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Garchomp and this Metagame

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Manyula, Hapinasu, Megayanma, Gyarados, Boomanda. Pikachu can one hit Gaburaisu, so can Manyula, PorygonZ, Gyarados, Boomanda, and Agunomuu. Sand Veil is barely used anymore because no one uses Tyranitar anymore. Goukazaru also gets 100 and 120 STAB moves that hit 99% of the game for neutral or better, and it gets Swords Dance and Scheme.
 
Yahoo! Garchomp is so much fun to use! I just got a 6-0 with him.

I switched into Celebi, as Grass Knot missed, then he tried to leech seed, and that missed. I used Swords Danced Fire Fang, and it leech seeded again. I Earthquaked and OHKOed Starmie as it switched in. Then he sent in Gliscor, and I outraged and killed that. he sent in Restalk Heatran, absorbed a couple of Outrages, and when my "rampage ended" I Earthquaked, but he switched to Celebi. A second Earthquake killed his Celebi. Then, I won the speed tie with his Garchomp and it was GG, nothing else could outspeed me, and I still had my Yache Berry anyways.

I can't wait until it is tested, however, his spot on my team will be hard to fill.

I can tell a similar story, except it involved a Gyarados with similar luck hax. Not only were you lucky that both of those moves missed, you were lucky that after your rampage you didn't hit yourslef in confusion multiple times. AND you won the speed tie with the opposing Chomp. Luck hax had more to do with that than anything, imo. :naughty:
 
Manyula, Hapinasu, Megayanma, Gyarados, Boomanda. Pikachu can one hit Gaburaisu, so can Manyula, PorygonZ, Gyarados, Boomanda, and Agunomuu. Sand Veil is barely used anymore because no one uses Tyranitar anymore. Goukazaru also gets 100 and 120 STAB moves that hit 99% of the game for neutral or better, and it gets Swords Dance and Scheme.

Could you use there English names? Anyways from what I can tell Tyranitar is used all of the time, and Garchomp outruns PorygonZ Pikachu and Gyarados and can OHKO them with Earthquake and Stone Edge.
 
Could you use there English names? Anyways from what I can tell Tyranitar is used all of the time, and Garchomp outruns PorygonZ Pikachu and Gyarados.

I don't know if Yuki plays shoddy or wifi more, but I'm guessing wifi. I play wifi more, and Tyranitar is not used nearly as much. That may be the problem when trying to defend Garchomp. Obviously the wifi metagame is different than what it is on Shoddy.

I guess to me it doesn't matter to me if he's banned on Shoddy since I mainly play wifi anyway, and I the only rules on wifi are the ones set by the people playing. Not some people on a forum.

EDIT: Not too many people run Stone Edge on Chomp. I think Fire Fang, and even Crunch are probably used more.
 
Manyula, Hapinasu, Megayanma, Gyarados, Boomanda. Pikachu can one hit Gaburaisu, so can Manyula, PorygonZ, Gyarados, Boomanda, and Agunomuu. Sand Veil is barely used anymore because no one uses Tyranitar anymore. Goukazaru also gets 100 and 120 STAB moves that hit 99% of the game for neutral or better, and it gets Swords Dance and Scheme.
I'm really proud of myself for understanding almost everything but seriously? Blissey can OHKO Garchomp?
 
Garchomp is not the biggest threat though.

Then who is? Gyara? He cant take t-bolts as good as chomp takes Ice beams. Its nearly obligatory that he has a DD under his belt to sweep a team. Otherwise if gyara isnt who you were thinking of then please do explain yourself in english
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?

No. Ice is already a great attacking type and I like boltbeam so theres my garchomp right killer there.

2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?


My team building process is:
1) Throw something together
2) Try it out on shoddy
3) Get raped by some OU crap I should have seen coming a mile a way
4) Adjust the team
5) Repeat

Unless Garchomp is the "OU crap" in step 3 (Hasn't happened yet) I don't worry about it more than anything else.

