The last distribution slate!
Shadow Guard -

























Shadow Armor - 














Shadow Siphon - 
















Now on to the much-anticipated final slate!
---------
This final slate focuses on adding the king of all Shadow Pokemon, Shadow Lugia!
As this slate is focused on a Pokemon and not moves (though there is a new move included in this slate), the rules for it are a bit different. The submission templates below will walk you through it, but you'll essentially decide how Lugia changes when it becomes a Shadow Pokemon, whether that means getting stat changes, a new ability, a new typing, or even not changing at all! Additionally, since I purposely never gave Lugia any Shadow moves, you will be deciding its Shadow movepool, which will include its signature Shadow move, Shadow Blast.
I've put some notes below to help you make submissions for Shadow moves:
- Remember that every Shadow Pokemon must run all of the Shadow moves they can learn and that every Pokemon will learn at least 2 Shadow moves. Thus, try to avoid making redundant Shadow moves, in case they are both given to the same mon, and think about whether it would be worth giving a Pokemon that already learns 2 Shadow moves an additional one.
- In Pokemon XD: Gale of Darkness, all non-signature physical Shadow moves are single-target attacks and all non-signature special Shadow moves are spread moves. Keeping this distinction is not a requirement, but is something to consider.
- Shadow moves are super effective against all non-Shadow Pokemon, but don't give the user a STAB boost. Keep this in mind when deciding how strong they should be.
- The Shadow Pokemon mechanic will be a powerful offensive tool, so keep that in mind when giving moves you make strong to already good Pokemon.
- Click here to see Orre Colosseum's Viability Rankings to see what's already strong.
- If you need a reminder of Gen 3 or Orre Colosseum's mechanics, click here to go to this thread's OP.
- If you need a reminder of what the mechanics of Shadow Pokemon are, you can see them below or in the spreadsheet.
I have also included the original version of Shadow Blast below, in case you need inspiration:
And lastly, below is the template for making Shadow move submissions, as well as the rules for making subs:
This slate will be open until Monday, February 16th.
See you soon!
Shadow Guard -
I basically went through every Pokemon left and distributed them among the moves, while also taking the suggested distribution into account. Mostly gave this to mons that I felt were too strong to have the other winning moves, as well as some generally bulky mons like Blissey and Skarmory.
Wanted to keep this move's distribution somewhat small, since it's such a powerful redirection tool and also kinda similar in function to Shadow Guard. Mainly went with the suggested distribution plus a couple funny users that like to have low HP (Blaze Charizard, Overgrow Sceptile, Flail Dodrio, etc.).
Mostly kept the suggested distribution the same, while a lot of the extra mons I gave it to just kinda happened to be a bunch of Fire-types. Most notable users are probably Venusaur, Swampert, and Porygon2.
Now on to the much-anticipated final slate!
---------
Slate 9 - Shadow Lugia & Shadow Blast
This final slate focuses on adding the king of all Shadow Pokemon, Shadow Lugia!
As this slate is focused on a Pokemon and not moves (though there is a new move included in this slate), the rules for it are a bit different. The submission templates below will walk you through it, but you'll essentially decide how Lugia changes when it becomes a Shadow Pokemon, whether that means getting stat changes, a new ability, a new typing, or even not changing at all! Additionally, since I purposely never gave Lugia any Shadow moves, you will be deciding its Shadow movepool, which will include its signature Shadow move, Shadow Blast.
Template

Pokemon: Shadow Lugia
Types:
Stats:
Ability:
Shadow Moves:
Other Changes (Optional):
Justification:
Template with Explanations

