Yoshiblaze
new slate !!+
Oni + neanderthal caveman
Name: Prehistoric Throh
Fossil: Red Skull
Evolution: Jahvolen - Level up with the move Javelin Stone (level 40)
Counterpart(s): Prehistoric Sawk line
Typing:![]()
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Abilities: Dry Skin / Long Reach | Technician
Base Stats: 120 HP / 100 Atk / 75 Def / 30 SpA / 95 SpD / 45 Spe (465 BST)
Height: 1.3 m
Weight: 65.6 kg
Notable Moves: Throh’s learnset (minus Circle Throw, Seismic Toss, Low Sweep, Coaching) + Gunk Shot, Mud Shot, Horn Leech, Hammer Arm, Smack Down, Bone Rush, Meteor Beam, Scorching Sand, Javelin Stone, Rock Polish, Stealth Rock, Ancient Power
Flavor/Design: More jagged looking, with the cloth-like wearing replaced by dried mud that resembles a typical caveman wearing. Always carries a javelin-like material. Brave and surprisingly tactical, a pack of Prehistoric Throh will hunt on bigger prey like what Mamoswine used to be. Their skin are drier than today Throh, thusly it is theorized that it was a result of hunting for days of harsh sunlight.
Name: Jahvolen (Corruption of the word javelin)
Counterpart(s): Prehistoric Sawk line
Typing:![]()
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Abilities: Dry Skin / Long Reach | Technician
Base Stats: 130 HP / 120 Atk / 80 Def / 40 SpA / 100 SpD / 45 Spe (515 BST)
Height: 1.8 m
Weight: 132.6 kg
Notable Moves: Prehistoric Throh’s learnset + Hyper Beam, Drill Run, Spikes, Dig, Bonemerang, Rock Climb, Head Smash, Rock Wrecker, Accelerock
Flavor/Design: The javelin become larger and longer, and Jahvolen‘s horn is more pronounced and sharper than Prehistoric Throh’s. With an even more jagged appearance, Jahvolen will take on even an Aerodactyl, with such a fierce determination that it would prove very dangerous in today to tame.
Potential Competitive Role: With Prehistoric Throh being bulkier thanks to Eviolite and Jahvolen hitting harder, this line have access to Dry Skin allowing to neutralize the common Water type, otherwise a crippling double weakness. However, Technician + Accelerock + Bonemerang are also strong alternatives. Long Reach is another alternative as well, but not running Dry Skin is not recommended unless you are willing to take risk.Name: Javelin Stone
Power: 120
Accuracy: 90%
PP: 5
Category: Physical
Type:![]()
Effect: 20% chance of lowering target’s Defense by 1 stage.
Priority: 0
Flags (ex: Contact, Sound): None
Distribution: Prehistoric Throh line only
Justification: Semi-reliable Rock STAB, helpful for wallbreaking without the recoil of Head Smash.+
Oni + neanderthal caveman
Name: Prehistoric Sawk
Fossil: Blue Skull
Evolution: Kluhbur - Level up with the move Cripple Clobber (level 40)
Counterpart(s): Prehistoric Throh line
Typing:![]()
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Abilities: Pressure / Long Reach | Defiant
Base Stats: 75 HP / 125 Atk / 80 Def / 30 SpA / 65 SpD / 90 Spe (465 BST)
Height: 1.4 m
Weight: 53.2 kg
Notable Moves: Sawk’s learnset (minus Double Kick, Retaliate, Low Sweep, Coaching) + Gunk Shot, Dark Pulse, Horn Leech, Hammer Arm, Smack Down, Bone Rush, Meteor Beam, Lash Out, Cripple Clobber, Rock Polish, Stealth Rock, Ancient Power
Flavor/Design: More jagged looking, with the cloth-like wearing replaced by dark blue fur that resembles a typical caveman wearing. Always carries a club-like material. Ruthless and defiant, a horde of Prehistoric Sawk can strike down a Bastiodon within a single Club Smash, making them fearsome predators even to this day when resurfaced by experiments.
