The Rules said:3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
deadfox081's team:

Toucannon (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Normal/Flying
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Abilities: Keen Eye, Skill Link, Sheer Force (Unlocked)
Attacks (40):
Beak Blast
Rock Blast
Peck
Growl
Echoed Voice
Rock Smash
Supersonic
Pluck
Roost
Fury Attack
Brave Bird
Boomburst
Mirror Move
Tailwind
Uproar
Protect
Substitute
Brick Break
Steel Wing
U-Turn
Screech
Drill Peck
Bullet Seed
Hyper Voice
Toxic
Frustration
Smack Down
Return
Aerial Ace
Flame Charge
Rest
Thief
Overheat
Swords Dance
Fly
Swagger
Sleep Talk
Flash Cannon
Feather Dance
Hidden Power (Ice)

Crabominable (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Eva)
Type: Fighting/Ice
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Abilities: Hyper Cutter, Iron Fist, Anger Point (Unlocked)
Attacks (40):
Ice Punch
Bubble
Rock Smash
Leer
Pursuit
Bubble Beam
Power-Up Punch
Dizzy Punch
Amnesia
Endeavour
Superpower
Wide Guard
Protect
Substitute
Earthquake
Rock Slide
Payback
Scald
Crabhammer
Avalanche
Ice Hammer
Dynamic Punch
Close Combat
Toxic
Hail
Ice Beam
Blizzard
Brick Break
Rock Tomb
Rest
Thief
Focus Blast
Brutal Swing
Giga Impact
Stone Edge
Bulldoze
Sleep Talk
Iron Defence
Hidden Power (Steel)
Reversal

Drampa (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Eva)
Type: Normal/Dragon
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 31 (36/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: N/A
MC: 0
AC: 5/5
Abilities: Berserk, Sap Sipper, Cloud Nine (Unlocked)
Attacks (40):
Play Nice
Echoed Voice
Twister
Protect
Glare
Light Screen
Dragon Rage
Natural Gift
Hurricane
Dragon Rush
Razor Wind
Mist
Play Rough
Sleep Talk
Substitute
Ice Beam
Flamethrower
Thunderbolt
Extrasensory
Dragon Pulse
Hyper Voice
Blizzard
Fly
Roost
Solar Beam
Thunder
Earthquake
Shadow Ball
Fire Blast
Hidden Power (Steel)
Hyper Beam
Focus Blast
Energy Ball
Toxic
Rock Slide
Grass Knot
Surf
Snarl
Draco Meteor
Dragon Tail
Willow Wisps's team:

Cakul [Female]
[Type] Poison | Water
[Poison] Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Water] Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities] Merciless | Limber | Regenerator (Unlocked)
[Merciless] This Pokemon is very proficient at finding weak points in a poisoned Pokemon and as such, all attacks it uses will deliver a critical hit against poisoned targets.
[Limber] This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
[Regenerator] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[Nature] Quiet
[Stats]
90 | 3 | 6 | 3 | 6 | 30 (-10% Evasion)
SC | WC | BRT
1 | 2 | 21
EC: 6/6
MC: 0
AC: 5/5
Movepool
Baneful Bunker
Poison Sting
Peck
Bite
Toxic Spikes
Wide Guard
Toxic
Venoshock
Stockpile
Swallow
Spit Up
Haze
Protect
Substitute
Light Screen
Venom Drench
Safeguard
Double Team
Rest
Sleep Talk
Rain Dance
Recover
Hail
Ice Beam
Blizzard
Frost Breath
Sludge Bomb
Sludge Wave
Poison Jab
Liquidation
Scald
Surf
Smack Down
Payback
Infestation
Facade
Return
Frustration
Spike Cannon
Hidden Power [Ground]

Sarpoi [Male]
[Type] Poison | Dark
[Poison] Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Dark] Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
[Abilities] Poison Touch | Gluttony | Power of Alchemy (Unlocked)
[Poison Touch] By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
[Gluttony] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
[Power of Alchemy] When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for six (6) actions. Command: Activate Power of Alchemy - 5 En - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.
[Nature] Rash
[Stats]
110 | 4 | 3 | 4 | 3 | 50
SC | WC | BRT
2 | 4 | 20
EC: 6/6
MC: 0
AC: 5/5
Movepool
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Imprison
Mean Look
Shadow Sneak
Pursuit
Clear Smog
Toxic
Taunt
Protect
Substitute
Torment
Poison Jab
Stone Edge
Rock Slide
Rock Tomb
Flamethrower
Fire Blast
Sludge Wave
Sludge Bomb
Brick Break
Facade
Shadow Ball
Venoshock
Knock Off
Focus Blast
Hidden Power [Ice]
Crunch
Rest
Sleep Talk
Infestation
Snarl
Dark Pulse

Galox [Male]
[Type] Rock | Electric
[Rock] Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power
[Electric] Electric STAB; immune to paralysis status.
[Abilities] Magnet Pull | Sturdy | Galvanize (Unlocked)
[Magnet Pull] Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
[Sturdy] This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[Galvanize] By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Galvani e receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
[Nature] Careful
[Stats]
100 | 5 | 5 | 1 | 4 | 45
SC | WC | BRT
3 | 7 | 20
EC: 9/9
MC: 0
AC: 5/5
Movepool
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Roll-out
Magnet Rise
Counter
Flail
Block
Endure
Protect
Substitute
Rest
Sleep Talk
Roar
Frustration
Earthquake
Return
Brick Break
Double Team
Rock Tomb
Facade
Brutal Swing
Explosion
Stealth Rock
Double-Edge
Stone Edge
Gyro Ball
Wild Charge
Curse
Giga Impact
Sandstorm
Toxic
[turn order: heads=deadfox081 has advantage, tails=Willow Wisps has advantage]

deadfox081 sends out and equips.
Willow Wisps sends out, equips, and orders.
deadfox081 orders.
I ref.