I still have not seen one good defog set. Every decent poke with access to it suffers from 4-move syndrome. Until that happens, I am not worried about defog.
The other option can be helpful, or more accurately in this case, is almost never helpful. The main option is always helpful. The protocol should be obvious.
Sticky web isn't all it's good for but it really is the big thing to consider when adding it to a team. It has nice STABs in Thunder and Bug Buzz and it has nice offensive stats.
The biggest problem imo for Galvantula sweeping is it's weakness to Flying, making Talonflame an instant-counter.
Sticky web isn't all it's good for but it really is the big thing to consider when adding it to a team. It has nice STABs in Thunder and Bug Buzz and it has nice offensive stats.
The biggest problem imo for Galvantula sweeping is it's weakness to Flying, making Talonflame an instant-counter.
Antonius the Great said:Bug Buzz kills off his easiest counter - Espeon, since Magic Bounce would stop him from setting up. Luckily, it's usually easy to predict the switch to an Espeon and you can predict a good time to use Bug Buzz, but if you predict wrong you can still ake a hit and safely VSwitch out.
Atrocious... But unexpected. And sometimes the crazy unexpected shit can win you a match.Although it'd be nice if abilities didn't straight up broadcast themselves.
"HEY LOOK UNNERVE!"
"Great, time to switch out my Skarmory"
Use a real playstyle, son. How about dat? Baton pass is for those who can't build actual teams.Is there anyway to outspeed and KO a Focus Sash Galvantula turn one (bearing in mind most users use them recklessly)? I'm trying to play a Baton Pass team, and the logistics of passing to a defogger with Sticky Web in play is awkward to say the least as every time you Baton Pass to a new pokemon they get -1 speed (yes you can Magic Bounce/Coat the Sticky Web onto their side, but that's why most Galvantula teams have a rapid spinner - even then they aren't getting those cumulative -1 boosts like you).
The only things I could think of were scarf Haxorus who doesn't quite get there with Dual Chop:
252+ Atk Mold Breaker Haxorus Dual Chop (2 hits) vs. 0 HP / 0 Def Galvantula: 240-284 (85.4 - 101%) -- approx. 6.3% chance to OHKO
Or something like scarf Heracross Rock Blast, but even then that's pretty shaky (if 3 hits land you get 87.5% chance of an OHKO, however 37.5% of the time you only get 2 hits - overall the odds of the OHKO with the moves 90% accuracy in the first place are 52.0%, which as gambles go is pretty crap).
A scarf Cloyster could also do the trick, but that would be a pretty ridiculous thing to use. Is Ambipom really the only viable alternative, either CB Double Hit or LO Fake Out (min 57%) then U-Turn (min 44%)? Seems like an non-ideal solution.
That's true, I don't know why I didn't think of a fast Taunt.A fast Taunt or Fake Out poke is best for the job you're describing. Or a scarfed sleeper like Roserade.
Alternatively you could lead with an offensive spinner like Excadrill/Starmie, Earthquake/Hydro Pump down to Focus Sash then finish it off with Rapid Spin.
Use a real playstyle, son. How about dat? Baton pass is for those who can't build actual teams.
Use a real playstyle, son. How about dat? Baton pass is for those who can't build actual teams.