Fusion Moves - [Fusion Evolution Companion Project]

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Okay I understand, sorry for the inconvenience. Editing 'em now.

EDIT : Aaaand it's done. I'm again really sorry for the inconvenience. Have a nice day or night or whatever ! :)
 
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Dot-Sensu: Squawkerz, Yung Dramps
Dark Hunter: Gojijratar, Tuthur1
Guzzpex: Gojiratar, PyProd
Dedede: Gojiratar, Tuthur1
Cosmill: Yung Dramps, Tuthur1
Maginera: Yung Dramps
Catdeer: Origin0, Tuthur1
Hooptrio: Origin0, Tuthur1
 

Tuthur

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Dot-Sensu: Yung Dramps
Dark Hunter: Gojijratar, Tuthur1, Yung Dramps
Guzzpex: PyProd
Dedede: Yung Dramps, Origin0
Maginera: Tuthur1, Origin0
Catdeer: Gojiratar, Tuthur1, Origin0
Hooptrio: Origin0, Gojiratar
 
Dot-Sensu: Yung Dramps, Squawkerz
Dark Hunter: Gojiratar, Tuthur1
Guzzpex: Gojiratar, PyProd
Dedede: Gojiratar, Yung Dramps
Cosmill: Yung Dramps, Tuthur1
Maginera: Yung Dramps
Catdeer: Origin0, Tuthur1, Gojiratar
Hooptrio: Origin0, Gojiratar
 
Dot-Sensu: Yung Dramps, Squawkerz
Dark Hunter: Yung Dramps
Guzzpex: Gojiratar, Yung Dramps
Dedede: Tuthur1
Cosmill: Tuthur1
Maginera: Tuthur1, Yung Dramps, Gojiratar
Catdeer: Origin0
Hooptrio: Origin0, Tuthur1
 
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AquaticPanic

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Learned By: Dot-Sensu
Name: Life Loan (Transform + Roost)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 10
Effect: Heals user by 50% of the foe's health.
Z-Power: Restores negative stat changes to 0
Target: Single Target
Overview: If you're up against a foe with a lot of HP like Yvel-Chan or Stundicuno, you'll be getting huge recovery gains from this attack. Really, there aren't many things in FE with less than 69 base HP.



Learned By: Dark Hunter (this is so fucking edgy)
Name: Lynch Off (Stone Edge + Knock Off)
New Type:

Classification:

Base Power: 100
Accuracy: 100%1
Power Points: 20 (32 max)
Effect: Crits if the target is holding a removable item. Removes item. Makes contact. Z-Effect: 180 BP Continental Crush.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
100 bp rock-type knock off
Learned By: Dark Hunter
Name: Crystal Thief (Snatch + Stone Edge)
New Type:

Classification:

Base Power: 90 (Z-175)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Steals target's boosts before dealing damage.
Target: Selected Target
Flavor:
Uses: Rock-type Spectral Thief.


Name: Poisonous Regrets (Baneful Bunker + Dragon Tail)
New Type:

Classification:

Base Power: N/A
Accuracy: N/A
Power Points: 10 (max 20)
Effect: +4 priority. If a physical attack hits Guzzpex while protecting, the opponent is poisoned and switched out.
Z-Effect: Cures all statuses Guzzpex has been inflicted with. Bypasses Taunt.
Target: Self
Flavor:
Uses: Anti physical hitting ahead, nice chance of poisoning, works very well with hazards, anti physical setup. Hard countered by the special setupers.