Name: Kluhbur (Corruption of the word clobber)
Counterpart(s): Prehistoric Throh line
Typing:![]()
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Abilities: Pressure / Long Reach | Defiant
Base Stats: 80 HP / 135 Atk / 90 Def / 40 SpA / 70 SpD / 100 Spe (515 BST)
Height: 2 m
Weight: 112.6 kg
Notable Moves: Prehistoric Sawk’s learnset + Hyper Beam, Night Slash, Beat Up, Play Rough, Bonemerang, Rock Climb, Head Smash, Rock Wrecker, Accelerock
Flavor/Design: The club weapon become larger and heavier, and Kluhbur‘s horn is longer and sharper than Prehistoric Sawk’s. With an even more violent combat style, Kluhbur proved to be too difficult for even a Tyrantrum to take down, making it‘s presence exceedingly dangerous were it not for Fighting-type Pokémon of today.
Potential Competitive Role: Kluhbur may have a double weakness to Fighting to worry about, but it makes up for it with very strong Attack base stat and reasonably high base 100 Speed. Cripple Clobber punishes switch-ins by lowering their Speed, thusly opposing Fighting-type Pokémon, while able to tank it, must worry about an upcoming Play Rough or Zen Headbutt.Name: Cripple Clobber
Power: 80
Accuracy: 100%
PP: 20
Category: Physical
Type:![]()
Effect: Guaranteed chance of lowering target’s Speed by 1 stage.
Priority: 0
Flags (ex: Contact, Sound): Contact
Distribution: Prehistoric Sawk line, Rhyhorn line, Onix line, Aron line, Armaldo, Regirock, Rampardos, Gigalith, Barbaracle, Midnight Lycanrock, Stonjourner
Justification: Actually reliable Rock STAB, and always lowering your target’s Speed is always good.
https://play.pokemonshowdown.com/sprites/types/Type.png.
Name: Restrictorch (Restrict + Constrictor + Torch)
Evolution: Conductorch (Level 40)
Typing: Fire/Electric
Abilities: Flash Fire, Drought, Solar Charge (HA)
Solar Charge: When in the sun, this pokemon has 1.5x attack but loses 1/8 of its health at the end of each turn (distribute to physical fire types)
Base Stats: 60 HP / 85 Atk / 65 Def / 65 SpA / 65 SpD / 80 Spe (420 BST)
Height (or length ig): 7 feet, 2.1336 meters
Weight: 15 kg
Notable Moves: Flare Blitz, Flame Charge, Wild Charge, Volt Switch, Defog, Substitute
Flavor/Design: Red and black snake with yellow design in the bottom center between the black on top and red on bottom. Thunderbolts are involved in the yellow design. Fangs are dull like a plug without a hole. Flame flicker for a tongue. Sharp tail.
Potential Competitive Role: (LC) Physical Wallbreaker, Offensive Pivot, Sun Setter, Sun Abuser, Hazard Control
Name: Conductorch (Conduct + Constrictor + Torch)
Typing: Fire/Electric
Abilities: Flash Fire, Drought, Solar Charge (HA)
Base Stats: 75 HP / 120 Atk / 80 Def / 65 SpA / 80 SpD / 115 Spe (535 BST)
Height: 9 feet, 2.7432 meters
Weight: 69 kg
Notable Moves: Flare Blitz/Fire Lash, Thunderstrike, Volt Switch, Solar Blade/Leaf Blade, Defog
Thunderstrike: 110 BP, 10 PP, Physical, 70% accuracy (100% in Sun), Contact, 30% chance of paralysis (Distribute to physically offensive Electric pokemon for a move better than fucking Wild Charge)
Flavor/Design: Really big and long, thin white dividers on back/top to represent solar panels, circular hole in between larger fangs to look like a plug, tail looks like a sharp USB plug or another single prong plug, yellow pattern has thunderbolts on it, lightning comes out of it like the flame tongue, which is also larger.
