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General comments/help appreciated

Hey guys, this team I've been using for a week or so now has been doing pretty well but like all teams I always strive to be better. Any comments or criticism is appreciated. Bare in mind that this is my first competitive team that I've used on a regular basis so bare with my if I'm slow on the uptake on any technical difficulties or general stuff really.

WiFi OU/Dream World OU tier.

Swampert (F) @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Protect
- Ice Beam/Earthquake
- Roar

An absolutely fantastic, simple lead if I say so myself. Pretty much guaranteed Stealth Rock setup in my recent experience. Protect is great for Leftovers recovery, scouting the opponent's moves and can sometimes be used twice for HAX recovery/annoyance.

Roar (useful for Subs) shuffles the team for further exploration of the opponent's team. Works brilliantly with Swampert's bulk and defence and can sometimes be used to shuffle through the whole team successfully, all the while the opponent pulls out their hair and watches Stealth Rock chip away nicely. I've tended to find Ice Beam more useful for hitting dragons, but Earthquake is also an option too.

Problems -- Ninetales w/Solarbeam, Breloom working Spore (Ice Beam not quick enough) and Espeon's Magic Guard wall it, as both Stealth Rock and Roar were bounced back to my n00by horror, and both threats are becoming common.

Conkeldurr (M) @ Leftovers
Trait: Iron Fist
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature (+Atk, -Spd)
- Bulk Up
- Mach Punch
- Drain Punch
- Payback

What a monster. This set is pretty self-explanatory, max investment in Attack and Iron Fist packs a punch and it's nothing to laugh about. Lowering the Speed helps to make Payback more useful. Investment into Special Defence adds to its bulk, although this could also be put into extra Defence I suppose depending on what's common in battling.

Mach Punch deals with other priority revengers such as Weavile and Scizor, Payback with Ghosts and slower Psychics (which aren't that common anyway, except Reuniclus, but I've yet to face one with Conk), Drain Punch is a super move with added recovery with Leftovers. One bulky sweeper here.

Haven't encountered any problems yet, but Excadrill proves troublesome sometimes and sun teams running Ninetales and any special sweeper basically can stir trouble for Conk.

Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake

Standard defensive wall really. Protect for move scouting/letting Toxic Orb set in, Speed investment for that extra upper-hand, Sub-bing when you can sense a switch coming on and intoxicating your opponent's team is always fun when mixed with Protect. Watch with glee as they struggle to break you -- I've almost walled entire teams with this cheeky scorp. And in case they bring out a Special Ice-sweeper...

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Seismic Toss
- Softboiled
- Toxic
- Aromatherapy

Nothing much to say here. Aromatherapy can really help in tight situations where Spore runs havoc but again you have to be fast and clever to predict the right time to use it.

Seismic Toss ignores Reflect/Light Screen/Weaknesses/Resistances + Toxic = brilliant wall. Chansey at its finest, running Eviolite.

Gengar (M) @ Choice Specs
Trait: Levitate
EVs: 255 SAtk / 255 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Trick
- Focus Blast
- Hidden Power [Ice]

An interesting Special Sweeper that is probably the weakest point of my team from my POV, but I'm sure you guys can beg to differ. The aim for this set is clear, to cause a nuisance for an opposing wall to trick it with Choice Specs and then sweep, although you obviously running the risk of powering up a random Special Attack move which I've had the stupidity of doing.

Shadow Ball for STAB, Focus Blast is it's main attacking move against walling Steels such as Heatran, Excadrill & Skarmory and Hidden Power decimates dragons such as the omnipresent Garchomp and surprisingly common defensive Dragonite.

Another set for Gengar/Special Sweeper that would work better with this team would be highly appreciated. A Ghost-type is extremely useful for switching into Close Combats/Mach Punches etc.

Garchomp (M) @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge/Swords Dance
- Outrage
- Earthquake
- Fire Fang

Hidden weapon/sweeper. I used to run a Swords Dance instead of Stone Edge but said to hell with it - Garchomp is a monster as it is, so went for an all-out attacking set. I tend to leave this to last however can fall so easily to an unconventional Ice attack, such as an Ice Shard from a Donphan.

Stone Edge for fliers, Earthquake STAB, Fire Fang against Steels and Outrage for destruction.

Please post your thoughts/queries/whatever really. I'll add anything I've forgotten. Looking forward to seeing what you guys have to say!
 
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