Gastrodon (Curse)

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formerly TDK
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RUPL Champion


gastrodon.gif
gastrodon-east.gif

QC: 49, Hootie, fleggumfl
GP: Snobalt, The Dutch Plumberjack​

[SET]
name: Curse
move 1: Curse
move 2: Scald
move 3: Earthquake
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Sassy
evs: 252 HP / 112 Def / 144 SpD

[SET COMMENTS]
Moves
========

Curse boosts Gastrodon's Attack and Defense, allowing it to become a threatening setup sweeper. Curse is used over Toxic to allow Gastrodon to act as a bulky wincon that is capable of handling threats such as Calm Mind Slowbro and Suicune, as well as preventing Clefable from coming in freely. Scald is used over Waterfall, as the ability to burn specific checks, such as Ferrothorn, Mega Venusaur, and Mega Scizor, further improves Gastrodon's chances of sweeping. Waterfall is a viable option should your team struggle with Gliscor or Nasty Plot Thundurus. Recover heals off damage that Gastrodon has taken throughout the battle.

Set Details
========

The given EV spread allows Gastrodon to switch into Life Orb Alakazam, Mega Diancie, and Life Orb Thundurus without Grass Knot or Nasty Plot, while the rest of the EVs are placed into Defense to help Gastrodon shrug off physical attacks more easily. An alternative EV spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature is a viable option should your team struggle with Keldeo, as this spread has a good chance to avoid the 2HKO from a boosted Keldeo's Secret Sword after Stealth Rock. This EV spread, however, makes Gastrodon a poor switch-in to powerful special attackers such as Alakazam and Mega Diancie. Storm Drain gives Gastrodon an immunity to Water-type attacks, notably Scald. Leftovers is the item of choice, as this gives Gastrodon passive recovery.

Usage Tips
========

Using Scald early and often is a good strategy should Gastrodon be at a good health. Burning potential threats and switch-ins not only eases Gastrodon's time sweeping later in the game but also helps it wear down the opposing team. If the opponent has a Grass-type with Natural Cure or Regenerator, Scald might not be your best bet, as the foe can shrug off a burn and force Gastrodon out. Keep Gastrodon at a high health whenever possible to allow it to continuously switch into opposing Pokemon. If the opponent doesn't have a Pokemon that requires Gastrodon to set upto beat, such as Clefable or Suicune, then it might be wise to wait and reveal Curse later in the game when the opponent might not expect it. Be careful not to let Gastrodon get statused, as this not only eliminates Gastrodon's chances of sweeping but also prevents it from checking a lot of Pokemon it could otherwise.

Team Options
========

Fire- and Flying-types, such as Heatran, Talonflame, Tornadus-T, Skarmory, and both Mega Charizard formes, are viable options alongside Gastrodon, as they are capable of reliably switching into Grass-types that can scare Gastrodon out. Latios can switch into some Grass-types, such as Mega Venusaur, and check Keldeo, which will allow Gastrodon to run its usual EV spread over one to check Keldeo. Fairy- and Steel-types such as Clefable, Mega Altaria, Heatran, Ferrothorn, and Mega Scizor are good options, as Recover Latios is a problem no matter what Gastrodon's EV spread is. Clerics and status absorbers, such as Clefable and Mega Altaria, can absorb status ailments that would otherwise cripple Gastrodon. Mega Sableye is another good teammate, as it can neutralize Ferrothorn and reliably switch into it. Mega Sableye also struggles against Pokemon such as Keldeo and Mega Diancie, both of which Gastrodon can handle depending on its EV spread.
 
Be sure to note Clefable and Heal Bell Mega Altaria when talking about Fairy-types, as the former acts as a good status sponge, while the latter can rid Gastrodon status if it's been crippled by Toxic.

