I got appointed to Gym Leader on another forum and I can only use Water and/or Electric Type Pokemon.
The Rules:
~All Clauses
~No Legendaries or Ubers whatsoever.
~If I have a Pokemon of both types (i.e. a Lanturn), I can have another Pokemon of my choice that fits into the rules.
So here's what I came up with.
Lead- Jolteon
Nature: Timid (-Atk, +Spd)
Ability: Volt Absorb
Item: Damp Rock
EVs: 252 Sp. Atk / 252 Spd / 4 HP
~Rain Dance
~Thunder
~Hidden Power [Grass]
~Volt Switch
With DrizzleToed and Swift Swim being banned on my forum, I had to use Jolteon with it's amazing Speed to get up Rain Dance on the first turn (unless I'm up against a max Speed Crobat). Anyway, Rain Dance makes Thunder's accuracy 100%. HP Grass hits Ground-types. Volt Switch gets heavy damage and a free switch in.
Special Attacker (Electric)- Lanturn
Nature: Calm (-Atk, +Sp. Def)
Ability:Volt Absorb
Item: Need help here
EVs: 252 Def / 204 Sp. Def / 52 HP
~Scald
~Ice Beam
~Heal Bell
~Thunderbolt
Burns are always nice. Unless I get burned . Thunderbolt for other STAB. Ice Beam for coverage. Heal Bell for support. I personally pick this over Rotom-W because of Heal Bell. It can very much turn the tide of a battle and can be a huge pain for ToxicStalling teams. Also, in case you haven't noticed, I sort of need help with the item to give it.
Spinner/Stealth Rocker- Kabutops
Nature: Impish (-Sp. Atk, +Def)
Ability: Swift Swim
Item: Shell Bell
EVs:252 HP / 68 Atk / 184 Def
~Stealth Rock
~Rapid Spin
~Waterfall
~Rock Slide
Stealth Rock is almost pretty much essential in every team. Rapid Spin gets rid of any hazards. Waterfall and Rock Slide are both for STAB with the bonus of both being able to flinch your opponents. Yes, it's incredibly weak to Grass, but its only real purpose is to either set up Stealth Rock and Rapid Spin hazards away.
Physical Attacker (Electric)- Electivire
Nature: Jolly (-Sp. Atk, +Spd)
Ability: Motor Drive
Item: Expert Belt
EVs: 252 Atk / 252 Spd / 4 HP
~Wild Charge
~Ice Punch
~Fire Punch
~Earthquake
I love this Pokemon. With this set, almost every type gets super-effective damage from Electivire. Wild Charge for STAB, Fire and Ice Punch for coverage, and Earthquake for even more coverage. If I bring this thing in on an Electric attack, it could wreak havoc on an entire team. I would have to watch out for the Wild Charge recoil damage though...
Physical Attacker (Water)- Kingdra
Nature: Adamant (-Sp. Atk, +Atk)
Ability: Swift Swim
Item: Lum Berry
EVs: 4 HP / 252 Atk / 252 Spe
~Rain Dance
~Dragon Dance
~Waterfall
~Outrage
I call this set the Dancing Kingdra. Rain Dance to activate Swift Swim and Dragon Dance to raise its Attack and Speed +1. Waterfall and Outrage as powerful STABs and a Lum Berry to get rid of any status problems, mainly the confusion Outrage causes.
Cleaner- Volcarona @ Life Orb
Nature: Timid (-Atk, +Spd)
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
~Hurricane
~Quiver Dance
~Bug Buzz
~Fiery Dance
Hurricane gets 100% accuracy in the rain, making it able to take out Grass types without the watered down Fiery Dance. Quiver Dance is the ideal stat boosting move for Volcarona, raising its Special stats and Speed. Bug Buzz is a powerful STAB that could get rid of speedy Psychic-types. Lastly, Fiery Dance for that huge hit on Ferrothorn and the 50% Sp. Atk boost.
Well here it is. Leave suggestions on what I should change.
Thanks in advance,
GSP
P.S. I don't know if this counts as a gimmick team or not. If so, just close or delete this thread.
The Rules:
~All Clauses
~No Legendaries or Ubers whatsoever.
~If I have a Pokemon of both types (i.e. a Lanturn), I can have another Pokemon of my choice that fits into the rules.
So here's what I came up with.

