Mythical
The Panther of the Seminole legends
Other Submissions
Gecko + good omen + komodo dragon (Three-stage line)
Opposum + ”living dead” (Two-stage line with alternative evolution)
->
(New evolution)
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->
(New evolution)
The Panther of the Seminole legends
Name: Pantninole (Panther + Seminole)
Typing:
Ability: Sturdy
Base Stats: 80 HP / 120 Atk / 80 Def / 120 SpA / 80 SpD / 120 Spe (600 BST)
Height: 2.2 meters
Weight: 63.9 kilograms
Notable Moves: Zen Headbutt, Earth Power, Earthquake, Psychic, Psyshock, Calm Mind, Bulk Up, Swords Dance, Moonblast, Crunch, Recover, Expanding Force, Teleport, Trick Room, Surf, Waterfall, Acrobatics, Substitute, Scorching Sands, Focus Blast, Close Combat, Hone Claws, Rock Slide, Stone Edge, Cripple Clobber, Power Gem, Patience*
Flavor/Design: A panther-like Mythical Pokémon with incredible patience, only moving if it feels like it’s life is in true danger. Having traits of multiple felines such as jaguars and leopards, Panthinole‘s spots are constantly changing, similar to lava lamps. It is said that it will only appears in front of Pokémon Trainers who proved great patience.
Competitive Roles: It’s stat line doesn’t gel with Stall (a patience-based playstyle) but it can fit on balance team or hyper offensive due to great mixed attacking stats and high Speed. Since Patience is effectively one-time, the key is to when to use it, so it can be used as a lategame wincon, and can even use lesser invested attacking stat due to +2 Attack, +2 Special Attack and +1 accuracy allowing for powerful mixed attacking, with coverage of both sides.
Typing:


Ability: Sturdy
Base Stats: 80 HP / 120 Atk / 80 Def / 120 SpA / 80 SpD / 120 Spe (600 BST)
Height: 2.2 meters
Weight: 63.9 kilograms
Notable Moves: Zen Headbutt, Earth Power, Earthquake, Psychic, Psyshock, Calm Mind, Bulk Up, Swords Dance, Moonblast, Crunch, Recover, Expanding Force, Teleport, Trick Room, Surf, Waterfall, Acrobatics, Substitute, Scorching Sands, Focus Blast, Close Combat, Hone Claws, Rock Slide, Stone Edge, Cripple Clobber, Power Gem, Patience*
Name: Patience
Type:
Category: Status
Base Points: -
Power Points: 5 (Max: 8)
Accuracy: -
Miscellaneous: Snatch flag
Effect: User charges on first turn, and then raise Attack, Special Attack by two stages and accuracy by 1 stage on the second turn. The user will immediately uses the second turn effect if it is holding a Power Herb.
Distribution: Panthinole only; can be distributed for other few Pokémon in Generation X3.
Type:

Category: Status
Base Points: -
Power Points: 5 (Max: 8)
Accuracy: -
Miscellaneous: Snatch flag
Effect: User charges on first turn, and then raise Attack, Special Attack by two stages and accuracy by 1 stage on the second turn. The user will immediately uses the second turn effect if it is holding a Power Herb.
Distribution: Panthinole only; can be distributed for other few Pokémon in Generation X3.
Flavor/Design: A panther-like Mythical Pokémon with incredible patience, only moving if it feels like it’s life is in true danger. Having traits of multiple felines such as jaguars and leopards, Panthinole‘s spots are constantly changing, similar to lava lamps. It is said that it will only appears in front of Pokémon Trainers who proved great patience.
Competitive Roles: It’s stat line doesn’t gel with Stall (a patience-based playstyle) but it can fit on balance team or hyper offensive due to great mixed attacking stats and high Speed. Since Patience is effectively one-time, the key is to when to use it, so it can be used as a lategame wincon, and can even use lesser invested attacking stat due to +2 Attack, +2 Special Attack and +1 accuracy allowing for powerful mixed attacking, with coverage of both sides.
Gecko + good omen + komodo dragon (Three-stage line)
Name: Gelucko (Gecko + luck)
Evolution: Geckomen - Level 25
Typing:
Abilities: Super Luck / Serene Grace | Regenerator
Base Stats: 55 HP / 35 Atk / 35 Def / 60 SpA / 60 SpD / 65 Spe (310 BST)
Height: 0.3 meters
Weight: 7.7 kilograms
Notable Moves: Mind Reader, Calm Mind, Confusion, Psybeam, Dragon Breath, Shock Wave, Focus Energy, Vacuum Wave, Incinerate
Flavor/Design: Magenta gecko with spots shaped like clovers with four leaves. It is said that when a Trainer see a Gelucko, that Trainer’s next battle will be a guaranteed victory.
Name: Geckomen (Gecko + omen)
Evolution: Omondo - Dawn Stone
Typing:
Abilities: Super Luck / Serene Grace | Regenerator
Base Stats: 65 HP / 45 Atk / 45 Def / 75 SpA / 90 SpD / 95 Spe (415 BST)
Height: 0.7 meters
Weight: 23.3 kilograms
Notable Moves: Mind Reader, Calm Mind, Confusion, Psybeam, Dragon Breath, Shock Wave, Focus Energy, Vacuum Wave, Incinerate, Memento, Healing Wish, Reflect, Light Screen
Flavor/Design: The clover-shaped patterns becomes secondary scales that allows it to amplify their psychic power. Holding a discarded clover scale is said to bring good luck for people with good intentions, or bad luck for those with malicious intentions.
Name: Omondo (Komodo + Omen)
Typing:
Abilities: Super Luck / Serene Grace | Regenerator
Base Stats: 80 HP / 60 Atk / 60 Def / 90 SpA / 120 SpD / 125 Spe (535 BST)
Height: 1.3 meters
Weight: 77.7 kilograms
Notable Moves: Memento, Psychic, Yawn, Healing Wish, Wish, Psyshock, Draco Meteor, Calm Mind, Light Screen, Reflect, Mirror Coat, Magic Coat, Teleport, Substitute, Moonblast, Flamethrower, Fire Blast, Thunderbolt
Flavor/Design: A slender komodo-like Pokémon with the patterns having the ability to turn psychedelic in to disorient predators. Befriending an Omondo is said to bring eternal joy, but hunting an horde of Omondo will instead brings you death.
Competitive Roles: While it competes with the Lati@s twin due to similar stat spread and same typing, Omondo is faster and can choose between Memento, Healing Wish or Teleport for pivoting, and can provide support with Yawn, Wish or either Memento or Healing Wish.
Evolution: Geckomen - Level 25
Typing:


Abilities: Super Luck / Serene Grace | Regenerator
Base Stats: 55 HP / 35 Atk / 35 Def / 60 SpA / 60 SpD / 65 Spe (310 BST)
Height: 0.3 meters
Weight: 7.7 kilograms
Notable Moves: Mind Reader, Calm Mind, Confusion, Psybeam, Dragon Breath, Shock Wave, Focus Energy, Vacuum Wave, Incinerate
Flavor/Design: Magenta gecko with spots shaped like clovers with four leaves. It is said that when a Trainer see a Gelucko, that Trainer’s next battle will be a guaranteed victory.
Name: Geckomen (Gecko + omen)
Evolution: Omondo - Dawn Stone
Typing:


Abilities: Super Luck / Serene Grace | Regenerator
Base Stats: 65 HP / 45 Atk / 45 Def / 75 SpA / 90 SpD / 95 Spe (415 BST)
Height: 0.7 meters
Weight: 23.3 kilograms
Notable Moves: Mind Reader, Calm Mind, Confusion, Psybeam, Dragon Breath, Shock Wave, Focus Energy, Vacuum Wave, Incinerate, Memento, Healing Wish, Reflect, Light Screen
Flavor/Design: The clover-shaped patterns becomes secondary scales that allows it to amplify their psychic power. Holding a discarded clover scale is said to bring good luck for people with good intentions, or bad luck for those with malicious intentions.
Name: Omondo (Komodo + Omen)
Typing:


Abilities: Super Luck / Serene Grace | Regenerator
Base Stats: 80 HP / 60 Atk / 60 Def / 90 SpA / 120 SpD / 125 Spe (535 BST)
Height: 1.3 meters
Weight: 77.7 kilograms
Notable Moves: Memento, Psychic, Yawn, Healing Wish, Wish, Psyshock, Draco Meteor, Calm Mind, Light Screen, Reflect, Mirror Coat, Magic Coat, Teleport, Substitute, Moonblast, Flamethrower, Fire Blast, Thunderbolt
Flavor/Design: A slender komodo-like Pokémon with the patterns having the ability to turn psychedelic in to disorient predators. Befriending an Omondo is said to bring eternal joy, but hunting an horde of Omondo will instead brings you death.
Competitive Roles: While it competes with the Lati@s twin due to similar stat spread and same typing, Omondo is faster and can choose between Memento, Healing Wish or Teleport for pivoting, and can provide support with Yawn, Wish or either Memento or Healing Wish.
Name: Oprust (Opossum + rust)
Evolution: Barbossum - Level 30 / Zomossom - Dusk Stone
Typing:
Abilities: Rattled | Iron Barbs
Base Stats: 43 HP / 64 Atk / 54 Def / 44 SpA / 54 SpD / 73 Spe (332 BST)
Height: 0.5 meters
Weight: 22.2 kilograms
Notable Moves: Metal Claws, Acid, Acid Spray, Shadow Claw, Astonish, Toxic, Shadow Sneak, Bite, Thunder Fang, Ice Fang
Flavor/Design: Dead-looking opossum but not really dead at the same time. When playing dead, the spikes of their fur sprouts further, making it more difficult for predators to eat it.
Name: Barbossum (Barb + opossum)
Counterpart: Zomossom
Typing:
Abilities: Sturdy | Iron Barbs
Base Stats: 73 HP / 104 Atk / 74 Def / 64 SpA / 74 SpD / 123 Spe (512 BST)
Height: 0.9 meters
Weight: 33.3 kilograms
Notable Moves: Iron Head, Shadow Sneak, Shadow Claw, Steel Beam, Poltergeist, Swords Dance, Spiky Shield, Pin Missile, Seed Bomb, Gunk Shot, Crunch, Trick, Counter, Spikes, Toxic
Flavor/Design: More mischievous looking, Barbossum will launch spiky steels at the opponent to impede their aggression, and then play dead as if it looks like it used all of it’s energy to use any of their attack.
Competitive Roles: Sturdy allows it to revenge kill or to set up Salac Berry + Swords Dance craziness, or use it’s fast base Speed for installing Spikes. Being one of the few Pokémon that can use Toxic also allows it to pressure walls or opposing set-up sweepers. It does not hit as hard as Aegislash, but it is a lot faster in general.
Name: Zomossom (Zombie + opossum)
Counterpart: Barbossom
Typing:
Abilities: Gluttony | Iron Barbs
Base Stats: 83 HP / 64 Atk / 114 Def / 64 SpA / 114 SpD / 73 Spe (512 BST)
Height: 0.8 meters
Weight: 55.3 kilograms
Notable Moves: Toxic, Iron Defense, Body Press, Trick, Will-O-Wisp, Metal Burst, Slack Off, Spikes, Counter, Spiky Shield, Taunt, Stuff Cheeks, Destiny Bond, Follow Me
Flavor/Design: More dopey looking, Zomossom acts empty headed, but as soon as the likes Beedrill or Watchog shows up, Zombossum quickly leap into them like a vicious predator, beating them through attrition.
Competitive Roles: Zomossom, while nowhere as bulky as Shield Aegislash, have access to Slack Off, allowing it to heal off damage it gets over time. For VGC, it got Follow Me, Destiny Bond, Spiky Shield and Stuff Cheeks to mess with opponents.
Evolution: Barbossum - Level 30 / Zomossom - Dusk Stone
Typing:


Abilities: Rattled | Iron Barbs
Base Stats: 43 HP / 64 Atk / 54 Def / 44 SpA / 54 SpD / 73 Spe (332 BST)
Height: 0.5 meters
Weight: 22.2 kilograms
Notable Moves: Metal Claws, Acid, Acid Spray, Shadow Claw, Astonish, Toxic, Shadow Sneak, Bite, Thunder Fang, Ice Fang
Flavor/Design: Dead-looking opossum but not really dead at the same time. When playing dead, the spikes of their fur sprouts further, making it more difficult for predators to eat it.
Name: Barbossum (Barb + opossum)
Counterpart: Zomossom
Typing:


Abilities: Sturdy | Iron Barbs
Base Stats: 73 HP / 104 Atk / 74 Def / 64 SpA / 74 SpD / 123 Spe (512 BST)
Height: 0.9 meters
Weight: 33.3 kilograms
Notable Moves: Iron Head, Shadow Sneak, Shadow Claw, Steel Beam, Poltergeist, Swords Dance, Spiky Shield, Pin Missile, Seed Bomb, Gunk Shot, Crunch, Trick, Counter, Spikes, Toxic
Flavor/Design: More mischievous looking, Barbossum will launch spiky steels at the opponent to impede their aggression, and then play dead as if it looks like it used all of it’s energy to use any of their attack.
Competitive Roles: Sturdy allows it to revenge kill or to set up Salac Berry + Swords Dance craziness, or use it’s fast base Speed for installing Spikes. Being one of the few Pokémon that can use Toxic also allows it to pressure walls or opposing set-up sweepers. It does not hit as hard as Aegislash, but it is a lot faster in general.
Name: Zomossom (Zombie + opossum)
Counterpart: Barbossom
Typing:


Abilities: Gluttony | Iron Barbs
Base Stats: 83 HP / 64 Atk / 114 Def / 64 SpA / 114 SpD / 73 Spe (512 BST)
Height: 0.8 meters
Weight: 55.3 kilograms
Notable Moves: Toxic, Iron Defense, Body Press, Trick, Will-O-Wisp, Metal Burst, Slack Off, Spikes, Counter, Spiky Shield, Taunt, Stuff Cheeks, Destiny Bond, Follow Me
Flavor/Design: More dopey looking, Zomossom acts empty headed, but as soon as the likes Beedrill or Watchog shows up, Zombossum quickly leap into them like a vicious predator, beating them through attrition.
Competitive Roles: Zomossom, while nowhere as bulky as Shield Aegislash, have access to Slack Off, allowing it to heal off damage it gets over time. For VGC, it got Follow Me, Destiny Bond, Spiky Shield and Stuff Cheeks to mess with opponents.


Name: Brutagon (Brutal + dragon)
Pre-Evolution: Druddigon - Upon reaching level 40 or higher, defeat five or more Steel-type Pokémon.
Typing:
Abilities: Rough Skin / Sheer Force | Mold Breaker
Base Stats: 97 HP / 130 Atk / 100 Def / 80 SpA / 100 SpD / 38 Spe (545 BST)
Height: 6.4 meters
Weight: 353.5 kilograms
Notable Moves: Druddigon’s learnset + Heavy Slam, Steel Beam, Dragon Hammer, Draconic Maim*, Fire Blast, Dark Pulse, Hammer Arm, Steel Roller, Megahorn, Horn Leech
Flavor/Design: Druddigon becomes longer and larger as it evolves into Brutagon, with proportion similar to the legendary bird-like dragon, the Piasa bird, particularly the metallic horns it gains. It is said that a strong Druddigon that managed to defeat around five Steel-type Pokémon evolve into this beastly monstrosity.
Competitive Roles: Brutagon is a powerful wallbreaker or even stallbreaker with immunity to Poison (thus also Toxic) and Sheer Force boosting the likes of Fire Punch and Thunder Punch. Oh yeah, Mold Breaker’s available for it, useful to get through certain defensive Abilities, particularly Sturdy, Unaware, Multiscale, Keisberg + Regice’s Eternal Ice and Lorian Salamence‘s Soaring Spirit (Ground immunity).
Pre-Evolution: Druddigon - Upon reaching level 40 or higher, defeat five or more Steel-type Pokémon.
Typing:


Abilities: Rough Skin / Sheer Force | Mold Breaker
Base Stats: 97 HP / 130 Atk / 100 Def / 80 SpA / 100 SpD / 38 Spe (545 BST)
Height: 6.4 meters
Weight: 353.5 kilograms
Notable Moves: Druddigon’s learnset + Heavy Slam, Steel Beam, Dragon Hammer, Draconic Maim*, Fire Blast, Dark Pulse, Hammer Arm, Steel Roller, Megahorn, Horn Leech
Name: Draconic Maim
Power: 80
Accuracy: 100%
PP: 10
Category: Physical
Type:
Effect: 30% chance of lowering opponent’s Defense by 1 stage
Priority:
Flags (ex: Contact, Sound): Contact, Bite
Distribution: Brutagon, Tyrunt line
Justification: Gives Brutagon a consistent strong STAB regardless of what Ability it runs. I also decided to give it to thr Tyrunt line, giving Tyrantrum it’s own useful STAB for Strong Jaw, or in general.
Power: 80
Accuracy: 100%
PP: 10
Category: Physical
Type:

Effect: 30% chance of lowering opponent’s Defense by 1 stage
Priority:
Flags (ex: Contact, Sound): Contact, Bite
Distribution: Brutagon, Tyrunt line
Justification: Gives Brutagon a consistent strong STAB regardless of what Ability it runs. I also decided to give it to thr Tyrunt line, giving Tyrantrum it’s own useful STAB for Strong Jaw, or in general.
Flavor/Design: Druddigon becomes longer and larger as it evolves into Brutagon, with proportion similar to the legendary bird-like dragon, the Piasa bird, particularly the metallic horns it gains. It is said that a strong Druddigon that managed to defeat around five Steel-type Pokémon evolve into this beastly monstrosity.
Competitive Roles: Brutagon is a powerful wallbreaker or even stallbreaker with immunity to Poison (thus also Toxic) and Sheer Force boosting the likes of Fire Punch and Thunder Punch. Oh yeah, Mold Breaker’s available for it, useful to get through certain defensive Abilities, particularly Sturdy, Unaware, Multiscale, Keisberg + Regice’s Eternal Ice and Lorian Salamence‘s Soaring Spirit (Ground immunity).



Name: Hughag (Hug + hag, like “old hag”)
Pre-Evolution: Jynx - Ice Stone
Typing:
Abilities: Oblivious / Forewarn | Dry Skin
Base Stats: 70 HP / 60 Atk / 60 Def / 130 SpA / 120 SpD / 100 Spe (540 BST)
Height: 1.4 meters
Weight: 55.5 kilograms
Notable Moves: Jynx’s learnset + Aqua Ballet, Giga Drain, Thunderbolt, Freeze-Dry, Moonblast, Dazzling Gleam, Dark Pulse
Flavor/Design: While the lips remained, Hughag is considered as prettier and elegant than Jynx, it’s pre-evolution, but it’s shorter body and goofier proportions makes it difficult to see just from the sihoulette. Hughag is capable of giving a brainfreeze to anyone that shows severe disrespect towards it or anyone it deeply cares about.
Competitive Roles: Hughag can be used as a set-up wallbreaker or sweeper with either Aqua Ballet, Calm Mind or Nasty Plot. With a Special Attack as high as Glaceon‘s, getting hit by Hughag’s Ice Beam or Freeze-Dry is very dangerous. Do be aware of it’s frail physical bulk, though, as it can’t afford to tank hits from there, especially considering Ice’s bad defensive capacities, and it might want run Heavy-Duty Boots to negate Stealth Rock damage.
Pre-Evolution: Jynx - Ice Stone
Typing:


Abilities: Oblivious / Forewarn | Dry Skin
Base Stats: 70 HP / 60 Atk / 60 Def / 130 SpA / 120 SpD / 100 Spe (540 BST)
Height: 1.4 meters
Weight: 55.5 kilograms
Notable Moves: Jynx’s learnset + Aqua Ballet, Giga Drain, Thunderbolt, Freeze-Dry, Moonblast, Dazzling Gleam, Dark Pulse
Flavor/Design: While the lips remained, Hughag is considered as prettier and elegant than Jynx, it’s pre-evolution, but it’s shorter body and goofier proportions makes it difficult to see just from the sihoulette. Hughag is capable of giving a brainfreeze to anyone that shows severe disrespect towards it or anyone it deeply cares about.
Competitive Roles: Hughag can be used as a set-up wallbreaker or sweeper with either Aqua Ballet, Calm Mind or Nasty Plot. With a Special Attack as high as Glaceon‘s, getting hit by Hughag’s Ice Beam or Freeze-Dry is very dangerous. Do be aware of it’s frail physical bulk, though, as it can’t afford to tank hits from there, especially considering Ice’s bad defensive capacities, and it might want run Heavy-Duty Boots to negate Stealth Rock damage.
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