
Tired of being underrated...
[SET]
name: Bulky Swords Dance
move 1: Swords Dance
move 2: Drain Punch
move 3: Zen Headbutt
move 4: Leaf Blade / Stone Edge / Shadow Sneak
item: Leftovers / Lum Berry
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe
[SET COMMENTS]
<p>This set blends Gallade's best aspects, namely its special bulk, power, and wide movepool, to form a deadly combination. After a Swords Dance Gallade is able to OHKO any offensive Pokemon and most defensive ones as well. Thanks to its good Special Defense and the significant HP investment, Gallade is able to survive almost every hit from faster Pokemon while at full health, unlike its more offensive Swords Dance counterpart, and OHKO back while healing simultaneously with Drain Punch. Defensive teams also struggle against this set, as Gallade packs immense power and can find many opportunities to set up thanks to its good bulk and Lum Berry. If the opponent lacks one of the few Pokemon that are able to outspeed and OHKO Gallade, one of the few walls that can take one hit and cripple or OHKO back, or two Pokemon able to outspeed and seriously dent it, Gallade can easily sweep entire teams.</p>
<p>Swords Dance is the crux of the set, and is the move that enables Gallade to be such an offensive juggernaut. Drain Punch is the STAB Fighting move of choice because of its awesome side effect, which allows Gallade to stick around long enough to get a full sweep or KO multiple Pokemon. Zen Headbutt is the best choice for the third slot, as it gets STAB and has a nifty chance to flinch slower foes. It also allows Gallade to get past Pokemon it would otherwise struggle against; Moltres is OHKOed 68.75% of the time after Stealth Rock, Qwilfish is OHKOed at +1, and at +2, Nidoqueen is OHKOed, defensive Cofagrigus is 2HKOed, and Tangrowth is 2HKOed after Stealth Rock and a layer of Spikes. For the last slot, there are three choices. Leaf Blade enables Gallade to OHKO Slowking at +2; deal 86.29% minimum to 252/252+ Quagsire, which would otherwise wall Gallade due to Unaware; OHKO 172/0 Spiritomb after Stealth Rock and one layer of Spikes 50% of the time; OHKO Rhydon at +2, which Drain Punch fails to do; and finally OHKO 252/252+ Sandslash 50% of the time after Stealth Rock and one layer of Spikes. Stone Edge gives Gallade a way to get past Sigilyph and Mandibuzz, OHKO Moltres on the switch, OHKO Entei after Stealth Rock on the switch, and OHKO 172/0 Spiritomb at +2 after Stealth Rock and Spikes. Finally, Shadow Sneak gives Gallade priority, albeit weak, and at +2 allows it to OHKO 4/0 Rotom-A and 4/0 Medicham after Stealth Rock and outright OHKO Haunter, while also picking off weakened foes.</p>
[ADDITIONAL COMMENTS]
<p>An Adamant nature with maximum Attack EVs enable Gallade to hit as hard as possible. 56 Speed EVs enable it to get the jump on neutral natured base 55s, namely Crawdaunt, Omastar and Bouffalant, and the rest are thrown to HP to give Gallade the bulk it needs to survive the attacks of most faster foes. In trying to pick an item, the key question to consider is ''Does the rest of my team have a reliable way to get past defensive Cofagrigus, Cosmic Power Sigilyph and Tangrowth?''. If the answer is no, then Lum Berry is the best option, but if your team can already handle those threats, Leftovers is the preferred option to keep Gallade as healthy as possible. Other options for the last slot include Night Slash, Rock Slide, Psycho Cut, X-Scissor and Taunt. Night Slash is Gallade's only move that, after a boost, can OHKO both Slowking and Sigilyph, 2HKO Uxie,and potentially OHKO Dusknoir after Stealth Rock. Rock Slide and Psycho Cut are alternatives to Stone Edge and Zen Headbutt for better accuracy. X-Scissor, at +2, 2HKOes even the bulkiest Uxie and Tangrowth sets without hazards, OHKOes bulky Quiver Dance Lilligant and OHKOes Slowking after Stealth Rock. Finally, Taunt is useful if you don't want to run Lum Berry to prevent troublesome status, but leaves Gallade with very limited coverage.</p>
<p>As Gallade greatly appreciates entry hazards to get the OHKOs it needs, Accelgor, Scolipede, Aerodactyl, Qwilfish, and Rhydon are all great partners. The first two are recommended on offensive teams as suicide Spikers, while the latter three can lay entry hazards throughout the game. They also have decent synergy with Gallade, and can easily take on Entei, Moltres, and Spiritomb. Water types in general are useful teammates as Gallade attracts Entei and Moltres like a magnet, and although it can hit them on the switch with Stone Edge, a check to them is a must. Lanturn and Slowking are both fine choices. If Gallade forgoes Lum Berry, its teammates should be able to handle Cofagrigus and Tangrowth. Fire-types are good for this role, as they can demolish both Pokemon with Fire-type attacks while being able to take anything that those two can throw at them-except Sleep Powder. Entei, Magmortar, Typhlosion, and Moltres are fine choices.</p>
