, separate 20% chance to decrease the target's Atk by 1 stage, no contact
Z-Effect: 175 BP
Target: Selected target

A strong special Fairy-type move because Covally doesn't get Moonblast, plus it has lots of potential secondary effects.


Learned By: Toxamola
Name: Poison Infusion (Toxic + Soak)
New Type:

Classification:

Base Power: --
Accuracy: 100
Power Points: 10
Effect: Changes the target's type to Water, then badly poisons the target, the move fails if used on a Water-type
Z-Effect: Raises user's Atk by 1 stage
Target: Selected target

Allows Toxamola to effectively Toxic Poison- and Steel- types as long as they aren't part Water-type, as well as removing STAB.


Learned By: Melon
Name: Songstress (Sing + Moonblast)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10
Effect: 30% chance to put the target to sleep, no contact, sound-based
Z-Effect: 185 BP
Target: Selected target

A strong and spammable move with a decent chance to put the target to sleep, also bypasses Substitute.
 
Learned By: Sigillow
Name: Echo Cannon (Mirror Move + Boomburst)
New Type:

Classification:

Contact?: No
Base Power: 140
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Copies the type of the last move used against the user. Defaults to Flying-type in the event that Mirror Move would fail.
Z-Power: 200BP
Target: All adjacent
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Learned By: Melon
Name: Beauty Peeling (Relic Song + Charm)
New Type: Normal
Classification: Special
Base Power: 75
Accuracy: 100%
Power Points: 16
Effect: 10% chance to put foe to sleep. 10% chance to lower foe's attack by one stage. Transforms Melon into Pirouette. If the mon using this is Melon-Pirouette, this move's damage is calculating using it's Attack stat (Still hits foe's Special Defense)
Target: All Foes

Will make more and fix the formating on the move above tomorrow
 

Learned By: Necroltres
Name: Distortion Funnel (Gravity + Defog)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 (max 8)
Effect: Sets up a 5-turn field effect that works like Gravity and keeps hazards off the field.
Z-Effect: Special Attack +1
Target: Entire Field


Learned By: Kartanbull
Name: Florallure (Synthesis + Charm)
New Type:

Classification:

Base Power: ---
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Varies depending on weather.
In clear skies, the user lowers the target's Attack by 2 stages and regains 1/2 max HP.
In sun, the user lowers the target's Attack by 3 stages and regains 2/3 max HP.
In any other weather, the user lowers the target's Attack by 1 stage and regains 1/4 max HP.
Z-Effect: Defense +1
Target: Single Adjacent


Learned By: Venustoise
Name: Drain Jet (Giga Drain + Aqua Jet)
New Type:

Classification:

Base Power: 55
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +1 Priority. User regains HP equal to 1/2 damage dealt.
Z-Effect: 100 BP Bloom Doom
Target: Single Adjacent


Learned By: King Kek
Name: Sudden Intermission (Slack Off + Feint)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: +2 Priority. User regains 1/2 max HP.
Z-Effect: Resets lowered stats
Target: Self


Learned By: Sigillow
Name: Headache (Calm Mind + Rage)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 20 (max 32)
Effect: Raises the user's Special Attack and Special Defense by 1 stage. If the user is attacked before using another move, then the user's Special Attack and Special Defense are raised by 1 extra stage.
Z-Effect: Special Attack +1
Target: Self


Learned By: Covally
Name: Shelter Blast (Flower Shield + Explosion)
New Type:

Classification:

Base Power: 200
Accuracy: 100%
Power Points: 5 (max 8)
Effect: User faints upon using this move. Its replacement gains +1 Defense.
Z-Effect: 200 BP Twinkle Tackle
Target: All Adjacent


Learned By: Toxamola
Name: Marine Blitz (Liquidation + Soak)
New Type:

Classification:

Base Power: 85
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 20% chance to change the target's type to Water. Makes contact.
Z-Effect: 160 BP Hydro Vortex
Target: Single Adjacent


Learned By: Melon
Name: Lunar Lash (Quick Attack + Moonblast)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 15 (max 24)
Effect: +1 Priority. Has a 30% chance to lower the target's Special Attack by 1 stage.
Z-Effect: 120 BP Breakneck Blitz
Target: Single Adjacent
 
Learned By: Necroltres
Name: Photon Burn (Photon Geyser + Incinerate)
New Type: Fire
Classification: Special (usually)
Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Ignores abilities, and removes the abilities of hit targets*. Category matches user's best attacking stat.
Target: All adjacent opponents (does not hit allies)

*If the ability both cannot be bypassed and grants immunity, or cannot be removed, this does not happen

A way to get rid of powerful abilities, particular ones that give Fire immunity.

