Garchomp Lead?!

I've been using this team on Shoddy for quite a while, and now I'm ready to present it to you in hopes that it can reach a new level of performance. The basic team strategy is simple: a strong and unique opener, heavy-hitting sweepers, and rock-solid defensive covering. While I feel this team certainly fits the bill, it can hopefully be significantly improved. Without further ado...

[Changes in RED.]

ArtGablias.png

"Jaffchomp"
Garchomp @ Leftovers
Nature: Adamant
Ability: Sand Veil
188 HP / 70 At / 252 Sp
-Substitute
-Stealth Rock
-Roar
-Dragon Claw

This is definitely the most unique member of my team. A personal creation, this guy has been working wonders for me on Shoddy, and while the surprise factor obviously plays a role, he's formidable regardless. Jaffchomp works like this: predict a switch (and most leads will), and then Sub and SR are almost guaranteed. From there, assuming the Sub hasn't been broken, Roar to see what the opponent's team has in store, or DC. The cool thing about Garchomp is that he's got huge attack even without 252-EV spread in the category, so Claw's got excellent STAB power. 188 HP gives Jaffchomp enough for 101 Subs.

286Breloom.png

"Tyson"
Breloom @ Toxic Orb
Nature: Adamant
Ability: Poison Heal
48 HP / 252 At / 210 Sp
-Spore
-Swords Dance
-Seed Bomb
-Mach Punch

A nice alternative set for Breloom taken from the 'Dex. Awesome offense and speed allows Tyson to dish heavy damage without receiving much in return. I considered replacing one of the moves with Sub, but that seemed like overkill to me (although I'd like opinions on the issue). The only real threats to this guy are Lucario and Weezing.

386Deoxys-Speed.png

"Mr. Coverage"
Deoxys-e @ Expert Belt
Nature: Hasty
Ability: Pressure
160 At / 96 Sp / 254 Sp At
-Superpower
-Shadow Ball
-Ice Beam
-Psychic/Thunderbolt

Pretty standard, with a few minor changes. Hasty nature allows him to outspeed other Deoxys with the same standard 'Dex spread. I went with Psychic over Thunderbolt since I've got a problem with Weezing, but I'm open to change it back. Otherwise, this guy's a heavily reliable sweeper and revenge killer. I opted for Expert Belt over Life Orb, since Deoxys is fragile enough as-is.

134Vaporeon.png

"Mermagic"
Vaporeon @ Leftovers
Nature: Bold
Ability: Water Orb
188 HP / 252 Def / 68 Sp At
-Wish
-Protect
-Surf
-HP Electric

I wasn't a Vaporeon fan until recently. As the nickname suggests, this little guy can work magic. Not only is Mermagic a phenomenal tank, but he also serves as a team cleric and wonderful Gyarados counter (hence HP Electric)... Nothing much else to say: this guy's efficient, plain and simple.

242Blissey.png

"Angel"
Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
252 HP / 200 Def / 58 Sp At
-Seismic Toss
-Ice Beam
-Softboiled
-Thunderwave

I used the Bliss/Weezing combo on my previous team, and I've kept it because it works so efficiently. Blissey's main roles are- as usual- team healer and status enducer, with a little ice-beaming and tanking on the side. Even though she's overused, Blissey has phenomenal use and is pretty essential for this team in my mind. I went with ST over Heal Bell because of my team's several natural immunities (Breloom to everything w/Toxic Orb, Weezing to Toxic, Garchomp to TWave), and to give Blissey more potential against common Special Walls.

110Weezing.png

"Demon"
Weezing @ Black Sludge
Nature: Adamant
Ability: Levitate
252 HP / 200 Def / 58 Sp At
-Rest
-Sleep Talk
-Sludge Bomb
-Fire Blast

After some experimentation, I've decided to take one user's advice and make Weezing a RestTalker. Good coverage, and this combination makes him an excellent wall. SB has replaced Thunderbolt, and RestTalk has replaced Will-o-Wisp/Pain Split.


While this looked good to me in theory, in practice this team has had some troubles getting consistent wins on Shoddy. Here are some concerns I have with it after using it for a while:

Is this team too defensive?
The lineup I have doesn't exactly shine in the offensive department. Not only do I have three tanks, but my two primary sweepers are frail and somewhat situational. Perhaps I should replace one of these tanks for a sturdy attacker?

How do I deal with key threats?
Lucario basically goes to town with this team, and I have no super-reliable counter. There are other somewhat common threats that give me trouble, like Togekiss and occasionally Weavile. Am I missing any other major threats, and how do I deal with them?

Finally, I'm considering adding a spiker/rapid spinner on my team for more residual damage. Does anyone recommend this?

Any comments are appreciated!
 