Learned By: Dedede
Name: Super Dedede Jump (Wild Charge+Freeze Dry)
New Type:

Classification:

Base Power: 90 (Z-175)
Accuracy: 100
Power Points: 20 (max 32)
Effect: Super effective against Ground-type Pokemon. 10% chance to freeze the target.
Target: Selected Target
Flavor:
Uses: A strong move for a bad fusion.
Learned By: Dedede
Name: Fast Hammer (Ice Shard + Thunder)
New Type:

Classification:

Base Power: 75 BP
Accuracy: 85%
Power Points: 30 (48 max)
Effect: Never fails under Rain. Doesn't make contact. Z-Effect: 140 BP Gigavolt Havoc.
Target: One Foe.
Priority: +1
Flavor: This attack makes use of Dedede's hammer to attack first. Never fails under rain.
Uses: Good priority move.
Learned By: Dedede
Name: King's Hammer (Ice Ball + Play Rough)
Type:

Classification:

Base Power: 85
Accuracy: 100
Power Points: 15
Effect: When used, +2 attack.
Z-Power: 160
Target: Single Target
Other Properties: Makes Contact
Overview: Dedede is slow, frail and fairly weak. Here, catch this broken move to patch it up.


Learned By: Cosmill
Name: Wormhole Jet (Teleport+Aqua Jet)
New Type:

Classification:

Base Power: 40 (Z-120)
Accuracy: 100
Power Points: 20 (max 32)
Effect: Priority +1. User attacks, then switches.
Target: Selected Target
Flavor:
Uses: Priority+Momentum


Learned By: Maginera
Name: Fleur Punch (Fleur Cannon + Fire Punch)
Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 5
Effect: 10% chance to lower foe's SpA by 1.
Z-Power: 200
Target: Single Target
Other Properties: Makes Contact, Punching move
Overview: Strong Physical Fairy STAB that Maginera needed.


Learned By: Catdeer
Name: Mastermind (Nasty Plot + Work Up)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 20 (max 32)
Effect: Raises user's Atk and SpA by 2 stages.
Z-Effect: Resets user's lowered stats
Target: Self
Flavor: The user thinks up an evil scheme to take over the world. This sharply raises its Attack and Special Attack stats.
Uses: Instantly turns Catdeer into an offensive threat. Works for physical, special, or mixed sets.


Learned By: Hooptrio
Name: Hyperdozer (Bulldoze + Hyperspace Fury)
New Type:

Classification:

Base Power: 100
Accuracy: --
Power Points: 10 (max 16)
Effect: 100% chance to lower target's Spe by 1 stage. Hits through Protection. Does not make contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user shakes the fabric of space-time to hit the target. This hits through Protection and lowers their Speed.
Uses: A strong Dark STAB that doesn't have drawbacks.



Next Slate:

Fablefin, Klef-Z, Tropisteela, Pokemon, Nose God, Swampterra, Zeklade and Grequa
 
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Learned By: Pokemon
Name: Move (Brine + Flame Charge)
Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: Power is doubled if the user moves first. 100% chance to raise the user’s Speed one stage. Makes contact.
Z-Effect: 120 Power
Target: SAF
Flavor: The user uses a move.
Uses: Speed booster that eventually makes this move 120 Power, making a Physical Sweeper actually possible now. Hooray! Pokemon is good again!


Learned By: Klef-Z
Name: Forehead Kiss (Draining Kiss + Skull Bash)
Type:

Classification:

Base Power: 110
Accuracy: 100
Power Points: 10 (max 16)
Effect: Drains 75% of the damage dealt. Raises the user's Defense by one stage. Makes contact.
Z-Effect: 185 Power
Target: SAF
Flavor: The user kisses the foe on the forehead, draining their life force and increasing the user's resolve. This move raises the user's Defense by one stage.
Uses: Unblockable recovery, defensive set up and a powerful STAB rolled all into one! It also has +1 priority thanks to the ability!
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
On mobile, will polish later

Learned By: Pokemon
Name: Move (Brine + Flame Charge)
Type: Water
Classification:

Base Power: 60
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Power is doubled if the user moves first. 100% chance to raise the user’s Speed one stage.
Z-Power: 120
Target: Single Target
Other Properties: Makes Contact
Flavor: TBD
Overview: Speed booster that eventually makes this move 120 Power, making a Physical Sweeper actually possible now. Hooray!
The effect also means that Pokemon had to keep Moving to hit harder and potentially win. Sweet pun here.
 

