Fusion Prevolutions [Fusion Evolution Companion Project]

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G-Luke

Sugar, Spice and One For All
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Quickly gonna wrap this up and move foward into the next slate

Winners


Snogepi
Derived Fusion: Glakiss
Prevolution Components: Snorunt / Togepi
Prevolution Name: Snogepi
Typing: Ice / Fairy
Base Stats: 52 / 35 / 65 / 53 / 65 / 35 (+10 HP, +0 Atk, +8 Def, +6 SpA, +8 SpD, +0 Spe)
Ability: Serene Focus (Serene Grace + Inner Focus) - Same as derived fusion (Shield Dust clone).
Role Identification: It has an interesting typing and a great support movepool to go along with. But other than that, It got really bad stats and a situational movepool. It's not really great, but not that weak either.
Dex Entries:
Snogepi
: Snogepi lives on the top of the highest mountains, protected by adult glakiss. It is unable to fly because its wings are not fully developped.
Glakiss: Glakiss is a really caring pokemon that is fully devoted to its children. It is usually pacific, but it become incredibly dangerous once its babies are in danger.




Derived Fusion: Sharpedos
Prevolution Components: Carvanha / Magikarp
Prevolution Name: Magiranha
New Type: Water
Base Stats: 40 / 63 / 45 / 45 / 25 / 83 (+3 HP, +8 Atk, +3 Def, +6 Spe)
New Ability and desc: Rattling Skin (Rough Skin + Rattled) - If hit by a contact move, damages the attacker for 1/8 max HP. If hit by a Bug-, Ghost-, or Dark-type attack, damages the attacker for 1/16 max HP. These stack.
Role Identification: Another Z-Splash abuser. This one punishes Knock Off and U-turn like nothing else.
Dex Entries:
Magiranha: It is easy to frighten, especially when alone. Its scales are rough to the touch, and they scatter when it shakes.
Sharpedos: Fearsome at and below sea level. Swims more rapidly underwater, but fires destructive beams from its mouth when above the surface. In most situations, however, it prefers to bite.



Derived Fusion: Vapornine
Prevolution Components: Eevee / Growlithe
Prevolution Name: Growlee
New Type: Normal / Fire
Base Stats: 62 / 73 / 62 / 62 / 62 / 62 (+2 HP, +8 Atk, +10 Def) | 383 BST
New Ability and desc: Flash and Adapt (Adaptability + Flash Fire) - If another Pokémon targets the user with a Normal- or Fire-type move, then the user is unaffected by the move and, once per switch-in, has its STAB moves boosted by a factor of 1.5.
Role Identification: Primarily a Normal absorber. Has strong dual STABs on both sides of the spectrum, with Close Combat (physical) and Shadow Ball (special) for coverage.
Dex Entries:
Growlee: Despite being genetically unstable, Growlee are faithful companions to humans. They are also protective, and their reaction to provocation is highly dependent on how they are raised.
Vapornine: An intense fire burns inside Vapornine, yet water flows through it in such a way that does not interfere with the flame. Usually calm, but can be imposing if need be.




Derived Fusion: Starchamp
Prevolution Components: Staryu / Machop
Prevolution Name: Starchop
Typing: Water / Fighting
Base Stats: 55 | 72 | 52 | 60 | 47 | 65 (+5 HP +10 Atk +8 SpA +2 SpD +5 Spe) 351 BST
Ability: Natural Guard (Natural Cure+No Guard) same as derived fusion -This Pokemon's attacks cannot miss unless inflicted with a major status condition. Cures status conditions upon switching out.
Role Identification: Starchop is a fantastic utility mon, with a great defensive typing. Access to moves like Knock Off, Scald, Rapid Spin and Thunder Wave allow it to serve as a great utility user. Reliable recovery seals the deal to make Starchop a formidable theat.
Dex Entries:

Starchop - It is often seen practicing its martial arts on the coast. A great hand on beaches, Starchop will use its great strength to carry equipment for people.

Starchamp - Dubbed the kingpin of the beach, Starchamp sections off a part of the beach to its self and hosts weight lifting contests.



Pronounced Pi-gee-yuu

Derived Fusion: Pidgemie
Prevolution Components: Pidgey / Staryu
Prevolution Name: Pidgeyu
Typing: Water / Normal
Base Stats: 40 | 45 | 50 | 60 | 49 | 80 (+5 HP +3 Def +8 SpA +4 SpD +10 Spe) 324 BST
Ability: Natural Eye (Natural Cure+Keen Eye) same as derived fusion - Avoids status moves if they are not 100% accurate.
Role Identification: The most notable thing about Pidgeyu is that it is an offensive spinner that is abit outclassed by its parent.
Dex Entries:

Pidgeyu - Pidgeyu is a seafaring bird pokemon. Unlike most, it cannot actually fly, but instead it spins at high speeds across the sea surface

Pidgemie - A very rare Pokemon, Pidgemie usually dwells in caves in cliffs at the coast. It is said that its jewel allows it to detect weather patterns.

Mega Pidgemie - Mega Evolution gave this Pokemon immense power. It can now never miss its target, as it fires a multitude of water blasts without fail



Derived Fusion: Porylure
Prevolution Components: Poygon / Litwick
Prevolution Name: Porywick
Typing: Normal / Ghost
Base Stats: 57 | 45 | 67 | 85 | 70 | 40 (+5 Def +10 SpA +5 SpD +10 Spe) 364 BST
Ability: Hot Copy (Trace+Flash Fire) - Copies the opponent's immunities on switchin and boosts the power of those moves by 1.5, if applicable.
Role Identification: Porywick can either be a potentially devastating sweeper, or a potent wall. Z-Conversion sets can tear up weakened teams with its power, while the even more potent defensive sets can utilize the abilities to full effect, potentially tracing Electric, Ground and even a Dragon type immunity, which can allow it to check sweepers and wallbreakers better.
Dex Entries:

Porywick - Porywick is often found among old and destroyed electronic devices. They possess the devices and proceed to terrorize the former owners.

