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Pet Mod Generation X - The Next Chapter (Region 4: Brunica) [Slate 12: Pseudo-Legendary + Exceptional Evolution]

Should we have a Generational Gimmick akin to Mega Evolution, Z-Moves, Dynamax and Terastalizaiton?


  • Total voters
    31
  • Poll closed .
Dimensional Stars [Ethos-Digi'OR, Ven-Tam'Gi, Mer-Te'Fan, Jup-Rob'OP, MoS-Sse'Tt, Stu-C'Orr, Neptr-Spa'Tor] 3 + 2 + 2
Sprites of Community | Harvester Duo [Lakegishi, Plowudji] 4 + 3 + 1
Monsters of Chronology [Pasatis, Turasent, Mitrouture, Locomarley] 2 + 1 + 4
Psychic Beasts | Mystic Duo [Magesym, Manasym] 1 + 4 + 3
Dracuburr + Salebelle 3 + 2 + 0
Ratagrew 1 + 1 + 0
Luckini 4 + 3 + 1
Girachi 2 + 4 + 2

From the original votes cast (you may have noticed someone has consistently tried to edit their votes), Brunica has the Sprites of Community, made by yours truly, and Stone Bold 's Psychic Beasts! As for Mythicals and winners of tiebreaker privilege for the fifth iteration's region, there is Luckini, also by yours truly, as well as Ubertrainer2000 's Girachi!


And with that, the main dex of Brunica is complete... for now.

For the next few weeks (or months), we'll be undergoing playtesting, to see what everything is practice than paper actually feels like. Buffs and nerfs may be inbound. And after that... there'll be one more free slate to wrap things up.

Until then though, credits to be given. Special thanks to KirbyRider1337 for coding everything - new Balm moves, new items and new mons. And thank you, yes, everyone who participated. It's my first time leading a Pet Mod, even if not from the start of its history, so this experience has been eye-opening, hopefully for some of you newcomers as well.

In the meantime, if you still have the contribution itch, you could post Trainer teams (whose canonicity will be kept ambiguious, because Pet Mods don't involve Trainers.) or check out other similar Pet Mods such as Regional Evolutions 2: Paldean Boogaloo, Fusion Evolution UU; if you'll instead like to dip your toes with learning the competitive aspects, check out the Create-A-Pokemon forum.
 
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And so....a long journey comes to a close...for now. In the end, the final winner on my side...is the one I'd least expect to win. But...
...Two mythical convergent become as one as the mythical winner is introduced! So, please welcome, Ayecrusher King's Luckini, the Convergent Victini, and the Fairy That Brings All Luck, and my very own Girachi, the Convergent Jirachi, and the Fairy Who Struck Gold! To celebrate, here's the complete movepool of the latter!
But before we begin...Girachi's gender is unknown.
7Bzvvy1.png

Level-Up Moves:
LV1: Pay Day
LV1: Mud Slap
LV7: Swift
LV14: Helping Hand
LV21: Life Dew
LV28: Earth Power
LV35: Rototiller
LV42: Play Rough
LV49: Make It Rain
LV56: Iron Defense
LV63: Rest
LV70: Earthquake
LV77: Double-Edge
LV84: Torment
LV91: Last Resort
LV98: Golden Rush
Egg Moves:
(Egg Group: No Eggs Discovered)
....None. It can't even breed!
TM Moves:
TM00: Take Down
TM04: Calm Mind
TM07: Hyper Beam
TM08: Giga Impact
TM09: Hidden Power
TM10: Sandstorm
TM12: Sunny Day
TM14: Taunt
TM18: Reflect
TM19: Light Screen
TM20: Protect
TM22: Safeguard
TM23: Frustration
TM25: Smack Down
TM28: Earthquake
TM29: Return
TM33: Shadow Ball
TM34: Double Team
TM35: Swift
TM39: Rock Tomb
TM41: Helping Hand
TM42: Facade
TM43: Trailblaze
TM44: Rest
TM46: Thief
TM49: Misty Terain
TM52: Foul Play
TM59: Stealth Rock
TM60: Play Rough
TM64: Acrobatics
TM65: Drain Punch
TM69: Earth Power
TM71: Stone Edge
TM74: Iron Head
TM77: Hex
TM78: Bulldoze
TM80: Rock Slide
TM83: Natural Gift
TM87: Sleep Talk
TM88: Snore
TM89: U-Turn
TM90: Substitute
TM91: Flash Cannon
TM96: Nature Power
TM97: Dark Pulse
TM99: Dazzling Gleam
Tutor Moves:
Assurance
Bounce
Dig
Encore
Fire Punch
Gravity
Head Smash
Hyper Voice
Imprison
Knock Off
Metronome
Throat Chop
Trick
Then, three unique movesets for the golden fairy...
Klondike (Gold Rush) (Girachi) @ Steel Balm
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Golden Rush
- Make It Rain
- U-turn
- Play Rough

