After that miserable loss in the previous slate....I had to make a heavy hearted decision.
Rather than make what this Pet Mod wanted in my image...I need to make...what this metagame is MISSING.
First...A V1 counter. Steel/Fighting is weak to Fire, and none of V1's good moves do good damage to a Ground type, which also beats Steel...
"BAD MARIO FIND PAIN STAR! BUT MORTON FIND IT MORE! MORE MORTON'S! MORE TONS! MORTON CRUSH MARIO!"
Morton
Next....we need a balanced Ghost, and it seems like Angie can't seem to cut it. Plus...this one gives V1 a hard time too, even with Knock Off.
"Stop standing there and help! Can't you see that I need to get this mixture ready? If you don't start helping me within ten seconds, prepare to enjoy the rest of your life as a Mortog. Now MOVE, and don't drop anything!"
Sophie
And finally...In case Morton falls, we need another way to take on V1. And what better...than to try something that can not only NEVER be reliably hit for super effective damage, but also force them to hurry up? This is the one with the custom elements, folks!
"Just in time."
Nozdormu
You'll notice I made sprites for all three of my entries: This is kind of a one-off to see what you think about this decision change!
Rather than make what this Pet Mod wanted in my image...I need to make...what this metagame is MISSING.
First...A V1 counter. Steel/Fighting is weak to Fire, and none of V1's good moves do good damage to a Ground type, which also beats Steel...

"BAD MARIO FIND PAIN STAR! BUT MORTON FIND IT MORE! MORE MORTON'S! MORE TONS! MORTON CRUSH MARIO!"
Morton
Name: Morton
Gender: Male
Series of Origin: Super Mario Bros
Type:

Abilities: Earth Eater/Stamina/Static
Stats: 98/100/100/74/88/80 (540)
Movepool: Headbutt, Leer, Mean Look, Scary Face, Spiky Shield, Lava Plume, Dragon Claw, Outrage, Scale Shot, Low Kick, Brick Break, Bulk Up, Body Press, Reversal, Close Combat, Flamethrower, Fire Blast, Flare Blitz, Flame Charge, Temper Flare, Burning Jealousy, Sunny Day, Heat Crash, Fire Punch, Bulldoze, Earthquake, Earth Power, Stomping Tantrum, High Horsepower, Scorching Sands, Thunder Wave, Body Slam, Double-Edge, Roar, Hyper Voice, Helping Hand, Uproar, Psybeam, Psychic, Zen Headbutt, Trick, Amnesia, Rock Tomb, Sandstorm, Rock Blast, Rock Slide, Stealth Rock, Stone Edge, Iron Head, Heavy Slam, Hard Press, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 143 lbs.
Custom Elements:
None
Justification:
Morton Koopa Jr. is one of the seven Koopalings, the sons of Bowser, and he is capable of breathing Fire like him. His immense strength gives him great stamina and Fighting-type attacks, and good physical stats overall. He can cause Earthquakes by slamming down on the ground, and can use the Magic Wand to cast Psychic spells, especially petrifying like a Thunder Wave. (This is also why he gets Static: The shockwaves replicate the ability's effects by having him counter a physical blow using them) He uses a sonic roar in Superstar Saga, and a Pokey-Smashing hammer in New Super Mario Bros U, which gives him Hyper Voice and Steel-type attacks respectively. He smashes through bricks like it's nothing, so it is only appropriate that he also smashes Ground-type attacks as if he was an Earth Eater. However, he's known to be quite stupid, with Amnesia representing this.
Role: Balanced offensive beast who is designed to give V1 a hard time trying to kill it. Earth Eater removes Earthquake as a threat and gives him a sole weakness to Water, forcing V1 to either chip him down or switch out. (Close Combat kills Morton in, ironically enough, three hits without boosts)
Sprite:
Gender: Male
Series of Origin: Super Mario Bros
Type:


Abilities: Earth Eater/Stamina/Static
Stats: 98/100/100/74/88/80 (540)
Movepool: Headbutt, Leer, Mean Look, Scary Face, Spiky Shield, Lava Plume, Dragon Claw, Outrage, Scale Shot, Low Kick, Brick Break, Bulk Up, Body Press, Reversal, Close Combat, Flamethrower, Fire Blast, Flare Blitz, Flame Charge, Temper Flare, Burning Jealousy, Sunny Day, Heat Crash, Fire Punch, Bulldoze, Earthquake, Earth Power, Stomping Tantrum, High Horsepower, Scorching Sands, Thunder Wave, Body Slam, Double-Edge, Roar, Hyper Voice, Helping Hand, Uproar, Psybeam, Psychic, Zen Headbutt, Trick, Amnesia, Rock Tomb, Sandstorm, Rock Blast, Rock Slide, Stealth Rock, Stone Edge, Iron Head, Heavy Slam, Hard Press, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 143 lbs.
Custom Elements:
None
Justification:
Morton Koopa Jr. is one of the seven Koopalings, the sons of Bowser, and he is capable of breathing Fire like him. His immense strength gives him great stamina and Fighting-type attacks, and good physical stats overall. He can cause Earthquakes by slamming down on the ground, and can use the Magic Wand to cast Psychic spells, especially petrifying like a Thunder Wave. (This is also why he gets Static: The shockwaves replicate the ability's effects by having him counter a physical blow using them) He uses a sonic roar in Superstar Saga, and a Pokey-Smashing hammer in New Super Mario Bros U, which gives him Hyper Voice and Steel-type attacks respectively. He smashes through bricks like it's nothing, so it is only appropriate that he also smashes Ground-type attacks as if he was an Earth Eater. However, he's known to be quite stupid, with Amnesia representing this.
Role: Balanced offensive beast who is designed to give V1 a hard time trying to kill it. Earth Eater removes Earthquake as a threat and gives him a sole weakness to Water, forcing V1 to either chip him down or switch out. (Close Combat kills Morton in, ironically enough, three hits without boosts)
Sprite:


"Stop standing there and help! Can't you see that I need to get this mixture ready? If you don't start helping me within ten seconds, prepare to enjoy the rest of your life as a Mortog. Now MOVE, and don't drop anything!"
Sophie
Name: Sophie The Swamp Witch
Gender: Female
Series of Origin: Neopets
Type:

Abilities: Filter/Flash Fire/Effect Spore
Stats: 97/45/95/108/98/70 (514)
Movepool: Branch Poke, Transform, Shadow Sneak, Aromatherapy, Destiny Bond, Spore, Synthesis, Pollen Puff, Bug Buzz, Fling, Foul Play, Knock Off, Dark Pulse, Charm, Sunny Day, Confuse Ray, Hex, Night Shade, Shadow Claw, Shadow Ball, Phantom Force, Spite, Poltergeist, Curse, Trailblaze, Magical Leaf, Energy Ball, Giga Drain, Solar Beam, Seed Bomb, Grass Knot, Leaf Storm, Grassy Terrain, Grassy Glide, Earthquake, Earth Power, Metronome, Venoshock, Poison Jab, Sludge Bomb, Sludge Wave, Toxic, Psychic, Reflect, Light Screen, Skill Swap, Psyshock, Psybeam, Calm Mind, Trick Room, Psychic Terrain, Expanding Force, Psychic Noise, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 33 lbs.
Custom Elements:
None
Justification:
Sophie the Ixi fled the town of Neovia as a child, eventually becoming a potent Witch who lives in the Haunted Woods, a land of Ghosts. She uses lots of plants in her recipes, and has been seen wielding nature magic, which would make her a Grass-type and give her Ground-based attacks. As a master alchemist, she would potentially have mastered the other elements, including Flash Fire. She managed to cure Neovia of it's monster curse, giving her healing abilities, but she's also been seen shrinking unlucky victims, turning Neopets into other Neopets, and....
"If she likes you, she may only turn you into a stink beetle. If she does not like you...."
Role: A balanced special attacker who can run both offensive and status-based sets: She also has access to Spore, Synthesis, and Toxic, on top of being a Grass-type with Flash Fire! Filter makes her very resistant to Knock Off, especially with max Defense IVs.
Sprite:
Gender: Female
Series of Origin: Neopets
Type:


Abilities: Filter/Flash Fire/Effect Spore
Stats: 97/45/95/108/98/70 (514)
Movepool: Branch Poke, Transform, Shadow Sneak, Aromatherapy, Destiny Bond, Spore, Synthesis, Pollen Puff, Bug Buzz, Fling, Foul Play, Knock Off, Dark Pulse, Charm, Sunny Day, Confuse Ray, Hex, Night Shade, Shadow Claw, Shadow Ball, Phantom Force, Spite, Poltergeist, Curse, Trailblaze, Magical Leaf, Energy Ball, Giga Drain, Solar Beam, Seed Bomb, Grass Knot, Leaf Storm, Grassy Terrain, Grassy Glide, Earthquake, Earth Power, Metronome, Venoshock, Poison Jab, Sludge Bomb, Sludge Wave, Toxic, Psychic, Reflect, Light Screen, Skill Swap, Psyshock, Psybeam, Calm Mind, Trick Room, Psychic Terrain, Expanding Force, Psychic Noise, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 33 lbs.
Custom Elements:
None
Justification:
Sophie the Ixi fled the town of Neovia as a child, eventually becoming a potent Witch who lives in the Haunted Woods, a land of Ghosts. She uses lots of plants in her recipes, and has been seen wielding nature magic, which would make her a Grass-type and give her Ground-based attacks. As a master alchemist, she would potentially have mastered the other elements, including Flash Fire. She managed to cure Neovia of it's monster curse, giving her healing abilities, but she's also been seen shrinking unlucky victims, turning Neopets into other Neopets, and....
"If she likes you, she may only turn you into a stink beetle. If she does not like you...."
Role: A balanced special attacker who can run both offensive and status-based sets: She also has access to Spore, Synthesis, and Toxic, on top of being a Grass-type with Flash Fire! Filter makes her very resistant to Knock Off, especially with max Defense IVs.
Sprite:


"Just in time."
Nozdormu
Name: Nozdormu
Gender: Male
Series of Origin: World Of Warcraft
Type:
Abilities: Timeless One
Stats: 102/93/99/100/98/88 (580)
Movepool: Sands Of Time, Twister, Sand Tomb, Wing Attack, Teleport, Roar Of Time, Future Sight, Dragon Tail, Dragon Claw, Dragon Pulse, Outrage, Scale Shot, Breaking Swipe, Dragon Cheer, Draco Meteor, Thunder Wave, Dazzling Gleam, Disarming Voice, Sunny Day, Confuse Ray, Shadow Ball, Shadow Claw, Air Slash, Bulldoze, Mud Shot, Dig, Stomping Tantrum, Earthquake, Earth Power, High Horsepower, Scorching Sands, Roar, Scary Face, Psychic, Psychic Fangs, Zen Headbutt, Reflect, Light Screen, Stone Edge, Stealth Rock, Rock Slide, Power Gem, Meteor Beam, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 131 lbs.
Custom Elements:
Timeless One: Starting from when this Pokémon enters the field, if any Pokémon stays active for three turns while it is active (including itself) and is not the last member of its team, that Pokémon will switch out into a teammate of choice. This ability is treated as a unique ability, meaning moves like Gastro Acid and Role Play will fail on it.
Sands Of Time: A Special 80 BP Ground-type move with 8 PP and 100% Accuracy. This move gains +15 power for each turn Nozdormu has been on the battlefield.
Justification:
Nozdormu, the Timeless One, is the lord of the Bronze Dragonflight and essence of Time itself. He is capable of gazing into the future, and can also shapeshift into a human form. The Bronze Dragonflight breathe sand instead of fire, but Nozdormu in particular can breathe the Sands of Time. In Hearthstone, the Sand breath can also give minions Divine Shield, and his ability is heavily based off his Hearthstone incarnation, which gives players only 15 seconds to take their turns!
Role: A pure Dragon-type that punishes long games against him, especially with his custom move which serves as a semi-second STAB. V1's only move that hits him for supereffective damage is Ice Punch, which he doesn't usually run....
Sprite:
Gender: Male
Series of Origin: World Of Warcraft
Type:

Abilities: Timeless One
Stats: 102/93/99/100/98/88 (580)
Movepool: Sands Of Time, Twister, Sand Tomb, Wing Attack, Teleport, Roar Of Time, Future Sight, Dragon Tail, Dragon Claw, Dragon Pulse, Outrage, Scale Shot, Breaking Swipe, Dragon Cheer, Draco Meteor, Thunder Wave, Dazzling Gleam, Disarming Voice, Sunny Day, Confuse Ray, Shadow Ball, Shadow Claw, Air Slash, Bulldoze, Mud Shot, Dig, Stomping Tantrum, Earthquake, Earth Power, High Horsepower, Scorching Sands, Roar, Scary Face, Psychic, Psychic Fangs, Zen Headbutt, Reflect, Light Screen, Stone Edge, Stealth Rock, Rock Slide, Power Gem, Meteor Beam, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest
Weight: 131 lbs.
Custom Elements:
Timeless One: Starting from when this Pokémon enters the field, if any Pokémon stays active for three turns while it is active (including itself) and is not the last member of its team, that Pokémon will switch out into a teammate of choice. This ability is treated as a unique ability, meaning moves like Gastro Acid and Role Play will fail on it.
Sands Of Time: A Special 80 BP Ground-type move with 8 PP and 100% Accuracy. This move gains +15 power for each turn Nozdormu has been on the battlefield.
Justification:
Nozdormu, the Timeless One, is the lord of the Bronze Dragonflight and essence of Time itself. He is capable of gazing into the future, and can also shapeshift into a human form. The Bronze Dragonflight breathe sand instead of fire, but Nozdormu in particular can breathe the Sands of Time. In Hearthstone, the Sand breath can also give minions Divine Shield, and his ability is heavily based off his Hearthstone incarnation, which gives players only 15 seconds to take their turns!
Role: A pure Dragon-type that punishes long games against him, especially with his custom move which serves as a semi-second STAB. V1's only move that hits him for supereffective damage is Ice Punch, which he doesn't usually run....
Sprite:

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