Review Time once again! This time me and Yoshi did quick rounds of reviewd.Just like last time, these are all just our personal feedback on every submission, suggesting changes, and warnings of vetoes. These are all just my opinion, so unless I specifically warn of a veto (indicated by me putting the word
vetoed in bold), feel free to our take my advice as you wish.
Yoshiblaze's Comments

My Comments
Can't really go wrong with a Regen bulky Water and Blastoise already has a ton of utility so you don't need to add more, I like it
Looks very strong while not being overbearing. Being a regenerator spinner is absolutely fantastic is this meta.
Sounds a bit scary even with really low Special Attack for a Mega since strong priority is strong and it can Heatran now. Probably fine because of the aforementioned low SpA but a little spooky
Very iffy about this one. Triage nasty plot is very questionable as well as the addition earth power. It
might be fine since I discussed stats with ana in disc but I would personally recommend to remove either of the new moves to ensure it's fine.
Delta Stream is really fun and could be cool to see in a non-AG meta and I like how it more bulky than powerful with its typing and ability, big fan
Big fan of this one. Has a lot of utility and checks a good portion of the meta despite just okay defensive stats.
Bulky Waters are always good and the ability is interesting both offensively and defensively, I approve
Retains its offensive potential while adding to it defensive profile to improve its spinning capabilities.
I like it, basically a fatter Tentacruel with Corrosion instead of Knock, should be fun to use
Might be a bit iffy with the poison typing but having no recovery probably keeps this in check. Spinner that beats a Clefable is great tho.
Pretty good, Unaware makes it a potential Mega for Stall which we don't have yet
I personally oversaw feedback for this one since I originally made a unaware Venu before getting ninja'd, so this is 100% approved!
Competes with Talonflame a lot with Talon being a lot frailer, but not taking up the Mega slot. More viable hazard control is always nice though
Defog is nice but otherwise this seems somewhat weaker than smogon bird, which is already going on a downwards spiral in the meta. Approved but probably needs more to be viable.
Might be fat enough to get away with having no recovery, but either way this is pretty good, a quintessential bulky Water
As mentioned by others on the discord before this is very iffy as a lopunny check but it seems very good as a defensive wall regardless.
RNG Abilities are a bit annoying, but aside from that it's alright, the stat being a bit more optimized than the original is appropriate for the worse ability
Interesting choice to have such an unreliable ability replacing the very good thick fat, but I think you justified it well and it does do good as a physical wall.
I like this a lot, Zard has more than a good enough movepool to pull it off (namely learning Quick Attack fsr) and the stats work really well
Physical zard-y is a very bold move but I think you managed it just fine. Might be a bit too strong but otherwise this looks great and actually balanced accordingly with aerilate in mind.
Mini-Kyogre sounds a lot of fun and maybe makes Rain more of a thing than it is now, another fun sounding Mega
Hello I'm Guy Fieri, mayor of flavor town. This thing already has ice beam so giving it glaciate for no reason seems unnecessary, especially since we don't want to create a precedent of giving random signature moves to any mega. The mega is otherwise somewhat fine, if albeit a bit too much, might want to remove like 10 points of spa and Glaciate. Otherwise it is in the range of post slating nerf / approval but ignoring the addition of Glaciate.
Very unique take on Venusaur, should be pretty interesting since Venu already has a lot of what it needs to be a physical sweeper. Manual Grassy Terrain isn't near good enough to really justify using the ability, though, so you could shoot for a different effect. Also, I'm assuming that you meant to give it 118 or 108 Defense instead of 18, but as it is it would get vetoed since the stats don't add up to 625 (and 118 would make it too high so it should be 108)
This looks like it isn't very good. Manual grassy terrain is unheard of in any gen especially gen 6, and the reward from going out of your way to set it up just seems very not worth it. Also vetoed over wrong stat addition and illegal addition of fire lash (moves from future / custom moves are banned.
