Fusion Moves - [Fusion Evolution Companion Project]

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Oh crap I'm late

Hazard: GLuke, Chopin, Coluorcordedchaos
Hitmonklang:
Aquatic, ParadoxEngine, Bigrob
Maladuck: Squawkerz, Vanillish Wafer, Colourcodechaos
Suirizion: Aquatic, Colourcodechaos, Vanillish Wafer
Yangarde: Aquatic, ParadoxEngine, Colourcodechaos
Jellivoir: Aquatic, Colourvodechaos, Ludicrousity

Sorry for self votes.
 
Considering the voting phase isn't over yet, I can still vote ^^

Hazard: Chopin Alkaninoff, Bigrob8917, G-Luke
Hitmonklang: Squawkerz, G-Luke, colourcodedchaos
Maladuck: ParadoxEngine, LordBraixen, G-Luke
Suirizion: Vanillish Wafer, Ludicrousity, AquaticPanic
Yangarde: LordBraixen, colorcodedchaos, Chopin Alkaninoff
Jellivoir: ParadoxEngine, LordBraixen
 
Alright waiting is over, here are the winners!

charizard.gif
haxorus.gif

Name: Flaming Tail (Fire Punch + Dragon Tail)
New Type: Fire
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 10 (Max 16)
Effect: None
Contact: Yes
Target: 1 opponent

-6 Priority, switches out opponent. A Fire type Dragon Tail so that it won't be blocked by Fairies.

klinklang.gif
hitmontop.gif

Learned By: Hitmonklang
Name: Gear Third (Gear Grind + Triple Kick)
New Type: Fighting
Classification: Physical
Base Power: 30
Accuracy: 85%
Power Points: 10 (Max 16)
Effect: Hits three times. After each successive hit the base power is increased by 10, being 30, 40 and 50 respectively. Each hit has its own accuracy check. Makes contact.
Target: Any one target

With Electrotechnic, the combined base power of Gear Third is 180 base power, and it breaks subs AND if used against another Plus / Minus based ability, it skyrockets to 240 base power. The risk is its kinda shaky accuracy

Learned By: Hitmonklang
Name: High Flying Gear (High Jump Kick + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 60
Accuracy: 90%
Power Points: 10 (16 Max)
Effect: Hits twice. Both attacks have a separate chance of missing. If either misses, the pokemon loses 25% of their max HP
Target: 1 Opponent
With Hitmonklang's ability, this is an 180 BP Move.

malamar.gif
golduck.gif

Learned By: Maladuck
Name: Turvy Torrent (Topsy Turvy + Surf)
New Typing: Water
Classification: Special
Base Power: 90
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: Calculates damage based on Inverse Type chart.
Target: All Adjacent Pokemon

A nice attack for Maladuck to better be the anti weather mon its supposed to be while supporting its weird ways. Having perfect neutral coverage between STABs alone is amazing, and allows it to free up moveslots for things like Topsy Turvy or Taunt.

Learned By: Maladuck
Name: Negative Zone(Topsy-Turvy + Water Sport)
New Type: Dark
Classification: Status
Base Power: N/A
Accuracy: N/A
Power Points: 15 (Max 24)
Effect: For 5 turns, stat changes are reversed (think of it as a temporary Contrary)
Target: All Pokemon on Field

While Maladuck can't really abuse this itself aside from Superpower, it's a great move for deterring set-up sweepers. With planning, it can also be used to give it's teammates a boost using stat-dropping moves.

yanmega.gif
zygarde.gif

Learned By: Yangarde
Name: Neuramancy (Silver Wind + Dragon Dance)
New Type: Bug
Classification: Status
Base Power: --
Accuracy: --%
Power Points: 5-8
Effect: Raises Attack by 2 stages, and raises Defence, Special Attack, and Special Defence by 1 stage. Lowers Speed by 2 stages. Takes 1 turn to charge.
Target: Self

Ironically, this was inspired by Geomancy - the signature move of a Pokémon Zygarde was supposed (and fails) to counter. Speed Break means this move is an All Stats Up of considerable power except in exceptional circumstances (looking at you, Harem), and at +2 Attack an Earthquake can deliver serious damage to the many, many Steel-types littering the tier.

suicune.gif
virizion.gif

Learned By: Suirizion
Name: Rope Burn (Scald + Grass Knot)
New Type: Grass
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Has a 10% chance to burn. Increases to 70% if the target is heavier than the user.
Target: 1 adjacent opponent
Purpose: it's like Energy Ball except it has a much better effect.

Name: Sacred Storm (Brine + Sacred Sword)
New Type: Water
Classification: Special
Base Power: 65
Accuracy: 100
Power Points: 16 (Max 24)
Effect: Power doubles if target has any (Positive) stats changes. Does not stack like Stored Power would; ignores foe's positive stat changes.
Target: 1 opponent

Welp, with the lots of boosting going on the mod, why not having a move that takes advantage and ignores that? STAB on a 130 BP move is nothing to laugh at. But it's really dependent of whether the target will boost or not. The reason I made it only work with positive stats change is because Sticky Web would be really broken with this.

jellicent.gif
gardevoir.gif

Learned By: Jellivoir
Name: Spite Siphon(Spite + Draining Kiss)
New Type: Ghost
Classification: Status
Base Power:
Accuracy:
100%
Power Points: 10 (Max 16)
Effect: Lowers PP of the opponent's last move by 3. The user's move with the lowest PP (besides this one) gains 3 PP.
Target: Single Target

While not the most useful move, it is a useful move. Spite Siphon does what Spite does by lowering PP, accelerating stall while also gaining PP to stall longer. It also fits in pretty well thematically with Jellivoir's ability, at least in my opinion.