3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?


Boltbeam is normally on my team and I just use turn one SR and Deoxys-E to finish off most pure offense pokes.

4: Does Garchomp impact the popularity of certain sets or Pokemon?


Not sure.

5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp.


If Garchomp was the only OU 4x weak to ice I could see it as being overcentralizing but I have Ice attacks on multiple team members because its a great attacking type; not just for garchomp. I think garchomp is as threatening as most other OU pokes.
 
Yahoo! Garchomp is so much fun to use! I just got a 6-0 with him.

I switched into Celebi, as Grass Knot missed, then he tried to leech seed, and that missed. I used Swords Danced Fire Fang, and it leech seeded again. I Earthquaked and OHKOed Starmie as it switched in. Then he sent in Gliscor, and I outraged and killed that. he sent in Restalk Heatran, absorbed a couple of Outrages, and when my "rampage ended" I Earthquaked, but he switched to Celebi. A second Earthquake killed his Celebi. Then, I won the speed tie with his Garchomp and it was GG, nothing else could outspeed me, and I still had my Yache Berry anyways.

I can't wait until it is tested, however, his spot on my team will be hard to fill.

Eh, you can chalk a lot of that up to bad gameplay. Celebi should have HP iced the second it saw you rather than leech seeded (and if it didn't have HP ice the guy using that celebi is wrong) and should have sacrificed celebi or a low HP poke to get Starmie in for a revenge kill. SD Garchomp's big strength is it will almost invariably kill something unless you're using it terribly, but I seldom see it alone do a rambo 6-0 sweep against a somewhat prepared team unless god REALLY hates someone.

Personally I see CBchomp as a MUCH more convincing argument for it going into ubers considering there are really no safe switch ins for it. Yachechomp doesn't even intimidate me anymore after having a few CBchomps proceed to slowly pick apart my entire team with excellent coverage backed with huge attack and very respectable speed. It just switches out of anything that comes to revenge it, it has no turn investment in a SD or a lost yache.
 
Manyula, Hapinasu, Megayanma, Gyarados, Boomanda. Pikachu can one hit Gaburaisu, so can Manyula, PorygonZ, Gyarados, Boomanda, and Agunomuu. Sand Veil is barely used anymore because no one uses Tyranitar anymore. Goukazaru also gets 100 and 120 STAB moves that hit 99% of the game for neutral or better, and it gets Swords Dance and Scheme.

Blissey is a Garchomp counter? What'd I miss?
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?
2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?
3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?
4: Does Garchomp impact the popularity of certain sets or Pokemon?
5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp.

1. Not really... Garchomp has never affected my style of playing.

2. I have never used the threat list before, i just make a theme team, put it together, and see it work, or fix it slightly if it doesn't work. Garchomp has never worried me before.

3. ? My team is not made to deal with threats, it is made to ensure that if the strategy flows through, the team wins.

4. Well, it does, and although i use such sets, i see them often enough. I do see some people who keep something back for the fear that my last Pokemon is Garchomp.

5. Tyranitar. It gives the sand for Garchomp, it decimates teams by itself, it is a threat that can destroy important components on teams.

----------------------------------------

See, I think that the main reason why Chomp is so threatening, is because people play with the notion that they have to counter every threat in the threat list. So, someone puts in something to counter Chomp, and when it dies, Chomp sweeps. They put 2 counters in. Now other things are not counted, so they still lose.

Look at a few teams out there like Obi's stall team and Husk's Astral Projection team. They don't go "Counter every threat and i'll win", they go withj a strategy, and if they achieve the strategy, they win. In Obi's case, he outstalls the enemies with switches, recovery, and careful playing. In Husk's case, he just destroys the opponent's team outright.

