Similar to the gen 2 petmod doubles or the normal gen 3 doubles, except with only generation 1 Pokémon and generation 1 mechanics. Hyper beam not recharging if it KOs someone (opponent or partner), explosion not KOing you if you hit anyone’s substitute. Counter using the damage of the last move if it was a damaging normal or fighting type even if it doesn’t hit the countering Pokémon.