Tuthur

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Learned By: Fablefin
Name: Moon Wrath (Nature Madness+ Moonlight)
New Type:

Classification:

Base Power: --- (Z-100)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Does damage equal to 1/2 target's current HP. Leeches 50% of the damage dealt.
Target: Selected Target
Flavor:
Uses: Better Nature Madness which also helps Fablefin to stay healthy.

Learned By: Klef-Z
Name: Love Beam (Return+Draining Kiss)
New Type:

Classification:

Base Power: --- (Z-160)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Base Power increases proportionally to the user's happiness. If the user's happiness is at its maximal, leeches 75% of the damage dealt.
Target: Selected Target
Flavor:
Uses: Klef-Z lacks strong STAB, this STAB hits hard while also giving health back.

Learned By: Tropisteela
Name: Flying Seed (Leech Seed + Acrobatics)
New Type:

Classification:

Base Power: ---
Accuracy: 100
Power Points: 10 (max 16)
Effect: Leeches 1/8 of the target's HP each turn. Leeches twice damages if the user has no held item. Acts before Harvest.
Z-Effect: Resets user's lowered stats
Target: Selected target.
Flavor: WIP
Uses: Allows Tropisteela to deal chip damages on the foe.

Learned By: Pokémon
Name: Move (Spatial Rend+Blaze Kick)
New Type:

Classification:

Base Power: 100 (Z-180)
Accuracy: 90
Power Points: 10 (max 16)
Effect: Always results in a critical hit.
Target: Selected Target
Flavor:
Uses: A stronger Fire-move which gets a boost through Pokémon's ability.

Learned By: Nosepass
Name: Nose Dance (Swords Dance + Rock Polish)
New Type:

Classification:

Power Points: 20 (max 32)
Effect: Boosts the user's Attack and Speed by two stages.
Z-Effect: Resets user's lowered stats
Target: Itself
Flavor: WIP
Uses: Gives Nosepass a way to set-up on a Pokémon it trapped.

Learned By: Swampterra
Name: Water Drain (Synthesis + Rain Dance)
New Type:

Classification:

Power Points: 5 (max 8)
Effect: Water Drain restores the user's current HP based on the weather in the battle. During no weather it restores ½ total HP, during rain it restores ⅔ total HP, and during other weather it restores ¼ total HP.
Z-Effect: Resets user's lowered stats
Target: Itself
Flavor: WIP
Uses: Gives Swampterra a recovery move since Synthesis is blocked by its ability. It's also gives Mega-Swampeterra a better healing move.

Learned By: Zeklade
Name: Iron Strike (Bolt Strike + Iron Head)
New Type:

Classification:

Base Power: 130 (Z-195)
Accuracy: 85
Power Points: 10 (max 16)
Effect: 30% chance to paralyze the target.
Target: Selected Target
Flavor:
Uses: A stronger Steel-STAB with a nice secondary effect.

Learned By: Grequa
Name: Prayer to Kyogre (Water Sport + Rain Dance)
New Type:

Classification:

Power Points: 5 (max 8)
Effect: Set-up Heavy Rain.
Z-Effect: Boost user speed by one stage.
Target: Itself
Flavor: WIP
Uses: Gives Grequa a set-up move.
 
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Learned By: Zeklade
Name: Shooting Stars (Draco Meteor + Iron Head)
New Type:

Classification:

Base Power: 130
Accuracy: 100%
Power Points: 15 (max 24)
Effect: 30% chance to lower the target's SpA by 2 stages. Makes contact. Z-Effect: 190 BP Corskrew Crash..
Target: 1 foe.
Priority: 0
Flavor: This attack may lower the target's Special Attack stat sharphly.
Uses: Powerful Steel-type STAB that may also hinder the target.
Learned By: Pokémon
Name: Move (Flare Blitz + Spacial Rend)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 15 (max 24)
Effect: User takes one-third of damage dealt in recoil. High critical hit rate. Makes contact. If lands a critical hit the user will not take recoil damage. Z-Effect: 190 BP Inferno Overdrive.
Target: 1 foe.
Priority: 0
Flavor: This attack has a higher chance to land a critical hit. The user will not take recoil damage if said hit lands.
Uses: Flare Blitz with a higher chance to land a crit and with a chance to not take recoil damage.
Learned By: Nose God
Name: Nose Crash (Judgment + Smack Down)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Type changes depending on the Plate/Crystal the user is holding. Can hit throught the types said type is non-effective against. Z-Effect: 180 BP Breakneck Blitz.
Target: 1 foe.
Priority: 0
Flavor: The user attacks the target with its nose. This move's type varies depending on the kind of Plate or Z-Crystal the user is holding. This move can hit ignoring type matchup based inmunities.
Uses: Physical Judgement that ignores type inmunities.
Learned By: Grequa
Name: Draining Shuriken (Water Shuriken + Leech Life)
New Type:

Classification:

Base Power: 20
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Hits 2-5 times in one turn. Each hits drains 50% of damage dealt. Z-Effect: 180 BP Breakneck Blitz.
Target: 1 foe.
Priority: +1
Flavor: The user hits the target with a bunch of sharp stars that drain half of damage dealt 2-5 times in a turn. This move usually goes first.
Uses: Great priority move boosted by Huge Bubble and keeps Grequa healthy.
 
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FYI: Pokemon's Fusion Move will inevitably be named Move. For that reason, if multiple submissions of that name win, they will be called Move 2, Move 3, etc., numbered in the order submitted.


Learned By: Fablefin
Name: Celestial Embrace (Moonlight + Aqua Ring)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: At the end of every turn, the user regains 1/16 HP in clear skies, 1/8 HP in sun, or 0 HP in other weather.
Z-Effect: Defense +1
Target: Self



Learned By: Klef-Z
Name: Preserve Type (Crafty Shield + Conversion)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: Prevents the user's type from being changed.
Z-Effect: main five stats +1
Target: Self



Learned By: Tropisteela
Name: Banana Cannon (Synthesis + Flash Cannon)
New Type:

Classification:

Base Power: 105
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a weather-dependent chance to lower the target's Special Defense. Clear skies: 10% | Sun: 30% | other weather: 0%
Z-Effect: 180 BP Corkscrew Crash
Target: Single Adjacent



Learned By: Pokemon
Name: Move (Liquidation + Mach Punch)
New Type:

Classification:

Base Power: 60
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Priority +1. Has a 20% chance to lower the target's Defense by 1 stage. Makes contact.
Z-Effect: 120 BP Hydro Vortex
Target: Single Adjacent



Learned By: Nose God
Name: Extreme Sneeze (Stone Edge + Extreme Speed)
New Type:

Classification:

Base Power: 90
Accuracy: 90%
Power Points: 5 (max 8)
Effect: Priority +2. High critical hit ratio.
Z-Effect: 160 BP Continental Crush
Target: Single Adjacent



Learned By: Swampterra
Name: Tectonic Boiler (Scald + Earthquake)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 30% chance to burn each target.
Z-Effect: 180 BP Hydro Vortex
Target: All Adjacent



Learned By: Zeklade
Name: Sidewinder (Dragon Claw + Shadow Sneak)
New Type:

Classification:

Base Power: 60
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Priority +1. Makes contact.
Z-Effect: 120 BP Devastating Drake
Target: Single Adjacent



Learned By: Grequa
Name: Befuddling Web (Taunt + Sticky Web)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 20 (max 32)
Effect: Sets a hazard that prevents grounded switch-ins from using status moves for 3 turns (excluding the turn they switch in). Cannot be stacked with other webs. Can be removed by Defog or Rapid Spin.
Z-Effect: Attack +1
Target: All Foes
 

Learned By: Fablefin
Name: Moon Pool (Whirlpool + Moonlight)
New Type:

Classification:

Base Power: 35
Accuracy: 85
Power Points: 15 (max 24)
Effect: Traps the opponent and drains 1/8th of their max HP each turn for 4-5 turns.
Z-Effect: 100 BP
Target: Selected target
Flavor: Using the power of the moon, the user traps the opponent in a vortex of lunar energy. This also drains the opponent's health each turn they are trapped.
Uses: A trapping move that also drains the foe's HP. Could be useful for breaking stall or opposing walls.


