Monotype Galvantula (Bug)

maroon

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RMT & Mono Leader

QC: Misaka Mikoto / Eien / terrors
GP: Haund

[OVERVIEW]

Bug
* Galvantula's Speed tier and access to Sticky Web make it a very easy pokemon to fit on all bug teams. It ties or outspeeds most lead Pokemon allowing it to easily get up the hazard early-game.
* Galvantula's secondary Electric typing can improve its matchup against Flying-type Pokemon like Mega Charizard Y.
* Galvantula's access to Compound Eyes allows it to spam Thunder, otherwise a low-accuracy move.
* Galvantula has access to decent coverage moves such as Energy Ball to hit Pokemon that resist or are immune to Thunder such as Ground-types; however, its low Special Attack prevents them from doing much damage.
* Galvantula is the most offensive of the two Sticky Web setters bug has access to, with the other being Shuckle.
* Sticky Web allows strong wallbreakers to more easily clean through the opposing teams and slow down potential Pokemon that can remove hazards from the field.
* Galvantula's poor bulk means it is easily revenge killed by priority users and faster Pokemon.

[SET]
name: Sticky Web Setter (Bug)
move 1: Sticky Web
move 2: Thunder
move 3: Hidden Power [Ice]
move 4: Energy Ball / Bug Buzz
item: Focus Sash
ability: Compound Eyes
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Sticky Web lowers foes speed by 1 stage, allowing teammates like Volcarona to outspeed Choice Scarf Excadrill without a boost.
* Thunder is a powerful STAB move and works well with Compound Eyes boosting its accuracy, allowing Galvantula to check Flying- and Water-types such as Skarmory, Charizard Y, Pelipper, Gyarados, and Azumarill.
* Hidden Power Ice allows Galvantula to help severely weaken threats to Bug such as Landorus, Gliscor, and Garchomp.
* Energy Ball allows Galvantula to hit bulkier Ground-Type Pokemon such as Swampert and Seimsitoad, which are immune to Thunder and are barely phazed by Hidden Power Ice.
* Bug Buzz allows Galvantula to hit annoying Psychic- and Dark-type Pokemon such as Tyranitar, Hydreigon, Mew, and Latios.

Set Details
========

* 252 Speed EVs with a Timid nature allow Galvantula to act as a fast Sticky Web setter and Speed tie with Pokemon such as Cobalion and Infernape while also being able to outspeed threats to Bug such as Landorus and Charizard Y.
* 252 Special Attack allows Galvantula to maximize its damage output.
* Focus Sash allows Galvantula to always survive an attack, giving it more reliability and somewhat lessening the problem of its horrible bulk.
* Compound Eyes in tandem with Thunder provides Galvantula a very reliable Stab option, and its high Base Power somewhat makes for Galvantula's mediocre Special Attack.
* 4 Special Defense EVs makes it so that Download users such as Porygon-Z do not get a boost in Special Attack.

Usage Tips
========

* Thunder can be readily spammed against the opposing team if Sticky Web is not valuable, such as against Flying teams, if it has been already set up, or against slower teams such as Water Stall in combination with Energy Ball.
* Galvantula should be preserved for as long as possible against a team with hazard control.
* Galvantula is usually a suicide lead, so get up Sticky Web up as soon as possible.
* Against pokemon that usually carry Taunt and are faster or have the same Speed as Galvantula such as Infernape, Cobalion, and Deoxys-Speed it is best to not lead with Galvantula and set up Sticky Web later on.
* Be careful with setting Sticky Web against teams that have Bisharp, as the Attack boost from Defiant will make it a very potent cleaner even after the drop in Speed.
* Galvantula does not appreciate its Focus Sash being broken, so it's best to have one of its teammates remove hazards before switching in.
* When Galvantula isn't used as a lead, it likes to switch in safely against slower foes that barely touch it like Ferrothorn, so that it can safely get up Sticky Web later in the match. Galvantula also can help break down more annoying Pokemon to Bug teams such as Garchomp, Landorus-T, Mantine, and Toxapex with its coverage and STAB moves.


Team Options
========

* Armaldo and Forretress are great teammates for Galvantula, as they can clear hazards, but they also can set up hazards of their own. Forretress can provide a slow Volt Switch to bring Galvantula in safely, while Armaldo can help Galvantula pressure Flying-types with strong Rock STAB moves.
* Heracross benefits from both the Sticky Web, as it with Choice Scarf and Moxie becomes a dangerous late-game sweeper especially against weakened Steel and Rock teams, and Galvantula's ability to severely weaken Flying-types such as Skarmory and Landorus-T.
* Mega Pinsir greatly appreciates Sticky Web support, as it is able to outspeed threatening base 100 Speed Pokemon holding a Choice Scarf such as Victini or threats that naturally outspeed it such as Greninja and Shift Gear Magearna, which can otherwise be painful for Bug teams to try and handle.
* Volcarona outspeeds most grounded Pokemon including Choice Scarf Excadrill, after the drop from Sticky Web while also being able to pick off Steel-, Ground-, and Water-types for the team. Galvantula also picks off Pokemon that Volcarona has a harder time dealing with such as Toxapex and Mantine.
* Buzzwole appreciates Sticky Web support because its Speed is lackluster, allowing it to become a more effective sweeper because of its naturally high Attack and ability to clean through weakened Steel teams.
* Scizor can find good opportunities to safely bring in Galvantula with U-turn while also being able to pick off annoying Rock-types. Scizor can run a Choice Band or Swords Dance to better clean through opposing teams late-game, which is only further aided by the Speed support Galvantula provides in Sticky Web.
* Araquanid is a very nice defensive pivot for Galvantula because of Water Bubble, which allows it to check Fire-types.
*Yanmega appreciates Sticky Web, as it allows it to run a Modest nature, making its attacks more powerful while also providing a way to significantly damage annoying Pokemon such as Mega Venusaur.

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------

* Giga Drain allows Galvantula to recover off a bit of damage against bulkier Water- or Ground-types such as Swampert or Hippowdon. However, its lackluster bulk prevents it from taking advantage of the recovery. Giga Drain also misses some of the power that Energy Ball provides, being a weaker Grass attack.
* Life Orb makes Galvantula's much stronger; however, it makes setting up Sticky Web much more difficult for Galvantula, which is its main niche.
* Due to Galvantula's high speed tier using Volt Switch doesn't allow it to bring a sweeper in safely; however, it can switch into walls better such as Armaldo, or Forretress.