Porylure - Porylure feeds on both the energy of appliances and the lifeforce of humans. Due to this, they are hilariously known to haunt electronics and appliance stores.


Now this slate leans to


Eek ==> Tynamo / Grimer


Ferroslash ==> Ferroseed / Honedge


Hazard ==> Charmander / Axew


Hitmonklang ==> Tyrogue / Klink


Maladuck ==> Inkay / Psyduck


Jellivoir ==> Frillish / Ralts

Now support a dying Pet Mod and SUBMIT!
 

Derived Fusion: Eek
Prevolution Components: Tynamo / Grimer
Prevolution Name: Grimo
New Type:
/

Base Stats: 70 / 80 / 52 / 47 / 52 / 47 | BST: 348 (+8 HP, +8 Atk, +2 Def, +2 SpD)
New Ability and desc: Sticky Float (same as derived fusion) - Evades Ground-type moves, and user cannot lose their item.
Role Identification: Good attack stat and Eviolite-boosted bulk. Its ability prevents it from losing Eviolite and protects it from its 4x Ground weakness.
Dex Entries:
Grimo
: While small, Grimo often group together and produce a terrible stench. Anyone who gets too close may also receive a nasty electrical shock.
Eek: Much larger than Grimo, Eek spit a conductive biotoxic liquid that can destroy electrical equipment as well as cause damage to biological tissues.


Derived Fusion: Ferroslash
Prevolution Components: Ferroseed / Honedge
Prevolution Name: Ferroedge
New Type:
/

Base Stats: 55 / 80 / 100 / 34 / 70 / 24 | BST: 363 (+6 HP, +10 Atk, +4 SpD)
New Ability and desc: Barb Guard (Iron Barbs + No Guard) - The accuracy of all contact moves known by this Pokemon and all moves targeting it raises to 100%. If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/4th of its maximum HP.
Role Identification: Very bulky, especially physically, with good attack and defensive typing. Its ability makes it very risky to use a contact move on it.
Dex Entries:
Ferroedge
: Its body is covered with steel spikes with edges so sharp they can cut through tempered glass with just a passing graze. It fortunately prefers to stay still most of the time, though its resting spots have scratch marks everywhere.
Ferroslash: It sits still, shielding its body and waiting for the opponent to make a move. Then, Ferroslash slashes the opponent with its spiked blade with enough power to turn diamonds into powder.


Derived Fusion: Hazard
Prevolution Components: Charmander / Axew
Prevolution Name: Axemander
New Type:
/

Base Stats: 47 / 84 / 56 / 50 / 50 / 76 | BST: 363 (+10 Atk, +10 Spe)
New Ability and desc: Power-up Pinch (same as derived fusion) - All attacks x1.25 stronger if health is 50% or below.
Role Identification: High attack and speed with a good offensive typing.
Dex Entries:
Axemander
: The flame on Axemander's tail burns hotter and brighter when it has taken damage in battle. They appear to cower in fear of Hazard.
Hazard: The fire Hazard breathes reaches temperatures high enough to instantly vaporize water and melt glass. Many researchers have lost their lives due to this aggressive and dangerous fusion.


Derived Fusion: Hitmonklang
Prevolution Components: Tyrogue / Klink
Prevolution Name: Tyklink
New Type:
/

Base Stats: 49 / 65 / 57 / 45 / 52 / 45 | BST: 313 (+7 HP, +15 Atk, +8 Spe)
New Ability and desc: Super Guts (Guts + Plus) - Attack is increased by 100% when induced by a status. Burn's attack drop is ignored.
Role Identification: Its ability makes it terrifyingly powerful when statused, but otherwise it is rather slow.
Dex Entries:
Tyklink
: Tyklink's gear head keeps spinning no matter what. Its head spins even faster when battling, to the point where observers become dizzy just by looking at it.
Hitmonklang: It can't stop rotating its body. No one knows what it eats, or if it even eats, because it never stops spinning to eat anything.


Derived Fusion: Maladuck
Prevolution Components: Inkay / Psyduck
Prevolution Name: Inkduck
New Type:
/

Base Stats: 60 / 65 / 55 / 65 / 53 / 55 | BST: 353 (+4 HP, +7 Atk, +9 SpA)
New Ability and desc: Atmospheric Perversion (same as derived fusion) - All weather-based effects, including abilities and passive stat increases, are reversed.
Role Identification: Messes with weather-reliant teams with its ability, and it has decent all-around stats.
Dex Entries:
Inkduck
: Whenever Inkduck sleeps, the weather conditions start changing in abnormal ways. Researchers observe that sunlight feels cold, cloudy days feel warm, and rain feels hot.
Maladuck: Maladuck's mind-control powers are superior to that of any other Pokemon. It is truly the strongest and most beautiful Pokemon fusion... Wait, why did I write that?