This would get vetoed as 149 SpA with an -ate ability is a bit too much, even with Zard's Rocks weakness, as Fire/Fairy is an extremely good offensive typing and Tri Attack will hit extremely hard. I recommend lowering its SpA to around 130. Also, I might suggest changing the Speed tier (preferably lower) as we already have 3 Megas with exactly 115 Speed, so that tier is getting quite crowded
Likely vetoed. -Ate abilities are already intensely strong in gen 6, and between that high special attack and it's fire fairy coverage with the addition of tri attack this seems too strong.
A bit odd to say the least, with a very strong ability that's basically special Huge Power + Serene Grace which makes a couple moves very scary like Muddy Water and Dark Pulse. This would be vetoed due to the ability and the fact that its BST isn't 630
Very easily
vetoed. Not only is the ability sort of ridiculous as a huge power clone, but weird move additions and no indication of stats additions make this impossible to get through the slate.
Drought on a Grass-type is very fun and this looks like a great wallbreaker. Could possibly get away with increasing its SpA a bit to make up for the meh offensive typing, bulk, and Speed tier. Also, while a little irrelevant since you wouldn't get to run Weather Ball, because of Mega Speed mechanics, I believe that this would get 1 turn of Chlorophyll Speed when it Megas, which is fun
Nice twist on mega Venu, it has a plethora of fun options while being balanced by it's slow speed and increased fire weakness.
Inferno sounds super scary, but the stats are low enough that it'll be fine, basically like a better Entei Sacred Fire
Same story with Zard-y, strong offensive threat balanced by it's horrible rocks weakness.
Considering the fact that I initially subbed a Grassy Surge Venu before seeing this, I'm a big fan of Grassy Surge, so I like this a lot for that alone.
This has strong offensive and defensive utility but if prone to the ice and fire attacks flying in the meta, approved!
Triple STAB is nice. Fire/Flying/Dragon coverage isn't the greatest with Heatran around, meaning that you'd have to drop Roost for Focus Blast, but it's functional.
A bit too strong strong for my liking, but then again it no longer has the nuclear power that came with drought.
Weather not being great in Gen 6 as you said means that I'm not too sure how well this'll pan out, especially with the poor pre-form change typing, but it's an interesting idea nonetheless. I'd recommend keeping base Mega Venu Grass/Poison to make its base form more viable.
Ability is a bit weird, but I do admit I like the thought of venusaur adapting to different playstyles and being a key aspect to winning weather wars (especially for sun). Approved, albeit I'd recommend to add weather ball.
This would definitely get vetoed, Magnet Pull on a Fire-type is extremely strong as Zard would be able to invalidate any Steel-type if it's healthy. Trapping that strong is uncompetitive, so I recommend giving this a different ability.
Absolutely a veto, although my fault for not mentioning it sooner. Magnet pull for a fire type is already a ridiculous concept and to give it an electric typing is insanity. Hp ground and it's stabs cover all steels which feels very uncompetitive, especially with those crazy offensive stats. Rework is needed.
One of the fatter takes on a bulky Blastoise in this slate, making it unique among the other submissions. Quite passive and it, but the status immunity and fat should make it a good spinner. It's already very slow, but I do recommend making it even slower or changing Comatose to not work with Sleep Talk since it can run the uncompetitive combination of Roar + Sleep Talk and 68 Speed is still fast enough to outspeed a lot with max Speed
Usually I would scream flavor but this is just fine, very good as a spinner and you said it lacks offensive presence and recovery to make up for it.
Nothing flashy, but it works. Slack Off should be fine since losing Thick Fat is pretty big
Flower veil on a grass type is obviously good, but I will admit it's potential on a grass poison type is severely hampered, on top of regular m-venu's stats not being that impressive without thick fat.
Interesting concept, especially since it can't switch back if it attacks.
Very interesting, I remember Evo project had a similar concept with one of its Mons and this is a fun take on it.
Yoshi and Me exchanged feedback on discord for our subs.
Submissions will last for another 24 hours, so be sure to get any last second changes or submissions in!