In truth, if you have a strategy and you utilize it successfully (assuming it is indeed a good strategy), you would win regardless whether the opponent has a Chomp.
------------------------------------------------
For example, I used a team with 3 Pokemons weak against SR, no rapid spinner and no Dragon resist. I used it to reach Round 4 of the CAP tourney, destroying even Maniac on the way. I didn't really care about a Chomp, because even if it did appear, it'll soon die.
 
Look at a few teams out there like Obi's stall team and Husk's Astral Projection team. They don't go "Counter every threat and i'll win", they go withj a strategy, and if they achieve the strategy, they win. In Obi's case, he outstalls the enemies with switches, recovery, and careful playing. In Husk's case, he just destroys the opponent's team outright.

In truth, if you have a strategy and you utilize it successfully (assuming it is indeed a good strategy), you would win regardless whether the opponent has a Chomp.

While your theory is generally the right idea, it's not as simple as completely focusing on your strategy and not worrying at all about countering the opponent. If someone brings in a good stat up poke (say Swords Lucario, DD Gyra, DD Mence, whatever) you can't keep sweeping and not worry about them. You have to get your phaser in, you have to status it, you have to do whatever it is your team can do to handle them. The reason you can do those things is because you gave your Skarm Roar or your Weezing WoW or Bronzong Hypnosis for this very reason. You have to have answers to prominent threats or else you are GIVING your opponent the game by instantly allowing them THEIR strategy.

Again; yes the way to win is to be executing your teams strategy, but a large part of it is also hindering the opponents, and doing that requires 'counters' of some sort or another. Even stall teams have these, be it simply a wall designed to resist outrages, or a phaser that can take a sword danced CC, whatever. You cannot simply ignore the metagame.
 
I don't ever see him since I play wifi and I get to decide my own rules instead of some essentially random people on a forum, like I said earlier.

you act as if you are not at all able to set rules with your opponents on shoddy battle for some reason, lol
 
lopunny should prank the OU metagame with moves like switcheroo,
@iron ball, flame orb, toxic orb, whlie being so clumbsy.
ROOOOOOOOOAAAAARRRRRRRRR says garchomp until met with one of these three items, gengar says hi and gets dropped and some others
 
you act as if you are not at all able to set rules with your opponents on shoddy battle for some reason, lol

Most people on Shoddy won't play you unless you play by normal rules, but that's not even what I'm really talking about. I was more referring to what Pokemon can be used more than anything. When Wobbuffet and Doexys-E were placed in OU, I still didn't allow other people to use them on wifi when battling me. And if Garchomp is moved to Uber, I will still use him and allow people who battle me to use them. I didn't know you could do that on Shoddy.
 
I prefer wifi too, if only for the fact that the interface is nicer and it's a lot easier to figure out what's going on. You have no idea how many dumb moves I've made simply because I overlooked something important, like being asleep or paralyzed.
 
My point is basically I don't care whether Chomp is made Uber or not, since I play wifi and find it more enjoyable.

you can enjoy wifi all you want, but if it's mainly/only because you really believe that you can't set your own rules with people like playing with a pokemon that may or may not be uber (which i bring up because this is the only evidence you brought up to support your claim), you're probably depriving yourself of a ton of actual battle time

and before your "yeah, but" i realize fully the aesthetic appeal of wifi but when you make one-sentence claims like then one i quoted we have nothing else to go on besides digging up your post history or something
 
you can enjoy wifi all you want, but if it's mainly/only because you really believe that you can't set your own rules with people like playing with a pokemon that may or may not be uber (which i bring up because this is the only evidence you brought up to support your claim), you're probably depriving yourself of a ton of actual battle time

and before your "yeah, but" i realize fully the aesthetic appeal of wifi but when you make one-sentence claims like then one i quoted we have nothing else to go on besides digging up your post history or something

If you're wanting to know why I prefer wifi over Shoddy, I can give you several reasons, reasons beyond "i dunt lyk ur rules", but I doubt you really care. I only use Shoddy for testing team/moveset ideas. Nothing more. I don't have fun while battling on Shoddy because it seems just so odd. It doesn't even feel like Pokemon other than the Pokemon sprites. It turns into a game of numbers more than anything, and I find the boring myself.
 