Potential Competitive Role: Physical Wallbreaker, Offensive Pivot, Sun Setter, Sun Abuser, Hazard Control
Name: Hearow (Corruption of Hero)
Evolution: Evolves from Fearow at Level 40
Typing:![]()
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Abilities: Justified / Sniper
Base Stats: 85 / 110 / 75 / 71 / 71 / 110 (522 BST)
Height: 1.5 m
Weight: 20.5 kg
Notable Moves: Fearow's movepool + Fearow's Pokemon HOME Datamine moves (Brave Bird & Pay Day) + Bulk Up, Close Combat, Counter, Final Gambit, Reversal, Superpower, Submission, Taunt, Hurricane, Poison Jab, Dual Wingbeat
Flavor/Design: Fearow's LGPE Dex entry mentions that it flies away the moment it sense danger, and its dex entries generally paint it as an opportunist, not one to jump into fights. Hearow is the exact opposite of that, instead living for danger, defending people and Pokemon from bigger Pokemon and poachers, not because it has a moral compass or a good heart, but simply because it always wants a good challenge. Lorian Police Officers often find unconscious would-be poachers near Spearow roosts because of the efforts of Hearows.
Potential Competitive Role: look, i did this for the pun and to get my fifth slot, i'm tired. Anyway, this is a UU/RU Galarian Zapdos, sorry Brazdan Oricorio, you stay in PU.
Counterparts (We need MORE)
Resubbing Keisberg, this time it got a counterpart that is Stonjourner’s evolution (Eiscue and Stonjourner are counterparts for some reason)
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Emperor penguin + ice king / queen + cryogenetically frozen creatures (New evolution)
Name: Keisberg (“Kaiser”, German of emperor + ”Eisberg”, german of iceberg)
Pre-Evolution: Eiscue - Evolved when leveled up near an Ice Rock or in the (Evil Team Hideout) Cryogenic Storage.
Counterpart: Stontravank (and Stonjourner in Eiscue’s case)
Typing:![]()
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Ability: Eternal Ice*Name: Eternal Ice
Effect: Grants the Pokémon immunity to Fire-type moves and Fighting-type moves; however, it will also always have -1 priority.
Permanent: No
Ignored by Mold Breaker: Yes
Distribution: Keisberg, Regice (Replaces Ice Body)
Justification: “Made of eternal ice, of which even the warmest magma will not melt, and the fiercest fists will not break.” Makes Keisberg’s Ice / Steel actually scary, at cost of usually always moving last, even in Trick Room. Regice also fits this well in lore, and definitely appreciates immunity to the common Fire and Fighting at cost of unable to fit in Trick Room.
Base Stats: 95 HP / 110 Atk / 110 Def / 75 SpA / 120 SpD / 35 Spe (545 BST)
Height: 2.5 meters
Weight: 525.2 kilograms
Notable Moves: Eiscue’s movepool + Giga Impact, Hyper Beam, Icicle Crash, Aerial Ace, Slack Off, Whirlwind, Steel Beam, Flip Turn, Sheer Cold, Mirror Move, Stomping Tantrum, High Horsepower, Earthquake, Bulk Up, Swords Dance
Flavor/Design: This evolution of Eiscue is the result of a population of Eiscue being held captive in the cryogenetic storage of a corporate organization, with the Eiscue losing their Ice Face and developing a whole body of flexible, eternal ice except the head to evolve into Keisberg. While sluggish in movement, their ice cannot be melted by fire, or be broken by various fightig techniques. In addition to the icier body, Keisberg developed metallic claws coming out of their flippers, allowing them to scrape unused ice into part of their body.
Design-wise, it is a tall black and blue Pokémon with the flippers covered in claws shaped like tools used to scrape ice and snow off various objects. In a twist of irony, the only body part that isn’t covered in ice is the head.
Potential Competitive Role: Essentially an extreme version of a typical Ice-type Pokémon; usually always moves last, but compensates with immunity of Fire and Fighting, combination of high Attack and bulk, recovery and the benefits of Steel-type. Avalanche can be made use of since Keisberg always moves last, so it have consistent 120 BP Ice STAB. Since it always moves last, however, it can be easily revenge killed, paricularly by wallbreakers.
