Hello! I made a team for gen 5 ou-can I get some improvement suggestions?
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Thunder Wave
Alakazam is the revenge killer of the team. I decided to go for a set inspired in part by gen 1-Alakazam would Thunder Wave, then start dealing huge amounts of damage with Psychic. I modified it slightly, because I wanted to be able to get the 3hko on Tyranitar and the 2hko on Jellicent.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Impish Nature
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory's primary job is to set up Spikes for Alakazam to wreak havoc, and then start Whirlwinding to spread damage to many pokemon on the opposing team. Brave Bird is there for where I can ohko Pokemon.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Aromatherapy
- Toxic
- Seismic Toss
Blissey is primarily there for Arometherapy. Alakazam really hates status conditions, and so I figured I would choose a Pokemon that would heal those while spreading Poison. Seismic Toss is there to deal consistent damage when it is needed, and Soft-Boiled keeps up Blissey's health.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 Spe
Impish Nature
- Substitute
- Toxic
- Protect
- Earthquake
Gliscor is there to substitute, then use Toxic and if possible, start setting up with Swords Dance. In addition, Toxic Orb to heal it any turn.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Outrage
- Earthquake
- Fire Blast
Garchomp is the other hazard setter. I decided to go for a stealth rock set because Garchomp has the unique quality of having very powerful attacks that don't give recoil, so it won't mind taunts as much as Skarmory.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Taunt
- Scald
- Recover
Jellicent's primary job is to dish around Burns. Will-O-Wisp has very questionable accuracy, and Scald will 2hko Alakazam with a crit.
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Thunder Wave
Alakazam is the revenge killer of the team. I decided to go for a set inspired in part by gen 1-Alakazam would Thunder Wave, then start dealing huge amounts of damage with Psychic. I modified it slightly, because I wanted to be able to get the 3hko on Tyranitar and the 2hko on Jellicent.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Impish Nature
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory's primary job is to set up Spikes for Alakazam to wreak havoc, and then start Whirlwinding to spread damage to many pokemon on the opposing team. Brave Bird is there for where I can ohko Pokemon.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Aromatherapy
- Toxic
- Seismic Toss
Blissey is primarily there for Arometherapy. Alakazam really hates status conditions, and so I figured I would choose a Pokemon that would heal those while spreading Poison. Seismic Toss is there to deal consistent damage when it is needed, and Soft-Boiled keeps up Blissey's health.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 Spe
Impish Nature
- Substitute
- Toxic
- Protect
- Earthquake
Gliscor is there to substitute, then use Toxic and if possible, start setting up with Swords Dance. In addition, Toxic Orb to heal it any turn.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Outrage
- Earthquake
- Fire Blast
Garchomp is the other hazard setter. I decided to go for a stealth rock set because Garchomp has the unique quality of having very powerful attacks that don't give recoil, so it won't mind taunts as much as Skarmory.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Taunt
- Scald
- Recover
Jellicent's primary job is to dish around Burns. Will-O-Wisp has very questionable accuracy, and Scald will 2hko Alakazam with a crit.