My friend really likes Gallade. I promised him to make the best team I could for the green knight. It ended up being the most effective team I've made so far, finally pushing me out of the 1500s to 1600s in Showdown. Hoping to still climb, here's what I got:
The uh... team:
The main goal of the team is to eliminate Gallade's threats/counters so that he can freely bulk-up and become unstoppable. That means eliminating ghost, flying, and psychic types. While keeping the bladed poke alive isn't necesary for victory, he's definitely take two or three other mons down with him.
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk
Timid Nature
- Thunder
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
I have absolutely fallen in love with specs Jolteon. The stab Volt Switch with specs does great amounts of damage, and can act as a "Eh, I don't know what to send out, I'll just Volt Switch" Pokemon. And of course, he doesn't just have to "keep momentum" as they call it. His speed and power allows him to eliminate slower pokemon, which is especially helpful in getting rid of flying types that might try to stop Gallade. His biggest problem is ground types and volt absorbers, who when present force me to eliminate them first before making Jolteon a real offensive presence. Sometimes a well predicted HP ice can alleviate this problem. Speaking of HP Ice, apparantly it can OHKO Breloom. Who knew? Finally, the ability Volt absorb can offer free switch ins from Politoed and Tentacruel, which is much appreciated since Jolteon can't take a hit well.
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 44 Atk / 216 Spd
Adamant Nature
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Scizor is just a good pokemon in general. Will this guy ever stop being OU? Well, he's got one main job on the team: Trapping. Can't have ghosts murdering Gallade, or psychics halting his attacks. Other than that, he does Scizor things. Stop toxic, murder Ttar, Revenge kill, etc. Like I said, good in general. Oh, and I suppose he's a good switch in for grass moves.
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Hidden Power [Grass]
Weather isn't necessary to make this team work, but it definitely helps. Ferrothorn enjoys having fire weakness lowered (sometimes it actually helps), Tentacruel becomes a viable wall with the recovery, and Jolteon's Thunder becomes 100% accurate. Oh, and of course the reason Politoed even has a scarf: Hydropump rips things up. Oh yes, let's not forget that changing the weather... changes the weather. This can screw up other teams, especially once their weather inducer is gone. Finally, Politoed is a REALLY good switch in for the two fire weaknesses.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 168 SDef / 252 HP / 88 Def
Relaxed Nature
- Thunderwave
- Stealth Rock
- Leech Seed
- Protect
Ferrothorn... that wonderful little... er, big... heavy wall.... yeah. I opted not to carry spikes, as I'm more concerned about hurting flying types, and to be honest if I can only have one hazard I'd rather pick the one that hits everybody. Leech seed not only acts as recovery, but it makes players by far less likely to keep a pokemon in, even if they could do tremendous damage to Ferrothorn.
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic
- Rapid Spin
- Surf
- Protect
Tentacruel, the only pokemon really dependent on the weather. I used to run Toxic spikes on it, but this team is by no means geared toward stall. The ability to instantly put a death timer on a threat, (especially flying and levitating ones) is much more useful." I also opted for Surf over Scald, since I picked Toxic, and Surf does such respectable damage in the rain.
Gallade (M) @ Leftovers
Trait: Justified
EVs: 240 HP / 40 Atk / 216 SDef / 12 Spd
Careful Nature
- Drain Punch
- Ice Punch
- Shadow Sneak
- Bulk Up
It's not Reuniclus or Conkeldurr, but that's ok. Gallade is deceptively strong, being able to take special attacks with a special defense that most wouldn't expect. And of course once the bulk ups start, it's time to heal with Drain punch. He needs all the team support he can get though, as having even one pokemon resistant to drain punch could cut short what may have been a sweep. The Shadow Sneak is a weird priority move, but can help finish off come potential counters with enough bulk ups. Ice punch can remove a lot of flying types that may attempt to stop him, like Gliscor and Dragonite. Gallade in the end, is the main offensive force of the team, even sweeping while paralyzed or toxic poisoned.
The team has the most trouble with (ironicaly) rain, since I can't eliminate the enemy weather, and Thundurus and Tornadus Therian can cause major mayhem. Electric immunity and Hurricane cause me alot of problems. Breloom also causes me grief, being only killed by HP ice, or a fully buffed Gallade.
The uh... team:






The main goal of the team is to eliminate Gallade's threats/counters so that he can freely bulk-up and become unstoppable. That means eliminating ghost, flying, and psychic types. While keeping the bladed poke alive isn't necesary for victory, he's definitely take two or three other mons down with him.
Jolteon @ Choice Specs

Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk
Timid Nature
- Thunder
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
I have absolutely fallen in love with specs Jolteon. The stab Volt Switch with specs does great amounts of damage, and can act as a "Eh, I don't know what to send out, I'll just Volt Switch" Pokemon. And of course, he doesn't just have to "keep momentum" as they call it. His speed and power allows him to eliminate slower pokemon, which is especially helpful in getting rid of flying types that might try to stop Gallade. His biggest problem is ground types and volt absorbers, who when present force me to eliminate them first before making Jolteon a real offensive presence. Sometimes a well predicted HP ice can alleviate this problem. Speaking of HP Ice, apparantly it can OHKO Breloom. Who knew? Finally, the ability Volt absorb can offer free switch ins from Politoed and Tentacruel, which is much appreciated since Jolteon can't take a hit well.
Scizor @ Choice Band

Trait: Technician
EVs: 248 HP / 44 Atk / 216 Spd
Adamant Nature
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Scizor is just a good pokemon in general. Will this guy ever stop being OU? Well, he's got one main job on the team: Trapping. Can't have ghosts murdering Gallade, or psychics halting his attacks. Other than that, he does Scizor things. Stop toxic, murder Ttar, Revenge kill, etc. Like I said, good in general. Oh, and I suppose he's a good switch in for grass moves.
Politoed @ Choice Scarf

Trait: Drizzle
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Hidden Power [Grass]
Weather isn't necessary to make this team work, but it definitely helps. Ferrothorn enjoys having fire weakness lowered (sometimes it actually helps), Tentacruel becomes a viable wall with the recovery, and Jolteon's Thunder becomes 100% accurate. Oh, and of course the reason Politoed even has a scarf: Hydropump rips things up. Oh yes, let's not forget that changing the weather... changes the weather. This can screw up other teams, especially once their weather inducer is gone. Finally, Politoed is a REALLY good switch in for the two fire weaknesses.
Ferrothorn @ Leftovers

Trait: Iron Barbs
EVs: 168 SDef / 252 HP / 88 Def
Relaxed Nature
- Thunderwave
- Stealth Rock
- Leech Seed
- Protect
Ferrothorn... that wonderful little... er, big... heavy wall.... yeah. I opted not to carry spikes, as I'm more concerned about hurting flying types, and to be honest if I can only have one hazard I'd rather pick the one that hits everybody. Leech seed not only acts as recovery, but it makes players by far less likely to keep a pokemon in, even if they could do tremendous damage to Ferrothorn.
Tentacruel @ Black Sludge

Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic
- Rapid Spin
- Surf
- Protect
Tentacruel, the only pokemon really dependent on the weather. I used to run Toxic spikes on it, but this team is by no means geared toward stall. The ability to instantly put a death timer on a threat, (especially flying and levitating ones) is much more useful." I also opted for Surf over Scald, since I picked Toxic, and Surf does such respectable damage in the rain.
Gallade (M) @ Leftovers

Trait: Justified
EVs: 240 HP / 40 Atk / 216 SDef / 12 Spd
Careful Nature
- Drain Punch
- Ice Punch
- Shadow Sneak
- Bulk Up
It's not Reuniclus or Conkeldurr, but that's ok. Gallade is deceptively strong, being able to take special attacks with a special defense that most wouldn't expect. And of course once the bulk ups start, it's time to heal with Drain punch. He needs all the team support he can get though, as having even one pokemon resistant to drain punch could cut short what may have been a sweep. The Shadow Sneak is a weird priority move, but can help finish off come potential counters with enough bulk ups. Ice punch can remove a lot of flying types that may attempt to stop him, like Gliscor and Dragonite. Gallade in the end, is the main offensive force of the team, even sweeping while paralyzed or toxic poisoned.
The team has the most trouble with (ironicaly) rain, since I can't eliminate the enemy weather, and Thundurus and Tornadus Therian can cause major mayhem. Electric immunity and Hurricane cause me alot of problems. Breloom also causes me grief, being only killed by HP ice, or a fully buffed Gallade.