Name: Shadow Kiss (Shadow Ball + Draining Kiss)
New Type: Ghost
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Heals 75% of damage dealt.
Target: 1 opponent

Same variation as above. I just love draining moves lol.

I will edit in the new slate over the weekend and such. So in the meantime, you guys can actually discuss the viability of these moves!
 
A set for Yangarde:

Yangarde @ Power Herb
Ability: Speed Break
EVs: 252 Atk/252 Spe/4 Def
Adamant Nature
- Neuromancy
- Earthquake
- U-Turn
- Outrage/Filler
 
Alright waiting is over, here are the winners!

charizard.gif
haxorus.gif

Name: Flaming Tail (Fire Punch + Dragon Tail)
New Type: Fire
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 10 (Max 16)
Effect: None
Contact: Yes
Target: 1 opponent

-6 Priority, switches out opponent. A Fire type Dragon Tail so that it won't be blocked by Fairies.

klinklang.gif
hitmontop.gif

Learned By: Hitmonklang
Name: Gear Third (Gear Grind + Triple Kick)
New Type: Fighting
Classification: Physical
Base Power: 30
Accuracy: 85%
Power Points: 10 (Max 16)
Effect: Hits three times. After each successive hit the base power is increased by 10, being 30, 40 and 50 respectively. Each hit has its own accuracy check. Makes contact.
Target: Any one target

With Electrotechnic, the combined base power of Gear Third is 180 base power, and it breaks subs AND if used against another Plus / Minus based ability, it skyrockets to 240 base power. The risk is its kinda shaky accuracy

Learned By: Hitmonklang
Name: High Flying Gear (High Jump Kick + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 60
Accuracy: 90%
Power Points: 10 (16 Max)
Effect: Hits twice. Both attacks have a separate chance of missing. If either misses, the pokemon loses 25% of their max HP
Target: 1 Opponent
With Hitmonklang's ability, this is an 180 BP Move.

malamar.gif
golduck.gif

Learned By: Maladuck
Name: Turvy Torrent (Topsy Turvy + Surf)
New Typing: Water
Classification: Special
Base Power: 90
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: Calculates damage based on Inverse Type chart.
Target: All Adjacent Pokemon

A nice attack for Maladuck to better be the anti weather mon its supposed to be while supporting its weird ways. Having perfect neutral coverage between STABs alone is amazing, and allows it to free up moveslots for things like Topsy Turvy or Taunt.

Learned By: Maladuck
Name: Negative Zone(Topsy-Turvy + Water Sport)
New Type: Dark
Classification: Status
Base Power: N/A
Accuracy: N/A
Power Points: 15 (Max 24)
Effect: For 5 turns, stat changes are reversed (think of it as a temporary Contrary)
Target: All Pokemon on Field

While Maladuck can't really abuse this itself aside from Superpower, it's a great move for deterring set-up sweepers. With planning, it can also be used to give it's teammates a boost using stat-dropping moves.

yanmega.gif
zygarde.gif

Learned By: Yangarde
Name: Neuramancy (Silver Wind + Dragon Dance)
New Type: Bug
Classification: Status
Base Power: --
Accuracy: --%
Power Points: 5-8
Effect: Raises Attack by 2 stages, and raises Defence, Special Attack, and Special Defence by 1 stage. Lowers Speed by 2 stages. Takes 1 turn to charge.
Target: Self

Ironically, this was inspired by Geomancy - the signature move of a Pokémon Zygarde was supposed (and fails) to counter. Speed Break means this move is an All Stats Up of considerable power except in exceptional circumstances (looking at you, Harem), and at +2 Attack an Earthquake can deliver serious damage to the many, many Steel-types littering the tier.

suicune.gif
virizion.gif

Learned By: Suirizion
Name: Rope Burn (Scald + Grass Knot)
New Type: Grass
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Has a 10% chance to burn. Increases to 70% if the target is heavier than the user.
Target: 1 adjacent opponent
Purpose: it's like Energy Ball except it has a much better effect.

Name: Sacred Storm (Brine + Sacred Sword)
New Type: Water
Classification: Special
Base Power: 65
Accuracy: 100
Power Points: 16 (Max 24)
Effect: Power doubles if target has any (Positive) stats changes. Does not stack like Stored Power would; ignores foe's positive stat changes.
Target: 1 opponent

Welp, with the lots of boosting going on the mod, why not having a move that takes advantage and ignores that? STAB on a 130 BP move is nothing to laugh at. But it's really dependent of whether the target will boost or not. The reason I made it only work with positive stats change is because Sticky Web would be really broken with this.

jellicent.gif
gardevoir.gif

Learned By: Jellivoir
Name: Spite Siphon(Spite + Draining Kiss)
New Type: Ghost
Classification: Status
Base Power:
Accuracy:
100%
Power Points: 10 (Max 16)
Effect: Lowers PP of the opponent's last move by 3. The user's move with the lowest PP (besides this one) gains 3 PP.
Target: Single Target

While not the most useful move, it is a useful move. Spite Siphon does what Spite does by lowering PP, accelerating stall while also gaining PP to stall longer. It also fits in pretty well thematically with Jellivoir's ability, at least in my opinion.