That chomp is one of the most creative things I have seen, and with a highly OU status. good job. may have trouble with weavile
 
Well, I'm very sure I battled you on Shoddy a while back. That Chomp gave me a headache at first. However, without recovery Chomp can be worn down by big hits breaking your subs. Since teams usually carry 2/3 ways to deal with Chomp, if they can get one out while youa re setting up your sub you could be in trouble, since you may or may not be able to safely get SR set up, and the sub will get broken no matter how you respond (sans Dragon Claw, and even then very likely), and you will either be forced to switch or lose Chomp.

If you want Mach Punch on Breloom you would be better with a CB. The normal Breloom set, with Sub/Spore/Focus Punch, is ridiculously strong, and Mach Punch doesn't have near as much oomph to it.

Lose the Life Orb on D-E. The residual damage from switching in, and potentially SS or Toxic Spikes, will add incredibly quickly. It gets very wide coverage, so go with Expert Belt. With this, Psychic can be dropped in favor of Tbolt for coverage.
 
I would suggest that you put more team focus on entry hazards. The offensive line-up you have would do a lot of good from stealth rocks and spikes or toxic spikes to let them break through cleanly. Forretress could work over Weezing as a spiker, and blissey could probably use thunder wave over heal bell, since breloom has toxic orb, garchomp is immune to Twave, Forretress/Weezing to toxic, and Blissey has natural cure. The Breloom set just won't work, use a standard one.
 
I've been using this team on Shoddy for quite a while, and now I'm ready to present it to you in hopes that it can reach a new level of performance. The basic team strategy is simple: a strong and unique opener, heavy-hitting sweepers, and rock-solid defensive covering. While I feel this team certainly fits the bill, it can hopefully be significantly improved. Without further ado...

[Changes in RED.]

"Jaffchomp"
Garchomp @ Leftovers
Nature: Adamant
Ability: Sand Veil
188 HP / 70 At / 252 Sp
-Substitute
-Stealth Rock
-Roar
-Dragon Claw

This is definitely the most unique member of my team. A personal creation, this guy has been working wonders for me on Shoddy, and while the surprise factor obviously plays a role, he's formidable regardless. Jaffchomp works like this: predict a switch (and most leads will), and then Sub and SR are almost guaranteed. From there, assuming the Sub hasn't been broken, Roar to see what the opponent's team has in store, or DC. The cool thing about Garchomp is that he's got huge attack even without 252-EV spread in the category, so Claw's got excellent STAB power. 188 HP gives Jaffchomp enough for 101 Subs.

"Mach-5"
Breloom @ Toxic Orb
Nature: Adamant
Ability: Poison Heal
48 HP / 252 At / 210 Sp
-Spore
-Swords Dance/Substitute
-Seed Bomb/Substitute
-Mach Punch

A nice alternative set for Breloom taken from the 'Dex. Awesome offense and speed allow Mach-5 to dish heavy damage without receiving much in return. I considered replacing one of the moves with Sub, but that seemed like overkill to me (although I'd like opinions on the issue). The only real threats to this guy are Lucario and Weezing.

"Mr. Coverage"
Deoxys-e @ Life Orb
Nature: Hasty
Ability: Pressure
160 At / 96 Sp / 254 Sp At
-Superpower
-Shadow Ball
-Ice Beam
-Psychic/Thunderbolt

Pretty standard, with a few minor changes. Hasty nature allows him to outspeed other Deoxys with the same standard 'Dex spread. I went with Psychic over Thunderbolt since I've got a problem with Weezing, but I'm open to change it back. Otherwise, this guy's a heavily reliable sweeper and revenge killer.

"Mermagic"
Vaporeon @ Leftovers
Nature: Bold
Ability: Water Orb
188 HP / 252 Def / 68 Sp At
-Wish
-Protect
-Surf
-HP Electric

I wasn't a Vaporeon fan until recently. As the nickname suggests, this little guy can work magic. Not only is Mermagic a phenomenal tank, but he also serves as a team cleric and wonderful Gyarados counter (hence HP Electric)... Nothing much else to say: this guy's efficient, plain and simple.

"Angel"
Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
252 HP / 200 Def / 58 Sp At
-Heal Bell
-Softboiled
-Ice Beam
-Thunderwave

I used the Bliss/Weezing combo on my previous team, and I've kept it because it works so efficiently. Blissey's main roles are- as usual- team healer and status enducer, with a little ice-beaming and tanking on the side. Even though she's overused, Blissey has phenomenal use and is pretty essential for this team in my mind.

"Demon"
Weezing @ Black Sludge
Nature: Adamant
Ability: Levitate
252 HP / 200 Def / 58 Sp At
-Will-o-Wisp
-Pain Split
-Thunderbolt
-Fire Blast

The second part of the main-tank set, this physical tank can neuter sweepers and cause serious damage with its large coverage. Weezing serves as one of my primary Metagross counters, since otherwise my team struggles a bit against him. FB over Sludge Bomb since in this case my team prefers the coverage over the STAB.