I have an interesting log where my Garchomp sweeps an opponent's entire team, except for his own garchomp, which he saved for last. I lost the speed tie, and it killed my last four pokemon even though I had plenty of counters for it.

Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
skiddle sent out ANTI LEAD TRAN!! (lvl 100 Heatran ?).
Athletic sent out Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut ANTI LEAD TRAN!!'s attack!
skiddle switched in Vaporeon (lvl 100 Vaporeon ?).
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
---
Athletic switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
A sandstorm brewed!
Vaporeon used Hidden Power.
Tyranitar lost 8% of its health.
The sandstorm rages.
Vaporeon is buffetted by the sandstorm!
Vaporeon lost 6% of its health.
Vaporeon's leftovers restored its health a little!
Vaporeon restored 6% of its health.
---
Vaporeon used Surf.
It's super effective!
Tyranitar lost 28% of its health.
Tyranitar used Stone Edge.
Vaporeon lost 55% of its health.
The sandstorm rages.
Vaporeon is buffetted by the sandstorm!
Vaporeon lost 6% of its health.
Vaporeon's leftovers restored its health a little!
Vaporeon restored 6% of its health.
---
Shard has entered the room.
skiddle switched in OVERCENTRALIZATION! (lvl 100 Garchomp ?).
Tyranitar used Stone Edge.
Tyranitar's attack missed!
The sandstorm rages.
---
Athletic switched in Celebi (lvl 100 Celebi).
OVERCENTRALIZATION! used Outrage.
OVERCENTRALIZATION! went on a rampage!
Celebi lost 41% of its health.
The sandstorm rages.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
OVERCENTRALIZATION! used Outrage.
Celebi lost 37% of its health.
Celebi used Recover.
Celebi restored 50% of its health.
OVERCENTRALIZATION!'s rampage ended.
OVERCENTRALIZATION! became confused!
The sandstorm rages.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
skiddle switched in NO FAT CHICKS (lvl 100 Alakazam ?).
Celebi used Recover.
Celebi restored 28% of its health.
The sandstorm rages.
NO FAT CHICKS is buffetted by the sandstorm!
NO FAT CHICKS lost 6% of its health.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
NO FAT CHICKS's leftovers restored its health a little!
NO FAT CHICKS restored 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
Athletic switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
NO FAT CHICKS used Substitute.
NO FAT CHICKS lost 25% of its health.
NO FAT CHICKS made a substitute!
The sandstorm rages.
NO FAT CHICKS is buffetted by the sandstorm!
NO FAT CHICKS lost 6% of its health.
NO FAT CHICKS's leftovers restored its health a little!
NO FAT CHICKS restored 6% of its health.
---
NO FAT CHICKS used Hidden Power.
It's super effective!
Tyranitar lost 20% of its health.
Tyranitar used Crunch.
It's super effective!
The substitute took damage for NO FAT CHICKS!
NO FAT CHICKS's substitute faded!
The sandstorm rages.
NO FAT CHICKS is buffetted by the sandstorm!
NO FAT CHICKS lost 6% of its health.
NO FAT CHICKS's leftovers restored its health a little!
NO FAT CHICKS restored 6% of its health.
---
skiddle switched in ANTI LEAD TRAN!! (lvl 100 Heatran ?).
Tyranitar used Crunch.
It's not very effective...
ANTI LEAD TRAN!! lost 26% of its health.
The sandstorm rages.
ANTI LEAD TRAN!!'s leftovers restored its health a little!
ANTI LEAD TRAN!! restored 6% of its health.
---
Athletic switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut ANTI LEAD TRAN!!'s attack!
ANTI LEAD TRAN!! used Stealth Rock.
Pointed stones float in the air around your foe's team!
The sandstorm rages.
Gyarados is buffetted by the sandstorm!
Gyarados lost 6% of its health.
ANTI LEAD TRAN!!'s leftovers restored its health a little!
