Ubers Garchomp [QC: 2/2] [GP:2/2]

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Fc

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[Overview]

Garchomp finds its use on Sticky Web hyper offense teams as a decent Swords Dance sweeper. Its coverage allows it to break through common Defog users like Ho-Oh and Yveltal, making it a valuable teammate to keep entry hazards up for the rest of the team. With Rough Skin and solid natural bulk, Garchomp gets opportunities to set up on defensive Pokemon like Necrozma-DM and Tyranitar, letting it wallbreak with its strong STAB moves, incredibly high Attack, Swords Dance, and Life Orb. Garchomp does sometimes find it hard to set up against faster teams with Pokemon like Choice Scarf Yveltal, Eternatus, and Calyrex-S, and its reliance on taking a turn to set up means that checks such as Lunala, Tangrowth, and Buzzwole can switch in and stonewall it usually, leaving it an inconsistent but powerful wallbreaker.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Stone Edge
item: Life Orb
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Garchomp is heavily reliant on Swords Dance for wallbreaking, with it missing out on some crucial OHKOs on Pokemon like Yveltal and Choice Specs Kyogre when unboosted. Earthquake is the main STAB move, netting a ton of OHKOs on neutral or Ground-weak targets, and it allows Garchomp to force Necrozma-DM out so it can set up. Scale Shot grants a Speed-boosting option; it lets Garchomp outrun targets like non-Choice Scarf Calyrex-S, Pheromosa, and Choice Scarf users like Yveltal after a boost, which can be crucial for its sweep. Stone Edge threatens the main Defog users in the metagame, Ho-Oh and Yveltal, which is important to keep entry hazards up for the hyper offense teams Garchomp finds itself on. Life Orb does wear down Garchomp, which makes it slightly more prediction-reliant if it wants to sweep before going down, but the damage output is worth it. It gets +2 Garchomp some good KOs, such as against Landorus and defensive Zygarde with three Scale Shot hits. A Jolly nature is important for Garchomp with its solid Speed tier, outrunning other common Pokemon like Yveltal, Landorus, and Zygarde.

Slurpuff, Galvantula, and other Sticky Web setters are incredible partners for Garchomp, letting it outrun a lot of grounded faster threats like Calyrex-S, Marshadow, and Choice Scarf Kyogre, as well as Choice Scarf Calyrex-S after a Scale Shot. Yveltal can switch into Calyrex-S and force it out if Garchomp doesn't have its Speed boosted, as well as switching into Groudon's Precipice Blades and threatening it with Knock Off, which chips it down for Garchomp to break through it. Dragon Dance Necrozma-DM with Knock Off or Photon Geyser can effectively bait in Lunala and Buzzwole, respectively, freeing Garchomp from one of its main checks. Draco Meteor or Weather Ball Zekrom helps bait in and KO common checks to Dragon-types like Tangrowth and Buzzwole, opening up both of them for an easier sweep.

[STRATEGY COMMENTS]
Other Options
====

Garchomp can run Stealth Rock in place of Scale Shot on Sticky Web teams, providing more entry hazard support while still threatening Defog users. Landorus and Landorus-T give it tough competition for the role of a Stealth Rock user on Sticky Web teams, though, due to their access to Explosion.

Checks and Counters
====

**Xerneas**: Air Balloon Xerneas walls Garchomp extremely well, with physically defensive Leftovers Xerneas also surviving a boosted Earthquake. Choice Scarf sets can revenge kill it as well.

**Physically Defensive Walls**: Garchomp is unable to break through very physically defensive walls it can't hit super effectively like Buzzwole, Tangrowth, and Lunala, which can threaten it with strong coverage moves or status.

**Groudon**: Groudon's high natural bulk lets it survive even boosted hits and deal a lot of damage back with Precipice Blades.