2/3
 
in set details mention life orb thundy lacking grass knot

mention heal bell somewhere in team options

"Scald is used over Waterfall as the ability to burn specific checks, such as Ferrothorn and Mega Scizor" add Mega Venusaur too

3/3
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[SET]
name: Curse
move 1: Curse
move 2: Scald
move 3: Earthquake
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Sassy
evs: 252 HP / 112 Def / 144 SpD

[SET COMMENTS]
Moves
========

Curse boosts both Gastrodon's attack Attack and defense Defense, allowing it to become a threatening set(remove space)up sweeper and fire off more powerful Earthquakes (redundant imo). Curse is used over Toxic to allow Gastrodon to play act as a bulky win condition that is capable of handling things threats such as Calm Mind Slowbro and Suicune, as well as preventing Clefable from coming in freely. Scald is used over Waterfall, (AC) as the ability to burn specific checks, such as Ferrothorn, Mega Venusaur, and Mega Scizor, further supports Gastrodon's chances at of sweeping. Waterfall alongside a Careful Nature (this belongs is set details) is a viable option should your team struggle with Gliscor or Nasty Plot Thundurus. Recover heals off damage that Gastrodon has taken throughout the battle.

Set Details
========

The Maximum HP investment and the given Special Defense EVs spread allows Gastrodon to switch into Life Orb Alakazam, Mega Diancie, and Life Orb Thundurus without Grass Knot or Nasty Plot. The remaining EVs are, with the rest of the bulk being placed into defense Defense to help Gastrodon shrug off physical attacks. An alternative EV spread of 252 HP / 252 Def / 4 SDef with a Relaxed Nature nature is a viable option should your team struggle with Choice Specs Keldeo, as this spread has a good chance to take two Specs avoid the 2HKO from Secret Swords after rocks Stealth Rock. This EV spread, however, makes Gastrodon a poor switch-in to powerful special attackers such as Alakazam and Mega Diancie. Storm Drain is the only viable ability for this set as Storm Drain gives Gastrodon the an immunity to Water-type attacks, particularly and thus an immunity to Scald. Leftovers is the item of choice as this gives Gastrodon passive recovery.

Usage Tips
========

Using Scald early and often is a good strategy should you Gastrodon be at a good health. Burning potential threats and switch-(AH)ins not only eases Gastrodon's time sweeping later in the game, but also helps you it wear down the opposing team. If the opponent has a Grass-type with Natural Cure or Regenerator, spamming Scalding might not be your best bet, as they foe can shrug off a burn and force Gastrodon out. Keep Gastrodon at a high health whenever possible to allow Gastrodon it to continuously switch into the opposing Pokemon. If the opponent doesn't have a Pokemon that requires you Gastrodon to Curse set up to beat, such as Clefable or Suicune, then it might be wise to wait and reveal Curse later in the game when the opponent might not expect it. Be careful not to let Gastrodon get crippled by a status ailment, as this not only eliminates Gastrodon's chances of sweeping, but also prevents Gastrodon it from checking a lot of Pokemon it could before otherwise.

Team Options
========

Fire-(AH) and Flying-types, such as Heatran, Talonflame, Tornadus-Therian, Skarmory, and both Mega Charizard mega evolutions formes, are viable options alongside Gastrodon, as they are capable of reliably switching into Grass-types that can scare Gastrodon out. Latios can switch into some Grass-types, such as Mega Venusaur, as well as being able to and check Keldeo, which will allow Gastrodon to run a specially defensive its usual EV spread over one to check Keldeo. Fairy-(AH) and Steel-types such as Clefable, Mega Altaria, Heatran, Ferrothorn, and Mega Scizor, are good options, as Recover Latios with Recover is a problem to Gastrodon no matter what Gastrodon's the EV spread is. Clerics or and status absorbers, such as Clefable and Mega Altaria, are good option alongside Gastrodon, as they can absorb burns and poisons shrug off status ailments (this is the best I can do because "poisons" is throwing everything off :P) that would otherwise cripple Gastrodon. Mega Sableye is another good option alongside Gastrodon teammate, as Sableye it can neutralizes Ferrothorn and reliably switches into it. Mega Sableye also struggles with against Pokemon such as Keldeo and Mega Diancie, both of which can be handled by Gastrodon, (RC) can handle depending upon its EV spread.
GP 1/2
0AlNOKo.gif
 