Learned By: Kartanbull
Name: Rough Drain (Giga Drain + Play Rough)
New Type: Fairy
Classification: Physical
Base Power: 90
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User recovers 50% of damage dealt. 50% chance to lower target's Attack by 1.
Target: 1 opponent

you can only make so many moves for this thing

Learned By: Venustoise
Name: Swamp Pledge (Grass Pledge + Water Pledge)
New Type: Grass
Classification: Special
Base Power: 115
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Sets a swampland on the enemy's side that quarters their speed. Water-types get STAB on this move.
Target: 1 opponent

pledges = dank

Learned By: King Kek
Name: Hidden Maneuver (Hidden Power + Feint)
New Type: Normal
Classification: Physical
Base Power: 59
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +2 Priority. Can be any type except Fairy. Bypasses protection moves.
Target: 1 opponent

Priority, but what type is it? Spoooooooooky!

Learned By: Sigillow
Name: Psycho Burst (Psycho Shift + Boomburst)
New Type: Psychic
Classification: Special
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If the user has a status, transfers it to the target.
Target: 1 opponent

Stronger Psychic STAB>

Learned By: Covally
Name: Multi-Drain (Multi-Attack + Draining Kiss)
New Type: Normal
Classification: Special
Base Power: 90
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User recovers 75% of the damage dealt. Type varies based on the held Memory.
Target: 1 opponent

it's like multi attack but it's special and has a real effect

Learned By: Toxamola
Name: Soaking Spikes (Toxic Spikes + Soak)
New Type: Water
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (max 32)
Effect: Sets up a hazard that turns incoming grounded Pokemon Water-type
Target: default is 1 opponent

Have fun with an Electric Type sweeper after using this move lmao

Learned By: Melon
Name: Quick Blast (Quick Attack + Moonblast)
New Type: Normal
Classification: Special
Base Power: 60
Accuracy: 100%
Power Points: 20 (max 32)
Effect: +1 Priority. 30% chance to lower target's Special Attack by 1 stage.
Target: 1 opponent

Special priority is always good (on special attackers). Since it's normal-type, it's boosted by Pixie Grace.
 
Necroltres: KeeganSkymin4444
Kartanbull: Origin0
Venustoise: Yung Dramps
King Kek: Mygavolt, Pika Xreme
Sigillow: KeeganSkymin4444
Covally: Yung Dramps
Toxamola: Origin0, Pika Xreme
Melon: KeeganSkymin4444
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Necroltres: KeeganSkymin4444
Kartanbull: Origin0
Venustoise: KeeganSkymin4444, Yung Dramps
King Kek: Mygavolt, Pika Xreme
Sigillow: KeeganSkymin4444
Covally: Yung Dramps
Toxamola: Origin0, Pika Xreme
Melon: KeeganSkymin4444
You can't vote for yourself first.

(My votes will be coming later)
 
Necroltres: Yung Dramps, Mygavolt
Kartanbull: Origin0, Yung Dramps, Mygavolt
Venustoise: Mygavolt, Origin0, Yung Dramps
King Kek: Mygavolt
Sigillow: Yung Dramps, Pika Xreme, Origin0
Covally: Yung Dramps
Toxamola: Origin0, Mygavolt
Melon: Mygavolt, Yung Dramps, Origin0

Good submissions this round.
 
Necroltres: Mygavolt, Pika Xreme
Kartanbull: Pika Xreme, Yung Dramps
Venustoise: Mygavolt, Pika Xreme
King Kek: Mygavolt, Origin0
Sigillow: KirbyRider1337, KeeganSkymin4444
Toxamola: Yung Dramps, Origin0
Covally: Pika Xreme, Mygavolt
Melon: Mygavolt, Bigrob8917
 
Necroltres: Pika Xreme
Kartanbull: Origin0
Venustoise: Yung Dramps
King Kek: KeeganSkymin4444
Sigillow: KirbyRider1337
Covally: Yung Dramps, Mygavolt
Toxamola: Origin0
Melon: KeeganSkymin4444, Mygavolt

Also, quick announcement: the Newer Fusion Evolution V4 Dex, which I linked in the main thread last night, now contains a page dedicated to Fusion Moves, instead of fusions and moves being in separate spreadsheets.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Necroltres: Origin0
Kartanbull: KeeganSkymin4444
Venustoise: Yung Dramps
King Kek: Yung Dramps
Sigillow: Yung Dramps
Covally: Yung Dramps
Toxamola: KeeganSkymin4444
Melon: Me, KeeganSkymin4444
 
And thus concludes the voting.