While this looked good to me in theory, in practice this team has had some troubles getting consistent wins on Shoddy. Here are some concerns I have with it after using it for a while:

Is this team too defensive?
The lineup I have doesn't exactly shine in the offensive department. Not only do I have three tanks, but my two primary sweepers are frail and somewhat situational. Perhaps I should replace one of these tanks for a sturdy attacker?

How do I deal with key threats?
Lucario basically goes to town with this team, and I have no super-reliable counter. There are other somewhat common threats that give me trouble, like Togekiss and occasionally Weavile. Am I missing any other major threats, and how do I deal with them?


Any comments are appreciated! [Pics coming later, I promise.]
Your Mt Coverage is really good but i Suggest taking the ATK evs down to a simple 100 because you only have one physical move there and adding an extra 30 to defense and a 30 to SpA will give it some support over recoils from super power

You should really switch Garchomp into a Offensive attacker because with a Dragon rush and Swords Dace Garchomp can pretty much 2KO anything and if you are looking for more of an accurate move try switching dragon rush with dragon claw and give it earthquake for a good accurate and damaging move and add others such as shadow claw or dark pulse to get through those physic sweeps!

OH for your Breloom switch Seed bomb with a reliable move like Giga drain or Leaf Storm if you do have a turtwig

if you don't have a Turtwig to breed Leaf storm i can Breed you one with that move free of charge! PM me if you want one!
 
Don't listen to to the above poster, with 130 base attack, you should never use Leaf Storm or Giga Drain, and those two moves are more unreliable than Seed Bomb anyways. If you opt for Swords Dance on Breloom, then Mach Punch becomes much better, as it bypasses his speed issue a bit, and the slower walls who aren't KOed by Mach Punch get destroyed by Seed Bomb(Suicune, Donphan, Hippowdon, Swampert, etc). Breloom is an awesome sweeper, and its advantage over others is its ability to put "counters" to sleep. Skarmory and Bronzong have no hope against Breloom.

That Garchomp set looks fantastic, and you can actually beat other Weezing and even Skarmory with it! I would keep him like he is.

The only problem I see on this team is Weezing and Vaporeon accomplishing exactly the same thing. I would add make him a Resttalker, remove Thunderbolt, and add Sludge Bomb. You aren't beating Heatran any time soon, and poison/fire isn't horrid coverage. This set will allow you to rape Breloom and SD Lucario even harder.
 
After some more testing, I've decided to go with RestTalk Weezing and replace Heal Bell with ST on Blissey. The issue of offensive power (or a lack of it) remains with this team, so I'm interested in hearing any potential solutions to the problem.
 
You might consider changing your Breloom's nickname to something different. "Mach 5" kind of gives away the surprise of Mach Punch =/
 
Im not too sure about this, but isnt there a rule about naming sets you created yourself?
EDIT: From the C&C Rules:
8: Don't ever name a set after yourself. However creative you find "your" set, there are so many problems connected to it and so many irritations about it that it's just banned altogether now. Among them is the fact that most home made names are horribly annoying
 
Im not too sure about this, but isnt there a rule about naming sets you created yourself?
EDIT: From the C&C Rules:
8: Don't ever name a set after yourself. However creative you find "your" set, there are so many problems connected to it and so many irritations about it that it's just banned altogether now. Among them is the fact that most home made names are horribly annoying

They're just the nicknames I have on my team. I'm not trying to start some revolution or anything with this Garchomp, but if it's against the rules I suppose I can change it.
 
I'd say that substitute doesn't need a place on Breloom unless you're using Leech Seed or Focus Punch, or both. I second the name change.

Maybe switch out Protect for Ice Beam on your Vaporeon. You might like Protect, but Ice Beam comes in handy sometimes.

I agree with your Blissey change 100%. It is better that way.

If you were going to change anything on your team I'd say change Weezing to something more offensive. Maybe make it a gradual change and go with something that could take a hit and dish one out too, like Metagross or Rhyperior.

Overall, it looks like a good team.

Mind checking the team in my sig?
 
I'd say that substitute doesn't need a place on Breloom unless you're using Leech Seed or Focus Punch, or both. I second the name change.

Maybe switch out Protect for Ice Beam on your Vaporeon. You might like Protect, but Ice Beam comes in handy sometimes.

I agree with your Blissey change 100%. It is better that way.

If you were going to change anything on your team I'd say change Weezing to something more offensive. Maybe make it a gradual change and go with something that could take a hit and dish one out too, like Metagross or Rhyperior.

Overall, it looks like a good team.

Mind checking the team in my sig?

Keep protect on Vaporeon. I can't count the number of times I've protected against explosions (mostly from Metagrosses for some reason) and essentially gotten a free kill.
 
24hrbump. And yeah, I'm certainly keeping Vaporeon the same; he's one of the few Pokes on this team that's done his job incredibly without any changes.
 
Back
Top