ANTI LEAD TRAN!! restored 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
ANTI LEAD TRAN!! used Dragon Pulse.
Gyarados lost 28% of its health.
Gyarados used Stone Edge.
Gyarados's attack missed!
The sandstorm rages.
Gyarados is buffetted by the sandstorm!
Gyarados lost 6% of its health.
ANTI LEAD TRAN!!'s leftovers restored its health a little!
ANTI LEAD TRAN!! restored 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
ANTI LEAD TRAN!! used Dragon Pulse.
Gyarados lost 30% of its health.
Gyarados used Stone Edge.
ANTI LEAD TRAN!! lost 32% of its health.
The sandstorm rages.
Gyarados is buffetted by the sandstorm!
Gyarados lost 6% of its health.
ANTI LEAD TRAN!!'s leftovers restored its health a little!
ANTI LEAD TRAN!! restored 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
ANTI LEAD TRAN!! used Dragon Pulse.
Gyarados lost 31% of its health.
Gyarados used Waterfall.
It's super effective!
ANTI LEAD TRAN!! lost 67% of its health.
skiddle's ANTI LEAD TRAN!! fainted.
The sandstorm rages.
Gyarados is buffetted by the sandstorm!
Gyarados lost 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
skiddle switched in NO FAT CHICKS (lvl 100 Alakazam ?).
NO FAT CHICKS used Substitute.
NO FAT CHICKS lost 25% of its health.
NO FAT CHICKS made a substitute!
Gyarados used Waterfall.
A critical hit!
The substitute took damage for NO FAT CHICKS!
NO FAT CHICKS's substitute faded!
The sandstorm rages.
NO FAT CHICKS is buffetted by the sandstorm!
NO FAT CHICKS lost 6% of its health.
Gyarados is buffetted by the sandstorm!
Gyarados lost 6% of its health.
NO FAT CHICKS's leftovers restored its health a little!
NO FAT CHICKS restored 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
NO FAT CHICKS used Hidden Power.
It's not very effective...
A critical hit!
Gyarados lost 11% of its health.
Athletic's Gyarados fainted.
The sandstorm rages.
NO FAT CHICKS is buffetted by the sandstorm!
NO FAT CHICKS lost 6% of its health.
NO FAT CHICKS's leftovers restored its health a little!
NO FAT CHICKS restored 6% of its health.
---
Athletic switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
Pointed stones dug into Tyranitar.
Tyranitar lost 12% of its health.
NO FAT CHICKS used Substitute.
NO FAT CHICKS lost 25% of its health.
NO FAT CHICKS made a substitute!
Tyranitar used Pursuit.
It's super effective!
The substitute took damage for NO FAT CHICKS!
NO FAT CHICKS's substitute faded!
The sandstorm rages.
NO FAT CHICKS is buffetted by the sandstorm!
NO FAT CHICKS lost 6% of its health.
NO FAT CHICKS's leftovers restored its health a little!
NO FAT CHICKS restored 6% of its health.
---
NO FAT CHICKS used Hidden Power.
It's super effective!
Tyranitar lost 23% of its health.
Tyranitar used Pursuit.
It's super effective!
NO FAT CHICKS lost 25% of its health.
skiddle's NO FAT CHICKS fainted.
The sandstorm rages.
---
skiddle switched in OVERCENTRALIZATION! (lvl 100 Garchomp ?).
OVERCENTRALIZATION! used Earthquake.
It's super effective!
Tyranitar lost 8% of its health.
Athletic's Tyranitar fainted.
The sandstorm rages.
---
Athletic switched in Celebi (lvl 100 Celebi).
Pointed stones dug into Celebi.
Celebi lost 12% of its health.
OVERCENTRALIZATION! used Swords Dance.
OVERCENTRALIZATION!'s attack was sharply raised.
Celebi used Stealth Rock.
The sandstorm rages.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
OVERCENTRALIZATION! used Fire Fang.
It's super effective!
Celebi lost 55% of its health.
Celebi used Hidden Power.
Celebi's attack missed!
The sandstorm rages.
Celebi is buffetted by the sandstorm!
Celebi lost 6% of its health.
Celebi's leftovers restored its health a little!
Celebi restored 6% of its health.
