As of today, November 26, 2024, Battle Factory's Gen 9 edition is released onto Showdown!
Gen 9 Battle Factory is a format in which you and your opponent battle in a randomly selected Smogon official tier's setting, with randomly generated teams of Pokemon and sets both viable and regularly used in said tier. The possible tier options currently are Ubers, OU, UU, RU, NU, and PU. Our goal this go around is to make Battle Factory as representative as possible of the tiers we're pulling from.
FAQ:
How do I see the sets?
So, for example, "/battlefactory roaringmoon, ou"
What are these Weight numbers?
There are two different kinds of weighting at play in this edition of Battle Factory. Pokemon are weighted with a score from 1 to 10 based on how common and viable they are in the tier you're playing; these are mostly based on the tier's Viability Rankings threads. A Pokemon of weight 10 is 10x more likely to appear than a Pokemon of weight 1. Each Pokemon has a number of possible sets it can have, and those are also weighted. The total weight values for each Pokemon's set distribution adds up to 100; in that way, you can view the weights for sets as percentages (and in fact, they're displayed as such in the command!)
How did these sets get chosen?
Each of the sets you see were put into the code by a combination of porting from Smogon analyses and rigorous consultation with people skilled in said tiers.
Why aren't some Pokemon in the format?
In our goal to be representative of the formats, we had to make the difficult decision to remove some Pokemon from Battle Factory that would otherwise be viable in these tiers. Largely, these Pokemon are excluded because they do not mesh well with random team generation; most suicide leads, most stall-only Pokemon, some Hyper Offense specific sweepers, and anything to do with Screens, weather, and terrain abuse haven't been included as a result. As a general rule I gave to our consultants, "if you'd be really sad to get this Pokemon on the same team as something normally of the opposite playstyle, it probably shouldn't be in".
Are hazards enforced? Is removal enforced?
I asked the consultants of every tier whether or not they wanted us to enforce hazard removal. They all said no, except RU, so we didn't implement a removal enforcement system. We figured it wouldn't be fair to enforce hazards without doing that too, so we didn't do that either. Still plenty of each, though.
Where LC?
Planned for after the next edition of Random Battles Team Tournament concludes.
----
If you have any reports of bugged sets, typos, item errors, incorrect EVs, or just things you think should be changed to better represent the tiers in question, feel free to post here (preferably with screenshots!)
Known bugs:
-Power Herb Meteor-Beam-Less Eternatus
-The weakness limiter and type stacking limiter are not currently functioning as intended
-UU Araquanid has Trailblaze and probably shouldn't
-ru amoon should be bold
-the command doesn't recognize zacian as real
-the 4 evs should go on spdef more often in tiers where pz exists
-bulk up taunt arceus loses most of its niche in a randomized setting
Sets mostly created by the Smogon Contributions and Corrections section
Sets compiled into data by me
Code by livid washed, weighting system adapted from the BSS Factory code of Lego
Data reviewed for typos by AtlasNeo and livid washed
Consultants by tier:
Ubers: Lasen, SBPC, OreoSpeedruns
OU: Marnie
UU: Lily, haxlolo
RU: Rarelyme
NU: Stories, Lucario
PU: Bella, gulch
and a big thanks to dhelmise for helping us polish and release!
Sets compiled into data by me
Code by livid washed, weighting system adapted from the BSS Factory code of Lego
Data reviewed for typos by AtlasNeo and livid washed
Consultants by tier:
Ubers: Lasen, SBPC, OreoSpeedruns
OU: Marnie
UU: Lily, haxlolo
RU: Rarelyme
NU: Stories, Lucario
PU: Bella, gulch
and a big thanks to dhelmise for helping us polish and release!
Gen 9 Battle Factory is a format in which you and your opponent battle in a randomly selected Smogon official tier's setting, with randomly generated teams of Pokemon and sets both viable and regularly used in said tier. The possible tier options currently are Ubers, OU, UU, RU, NU, and PU. Our goal this go around is to make Battle Factory as representative as possible of the tiers we're pulling from.
FAQ:
How do I see the sets?
Code:
/battlefactory [pokemon name], [tier]
What are these Weight numbers?
There are two different kinds of weighting at play in this edition of Battle Factory. Pokemon are weighted with a score from 1 to 10 based on how common and viable they are in the tier you're playing; these are mostly based on the tier's Viability Rankings threads. A Pokemon of weight 10 is 10x more likely to appear than a Pokemon of weight 1. Each Pokemon has a number of possible sets it can have, and those are also weighted. The total weight values for each Pokemon's set distribution adds up to 100; in that way, you can view the weights for sets as percentages (and in fact, they're displayed as such in the command!)
How did these sets get chosen?
Each of the sets you see were put into the code by a combination of porting from Smogon analyses and rigorous consultation with people skilled in said tiers.
Why aren't some Pokemon in the format?
In our goal to be representative of the formats, we had to make the difficult decision to remove some Pokemon from Battle Factory that would otherwise be viable in these tiers. Largely, these Pokemon are excluded because they do not mesh well with random team generation; most suicide leads, most stall-only Pokemon, some Hyper Offense specific sweepers, and anything to do with Screens, weather, and terrain abuse haven't been included as a result. As a general rule I gave to our consultants, "if you'd be really sad to get this Pokemon on the same team as something normally of the opposite playstyle, it probably shouldn't be in".
Are hazards enforced? Is removal enforced?
I asked the consultants of every tier whether or not they wanted us to enforce hazard removal. They all said no, except RU, so we didn't implement a removal enforcement system. We figured it wouldn't be fair to enforce hazards without doing that too, so we didn't do that either. Still plenty of each, though.
Where LC?
Planned for after the next edition of Random Battles Team Tournament concludes.
----
If you have any reports of bugged sets, typos, item errors, incorrect EVs, or just things you think should be changed to better represent the tiers in question, feel free to post here (preferably with screenshots!)
Known bugs:
-Power Herb Meteor-Beam-Less Eternatus
-The weakness limiter and type stacking limiter are not currently functioning as intended
-UU Araquanid has Trailblaze and probably shouldn't
-ru amoon should be bold
-the command doesn't recognize zacian as real
-the 4 evs should go on spdef more often in tiers where pz exists
-bulk up taunt arceus loses most of its niche in a randomized setting
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