Done Gen 8 CAP Updates - CAP8 - Cyclohm

Birkal

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:cyclohm: CAP8: Cyclohm Generation 8 Update :cyclohm:

Hello! Welcome to the Generation 8 Cyclohm update thread. In this thread, we will be updating the movepool of one of our past CAP creations to better match the changes Gamefreak made in Generation 8.

A major change that occurred between this update cycle and the last was to significantly narrow the scope of CAP updates. Abilities, statlines, and typings will not be changed during the course of this update. Only changes to a CAP's movepool will be allowed. Additionally, full movepool changes are also off the table, as the Update Leaders will decide where to distribute moves for their respective Pokemon based off logic and the ICC.

Furthermore, we have defined what type of changes are allowed to movepools, as well as the type of moves up for discussion. Movepool changes will be broken down in two categories: removals and additions. Moves that are subject to removal are those that have been rendered unusable in Sword and Shield, such as Pursuit, and past generation tutors and Technical Machines that are not available as a Generation 8 Technical Machines or Technical Records. Move that are subject to addition are moves introduced in Sword and Shield and moves that are new Generation 8 Technical Machines or Technical Records. Please make sure that any moves brought up in this thread fall under at least one of these categories.

We have also defined the following considerations for use in evaluating move removals and additions. The foremost consideration is that any change proposed fits both the flavor of the CAP in question and the flavor of Generation 8 as a whole. This means that all changes should follow trends and precedents seen in Generation 8. Intentional buffing and balancing of CAP Pokemon is not the intent of this update cycle. We also wish to avoid the creation of an unbalanced CAP Pokemon. Therefore, the second consideration for move changes is the competitive impact of said changes. Moves that are clearly too powerful will be banned from discussion by the Update Leader.
 

Birkal

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We are running on a different timeline for these final updates. As you can tell here we are going to be finishing all CAP updates TOMORROW (Friday) from 8am to midnight CST. Big thanks to cbrevan and Mova for compiling this movepool.

>> Please join our Discord channel by clicking here. We'll be discussing these updates LIVE all day! <<

Red means the move is not in SWSH
Blue means the move would only be available as a pre-Gen 8 transfer move through Pokemon Home
Green moves would be blue, except the move already appears in Level Up or Egg Moves


- Electric Terrain
- Whirlwind
- Bide
- Tackle
- Growl
7 Twister
11 Charge
11 Thunder Shock
16 Sonic Boom
20 Double Hit
24 Dragon Rage
29 Dragon Breath
33 Discharge
37 Rain Dance
42 Weather Ball
48 Slack Off
53 Thrash
59 Lock-On
59 Zap Cannon
65 Thunder
Evolution: Tri Attack
TM02 Dragon Claw
TM03 Water Pulse
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM32 Double Team

TM35 Flamethrower
TM37 Sandstorm
TM38 Fire Blast
TM40 Aerial Ace
TM41 Torment

TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM57 Charge Beam
TM68 Giga Impact
TM72 Volt Switch
TM73 Thunder Wave
TM78 Bulldoze
TM82 Dragon Tail
TM87 Swagger

TM90 Substitute
TM92 Trick Room
TM93 Wild Charge
TM94 Surf
TM96 Nature Power
TM98 Waterfall
TM100 Confide
Aqua Tail
Draco Meteor
Dragon Pulse
Electroweb
Headbutt
Icy Wind
Iron Tail
Mud-Slap
Outrage
Shock Wave
Signal Beam

Sleep Talk
Snore
Swift
Twister
Water Pulse
Egg groups: Dragon / Monster
Dragon Breath (Charizard and friends)
Heal Bell (no available donors)
Hydro Pump (TR 3)
Mud-Slap (Flygon and friends)
Powder Snow (Abomasnow and friends)
Power Gem (TR 63)
Captivate
Endure
Flash
Hone Claws (Gen 5/6 TM)
Incinerate (Gen 5/6 TM)
Natural Gift
Secret Power

Strength
 
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Birkal

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Alright, we discussed this on Discord. There really aren't a lot of changes that need to be made to Cyclohm. We put Dragon Tail in at Level 24 to replace Dragon Rage, but other than that, everything here should be set. We're discussing if any new Gen8 TM/TRs need to be added at this point.

EDIT: After our most recent Discord discussion, we decided to add Electro Ball / Breaking Swipe / Fire Fang / Ice Fang / Thunder Fang / Focus Energy / Eerie Impulse / Muddy Water. Nothing on here is deemed competitive enough for it to use, and they all have wide enough distribution. The biggest omission is Hurricane, which got a fair bit of discussion. It's great flavor for Cyclohm (it's a storm), but too many of us were worried that a 110 BAP move with a great confusion rate and a relevant competitive typing could potentially be too much. It probably wouldn't see use, but there's no reason to risk it.

Evolution: Tri Attack
1 Tri Attack
1 Electric Terrain
1 Whirlwind
1 Tackle
1 Growl
1 Twister
1 Thunder Shock
16 Charge
20 Double Hit
24 Dragon Tail
29 Dragon Breath
33 Discharge
37 Rain Dance
42 Weather Ball
48 Slack Off
53 Thrash
59 Lock-On
59 Zap Cannon
65 Thunder
TM08 Hyper Beam
TM09 Giga Impact
TM14 Thunder Wave
TM17 Light Screen
TM21 Rest
TM24 Snore
TM25 Protect
TM27 Icy Wind
TM31 Attract
TM32 Sandstorm
TM33 Rain Dance
TM34 Sunny Day
TM35 Hail
TM39 Facade
TM40 Swift
TM46 Weather Ball
TM66 Thunder Fang
TM67 Ice Fang
TM68 Fire Fang
TM70 Trick Room
TM76 Round
TM80 Volt Switch
TM81 Electo Ball
TM81 Bulldoze
TM82 Electroweb
TM90 Electric Terrain
TM93 Eerie Impulse
TM99 Breaking Swipe
TR02 Flamethrower
TR03 Hydro Pump
TR04 Surf
TR05 Ice Beam
TR06 Blizzard
TR08 Thunderbolt
TR09 Thunder
TR10 Earthquake
TR13 Focus Energy
TR15 Fire Blast
TR19 Tri Attack
TR16 Waterfall
TR20 Substitute
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR31 Iron Tail
TR45 Muddy Water
TR47 Dragon Claw
TR62 Dragon Pulse
TR63 Power Gem
TR86 Wild Charge
Draco Meteor
Aqua Tail (Blastoise)
Headbutt (Scrafty)
Mud-Slap (Flygon)
Powder Snow (Abomasnow)
Roar (Hydreigon)
TM03 Water Pulse (Gen 6 TM)
TM06 Toxic (Gen 6 TM)
TM32 Double Team (Gen 6 TM)
TM40 Aerial Ace (Gen 6 TM)
TM41 Torment (Gen 6 TM)
TM57 Charge Beam (Gen 6 TM)
TM87 Swagger (Gen 6 TM)
TM100 Confide (Gen 6 TM)
Shock Wave (Gen 6 Tutor)
Water Pulse (Gen 6 Tutor)
Heal Bell (Gen 6 Egg)
Strength (Gen 4 TM)
Hone Claws (Gen 5/6 TM)
Incinerate (Gen 5/6 TM)
 
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Kris

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Code:
1 - Tri Attack
1 - Electric Terrain
1 - Whirlwind
1 - Tackle
1 - Growl
1 - Twister
1 - Thunder Shock
16 - Charge
20 - Double Hit
24 - Dragon Tail
29 - Dragon Breath
33 - Discharge
37 - Rain Dance
42 - Weather Ball
48 - Slack Off
53 - Thrash
59 - Lock-On
59 - Zap Cannon
65 - Thunder
Egg - Aqua Tail
Egg - Headbutt
Egg - Mud-Slap
Egg - Powder Snow
Egg - Roar
Tutor - Draco Meteor
TM/TR - Hyper Beam
TM/TR - Giga Impact
TM/TR - Thunder Wave
TM/TR - Light Screen
TM/TR - Rest
TM/TR - Snore
TM/TR - Protect
TM/TR - Icy Wind
TM/TR - Attract
TM/TR - Sandstorm
TM/TR - Rain Dance
TM/TR - Sunny Day
TM/TR - Hail
TM/TR - Facade
TM/TR - Swift
TM/TR - Weather Ball
TM/TR - Thunder Fang
TM/TR - Ice Fang
TM/TR - Fire Fang
TM/TR - Trick Room
TM/TR - Round
TM/TR - Volt Switch
TM/TR - Electo Ball
TM/TR - Bulldoze
TM/TR - Electroweb
TM/TR - Electric Terrain
TM/TR - Eerie Impulse
TM/TR - Breaking Swipe
TM/TR - Flamethrower
TM/TR - Hydro Pump
TM/TR - Surf
TM/TR - Ice Beam
TM/TR - Blizzard
TM/TR - Thunderbolt
TM/TR - Thunder
TM/TR - Earthquake
TM/TR - Focus Energy
TM/TR - Fire Blast
TM/TR - Tri Attack
TM/TR - Waterfall
TM/TR - Substitute
TM/TR - Outrage
TM/TR - Endure
TM/TR - Sleep Talk
TM/TR - Iron Tail
TM/TR - Muddy Water
TM/TR - Dragon Claw
TM/TR - Dragon Pulse
TM/TR - Power Gem
TM/TR - Wild Charge
 
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