Checks and Counters
===================

Bug
--------

**Zapdos** Zapdos can Roost off any damage taken from Galvantula, clear Sticky Web with Defog, spread status, or threaten it with Heat Wave. Galvantula's most powerful attack in Thunder doesnt even 3HKO Zapdos after Leftovers recovery.

**Leads with Taunt**: Aerodactyl and Tapu Koko can prevent Galvantula from setting up Sticky Web by virtue of being faster and using Taunt. Other leads such as Infernape and Cobalion force mind games with Galvantula with Taunt and Sticky Web.

**Entry Hazard Removal**: Since setting Sticky Web is Galvantula's main use on a Bug team it doesn't appreciate Pokemon that can easily remove the hazard such as Excadrill and Latios when lacking Bug Buzz.

**Entry Hazards**: Galvantula doesn't appreciate coming in on hazards, as they break it Focus Sash making it harder to keep up Sticky Web.

**Special Walls**: Specially defensive Pokemon that can clear hazards, spread status, set their own hazards, or easily shrug off Galvantula's attacks are problematic. Ferrothorn and Cradily can set hazards up, making it harder for Galvantula to keep up Sticky Web. Lanturn is immune to Thunder and can status Galvantula with Toxic or break its Focus Sash wtih Volt Switch. Since Chansey walls Galvantula thanks to its bulk and can easily break it down with a combination of Seismic Toss and Toxic. Mega Venusaur simply just 2HKOs Galvantula with Sludge Bomb and can recover off damage with Synthesis.

** Revenge Killers **: If Galvantula's Focus Sash is broken, it easily goes down to an attack from strong revenge killers such as Latios, Choice Scarf Victini or Choice Scarf Terrakion due to its pitful defenses.

**Rock Types**: Rock-types can consistently set up Stealth Rock against Galvantula and threaten to OHKO it with their Rock-type STAB moves. Shuckle can reliably continue setting Stealth Rock and take little to no damage from Galvantula. Faster Rock-types such as Choice Scarf Nihilego and Choice Scarfed Terrakion can easily threaten Galvantula with their powerful Rock-type STAB attacks.

** Bisharp**: Bisharp's ability allows it to take advantage of Sticky Web by raising its Attack stat by two stages after its Speed has dropped and can potientally sweep the rest of the team with Sucker Punch.

** Ground Types **: Bulky Ground-types such as Hippowdon, Gastrodon, and Swampert can easily check Galvantula lacking Energy Ball and threaten to cripple it with Toxic or setting up Stealth Rock, crippling its ability to set up Sticky Web again later in the match.
 
Last edited:

Dharma

komorebi
is a Top Artist
Amcheck, implement what you agree with, or wait for QC feedback. Doesn't count for 1/3.

[Overview]

Bug
* Galvantula's speed tier and access to sticky webs, making it a very easy pokemon to fit on all bug teams
* talk about how electric stab is very unique and useful for bug teams.
* Its secondary typing of Electric also allows Galvantula to act as a Flying type check for bug teams
* Access to Compound Eyes allows Galvantula to spam Thunder a regularly low accuracy move
* Galvantula has access to decent coverage such as Hidden Power [Ice], Energy Ball and Grass Knot however its low Special attack prevents them from doing much damage its special attack isn't actually that bad, so mentioning coverage options is enough for this bullet.
* Galvantula's poor bulk means it doesnt like staying in on to many attacks Not necessary 'staying in', but instead it is easily revenge killed by priority users and faster Pokemon.
* Galvantula faces competition from shuckle as the teams Sticky Webs setter, while also having significantly less bulk and doesn't have access to Stealth Rocks Shuckle isn't a good option on bug teams, Galv is usually the far superior web setter.
* Galvantula has access to a pivot move in Volt Switch however its to fast to bring teammates in safely and doesn't force switches to gain momentum volt switch is OO, and the last one at that. I don't think it deserves its own bullet in overview.

[SET]
name: Webs Setter (Bug)
move 1: Sticky Web
move 2: Thunder
move 3: Hidden Power [Ice]
move 4: Energy Ball / Bug Buzz
item: Focus Sash
ability: Compound Eyes
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Sticky Webs slows down the other team by 1 stage allowing teammates like Volcarona to outspeed scarf Excadrill without a boost
* Thunder in tandem with compound eyes allows Galvantula to help check water or flying types such as Skarmory, Charizard Y, Pelipper and Azumarill
* Hidden Power [Ice] allows Galvantula to help severely weaken opposing threats to bug such as Dragonite, Scarfed Landorus-Therian, Gliscor and Garchomp you're going to be clicking thunder against dnite almost always unless you have Stealth Rock up, which isn't gonna happen since Galv is usually the lead.
* Energy Ball allows Galvantula to hit bulkier ground type pokemon such as Swampert, Seimsitoad or Hippowdon which are immune to Thunder and are barely phazed by HP Ice
* Bug Buzz allows Galvantula to hit annoying Psychic and Dark type pokemon such as Tyranitar, Hydreigon, Mew and Latios

Set Details
========

* 252 Speed with a timid nature allows Galvantula to act as a fast webs setter and tie with other pokemon in its speed tier such as Infernape,Terrakion and Cobalion Mention notable mons that it outspeeds instead, such as Mega zard y and landorus
* 252 Special Attack allows Galvantula to maximize its damage output
* Focus Sash allows Galvantula to always get up sticky webs when its used as a lead
* Compound Eyes is used to increase Thunders accuracy reword this a bit, along the lines of "Compound Eyes increases the accuracy of Thunder, making it much more usable."
* EVs in sp def preventing download porygonz from getting a sp att boost.


Usage Tips
========

* Galvantula should be used as a lead pokemon to get up sticky web as soon as possible to slow down the opposing team
* Talk about freely spamming Thunder after webs are set or if webs are not needed.
* Galvantula should be wary of faster or same speed taunt users such as Cobalion, Infernape and Aerodactyl
* Due to its poor bulk it should switch out on faster offensive pokemon as Scarf Victini and Scarf Excadrill
* Since compound eyes makes thunder more accurate Galvantula can fish for paralysis
* Galvantula shouldn't be sacked since Bugs offensive threats such as Mega Pinsir rely on webs to sweep easily late game
* Try to avoid sending Galvantula onto the field with hazards or into a status move as this makes its Focus Sash useless
* Mention that it may be preserved till mid game against bulkier flying teams since it wouldn't need to set up webs and hence doesn't need to be sent out first.
* talk about avoiding setting webs if Bisharp is on the opposing team.
* Talk about when webs are not needed, for example, against flying teams, slower bulky teams like stall water and ghost, etc.