Learned By: Necroltres
Name: Distortion Funnel (Gravity + Defog)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 (max 8)
Effect: Sets up a 5-turn field effect that works like Gravity and keeps hazards off the field.
Z-Effect: Special Attack +1
Target: Entire Field
Learned By: Necroltres
Name: Photon Burn (Photon Geyser + Incinerate)
New Type: Fire
Classification: Special (usually)
Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Ignores abilities, and removes the abilities of hit targets*. Category matches user's best attacking stat.
Target: All adjacent opponents (does not hit allies)

*If the ability both cannot be bypassed and grants immunity, or cannot be removed, this does not happen

A way to get rid of powerful abilities, particular ones that give Fire immunity.


Learned By: Kartanbull
Name: Excessive Play (Giga Drain + Play Rough)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Recovers half the damage taken by the target, makes contact
Z-Effect: 175 BP
Target: Selected target

A perfectly accurate Fairy-type attack that also provides some recovery off Kartanbull's base 151 Atk stat.


Learned By: Venustoise
Name: Marsh Madness (Grass Pledge + Water Pledge)
Type:

Classification:

Base Power: 100
Accuracy: 95
Power Points: 10
Effect: Summons Swamp upon being used.
Z-Power: 180 BP
Target: Selected target
Overview: Marsh Madness gives Venustoise a powerful Water STAB that eliminates the need for speed control by inflicting the Swamp terrain, which halves all opponents' speed.


Learned By: King Kek
Name: Sudden Intermission (Slack Off + Feint)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: +2 Priority. User regains 1/2 max HP.
Z-Effect: Resets lowered stats
Target: Self


Learned By: Sigillow
Name: Reverberating Echo (Synchronoise + Quick Attack)
Type:

Classification:

Base Power: 40
Accuracy: 100
Power Points: 30
Effect: +1 Priority. Hits Pokemon of the same type as the user for double damage.
Z-Power: 100 BP
Target: Selected target
Other Properties: Sound-based
Overview: You thought Sigillow was already hard to wall? Well here, let's make it harder to wall by not even guaranteeing offense a chance! And yes, if you hit a Psychic type, your damage will be quadrupled due to the effects of this move and its ability, Overwhelming. Fun!
Learned By: Sigillow
Name: Miraculous Tornado (Miracle Eye + Hurricane)
Type: Psychic
Classification: Special
Base Power: 110
Accuracy: -
PP: 16
Effect: This can hit Dark types for neutral damage. This move cannot miss. Has a 30% chance to confuse.
Z-Power: 185
Target: Selected Target
Overview: A great move for when your ability is suppressed, and otherwise decent as well. Great for instant abuse over any other Psychic move in its arsenal.
Learned By: Sigillow
Name: Echo Cannon (Mirror Move + Boomburst)
New Type:

Classification:

Contact?: No
Base Power: 140
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Copies the type of the last move used against the user. Defaults to Flying-type in the event that Mirror Move would fail.
Z-Power: 200BP
Target: All adjacent


Learned By: Covally
Name: Multi-Smooch (Draining Kiss + Multi-Attack)
Type:

Classification:

Base Power: 75
Accuracy: 100
Power Points: 10
Effect: Changes type based on held Memory. Heals user by 50% of damage dealt.
Z-Power: 140 BP
Target: Selected target
Other Properties: Contact
Overview: This one's pretty straight-forward. Multi-Smooch gives Covally a reliable Special STAB for all its types that can keep it nice and healthy. Not much else to say, really.


Learned By: Toxamola
Name: Poison Infusion (Toxic + Soak)
New Type:

Classification:

Base Power: --
Accuracy: 100
Power Points: 10
Effect: Changes the target's type to Water, then badly poisons the target, the move fails if used on a Water-type
Z-Effect: Raises user's Atk by 1 stage
Target: Selected target

Allows Toxamola to effectively Toxic Poison- and Steel- types as long as they aren't part Water-type, as well as removing STAB.


