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Ongoing Gemini vs Louvre (GemGem vs LouisCyphre)

Doduodrio

Take a deep breath
RULES:
Level 3 B5P3 Singles
Half-Start: ON
Backpack Size: 10
All other rules standard.
GemGem
:Eviolite:Eviolite
:Assault Vest:Assault Vest
:Full Incense:Full Incense
:Choice Specs:Choice Specs
:Enigma Berry:Enigma Berry
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Scope Lens: Scope Lens
:life orb: Life Orb
:Flame Orb: Flame Orb
:Leftovers:Leftovers
:Blaziken::Colossoil::Gardevoir::Rhydon::Togekiss:
:sv/blaziken::blaziken:
Chauffage (Blaziken) (Hex:#F37934)
Level 3 — EXP: 4 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Fire.png
Fighting.png
Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4



Combinations (4 / 4)
Dynamic Punch + Poison Jab "Savage Punch"
Stone Edge + Quick Attack "Rockslide Ambush"
Power-Up Punch + Thunder Punch "TBD"
Low Sweep + Scorching Sands "TBD"

Movepool
Level 0
Aerial Ace
Aura Sphere
Blaze Kick (Sig)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up

Level 1
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift

Level 2
Assurance
Close Combat
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Upper Hand

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
Temper Flare
U-turn
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 3 — EXP: 9 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Dark.png
Ground.png
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (4 / 4)
Fire fang + Rapid Spin Combust
Sucker Punch + Facade Long Goodbye
Screech + Knock Off Annihilate
Thunder Fang + Snarl Bound // Determined

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/gardevoir::gardevoir:
Castette (Gardevoir) (Hex:#61BD6D)
Level 3 — EXP: 0 / 10

Bold nature ( Attack -1, Defense +2)
Typing:
Psychic.png
Fairy.png
Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3



Combinations (4 / 4)
Psychic Terrain + Expanding Force "Illusionary Terrain"
Hypnosis + Disable "Clear The Mind"
Thunder Wave + Hyper Voice "Insidious Singer"
Confuse Ray + Dazzling Gleam "Confoud"

Movepool
Level 0
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
:sv/rhydon::rhydon:
Cornounours (Rhydon) (Hex:#708090)
Level 3 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing:
Ground.png
Rock.png
Ground/Rock
Abilities: Lightningrod, Rock Head Hidden Ability: Reckless

HP: 100
Attack: 9
Defen.: 9
Sp.Atk: 3 (-)
Sp.Def: 6 (+)
Speed: 40
Size: 4
Weight: 5



Combinations (4 / 4)
Breaking Swipe + Poison Jab TBD
Power-up Punch + Crunch TBD
Ice Fang + Supercell Slam TBD
Take down + Brick Break TBD

Movepool
Level 0
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool

Level 2
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Frustration
Fury Cutter
Guard Split
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Mud Shot
Outrage
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Stomp
Thrash
:sv/togekiss::togekiss:
Chanchérub (Togekiss) (Hex:#FFC0CB)
Level 3 — EXP: 5 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Fairy.png
Flying.png
Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3



Combinations (4 / 4)
Ancient Power + Rock Smash "TBD"
Nasty Plot + Air Slash "TBD"
Extremespeed + Draining Kiss "TBD"
Aura Sphere + Zap Cannon "TBD"

Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
LouisCyphre
1x Eject Button
1x Expert Belt
1x Leftovers
1x Power Weight
1x Red Card
1x Scope Lens
1x Weakness Policy
1x Hondew Berry
1x Tamato Berry
1x Focus Sash
:absol::donphan::dragonite::iron valiant::stakataka:
:sv/absol:
Ferre (Absol)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A specific species of real-life prey bird, seen as a symbol of swordsmiths in antiquity. According to legend, these birds would sing in time to the smith's hammer if their sword was destined for glory.

Attitude and Motive:
Disaffected and callously distant. The threat of loss is too great to risk making new bonds with others.

"Why do you fight?"
"...I can handle myself."

Background:
Companions with her trainer Lou from the crib, and was alone in that role for years. After many meetings and partings, some sweet and some bitter, Ferre has grown cold to most others. It is her preference to no longer battle in a large team, if at all. Instead, she prefers only the company of her trainer, and indignantly waits for him to finish his business with other trainers or Pokemon.
Impish nature ( Defense +2, Special Attack -1 )
Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 7 (+)
Sp.Atk: 5 (-)
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3


Combinations (4 / 4)
Swords Dance + Quick Attack
Will-o-Wisp + Hex
Knock Off + Thunder Wave
Foul Play + Toxic

Movepool
Level 0
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/donphan:
Sintashta (Donphan)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
An early Bronze Age culture that existed in the steppe between eastern Europe and western Asia; and the most likely inventors of the war chariot.

Attitude and Motive:
Nervous and risk-adverse to the point of compulsion. In the same way, also annoyingly picky with food.

"Why do you fight?"
"I'm working through some things."

