approved by Alexender
Generation 9 Free-For-All
Playable Now!
Premise
[Gen 9] Free-For-All is a four-player format where all players are put against each other in one battle; the last player with Pokemon remaining wins. This is a combined concept of USUM's Battle Royal and the in-game Free-For-All format (Multi-Battle).
Rules
Frequently Asked Questions
Strategy
Reliable Recovery is critical in the Free-For-All format to keep your team healthy and guard your position. You only have 6 Pokemon but there are 18 opposing Pokemon, so playing too aggressively is likely to get you eliminated from the game before you’re in a position to win. Moreover, because there are 18 opposing threats you are more likely to need the same Pokemon to check multiple things, so keeping it healthy throughout the match is more important. This means offensive Pokemon with access to recovery moves are highly prized in this format and Wish passing is an excellent way to keep other Pokemon that lack access to such recovery healthy.
Trapping: many teams in Free-For-All will be built in a stall or semi-stall style. While wallbreakers are one option, using trappers to prevent switching is another way to punish these more passive teams. Utilizing trapping abilities like Whirlpool or Block can prevent the target from switching. You don't even necessarily need to defeat them yourself, as other players may do the job for you.
Hazard Control is very challenging in Free-For-All. Any time a move like Stealth Rock is used, it sets the hazard on all three opposing sides of the field. This means hazards will be set against you much more often than they would in other formats, and your hazard removal needs to be very bulky and able to do its job repeatedly and consistently throughout the match. Simply slapping Rapid Spin on an offensive Pokemon is not sufficient in the Free-For-All format.
Anti-Setup is critical in Free-For-All. Thanks to other players potentially serving as distractions, it is easy for setup sweepers (particularly more defensive ones) to get out of control. It is important to have options to deal with these situations, as you cannot rely on simply applying offensive pressure to prevent the setup in the first place. The Unaware ability and the moves Whirlwind, Roar, Haze, and Clear Smog are all excellent choices to protect your team. Moves like Darkest Lariat or Sacred Sword can be useful for defeating Pokemon that boost their defenses.
Sample Teams
Free-For-All Semi-Stall by Darvin
Volt-Turn Offense by Abandoned Samurai
Free-For-All Rain by CraftyPuddle
Resources
Playability: The main Pokemon Showdown! server
Discord: https://discord.gg/UgWA9Uek94
Set Compendium: https://docs.google.com/document/d/1EJxMDSz0vH5L0VW5tsVtxhxg7v71mh2FOw7Pd525_y8/edit?usp=sharing
Council:
Darvin (leader)
AbandonedSamurai
Imbion
Yeedede
Volcarona Fan
Generation 9 Free-For-All
Playable Now!
Premise
[Gen 9] Free-For-All is a four-player format where all players are put against each other in one battle; the last player with Pokemon remaining wins. This is a combined concept of USUM's Battle Royal and the in-game Free-For-All format (Multi-Battle).
Rules
Clauses
Pokemon
Abilities
- Endless Battle Clause
- Evasion Moves Clause
- OHKO Clause
- Species Clause
Pokemon
- Annihilape
- Arceus (all formes)
- Calyrex-Ice
- Calyrex-Shadow
- Chi-Yu
- Chien-Pao
- Darkrai
- Deoxys
- Deoxys-Attack
- Dialga
- Dialga-Origin
- Dondozo
- Eternatus
- Flutter Mane
- Giratina
- Giratina-Origin
- Groudon
- Ho-oh
- Hoopa-Unbound
- Iron Bundle
- Koraidon
- Kyogre
- Kyurem-White
- Landorus-Incarnate
- Lugia
- Lunana
- Magearna
- Mewtwo
- Miraidon
- Necrozma-Dawn-Wings
- Necrozma-Dusk-Mane
- Ogerpon-Hearthflame
- Palkia
- Palkia-Origin
- Rayquaza
- Reshiram
- Shaymin-Sky
- Solgaleo
- Spectrier
- Terapagos
- Ursaluna
- Blood Moon Ursaluna
- Urshifu-Single-Strike
- Urshifu-Rapid-Strike
- Zacian
- Zacian-Crowned
- Zekrom
Abilities
- Moody
- Shadow Tag
- Toxic Chain
- Toxic Debris
- Acupressure
- Aromatic Mist
- Baton Pass
- Coaching
- Court Change
- Dark Void
- Decorate
- Dragon Cheer
- Final Gambit
- Flatter
- Fling
- Floral Healing
- Follow Me
- Heal Pulse
- Heart Swap
- Hypnosis
- Last Respects
- Lovely Kiss
- Malignant Chain
- Poison Fang
- Rage Powder
- Sing
- Skill Swap
- Sleep Powder
- Spicy Extract
- Spore
- Swagger
- Toxic
- Toxic Spikes
- Yawn
[Gen 9] Free-For-All has a number of distinct mechanics that work differently from either singles or doubles:
- Moves that target all adjacent foes (colloquially known as "spread moves") have their base power multiplied by x0.5, which is equivalent to the base power of those moves being halved (e.g. Earthquake becomes 50 Power rather than 100).
- Outrage, Petal Dance, Thrash, and Uproar randomly select a target; the odds of hitting a desired player is a 33.33% chance (1/3).
- Dragon Darts is a targeted move that hits the selected target twice.
- Storm Drain redirects and absorbs any Water-type move used by the opponent(s).