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GP 2/2
[SET]
name: Curse
move 1: Curse
move 2: Scald
move 3: Earthquake
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Sassy
evs: 252 HP / 112 Def / 144 SpD

[SET COMMENTS]
Moves
========

Curse boosts Gastrodon's Attack and Defense, allowing it to become a threatening setup sweeper. Curse is used over Toxic to allow Gastrodon to act as a bulky win condition wincon that is capable of handling threats such as Calm Mind Slowbro and Suicune, as well as preventing Clefable from coming in freely. Scald is used over Waterfall, as the ability to burn specific checks, such as Ferrothorn, Mega Venusaur, and Mega Scizor, further supports improves Gastrodon's chances of sweeping. Waterfall is a viable option should your team struggle with Gliscor or Nasty Plot Thundurus. Recover heals off damage that Gastrodon has taken throughout the battle.

Set Details
========

The given EV spread allows Gastrodon to switch into Life Orb Alakazam, Mega Diancie, and Life Orb Thundurus without Grass Knot or Nasty Plot, while the rest of the EVs are placed into Defense to help Gastrodon shrug off physical attacks more easily. An alternative EV spread of 252 HP / 252 Def / 4 SDef SpD with a Relaxed nature is a viable option should your team struggle with Keldeo, as this spread has a good chance to avoid the 2HKO from a boosted Keldeo's Secret Sword after Stealth Rock. This EV spread, however, makes Gastrodon a poor switch-in to powerful special attackers such as Alakazam and Mega Diancie. Storm Drain gives Gastrodon the an immunity to Water-type attacks, (AC) and thus an immunity to notably Scald. Leftovers is the item of choice, (AC) as this gives Gastrodon passive recovery.

Usage Tips
========

Using Scald early and often is a good strategy should Gastrodon be at a good health. Burning potential threats and switch-ins not only eases Gastrodon's time sweeping later in the game (RC) but also helps it wear down the opposing team. If the opponent has a Grass-type with Natural Cure or Regenerator, Scalding might not be your best bet, as the foe can shrug off a burn and force Gastrodon out. Keep Gastrodon at a high health whenever possible to allow it to continuously switch into opposing Pokemon. If the opponent doesn't have a Pokemon that requires Gastrodon to set upto beat, such as Clefable or Suicune, then it might be wise to wait and reveal Curse later in the game when the opponent might not expect it. Be careful not to let Gastrodon get crippled by a status ailment statused, ("crippled" sounds really over the top with the following) as this not only eliminates Gastrodon's chances of sweeping (RC) but also prevents it from checking a lot of Pokemon it could otherwise.

Team Options
========

Fire- and Flying-types, such as Heatran, Talonflame, Tornadus-T, Skarmory, and both Mega Charizard formes, are viable options alongside Gastrodon, as they are capable of reliably switching into Grass-types that can scare Gastrodon out. Latios can switch into some Grass-types, such as Mega Venusaur, and check Keldeo, which will allow Gastrodon to run its usual EV spread over one to check Keldeo. Fairy- and Steel-types such as Clefable, Mega Altaria, Heatran, Ferrothorn, and Mega Scizor (RC) are good options, as Recover Latios is a problem no matter what Gastrodon's EV spread is. Clerics and status absorbers, such as Clefable and Mega Altaria, can absorb status ailments that would otherwise cripple Gastrodon. Mega Sableye is another good teammate, as it can neutralize Ferrothorn and reliably switch into it. Mega Sableye also struggles against Pokemon such as Keldeo and Mega Diancie, both of which Gastrodon can handle depending on its EV spread.
 
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