(once Gen 9 is properly launched, this thread and a bunch of others will be Time-Machine'd. we're condensing! see below!)
It's time. JJayyFeather nightblitz42 TMan87
So, it's here, on the wishy-washy date previously given. First order of business:
The Generation 9 Player Handbook AND Comprehensive Rules, also known as simply "the Handbook".
You'll notice that specific headers are empty, which is because I haven't bulleted them yet. You'll also notice that other sections are only in bullet form, which is because I haven't written them into prose yet. I have yet only two hands, despite myself.
In this new Handbook are guidelines for many, many things that we've sort of collectively managed in an unspoken (read: awful) fashion, such as how we post our orders, post to equip items, or post to specify Pokemon for targeting or switching. Some of these go against our longest-time habits (such as requiring a species name and :icon: when switching Pokemon).
Even I will probably trip on these on occasion, but these types of clarifications are important for any future growth we wish to have as a game. I'd like help cultivating a culture of gently reminding each other to make these corrections, rather than one of sharking people that they "switched illegally, so it didn't happen and I will order now," everywhere in the game except in high stakes PvP. We already have such a culture, for the most part, but emphasizing this during a period of upheaval is important.
Many threads are being combined to create this single, towering omnibus encapsulating half of everything you need to play BBP. As we go forward it will absorb myriad threads and functions you're used to link-hunting for, including:
The Generation 9 Data Audit Tables, also known as simply "the DAT" or "DAT9".
This more closely resembles the DAT8 than I would like, mainly for Discord bot reasons. In addition to an overall facelift, I have updated every move, held item, and ability to use more proper rules text syntax for their effect text. Manually. All year.
In particular, following Pages in the DAT9 haven't been finished by me (consider this a checklist):
Please enjoy seeing both of these resources fill out over the next week or so!
The Leveling Update
The Handbook goes over this in places, but here's the quick and dirty:
The Facility Update
Enter Post-Game Rewards.
We've corralled the Facility Heads up and squeezed them for high-end content, intended for you to wield your Megas and Legends, and maybe Z-Moves if anyone has any, to try to earn rewards you did not ever think we would offer.
Fast breakdown:
***
Below, please post any thoughtful replies you're sure to have.
And pretty please, just for me, while I fill in the last of the gaps... Try to keep feedback focused on the things that look mostly finished, please?
It's time. JJayyFeather nightblitz42 TMan87
So, it's here, on the wishy-washy date previously given. First order of business:
The Generation 9 Player Handbook AND Comprehensive Rules, also known as simply "the Handbook".
You'll notice that specific headers are empty, which is because I haven't bulleted them yet. You'll also notice that other sections are only in bullet form, which is because I haven't written them into prose yet. I have yet only two hands, despite myself.
In this new Handbook are guidelines for many, many things that we've sort of collectively managed in an unspoken (read: awful) fashion, such as how we post our orders, post to equip items, or post to specify Pokemon for targeting or switching. Some of these go against our longest-time habits (such as requiring a species name and :icon: when switching Pokemon).
Even I will probably trip on these on occasion, but these types of clarifications are important for any future growth we wish to have as a game. I'd like help cultivating a culture of gently reminding each other to make these corrections, rather than one of sharking people that they "switched illegally, so it didn't happen and I will order now," everywhere in the game except in high stakes PvP. We already have such a culture, for the most part, but emphasizing this during a period of upheaval is important.
Many threads are being combined to create this single, towering omnibus encapsulating half of everything you need to play BBP. As we go forward it will absorb myriad threads and functions you're used to link-hunting for, including:
- BBP Beginner's Guide
Literally the first post anyone should see in the forum, so it goes at the top of the "how-to-play" thread that every new player will look for. Pretty simple. - Implementation Thread
Because every rules update and patch note will be a mod reply to the Handbook, we won't be needing this any more. When you see that the Handbook has a new post, on its new home on the main forum, you will know that there has been a rules update. To discuss the rules update, you'll go to the Union Room or to a dedicated Feedback thread in Policy if a thread on that topic exists (see below). - Resource Compendium
This will exist in post #3 of the Handbook, found here. This is the post that you'll most likely want to bookmark. - Mechanical Ruling Compendium
Remember this shit? Don't. We won't be needing this anymore; instead, Feedback Heads willharass us untilgently remind us to put rulings into the patch notes, and then also make the corresponding edits to the Handbook. - Policy Center
Instead of holding disparate pieces of vital information, organized in piss-poor fashion, this subforum will be returned to its original purpose: Hosting threads for feedback regarding topics of the moment. For example, we might open a thread to assess people's thoughts on D/E moves for a time, before closing it when it has run its course. This more closely resembles how feedback is given in other parts of Smogon. Persistent threads for each Facility in the game are also encouraged.