Derived Fusion: Jellivoir
Prevolution Components: Frillish / Ralts
Prevolution Name: Frilts
New Type:
/

Base Stats: 46 / 37 / 42 / 70 / 70 / 50 | BST: 315 (+10 SpA, +5 SpD, +5 Spe)
New Ability and desc: Cursed Trace (same as derived fusion) - Traces the foe's ability. The foe's ability now has no effect on the foe.
Role Identification: High special attack and special bulk, its ability can screw over opponents that rely on their abilities (which is mostly everything in FE).
Dex Entries:
Frilts
: Frilts appears to be attracted to people who radiate with positive emotions. It slowly drains their life force throughout the day, but it dislikes being around negative or mean people.
Jellivoir: When Jellivoir's tentacles begin glowing, people and Pokemon who look at it fall asleep, waking up a day later with no recollection of the previous day.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Derived Fusion: Eek
Prevolution Components: Tynamo / Grimer
Prevolution Name: Grinamo
Typing: Electric / Poison
Base Stats: 70 / 76 / 52 / 47 / 53 / 50 (+8 HP, +4 Atk, +2 Def, +3 SpD, +3 Spe)
Ability: (Levitate + Sticky Hold) = Sticky Float - Evades Ground type moves, and cannot lose its item. same derived ability as parent
Role Identification: Grinamo has solid bulk backed by a very potent ability. Can serve as a cool Curse wincon.
Dex Entries:

Grinamo - They often inhabit sewage and are known for secreting a potent neurotoxin that paralyzes prey

Eek - Eek use there slimy bodies to wrap around enemies and deliver several rounds of electricity through enemies and prey alike.


Derived Fusion: Ferroslash
Prevolution Components: Ferroseed / Honedge
Prevolution Name: Ferroedge
Typing: Steel / Grass
Base Stats: 49 / 80 / 105 / 34 / 73 / 24 (+5 Atk, +5 Def, +10 SpD)
Ability: (Iron Barbs + No Guard) = Guarded Barbs - If the opponent uses a move with less than 100% accuracy against it, it loses 1/8 of its HP
Role Identification: Its a Ferroseed that's physically bulkier and much more offensive, at the cost of some special bulk.
Dex Entries:

Ferroedge - Its thorns inflict metaphysical damage instead of regular physical damage.

Ferroslash - it sharpens its thorny blade every time it enters a battle. Its blade can pierce through a Cofagreelix's hide.


Derived Fusion: Hitmonklang
Prevolution Components: Tyrogue / Klink
Prevolution Name: Tyklink
Typing: Steel / Fighting
Base Stats: 52 / 50 / 52 / 40 / 47 / 42 (+15 HP, +5 Atk, +10 Spe)
Ability: (Guts + Plus) = Electromaniac - Attack is doubled if inflicted by a major status ailment or in the presence of a Plus / Minus derived ability. These stack.
Role Identification: A terrifying wallbreaker with a Flame Orb equipped. Can also sweep with Shift Gear.
Dex Entries:

Tyklink - It uses the foes own bio-electrical signature to fuel its insane power output.

Hitmonklang - Hitmonklang is a superb mechanic. It can fix even the must frustrating of technical failures.


Derived Fusion: Jellivoir
Prevolution Components: Frillish / Ralts
Prevolution Name: Rallish
Typing: Ghost / Fairy
Base Stats: 49 / 40 / 45 / 65 / 70 / 48 (+3 HP, +3 Atk, +3 Def, +5 SpA, +5 SpD, +3 Spe) [317 BST]
Ability: (Cursed Body + Trace) = Cursed Trace - Traces the foe's ability. The foe's ability now has no effect on the foe. same ability as derived fusion
Role Identification: Rallish seems like a bum Pokemon tbh. Its typing is super solid but it just doesn't have everything it wants in the stats department (thank Ralts for that)
Dex Entries:

Rallish - They travel across the seas, drawn to the sight of recent shipwrecks due to it sensing the overwhelming anguish and fear in the water.

Jellivoir - while they look timid, Jellivoir are notorious for capturing men lost at sea and feeding on their emotions.


Derived Fusion: Hazard
Prevolution Components: Charmander / Axew
Prevolution Name: Chaxe
Typing: Fire / Dragon
Base Stats: 47 / 83 / 56 / 55 / 50 / 72 (+9 Atk, +5 SpA, +6 Spe)
Ability: (Blaze + Rivalry) = Power Up Pinch - All attacks x1.25 stronger at or below 50% HP. same ability as derived fusion
Role Identification: A great Dragon Dancer, and can even go mixed.
Dex Entries:

Chaxe - Chaxe's flame on its head increases as it sustains more damage in a battle. This in turn makes its attacks even more violent and destructive.

Hazard - Before heading into battle, they super heat their razor sharp tusks so they can cause even more destruction!


Derived Fusion: Maladuck
Prevolution Components: Inkay / Psyduck
Prevolution Name: Duckink
Typing: Water / Dark
Base Stats: 60 / 60 / 55 / 65 / 53 / 60 (+4 HP, +2 Atk, , +9 SpA, +5 Spe) [317 BST]
Ability: (Contrary + Cloud Nine) = Atmospheric Perversion - All weather-based effects, including abilities and passive stat increases, are reversed. same ability as derived fusion
Role Identification: It basically shits on the few viable weather strats in LC (Sand and Veil)
Dex Entries:

Duckink - Scientists theorize that Duckink and its evolution don't actually affect the weather itself, but only twist the mind's perception of it.

Maladuck - From searing hot rain to soaking sun rays, there is no limit to how Maladuck can control the weather.
 
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Admittedly I kinda slept on this, but I'm glad to see it back and have two announcements to make:
  1. Between the time I submitted Growlee (Vapornine prevolution) and the time voting closed, a new Eevee+Growlithe-related fusion, Arceon, was voted in. Thus, here is my entry for it:
    It has an aura of majesty that repels evil. The fire in its body is subject to amplification by its psychic power.
    In the future, if something like this happens again, the missing dex entry (or entries) will be for the (prevolution) winner to provide.
  2. More importantly, the Prevolutions spreadsheet has now been integrated into the main spreadsheet.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Admittedly I kinda slept on this, but I'm glad to see it back and have two announcements to make:
  1. Between the time I submitted Growlee (Vapornine prevolution) and the time voting closed, a new Eevee+Growlithe-related fusion, Arceon, was voted in. Thus, here is my entry for it:
    It has an aura of majesty that repels evil. The fire in its body is subject to amplification by its psychic power.
    In the future, if something like this happens again, the missing dex entry (or entries) will be for the (prevolution) winner to provide.
  2. More importantly, the Prevolutions spreadsheet has now been integrated into the main spreadsheet.
Understandable that you did, everyone kinda slept on it
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Quick heads up for everyone too: Check what the fusions look like. The spreadsheet now has a link to their sprites. This can help out a lot when making the dex entries