Learned By: Klef-Z
Name: Tri Blast (Play Rough + Tri Attack)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: 20% chance to burn, paralyze, or freeze. 20% chance to lower Atk by 1 stage.
Z-Effect: 175 BP
Target: Selected target
Flavor: The user fires three beams at the opponent simultaneously. This may burn, paralyze, or freeze the opponent.
Uses: A stronger Normal STAB.


Learned By: Tropisteela
Name: Air Smash (Air Cutter + Heavy Slam)
New Type:

Classification:

Base Power: --
Accuracy: 100
Power Points: 10 (max 16)
Effect: Deals more damage the heavier the user is than the target (same mechanics as Heavy Slam). High critical hit ratio. Makes contact.
Z-Effect: 160 BP
Target: Selected target
Flavor: The user flies into the air and slams into the opponent with its heavy body. The more the user outweighs the target, the more damage this move does.
Uses: A strong physical Flying STAB.


Learned By: Pokemon
Name: Move (Liquidation + Double Kick)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: Hits twice in a row. 20% chance to lower Def by 1 stage. Makes contact.
Z-Effect: 120 BP
Target: Selected target
Flavor: The user strikes the opponent twice in a row. Each hit may lower the opponent's Defense.
Uses: A stronger physical Water STAB that can helpfully break through sashes, subs, and Sturdy abilities.


Learned By: Swampterra
Name: Gaia Drain (Giga Drain + Earthquake)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Drains 50% damage taken. Does not make contact.
Z-Effect: 180 BP
Target: All adjacent Pokemon
Flavor: The user sets off a powerful quake that leeches its opponents' health.
Uses: An Earthquake that also helps restore its own health, since it can't use Synthesis.


Learned By: Zeklade
Name: Autotoswitch (Volt Switch + Autotomize)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 20 (max 32)
Effect: User switches out after attacking. Replacement's Spe is raised by 1 stage. Does not make contact.
Z-Effect: 140 BP
Target: Selected target
Flavor: The user attacks the opponent before rushing back to switch with a teammate. The replacement's Speed is increased.
Uses: Helpful for bringing in a teammate who needs the extra speed.


Learned By: Grequa
Name: Leech Pump (Leech Life + Hydro Pump)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 5 (max 8)
Effect: Drains 50% damage taken.
Z-Effect: 185 BP
Target: Selected target
Flavor: The opponent is blasted with a huge volume of leeching fluid that drains its hitpoints.
Uses: A strong special Bug STAB for those who go that route.


Got nothing for Nose God
 

Tuthur

is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Fablefin: Origin0
Klef-Z: Reviloja753
Tropisteela: Origin0
Pokemon: Origin0, Mygavolt, Gojiratar
Nose God: Gojiratar, Mygavolt
Swampterra: Tuthur1, Origin0, Mygavolt
Zeklade: Tuthur1
Grequa: Tuthur1, Mygavolt
 
Fablefin: Tuthur1, Origin0
Klef-Z: Reviloja753
Tropisteela: Origin0
Pokemon: Mygavolt, Gojiratar
Nose God: Gojiratar, Mygavolt
Swampterra: Origin0, Mygavolt
Zeklade: Tuthur1, Mygavolt
Grequa: Tuthur1, Mygavolt
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Alright, with main FE coming back to all its glory, let's kick this back up again

1546195351529.png

Learned By: Fablefin
Name: Moon Pool (Whirlpool + Moonlight)
New Type:

Classification:

Base Power: 35
Accuracy: 85
Power Points: 15 (max 24)
Effect: Traps the opponent and drains 1/8th of their max HP each turn for 4-5 turns.
Z-Effect: 100 BP
Target: Selected target
Flavor: Using the power of the moon, the user traps the opponent in a vortex of lunar energy. This also drains the opponent's health each turn they are trapped.
Uses: A trapping move that also drains the foe's HP. Could be useful for breaking stall or opposing walls.
Learned By: Fablefin
Name: Moon Wrath (Nature Madness+ Moonlight)
New Type:

Classification:

Base Power: --- (Z-100)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Does damage equal to 1/2 target's current HP. Leeches 50% of the damage dealt.
Target: Selected Target
Flavor:
Uses: Better Nature Madness which also helps Fablefin to stay healthy.


1546195663666.png

Learned By: Klef-Z
Name: Forehead Kiss (Draining Kiss + Skull Bash)
Type:

Classification:

Base Power: 110
Accuracy: 100
Power Points: 10 (max 16)
Effect: Drains 75% of the damage dealt. Raises the user's Defense by one stage. Makes contact.
Z-Effect: 185 Power
Target: SAF
Flavor: The user kisses the foe on the forehead, draining their life force and increasing the user's resolve. This move raises the user's Defense by one stage.
Uses: Unblockable recovery, defensive set up and a powerful STAB rolled all into one! It also has +1 priority thanks to the ability!


1546195759278.png

Learned By: Tropisteela
Name: Air Smash (Air Cutter + Heavy Slam)
New Type:

Classification:

Base Power: --
Accuracy: 100
Power Points: 10 (max 16)
Effect: Deals more damage the heavier the user is than the target (same mechanics as Heavy Slam). High critical hit ratio. Makes contact.
Z-Effect: 160 BP
Target: Selected target
Flavor: The user flies into the air and slams into the opponent with its heavy body. The more the user outweighs the target, the more damage this move does.
Uses: A strong physical Flying STAB.


1546195836922.png

Learned By: Pokémon
Name: Move (Flare Blitz + Spacial Rend)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 15 (max 24)
Effect: User takes one-third of damage dealt in recoil. High critical hit rate. Makes contact. If lands a critical hit the user will not take recoil damage. Z-Effect: 190 BP Inferno Overdrive.
Target: 1 foe.
Priority: 0
Flavor: This attack has a higher chance to land a critical hit. The user will not take recoil damage if said hit lands.
Uses: Flare Blitz with a higher chance to land a crit and with a chance to not take recoil damage.
Learned By: Pokemon
Name: Move 2 (Liquidation + Mach Punch)
New Type:

Classification:

Base Power: 60
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Priority +1. Has a 20% chance to lower the target's Defense by 1 stage. Makes contact.
Z-Effect: 120 BP Hydro Vortex
Target: Single Adjacent
Learned By: Pokemon
Name: Move 3 (Liquidation + Double Kick)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: Hits twice in a row. 20% chance to lower Def by 1 stage. Makes contact.
Z-Effect: 120 BP
Target: Selected target
Flavor: The user strikes the opponent twice in a row. Each hit may lower the opponent's Defense.
Uses: A stronger physical Water STAB that can helpfully break through sashes, subs, and Sturdy abilities.


1546196017582.png

Learned By: Nose God
Name: Nose Crash (Judgment + Smack Down)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Type changes depending on the Plate/Crystal the user is holding. Can hit throught the types said type is non-effective against. Z-Effect: 180 BP Breakneck Blitz.
Target: 1 foe.
Priority: 0
Flavor: The user attacks the target with its nose. This move's type varies depending on the kind of Plate or Z-Crystal the user is holding. This move can hit ignoring type matchup based inmunities.
Uses: Physical Judgement that ignores type inmunities.
Learned By: Nose God
Name: Extreme Sneeze (Stone Edge + Extreme Speed)
New Type:

Classification:

Base Power: 90
Accuracy: 90%
Power Points: 5 (max 8)
Effect: Priority +2. High critical hit ratio.
Z-Effect: 160 BP Continental Crush
Target: Single Adjacent