Name: Shadow Kiss (Shadow Ball + Draining Kiss)
New Type: Ghost
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Heals 75% of damage dealt.
Target: 1 opponent

Same variation as above. I just love draining moves lol.

I will edit in the new slate over the weekend and such. So in the meantime, you guys can actually discuss the viability of these moves!


Regarding Sacred Storm, I believe the base PP should be 15 since the Max is 24.
 
Alright waiting is over, here are the winners!

charizard.gif
haxorus.gif

Name: Flaming Tail (Fire Punch + Dragon Tail)
New Type: Fire
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 10 (Max 16)
Effect: None
Contact: Yes
Target: 1 opponent

-6 Priority, switches out opponent. A Fire type Dragon Tail so that it won't be blocked by Fairies.

klinklang.gif
hitmontop.gif

Learned By: Hitmonklang
Name: Gear Third (Gear Grind + Triple Kick)
New Type: Fighting
Classification: Physical
Base Power: 30
Accuracy: 85%
Power Points: 10 (Max 16)
Effect: Hits three times. After each successive hit the base power is increased by 10, being 30, 40 and 50 respectively. Each hit has its own accuracy check. Makes contact.
Target: Any one target

With Electrotechnic, the combined base power of Gear Third is 180 base power, and it breaks subs AND if used against another Plus / Minus based ability, it skyrockets to 240 base power. The risk is its kinda shaky accuracy

Learned By: Hitmonklang
Name: High Flying Gear (High Jump Kick + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 60
Accuracy: 90%
Power Points: 10 (16 Max)
Effect: Hits twice. Both attacks have a separate chance of missing. If either misses, the pokemon loses 25% of their max HP
Target: 1 Opponent
With Hitmonklang's ability, this is an 180 BP Move.

malamar.gif
golduck.gif

Learned By: Maladuck
Name: Turvy Torrent (Topsy Turvy + Surf)
New Typing: Water
Classification: Special
Base Power: 90
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: Calculates damage based on Inverse Type chart.
Target: All Adjacent Pokemon

A nice attack for Maladuck to better be the anti weather mon its supposed to be while supporting its weird ways. Having perfect neutral coverage between STABs alone is amazing, and allows it to free up moveslots for things like Topsy Turvy or Taunt.

Learned By: Maladuck
Name: Negative Zone(Topsy-Turvy + Water Sport)
New Type: Dark
Classification: Status
Base Power: N/A
Accuracy: N/A
Power Points: 15 (Max 24)
Effect: For 5 turns, stat changes are reversed (think of it as a temporary Contrary)
Target: All Pokemon on Field

While Maladuck can't really abuse this itself aside from Superpower, it's a great move for deterring set-up sweepers. With planning, it can also be used to give it's teammates a boost using stat-dropping moves.

yanmega.gif
zygarde.gif

Learned By: Yangarde
Name: Neuramancy (Silver Wind + Dragon Dance)
New Type: Bug
Classification: Status
Base Power: --
Accuracy: --%
Power Points: 5-8
Effect: Raises Attack by 2 stages, and raises Defence, Special Attack, and Special Defence by 1 stage. Lowers Speed by 2 stages. Takes 1 turn to charge.
Target: Self

Ironically, this was inspired by Geomancy - the signature move of a Pokémon Zygarde was supposed (and fails) to counter. Speed Break means this move is an All Stats Up of considerable power except in exceptional circumstances (looking at you, Harem), and at +2 Attack an Earthquake can deliver serious damage to the many, many Steel-types littering the tier.

suicune.gif
virizion.gif

Learned By: Suirizion
Name: Rope Burn (Scald + Grass Knot)
New Type: Grass
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Has a 10% chance to burn. Increases to 70% if the target is heavier than the user.
Target: 1 adjacent opponent
Purpose: it's like Energy Ball except it has a much better effect.

Name: Sacred Storm (Brine + Sacred Sword)
New Type: Water
Classification: Special
Base Power: 65
Accuracy: 100
Power Points: 16 (Max 24)
Effect: Power doubles if target has any (Positive) stats changes. Does not stack like Stored Power would; ignores foe's positive stat changes.
Target: 1 opponent

Welp, with the lots of boosting going on the mod, why not having a move that takes advantage and ignores that? STAB on a 130 BP move is nothing to laugh at. But it's really dependent of whether the target will boost or not. The reason I made it only work with positive stats change is because Sticky Web would be really broken with this.

jellicent.gif
gardevoir.gif

Learned By: Jellivoir
Name: Spite Siphon(Spite + Draining Kiss)
New Type: Ghost
Classification: Status
Base Power:
Accuracy:
100%
Power Points: 10 (Max 16)
Effect: Lowers PP of the opponent's last move by 3. The user's move with the lowest PP (besides this one) gains 3 PP.
Target: Single Target

While not the most useful move, it is a useful move. Spite Siphon does what Spite does by lowering PP, accelerating stall while also gaining PP to stall longer. It also fits in pretty well thematically with Jellivoir's ability, at least in my opinion.

Name: Shadow Kiss (Shadow Ball + Draining Kiss)
New Type: Ghost
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Heals 75% of damage dealt.
Target: 1 opponent

Same variation as above. I just love draining moves lol.