---
Athletic: sweet
Athletic: i lose
OVERCENTRALIZATION! used Fire Fang.
It's super effective!
A critical hit!
Celebi lost 32% of its health.
Athletic's Celebi fainted.
The sandstorm rages.
---
skiddle: that is why you don't Stealth Rock in the face of such a threat
Athletic: i figured you would switch
skiddle: why
Athletic switched in Heatran (lvl 100 Heatran ?).
Pointed stones dug into Heatran.
Heatran lost 12% of its health.
skiddle: sandstorm is running
Heatran used Dragon Pulse.
Heatran's attack missed!
OVERCENTRALIZATION! used Earthquake.
It's super effective!
Heatran lost 88% of its health.
Athletic's Heatran fainted.
The sandstorm rages.
---
Athletic: nice
skiddle: sorry
skiddle: :(
Athletic: lets see if i can miss 4 moves in a row
Athletic switched in Lucario (lvl 100 Lucario ?).
Pointed stones dug into Lucario.
Lucario lost 3% of its health.
skiddle: lets see if garchomp get's sent to Ubers
skiddle: I sure hope he does
Athletic: should be
skiddle: in fact
skiddle: that is why I am using it
Athletic: you cant have a poke that you cna only counter 80%of the time
skiddle: to raise it's usage to insane levels
Lucario used Extremespeed.
OVERCENTRALIZATION! lost 33% of its health.
Lucario lost 10% of its health.
OVERCENTRALIZATION! used Earthquake.
It's super effective!
Lucario lost 87% of its health.
Athletic's Lucario fainted.
The sandstorm rages.
---
Athletic switched in Garchomp (lvl 100 Garchomp ?).
Pointed stones dug into Garchomp.
Garchomp lost 6% of its health.
Garchomp used Dragon Claw.
It's super effective!
OVERCENTRALIZATION! lost 67% of its health.
skiddle's OVERCENTRALIZATION! fainted.
The sandstorm rages.
---
skiddle switched in Zapdos (lvl 100 Zapdos).
Zapdos is exerting its pressure!
Pointed stones dug into Zapdos.
Zapdos lost 25% of its health.
Garchomp used Swords Dance.
Garchomp's attack was sharply raised.
Zapdos used Hidden Power.
It's super effective!
Garchomp lost 44% of its health.
The Yache Berry weakened Hidden Power's power!
The sandstorm rages.
Zapdos is buffetted by the sandstorm!
Zapdos lost 6% of its health.
Zapdos's leftovers restored its health a little!
Zapdos restored 6% of its health.
---
Garchomp used Dragon Claw.
Zapdos lost 59% of its health.
Zapdos used Hidden Power.
Zapdos's attack missed!
The sandstorm rages.
Zapdos is buffetted by the sandstorm!
Zapdos lost 6% of its health.
Zapdos's leftovers restored its health a little!
Zapdos restored 6% of its health.
---
Garchomp used Dragon Claw.
Zapdos lost 16% of its health.
skiddle's Zapdos fainted.
The sandstorm rages.
---
skiddle switched in Vaporeon (lvl 100 Vaporeon ?).
Pointed stones dug into Vaporeon.
Vaporeon lost 12% of its health.
Athletic: allright now its even i guess haha
Garchomp used Earthquake.
Vaporeon lost 33% of its health.
skiddle's Vaporeon fainted.
The sandstorm rages.
---
skiddle switched in The BIG SURPRISE of D/P (lvl 100 Gengar ?).
Pointed stones dug into The BIG SURPRISE of D/P.
The BIG SURPRISE of D/P lost 12% of its health.
Athletic: aww
Athletic: fack
The BIG SURPRISE of D/P used Shadow Ball.
The BIG SURPRISE of D/P's attack missed!
Garchomp used Dragon Claw.
The BIG SURPRISE of D/P lost 88% of its health.
skiddle's The BIG SURPRISE of D/P fainted.
Athletic wins!
skiddle: no, you win
skiddle: see
Athletic: wow
skiddle: I missed
Athletic: that was gay
Athletic: on both ends
skiddle: that was very gay
Athletic: i would haverather just lost
Shard has left the room.
Athletic: than won like that
skiddle: I swpet your team and you killed my four guys with one
Athletic: hahaha
Athletic: i know
Athletic: i win the speed tie
skiddle: saving the log...
Athletic: then hp ice and shadow ball miss me