Pokemon: Shadow Lugia
Types: Lugia's type after it becomes a Shadow Pokemon.
Stats: Lugia's stats after it becomes a Shadow Pokemon.
Ability: Lugia's ability after it becomes a Shadow Pokemon.
Shadow Moves: Lugia's Shadow movepool. Must include at least 2 Shadow moves and must include Shadow Blast. Note that you'll use the normal moves template to submit Shadow Blast, but your Lugia and Shadow Blast subs will be voted on as 1 package.
Other Changes (Optional): Put anything gameplay-related that doesn't fit in the above section here. Weight changes would be the main thing here.
Justification: Reasoning for any of the changes you made and the Shadow moves you gave it - Lugia will only be legal in GS Cup formats, which won't be the main metagame, so competitive reasoning isn't as important.
Pokemon: Shadow Lugia
Types:
Stats:
Ability:
Shadow Moves:
Other Changes (Optional):
Justification:
Template with Explanations
Pokemon: Shadow Lugia
Types: Lugia's type after it becomes a Shadow Pokemon.
Stats: Lugia's stats after it becomes a Shadow Pokemon.
Ability: Lugia's ability after it becomes a Shadow Pokemon.
Shadow Moves: Lugia's Shadow movepool. Must include at least 2 Shadow moves and must include Shadow Blast. Note that you'll use the normal moves template to submit Shadow Blast, but your Lugia and Shadow Blast subs will be voted on as 1 package.
Other Changes (Optional): Put anything gameplay-related that doesn't fit in the above section here. Weight changes would be the main thing here.
Justification: Reasoning for any of the changes you made and the Shadow moves you gave it - Lugia will only be legal in GS Cup formats, which won't be the main metagame, so competitive reasoning isn't as important.
I've put some notes below to help you make submissions for Shadow moves:
- Remember that every Shadow Pokemon must run all of the Shadow moves they can learn and that every Pokemon will learn at least 2 Shadow moves. Thus, try to avoid making redundant Shadow moves, in case they are both given to the same mon, and think about whether it would be worth giving a Pokemon that already learns 2 Shadow moves an additional one.
- In Pokemon XD: Gale of Darkness, all non-signature physical Shadow moves are single-target attacks and all non-signature special Shadow moves are spread moves. Keeping this distinction is not a requirement, but is something to consider.
- Shadow moves are super effective against all non-Shadow Pokemon, but don't give the user a STAB boost. Keep this in mind when deciding how strong they should be.
- The Shadow Pokemon mechanic will be a powerful offensive tool, so keep that in mind when giving moves you make strong to already good Pokemon.
- Click here to see Orre Colosseum's Viability Rankings to see what's already strong.
- If you need a reminder of Gen 3 or Orre Colosseum's mechanics, click here to go to this thread's OP.
- If you need a reminder of what the mechanics of Shadow Pokemon are, you can see them below or in the spreadsheet.
Going for something very out there but still faithful to the games (cause they're my favourite Pokemon games)
Shadow Pokemon Effects
The moveset limitation seems interesting to build around and can let us create some very interesting move distribution. A Shadow mon is obviously powerful offensively, giving it near-perfect coverage in one move (which can offset it not getting STAB). Defensively, resisting Shadow is a huge benefit (since there's no STAB, the BP does all the heavy lifting). How moves adapt to this could be interesting as well - the more Shadow moves a Pokemon gets, the less slots for other moves it can run, which could make some unable to run Protect, Fake Out and other meta relevant moves, and so the moves it would get to run would need to be designed around that.
- Moves: All Shadow Pokemon learn at least TWO Shadow moves (and can learn a max of FOUR, all of which are default/Lv1 moves). All Shadow moves the Pokemon has available to it must be included in the moveset (so some mons have one legal moveset).
- Type Chart: Attacking moves are always 2x super effective on non-Shadow Pokemon, and 0.5x effective on Shadow Pokemon, but Shadow is not a Pokemon's type and so there is never STAB. Moves can be physical or special, decided on a per-move basis.
- Availability: Any mon that has a Shadow move in its moves is a Shadow Pokemon (keeping in mind how moves work). On its first switch in, there is a message identifying it as a Shadow Pokemon (akin to Terapagos' ability). There isn't a limit on the number of Shadow Pokemon on a team.
Soo Yoshi left a comment:
For attackers, making it a Shadow (instead of a regular mon) opens up perfect coverage in a single move slot (2x effectiveness vs everything will hit harder than a STAB attack). Depending on its ability to run boosting moves (if it has less than 4 Shadow moves), it could end up snowballing quick. Something like CB Tauros would also be a very scary Shadow mon since it's locked to one move anyways, and this move would have 2x effectiveness on everything.
On defense, the key value is resisting Shadow attacks from the above attackers. It's probably a requirement to have at least one just to be able to switch into Shadow attacks (since being a Shadow effectively quarters damage from Shadow attacks compared to regular mons). Something like Metagross or Arcanine, which have a lot of defensive value already, could benefit from this, especially if their Shadow movepool lets them still run options like Protect. While Shadow attackers don't really get to use their offensive typing, defenders do, and so defensive answers with good typings can get a lot of value from also resisting Shadow attacks.
I have also included the original version of Shadow Blast below, in case you need inspiration:
Name: Shadow Blast
Power: 80
Accuracy: 100%
PP: N/A (Shadow moves didn't have PP in the original games, but they will here)
Category:
Type: Shadow
Effect: High critical hit ratio.
Priority: 0
Flags (ex: Contact, Sound): Protect
Distribution:
Power: 80
Accuracy: 100%
PP: N/A (Shadow moves didn't have PP in the original games, but they will here)
Category:
Type: Shadow
Effect: High critical hit ratio.
Priority: 0
Flags (ex: Contact, Sound): Protect
Distribution:
And lastly, below is the template for making Shadow move submissions, as well as the rules for making subs:
Blank Template
Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification:
Template With Explanations
Name: [Name of the move]
Power: [Base Power of the Move]
Accuracy: [Accuracy of the Move. Has to be a multiple of 5]
PP: [Power Points of the Move. Has to be a multiple of 5]
Category: [Physical, Special, or Status - Note that offensive Shadow moves are allowed to be either Physical or Special]
Type: [Type of the Move]
Effect: [What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move]
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: [List a few Pokémon that could learn this move. The council ultimately decides what Pokémon get what moves, but we'll generally use the same list]
Justification: [Explain what purpose this move would serve]
Example Move Submission
Name: Shadow Sky
Power: --
Accuracy: --
PP: 5
Category:
Type: Shadow
Effect: Summons Shadow Sky for 5 turns, a weather that damages all non-Shadow Pokemon for 1/8 of their max HP at the end of every turn. Weather Ball becomes 100 BP and Shadow-type.
Priority: 0
Flags (ex: Contact, Sound): N/A
Potential Pokémon With This Move:























Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification:
Template With Explanations
Name: [Name of the move]
Power: [Base Power of the Move]
Accuracy: [Accuracy of the Move. Has to be a multiple of 5]
PP: [Power Points of the Move. Has to be a multiple of 5]
Category: [Physical, Special, or Status - Note that offensive Shadow moves are allowed to be either Physical or Special]
Type: [Type of the Move]
Effect: [What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move]
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: [List a few Pokémon that could learn this move. The council ultimately decides what Pokémon get what moves, but we'll generally use the same list]
Justification: [Explain what purpose this move would serve]
Example Move Submission
Name: Shadow Sky
Power: --
Accuracy: --
PP: 5
Category:
Type: Shadow
Effect: Summons Shadow Sky for 5 turns, a weather that damages all non-Shadow Pokemon for 1/8 of their max HP at the end of every turn. Weather Ball becomes 100 BP and Shadow-type.
Priority: 0
Flags (ex: Contact, Sound): N/A
Potential Pokémon With This Move:
After Slate 1 - Adding Shadow Moves (5 Days per slate)
After we decide how our Shadow Pokemon mechanic works, we'll then adjust every Shadow move from XD: Gale of Darkness to fit a PvP setting and make them fit better into whatever our Shadow mechanics are. 3 Shadow moves will be slated each slate for you to sub changes to, for a total of 6 slates for all 18 original Shadow moves, plus any additional slates if deemed necessary. Submissions should follow the template in the spoiler tag below and be balanced for the Orre Colosseum metagame (taking our Shadow Pokemon mechanics into account), as the council reserves the right to veto any submissions deemed broken, uncompetitive, or uncodeable. Shadow moves should generally follow the same idea of their original versions, but they don't need to. You can only make 1 submission per move slated.
This slate will be open until Monday, February 16th.
See you soon!
Last edited:






