Birkal
We have the technology.
Hello people! I'm here to guide you through the Kitusunoh update thread. On this journey, we will take CAP's greatest golden bug and edit its movepool to better match this generations flavor, trends, and precedents. Read the OP for more info on what exactly we'll be discussing.
We're starting discussion by looking at Kitsunoh's move removals. To ensure discussion is focused and to keep us from being sidetracked constantly by competitiveness debates, the first half of this thread will be used to examine the moves Kitsunoh may lose, all of which are highlighted blue. When I feel like we've reached a suitable conclusion for those moves, I'll open this thread up to suggestions for move additions. Until then, please refer to the questions included below.
As before, the movepool has been highlighted for ease of use. Refer to this post for the explanation behind Kitsunoh's level up movepool and other intricacies.
This is the color code for reading the movepool. I will be referring to these color codes throughout this thread.
Red means the move is not in SWSH
Blue means the move isn't a TM or TR in SWSH, so if we decide that it should be in Kitsunoh Generation 8 movepool, it must be moved in Level Up or Egg Moves (and thus requires discussion)
Green moves would be blue, except the move already appears in Level Up or Egg Moves
Discussion questions:
1. Of the blue highlighted moves in Kitsunoh's TM and Tutor lists, which moves standout as being worth preserving? Are any of these moves sufficiently flavorful to be transferred to egg moves (if a parent exists) or the level up list?
2. Which moves in general should we preserve for Kitsunoh? Any you are fine with letting go?
3. PLEASE DO NOT TALK ABOUT SHADOW STRIKE YET. We'll get there over the weekend. For now, let's focus on the rest of Kitsunoh's movepool.
We're starting discussion by looking at Kitsunoh's move removals. To ensure discussion is focused and to keep us from being sidetracked constantly by competitiveness debates, the first half of this thread will be used to examine the moves Kitsunoh may lose, all of which are highlighted blue. When I feel like we've reached a suitable conclusion for those moves, I'll open this thread up to suggestions for move additions. Until then, please refer to the questions included below.
As before, the movepool has been highlighted for ease of use. Refer to this post for the explanation behind Kitsunoh's level up movepool and other intricacies.
This is the color code for reading the movepool. I will be referring to these color codes throughout this thread.
Red means the move is not in SWSH
Blue means the move isn't a TM or TR in SWSH, so if we decide that it should be in Kitsunoh Generation 8 movepool, it must be moved in Level Up or Egg Moves (and thus requires discussion)
Green moves would be blue, except the move already appears in Level Up or Egg Moves
1 Bullet Punch
1 Scratch
1 Tail Whip
Evolution: Metal Claw
6 Lick
10 Odor Sleuth
14 Feint Attack
18 Shadow Sneak
22 Copycat
27 Fake Out
31 Hone Claws
35 Shadow Claw
39 Revenge
43 Iron Head
48 Shadow Strike
52 Memento
56 Perish Song
1 Scratch
1 Tail Whip
Evolution: Metal Claw
6 Lick
10 Odor Sleuth
14 Feint Attack
18 Shadow Sneak
22 Copycat
27 Fake Out
31 Hone Claws
35 Shadow Claw
39 Revenge
43 Iron Head
48 Shadow Strike
52 Memento
56 Perish Song
Curse (now learned through the sequence of Onix -> Cunfant -> Kitsunoh)
Defog (now learned through Farfetch'd)
Feather Dance (now learned through the sequence of Hawlucha -> Farfetch'd -> Kitsunoh
Flail (now learned from Swinub)
Hex (Vulpix)
Iron Tail (now learned from Onix)
Metal Sound (now learned from Lucario)
Meteor Mash (now learned from Lucario)
Play Rough (now learned from Persian)
Psycho Shift (now learned through the sequence of Xatu -> Woobat -> Kitsunoh)
Sucker Punch (now learned from Diglett)
Wish (now learned from sequence of Togetic -> Togedemaru -> Kitsunoh)
Yawn (now learned from Wooper)
Defog (now learned through Farfetch'd)
Feather Dance (now learned through the sequence of Hawlucha -> Farfetch'd -> Kitsunoh
Flail (now learned from Swinub)
Hex (Vulpix)
Iron Tail (now learned from Onix)
Metal Sound (now learned from Lucario)
Meteor Mash (now learned from Lucario)
Play Rough (now learned from Persian)
Psycho Shift (now learned through the sequence of Xatu -> Woobat -> Kitsunoh)
Sucker Punch (now learned from Diglett)
Wish (now learned from sequence of Togetic -> Togedemaru -> Kitsunoh)
Yawn (now learned from Wooper)
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM54 False Swipe
TM56 Fling
TM61 Will-O-Wisp
TM63 Embargo
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
TM97 Dark Pulse
TM100 Confide
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM54 False Swipe
TM56 Fling
TM61 Will-O-Wisp
TM63 Embargo
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
TM97 Dark Pulse
TM100 Confide
Endeavor
Foul Play
Fury Cutter (G4)
Headbutt (G4)
Ice Punch
Icy Wind
Iron Defense
Iron Head (new level-up move)
Iron Tail (new egg move)
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind (G4)
Pain Split
Snatch
Snore
Spite
Sucker Punch (moved to Egg)
Super Fang
Superpower
Thunder Punch
Trick
Foul Play
Fury Cutter (G4)
Headbutt (G4)
Ice Punch
Icy Wind
Iron Defense
Iron Head (new level-up move)
Iron Tail (new egg move)
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind (G4)
Pain Split
Snatch
Snore
Spite
Sucker Punch (moved to Egg)
Super Fang
Superpower
Thunder Punch
Trick
Captivate (G4 TM78)
Cut (HM01)
Dig (G4-6 TM28)
Flash (G4-6 TM70)
Hone Claws (G5-6 TM01)
Natural Gift (G4 TM83)
Retaliate (G5-6 TM67)
Secret Power (G4 TM43/ORAS TM94)
Telekinesis (G5 TM19)
Cut (HM01)
Dig (G4-6 TM28)
Flash (G4-6 TM70)
Hone Claws (G5-6 TM01)
Natural Gift (G4 TM83)
Retaliate (G5-6 TM67)
Secret Power (G4 TM43/ORAS TM94)
Telekinesis (G5 TM19)
Discussion questions:
1. Of the blue highlighted moves in Kitsunoh's TM and Tutor lists, which moves standout as being worth preserving? Are any of these moves sufficiently flavorful to be transferred to egg moves (if a parent exists) or the level up list?
2. Which moves in general should we preserve for Kitsunoh? Any you are fine with letting go?
3. PLEASE DO NOT TALK ABOUT SHADOW STRIKE YET. We'll get there over the weekend. For now, let's focus on the rest of Kitsunoh's movepool.