Team Options
========

* Armaldo forma a nice hazard stacking core with Galvantula by setting rocks. Armaldo also can remove hazards with Rapid Spin preserving Galvantula's sash longer allowing it to setup webs more
* Forretress forms a very nice hazard stacking core as it can add Stealth Rocks, Spikes and Toxic Spikes pressuring the opponent to get hazards off the field. Forretress can provide slow volt switch support to safely bring out Galvantula to set Webs up again.
* Heracross benefits from both the webs being setup as it becomes a dangerous late game sweeper with scarfed moxie while also appreciating Galvantula's ability to severely weaken flying types such as Skarmory and Landorus-T.
* Mega Pinsir greatly appreciates webs support as it is able to outspeed threatening base 100 scarfers such as Victini, which can be painful for bug teams to try and handle mention naturally faster Pokemon as well, like Greninja and Salazzle.
* Volcarona outspeeds most grounded pokemon including Scarf Excadrill after sticky webs support while also being able to pick off Steel, Ground and Water types for the team
* Buzzwole appreciates webs support because its speed is lackluster allowing it to become a more effective sweeper because of its naturally high attack
* Scizor can find good opportunities to safely bring in Galvantula with U-turn while also being able to pick off annoying rock types for galvantula
* Araquanid is a very nice defensive pivot for Galvantula from strong fire type attacks while also being able to pick off annoying rock and fire tyoe pokemon with strong stab

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
* Thunder Wave allows Galvantula to cripple annoying opponents that arent affected by Sticky webs such as Latios, Skarmory or Charizard Y
* Giga Drain allows Galvantula to recover off a bit of damage against bulkier Water or ground types such as Swampert or Hippowdon. However its lackluster bulk prevents it from taking advantage of the recovery
* Life Orb makes Galvantula's much stronger however it makes setting up sticky webs much more difficult for Galvantula which is its main niche move this to first.
* Volt Switch allows Galvantula to bring in a teammate however since its has a good speed tier it can rarely bring in teammates safely.

Checks and Counters
===================

Reorder:

Faster Leads
Special walls (add Zapdos here, it is only a check because it survives its attacks and can heal damage taken)
Faster Pokemon / Revenge Killers
Add fire types
Alolan Marowak
Bisharp
Add rock types
Ground types
Hazards


Bug
--------
** Zapdos **: can easily wall any of Galvantula's attacks even with Life Orb, roost off the damage and clear sticky webs off the field without much trouble. Zapdos can also threaten Galvantula by doing massive damage to it with Heat Wave or crippling it by using toxic.

** Ground Types **: Bulky ground types such as Hippowdon, Gastrodon and Swampert can easily check Galvantula lacking Energy Ball and threaten ot by crippling it with toxic or setting rocks crippling its ability to setup webs again

** Hazards / Status Conditions **: Galvantula relies on its focus sash to easily setup sticky webs. Status conditions such as toxic and will-o-wisp easily wear down Galvantula and breaks its sash. Galvantula doesn't appreciate coming in on hazards as they break Galvantula's sash making it harder to keep up sticky webs.

** Specially Defensive Walls **: Lanturn, Chansey and Mega Venusaur can easily take any attack Galvantula throws at it, recover off the damage and easily take it down with their own attacks. Lanturn's Volt Absorb can actually allow Galvantula lanturn to regain health, Chansey can timer stall with Toxic and Mega Venusaur simply just 2 ohko sludge bomb and recovers off damage with synthesis. Mega Venu is usually physically defensive, alolan Muk is a much better example. Ferrothorn isn't threatened by its stabs, can set hazards of its own. Same with Cradily.

** Speedy Taunt Users **: Aerodactyl and Gengar can prevent Galvantula from setting up sticky webs by being faster and clicking taunt. Add cobalion and infernape being able to speed tie with it, forcing a 50-50 with Taunt. Rename to Faster Leads. Add froslass.

** Revenge Killers **: With any damage done to Galvantula its sash is broken and easily goes down to an attack from a strong wallbreaker such as Latios, Scarf Victini or Greninja due to its pitful defenses. Add priority users like Bisharp, Azumarill, and dnite.

**Rock types**: can constantly set rocks, threaten to KO with their STAB.

**Fire types**: mega zard x can set up on it, salazzle outspeeds and ohkos, scarf victini outspeeds and KOes. Infernape forces 50-50 with Taunt, can set rocks, scarf variant always outspeeds and KOes.

**Bisharp**: prevents Galv from setting webs, threatens it with sucker punch

**Alolan Marowak**: not threatened at all by Galv, can set up rocks or fire off a powerful attack threatening anything that tries to switch in.
Missing punctuation, spelling mistakes here and there, etc. Try to get them fixed before gp.
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
Amcheck, implement what you agree with, or wait for QC feedback. Doesn't count for 1/3.


Missing punctuation, spelling mistakes here and there, etc. Try to get them fixed before gp.
Read over your AM QC and implemented most of what you had to say. :)
 
Amcheck, don't implement until feedback from QC. This is seperate from the above check.

[Overview]

Bug
* Galvantula's speed tier and access to sticky webs, making it a very easy pokemon to fit on all bug teams
* Galvantula's access to secondary stab as Electric allows it to act as the only viable Electric type on bug teams that can help it better help weaknesses such as Flying type pokemon like Charizard Y. Galvantula's secondary Electric-typing makes it the only viable Pokemon in Bug teams that can improve its matchup against Flying-type Pokemons like Mega Charizard Y.[Reads better]
* Access to Compound Eyes allows Galvantula to spam Thunder a regularly low accuracy move Galvantula's access to Compound Eyes allows it to spam Thunder, otherwise a low accuracy move.[Flows better]
* Galvantula has access to decent coverage such as Hidden Power [Ice], Energy Ball and Grass Knot however its low Special attack prevents them from doing much damage Grass Knot is not even in OO, so it is probably better to remove it.
* Galvantula's poor bulk means it is easily revenge killed by priority users and faster Pokemon.
* Galvantula faces some competition from shuckle as the teams Sticky Webs setter, while also having significantly less bulk and doesn't have access to Stealth Rocks however it has access to Thunder making it a great Flying type check.