Just thought I would post it considering how insanely lame the match was.
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?
I doubt it. I'd still carry a lot of bulk and steels to take out other the other threats like Deoxys-E. I'd still carry as much ice just because of how useful it is coverage wise. I'd still run a scarfgar or scarftran to take out other faster stuff. There would still be change, but littler things like countering another big threat.

2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?
Sort of...but not really. I find that if I overprepare myself for Garchomp, I'm already prepared for similar threats. I run stuff like scarftar to take out a number of threats to my team, not just chomp.

3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?
Well, yea. Everyone has backups, and backups to backups. If you're familiar at all with battling, you know how an unlucky crit on a single counter will foil your only chance at taking out something your team can't deal with. Having backup plans don't only apply to Garchomp.

4: Does Garchomp impact the popularity of certain sets or Pokemon?

I'd say it definitely impacts the amount of choice scarfs used in the current metagame. That's a bit of a stretch to say, but it's my personal view on it. With yachechomps being on so many teams right now, HP ice is a hell of a lot more popular than HP grass after Swampert use got driven into the ground. But that's pretty much all I can think of.

5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp.
During Wobb's time, Dugtrio with toxic was starting to get pretty common. That's a lot more centrializing than for the amount of attention Garchomp is getting. You don't prepare for Garchomp. It either does its job and gets a KO or two, or you take it out before it goes to work. I am much more concerned with with Deoxy-S or DDtar than chomp. I've centralized most of my teams just to stop them from getting late game Deoxys-S raped.
 
Skiddle that was extremely lame, and the only reason im using Garchomp over Mence and Dnite is the same reason you are LOL.

Also, Deoxys-S for ubers as well! >_>
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?

Not really. The only difference is that I wouldn't use Choice Scarf as much on some pokemon I currently do. If your team is so centralized that it would change dramatically if Garchomp didn't exist it probably isn't equipped to deal with a wide array of threats very well. Garchomp is just the overall best OU physical attacker. Dealing with him isn't radically different from dealing with other physical threats (especially ones like Dragonite). Now, if a pokemon that employed a truly unique strategy (like level 1 endeavor Smeargle, or something) was for some reason widely used as Garchomp, and every team was having to build a counter to it into their team, then making it uber or banning it might significantly alter how teams are constructed.

2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?

A bit more. It's natural that the number 1 most used pokemon would be the number 1 threat taken into consideration.

3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?

Generally one pokemon intended to counter it, and some sort of backup plan (generally centered around Toxic and then stalling it).

4: Does Garchomp impact the popularity of certain sets or Pokemon?

A bit, but not significantly more than other widely used pokemon.

5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp.

Garchomp is the most threatening and most centralizing pokemon in the metagame, but it is not significantly more centralizing than other widely-used pokemon like Gyarados and Gengar.

There are a lot of pokemon who can become viable Garchomp counters with Choice Scarf and some basic prediction, including Dragonite and Salamence (and Garchomp!) who can KO with Dragon moves and therefore don't have to fear Yache.
 
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