I will edit in the new slate over the weekend and such. So in the meantime, you guys can actually discuss the viability of these moves!
How does something as broken as Neuramancy get votes? Lol. Well then, Yangarde in S-rank of Fusion Moves meta confirmed.
 
Neuramancy is basically better Geomancy except tailored for Yangarde. At least Yangarde's Attack is just alright compared to other physical fusions. Still, it's basically going to almost completely break it.
 
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There's Escagon with Dragon Tail I guess.

Escagon works pretty well, but if Yangarde is running Adamant Outrage then Escagon needs to be running a physically defensive set. To be more specific, It needs 252 HP and 152 Def with a positive nature to be able to switch in on the Neuromancy turn and 100% avoid the Outrage OHKO (with Rocks).

Onto a different topic, I really like Rope Burn conceptually, seems like a good move against typical "heavy" types like Rock, Steel, and Ground types. Too bad Surizion is relatively heavy at 193.5 kg.

EDIT: Maybe not Steel, because I thought Rope Burn was Water and not Grass. Can be useful if you have to tho.
 
Yangarde isnt gonna be the slightest bit broken. Its attack is ok for regular OU standards and very underwhelming in FE. This attack just makes it viable. Just deal with it like another sweeper. Twave still shits on it since Speed Break affects statistical boosts (Agility and the like). And paralyzing stuff is very easy since Pokes can paralyze stuff by literally switching out. I believe that it will now get some form of use in the FE meta (because prior it really didnt have the bulk to be an antisweeper)

In other news, Maladuck's Turvy Torrent is really nice, as it makes Maladuck a very solid choice for sun weak teams, as it beats alot of sun setters and sweepers 1v1.

Maladuck @ Life Orb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Atmospheric Perversion
Modest Nature
- Hydro Pump
- Dark Pulse
- Turvy Torrent / Ice Beam
- Taunt / Topsy Turvy

Turvy Torrent to smash Grass types in the sun. Ice Beam hits Leafdon harder, but Turvy Torrent is more reliable.

New slate coming tonight.
 
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Crocune Suirizion

Suirizion @ Leftovers
EVs: 252 HP / 252 Def / 4 SpA
Ability: Justice Power
Bold Nature
- Calm Mind
- Rope Burn
- Rest
- Sleep Talk

You can also use Roar over Calm Mind to make a RoarCune Suirizion set.

Offensive CM Suirizion

Suirizion @ Leftovers
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Justice Power
Timid / Modest Nature
- Calm Mind
- Rope Burn / Giga Drain
- Scald / Hydro Pump
- Ice Beam / Tailwind

It's a better version of Offensive CM Suicune. Ice Beam adds to your coverage while Tailwind allows you to out speed the whole unboosted meta, turning you into a dangerous sweeper that will tear through offensive teams.
 
Yangarde isnt gonna be the slightest bit broken. Its attack is ok for regular OU standards and very underwhelming in FE. This attack just makes it viable. Just deal with it like another sweeper. Twave still shits on it since Speed Break affects statistical boosts (Agility and the like). And paralyzing stuff is very easy since Pokes can paralyze stuff by literally switching out. I believe that it will now get some form of use in the FE meta (because prior it really didnt have the bulk to be an antisweeper)
I don't know, man. It's not so much about the pure offense as it is about the tankiness. I don't expect Neuramancy to pull easier sweeps like Geomancy but they're used in different sets.
252+ Atk Tough Claws Mega Hazard X Dragon Claw vs. +1 0 HP / 0 Def Yangarde: 266-314 (79.4 - 93.7%) -- guaranteed 2HKO
This is still one of the strongest attacks in the game, right? And it's super-effective. With that in mind, I don't think a single physical Pokemon can take Yangarde out without revenge-killing or entry hazards. Many strong physical wallbreakers can't even wallbreak a more defensive set, due to reliable recovery in the form of Roost.
Oh, and it gets both Pursuit and ExtremeSpeed, so paralyzing it by switching out isn't going to work, neither is Prankster Thunder Wave (unless it's a bulky Pokemon doing it). Obviously it can't have those two moves + Neuramancy, STABs, coverage and utility, but they're all there to make it a very versatile threat.

I think the best way of dealing with it is special Fairy type moves, and there's a good amount of that. So it may not be broken, but it'll be in a great rank regardless.
 
New slate

crobat.gif
metagross.gif

DNA Donors: Crobat / Metagross
Offspring: Metabat (just put the X over Crobat's face and done)
New Typing: Steel / Flying
New Stats: 82 / 132 / 115 / 82 / 85 / 110 (+20 Attack, +10 Defense, +10 Speed)
New Ability and Desc: Clear Focus (Inner Focus + Clear Body): Resets stat drops at the end of each turn (including self-inflicted).
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind
Role Description: A nice blend of good defensive typing and solid offensive stats. Clear Focus may sound OP at first, but consider this: 1) it really only abuses Curse and Hammer Arm with the ability (so basically a pseudo Bulk Up and Fighting coverage with negligible drawback) 2) Intimidate doesn't reset until the end of the turn, meaning its Attack is lowered upon the switch. Overall it has good coverage but can also run utility with Stealth Rock, Roost, Whirlwind, Taunt, status, etc, making it a faster and more threatening Skarmory.