Derived Fusion: Jellivoir
Prevolution Components: Ralts / Frillish
Prevolution Name: Raillish
Typing: Ghost / Fairy
Base Stats: 55 / 45 / 50 / 75 / 70 / 50 (+4 HP / +3 Atk / +3 Def / +10 Sp. Atk)
Ability: Cursed Trace (Same as derived) - Traces the foe's ability and disables it.
Role Identification: Just like Ralts, this can't do shit
Dex Entries:
1526511383215.png
1526511390310.png

Raillish: It swims in huge groups. It is a very frail creature, so upon facing danger, it injects the foe with a weak paralyzer and teleports away.

1526511813746.png
1526511825126.png

Jellivoir: It distracts sailors by vaguely swimming, resembling a mermeid-like shape. Once the sailors are distracted enough, Jellivoir teleports them to the water and proceeds to paralyze them, leaving the sailors to drown in the deep sea.




Derived Fusion: Eek
Prevolution Components: Tynamo / Grimer
Prevolution Name: Mermoiyt (Corruption of "Mermaid")
Typing: Electric / Poison
Base Stats: 77 / 87 / 55 / 52 / 55 / 52 (+10 HP / +10 Atk)
Ability: Sticky Float (Same as derived) - Evades Ground-type moves, and user cannot lose their item
Role Identification: Kind of bulky sweeper I guess
Dex Entries:

Mermoyt: The result of a machine orverchanging and exploding in a toxic industry. Not much years after the accident happened, Mermoyts were already easly adpated into the wild life, and are nowadays part of the envyroment, despite being artificial.

1526514100095.png

Eek: They use toxic sludge to move their sluggish body around. Said sludges are also able to easly conduct electricity, so an Eek can leave a target entirely debilitated by using a combo of spitting sludge and then discharging volts of electricity. It inhabits polluted bodies of water




Derived Fusion: Hitmonklang
Prevolution Components: Klink / Tyrogue
Prevolution Name: Tynk
Typing: Steel / Fighting
Base Stats: 37 / 60 / 52 / 40 / 47 / 47 (+15 Atk / +15 Spe)
Ability: Gear Guard (Guts + Clear Body) - This Pokémon's Atk is 1.5x boosted for every stat drop it has.
Role Identification: Meh. Use Curse or something
Dex Entries:

Tynk: The baby does not yet have control over its magnetic gear fists, so often it spends most of the battle trying to get the gears unstuck from eachother rather than actualy being able to fight

Hitmonklang: A fantastic mix of organic being and machine, Hitmonklang has an unique fighting style consisting of mixing rythym with fighting and with electromagnetism. It can use the ring around its body both for defending and attacking



Will do the others later
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Quick heads up for everyone too: Check what the fusions look like. The spreadsheet now has a link to their sprites. This can help out a lot when making the dex entries


Derived Fusion: Jellivoir
Prevolution Components: Ralts / Frillish
Prevolution Name: Raillish
Typing: Ghost / Fairy
Base Stats: 55 / 45 / 50 / 75 / 70 / 50 (+4 HP / +3 Atk / +3 Def / +10 Sp. Atk)
Ability: Cursed Trace (Same as derived) - Traces the foe's ability and disables it.
Role Identification: Just like Ralts, this can't do shit
Dex Entries:
View attachment 116001View attachment 116002
Raillish: It swims in huge groups. It is a very frail creature, so upon facing danger, it injects the foe with a weak paralyzer and teleports away.

View attachment 116007View attachment 116008
Jellivoir: It distracts sailors by vaguely swimming, resembling a mermeid-like shape. Once the sailors are distracted enough, Jellivoir teleports them to the water and proceeds to paralyze them, leaving the sailors to drown in the deep sea.




Derived Fusion: Eek
Prevolution Components: Tynamo / Grimer
Prevolution Name: Mermoiyt (Corruption of "Mermaid")
Typing: Electric / Poison
Base Stats: 77 / 87 / 55 / 52 / 55 / 52 (+10 HP / +10 Atk)
Ability: Sticky Float (Same as derived) - Evades Ground-type moves, and user cannot lose their item
Role Identification: Kind of bulky sweeper I guess
Dex Entries:

Mermoyt: The result of a machine orverchanging and exploding in a toxic industry. Not much years after the accident happened, Mermoyts were already easly adpated into the wild life, and are nowadays part of the envyroment, despite being artificial.

View attachment 116026
Eek: They use toxic sludge to move their sluggish body around. Said sludges are also able to easly conduct electricity, so an Eek can leave a target entirely debilitated by using a combo of spitting sludge and then discharging volts of electricity. It inhabits polluted bodies of water




Derived Fusion: Hitmonklang
Prevolution Components: Klink / Tyrogue
Prevolution Name: Tynk
Typing: Fighting / Steel
Base Stats: 37 / 60 / 52 / 40 / 47 / 47 (+15 Atk / +15 Spe)
Ability: Gear Guard (Guts + Clear Body) - This Pokémon's Atk is 1.5x boosted for every stat drop it has.
Role Identification: Close Combat spammer. Still kinda weak tho
Dex Entries:

Tynk: The baby does not yet have control over its magnetic gear fists, so often it spends most of the battle trying to get the gears unstuck from eachother rather than actualy being able to fight

Hitmonklang: A fantastic mix of organic being and machine, Hitmonklang has an unique fighting style consisting of mixing rythym with fighting and with electromagnetism. It can use the ring around its body both for defending and attacking



