Hello people! I'm here to guide you through the Pyroak update thread. On this journey, we will take CAP's greatest golden bug and edit its movepool to better match this generations flavor, trends, and precedents. Read the OP for more info on what exactly we'll be discussing.
We're starting discussion by looking at Pyroak's move removals. To ensure discussion is focused and to keep us from being sidetracked constantly by competitiveness debates, the first half of this thread will be used to examine the moves Pyroak may lose, all of which are highlighted blue. When I feel like we've reached a suitable conclusion for those moves, I'll open this thread up to suggestions for move additions. Until then, please refer to the questions included below.
As before, the movepool has been highlighted for ease of use. Refer to this post for the explanation behind Pyroak's level up movepool and other intricacies.
This is the color code for reading the movepool. I will be referring to these color codes throughout this thread.
Red means the move is not in SWSH
Blue means the move isn't a TM or TR in SWSH, so if we decide that it should be in Pyroak Generation 8 movepool, it must be moved in Level Up or Egg Moves (and thus requires discussion)
Green moves would be blue, except the move already appears in Level Up or Egg Moves
Discussion questions:
1. Of the blue highlighted moves in Pyroak's TM and Tutor lists, which moves standout as being worth preserving? Are any of these moves sufficiently flavorful to be transferred to egg moves (if a parent exists) or the level up list?
2. Which moves in general should we preserve for Pyroak? Any you are fine with letting go?
We're starting discussion by looking at Pyroak's move removals. To ensure discussion is focused and to keep us from being sidetracked constantly by competitiveness debates, the first half of this thread will be used to examine the moves Pyroak may lose, all of which are highlighted blue. When I feel like we've reached a suitable conclusion for those moves, I'll open this thread up to suggestions for move additions. Until then, please refer to the questions included below.
As before, the movepool has been highlighted for ease of use. Refer to this post for the explanation behind Pyroak's level up movepool and other intricacies.
This is the color code for reading the movepool. I will be referring to these color codes throughout this thread.
Red means the move is not in SWSH
Blue means the move isn't a TM or TR in SWSH, so if we decide that it should be in Pyroak Generation 8 movepool, it must be moved in Level Up or Egg Moves (and thus requires discussion)
Green moves would be blue, except the move already appears in Level Up or Egg Moves
Evolve: Flame Burst [Lvl. 24]
Evolve: Energy Ball [Level 38]
- Double-Edge
- Wood Hammer
- Flare Blitz
- Sweet Scent
- Bullet Seed
5 Ember
10 Leech Seed
14 Synthesis
19 Flame Wheel
23 Seed Bomb
28 Growth
32 Giga Drain
37 Iron Defense
37 Amnesia
41 Heat Crash
46 Flash Cannon
50 Lava Plume
55 Petal Dance
59 Aromatic Mist
64 Zap Cannon
68 Burn Up
Evolve: Energy Ball [Level 38]
- Double-Edge
- Wood Hammer
- Flare Blitz
- Sweet Scent
- Bullet Seed
5 Ember
10 Leech Seed
14 Synthesis
19 Flame Wheel
23 Seed Bomb
28 Growth
32 Giga Drain
37 Iron Defense
37 Amnesia
41 Heat Crash
46 Flash Cannon
50 Lava Plume
55 Petal Dance
59 Aromatic Mist
64 Zap Cannon
68 Burn Up
Aromatherapy
Counter
Dragon Breath
Fire Spin (Charizard, Turtonator)
Grass Whistle
Grassy Terrain (Venusaur, Meganium, Sceptile, Torterra)
Petal Blizzard (Venusaur, Meganium)
Psybeam
Revenge
Sand Tomb
Water Sport
Counter
Dragon Breath
Fire Spin (Charizard, Turtonator)
Grass Whistle
Grassy Terrain (Venusaur, Meganium, Sceptile, Torterra)
Petal Blizzard (Venusaur, Meganium)
Psybeam
Revenge
Sand Tomb
Water Sport
Block
Dragon Pulse
Earth Power
Giga Drain
Heat Wave
Iron Defense
Iron Head
Iron Tail
Low Kick
Seed Bomb
Snore
Stealth Rock
Synthesis
Worry Seed
Zen Headbutt
Dragon Pulse
Earth Power
Giga Drain
Heat Wave
Iron Defense
Iron Head
Iron Tail
Low Kick
Seed Bomb
Snore
Stealth Rock
Synthesis
Worry Seed
Zen Headbutt
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM61 Will-O-Wisp
TM68 Giga Impact
TM69 Rock Polish
TM75 Swords Dance
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM93 Wild Charge
TM96 Nature Power
TM100 Confide
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM61 Will-O-Wisp
TM68 Giga Impact
TM69 Rock Polish
TM75 Swords Dance
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM93 Wild Charge
TM96 Nature Power
TM100 Confide
Ancient Power (Gen 4 Move Tutor)
Endure (Gen 4 TM58)
Flash (Gen 4 TM70)
Headbutt (Gen 4 Tutor)
Incinerate (Gen 5 / Gen 6 TM59)
Mud-Slap (Gen 4 Move Tutor)
Natural Gift (Gen 4 TM83)
Rock Smash (Gen 4 / ORAS HM06, Gen 5 / XY TM94)
Secret Power (Gen 4 TM43)
Strength (Gen 6 HM04)
Endure (Gen 4 TM58)
Flash (Gen 4 TM70)
Headbutt (Gen 4 Tutor)
Incinerate (Gen 5 / Gen 6 TM59)
Mud-Slap (Gen 4 Move Tutor)
Natural Gift (Gen 4 TM83)
Rock Smash (Gen 4 / ORAS HM06, Gen 5 / XY TM94)
Secret Power (Gen 4 TM43)
Strength (Gen 6 HM04)
Discussion questions:
1. Of the blue highlighted moves in Pyroak's TM and Tutor lists, which moves standout as being worth preserving? Are any of these moves sufficiently flavorful to be transferred to egg moves (if a parent exists) or the level up list?
2. Which moves in general should we preserve for Pyroak? Any you are fine with letting go?
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