[SET]
name: Webs Setter (Bug)
move 1: Sticky Web
move 2: Thunder
move 3: Hidden Power [Ice]
move 4: Energy Ball / Bug Buzz
item: Focus Sash
ability: Compound Eyes
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Sticky Webs slows down the other team by 1 stage allowing teammates like Volcarona to outspeed scarf Excadrill without a boost
* Thunder in tandem with compound eyes allows Galvantula to help check water or flying types such as Skarmory, Charizard Y, Pelipper and Azumarill Gyarados too.
* Hidden Power [Ice] allows Galvantula to help severely weaken opposing threats to bug such as Scarfed Landorus-Therian, Gliscor and Garchomp Just Landorus-T would do, no need to mention Choice Scarf
* Energy Ball allows Galvantula to hit bulkier ground type pokemon such as Swampert, Seimsitoad or Hippowdon which are immune to Thunder and are barely phazed by HP Ice
* Bug Buzz allows Galvantula to hit annoying Psychic and Dark type pokemon such as Tyranitar, Hydreigon, Mew and Latios

Set Details
========

* 252 Speed with a timid nature allows Galvantula to act as a fast webs setter and tie with other pokemon in its speed tier such as Cobalion and Infernape while also being able to outspeed bug threats to bug teams such as Landorus and Charizard Y
* 252 Special Attack allows Galvantula to maximize its damage output
* Focus Sash allows Galvantula to always get up sticky webs when its used as a lead
* Compound Eyes in tandem with Thunder provides Galvantula a very reliable stab option due to its less than optimal special attack and its boost to Thunder's accuray
* 4 Special Defense EVs makes it so download users such as Porygon-Z to not get a boost in Special attack

Usage Tips
========

* Galvantula should be used as a lead pokemon to get up sticky web as soon as possible to slow down the opposing team
* Thunder can be readily spammed against the opposing team after Webs are not valuable such as against Flying monotypes, if webs have been already set or against slower teams such as stall water
* Galvantula should be preserved for as long as possible against a team with hazard control
* Galvantula should be wary of faster or same speed taunt users such as Cobalion, Infernape and Aerodactyl
* Due to its poor bulk it should switch out on faster offensive pokemon as Scarf Victini and Scarf Excadrill
* Against Taunt users that are the same speed or faster Galvantula can opt to go for a free turn of clicking Thunder and not risking a speed tie to get up webs. [Merge it with the 4th bullet, since they are approaching the same scenario]
* Galvantula should be careful against setting webs against teams that have Bisharp and Defiant will make Bisharp are a very potent cleaner after the drop in speed.
* Since compound eyes makes thunder more accurate Galvantula can fish for paralysis with thunder [Unnecessary in my opinion]
* Galvantula shouldn't be sacked since Bugs offensive threats such as Mega Pinsir rely on webs to sweep easily late game [Something like Galvantula shouldn't be sacked if there is a hazard remover in the opposing team makes it more clear]

* Try to avoid sending Galvantula onto the field with hazards or into a status move as this makes its Focus Sash useless

Team Options
========

* Armaldo form a nice hazard stacking core with Galvantula by setting rocks. Armaldo also can remove hazards with Rapid Spin preserving Galvantula's sash longer allowing it to setup webs more
* Forretress forms a very nice hazard stacking core as it can add Stealth Rocks, Spikes and Toxic Spikes pressuring the opponent to get hazards off the field. Forretress can provide slow volt switch support to safely bring out Galvantula to set Webs up again.[Merge it in the first bullet as both are doing the same thing. Also, Forretress can provide Rapid Spin too]
* Heracross benefits from both the webs being setup as it becomes a dangerous late game sweeper with scarfed moxie while also appreciating Galvantula's ability to severely weaken flying types such as Skarmory and Landorus-T.
* Mega Pinsir greatly appreciates webs support as it is able to outspeed threatening base 100 scarfers such as Victini or threats that naturally outspeed it such as Greninja and setup Shift Gear Magearna which can otherwise be painful for bug teams to try and handle
* Volcarona outspeeds most grounded pokemon including Scarf Excadrill after sticky webs support while also being able to pick off Steel, Ground and Water types for the team
* Buzzwole appreciates webs support because its speed is lackluster allowing it to become a more effective sweeper because of its naturally high attack
* Scizor can find good opportunities to safely bring in Galvantula with U-turn while also being able to pick off annoying rock types for galvantula
* Araquanid is a very nice defensive pivot for Galvantula from strong fire type attacks while also being able to pick off annoying rock and fire type pokemon with strong stab

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
* Thunder Wave allows Galvantula to cripple annoying opponents that arent affected by Sticky webs such as Latios, Skarmory or Charizard Y[Thunder Wave is trash, since the targets you are mentioning are already hit hard by Galvantula's stab]
* Giga Drain allows Galvantula to recover off a bit of damage against bulkier Water or ground types such as Swampert or Hippowdon. However its lackluster bulk prevents it from taking advantage of the recovery [Another drawback of Giga Drain is that it lacks the power of Energy Ball]
* Life Orb makes Galvantula's much stronger however it makes setting up sticky webs much more difficult to setup for Galvantula which is its main niche
* Volt Switch allows Galvantula to bring in a teammate however since its has a in a good speed tier it can rarely bring in teammates safely.

Checks and Counters
===================

Bug
--------

** Taunt Leads **: Aerodactyl, Gengar, Tapu Koko can prevent Galvantula from setting up sticky webs by being faster and clicking taunt. Other leads such as Infernape or Cobalion force 50/50s with Galvantula with Taunt and Sticky Webs.


** Hazards / Status Conditions **: Galvantula relies on its focus sash to easily setup sticky webs. Status conditions such as toxic and will-o-wisp easily wear down Galvantula and breaks its sash. Galvantula doesn't appreciate coming in on hazards as they break Galvantula's sash making it harder to keep up sticky webs.