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Rock golem + tank + moss on rocks + travelers (New evolution)
Name: Stontravank (Stone + travel + tank)
Pre-Evolution: Stonjourner - Evolved when leveled up near a Mossy Rock or in a ruin.
Counterpart: Keisberg (and Eiscue in Stonjourner‘s case)
Typing:![]()
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Ability: Traveler*Name: Traveler
Effect: Immunity to all entry hazards; upon switching in, remove all entry hazards off this Pokémon’s side.
Permanent: No
Ignored by Mold Breaker: No
Distribution: Stontravank, Sudowoodo (Replaces Rattled; Bonsly keeps Rattled)
Justification: Professional travelers are known to be prepared to ignore ill effects of sharp rocks and the likes. Stontravank‘s stone skin is too thick to be affected by entry hazards, while Sudowoodo, a tree mimic, would want to get rid of traps before resuming tree mimicking.
Base Stats: 110 HP / 130 Atk / 140 Def / 60 SpA / 60 SpD / 35 Spe (545 BST)
Height: 4 meters
Weight: 720 kilograms
Notable Moves: Stonjourner movepool + Power Whip, Giga Drain, Vine Whip, Grassy Glide, Wood Hammer, Iron Head, Javelin Throw, Swords Dance, Grassy Terrain, Energy Ball, Leaf Blade, Spiky Shield, Razor Leaf, Grass Knot
Flavor/Design: This evolution of Stonjourner is a result of absorbing moss onto it’s body over time, giving it the ability to utilize various Grass-type moves such as Power Whip. This allows Stontravank to absorb nutriments the moss absorbed during day and night, even when asleep. Because of their strength coming off their massive size and weight, only very few known Pokémon would dare to directly confront it; many Grass-type Pokémon can hop on it for transportation, safe from their predators.
Design-wise, this quadrupede Pokémon’s body shape is more sturcture like a stonehenge when asleep, or an american tank when active. The eyes are slightly more intimidating, and the mouth is now fanged and is covered with a fake underbite made of moss.
Potential Competitive Role: Other than the fact that Stontravank’s Grass-type makes it more distinct from other Rock-type Pokémon with similar stat distribution, Stontank’s Traveler allows it to ruin entry hazards, allowing Rock-weak allies to not needing to run Heavy-Duty Boots if played well. Special Defense sucks a lot less; still sucks, but at least it can benefit Sandstorm or Assault Vest much better.
So the concept here is taking 2 animals from their expected habitat, and swapping them. Soooo...
Name: Manatike
Evolution: Managma
Counterpart(s): Kidmono
Typing:![]()
Abilities: Thick Fat / Flame Body / Flash Fire
Base Stats: 80 / 35 / 65 / 60 / 65 / 25 (330 BST)
Height: 1.2m
Weight: 38kg
Notable Moves: Flamethrower, Slack Off, Yawn, Body Slam, Heavy Slam, Will-o-Wisp, Toxic.
Flavor/Design: We need a manatee pokemon, and where else than the Florida based nation in which the Florida Manatee is native to. Evolves at level 32.
Potential Competitive Role: bruh
Name: Managma
Pre-Evolution: Manatike
Counterpart(s): Komotide
Typing:![]()
Abilities: Thick Fat / Flame Body / Magma Soaker
Base Stats: 120 / 55 / 115 / 70 / 115 / 45 (520 BST)
Height: 3.2m
Weight: 861kg
Notable Moves: Flamethrower, Slack Off, Yawn, Body Slam, Heavy Slam, Will-o-Wisp, Toxic, Roar, Body Press.
Flavor/Design: Despite what normal manatees tend to do, Managma lives bathing in lava and magma found in volcanos, using it as a hot tub to keep its internal temperature high. Due to living in such harsh conditions, Managma tends to shrug off most hits as the magma has reinforced its already thick skin. Despite its incredible bulk, like other manatees Managma is very docile and doesn't tend to attack, even though it wouldn't do much if it did.
