We all know Pokemon is running out of gimmicks to include in their new Gens. Gen 6 had megas, gen 7 had z moves, gen 8 had megas+z moves. We all know the only mechanic left to fuck around with is Abilities. That is why we are pre-emptively throwing around ideas for Gamefreak's new gimmick, Ultra Abilities, vamped abilities that can be given to any one mon on a team. Just hold this Ultra Shroom on your Pokemon to unlock the hidden potential of your Pokemon's abilities.
Here are some of the good one we've come up with so far:
"Run Away now lets your escape trainer battles, causing a draw"
"Not only will Arena Trap prevent switching, it also deals residual damage every turn"
"Shadow Tag, every time someone leaves through shed shell/u turn/ghost typing, they take a ghost-type pursuit"
"Sturdy lets you live at 1 hp regardless of if you're at full or not"
"Honey Gather summons an ally to the battle, creating a 2 on 1 situation"
"Illuminate drops the accuracy of all attacks against the user"
"Regenerator now heals 1/3 HP every turn"
"Lightning Rod draws attacks even when the mon is withdrawn"
Would love to hear any suggestions y'all might have for this completely balanced and fair game mechanic.
Here are some of the good one we've come up with so far:
"Run Away now lets your escape trainer battles, causing a draw"
"Not only will Arena Trap prevent switching, it also deals residual damage every turn"
"Shadow Tag, every time someone leaves through shed shell/u turn/ghost typing, they take a ghost-type pursuit"
"Sturdy lets you live at 1 hp regardless of if you're at full or not"
"Honey Gather summons an ally to the battle, creating a 2 on 1 situation"
"Illuminate drops the accuracy of all attacks against the user"
"Regenerator now heals 1/3 HP every turn"
"Lightning Rod draws attacks even when the mon is withdrawn"
Would love to hear any suggestions y'all might have for this completely balanced and fair game mechanic.