** Special Walls **: Specially defensive pokemon that can clear hazards, spread status, or set their own hazards and easily shrug off Galvantula's attacks. Ferrothorn and Cradily can set hazards up making it harder for Galvantula to keep up sticky webs. Zapdos can roost off any damage taken from Galvantula, clear away sticky webs, spread status or threaten it with heat wave. Lanturn is immune to Thunder and can click toxic against Galvantula breaking its sash.

** Specially Defensive Walls **: Lanturn, Chansey and Mega Venusaur can easily take any attack Galvantula throws at it, recover off the damage and easily take it down with their own attacks. Lanturn's Volt Absorb can actually allow Galvantula to regain health, Chansey can timer stall with Toxic and Mega Venusaur simply just 2 ohko sludge bomb and recovers off damage with synthesis. [Both are the same, even the names, so merge it]


** Revenge Killers **: With any damage done to Galvantula its sash is broken and easily goes down to an attack from a strong wallbreaker such as Latios, Scarf Victini or Greninja due to its pitful defenses.

** Rock Types**: Rock types can consistently setup Stealth Rock against Galvantula and threaten to ohko Galvantula with their Rock type stab.

** Bisharp**: Bisharp's ability allows it to take advantage of sticky webs by raising its attack stat by 2 after its speed dropped and can potientally sweep the rest of the team with Sucker Punch.

** Fire Types **: Fire types can be very annoying for Galvantula to play around. Infernape forces 50/50s with Galvantula due to taunt, Charizard X can use Galvantula as setup bait however it fears paralysis from Thunder, or faster Fire types such as Choice Scarf Victini or Volcarona at +1.

** Ground Types **: Bulky ground types such as Hippowdon, Gastrodon and Swampert can easily check Galvantula lacking Energy Ball and threaten ot by crippling it with toxic or setting rocks crippling its ability to setup webs again
** Hazards **: [What is this?]
Ok, just nitpicks. But your analysis does not follow Smogon's analysis standards, so be sure to read this. For example- all of your sentences must finish with (.), all your bullets must be complete sentence, and it is Flying-type.
 
Last edited:

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
Amcheck, don't implement until feedback from QC. This is seperate from the above check.



Ok, just nitpicks. But your analysis does not follow Smogon's analysis standards, so be sure to read this. For example- all of your sentences must finish with (.), all your bullets must be complete sentence, and it is Flying-type.
Thanks, implemented most of what you had to say and Hazards were combined with status in an earlier bullet in Checks and counters.
 
Implement Heat Spark am check good job

[Overview]:
* Galvantula has access to decent coverage such as Hidden Power [Ice], Energy Ball however its low Special attack prevents them from doing much damage
+ Remove the brackets in "Ice" it's not needed. Same goes for the others below it.

[Moves]:
* Thunder in tandem with compound eyes allows Galvantula to help check water or flying types such as Skarmory, Charizard Y, Pelipper, Gyarados and Azumarill
+ Switch the order of this. You mentioned "Flying-types" first as part of your list so move that before Water-types.
* Hidden Power [Ice] allows Galvantula to help severely weaken opposing threats to bug such as Scarfed Landorus-Therian, Gliscor and Garchomp
+ You don't need to mention "Scarf Landorus-Therian" so remove that. Just say "Landorus-T"
+ I'd also add Lanturn to the list of threats that can be checked by Energy Ball because that too is also immune to Thunder and takes no damage to HP Ice.

[Usage Tips]:
* Thunder can be readily spammed against the opposing team after Webs are not valuable such as against Flying monotypes, if webs have been already set or against slower teams such as stall water
+ Stall water runs things like Lanturn, Quagsire, Swampert, etc. It's not going to be spamming Thunder that much during their presence. If you're planning on doing it, mention the combination of Thunder + Energy Ball then.
+ Galvantula does not appreciate its Focus Sash being broken so it's best to have one of its teammates remove them before switching in.

[Team Options]:
+ Talk about Choice Band Scizor and Swords Dance variants of it.
+ Add that Heracross and Buzzwole can take on Steel-types too. Galvantula appreciates Buzzwole's wallbreaking capability.
* Araquanid is a very nice defensive pivot for Galvantula from strong fire type attacks while also being able to pick off annoying rock and fire type pokemon with strong stab
+ Honestly, I wouldn't really say Rock-types here because Scizor does a better job. Fire-types are good enough and give examples of them and mention Water Bubble being the reason that helps it take Fire-type attacks. Please be specific with which "strong stab" move you're talking about. "Take on Fire-types with its strong Liquidation attack." Or something along those lines.

[Checks and Counters]:
** Revenge Killers **: With any damage done to Galvantula its sash is broken and easily goes down to an attack from a strong wallbreaker such as Latios, Scarf Victini or Greninja due to its pitful defenses.
+ Change it to strong revenge killers. Also, I'd be careful when mentioning Greninja because Galvantula has a good chance to OHKO with Thunder even with the type change from Protean and Focus Sash isn't broken.

Thanks, implemented most of what you had to say and Hazards were combined with status in an earlier bullet in Checks and counters.
Change it to "Residual Damage"

QC 1/3
 

maroon

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RMT & Mono Leader
Implement Heat Spark am check good job

[Overview]:
* Galvantula has access to decent coverage such as Hidden Power [Ice], Energy Ball however its low Special attack prevents them from doing much damage
+ Remove the brackets in "Ice" it's not needed. Same goes for the others below it.

[Moves]:
* Thunder in tandem with compound eyes allows Galvantula to help check water or flying types such as Skarmory, Charizard Y, Pelipper, Gyarados and Azumarill
+ Switch the order of this. You mentioned "Flying-types" first as part of your list so move that before Water-types.
* Hidden Power [Ice] allows Galvantula to help severely weaken opposing threats to bug such as Scarfed Landorus-Therian, Gliscor and Garchomp
+ You don't need to mention "Scarf Landorus-Therian" so remove that. Just say "Landorus-T"
+ I'd also add Lanturn to the list of threats that can be checked by Energy Ball because that too is also immune to Thunder and takes no damage to HP Ice.

[Usage Tips]:
* Thunder can be readily spammed against the opposing team after Webs are not valuable such as against Flying monotypes, if webs have been already set or against slower teams such as stall water
+ Stall water runs things like Lanturn, Quagsire, Swampert, etc. It's not going to be spamming Thunder that much during their presence. If you're planning on doing it, mention the combination of Thunder + Energy Ball then.
+ Galvantula does not appreciate its Focus Sash being broken so it's best to have one of its teammates remove them before switching in.