**Fast Revenge Killers**: Choice Scarf Yveltal and Galarian Darmanitan can outspeed and take out an unboosted Garchomp, and Calyrex-S and Ditto can deal with it after a Scale Shot. Since Garchomp drops its Defense with Scale Shot, strong priority moves from Marshadow, Yveltal, and Urshifu-S can revenge kill it with some prior damage, and Weavile's Ice Shard needs very minimal chip damage or a Defense drop to KO.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [SiTuM, 274590]]
- Grammar checked by: [[Adeleine, 517429], [Astra, 240732]]
 
Last edited:

SiTuM

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and its reliance on taking a turn to set up means that its checks such as Lunala and Buzzwole stonewall it usually.
also tangrowth

Scale Shot gives a Speed boosting option, letting Garchomp outrun targets like Calyrex-S, Pheromosa, and Choice Scarfers like Yveltal after a boost, which can be crucial for its sweep.
well not really caly still outspeed you if its scarf

**Fast Revenge Killers**: Choice Scarf Yveltal and Galarian Darmanitan can outspeed and take out an unboosted Garchomp, and Calyrex-S, and Ditto can deal with ones that have already boosted their Speed. Since Garchomp drops its defense with Scale Shot, strong priority from Marshadow, Yveltal, or Urshifu can revenge kill it with some prior damage.
you could also mention weavile (with ice shard)

QC 2/2
 
Amchecking this for Lasen's sake. I also added SiTuM's QC tag thing.

add remove comments

[Overview]

Garchomp finds its use place on Sticky Web hyper offense teams as a decent sweeper with its Swords Dance sets Swords Dance sweeper. It's Its coverage allows it to break through common Defog users like Ho-Oh and Yveltal, (remove comma) being and serve as a valuable teammate to keep that keeps entry hazards up for the rest of the team. With Thanks to its Rough Skin and solid natural bulk, Garchomp gets opportunities to set up on defensive Pokemon like Necrozma-DM and Tyranitar and wallbreak with its strong STAB moves and incredibly high Attack boosted by Swords Dance and Life Orb. Garchomp does sometimes find it hard to set up opportunities against faster teams with Pokemon like Choice Scarf Yveltal, Eternatus, and Calyrex-S hard, and its reliance on taking a turn to set up means that its checks such as Lunala, Tangrowth, and Buzzwole usually stonewall it usually, leaving it an inconsistent but powerful wallbreaker.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Stone Edge
item: Life Orb
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Garchomp is heavily reliant on Swords Dance for wallbreaking, with it missing out as it misses out on some crucial OHKO's OHKOs on Pokemon like Yveltal and Choice Specs Kyogre when unboosted. Earthquake is the main STAB move, netting a ton of OHKO's OHKOs on neutral or super effective targets, and it allows Garchomp to threaten Necrozma-DM to switch out force out Necrozma-DM so it can set up a with Swords Dance. Scale Shot gives Garchomp a Speed-boosting option, letting Garchomp outrun targets like non-Choice Scarfed Calyrex-S lacking Choice Scarf, Pheromosa, and Choice Scarfers Scarf users like Yveltal after a boost, which can be crucial for its sweep. Stone Edge threatens the main Defog users in the tier, Ho-Oh and Yveltal, which is important for keeping entry hazards up for the hyper offensive teams it finds itself on for keeping entry hazards up. Life Orb wears down Garchomp, (comma) which makes it slightly more prediction reliant if it wants to sweep before going down. (full stop) , but (I thought this sentence was getting a bit long) However, the increased damage output is worth it, getting Garchomp some good KO's while KOs when boosted; (semi-colon) such as against for example, Landorus and defensive Zygarde with 3 are both OHKOed by three boosted Scale Shot hits. A Jolly nature is important for Garchomp with due to its solid Speed tier, outrunning other common Pokemon like Yveltal, Landorus, and Zygarde.