Potential Competitive Role: Bulky fire types aren't very common due to their lack of resistances, but Managma's bulk will make up for that. Able to swap in on an array of ice type moves from pokemon like Weavile, and maybe threatening to burn with Flame Body if you choose to run it. Also has Thick Fat to eat Fire and Ice hits even better than it already can but can run its new ability to bait fire types and raise its own defense even higher.
Name: Magma Absorb
Effect: This Pokemon's Defense is increased by 1 stage if hit by a Fire Move; Fire Immunity
Permanent No
Mold Breaker Yes
Distribution: Managma. (Maybe Magcargo as well replacing Magma Armor?)
Justification: Managma is a thick boi Manatee, and instead of being hurt by fire moves, a pokemon that literally lives in magma should be fairly unaffected by fire moves.Name: Kidmodo
Evolution: Komotide
Counterpart(s): Manatike
Typing:![]()
Abilities: Thick Fat / Rough Skin / Water Absorb
Base Stats: 50 / 60 / 45 / 70 / 45 / 60 (330 BST)
Height: 0.8m
Weight: 44.4(kg)
Notable Moves: Scald, Surf, Hydro Pump, Ice Beam, Flip Turn, Shadow Ball, Liquidation, Psychic Fangs, Ice Fang, Crunch.
Flavor/Design: Komodo Dragon that instead lives its life under the water, learning to use ranged attacks and defends from physical attacks with its tough and scaley skin, able to eat hits better or deflect physical attackers at will.
Potential Competitive Role: bruh 2
Name: Komotide
Pre-Evolution: Kidmodo
Counterpart(s): Managma
Typing:![]()
Abilities: Thick Fat / Rough Skin / Storm Drain
Base Stats: 70 / 55 / 85 / 115 / 85 / 110 (520 BST)
Height: 2.8m
Weight: 129.2 (kg). Required for weight-based moves
Notable Moves: Scald, Surf, Hydro Pump, Ice Beam, Flip Turn, Shadow Ball, Dark Pulse, Shore Up, Aqua Ballet, Liquidation, Psychic Fangs, Ice Fang, Crunch.
Flavor/Design: Thriving in the deep depths, Komotide is larger than a normal Komodo Dragon, and much faster. Able to swim at high speed while hurling ranged attacks at a fierce rate, but can also use Aqua Ballet to make itself even fiercer. However through training its ranged abilities gave up all physical combat, and can not thrive against special walls as despite still knowing how to use those physical moves, it is very weak physically and cannot deliver those blows.
Potential Competitive Role: A strong special attacker able to set up with Aqua Ballet and sweep teams given the chance. Not the bulkiest pokemon so good priority attacks can take it down, especially Grassy Glide which would wipe this thing off the face of Loria. If given the chance to set up could become a big threat, but is still able to be stopped by Bulky Waters as it has no super effective moves against water, and special walls like Blissey since it has lost all physical presence.
Name: Aqua Ballet
Power: --
Accuracy: --
PP: 20
Category: Status
Type: Water
Effect: The user performs an underwater ballet, increasing its speed and special attack by 1 stage.
Priority: 0
Flags: Dance, Snatch.
Distribution: Komotide. (Many water types and even other pokemon could get this move, it's a DD clone after all.)
Justification: A weaker Quiver Dance that also serves as a Special DD clone. For pokemon that might be a little much with Quiver Dance, but without the special defense boost becomes more bearable.
Counterpart Justification: Two animals that seem so different yet share some interesting characteristics. Their thick skin as Manatees are pure fat, and Komodo Dragons have extremely resistant scales, and their massive size, as Komodo Dragons are the largest lizard in the world, and manatees are massive (up to 3500 pounds!). By swapping their expected environments you get a hottub loving manatee and a fast water lizard, one with a unique ability, one with a unique move. They sit as polar opposites, with backwards homes.
little rework of an old sub
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Name: Kittuff (Kitten + Tuft/Tough)
Evolution: Evolves into Catamacho at level 35
Typing:![]()
Abilities: Run Away / Cute Charm | Steadfast
Base Stats: 52 / 52 / 42 / 36 / 36 / 52 (270 BST)
Height: 0.6 m
Weight: 13.5 kg
Notable Moves: Bite, Crunch, Frustration, Fury Swipes, Growl, Hone Claws, Return, Slack Off
Flavor/Design: The Florida panther is Florida's state animal, and I think it could make for a neat Normal-type. Nothing too fancy, basically the Meowth or Glameow for Loria.
