Feralynx | Dark/Ice | 54/122/84/60/92/115 | Moxie
Randbats moves include Impostor Blade, Swords Dance, Polar Pounce, Inkbrush
Courtesy of Turtlek, this is a Pokemon with no especially strong Dark moves, so you have to use Impostor Blade to make the most of this Pokemon.
Aquadamia | Grass/Water | 80/120/70/40/70/125 | Dancer
Randbats moves include Liquidation, Triple Axel, Power Whip, Poison Jab
Courtesy of Gekokeso, this Pokemon is meant to scare Pokemon away from using Swords Dance and Dragon Dance. The typing was initially Grass/Ground but I changed it to resist Jet Punch from Fauxster while still scaring Fluxtape-Stereo. I'll probably change this thing's movepool to give it Aqua Jet or maybe Flip Turn as well, movepool is kinda weird as it stands.
Neuralurk | Dark/Fairy | 181/101/43/113/43/89 | Beast Boost
Randbats moves include Moonblast, Play Rough, Sucker Punch, Dark Pulse, Knock Off, Flamethrower, Nasty Plot, Swords Dance, Trick
Courtesy of Paulluxx, here's a mixed wallbreaker with pretty well-rounded stats. Its bulk evens out to being well above average and its offensive typing and versatility should keep you on your toes.
Cadbunny | Normal | 104/60/96/70/96/91 | Opportunist
Randbats moves include Boomburst, Chilly Reception, Nuzzle, Knock Off, Focus Blast, Slack Off
Courtesy of Ema, this Pokemon is just a fun Opportunist guy. When the Roulette Wheel gives boosts to an opponent, it does activate Opportunist, so this Pokemon can actively benefit from things that should be exclusive to the opponent.
(note that this wonderful sprite doesn't show up yet on DH because i made a mistake)
Blockodile | Ice/Dragon | 105/125/115/65/55/25 | Dragon's Maw
Randbats moves include Dragon Claw, Icicle Crash, Earthquake, Liquidation, Bulk Up
For the free spot, we have Scoopapa's sub. It's a slow, but extremely powerful breaker with a lackluster defensive typing.
Iron Vessel (base form) | Psychic/Dragon | 96/76/76/96/108/118 | Regenerator
Modded Vessel (alt form) | Psychic/Dragon | 96/76/106/96/128/68 | Shed Skin
Randbats moves include Core Enforcer, Future Sight, Rapid Spin, Recover, Teleport
So here's something I'll be adding more of in future Duomod patches, but I'll be doing this for all future forms. When you use Iron Vessel, you can "Mega Evolve" into Modded Vessel at any point (you won't be limited to one "mega" per team when I add more). You'll get extra bulk to check certain stuff and gain resistance to status, but you'll lose Regenerator, which is extremely important for this kind of Pokemon. The idea for all of these is that you need to choose an opportune time to transform and can't just click it whenever. It's also currently tied to the move Core Enforcer which I think this is guaranteed to know in randbats so it won't be able to transform in CC1v1.