Learned By: Melon
Name: Melonblast (Moonblast + Relic Song)
Type: Normal
Classification: Special
Base Power: 95
Accuracy: 100
PP: 16
Effect: The user uses the power of melons everywhere to hit the foe with a blast. Has a 20% chance to put the foe to sleep and lower their SpA by 1 stage. If the user is Melon, it transforms.
Z-Power: 175
Target: Foe's Side
Overview: A better Relic Song. Why? Because it runs on melon power.
Learned By: Melon
Name: Lunar Lash (Quick Attack + Moonblast)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 15 (max 24)
Effect: +1 Priority. Has a 30% chance to lower the target's Special Attack by 1 stage.
Z-Effect: 120 BP Breakneck Blitz
Target: Single Adjacent


Now for the next slate.
  • Kyutom-White
  • Xernemite
  • Cherron
  • Dialcatty (don't go too hard on this infamous fusion)
  • Lunatic
  • Gran-Ho
  • Lies
  • Viva
 
And thus concludes the voting.


Learned By: Necroltres
Name: Distortion Funnel (Gravity + Defog)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 (max 8)
Effect: Sets up a 5-turn field effect that works like Gravity and keeps hazards off the field.
Z-Effect: Special Attack +1
Target: Entire Field
Learned By: Necroltres
Name: Photon Burn (Photon Geyser + Incinerate)
New Type: Fire
Classification: Special (usually)
Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Ignores abilities, and removes the abilities of hit targets*. Category matches user's best attacking stat.
Target: All adjacent opponents (does not hit allies)

*If the ability both cannot be bypassed and grants immunity, or cannot be removed, this does not happen

A way to get rid of powerful abilities, particular ones that give Fire immunity.


Learned By: Kartanbull
Name: Excessive Play (Giga Drain + Play Rough)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Recovers half the damage taken by the target, makes contact
Z-Effect: 175 BP
Target: Selected target

A perfectly accurate Fairy-type attack that also provides some recovery off Kartanbull's base 151 Atk stat.


Learned By: Venustoise
Name: Marsh Madness (Grass Pledge + Water Pledge)
Type:

Classification:

Base Power: 100
Accuracy: 95
Power Points: 10
Effect: Summons Swamp upon being used.
Z-Power: 180 BP
Target: Selected target
Overview: Marsh Madness gives Venustoise a powerful Water STAB that eliminates the need for speed control by inflicting the Swamp terrain, which halves all opponents' speed.


Learned By: King Kek
Name: Sudden Intermission (Slack Off + Feint)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: +2 Priority. User regains 1/2 max HP.
Z-Effect: Resets lowered stats
Target: Self


Learned By: Sigillow
Name: Reverberating Echo (Synchronoise + Quick Attack)
Type:

Classification:

Base Power: 40
Accuracy: 100
Power Points: 30
Effect: +1 Priority. Hits Pokemon of the same type as the user for double damage.
Z-Power: 100 BP
Target: Selected target
Other Properties: Sound-based
Overview: You thought Sigillow was already hard to wall? Well here, let's make it harder to wall by not even guaranteeing offense a chance! And yes, if you hit a Psychic type, your damage will be quadrupled due to the effects of this move and its ability, Overwhelming. Fun!
Learned By: Sigillow
Name: Miraculous Tornado (Miracle Eye + Hurricane)
Type: Psychic
Classification: Special
Base Power: 110
Accuracy: -
PP: 16
Effect: This can hit Dark types for neutral damage. This move cannot miss. Has a 30% chance to confuse.
Z-Power: 185
Target: Selected Target
Overview: A great move for when your ability is suppressed, and otherwise decent as well. Great for instant abuse over any other Psychic move in its arsenal.
Learned By: Sigillow
Name: Echo Cannon (Mirror Move + Boomburst)
New Type:

Classification:

Contact?: No
Base Power: 140
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Copies the type of the last move used against the user. Defaults to Flying-type in the event that Mirror Move would fail.
Z-Power: 200BP
Target: All adjacent


Learned By: Covally
Name: Multi-Smooch (Draining Kiss + Multi-Attack)
Type:

Classification:

Base Power: 75
Accuracy: 100
Power Points: 10
Effect: Changes type based on held Memory. Heals user by 50% of damage dealt.
Z-Power: 140 BP
Target: Selected target
Other Properties: Contact
Overview: This one's pretty straight-forward. Multi-Smooch gives Covally a reliable Special STAB for all its types that can keep it nice and healthy. Not much else to say, really.