Slurpuff, Galvantula, and other Sticky Web setters are incredible partners for Garchomp; (semi-colon) letting it with Sticky Web up, Garchomp can outrun a lot of grounded faster threats like Calyrex-S, Marshadow, and Choice Scarf Kyogre, while also outrunning Choice Scarf Calyrex-S after a Scale Shot with Sticky Web up. Yveltal can switch into Calyrex-S and threaten force it out if Garchomp doesn't have its Speed boosted, as well as while also being able to switch into Groudon's Precipice Blades and threaten a it with Knock Off, chipping it down for Garchomp to break it. Dragon Dance Necrozma-DM with Knock Off or Photon Geyser can be an effective bait for Lunala and Buzzwole, (comma) respectively, freeing up removing some of Garchomp's main checks of main checks to it. Draco Meteor or Weather Ball Zekrom with Draco Meteor or Weather Ball can help bait in common checks to the dragons checks it shares with Garchomp like Tangrowth and Buzzwole, opening up allowing both of them for an easier sweep to sweep more easily.

[STRATEGY COMMENTS]
Other Options
====

Garchomp can run Stealth Rock in place of Scale Shot on Sticky Web teams, providing more entry hazard support while still threatening Defog users. Landorus and Landorus-T give it tough competition for the role of a Stealth Rock user on Sticky Web teams, though, due to their access to Explosion.

Checks and Counters
====

**Xerneas**: Air Balloon Xerneas walls Garchomp extremely well, with physically defensive Leftovers sets also living a boosted Earthquake. Choice Scarf sets can revenge kill it as well.

**Physically Defensive Walls**: Garchomp is unable to break through very physically defensive walls it can't hit super effectively like Buzzwole, Tangrowth, and Lunala, (comma) which can threaten it with strong coverage or status.

**Groudon**: Groudon's high natural bulk lets it live even boosted hits and deal a lot of damage back with Precipice Blades.

**Fast Revenge Killers**: Choice Scarf Yveltal and Galarian Darmanitan can outspeed and take out an unboosted Garchomp, and while Calyrex-S, (remove comma) and Ditto can deal with ones that have already boosted their Speed a boosted Garchomp. Since Garchomp drops its defense with Scale Shot Scale Shot drops Garchomp's Defense, strong priority from Marshadow, Yveltal, or Urshifu can revenge kill it with some prior damage, and Weavile's Ice Shard needs a very minimal amount of chip damage or a Defense drop to KO.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [SiTuM, 274590]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Adeleine

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Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[Overview]

Garchomp finds its use on Sticky Web hyper offense teams as a decent sweeper with its Swords Dance sets. It's Swords Dance sweeper. Its coverage allows it to break through common Defog users like Ho-Oh and Yveltal, being making it a valuable teammate to keep entry hazards up for the rest of the team. With Rough Skin and solid natural bulk, Garchomp gets opportunities to set up on defensive Pokemon like Necrozma-DM and Tyranitar, (AC) and letting it wallbreak with its strong STAB moves, (AC) and incredibly high Attack, (AC) boosted by Swords Dance, (AC) and Life Orb. Garchomp does sometimes find set up opportunities it hard to set up against faster teams with Pokemon like Choice Scarf Yveltal, Eternatus, and Calyrex-S hard, and its reliance on taking a turn to set up means that its checks such as Lunala, Tangrowth, and Buzzwole can switch in and (I imagine?) stonewall it usually, leaving it an inconsistent but powerful wallbreaker.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Stone Edge
item: Life Orb
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Garchomp is heavily reliant on Swords Dance for wallbreaking, with it missing out on some crucial OHKO's OHKOs on Pokemon like Yveltal and Choice Specs Kyogre when unboosted. Earthquake is the main STAB move, netting a ton of OHKO's OHKOs on neutral or super effective Ground-weak targets, and it allows Garchomp to threaten Necrozma-DM to switch force Necrozma-DM out so it can set up a Swords Dance. Scale Shot gives a Speed-boosting (added hyphen) option, letting option; it lets Garchomp outrun targets like non-Choice Scarfed Calyrex-S, Pheromosa, and Choice Scarfers Scarf users like Yveltal after a boost, which can be crucial for its sweep. Stone Edge threatens the main Defog users in the tier, Ho-Oh and Yveltal, which is important for the hyper offensive teams it finds itself on for keeping entry hazards up. to keep entry hazards up for the hyper offense teams Garchomp finds itself on. Life Orb wears does wear down Garchomp, (AC) which makes it slightly more prediction reliant if it wants to sweep before going down, but the damage output is worth it, getting it. It gets +2 Garchomp some good KO's while boosted KOs, such as against Landorus and defensive Zygarde with 3 three Scale Shot hits. A Jolly nature is important for Garchomp with its solid Speed tier, outrunning other common Pokemon like Yveltal, Landorus, and Zygarde.