Will do the others later
It unfortunately lacks Close Combat, and rearrange its typing to align with Hitmonklang
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pssh, no one aint subbing so voting is open

Tynamo / Grimer: Origin0
Ferroseed / Honedge: Origin0
Tyrogue / Klink: G-Luke
Charmander / Axew: G-Luke
Frillish / Ralts: AquaticPanic
Inkay / Psyduck: Origin0
 
Tynamo / Grimer: Origin0
Ferroseed / Honedge: Origin0
Tyrogue / Klink: G-Luke
Charmander / Axew: G-Luke
Frillish / Ralts: AquaticPanic
Inkay / Psyduck: Origin0
 

Cookie Butter

formerly the someone
Tynamo / Grimer: Origin0
Ferroseed / Honedge: G-Luke (nice dex entry lol)
Tyrogue / Klink: Origin0
Charmander / Axew: G-Luke
Frillish / Ralts: AquaticPanic
Inkay / Psyduck: Origin0
 
Tynamo / Grimer: G-Luke
Ferroseed / Honedge: Origin0
Charmander / Axew: G-Luke
Tyrogue / Klink: Origin0
Inkay / Psyduck: G-Luke
Frillish / Ralts: AquaticPanic

EDIT: Since I was reminded in Discord, the Hidden Ability restriction is removed as in the main thread.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Not losing any momentum, here are the winners.



Derived Fusion: Eek
Prevolution Components: Tynamo / Grimer
Prevolution Name: Grimo
New Type:
/

Base Stats: 70 / 80 / 52 / 47 / 52 / 47 | BST: 348 (+8 HP, +8 Atk, +2 Def, +2 SpD)
New Ability and desc: Sticky Float (same as derived fusion) - Evades Ground-type moves, and user cannot lose their item.
Role Identification: Good attack stat and Eviolite-boosted bulk. Its ability prevents it from losing Eviolite and protects it from its 4x Ground weakness.
Dex Entries:
Grimo
: While small, Grimo often group together and produce a terrible stench. Anyone who gets too close may also receive a nasty electrical shock.
Eek: Much larger than Grimo, Eek spit a conductive biotoxic liquid that can destroy electrical equipment as well as cause damage to biological tissues.



Derived Fusion: Ferroslash
Prevolution Components: Ferroseed / Honedge
Prevolution Name: Ferroedge
New Type:
/

Base Stats: 55 / 80 / 100 / 34 / 70 / 24 | BST: 363 (+6 HP, +10 Atk, +4 SpD)
New Ability and desc: Barb Guard (Iron Barbs + No Guard) - The accuracy of all contact moves known by this Pokemon and all moves targeting it raises to 100%. If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/4th of its maximum HP.
Role Identification: Very bulky, especially physically, with good attack and defensive typing. Its ability makes it very risky to use a contact move on it.
Dex Entries:
Ferroedge
: Its body is covered with steel spikes with edges so sharp they can cut through tempered glass with just a passing graze. It fortunately prefers to stay still most of the time, though its resting spots have scratch marks everywhere.
Ferroslash: It sits still, shielding its body and waiting for the opponent to make a move. Then, Ferroslash slashes the opponent with its spiked blade with enough power to turn diamonds into powder.



Derived Fusion: Hazard
Prevolution Components: Charmander / Axew
Prevolution Name: Chaxe
Typing: Fire / Dragon
Base Stats: 47 / 83 / 56 / 55 / 50 / 72 (+9 Atk, +5 SpA, +6 Spe)
Ability: (Blaze + Rivalry) = Power Up Pinch - All attacks x1.25 stronger at or below 50% HP. same ability as derived fusion
Role Identification: A great Dragon Dancer, and can even go mixed.
Dex Entries:

Chaxe - Chaxe's flame on its head increases as it sustains more damage in a battle. This in turn makes its attacks even more violent and destructive.

Hazard - Before heading into battle, they super heat their razor sharp tusks so they can cause even more destruction!




Derived Fusion: Maladuck
Prevolution Components: Inkay / Psyduck
Prevolution Name: Inkduck
New Type:
/

Base Stats: 60 / 65 / 55 / 65 / 53 / 55 | BST: 353 (+4 HP, +7 Atk, +9 SpA)
New Ability and desc: Atmospheric Perversion (same as derived fusion) - All weather-based effects, including abilities and passive stat increases, are reversed.
Role Identification: Messes with weather-reliant teams with its ability, and it has decent all-around stats.
Dex Entries:
Inkduck
: Whenever Inkduck sleeps, the weather conditions start changing in abnormal ways. Researchers observe that sunlight feels cold, cloudy days feel warm, and rain feels hot.
Maladuck: Maladuck's mind-control powers are superior to that of any other Pokemon. It is truly the strongest and most beautiful Pokemon fusion... Wait, why did I write that?



Derived Fusion: Jellivoir
Prevolution Components: Ralts / Frillish
Prevolution Name: Raillish
Typing: Ghost / Fairy
Base Stats: 55 / 45 / 50 / 75 / 70 / 50 (+4 HP / +3 Atk / +3 Def / +10 Sp. Atk)
Ability: Cursed Trace (Same as derived) - Traces the foe's ability and disables it.
Role Identification: Just like Ralts, this can't do shit
Dex Entries:
View attachment 116001View attachment 116002
Raillish: It swims in huge groups. It is a very frail creature, so upon facing danger, it injects the foe with a weak paralyzer and teleports away.

View attachment 116007View attachment 116008
Jellivoir: It distracts sailors by vaguely swimming, resembling a mermeid-like shape. Once the sailors are distracted enough, Jellivoir teleports them to the water and proceeds to paralyze them, leaving the sailors to drown in the deep sea.


And a tie for Tyklink between I and Origin0. So a tiebreaking vote is in order. My vote goes to Origin0.