Background:
Sintashta is a former circus Pokemon who became increasingly afraid of performing as he grew up and started getting larger. His size, and his complex regarding such, caused him to become increasingly more awkward and clumsy. His anxiety came to a head in his first performance after evolving, where he broke a support pylon and brought the entire tent down upon the crowd. Amidst the chaos of his roof-wrecking performance, he fled the scene in tears. Indeed, he hasn't yet learned if his former troupe came to harm, or if they're searching for him.
Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Ground
Abilities: Sturdy Hidden Ability: Sand Veil

HP: 95
Attack: 9
Defen.: 9
Sp.Atk: 4 (-)
Sp.Def: 7 (+)
Speed: 50
Size: 3
Weight: 5


Combinations (4 / 4)
Rapid Spin + Thunder Fang
Bulldoze + Fire Fang
Ice Shard + Knock Off
Sandstorm + Earthquake

Movepool
Level 0
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Hyper Voice
Ice Shard
Iron Head
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Absorb
Ancient Power
Brutal Swing
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Encore
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Mud-Slap
Rain Dance
Rapid Spin
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Slam
Stealth Rock
Sunny Day
Swagger
Water Gun
Level 2
Assurance
Double-Edge
Flail
Focus Energy
Fury Attack
Gunk Shot
Head Smash
Iron Tail
Magnitude
Secret Power
Stone Edge
Superpower
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Knock Off
Mud Shot
Odor Sleuth
Return
Rock Tomb
Rollout
Smack Down
Throat Chop
Trailblaze
:sv/dragonite:
Vayu (Dragonite)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
The lord of all winds in Hindu myth. Known for the story of his three incarnations in the service of his lord Vishnu.

Attitude and Motive:
Highly inquisitive, veering into nosiness. Tries his best not to touch things without asking, but sometimes can't help it.

"Why do you fight?"
"It's fun! And every tournament is like a big reunion!"

Background:
Vayu was captured in the wild many years ago, and trained to evolution in a short time in order to keep up with his teammates. After the dissolution of the old League, Vayu worked odd jobs along side Lou, until the launching of a new circuit was announced. Vayu was one of the most insistent Pokemon suggesting entry. Rather than to compete or to gain strength, he wishes to see what the other entrants have been up to during the intervening time.
Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Dragon/Flying
Abilities: Inner Focus Hidden Ability: Multiscale

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 92 (+)
Size: 4
Weight: 6


Combinations (4 / 4)
Dragon Tail + Zap Cannon
Extreme Speed + Supersonic
Reflect + Light Screen
Power-Up Punch + Dragon Rush

Movepool
Level 0
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
:sv/iron-valiant:
Dark Forest (Iron Valiant)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A model that attempts to explain the Fermi Paradox, or the lack of apparent extraterrestrial intelligent life, by postuating that attempts to contact alien life are foolish and inherently deadly. The theory holds that any intelligent life is keeping quiet to avoid inevitable predation and destruction.

Attitude and Motive:
Pleasant and conversationable, as if by rehearsal.

"Why do you fight?"
"I am fully equipped for large-scale armed conflict operations. This mere pageantry is trivial in comparison."

Background:
A machine lifeform that emerged from Area Zero. Dark Forest is an astonishing triumph of future technology; displaying humanlike mannerisms, impressive physical ability, and ever-expanding intellect. When asked, they categorically deny their own sapience, citing that personhood "seems to be too much work to bother with."

They have a palpable distaste for Janus and Juno, calling them "unintended" and "accidental", to contrast their own intentional design.
Mild nature ( Special Attack +1, Defense -1 )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 6 (-)
Sp.Atk: 10 (+)
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3


Combinations (1 / 4)
(empty)
(empty)
(empty)
(empty)

Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
:sv/stakataka:
Berenices b (Stakataka)
★★★ ⭒ Level 3 — EXP: 08 / 10
Name Etymology:
The most-dense exoplanet known to current astronomy; known fully as GP Comae Berenices b". Its sheer mass suggests that it formed as a white dwarf and was later catastrophically stripped down. It is theorized that it contains strange matter in its composition.

Attitude and Motive:
The creature moves cautiously, opening its eyeholes in brief, patterned intervals to watch for threats in all directions.

"Why do you fight?"
(The creature watches cautiously from a distance and does not reply.)

Background:
An extraplanar visitor from Ultra Space. Berenices b seems to understand a wide array of verbal communication, mainly responding to tone. It also seems to repond well to pictograms, but not writing.
Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Rock/Steel
Abilities: Beast Boost

HP: 85
Attack: 9
Defen.: 15
Sp.Atk: 3 (-)
Sp.Def: 9 (+)
Speed: 13
Size: 3
Weight: 11


Combinations (4 / 4)
Bulldoze + Body Slam
Light Screen + Infestation
Gyro Ball + Role Play
Sandstorm + Toxic

Movepool
Level 0
Autotomize
Earthquake
Facade
Flash Cannon
Iron Head
Light Screen
Protect
Reflect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt
Level 1
Brutal Swing
Harden
High Horsepower
Infestation
Iron Defense
Recycle
Rock Throw
Role Play
Safeguard
Sandstorm
Stealth Rock
Steel Roller
Wide Guard
Level 2
Bind
Double-Edge
Mega Kick
Meteor Beam
Rock Blast
Steel Beam
Stone Edge
Superpower
Take Down
Level 3
Bide
Body Slam
Bulldoze
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Return
Rock Tomb
Smack Down
Stomp
Telekinesis
1763962922182.png

"Today, we have a casual battle between Gem and Lou. Let's get started!"

Turn Order (1: GemGem, 2: LouisCyphre): 1
LouisCyphre sends out and equips
GemGem sends out, equips, and orders first
LouisCyphre orders second
Doduodrio refs
 
Last edited:
:Gardevoir:"Oooh look! That one over there looks like a weird version of Esponce! Do you think they also read minds too?"
Gem-Cloak.png
"That's not a question for now, so can you focus on the job you have in front of you?"
:Gardevoir:
"It's just a little guy, what's the worst he can do?"

Sending :Gardevoir:Gardevoir @ Enigma Berry:Enigma Berry:

:Gardevoir: Grass Knot -> Grass Knot

At the start of step IF Donphan is to use Thunder fang in combination THEN use Protect.
Once at the start of your turn, IF Donphan lacks a decoy and lacks protection THEN use Will-o-Wisp.
Once at the start of your turn, IF Donphan is to use stealth rock at any point and does not have protection THEN use Taunt.
At the start of your turn, IF Donphan has protection THEN use Reflect
 
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