1546196138166.png

Learned By: Swampterra
Name: Water Drain (Synthesis + Rain Dance)
New Type:

Classification:

Power Points: 5 (max 8)
Effect: Water Drain restores the user's current HP based on the weather in the battle. During no weather it restores ½ total HP, during rain it restores ⅔ total HP, and during other weather it restores ¼ total HP.
Z-Effect: Resets user's lowered stats
Target: Itself
Uses: Gives Swampterra a recovery move since Synthesis is blocked by its ability. It's also gives Mega-Swampeterra a better healing move.
Learned By: Swampterra
Name: Tectonic Boiler (Scald + Earthquake)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 30% chance to burn each target.
Z-Effect: 180 BP Hydro Vortex
Target: All Adjacent
Learned By: Swampterra
Name: Gaia Drain (Giga Drain + Earthquake)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Drains 50% damage taken. Does not make contact.
Z-Effect: 180 BP
Target: All adjacent Pokemon
Flavor: The user sets off a powerful quake that leeches its opponents' health.
Uses: An Earthquake that also helps restore its own health, since it can't use Synthesis.


1546196337383.png

Learned By: Zeklade
Name: Iron Strike (Bolt Strike + Iron Head)
New Type:

Classification:

Base Power: 130 (Z-195)
Accuracy: 85
Power Points: 10 (max 16)
Effect: 30% chance to paralyze the target.
Target: Selected Target
Flavor:
Uses: A stronger Steel-STAB with a nice secondary effect.
Learned By: Zeklade
Name: Sidewinder (Dragon Claw + Shadow Sneak)
New Type:

Classification:

Base Power: 60
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Priority +1. Makes contact.
Z-Effect: 120 BP Devastating Drake
Target: Single Adjacent


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Learned By: Grequa
Name: Befuddling Web (Taunt + Sticky Web)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 20 (max 32)
Effect: Sets a hazard that prevents grounded switch-ins from using status moves for 3 turns (excluding the turn they switch in). Cannot be stacked with other webs. Can be removed by Defog or Rapid Spin.
Z-Effect: Attack +1
Target: All Foes
Learned By: Grequa
Name: Prayer to Kyogre (Water Sport + Rain Dance)
New Type:

Classification:

Power Points: 5 (max 8)
Effect: Set-up Heavy Rain.
Z-Effect: Boost user speed by one stage.
Target: Itself
Flavor: WIP
Uses: Gives Grequa a set-up move.



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Alteyer, Scrafting, Not, Joltsol, Topaz, Dolphin, Snorligatr, Empoleking
 

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Learned By: Alteyer
Name: Storm Dance (Dragon Dance+Tailwind)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 15 (max 24)
Effect: Doubles users Speed and Attack. Fails if used twice.
Target: Itself
Flavor: WIP
Z-Effect: Raises critical hit ratio from two stages.
Uses: A better set up move.

Learned By: Scrafting
Name: Hotchpotch (Encore+Snarl)
New Type:

Classification:

Base Power: 55
Accuracy: 95
Power Points: 10 (max 16)
Effect: Lowers opponent SpA by one stage and put it under Encore.
Target: Two adjacent foes.
Flavor: WIP
Uses: A move that helps Scrafting to stay in the field

Learned By: Not
Name: Gale (Air Slash+Quick Attack)
New Type:

Classification:

Base Power: 60 (Z-120)
Accuracy: 100
Power Points: 20 (max 32)
Effect: +1 Priority.
Target: One selected foe
Flavor: WIP
Uses: A priority move.

Learned By: Joltsol
Name: Dark Spark (Discharge+Knock Off)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: 30% chance to paralyse the target. 30% chance to remove foe's removable item.
Target: Adjacent foe.
Flavor: WIP
Uses: Better special Dark STAB.

Learned By: Topaz
Name: Infinite Downpour (Steath Rock+Rain Dance)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 10 (max 16)
Effect: Set an hazard on oppenent field. While this hazard is up, rain is summoned when there should be no weather.
Target: Opponent's field.
Flavor: WIP
Z-Effect: Raises Speed by one stage.
Uses: A powerfull hazard for Rain team.