[Team Options]:
+ Talk about Choice Band Scizor and Swords Dance variants of it.
+ Add that Heracross and Buzzwole can take on Steel-types too. Galvantula appreciates Buzzwole's wallbreaking capability.
* Araquanid is a very nice defensive pivot for Galvantula from strong fire type attacks while also being able to pick off annoying rock and fire type pokemon with strong stab
+ Honestly, I wouldn't really say Rock-types here because Scizor does a better job. Fire-types are good enough and give examples of them and mention Water Bubble being the reason that helps it take Fire-type attacks. Please be specific with which "strong stab" move you're talking about. "Take on Fire-types with its strong Liquidation attack." Or something along those lines.

[Checks and Counters]:
** Revenge Killers **: With any damage done to Galvantula its sash is broken and easily goes down to an attack from a strong wallbreaker such as Latios, Scarf Victini or Greninja due to its pitful defenses.
+ Change it to strong revenge killers. Also, I'd be careful when mentioning Greninja because Galvantula has a good chance to OHKO with Thunder even with the type change from Protean and Focus Sash isn't broken.



Change it to "Residual Damage"

QC 1/3
Implemented, ready for second qc check
 
Last edited:
Overview:
- Kind of a weird thing to say that Galvantula is the only Bug-type that improves the Flying matchup and makes one think for a bit whether that's true. Just say that it helps.
- When you're talking about coverage, you only really need to mention Energy Ball, which helps hit Ground-types that are immune to Thunder.
- Rather than repeating information, say that Galvantula has better offensive presence than Shuckle does.
- Why is Sticky Web useful? You should briefly explain that.

Moves:
- Don't mention Hippowdon for Energy Ball. Mixed bulk Hippowdon switches into it.

Set Details:
- Focus Sash doesn't let Galvantula beat faster Taunt users, so it's not right to say that it lets Galvantula always get up Sticky Web. Stick to what it actually does: always let Galvantula survive one hit, giving it more reliability and somewhat lessening the problem of its horrible bulk.

Usage Tips:
- What?
* Thunder can be readily spammed against the opposing team after Webs are not valuable such as against Flying monotypes, if webs have been already set or against slower teams such as stall water with a combination of Energy Ball
- Why would it switch out against Victini and Excadrill? Wouldn't it want to set Sticky Web? This is confusing to even me and I already know what Galvantula is supposed to do. Galvantula is a suicide lead. Get up Sticky Web and faint. That's pretty much its job.
- Regarding saving Galvantula because of Mega Pinsir or something, there's no way you're going to really preserve Galvantula. Often Galvantula will have a very hard time setting Sticky Web more than once, so I disagree with that. It's a suicide lead too anyway. Its job is to get sacked.
- What?
* Galvantula does not appreciate its Focus Sash being broken so it's best to have one of its teammates remove them before switching in
- Regarding taunt anti-leads, Galvantula really shouldn't even be leading against them. Use a different lead and get Galvantula in safely later to get Sticky Web.
- While Galvantula should not expect to live long, it does have decent damage and good Speed and doesn't always lead. So you should talk about using Galvantula outside of just the lead matchup.

Team Options:
- Note for Volcarona that Galvantula checking Water-types like Mantine and Toxapex is a huge help.
- The second half of Scizor's line is useless if you're not going to tie it back to Galvantula.
- Too much detail on Water Bubble. Just say Araquanid checks Fire-types because of Water Bubble and that's enough.
- Should also add Yanmega.

Checks and Counters:
- Gengar is not a Taunt lead. I've never even heard of Taunt lead Gengar on Ghost or Poison.
- Honestly status doesn't really make any sense. Change residual damage to just entry hazards.
- Lanturn can just Volt Switch out of Galvantula to break its sash and pivot into a check, why would it Toxic and take extra Energy Ball damage? How does Chansey timerstall? It stalls Galvantula out sure, but not by the timer..
- Also, give Zapdos its own section at the top.
- Entry Hazard Removers should be added here. For an example, Latios easily switches into and removes Sticky Web from Galvantula if it lacks Bug Buzz. Excadrill is similarly capable of doing that.
- Example of Rock-type?
- Fire-types is a stretch, remove it.

Usage Tips needs a lot of work. I think I commented on almost every single line. They're not all wrong, but they lack the detail and explanation that they need. I can't stamp this as it is. The rest of the analysis is fine, so I'll give you a chance to fix up that one section and then tag me to take another look.
 
[OVERVIEW]

* Galvantula has access to decent coverage such as Hidden Power Ice, Energy Ball however its low Special attack prevents them from doing much damage. Hidden Power Ice and Energy Ball help Galvantula take on Ground type pokemon that are immune to thunder
- Literally almost every single Pokemon gets Hidden Power, I don't see how that coverage is important. In fact, the fact that it has to rely on HP Ice shows its movepool is limited.
* Galvantula's poor bulk means it is easily revenge killed by priority users and faster Pokemon.
- Negative points should be at the end, makes no sense to drop this in the middle of positive bullets.
- Talk more about its Speed tier, you say its good but you need to explain why.

Moves

* Thunder in tandem with compound eyes allows Galvantula to help check water or flying types and water types such as Skarmory, Charizard Y, Pelipper, Gyarados and Azumarill
- Its a strong STAB move with decent accuracy, mention that

Usage Tips

* Against pokemon that usually carry Taunt and are faster or the same speed as Galvantula such as Infernape, Cobalion and Deoxys-Speed it is best to not lead with Galvantula and setup sticky web later
* Galvantula
- Switch the order of these two.
* Galvantula does not appreciate its Focus Sash being broken so it's best to have one of its teammates remove them before switching in
- Same bullet twice.

QC 3/3
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
[OVERVIEW]

* Galvantula has access to decent coverage such as Hidden Power Ice, Energy Ball however its low Special attack prevents them from doing much damage. Hidden Power Ice and Energy Ball help Galvantula take on Ground type pokemon that are immune to thunder
- Literally almost every single Pokemon gets Hidden Power, I don't see how that coverage is important. In fact, the fact that it has to rely on HP Ice shows its movepool is limited.
* Galvantula's poor bulk means it is easily revenge killed by priority users and faster Pokemon.
- Negative points should be at the end, makes no sense to drop this in the middle of positive bullets.
- Talk more about its Speed tier, you say its good but you need to explain why.