Slurpuff, Galvantula, and other Sticky Web setters are incredible partners for Garchomp, letting it outrun a lot of grounded faster threats like Calyrex-S, Marshadow, and Choice Scarf Kyogre, while also outrunning as well as Choice Scarf Calyrex-S after a Scale Shot with Sticky Web up. Yveltal can switch into Calyrex-S and threaten force it out if Garchomp doesn't have its Speed boosted, as well as being able to switch switching into Groudon's Precipice Blades and threatening a Knock Off, chipping which chips it down for Garchomp to break through it. Dragon Dance Necrozma-DM with Knock Off or Photon Geyser can be an effective bait for effectively bait in Lunala and Buzzwole, (AC) respectively, freeing up Garchomp of main checks to it. Garchomp from one of its main checks. Draco Meteor or Weather Ball Zekrom help helps bait in and KO (I imagine?) common checks to the dragons Dragon-types like Tangrowth and Buzzwole, opening up both of them for an easier sweep.

[STRATEGY COMMENTS]
Other Options
====

Garchomp can run Stealth Rock in place of Scale Shot on Sticky Web teams, providing more entry hazard support while still threatening Defog users. Landorus and Landorus-T give it tough competition for the role of a Stealth Rock user on Sticky Web teams, though, due to their access to Explosion.

Checks and Counters
====

**Xerneas**: Air Balloon Xerneas walls Garchomp extremely well, with physically defensive Leftovers Xerneas also living surviving a boosted Earthquake. Choice Scarf sets can revenge kill it as well.

**Physically Defensive Walls**: Garchomp is unable to break through very physically defensive walls it can't hit super effectively like Buzzwole, Tangrowth, and Lunala, (AC) which can threaten it with strong coverage moves or status.

**Groudon**: Groudon's high natural bulk lets it live survive even boosted hits and deal a lot of damage back with Precipice Blades.

**Fast Revenge Killers**: Choice Scarf Yveltal and Galarian Darmanitan can outspeed and take out an unboosted Garchomp, and Calyrex-S (RC) and Ditto can deal with ones that have already boosted their Speed. it after a Scale Shot. Since Garchomp drops its defense Defense with Scale Shot, strong priority moves from Marshadow, Yveltal, or Urshifu-S (I imagine?) can revenge kill it with some prior damage, and Weavile's Ice Shard needs a very minimal amount of very minimal chip damage or a Defense drop to KO.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [username2, userid2]] (fill this)
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

finland-GP-small.gif
1/2
 

Astra

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i'm still alive
add remove (comments)
[Overview]