DNA Donors: Crobat / Metagross
Offspring: *Mega Metabat
New Typing: Steel / Flying
New Stats: 82 / 142 / 135 / 92 / 105 / 150
New Ability and Desc: Tough Claws
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind, Thunder Punch
Role Description: Goodbye metgame, it was nice knowing you! Mega Metabat is nearly as strong as Mega Metagross, way faster, and has an absurdly strong Tough Claws boosted STAB Brave Bird to just wreck left and right. I don't know what else to say. At least this forme can't abuse Clear Focus Curse anymore.

darmanitan.gif

DNA Donors: Latios / Darmanitan
Offspring Name: Dartios
New type: Fire/Dragon
New base stats: 100/130/70/80/85/113 (BST 578, +8 HP, +15 Atk, +3 Def, +3 SpD, +11 Spe)
New ability and desc: Sheer Flight: During the turn that a move with a secondary effect was used by this Pokemon, it is immune to ground and takes no Life Orb recoil.
Notable Moves: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake, Rock Slide, U-Turn, Superpower, Outrage
Role identification: Offensive Dragon Dancer. Sheer Flight is an interesting ability, removing one of Dartios' weakness when it uses Rock Slide or Flare Blitz, and allowing to use Life Orb very well. It has U-Turn to grab momentum if it decides not to run Dragon Dance, and it has many other coverage and STAB options.

Mega Dartios (Latiosite)
Offspring Name: Mega Dartios
New type: Fire/Dragon
New base stats: 100/170/90/110/95/113 (BST 678)
New ability and desc: Levitate
Notable Moves: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake, Rock Slide, U-Turn, Superpower, Outrage
Role identification: So I made this Pokemon as an attempt to make Latiosite viable, and I think I may have succeeded. Mega Dartios has some advantages over its base form in the form of a more consistent Levitate, 0 Life Orb recoil, higher base power at a staggering 170 attack, and near Mew-level bulk at 100/90/95. After a Dragon Dance, Mega Dratios is extremely fast and devastatingly powerful, making it easy to sweep with your STAB moves and a coverage option, and even before a DDance, Mega Dratios can hit extremely hard with U-Turn, outspeeding most of the meta and almost all of its Dragon-Types, making it able to dispose of threats such as Garchomp and Lati@s. A very powerful and notable Latiosite user, and a huge threat.

heatran.gif

DNA Donors: Heatran / Greninja
Offspring name: Grenheatja
New type: Water / Fire
New base stats: 81 / 92 / 92 / 126 / 92 / 119 (+4 Defense, +10 Special Attack, +6 Special Defense, +20 Speed)
New ability and desc: Evaporation (Torrent + Flash Fire) - If this Pokemon is hit by a Water-type move, its Fire-type moves have their power increased by 50%; immune to Water-type moves.
Notable moves: Scald, Lava Plume, Hydro Pump, Fire Blast, Ice Beam, Earth Power, Dark Pulse, Flash Cannon, Dragon Pulse, Grass Knot, Gunk Shot, Stone Edge, Rock Slide, Low Kick, Taunt, Stealth Rock, Toxic Spikes, Spikes
Role identification: Mainly I made it to create a Mon with STAB Scald and Lava Plume for burn spam. Its STABs combination is unresisted and it has a wide coverage

diancie.gif

DNA Donors: Diancie + Moltres
Offspring: Moltie
New Typing: Fairy / Fire
New Stats: 90/100/120/120/120/79 (+20 HP, +8 SpA, +3 SpD, +9 Speed) [BST 629]
New Ability and Desc: Calamity (Clear Body + Pressure) [Prevents the increase the PP cost of the user]
Notable Moves: Flamethrower, Moonblast, Roost, U-Turn, Stealth Rock, Defog, Fire Blast, Agility, Calm Mind, Will-o-Wisp, Overheat, Explosion, Light Screen, Reflect
Role Description: Fairy / Fire is a cool typing, honestly. It has some neato resists, although it does have an unfortunate weakness to SR. It also has Roost for dank recovery to go with this typing and good 90/120/120 bulk. 120 SpA is also decent, so Calm Mind or Rock Polish are still great sets to use on this monster. It also has cool utility moves like U-Turn, Defog, and Screens. It could potentially Mega Evolve, except Diancite is banned (good - otherwise this would be borked).

metagross.gif

DNA Donors: Metagross / Banette
Offspring name: Banegross
New type: Ghost / Steel
New base stats: 72 / 135 / 97 / 89 / 86 / 87 (+10 Atk, +10 Special Defense, +20 Speed)
New ability and desc:Hard Body (Insomnia + Clear Body) - Stat drops inflicted either by moves, abilities or status are ignored.
Notable moves: Meteor Punch, Iron Head, Bullet Punch, Shadow Sneak, Shadow Claws, Phantom Force, Sucker Punch, Knock Off, Zen Headbutt, Ice Punch, Thunder Punch, Earthquake, Gunk Shot, Pursuit, Hammer Arm, Hone Claws, Agility, Destiny Bond, Will-O-Wisp, Magnet Rise, Pain Split, Disable, Thunder Wave
Role identification: It's immune to stat drops of all kind, it has Aegi's typing and 2 STAB priorities and it can reliably go Scarfed thanks to its nice 87 Speed.