And now the next slate, which promises to be very interesting.

Now with links to the Fully Evolved counterparts!!


Metabat ==> Zubat / Beldum


Banegross ==> Beldum / Shuppet


Mismagivoir ==> Ralts / Misdreavus


Swank ==> Mudkip / Klink


Bastioking ==> Shieldon / Slowpoke


Aurutoise ==> Amaura / Squirtle
 

G-Luke

Sugar, Spice and One For All
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Derived Fusion: Aurutoise
Prevolution Components: Amaura / Squirtle
Prevolution Name: Squirtura
Typing: Water / Ice
Base Stats: 70 / 62 / 62 / 70 / 72 / 49 (+5 HP, +4 Atk, +7 SpA, +4 SpD) [BST 385]
Ability: (Refridgerate+ Torrent) = Hydrate - All normal type attacks are turned into water typed attacks and are boosted by 20%. same ability as derived fusion
Role Identification: Squirtura has -ate boosted attacks like Fake Out, Hyper Voice and Double Edge to make it hit alot harder than it should. Ice STAB covers anything else that would try to switch in. Also, unblockable Rapid Spin!
Dex Entries:
Squirtura:
They spin around upon their shells across frozen ponds and lakes. They create bubbles that flash freeze upon bursting for defense.
Aurutoise: Aurutoise can alternate between firing powerful bursts of water and dazzling beams of colourful lights from their rainbow coloured twin cannons.


Derived Fusion:
Metabat
Prevolution Components: Zubat / Beldum
Prevolution Name: Dumbat
Typing: Steel / Flying
Base Stats: 45 / 59 / 67 / 32 / 56 / 42 (+5 HP, +9 Atk, +10 Def, +6 SpD) [BST 301]
Ability: (Inner Focus + Light Metal) = Tipsy - Effects of both abilities
Role Identification: Its typing is really great defensively, and it has surprisingly good bulk if you look at both its components.
Dex Entries:
Dumbat:
Their wings being too weak for sustained flight, Dumbat rely on levitation via a combination of magnetic pulses and weak telekinesis.
Metabat: With their sleek frame and two powerful wings, Metabat blast through the sky at supersonic speeds. It is said that their commutes inspired the first planes.


Derived Fusion: Mismagivoir
Prevolution Components: Ralts / Misdreavus
Prevolution Name: Misdreavalts
Typing: Fairy / Ghost
Base Stats: 49 / 47 / 47 / 80 / 65 / 77 (+10 SpA, +10 Spe) [BST 365]
Ability: (Syncronise + Levitate) = Syncrofloat - Immune to Ground type attacks. Replaces foes ability with Levitate. same ability as derived fusion
Role Identification: A great Special attacking wallbreaker with a very solid typing. Nasty Plot makes it even more potent.
Dex Entries:
Misdreavalts:
Misdreavalts are in constant turmoil with themselves, as they sense emotion and wish to care for them; but they also wish to exploit them. It is when they steady their intentions do they evolve.
Mismagivoir: Its psychic powers are so potent, they have the power to take down a massive Joltlord with psyche blasts.


Derived Fusion: Swank
Prevolution Components: Mudkip / Klink
Prevolution Name: Mudkink
Typing: Water / Steel
Base Stats: 50 / 68 / 65 / 51 / 60 / 40 (+5 HP, +6 Atk, +5 Def, +4 SpA, +5 SpD, +5 Spe) [BST 334]
Ability: (Torrent + Plus) = Positive Growth - Boosts the SpA of user by 50% when HP is low. same ability as derived fusion
Role Identification: Mudkink is an jack of all trades, master of none. Its an awkward sweeper, but it still can bust up unprepared teams.
Dex Entries:
Mudkink:
They spend their entire times underwater, using their spinning gears to propel themselves through the water.
Swank: Swank carry people and Pokemon alike across the swamp on their massive backs. They do get enraged if someone sits on their gears though.


Derived Fusion: Slowdon
Prevolution Components: Shieldon / Slowpoke
Prevolution Name: Slowdon
Typing: Water / Steel
Base Stats: 75 / 58 / 96 / 46 / 79 / 27 (+10 HP, +10 SpD) [BST 381]
Ability: (Sturdy + Regenerator) = Resuscitate - Both ability effects combined.
Role Identification: Slowdon is the ultimate defensive pivot, with its excellent 75/96/79 bulk, it counters and checks alot of the meta.
Dex Entries:
Slowdon:
The shell shields that they have on their faces might be brittle, but they can regrow within a day if broken. This high regeneration rate helps them survive, as it makes up for their lack of intelligence.
Bastioking: With a stellar intellect and a massive diamond hard shield crown, they have no natural predators. They do, however, lose the ability to regenerate body parts.
 
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T.I.A.

formerly Ticktock
Hopefully, this is kinda correct.


Derived Fusion: Metabat
Prevolution Components: Zubat / Beldum
Prevolution Name: Zudum
Typing: Steel / Flying
Base Stats: 50 / 58 / 65 / 32 / 50 / 46 (+10 HP / +8 Atk / +8 Def / +4 Spe)
Ability: Infra Metal (Infiltrator + Light Metal) - Moves now ignore barriers and substitutes, as well as halving the weight of the target when hit.
Role Identification: Its decently bulky, I guess, but at least Zubat doesn't have a crap movepool. Thankfully, Beldum has Iron Head, so it can run STABs for both typings.
Dex Entries:

Zudum: A single red eye can be seen through its mouth. Their heavy bodies doesn't provide much freedom for flight, so they levitate with weak magnets.

Metabat: 4 massive fins jut out from its body, providing maximum speed while traveling by levitation. However, its land speed is massively hindered.

Mega Metabat: By growing claws, its land speed is drastically improved. Its mindset is also more focused on digging up the caves they reside in for minerals.