Garchomp finds its use on Sticky Web hyper offense teams as a decent Swords Dance sweeper. Its coverage allows it to break through common Defog users like Ho-Oh and Yveltal, making it a valuable teammate to keep entry hazards up for the rest of the team. With Rough Skin and solid natural bulk, Garchomp gets opportunities to set up on defensive Pokemon like Necrozma-DM and Tyranitar, letting it wallbreak with its strong STAB moves, incredibly high Attack, Swords Dance, and Life Orb. Garchomp does sometimes find it hard to set up against faster teams with Pokemon like Choice Scarf Yveltal, Eternatus, and Calyrex-S, and its reliance on taking a turn to set up means that its checks such as Lunala, Tangrowth, and Buzzwole can switch in and stonewall it usually, leaving it an inconsistent but powerful wallbreaker.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Stone Edge
item: Life Orb
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Garchomp is heavily reliant on Swords Dance for wallbreaking, with it missing out on some crucial OHKOs on Pokemon like Yveltal and Choice Specs Kyogre when unboosted. Earthquake is the main STAB move, netting a ton of OHKOs on neutral or Ground-weak targets, and it allows Garchomp to force Necrozma-DM out so it can set up a Swords Dance. Scale Shot gives grants a Speed-boosting option; it lets Garchomp outrun targets like non-Choice Scarf Calyrex-S, Pheromosa, and Choice Scarf users like Yveltal after a boost, which can be crucial for its sweep. Stone Edge threatens the main Defog users in the tier metagame, Ho-Oh and Yveltal, which is important to keep entry hazards up for the hyper offense teams Garchomp finds itself on. Life Orb does wear down Garchomp, which makes it slightly more prediction-reliant (AH) if it wants to sweep before going down, but the damage output is worth it. It gets +2 Garchomp some good KOs, such as against Landorus and defensive Zygarde with three Scale Shot hits. A Jolly nature is important for Garchomp with its solid Speed tier, outrunning other common Pokemon like Yveltal, Landorus, and Zygarde.

Slurpuff, Galvantula, and other Sticky Web setters are incredible partners for Garchomp, letting it outrun a lot of grounded faster threats like Calyrex-S, Marshadow, and Choice Scarf Kyogre, as well as Choice Scarf Calyrex-S after a Scale Shot. Yveltal can switch into Calyrex-S and force it out if Garchomp doesn't have its Speed boosted, as well as switching into Groudon's Precipice Blades and threatening a it with Knock Off, which chips it down for Garchomp to break through it. Dragon Dance Necrozma-DM with Knock Off or Photon Geyser can effectively bait in Lunala and Buzzwole, respectively, freeing Garchomp from one of its main checks. Draco Meteor or Weather Ball Zekrom helps bait in and KO common checks to Dragon-types like Tangrowth and Buzzwole, opening up both of them for an easier sweep.

[STRATEGY COMMENTS]
Other Options
====

Garchomp can run Stealth Rock in place of Scale Shot on Sticky Web teams, providing more entry hazard support while still threatening Defog users. Landorus and Landorus-T give it tough competition for the role of a Stealth Rock user on Sticky Web teams, though, due to their access to Explosion.

Checks and Counters
====

**Xerneas**: Air Balloon Xerneas walls Garchomp extremely well, with physically defensive Leftovers Xerneas also surviving a boosted Earthquake. Choice Scarf sets can revenge kill it as well.

**Physically Defensive Walls**: Garchomp is unable to break through very physically defensive walls it can't hit super effectively like Buzzwole, Tangrowth, and Lunala, which can threaten it with strong coverage moves or status.

**Groudon**: Groudon's high natural bulk lets it survive even boosted hits and deal a lot of damage back with Precipice Blades.

**Fast Revenge Killers**: Choice Scarf Yveltal and Galarian Darmanitan can outspeed and take out an unboosted Garchomp, and Calyrex-S and Ditto can deal with it after a Scale Shot. Since Garchomp drops its Defense with Scale Shot, strong priority moves from Marshadow, Yveltal, or and Urshifu-S can revenge kill it with some prior damage, and Weavile's Ice Shard needs very minimal chip damage or a Defense drop to KO.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [SiTuM, 274590]]
- Grammar checked by: [[Adeleine, 517429], [username2, userid2]]
2/2 :blobthumbsup:
 
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