- Lightning Rod redirects and absorbs any Electric-Type move used by the opponent(s).
Q: Team Preview is enabled, but I can only see [x and y]'s teams. Why?
A: Team Preview still works for all four players; it's just a PS limitation that the big sprites only show for two people. You can still see all four teams on the side bars.
Q: How do entry hazards work?
A: When your Pokemon uses an entry hazard, the hazard gets set up on every other side. This means that all of the other players will suffer from Spikes and Stealth Rock damage, get badly poisoned from Toxic Spikes, and have their Speed lowered by Sticky Web.
Q: How do Tailwind, Light Screen, Safeguard, etc. work?
A: The stat boosts from Tailwind, Reflect, and Light Screen and protective properties from Mist, Safeguard, etc. only boost your Pokemon's stats.
Q: What happens when both teams on "the other side" black out?
A: The other teams being on a different side is purely visual and has no effect to how the battle plays on.
Q: Why does Dragon Darts work differently than in doubles?
A: Dragon Darts did not exist in Generation 7 and was not usable in Battle Royale as a result. We cannot know how it would work; this implementation is speculative.
A: Team Preview still works for all four players; it's just a PS limitation that the big sprites only show for two people. You can still see all four teams on the side bars.
Q: How do entry hazards work?
A: When your Pokemon uses an entry hazard, the hazard gets set up on every other side. This means that all of the other players will suffer from Spikes and Stealth Rock damage, get badly poisoned from Toxic Spikes, and have their Speed lowered by Sticky Web.
Q: How do Tailwind, Light Screen, Safeguard, etc. work?
A: The stat boosts from Tailwind, Reflect, and Light Screen and protective properties from Mist, Safeguard, etc. only boost your Pokemon's stats.
Q: What happens when both teams on "the other side" black out?
A: The other teams being on a different side is purely visual and has no effect to how the battle plays on.
Q: Why does Dragon Darts work differently than in doubles?
A: Dragon Darts did not exist in Generation 7 and was not usable in Battle Royale as a result. We cannot know how it would work; this implementation is speculative.
Reliable Recovery is critical in the Free-For-All format to keep your team healthy and guard your position. You only have 6 Pokemon but there are 18 opposing Pokemon, so playing too aggressively is likely to get you eliminated from the game before you’re in a position to win. Moreover, because there are 18 opposing threats you are more likely to need the same Pokemon to check multiple things, so keeping it healthy throughout the match is more important. This means offensive Pokemon with access to recovery moves are highly prized in this format and Wish passing is an excellent way to keep other Pokemon that lack access to such recovery healthy.
@
Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Poison
EVs: 80 HP / 176 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Wish
- Protect
- Scald
- Flip Turn
@
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Shadow Ball
- Flash Cannon
Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Poison
EVs: 80 HP / 176 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Wish
- Protect
- Scald
- Flip Turn
@
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Shadow Ball
- Flash Cannon
Trapping: many teams in Free-For-All will be built in a stall or semi-stall style. While wallbreakers are one option, using trappers to prevent switching is another way to punish these more passive teams. Utilizing trapping abilities like Whirlpool or Block can prevent the target from switching. You don't even necessarily need to defeat them yourself, as other players may do the job for you.
@
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Roost
- Fire Spin
- Perish Song
@
Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Block
- Salt Cure
- Recover
- Stealth Rock
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Roost
- Fire Spin
- Perish Song
@
Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Block
- Salt Cure
- Recover
- Stealth Rock
Hazard Control is very challenging in Free-For-All. Any time a move like Stealth Rock is used, it sets the hazard on all three opposing sides of the field. This means hazards will be set against you much more often than they would in other formats, and your hazard removal needs to be very bulky and able to do its job repeatedly and consistently throughout the match. Simply slapping Rapid Spin on an offensive Pokemon is not sufficient in the Free-For-All format.
@
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Atk
- Roost
- Iron Defense
- Body Press
- Defog
@
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Foul Play
- Defog
- Taunt
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Atk
- Roost
- Iron Defense
- Body Press
- Defog
@
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Foul Play
- Defog
- Taunt
Anti-Setup is critical in Free-For-All. Thanks to other players potentially serving as distractions, it is easy for setup sweepers (particularly more defensive ones) to get out of control. It is important to have options to deal with these situations, as you cannot rely on simply applying offensive pressure to prevent the setup in the first place. The Unaware ability and the moves Whirlwind, Roar, Haze, and Clear Smog are all excellent choices to protect your team. Moves like Darkest Lariat or Sacred Sword can be useful for defeating Pokemon that boost their defenses.
@
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Roar
- Slack Off
@
Clodsire @ Black Sludge
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Poison Jab
- Recover
- High Horsepower
- Haze
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Roar
- Slack Off
@
Clodsire @ Black Sludge
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Poison Jab
- Recover
- High Horsepower
- Haze
Sample Teams
Free-For-All Semi-Stall by Darvin
Volt-Turn Offense by Abandoned Samurai
Free-For-All Rain by CraftyPuddle
Resources
Playability: The main Pokemon Showdown! server
Discord: https://discord.gg/UgWA9Uek94
Set Compendium: https://docs.google.com/document/d/1EJxMDSz0vH5L0VW5tsVtxhxg7v71mh2FOw7Pd525_y8/edit?usp=sharing
Council:
Darvin (leader)
AbandonedSamurai
Imbion
Yeedede
Volcarona Fan
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