Moves

* Thunder in tandem with compound eyes allows Galvantula to help check water or flying types and water types such as Skarmory, Charizard Y, Pelipper, Gyarados and Azumarill
- Its a strong STAB move with decent accuracy, mention that

Usage Tips

* Against pokemon that usually carry Taunt and are faster or the same speed as Galvantula such as Infernape, Cobalion and Deoxys-Speed it is best to not lead with Galvantula and setup sticky web later
* Galvantula
- Switch the order of these two.
* Galvantula does not appreciate its Focus Sash being broken so it's best to have one of its teammates remove them before switching in
- Same bullet twice.

QC 3/3
implemented!
 
add remove comments
[Overview] [OVERVIEW]

Bug
* Galvantula's speed Speed tier and access to sticky web, Sticky Web make making it a very easy pokemon to fit on all bug Bug teams. Galvantula It naturally ties or outspeeds most lead pokemon Pokemon, allowing it to easily get up webs the hazard early-game. early game.
* Galvantula's secondary Electric-typing Electric typing makes it a very viable pokemon for Bug teams that can improve its Bug's matchup against Flying-type Pokemons Pokemon like Mega Charizard Y.
* Galvantula's access to Compound Eyes allows it to spam Thunder, otherwise a low accuracy low-accuracy move. move
* Galvantula has access to decent coverage moves such as Energy Ball Ball to hit Pokemon that resist or are immune to Thunder such as Ground-types; however however, its low Special attack Attack prevents them from doing much damage. Energy Ball helps Galvantula take on Ground type pokemon that are immune to thunder
* Galvantula is the most offensive of the two sticky web Sticky Web setters Bug has access to, option for bug with the other being Shuckle Shuckle.
* Sticky web Web allows strong wallbreakers to more easily clean through the opposing teams and slow down potential pokemon Pokemon that can remove hazards from the field field.
* Galvantula's poor bulk means it is easily revenge killed by priority users and faster Pokemon.

[SET]
name: Webs Sticky Web Setter (Bug)
move 1: Sticky Web
move 2: Thunder
move 3: Hidden Power [Ice]
move 4: Energy Ball / Bug Buzz
item: Focus Sash
ability: Compound Eyes
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Sticky web slows lowers down the other team foes' Speed by 1 one stage stage, allowing teammates like Volcarona to outspeed scarf Choice Scarf Excadrill without a boost boost.
* Thunder being powerful stab is a powerful STAB move and works well in tandem with compound eyes Compund Eyes boosting its accuracy accuracy, allows allowing Galvantula to help check water or flying types and water types Flying- and Water-types such as Skarmory, Charizard Y, Pelipper, Gyarados Gyarados, and Azumarill.
* Hidden Power Ice allows Galvantula to help severely weaken opposing threats to bug Bug such as Landorus, Gliscor Gliscor, and Garchomp Garchomp.
* Energy Ball allows Galvantula to hit bulkier ground Ground-type type pokemon Pokemon such as Swampert and Seimsitoad Seismitoad, which are immune to Thunder and are barely phazed by Hidden Power Ice Ice.
* Bug Buzz allows Galvantula to hit annoying Psychic and Dark type Psychic- and Dark-type Pokemon pokemon such as Tyranitar, Hydreigon, Mew Mew, and Latios. and Latios

Set Details
========

* 252 Speed EVs with a timid Timid nature allows allow Galvantula to act as a fast sticky web Sticky Web setter and Speed tie with other pokemon in its speed tier Pokemon such as Cobalion and Infernape while also being able to outspeed threats to Bug bug threats to bug teams such as Landorus and Charizard Y Y.
* 252 Special Attack EVs allows allow Galvantula to maximize its damage output output.
* Focus Sash allows Galvantula to always survive an attack, giving it more reliability and somewhat lessening the problem of its horrible bulk.
* Compound Eyes in tandem with Thunder provides Galvantula with a very reliable stab STAB option option, and its high Base Power somewhat makes for Galvantula's mediocre Special Attack. due to its less than optimal special attack and its boost to Thunder's accuracy
* 4 Special Defense EVs makes it so that download Download users such as Porygon-Z to do not get a boost in Special attack Attack.

Usage Tips
========

* Thunder can be readily spammed against the opposing team after sticky web if Sticky Web is are not valuable valuable, such as against Flying monotypes, teams, if sticky web has it been already set up, or against slower teams such as stall water Water stall with a in combination with of Energy Ball
* Galvantula should be preserved for as long as possible against a team with hazard control control.
* Galvantula is usually a suicide lead lead, so get up sticky web Sticky Web up as soon as possible possible.
* Against pokemon that usually carry Taunt and are faster or have the same speed Speed as Galvantula such as Infernape, Cobalion Cobalion, and Deoxys-S and Deoxys-Speed it is best to not lead with Galvantula and setup sticky web Sticky Web later on.
* Galvantula should be careful against setting sticky web against Be careful with setting Sticky Web against teams that have Bisharp Bisharp, as the Attack boost from Defiant will make Bisharp it are a very potent cleaner even after the drop in speed Speed.
* Galvantula does not appreciate its Focus Sash being broken broken, so it's best to have one of its teammates remove hazards before switching in in.
* When Galvantula isn't used as the lead pokemon a lead, it likes to switch in safely against slower opponents foes that barely touch it like Ferrothorn Ferrothorn, so that it can safely get up sticky web Sticky Web later in the match. Galvantula also can help break down more annoying pokemon Pokemon to bug Bug teams such as Garchomp, Landorus-Therian, Landorus-T, Mantine Mantine, and Toxapex with its coverage and stab moves STAB moves.