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Name: Catamacho (Catamount [meaning big cat, but usually refers to a cougar or panther] + Macho)
Typing:![]()
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Abilities: Stamina / Unnerve | Steadfast
Base Stats: 96 / 126 / 106 / 62 / 62 / 72 (524 BST)
Height: 1.6 m
Weight: 73 kg
Notable Moves: Kittuff's movepool + Body Press, Close Combat, Double-Edge, Sucker Punch
Flavor/Design: The spots on its fur have changed into a pattern that resembles slashes and scars, emphasizing its Fighting-type, and its blue eyes are now amber, mirroring the growth of the real Florida panther. A cowlick of fur sits just behind its shoulders, again like the real animal.
Normally easygoing and lazy, Catamacho are boisterous fighters that will grapple and claw at their opponents when provoked.
I present to you the next slate!
Pokemon: Punkey (Punk + Monkey)
Evolution Line: Punkey --> Funkey/Clunkey/Junkey (Level 30 knowing only Charm/Metal Sound/Toxic Spikes)
Typing: Dark
Abilities: Prankster, Own Tempo, Dancer (HA)
Base Stats: 42 HP / 62 Atk / 47 Def / 42 SpA / 47 SpD / 65 Spe (305 BST)
Height: 1 foot
Weight: 15 lbs
Movelist: TBD
Flavor/Design: Black fur, white flesh(?) on face, inner ears, belly (diamond shape), and feet. Normal black tail.
Potential Role: LC Hazard Control
Pokémon: Funkey (Punk + Funky + Monkey)
Counterparts: Clunkey, Junkey
Typing: Dark/Fairy
Abilities: Prankster, Unaware, Dancer (HA)
Base Stats: 82 HP / 102 Atk / 67 Def / 78 SpA / 97 SpD / 103 Spe (530 BST)
Height: 3’5
Weight: 80 lbs
Notable Moves: TBD
Other Moves: TBD
Flavor/Design: Star on stomach where Diamond was, faint pink where white was. Pink-tinted sunglasses.
Potential Role: Specially Defensive Physical Wallbreaker, Hazard Control
Pokémon: Clunkey (Punk + Clunky + Monkey)
Counterparts: Funkey, Junkey
Typing: Dark/Steel
Abilities: Prankster, Clear Body, Dancer (HA)
Base Stats: 92 HP / 112 Atk / 107 Def / 69 SpA / 67 SpD / 83 Spe (530 BST)
Height: 3’0.5
Weight: 110 lbs
Notable Moves: TBD
Other Moves: TBD
Flavor/Design: Hexagon on stomach instead of Diamond, gray where the white was, metal plating on all limbs. Metal studs on ears and key areas of face and tail.
Potential Role: Physical Wallbreaker, Physical Wall
Pokemon: Junkey (Punk + Junk + Junkie + Monkey)
Counterparts: Funkey, Clunkey
Typing: Dark/Poison
Abilities: Prankster, Mold Breaker, Dancer
Base Stats: 87 HP / 92 Atk / 77 Def / 99 SpA / 102 SpD / 73 Spe (530 BST)
Height: 3’3
Weight: 69 lbs
Notable Moves: TBD
Other Moves: TBD
Flavor/Design: Triangle on stomach instead of Diamond, purple where the white was, frothing at the mouth, crazy eyes, trash around its body, sickly thin. Don’t do drugs, kids
Potential Role: Hazard Setter, Hazard Control (Rapid Spin), Special Wall, Special Setup Sweeper
https://play.pokemonshowdown.com/sprites/types/Type.png.
https://play.pokemonshowdown.com/sprites/types/Type.png.