Game Freak hit with another hack, info leaking

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Adding onto Ant5546's point, money is a real factor mainly in development equipment and employment. If you want high grade work stations or you need certain tech to get a game to do what you want, say motion capture for cutscenes, you need to spend money for it. As well, you need people to design the game, program the game, test the game, act if using voice actors, and this also costs money. Here's the thing though; none of this translates directly into "more money=better game." You could spend all you want on top of the line tools and the best people around, but if you give them a few months to make a game, you're gonna get something small no matter how much money you spend. It's like that in most media. Money will give you better tools, but more money will not fix bad time schedules, hostile work environments, and unrealistic expectations. All of those things are management issues. Management can only be fixed with better management. It'd be nice to have an easy fix for that, but sadly reality has shown that's really not something you can easily do aside from just having better managers.
 
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