DNA Donors: Mega Metagross / Banette
Offspring name: Mega Banegross X
New type: Ghost / Steel
New base stats: 72 / 145 / 117 / 99 / 106 / 127
New ability and desc:Tough Claws
Notable moves: Meteor Punch, Iron Head, Bullet Punch, Shadow Sneak, Shadow Claws, Phantom Force, Sucker Punch, Knock Off, Zen Headbutt, Ice Punch, Thunder Punch, Earthquake, Gunk Shot, Pursuit, Hone Claws, Agility
Role identification: This one is like a Ghost/Steel version of MegaGross, but it has double priority STAB, Sucker Punch, Knock Off and far better Speed.

DNA Donors: Metagross / Mega Banette
Offspring name: Mega Banegross Y
New type: Ghost / Steel
New base stats: 72 / 185 / 107 / 99 / 106 / 97
New ability and desc:Prankster
Notable moves: Destiny Bond, Will-O-Wisp, Magnet Rise, Pain Split, Disable, Thunder Wave, Taunt, Confuse Ray, Meteor Punch, Iron Head, Bullet Punch, Shadow Sneak, Shadow Claws, Phantom Force, Sucker Punch, Knock Off, Zen Headbutt, Ice Punch, Thunder Punch, Earthquake, Gunk Shot, Pursuit, Hammer Arm, Hone Claws, Agility
Role identification: Welcome the monster: MHeracross's Attack (the highest base Attack stat in OU, before abilities and items), 72/107/106 bulk, decent 97 Speed (and priority Agility/Rock Polish to double it), Prankster to setup with priority or to inflict statuses to the opponent, STAB priority for both its types and Sucker Punch, Knock Off to stall-break or nullify Choichers... What else? Oh, Phantom Force can break Protect and similar moves and it has Aegislash's typing.

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Parents: Pinsir / Heracross
Shared Egg Group: Bug
Offspring Name: Herasir
New type: Fighting/Bug
New base stats: 82 /135 / 97 / 57 / 92 / 95
New ability and desc: Gut Breaker - Abilities that hinder attacks are nullified and gets attack boosted by 1.5x when burned.
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock
Role Identification: The new ruling gives this a lot of options. Previously it had to give up fighting stab, but the new ruling benefits it. Not so much as its megas, though...

Parents: Pinsir / Heracross
Shared Egg Group: Bug
Offspring Name: Herasir
New type: Fighting/Bug
New base stats: 82/195/137/56/102/85
New ability and desc: Skill Link
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock
Role Identification: Just a slightly better Mega Heracross.


Pinsirite:
Parents: Pinsir / Heracross
Shared Egg Group: MEGA
Offspring Name: Herasir
New type: Fighting/Flying
New base stats: 82/ 155 / 117 / 67 /102 /115
New ability and desc: Aerilate
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock, Double Edge, Quick Attack
Role Identification: The real beneficiary from this deal. Fighting/Flying is an awesome typing, and has actually pretty decent bulk. All you need is Swords Dance, Close Combat, Double Edge and coverage/quick attack.
 
Learned By: Metabat
Name: Mecha Charge (Brave Bird+Meteor Mash)
New Type: Steel
Classification: Physical
Base Power: 120 BP
Accuracy: 100%
Power Points: 15 (max 20)
Effect: Makes Contact. 1/3 recoil.
Target: 1 opponent
Gives Metabat an absurdly powerful Steel STAB
Learned By: Dartios
Name: Neuro Fang (Psyshock/Fire Fang)
New Type: Fire
Classification: Physical
Base Power: 80 BP
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Deals damage based off target's Special Defense
Target: 1 opponent
This is mostly a way for Dartios to deal with physical walls that don't resist Fire, like Cofagreelix
Learned By: Greheatja
Name: Magma Touch (Taunt+Magma Storm)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Prevents opponent from using status moves. If they were to use a status move on the turn the effect was applied, the opponent takes 1/8 of their max HP in damage.
Target: 1 opponent
This is basically better Taunt, as it deals passive damage upon use
Learned By: Moltie
Name: Lunatic Blast (Moonblast+Fire Blast)
New Type: Fairy
Classification: Special
Base Power: 110
Accuracy: 85%
Power Points: 5 (max 8)
Effect: 30% chance to decrease the oponent's Special Attack by one stage
Target: 1 opponent
Another absurdly powerful STAB to let Moltie hit even harder even with accuracy issues
Learned By: Banegross
Name: Malicious Mash (Meteor Mash+Ominous Wind)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 90%
Power Points: 10 (max 16)
Effect: 10% chance to raise all stats but accuracy and evasion by one stage. Makes contact.
Target: 1 opponent
Noticing a trend?
Learned By: Herasir
Name: Insectoid Rush (String Shot+Bulk Up)
New Type: Bug
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: Raises Speed by 2 stages and Attack by 1 stage
Target: Self
It's literally Shift Gear.
 