Learned By: Dolphin
Name: Mystical Slam (Mystical Fire+Body Slam)
New Type:

Classification:

Base Power: 85
Accuracy: 100
Power Points: 15 (max 24)
Effect: 30% to paralyse the target. If the target is already paralysed, lowers target's SpA by one stage.
Target: Adjacent foe.
Flavor: WIP
Uses: A better physical STAB which brings utility.

Learned By: Snorligatr
Name: Power of Abyss (Belly Drum+Dive)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 10 (max 16)
Effect: The user loses 50% of max HP. Maximizes the user's Attack. User is made invulnerable for one turn.
Target: Itself
Flavor: WIP
Z-Effect: Fully restores users HP.
Uses: A strong set-up move which allows Snorligatr to better wallbreak. Tho with this set, it struggles against offense.

Learned By: Emponite
Name: Steel Rush (Dragon Rush+Steel Wing)
New Type:

Classification:

Base Power: 100
Accuracy: 90
Power Points: 15 (max 24)
Effect: 20% chance to raise user's Def by one stage.
Target: One selected target.
Flavor: WIP
Uses: Better physical Steel STAB.
 
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Learned By: Alteyer
Name: Fluffy Shackle (Spirit Shackle + Feather Dance)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
PP: 10 (16 Max)
Effect: Traps the opponent and lowers their attack by 2 stages. Non-Contact
Target: Single Target
Flavor: The user launches their fluffy feathers at the target, which traps them and harshly lowers their attack.
Z-Effect: 140 BP Supersonic Skystrike
Uses: A move to help define base Alteyer as a bulky trapper.



Learned By: Scrafting
Name: Tickle Fight (Tickle + Knock Off)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
PP: 15 (Max 24)
Effect: Deals 1.5x damage if the opponent has lowered attack. Lowers opponents attack by 1 after damage is dealt.
Target: Single Target
Flavor: The user violently tickles the opponent, dealing increased damage if their attack stat is lowered. Lowers opponents attack by one stage
Z-Effect: 140 Breakneck Blitz
Uses: A move that benefits from Scrafting's ability.



Learned By: Not
Name: Mirror Mist (Mirror Move + Defog)
New Type:

Classification:

Base Power: -
Accuracy: -
PP: 15 (Max 24)
Effect: Removes all hazards on the field, then adds the most recent hazard to the opponents side. Evasion -1
Target: Single Target
Flavor: WIP
Z-Effect: +2 Attack
Uses: Dot has enough in terms of attacking prowess, but now it has a better hazard removal.




Learned By: Joltsol
Name: Black Thunder (Thunder + Feint Attack)
New Type:

Classification:

Base Power: 95
Accuracy: -
PP: 10 (16 Max)
Effect: 30% Chance to Paralyze. This move doesn't check accuracy
Target: Single Target
Flavor: WIP
Z-Effect: 175 BP Black Hole Eclipse
Uses: A good Dark type special attack.







 
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Learned By: Alteyer
Name: Comet Souls (Curse + Draco Meteor)
New Type: Ghost
Classification: Special
Base Power: 130
Accuracy: 90%
Power Points: 8
Effect: Lowers the user's Special Attack by 2, but raises its Attack and Defense by 1.
Target: default is 1 opponent

A powerful Special move... for physical sets? Allows Alteyer to get past physical walls while also setting up.

Learned By: Scrafting
Name: Sleepy Kick (Yawn + High Jump Kick)
New Type: Normal
Classification: Physical
Base Power: 100
Accuracy: -%
Power Points: 16
Effect: The target falls asleep after 1 turn (like Yawn). Bypasses accuracy checks. Makes contact.
Target: default is 1 opponent

A move that helps Scrafting suffer less from its ability. Opponents will have to switch out on its "off turn" or go to sleep, meaning it can fight opponents on fairer grounds.

Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
 
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