Derived Fusion: Banegross
Prevolution Components: Shuppet / Beldum
Prevolution Name: Belpet
Typing: Steel / Ghost
Base Stats: 42 / 75 / 59 / 49 / 49 / 52 (+10 Atk / +2 Def / +3 SpD / +15 Spe)
Ability: Hard Body (Same as derived) - Stat drops inflicted either by moves, abilities or status are ignored.
Role Identification: The other Metagross fusion, and we got a more or less, physical attacker build going on. Again, Beldum kinda suck.
Dex Entries:

Belpet: Their bodies, while resembling flowing cloth, are as hard as sheet metal. Their single eye can be the cause of nightmares for days.

Banegross: The zipper on their back is home to their soul. They dangle in warehouses, where they wait as old robot toys.

Mega Banegross X: Its mind power has grown exponentally, reaching a level of violence that exceeds normal Mega Metagross easily. It attacks with waves of phantasm.

Mega Banegross Y: The zipper has expanded around its body, freeing it from its cursed state. Now it cant help but cut away anything and everything.




Derived Fusion: Mismagivoir
Prevolution Components: Ralts / Misdreavus
Prevolution Name: Ravus
Typing: Ghost / Fairy
Base Stats: 50 / 47 / 47 / 79 / 65 / 77 (+1 HP / +9 SpA / +10 Spe)
Ability: Quick Thinking (Telepathy + Levitate) - Immune to multi-target moves.
Role Identification: Pretty useful ability that lets it avoid common moves, but isn't enough to make it too OP. Also, an actually useful Ralts fusion.
Dex Entries:

Ravus: A delicate fusion, its main tactic is to avoid incoming attacks, land a hit, and run away. This doesn't work most of the time, though.

Mismagivoir: A master of elements, Mismagivoir can create stellar elemental gems which then can be fired away.

Mega Mismagivoir: When exposed to Gardevoirite, its hallucination abilities are greatly powered up, going to the point of making physical objects that can last up to hours.






Derived Fusion: Swank
Prevolution Components: Mudkip / Klink
Prevolution Name: Klip
Typing: Water / Steel
Base Stats: 45 / 77 / 60 / 42 / 55 / 50 (+15 Atk / +15 Spe)
Ability: Currental Distrupion (Torrent + Clear Body) - Water-type moves can bypass the target's stat boosts.
Role Identification: Mostly a Shift Gear abuser, along with the added ability to bypass Defense boosts.
Dex Entries:

Klip: Despite being submerged in water most of the time, its internal gears don't corrode. The sacs, which can secrete mercury, sell for high buck on the black market.

Swank: This Fusion's movements are for smoother than its prevolutions, but doesn't go much faster still. The spiked ring can be used as a giant buzzsaw.

Mega Swank: Its gears overclock when in the rain, making go faster than a speeding bullet train. It causes it to take long breaks to recharge if its dry, however.




Derived Fusion: Bastioking
Prevolution Components: Slowpoke / Shieldon
Prevolution Name: Shielpoke
Typing: Water / Steel
Base Stats: 75 / 68 / 96 / 46 / 69 / 27 (+10 HP / +10 Atk)
Ability: Numb Regen (Sturdy + Regenerator) - Whenever it gets knock out in one hit, it survives at 1 HP and regenerates 1/3rd of its max HP.
Role Identification: Basically a Curse abuser.
Dex Entries:

Shielpoke: Its consistent time schedule is just sleep for 20 hours and slowly get food for 4 hours. It feels no pain on its skin, and can even regrow body parts when in danger.

Bastioking: Its social behavior is unmatched to even the most social of bugs. Its hard shell crown protects it from most attacks with psychic energy.



Derived Fusion: Aurutoise
Prevolution Components: Squirtle / Amaura
Prevolution Name: Auratle
Typing: Water / Ice
Base Stats: 65 / 68 / 62 / 73 / 63 / 49 (+10 Atk / +10 SpA)
Ability: Aquate (same as derived, but modified a bit) - Turns Normal-type moves into Water-type moves and powers them up by 20%. When below 1/3rd HP, the boost is increased to 33%.
Role Identification: -ate abuser like GLuke, except much more offensive.
Dex Entries:

Auratle: It shoots out icy bubbles with the colors of the rainbow on them. It is said that it secretes a colorful mist from sleeping.

Aurutoise: Its shell is so cold, it turns anyone who touches it into ice. It can shoot out beams of icy water from the cannons on its back.

Mega Aurutoise: The cannon on its back can fire out colorful lasers. However, it only perfers to use them on large opponents due to its nature and size of said lasers. (Yeah, it can fire Master Sparks.)
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Somewhat relevant: We now have a new command on DH, /FEdex [Pokemon], which shows the lore of said fusion based on the subs here and on the Lab Reports room from Discord. This means that once it's all updated, we will be able to see the descriptions we create here with the command! (You have Zard to thank for that)

1527397668716.png



50% WIP

Derived Fusion: Metabat
Prevolution Components: A / B
Prevolution Name: AB
Typing: A / B
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
Ability: Ab (A + B) - Aaabbb.
Role Identification: Aaabbb
Dex Entries: Aaabbb




Derived Fusion: Banegross
Prevolution Components: A / B
Prevolution Name: AB
Typing: A / B
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
Ability: Ab (A + B) - Aaabbb.
Role Identification: Aaabbb
Dex Entries: Aaabbb




Derived Fusion: Mismagivoir
Prevolution Components: A / B
Prevolution Name: AB
Typing: A / B
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
Ability: Ab (A + B) - Aaabbb.
Role Identification: Aaabbb
Dex Entries: Aaabbb




Derived Fusion: Swank
Prevolution Components: Mudkip / Klink
Prevolution Name: Kilpink
Typing: Water / Steel
Base Stats: 50 / 72 / 65 / 62 / 65 / 40 (+0 HP, +5 Atk, +0 Def, +10 SpA, +5 SpD, +0 Spe)
Ability: Rust Remover (Damp + Clear Body) - Foes cannot change their stats as long as this mon is active.
Role Identification: Bulky offensive mon. Shift Gear up and get some damage.
Dex Entries:

Kilpink: An artificial entity created in a lab. It has already adapted to live in the wild, usually living in any kind of body of water. They have a substance in their sacs that allows the gears to rust slower, but doesn't stop the process completly. Once the gears are rusty, they go live in a swamp.