<p>As far as checks and counters go, physical attacking Entei, Choice Band Escavalier, and bulky Swords Dance Scyther are the best checks to Gallade. Entei can take all of Gallade's attacks bar Stone Edge relatively well, and OHKO it with Flare Blitz, Escavalier can tank even a +2 Drain Punch after Stealth Rock and OHKO back with Megahorn, and Scyther can take everything even after Stealth Rock, except for Stone Edge, and OHKO back with Aerial Ace. A Choice Scarf Fire-type, such as Moltres or Typhlosion, is able to beat both Escavalier and Scyther, as can defensive Cofagrigus. As for Entei, a bulky Water-type such as Lanturn or Slowking will do the job. Sigilyph is also a bit problematic for Gallade, but once you figure out its item, it is quite easy to handle. Just make sure that your team has something to tank hits from Life Orb Sigilyph, or something that can handle Cosmic Power Sigilyph if Gallade doesn't run Stone Edge or Shadow Sneak + Lum Berry. Manectric can take an Air Slash and hit back hard with Thunderbolt, but should be careful of Psychic. Finally, Spiritomb is a decent check to Gallade, as a healthy one can survive any of Gallade's boosted attacks even after Stealth Rock and can 2HKO Gallade with Shadow Sneak. Drapion can use Spiritomb as set-up fodder as long as it avoids the Will-O-Wisp on the switch and carries Taunt. Entei can also switch into Spiritomb easily, and demolish it with its strong Flare Blitz.</p>
Why this set deserves to be on-site:
- Very good wall-breaker
- Has great coverage
- Is bulky and difficult to take down, plus he can heal
- Can easily take one hit from most revenge killers and recover back to full health with Drain Punch
- Is somewhat unexpected
- Can fit great in many types of teams, such as offensive or balanced
- Max Atk with an Adamant nature to hit as hard as possible
- Enough Speed to outspeed Adamant Crawdaunt
- Run Lum Berry if you want to get past Bulky Cofagrigus and Tangrowth, otherwise run Lefties
- Leaf Blade is used to ohko Slowking, Golurk, Feraligatr, offensive Rhydon and Lanturn unconditionally, Rhydon and Quagsire after Spikes, and Sandslash after SR and Spikes, at +2. It also does 69.01 - 81.33% to 4 attacks Tomb at +2.
- Stone Edge is there to ohko Moltres on the switch, ohko Entei on the switch after SR, ohko 4 attacks Tomb after SR + Spikes at +2, ohko defensive Sigilyph at +2 (obviously you need Lum Berry to get rid of the burn) and ohko offensive Sigilyph without it, and finally to ohko Mandibuzz at +2 before it phazes you.
- Finally Shadow Sneak is used to ohko offensive Rotom-A after SR, Medicham and Haunter without it at +2, and in general is a useful priority move for Gallade
- Other options are Night Slash, X-Scissor, Psycho Cut, Rock Slide and Taunt in the last slot
- Since Gallade greatly appreciates entry hazards to get the ohkoes he needs, Accelgor, Aerodactyl, Scolipede, Qwilfish and Rhydon are all great choices. The first 2 are mostly to be used in offensive teams as suicide spikers, while the last three can lay entry hazards throughout the whole game, and also have decent synergy with Gallade, easily taking on Entei, Moltres and Spiritomb
- Water types in general are useful since Gallade attracts quite a big deal of Entei and Moltres, and although he can hit them on the switch with SE, a check to those guys is a must. Lanturn and Slowking are both fine choices
- In case you don't run Lum Berry, something to handle defensive Cofagrigus and Tangrowth is needed. Fire types are good for this role, as they can demolish both pokes with Fire attacks while being able to take most things that those two can do. Entei, Typhlosion and Moltres are fine choices
- Sigilyph is a bit problematic, but once you see it's item, it is quite easy to handle. Just make sure you have something to tank hits from LO Sigilyph, or something that can handle CP Sigilyph if you don't run SE/SS + Lum Berry. Manectric is able to take an Air Slash and hit back hard with Thunderbolt but should be careful of Psychic
- Spiritomb is also a decent check, as it is able to survive anything even at +2 and 2hko you with Shadow Sneak. It has to be in high health, however, as +2 Leaf Blade does 69.01 - 81.33% and Stone Edge: 76.76 - 90.49%
- Scyther can come in as Gallade uses SD, Drain Punch, Shadow Sneak or Leaf Blade and ohko with Aerial Ace