Lead- Jolteon
Nature: Timid (-Atk, +Spd)
Ability: Volt Absorb
Item: Damp Rock
EVs: 252 Sp. Atk / 252 Spd / 4 HP
~Rain Dance
~Thunder
~Hidden Power [Grass]
~Volt Switch
With DrizzleToed and Swift Swim being banned on my forum, I had to use Jolteon with it's amazing Speed to get up Rain Dance on the first turn (unless I'm up against a max Speed Crobat). Anyway, Rain Dance makes Thunder's accuracy 100%. HP Grass hits Ground-types. Volt Switch gets heavy damage and a free switch in.

Special Attacker (Electric)- Lanturn
Nature: Calm (-Atk, +Sp. Def)
Ability:Volt Absorb
Item: Need help here
EVs: 252 Def / 204 Sp. Def / 52 HP
~Scald
~Ice Beam
~Heal Bell
~Thunderbolt
Burns are always nice. Unless I get burned . Thunderbolt for other STAB. Ice Beam for coverage. Heal Bell for support. I personally pick this over Rotom-W because of Heal Bell. It can very much turn the tide of a battle and can be a huge pain for ToxicStalling teams. Also, in case you haven't noticed, I sort of need help with the item to give it.

Spinner/Stealth Rocker- Kabutops
Nature: Impish (-Sp. Atk, +Def)
Ability: Swift Swim
Item: Shell Bell
EVs:252 HP / 68 Atk / 184 Def
~Stealth Rock
~Rapid Spin
~Waterfall
~Rock Slide
Stealth Rock is almost pretty much essential in every team. Rapid Spin gets rid of any hazards. Waterfall and Rock Slide are both for STAB with the bonus of both being able to flinch your opponents. Yes, it's incredibly weak to Grass, but its only real purpose is to either set up Stealth Rock and Rapid Spin hazards away.

Physical Attacker (Electric)- Electivire
Nature: Jolly (-Sp. Atk, +Spd)
Ability: Motor Drive
Item: Expert Belt
EVs: 252 Atk / 252 Spd / 4 HP
~Wild Charge
~Ice Punch
~Fire Punch
~Earthquake
I love this Pokemon. With this set, almost every type gets super-effective damage from Electivire. Wild Charge for STAB, Fire and Ice Punch for coverage, and Earthquake for even more coverage. If I bring this thing in on an Electric attack, it could wreak havoc on an entire team. I would have to watch out for the Wild Charge recoil damage though...

Physical Attacker (Water)- Kingdra
Nature: Adamant (-Sp. Atk, +Atk)
Ability: Swift Swim
Item: Lum Berry
EVs: 4 HP / 252 Atk / 252 Spe
~Rain Dance
~Dragon Dance
~Waterfall
~Outrage
I call this set the Dancing Kingdra. Rain Dance to activate Swift Swim and Dragon Dance to raise its Attack and Speed +1. Waterfall and Outrage as powerful STABs and a Lum Berry to get rid of any status problems, mainly the confusion Outrage causes.

Cleaner- Volcarona @ Life Orb
Nature: Timid (-Atk, +Spd)
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
~Hurricane
~Quiver Dance
~Bug Buzz
~Fiery Dance
Hurricane gets 100% accuracy in the rain, making it able to take out Grass types without the watered down Fiery Dance. Quiver Dance is the ideal stat boosting move for Volcarona, raising its Special stats and Speed. Bug Buzz is a powerful STAB that could get rid of speedy Psychic-types. Lastly, Fiery Dance for that huge hit on Ferrothorn and the 50% Sp. Atk boost.
Well here it is. Leave suggestions on what I should change.
Thanks in advance,
GSP
P.S. I don't know if this counts as a gimmick team or not. If so, just close or delete this thread.