Swank: It's gears get entirely reformed when evolving, cleaning away all the rust. These powerful living machines have the ability to remove rust from anything by using their sacks. When it needs a boost on swimming, it spins it's gears faster




Derived Fusion: Bastioking
Prevolution Components: Shieldon / Slowpoke
Prevolution Name: Donpoke
Typing: Water / Steel
Base Stats: 75 / 58 / 106 / 46 / 69 / 27 (+10 HP, +10 Def)
Ability: Shell Shield (Soundproof + Regenerator) - Regenerator effects. The Pokémon switchin in, replacing Donpoke, will not take damage on that turn.
Role Identification: While pretty passive, it is very physically bulky. Can offer support for other mons through ability.
Dex Entries:

Donpoke: They are not the brightest individuals. These species seem to not ever realize if they are in danger or not, resulting in what would've been an extinction of the species if it didn't have s hard, regenerating shield protecting them. They also do not like to be touched.

Bastioking: It's shell is used to craft shields. It has a very high intelectual power, which it cannot use propperly since it is always looking after the Donpokes.




Derived Fusion: Aurotoise
Prevolution Components: Amaura / Squirtle
Prevolution Name: Quiaura
Typing: Water / Ice
Base Stats: 65 / 60 / 70 / 70 / 70 / 50 (+2 Atk, +8 Def, +7 SpA, +2 SpD, +1 Spe)
Ability: Hydrate (Same as derived) - Water-Type -ate.
Role Identification: Quiraura has an interesting nieche as a bulky offensive mon. It can wear an Eviolite quite well, and fire off powerful Water moves due to the -ate boost. Fake Out and Rapid Spin are interesting choices to use, since they offer either chip damage or unblockable hazard removal.
Dex Entries:
Quiaura: It usually inhabits polar areas. Despite it's body not being suited for swimming, it still does so quite well, being able to freeze it's shell to make an ice block and float on the water.

Aurotoise: It's shell is made up of fossils. Aurotoise uses the veil around it's nec as fins to gain some direction control underwater. Thay have cannons on their back that can shoot water with extremamly low temperatures, ranging to straight up pumps of ice. The power of these cannons seem to increse near aurora borealis
 
I still got a bit of fight left in me.


Derived Fusion: Metabat
Prevolution Components: Beldum / Zubat
Prevolution Name: Babelum
New Type: Steel / Flying
Base Stats: 50 / 52 / 57 / 32 / 60 / 50 (+10 HP, +2 Atk, +10 SpD, +8 Spe) | 301 BST
New Ability and desc: Clear Focus (same as derived fusion) - Resets stat drops at the end of each turn (including self-inflicted).
Role Identification: Its Ability, typing, movepool, and stat line make it a top-notch Curse tank, in spite of how weak its components are.
Dex Entries:
Babelum: Loosely named after an ancient desert town. Its reflective metallic surface keeps light at bay for the internal bat body to survive sunny days.
Metabat:

Through magnetism and a duo of powerful wings, even a bulky metal head like that of Metabat can stay afloat and fly around at high speeds. It is said to conceal two vicious arm-like limbs.



Derived Fusion: Banegross
Prevolution Components: Shuppet / Beldum
Prevolution Name: Sheldum
New Type: Ghost / Steel
Base Stats: 42 / 80 / 57 / 49 / 48 / 50 (+15 Atk, +2 SpD, +13 Spe) | 326 BST
New Ability and desc: Hard Body (same as derived fusion) - Stat drops inflicted either by moves, abilities or status are ignored.
Role Identification: Strong physical attacker with STAB priority. Not much else to note.
Dex Entries:
Sheldum: Possessed, cloth-covered metal with the appearance of a good luck charm. It uses supernatural magnetism to attract negative emotions and its clawed underside to devour them.
Banegross: Appears as a zipper-mouth doll, but is made of a dense metal that children cannot easily lift. This provides it openings to frighten the children and potentially their parents.



Derived Fusion: Mismagivoir
Prevolution Components: Ralts / Misdreavus
Prevolution Name: Mistralea
New Type: Fairy / Ghost
Base Stats: 49 / 47 / 49 / 80 / 65 / 75 (+2 Def, +10 SpA, +8 Spe) | 375 BST
New Ability and desc: Levitrace (Trace + Levitate) - Upon switching in, the user gains a Magnet Rise effect and copies the Ability of a random adjacent opponent. If there is no Ability to copy, then this Ability becomes Levitate.
Role Identification: Terrible + great = good. Misdreavus-lite, with Fairy STAB (but not Moonblast), a Trace variant, and neutrality to Knock Off.
Dex Entries:
Mistralea: Mistralea are deceitful creatures. Just by staring at would-be predators, they can copy their tactics and turn the tide on them.

Mismagivoir: Now a predator in itself, Mismagivoir stares at susceptible creatures, making them believe that their special talent is merely floating.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Voting's Open
You know the drill, single vote for each sub, can only vote for ur self a max of 3 times.

Zubat / Beldum: Mygavolt
Beldum / Shuppet: Ticktock
Misdreavus / Ralts: G-Luke
Mudkip / Klink: AquaticPanic
Shieldon / Slowpoke: G-Luke
Amaura / Squirtle: AquaticPanic
 
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