And yes, this very thread, despite existing on the main forum, is an example of the type of thread that will exist in the Policy Center.
The Generation 9 Data Audit Tables, also known as simply "the DAT" or "DAT9".
This more closely resembles the DAT8 than I would like, mainly for Discord bot reasons. In addition to an overall facelift, I have updated every move, held item, and ability to use more proper rules text syntax for their effect text. Manually. All year.
In particular, following Pages in the DAT9 haven't been finished by me (consider this a checklist):
- Nature page
- All Item pages
- "STAB Effects" page (this should become a Type page, with type effectiveness info as well.)
- Conditions page (all Named conditions will be here, instead of having multiple "Effect" pages.)
- Combo page (move to Move page??)
- Bundles page (move to the Shop Zone in the Prize Tower Thread.)
- All historical CAP movepools (move to their own sheet??)
- I have to decide how I'll generate and display a list of Protect- and Decoy-bypassing moves.
- I have to put BAPs, En Costs, and so on for both new moves and reworked moves. You'll see a lot of "#N/A" for the moment.
- I have to tag all of the #Wind and #Slicing moves.
Please enjoy seeing both of these resources fill out over the next week or so!
The Leveling Update
The Handbook goes over this in places, but here's the quick and dirty:
- Partially defeating a leveling facility (2/3 KOs, capturing a non-Boss Pokemon, or beating a Maid but not Lucy, etc.) will award your Pokemon with partial levels. That is to say, EXP.
- Your Pokemon need 10 EXP of their Level to Level up. EXP from Levels below theirs is no good to them. It doesn't spill over.
- If your Pokemon is at Level 2 with 9 EXP...
- ...and you clear a Level 2 Facility with them, they'll be Level 3 with 0 EXP. Instead...
- ...if you take them into a Level 3 Facility, either you'll lose and end up partway through Level 3, or you'll win and you'll end up Level 3 with 9 EXP. Plan your Leveling Parties accordingly!
- Hidden Abilities at 2. Nature at 3. Hidden Power at 4.
The Facility Update
A big point of friction in Generation 9 is that there's essentially only three things to do: Try to get 5*s in the Battle Tree and Realgam, or try to get middling Legendaries in TLG. The tournament grinded to a halt as per tradition, and there's just not really anything to aim for anymore.Enter Post-Game Rewards.
We've corralled the Facility Heads up and squeezed them for high-end content, intended for you to wield your Megas and Legends, and maybe Z-Moves if anyone has any, to try to earn rewards you did not ever think we would offer.
Fast breakdown:
- The Battle Tree: Featuring a new system for dynamically adding buffs to foes for rewards, the Tree should offer a much more granular experience that can be adjusted for Pokemon of any caliber.
You'll have a shot at and Mega Evolution in this Facility. - Realgam Coliseum: You know what this is. Featuring a trainer with ties to mighty dragons, the newest Sim offering will push your teambuilding to the limit.
This will offer and Z-Move access. - The Safari Zone: The habitats you know today will be aimed at low-Level challengers looking to fill out their initial rosters. Later Safaris will test your planning and resource management to see if you're fit for the hunt!
This will offer and Terastallization. - The Raid Zone: Get a taste of this Facility in the ongoing Conquering Northern King event! Team up with a partner to topple larger-than-life bosses... If you can survive together!
This will offer and Dynamax access. - The Battle Pike: You've watched me sit on this all year while I rewrite the game instead. Now that this is almost done, it's time to overwork myself somewhere else!
This will offer , as well as the Advanced Techniques of your choice. Pike historically takes longer, and is easier to fail, than the other Facilities; positioning it well to act as a catch-all if you don't want to try to force Houndoom through the Tree for its Mega. - The Legend Gauntlet: The premier source of bulk Legendaries will be stepping up to fill in missing gaps, and to put your currently-existing Legends to the test in higher pools, exclusive to players who already have a prize from a prior TLG!
- League Circuit: This more structured PvP system will take the place of Tournaments going forward. Players will enter into pools, much like TLG, and will be able to partake in one League Match per month under cycling rulesets. Further details, and prizing, will remain pending. We want people to Level their Pokemon and help tune the new content first!
***
Below, please post any thoughtful replies you're sure to have.
And pretty please, just for me, while I fill in the last of the gaps... Try to keep feedback focused on the things that look mostly finished, please?
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