Learned By: Toxamola
Name: Poison Infusion (Toxic + Soak)
New Type:

Classification:

Base Power: --
Accuracy: 100
Power Points: 10
Effect: Changes the target's type to Water, then badly poisons the target, the move fails if used on a Water-type
Z-Effect: Raises user's Atk by 1 stage
Target: Selected target

Allows Toxamola to effectively Toxic Poison- and Steel- types as long as they aren't part Water-type, as well as removing STAB.


Learned By: Melon
Name: Melonblast (Moonblast + Relic Song)
Type: Normal
Classification: Special
Base Power: 95
Accuracy: 100
PP: 16
Effect: The user uses the power of melons everywhere to hit the foe with a blast. Has a 20% chance to put the foe to sleep and lower their SpA by 1 stage. If the user is Melon, it transforms.
Z-Power: 175
Target: Foe's Side
Overview: A better Relic Song. Why? Because it runs on melon power.
Learned By: Melon
Name: Lunar Lash (Quick Attack + Moonblast)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 15 (max 24)
Effect: +1 Priority. Has a 30% chance to lower the target's Special Attack by 1 stage.
Z-Effect: 120 BP Breakneck Blitz
Target: Single Adjacent


Now for the next slate.
  • Kyutom-White
  • Xernemite
  • Cherron
  • Dialcatty (don't go too hard on this infamous fusion)
  • Lunatic
  • Gran-Ho
  • Lies
  • Viva
when the fusion specifically designed to spam one particular move as much as possible gets 3 fusion moves
10/10
and yay, dialcatty time.
 
Kyutom-White
Learned By: Kyutom-White
Name: Charged Particles (Charge + Hail)
New Type: Electric
Classification: Status
Base Power: -
Accuracy: -
PP: 24
Effect: The user summons a storm of charged hail, which lasts for 5 turns (8 with an Icy Rock). This acts as Hail, but also puts any Electric type in it under the Charge effect. It does not hurt Electric type Pokemon. Also boosts the user's Special Defense by one stage. If this weather is already up, the move fails.
Z-Power: +1 Speed
Target: Selected Target
Overview: A unique weather effect. Supports this Pokemon's Electric-type team members, and can stack with Electric terrain variants. Of course, it is a weather move and not an ability, so it sadly loses to weather wars in most cases. However, it does allow for abuse of Blizzard and Charge boosted Thunderbolt.


Xernemite
Learned By: Xernemite
Name: Geomagnetic Power (Geomancy + Volt Switch)
New Type: Electric
Classification: Status
Base Power: -
Accuracy: -
PP: 24
Effect: Switches the user out after spending a turn enchanting the ground with magnetic magic. The user's replacement has +1 Special Attack, +1 Special Defense, and +1 Speed. If the replacement is Electric or Steel type, they will receive an additional +1 in those stats.
Z-Power: Replacement's health is restored.
Target: Self
Overview: Provides Xernemite with a way to provide its team members with a Quiver Dance and/or Geomancy boost, rather than itself. Rather simple.


Cherron
Learned By: Cherron
Name: Cherry Bomb (Seed Bomb + Earthquake)
New Type: Grass
Classification: Physical
Base Power: 100
Accuracy: 100
PP: 24
Effect: The user, with knowledge of the ground, chooses the most effective seeds to strike the foe with, and then launches them straight at the foe with remarkable speed, blasting the ground around them. Hits and deals double damage to foes using Dig.
Z-Power: 180
Target: Selected Target
Overview: Simple improvement to Petal Blizzard as a Grass STAB option. Went with single target to theoretically keep Petal Blizzard relevant in Doubles. Also hits things in the ground, usually for Super Effective damage, so that's cool.


Dialcatty
Learned By: Dialcatty
Name: Black Hole (Hyper Beam + Roar of Time)
New Type: Normal
Classification: Special
Base Power: 200
Accuracy: 90
PP: 1
Effect: The user compresses itself into a black hole, devastating the foe. The user cannot move after using this move for five turns.
Z-Power: 200
Target: Selected Target
Overview: This move is just great. You know why? Because Dialcatty will stop annoying you when it uses it. In fact, you can switch to your best sweeper or your status setters, prepare everything, and proceed to mow down your foe. It's doing you a favor, as it has put itself out of commission for an extended period of time. And that is a great thing.