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Learned By: Metabat
Name: Ironblood Drench (Venom Drench + Iron Defense)
New Type: Steel
Classification: Status
Base Power: -
Accuracy: 100%
Power Points: Max 24
Effect: Lowers target's Attack, Special Attack and Speed by one. Raises own Defense by two.
Target: 1 Opponent
Gives Metabat many defensive set options that it didn't have previously.
Learned By: Dartios
Name: Luster Blitz (Flare Blitz + Luster Purge)
New Type: Psychic
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: Max 16
Effect: Contact move. Deals 1/3rd of recoil damage, but has a 50% chance to deal that damage to the opponent instead. 10% of lowering the opponent's Special Defense.
Target: 1 Opponent
Would be a shame to not use Latios's signature move so I tried my best. Dartios doesn't get STAB from this so it's probably not overpowered.
Learned By: Grenheatja
Name: Shuriken Storm (Magma Storm + Water Shuriken)
New Type: Water
Classification: Special
Base Power: 20
Accuracy: 80%
Power Points: Max 16
Effect: Traps the target and inflicts 1/16 of the target's maximum HP as damage 2 to 5 times at the end of each turn.
Target: 1 Opponent
Both Heatran and Greninja have signature moves so I thought 'why not'? If you're really lucky this does 31% of damage to the opponent's HP, and it's passive damage that can't be resisted or switched out of. But the move itself is very weak, 80% chance to hit is relatively low and you need to stay on field for it to work.
Learned By: Banegross
Name: Phantom Crash (Meteor Mash + Phantom Force)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 100%
Power Points: Max 16
Effect: Contact move. Breaks through Protection and has a 20% of raising Attack.
Target: 1 Opponent
Crashing this plane phantom with no survivors.
Learned By: Herasir
Name: Break Bite (Bug Bite + Brick Break)
New Type: Bug
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: Max 32
Effect: Contact move. If the opponent's holding a Berry, this Pokemon eats it. If the opponent is holding any other item, the item is broken (knocked off).
Target: 1 Opponent
While this doesn't get the Knock Off boost when an item is knocked off, it has slightly higher base BP and can eat the foe's berries.
 
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Is it a bird? Is it a plane? Well, it's kind of like a plane but not really. It's Metabat!
Learned By: Metabat
Name: Skydive Pickpocket (Acrobatics + Trick)
New Type: Flying
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Makes the opponent drop their item. Power increases to 110 if opponent does not have an item.
Target: 1 adjacent opponent.
Purpose: It's a slightly buffed Flying-type Knock Off. What's not to love?
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My robust personality is explosive on a multitude of levels!
Learned By: Dartios
Name: Explosive Robustion (Draco Meteor + Flare Blitz)
New Type: Fire
Classification: Physical
Base Power: 125
Accuracy: 95
Power Points: 10 (16 Max)
Effect: Drops the user's attack by 2 stages.
Target: All nearby Pokemon.
Purpose: It makes Scarf Dartios viable, causing it to function like Scarf Hydreigon in UU, tearing apart everything and requiring every team to have a Florges or Sylveon. I guess what I'm trying to say is I hate building Hyper Offense in a tier where Hydreigon dominates.
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I'd like to talk about returning by death, but I can feel the witch touching my heart.
Learned By: Grenheatja
Name: Shadow Bind (Night Slash + Magma Storm)
New Type: Dark
Classification: Special
Base Power: 100
Accuracy: 85
Power Points: 5 (8 Max)
Effect: Traps the target for 4-5 turns and deals 1/16 damage. Has a high critical hit rate.
Target: 1 adjacent opponent
Purpose: A move to use on bulky sets to trap opponents and get DoT, or on less bulky sets to just deal a crap load of damage at once. It's also the best Dark-type attack at Grenheatja's disposal. And Magma Storm is a rare move, I'd never pass up a chance to fuse it.
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Forget electromagnetic generators, E-Sail is where it's at.
Learned By: Moltie
Name: Solar Wind (Diamond Storm + Air Slash)
New Type: Flying
Classification: Special
Base Power: 80
Accuracy: 95
Power Points: 10 (16 Max)
Effect: Has a 20% chance to raise the user's Defence. Has a 20% chance to flinch the opponent.
Target: All adjacent opponents
Purpose: Named after the solar wind produced by the sun. A stronger Flying-type move than Air Slash for special sets, with more raw power and a slightly useful defensive buff.

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Are my claws metal or cloth? Wouldn't you like to know?
Learned By: Banegross
Name: Claw Rampage (Iron Head + Shadow Claw)
New Type: Ghost
Classification: Physical
Base Power: 75
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Has a 20% chance to flinch.
Target: 1 adjacent opponent.
Purpose: Nothing fancy, just a better Ghost STAB.

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Hit me as hard as you want, I'll just take it in the gut!
Learned By: Herasir
Name: Wriggling Wall (Counter + Struggle Bug)
New Type: Bug
Classification: Physical
Base Power: -
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Causes your target to take all the damage you took this turn, and lowers their higher attack stat. Fails if you go first. -2 Priority.
Target: 1 adjacent opponent.
Purpose: A defensive utility move for Mega Herasir H.
 
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Learned By: Metabat
Name: X-Cross(Cross Poison + Bullet Punch)
New Type: Steel
Classification: Physical
Base Power: 65
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Priority +1, high critical hit ratio
Target: 1 Opponent
Basically this is an upgraded version of Bullet Punch, capable of doing massive damage.


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Learned By: Grenheatja
Name: Water Burns(Scald + Lava Plume)
New Type: Water
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Super effective against grass types, 60% chance to burn
Target: 1 Opponent
The bane of grass types. While sure, you can always just throw a fire move against them, but what fun will that be when you can pour boiling hot water over them?

