May have the perfect line-up now thanks to the help from the Smogon community. I really appreciate everyone's feedback that had to do with improving my team :)
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Simple, standard set here for the Ferrothorn lead. Set-up some entry hazards with spikes and stealth rock. Gyro ball for damage due to ridiculously low speed, and Power Whip for more coverage... as with these 2 moves I am able to hit almost anything for at LEAST neutral damage. Leftovers allow for more set-up hazards to occur.
Jellicent (Jelly) @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 216 Def / 44 Spe
Nature: Bold
- Scald
- Recover
- Will-O-Wisp
- Taunt
My spin-blocker to protect the entry hazards, and a bit of a bothersome wall to boot! Will-O-Wisp, taunt and recover lead to him lasting quite awhile, while he makes sure the opponent is locked down. Scald is a reliable STAB for great damage on Pokemon that are common such as Blaziken, Chandelure, Infernape, Heatran, etc. Leftovers give even more longevity with constant recovery.
Latios (Blur) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Nature: Timid
- Draco Meteor
- Surf
- HP Fire
- Psycho Shock
Universal coverage, speed and bulked up strength make him a viable and dangerous sweeper. Choice Scar for dominating speed. Draco and Psycho for STAB to shut-down the opponent. Surf for coverage and terror. HP Fire for ferrothron, scizor, and others.
Gliscor (Baby Glis) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 88 Def / 168 Spe
Nature: Impish
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
Able to stop common threats such as Excadrill. Great stall-breaker thanks to Taunt. Shutsout Skaramory and Ferrothorns with Taunt as well, which is a plus. Swords dance to bulk up for a sweep. Poison heal and toxic orb for health regeneration.
Heatran (Pyron) @ Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
- Fire Blast
- Earth Power
- Hidden Power (Ice)
- Flame Charge
Great counter and check to nearly any thread, including Excadrill with balloon. Fire blast over flamethrower for power, rather than accuracy with my fire STAB. Earth power for other Heatran mostly. HP Ice for Garchomp, Gliscor and Landorous as some examples. Flame charge for speed boost with some damage on the side. This set is for an all out attack force that shouldn't be taken lightly!
Scizor (Corazon) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
Finally found my magic 6th slot with some help from czechm8! Provides a reliable counter to my weaknesses to starmie, gengar, etc. U-turn allows me to hit hard and protect myself with a switch. Bullet punch can take care of a multitude of other threats to my teammates. Superpower for heatran and ferrothorn primarily. Pursuit to take down psychics and ghosts, namely Gengar, that can tear a hole into my team. 248 HP to maximize switch-in efficiency if stealth rock is out. Max attack + adamant = SWEEP. Enough said here.
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Corazon Classic (0 Wins/0 Losses)
Ferrothorn (PeanutButter) @ Leftovers
Ability: Iron Barb
EVs: 252 HP / 48 Def / 208 SpDef
Nature: Relaxed
- Gyro Ball
- Power Whip
- Spikes
- Stealth Rock

Ferrothorn (PeanutButter) @ Leftovers
Ability: Iron Barb
EVs: 252 HP / 48 Def / 208 SpDef
Nature: Relaxed
- Gyro Ball
- Power Whip
- Spikes
- Stealth Rock
Simple, standard set here for the Ferrothorn lead. Set-up some entry hazards with spikes and stealth rock. Gyro ball for damage due to ridiculously low speed, and Power Whip for more coverage... as with these 2 moves I am able to hit almost anything for at LEAST neutral damage. Leftovers allow for more set-up hazards to occur.

Jellicent (Jelly) @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 216 Def / 44 Spe
Nature: Bold
- Scald
- Recover
- Will-O-Wisp
- Taunt
My spin-blocker to protect the entry hazards, and a bit of a bothersome wall to boot! Will-O-Wisp, taunt and recover lead to him lasting quite awhile, while he makes sure the opponent is locked down. Scald is a reliable STAB for great damage on Pokemon that are common such as Blaziken, Chandelure, Infernape, Heatran, etc. Leftovers give even more longevity with constant recovery.

Latios (Blur) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Nature: Timid
- Draco Meteor
- Surf
- HP Fire
- Psycho Shock
Universal coverage, speed and bulked up strength make him a viable and dangerous sweeper. Choice Scar for dominating speed. Draco and Psycho for STAB to shut-down the opponent. Surf for coverage and terror. HP Fire for ferrothron, scizor, and others.

Gliscor (Baby Glis) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 88 Def / 168 Spe
Nature: Impish
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
Able to stop common threats such as Excadrill. Great stall-breaker thanks to Taunt. Shutsout Skaramory and Ferrothorns with Taunt as well, which is a plus. Swords dance to bulk up for a sweep. Poison heal and toxic orb for health regeneration.

Heatran (Pyron) @ Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
- Fire Blast
- Earth Power
- Hidden Power (Ice)
- Flame Charge
Great counter and check to nearly any thread, including Excadrill with balloon. Fire blast over flamethrower for power, rather than accuracy with my fire STAB. Earth power for other Heatran mostly. HP Ice for Garchomp, Gliscor and Landorous as some examples. Flame charge for speed boost with some damage on the side. This set is for an all out attack force that shouldn't be taken lightly!

Scizor (Corazon) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
- U-Turn
- Bullet Punch
- Superpower
- Pursuit