Lunatic
Learned By: Lunatic
Name: Taste of Insanity (Dream Eater + Worry Seed)
New Type: Psychic
Classification: Special
Base Power: 100
Accuracy: 100
PP: 24
Effect: The user feasts upon the madness of the foe, inflicted by the mysterious energy of the moon. Restores 50% of the damage it deals, and changes the foe's ability to Insomnia. If the foe is asleep, this wakes them up and delivers 1.5x the damage.
Z-Power: 180
Overview: Pretty much Dream Eater that can be used upon the waking world, and changes the foe's ability at the same time. This both helps and hinders when it comes to Spore, as it delivers more damage due to a rude awakening, but also prevents further use of Spore while that Pokemon is on the field. It does provide Lunatic with some solid Psychic coverage that also nullifies abilities and blocks rest users, so it has a good amount of positives to cover for that.


Gran-Ho
Learned By: Gran-Ho
Name: Brave Fairy (Play Rough + Brave Bird)
New Type: Fairy
Classification: Physical
Base Power: 120
Accuracy: 100
PP: 24
Effect: The user performs a diving charge at the foe, using a mystical fairy power. This attack has 33% recoil. It also has a 10% chance to lower the opponent's attack by one stage.
Z-Power: 190
Overview: Granbull doesn't have a lot of options for Fairy type moves, as it has just three. So I went with a simple combo to give it a bit more variety. Pretty much just more powerful Play Rough with recoil.


Lies
Learned By: Lies
Name: Magic Trap (Dazzling Gleam + Pursuit)
New Type: Fairy
Classification: Special
Base Power: 50
Accuracy: 100
PP: 32
Effect: The user creates a trap of fairy magic, and then activates it on the foe. Deals double damage on switching opponents.
Z-Power: 100
Overview: Fairy-type Special Pursuit. Lies can now effectively trap Dark types, Dragon types, and even Fighting types (though the last one must be treated carefully), which helps diversify the options that Lies has.


(More to go)
 
Last edited:

Learned By: Kyutom-White
Name: Giga Freeze (Icy Wind + Charge Beam)
New Type:

Classification:

Base Power: 60
Accuracy: 95
Power Points: 10
Effect: Lowers the SpA and Spe stats of hit Pokemon by 1 stage each, 70% chance to increase the both user's SpA and Spe by 1 stage each, no contact
Z-Effect: 140 BP
Target: All Adjacent Foes

Screws over special sweepers while having a high chance to boost its own special sweeping capacity.


Learned By: Xernemite
Name: Light of the Earth (Geomancy + Flash Cannon)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Two-turn attack, charges the first turn, then lowers the target's SpA, SpD, and Spe by 1 stage each while raising the user's SpA, SpD, and Spe by 2 stages each, no contact
Z-Effect: 175 BP
Target: Selected target

Used like Geomancy (i.e., with Power Herb) but is not a status move, deals decent damage, and also lowers the opponent's corresponding stats, easily giving Xernemite a good chance to sweep.


Learned By: Cherron
Name: Undergrowth (Grassy Terrain + Precipice Blades)
New Type:

Classification:

Base Power: 120
Accuracy: 90
Power Points: 10
Effect: Sets Grassy Terrain for 5 turns or 8 if holding a Terrain Extender (even if it misses or does not damage the opposing Pokemon), no contact
Z-Effect: 190 BP
Target: All Adjacent Foes

A powerful physical Grass-type STAB move that also sets Grassy Terrain after use, which further boosts its own damage if used again.


Learned By: Dialcatty
Name: Rebounding Spirit (Metal Burst + Wish)
New Type:

Classification:

Base Power: ??
Accuracy: 100
Power Points: 10
Effect: Damages the last Pokemon to hit the user by 100% of the damage taken, then recovers up to 50% of the damage inflicted on the attacker, no contact
Z-Effect: 100 BP
Target: Special

An all-around counter move that also heals Dialcatty. Is this too broken?


Learned By: Lunatic
Name: Moon Eater (Dream Eater + Moonblast)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 15
Effect: Restores half the damage taken by the target, also lowers the target's SpA by 1 stage if the target is asleep, no contact
Z-Effect: 180 BP
Target: Selected target

A strong Fairy STAB that also restores Lunatic's health.


Learned By: Gran-Ho
Name: Rough Day (Play Rough + Sunny Day)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 5
Effect: Sets Rough Day weather for 5 turns which has identical effects to normal sun with the added effect of lowering the Atk of opposing Pokemon by 1 stage when switching in
Z-Effect: Increases Spe by 1 stage
Target: Field

A new weather which really hinders the opposing team's physical attackers, but be careful with Pokemon with Contrary-like or Defiant-like abilities.


Learned By: Lies
Name: Lunacy (Torment + Moonblast)
New Type:

Classification:

Base Power: 95
Accuracy: 100
Power Points: 15
Effect: Lowers the target's SpA by 1 stage and prevents them from using the same move twice in a row, no contact
Z-Effect: 175 BP
Target: Selected target

Annoys Choice item users and special attackers while doing heavy damage from Lies' ability.


Learned By: Viva
Name: Typhoon Blast (Hurricane + Dragon Breath)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10
Effect: 30% chance to paralyze and confuse the target, has 100% accuracy in rain and 50% accuracy in sun, no contact
Z-Effect: 185 BP
Target: Selected target

Like Hurricane but more accurate as has the added effect of potentially inducing paralysis, can be very annoying to opposing Pokemon that depend on speed and attack.
 
Last edited:

Learned By: Kyutom-White
Name: Giga Freeze (Glaciate + Charge Beam)
New Type:

Classification:

Base Power: 70
Accuracy: 95
Power Points: 10
Effect: Lowers the SpA and Spe stats of hit Pokemon by 1 stage each, 70% chance to increase the both user's SpA and Spe by 1 stage each, no contact
Z-Effect: 140 BP
Target: All Adjacent Foes

Screws over special sweepers while having a high chance to boost its own special sweeping capacity, still hits decently hard as well.


Learned By: Xernemite
Name: Light of the Earth (Geomancy + Flash Cannon)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Two-turn attack, charges the first turn, then lowers the target's SpA, SpD, and Spe by 1 stage each while raising the user's SpA, SpD, and Spe by 2 stages each, no contact
Z-Effect: 175 BP
Target: Selected target

Used like Geomancy (i.e., with Power Herb) but is not a status move, deals decent damage, and also lowers the opponent's corresponding stats, easily giving Xernemite a good chance to sweep.


Learned By: Cherron
Name: Undergrowth (Grassy Terrain + Precipice Blades)
New Type:

Classification:

Base Power: 120
Accuracy: 90
Power Points: 10
Effect: Sets Grassy Terrain for 5 turns or 8 if holding a Terrain Extender (even if it misses or does not damage the opposing Pokemon), no contact
Z-Effect: 190 BP
Target: All Adjacent Foes

A powerful physical Grass-type STAB move that also sets Grassy Terrain after use, which further boosts its own damage if used again.


Learned By: Dialcatty
Name: Rebounding Spirit (Metal Burst + Wish)
New Type:

Classification:

Base Power: ??
Accuracy: 100
Power Points: 10
Effect: Damages the last Pokemon to hit the user by 100% of the damage taken, then recovers up to 50% of the damage inflicted on the attacker, no contact
Z-Effect: 100 BP
Target: Special

An all-around counter move that also heals Dialcatty. Is this too broken?


Learned By: Lunatic
Name: Moon Eater (Dream Eater + Moonblast)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 15
Effect: Restores half the damage taken by the target, also lowers the target's SpA by 1 stage if the target is asleep, no contact
Z-Effect: 180 BP
Target: Selected target

A strong Fairy STAB that also restores Lunatic's health.


Learned By: Gran-Ho
Name: Rough Day (Play Rough + Sunny Day)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 5
Effect: Sets Rough Day weather for 5 turns which has identical effects to normal sun with the added effect of lowering the Atk of opposing Pokemon by 1 stage when switching in
Z-Effect: Increases Spe by 1 stage
Target: Field

A new weather which really hinders the opposing team's physical attackers, but be careful with Pokemon with Contrary-like or Defiant-like abilities.


Learned By: Lies
Name: Lunacy (Torment + Moonblast)
New Type:

Classification:

Base Power: 95
Accuracy: 100
Power Points: 15
Effect: Lowers the target's SpA by 1 stage and prevents them from using the same move twice in a row, no contact
Z-Effect: 175 BP
Target: Selected target

Annoys Choice item users and special attackers while doing heavy damage from Lies' ability.