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Learned By: Banegross
Name: Nimble Fingers (Confuse Ray + Trick)
New Type: Ghost
Classification: Status
Base Power: -
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Stashes away the opponents item, leaving the opponent confused. User does not gain the item.
Target: 1 Opponent
A nice way to get rid of items like Life Orb or Leftoves and to get your opponent confused.

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Learned By: Herasir
Name: Wrecker (Struggle Bug + Revenge)
New Type: Fighting
Classification: Physical
Base Power: 55
Accuracy: 100
Power Points: 20 (max 32)
Effect: Priority -4. Does damage and lowers opponents special attack, power is doubled to 110 if the user took damage in the same turn.
Target: 1 Opponent
While there are other moves that will be chosen over this, lowering the opponents spA is always handy when you are low on spD.
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Learned By: Moltie
Name: Dust Storm (Moonblast + Hurricane)
New Type: Fairy
Classification: Special
Base Power: 105
Accuracy: 85
Power Points: 10 (Max 16)
Effect: 30% chance of confusion, 30% chance of lowering opponents spA, can hit pokemon using Fly, Bounce and Sky Drop, bypasses accuracy in sun. When used in hail, it's accuracy drops to 60.
Target: All adjacent opponents
I was thinking of pixie dust when making this move, considering Pixies are mischievous creatures that like to confuse people with their scales. Pixies are also nature creatures, thus they love the sun, but hate cold.
 
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Learned By: Metabat
Name: Skydive Pickpocket (Acrobatics + Trick)
New Type: Flying
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Makes the opponent drop their item. Power increases to 110 if opponent does not have an item.
Target: 1 adjacent opponent.
Purpose: It's a slightly buffed Flying-type Knock Off. What's not to love?
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Learned By: Dartios
Name: Explosive Robustion (Draco Meteor + Flare Blitz)
New Type: Fire
Classification: Physical
Base Power: 125
Accuracy: 95
Power Points: 10 (16 Max)
Effect: Drops the user's attack by 2 stages.
Target: All nearby Pokemon.
Purpose: It makes Scarf Dartios viable, causing it to function like Scarf Hydreigon in UU, tearing apart everything and requiring every team to have a Florges or Sylveon. I guess what I'm trying to say is I hate building Hyper Offense in a tier where Hydreigon dominates.
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Learned By: Grenheatja
Name: Shadow Bind (Night Slash + Magma Storm)
New Type: Dark
Classification: Special
Base Power: 100
Accuracy: 85
Power Points: 5 (8 Max)
Effect: Traps the target for 4-5 turns and deals 1/16 damage. Has a high critical hit rate.
Target: 1 adjacent opponent
Purpose: A move to use on bulky sets to trap opponents and get DoT, or on less bulky sets to just deal a crap load of damage at once. It's also the best Dark-type attack at Grenheatja's disposal. And Magma Storm is a rare move, I'd never pass up a chance to fuse it.
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Learned By: Moltie
Name: Pressurised Eruption (Diamond Storm + Magma Storm)
New Type: Fire
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 5 (8 Max)
Effect: Traps the opponent for 4-5 turns and deals 1/16 damage. Each time the opponent takes damage, there is a 20% chance to raise the user's defence.
Target: All adjacent opponents
Purpose: Any physical tank will be ruptured by this. Who am I kidding? Anything that's not Hazard will be ruptured by this. Amazing power, decent accuracy, STAB, defence boosts galore, need I go on? This also makes Moltie a huge threat in FE Doubles.

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Learned By: Banegross
Name: Claw Rampage (Iron Head + Shadow Claw)
New Type: Ghost
Classification: Physical
Base Power: 75
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Has a 20% chance to flinch.
Target: 1 adjacent opponent.
Purpose: Nothing fancy, just a better Ghost STAB.

Moltres doesnt get Magma Storm unfortunately. So the Moltie move is illegal. :-(
 
Learned By: Herasir
Name: Bulky Bug
New Type: Bug
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (max: 32)
Effect: Boosts the user's Attack and Defense stat by 2 stages, lowers the user's Speed by 2 stages.
Target: User
A good move to try if you prefer bulk over Speed. Both mega evolutions are really bulky so you can surprise an opponent with a bulky Rest-Talk set.
 
Learned By: Metabat
Name: Intoxicated Punch (Toxic + Meteor Mash)
New Type: Poison
Classification: Physical
Base Power: 80
Accuracy: 100%
Power Points: 20 (max: 32)
Effect: Has a 100% chance to Badly Poison the target, and a 50% chance to raise the users attack
Target: 1 opponent
A great way to spread un-tauntable Toxic, and to set up whilst dealing damage

Learned By: Dartios
Name: Crushing Strike (Flare Blitz + Psyshock)
New Type: Fire
Classification: Physical
Base Power: 100
Accuracy: 100%
Power Points: 20 (max: 32)
Effect: Deals Damage based on the users HP and Attack stat. Gives 1/3 recoil.
Max HP + Attack / 1.5...
Target: 1 opponent
A lot of people may just shrug this off but in reality, this move calculates to this: (if Max HP, Max Attack, Adamant)
252+ Atk Life Orb Dartios Crushing Strike vs. 252 HP / 0 Def Mew: 265-312 (65.5 - 77.2%) -- guaranteed 2HKO after Leftovers recovery
just remember that you can also learn Dragon Dance. Pretty Scary right?
 
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