Team Options
========

* Armaldo and Forretress are great teammates for Galvantula Galvantula, as they can not only clear hazards to help galvantula and hazards, but they also can setup hazards of their own. Forretress can provide a slow volt switch Volt Switch to bring an opponent Galvantula in safely safely, while Armaldo can help Galvantula pressure Flying types Flying-types with strong Rock stab STAB move.
* Heracross benefits from both Sticky Web, as it the sticky web being setup as with Choice Scarf and Moxie it becomes a dangerous late game late-game sweeper especially against weakened Steel and Rock teams, steel and rock type teams with scarfed moxie while also appreciating and Galvantula's ability to severely weaken flying types Flying-types such as Skarmory and Landorus-T Landorus-T.
* Mega Pinsir greatly appreciates sticky web Sticky Web support support, as it is able to outspeed threatening base 100 Speed Pokemon holding a Choice Scarf scarfers such as Victini or threats that naturally outspeed it such as Greninja and setup Shift Gear Magearna Magearna, which can otherwise be painful for bug Bug teams to try and handle handle.
* Volcarona outspeeds most grounded pokemon Pokemon, including Choice Scarf Excadrill Excadrill, after the drop from Sticky Web sticky web support while also being able to pick off Steel, Ground and Water types Steel-, Ground-, and Water-types for the team. Galvantula also picks off pokemon Pokemon that Volcarona has a harder time dealing with such as Toxapex and Mantine Mantine.
* Buzzwole appreciates sticky web Sticky Web support because its speed Speed is lackluster luckluster, allowing it to become a more effective sweeper because of its naturally high attack Attack and ability to can easily clean through weakened Steel teams teams.
* Scizor can find good opportunities to safely bring in Galvantula with U-turn while also being able to pick off annoying rock types Rock-types. for galvantula. Scizor can run a choice band Choice Band or swords dance Swords Dance set can help to better clean through opposing teams late game late-game, which is only further supported aided by the speed Speed support Galvantula provides in with Sticky Web. sticky web
* Araquanid is a very nice defensive pivot for Galvantula because of Water Bubble Bubble, which allows it to check Fire types Fire-types.
*Yanmega appreciates sticky web Sticky Web, as it allows it to run the modest a Modest nature nature, making its attacks more powerful while also providing a way to significantly damage annoying pokemon Pokemon such as Mega Venusaur Venusaur.

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------

* Giga Drain allows Galvantula to recover off a bit of damage against bulkier Water or ground types Water- or Ground-types such as Swampert or Hippowdon. However However, its lackluster bulk prevents it from taking advantage of the recovery. Giga Drain also misses some of the power that Energy Ball provides provides, being a weaker Grass attack.
* Life Orb makes Galvantula's much stronger stronger; however however, it makes setting up sticky web Sticky Web much more difficult to setup for Galvantula Galvantula, which is its main niche niche.
* Volt Switch allows Galvantula to bring in a teammate however since its has a in a good speed tier it can rarely bring in teammates safely. (Rewrite this since the first half of the sentence is antithetic with the second half; is galvantula a good volt switch user or not? )

Checks and Counters
===================

Bug
--------

** Zapdos ** **Zapdos**: Zapdos can roost Roost off any damage taken from Galvantula, clear away sticky web, Sticky Web with Defog, spread status stauts, or threaten it with heat wave. Heat Wave. Galvantula's most powerful attack in Thunder doesnt even 3ohko 3HKO Zapdos after leftover Leftovers recovery.

** Taunt Leads **: **Leads with Taunt**: Aerodactyl and Tapu Koko can prevent Galvantula from setting up sticky web Sticky Web by virtue of being faster and clicking using taunt. Taunt. Other leads such as Infernape or and Cobalion force 50/50s mind games with Galvantula with Taunt and Sticky Web.

** Entry Hazard Removal**: Removal **: Since setting sticky web Sticky Web is Galvantula's main use on a bug Bug team team, it doesn't appreciate pokemon Pokemon that can easily remove the hazards hazard such as Excadrill and Latios when lacking Galvantula doesnt carry Bug Buzz.

** Hazards **: **Entry Hazards**: Galvantula doesn't appreciate coming in on hazards hazards, as they break Galvantula's sash its Focus Sash, making it harder to keep up sticky web. Sticky Web.

** Special Walls **: Specially defensive pokemon Pokemon that can clear hazards, spread status, or set their own hazards hazards, or and easily shrug off Galvantula's attacks. attacks are problematic. Ferrothorn and Cradily can set hazards up up, making it harder for Galvantula to keep up sticky web. Sticky Web. Lanturn is immune to Thunder and can status Galvantula with Toxic or break its Focus Sash wtih Volt Switch. click toxic, volt switch against Galvantula breaking its sash so it doesnt take to much unnecessary damage. Since Chansey walls Galvantula thanks to its bulk and it can easily break it down with a combination of Seismic toss Toss and toxic Toxic. which wears down Galvantula quickly. Mega Venusaur simply just 2 ohkos 2HKOs Galvantula with sludge bomb Sludge Bomb ad can recover the and recovers off damage with synthesis. Synthesis.

** Revenge Killers**: Killers **: With any damage done to Galvantula its sash If Galvantula's Focus Sash is broken broken, it and easily goes down to an attack from strong revenge killers such as Latios, Choice Scarf Victini Victini, or Choice Scarf Terrakion due to its pitful defenses.

** Rock Types**: **Rock-types**: Rock types Rock-types can consistently setup set up Stealth Rock against Galvantula and threaten to ohko OHKO Galvantula it with their Rock type stab. Rock-type STAB moves. Shuckle can reliably continuing continue to setup setting Stealth Rocks Rock and take little to no damage from Galvantula. Faster rock type Rock-types pokemon such as Scarfed Choice Scarf Nihilego and Scarfed Choice Scarf Terrakion can easily threaten Galvantula with their powerful rock type stab Rock-type STAB attacks.

** Bisharp**: Bisharp's ability allows it to take advantage of sticky web Sticky Web by raising its attack Attack stat by 2 two stages after its speed Speed has dropped and can potientally sweep the rest of the team with Sucker Punch.

** Ground Types **: Bulky ground types Ground-types such as Hippowdon, Gastrodon Gastrodon, and Swampert can easily check Galvantula lacking Energy Ball and threaten to cripple it with toxic Toxic or setting up rocks Stealth Rock, crippling its ability to setup set up sticky web Sticky Web again later in the match.

1/1
please before sending an analysis to gp clear it up a bit. some sentences didn't make any sense, since it appeared you wanted to say something in a way and changed your mind halfway through. minor stuff like capitalization should also be fixed. it takes literally 5 minutes and can save us a lot of time!
 

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