Learned By: Viva
Name: Typhoon Blast (Hurricane + Dragon Breath)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10
Effect: 30% chance to paralyze and confuse the target, has 100% accuracy in rain and 50% accuracy in sun, no contact
Z-Effect: 185 BP
Target: Selected target

Like Hurricane but more accurate as has the added effect of potentially inducing paralysis, can be very annoying to opposing Pokemon that depend on speed and attack.
Kyurem-White does not learn Glaciate.
 

Ludicrousity

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Learned By: Kyutom-White
Name: Giga Freeze (Glaciate + Charge Beam)
New Type:

Classification:

Base Power: 70
Accuracy: 95
Power Points: 10
Effect: Lowers the SpA and Spe stats of hit Pokemon by 1 stage each, 70% chance to increase the both user's SpA and Spe by 1 stage each, no contact
Z-Effect: 140 BP
Target: All Adjacent Foes

Screws over special sweepers while having a high chance to boost its own special sweeping capacity, still hits decently hard as well.


Learned By: Xernemite
Name: Light of the Earth (Geomancy + Flash Cannon)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Two-turn attack, charges the first turn, then lowers the target's SpA, SpD, and Spe by 1 stage each while raising the user's SpA, SpD, and Spe by 2 stages each, no contact
Z-Effect: 175 BP
Target: Selected target

Used like Geomancy (i.e., with Power Herb) but is not a status move, deals decent damage, and also lowers the opponent's corresponding stats, easily giving Xernemite a good chance to sweep.


Learned By: Cherron
Name: Undergrowth (Grassy Terrain + Precipice Blades)
New Type:

Classification:

Base Power: 120
Accuracy: 90
Power Points: 10
Effect: Sets Grassy Terrain for 5 turns or 8 if holding a Terrain Extender (even if it misses or does not damage the opposing Pokemon), no contact
Z-Effect: 190 BP
Target: All Adjacent Foes

A powerful physical Grass-type STAB move that also sets Grassy Terrain after use, which further boosts its own damage if used again.


Learned By: Dialcatty
Name: Rebounding Spirit (Metal Burst + Wish)
New Type:

Classification:

Base Power: ??
Accuracy: 100
Power Points: 10
Effect: Damages the last Pokemon to hit the user by 100% of the damage taken, then recovers up to 50% of the damage inflicted on the attacker, no contact
Z-Effect: 100 BP
Target: Special

An all-around counter move that also heals Dialcatty. Is this too broken?


Learned By: Lunatic
Name: Moon Eater (Dream Eater + Moonblast)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 15
Effect: Restores half the damage taken by the target, also lowers the target's SpA by 1 stage if the target is asleep, no contact
Z-Effect: 180 BP
Target: Selected target

A strong Fairy STAB that also restores Lunatic's health.


Learned By: Gran-Ho
Name: Rough Day (Play Rough + Sunny Day)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 5
Effect: Sets Rough Day weather for 5 turns which has identical effects to normal sun with the added effect of lowering the Atk of opposing Pokemon by 1 stage when switching in
Z-Effect: Increases Spe by 1 stage
Target: Field

A new weather which really hinders the opposing team's physical attackers, but be careful with Pokemon with Contrary-like or Defiant-like abilities.


Learned By: Lies
Name: Lunacy (Torment + Moonblast)
New Type:

Classification:

Base Power: 95
Accuracy: 100
Power Points: 15
Effect: Lowers the target's SpA by 1 stage and prevents them from using the same move twice in a row, no contact
Z-Effect: 175 BP
Target: Selected target

Annoys Choice item users and special attackers while doing heavy damage from Lies' ability.


Learned By: Viva
Name: Typhoon Blast (Hurricane + Dragon Breath)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10
Effect: 30% chance to paralyze and confuse the target, has 100% accuracy in rain and 50% accuracy in sun, no contact
Z-Effect: 185 BP
Target: Selected target

Like Hurricane but more accurate as has the added effect of potentially inducing paralysis, can be very annoying to opposing Pokemon that depend on speed and attack.
Kyurem-White does not learn Glaciate.
It's very weird, but I believe if Kyurem has Glaciate and Reshiram has Fusion Flare, Kyurem-White gets Ice Burn. if not then it just has a spare slot. I still don't understand why...
 
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