Cayoosh (Utility) (Girachi) @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Play Rough
- Earthquake
- Torment

Big Bend (Sweeper) (Girachi) @ Life Orb
Ability: Clear Body
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Dark Pulse
- Calm Mind
- Make It Rain
Next, here is Girachi's Pokédex entry...
Girachi, the Fortune Pokémon: Height: 0.3m, Weight: 1.1kg.
"As this Pokémon runs across the landscape, it leaves behind hordes of treasure that inspire gold rushes. Some people claim that Girachi is the source of all fortune there is."
And finally...in battle text messages for Golden Rush!
When using the move: "Girachi began a Gold Rush!"
Two turns later: "Allied Pokémon that is currently sent out struck gold! Ally's Attack sharply rose! Ally's Defence sharply rose! Ally's Special Attack sharply rose! Ally's Special Defence sharply rose!"
And more....
Spr 5b 385.png
7Bzvvy1.png
 
Luckini, the Lucky Pokémon: Folktales speak of this auspicious Pokémon's ability to change the fortunes of others on a whim. Trainers with Luckini will always be blessed with the last laugh, regardless of circumstance.

Luckini @ Power Herb
Ability: Lucky Star
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Geomancy
- Thunderclap / Thunderbolt
- L+ratio / Draining Kiss
- Earth Power / Heat Wave

Luckini @ Spinning Top
Ability: Lucky Star
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Supercell Slam
- L+ratio / Spirit Break
- Extreme Speed
- Poltergeist / Drain Fang
Astonish
Aqua Jet

Life Dew

Spirit Break
Power Gem
Zen Headbutt
Liquidation

Wave Crash
Hydro Pump
Knock Off
Throat Chop
Water Pulse
Astonish
Accelerock

Shore Up

Spirit Break
Power Gem
Iron Head
Dig

Headlong Rush
Body Press
Superpower
Upper Hand
Wood Hammer
 
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Height: 2.0m (06' 07")
Weight: 121.0kg (266.8lbs)
(+) - Morning Sun
(+) - Wide Guard
(+) - Noble Roar
01 - Psywave
01 - Leer
01 - Quick Attack
01 - Mud Slap
06 - Confusion
11 - Roar
17 - Psybeam
22 - Teleport
28 - Mud Shot
33 - Imprison
39 - Psycho Cut
44 - Stomping Tantrum
50 - Magic Room
55 - Extrasensory
61 - Scorching Sands
66 - Earth Power
72 - Gravity
77 - Earthquake
83 - Future Sight
00 - Take Down
01 - Hone Claws
03 - Psyshock
04 - Calm Mind
05 - Bulk Up
07 - Hyper Beam
08 - Giga Impact
09 - Hidden Power
10 - Sandstorm
11 - Rain Dance
12 - Sunny Day
18 - Reflect
19 - Light Screen
20 - Protect
22 - Safeguard
23 - Frustration
24 - Solar Beam
25 - Smack Down
28 - Earthquake
29 - Return
32 - Psychic
33 - Shadow Ball
34 - Double Team
35 - Swift
36 - Flamethrower
38 - Fire Blast
39 - Rock Tomb
41 - Helping Hand
42 - Facade
43 - Trailblaze
44 - Rest
45 - Attract
54 - Focus Blast
55 - Energy Ball
59 - Stealth Rock
60 - Play Rough
69 - Earth Power
70 - Zen Headbutt
71 - Stone Edge
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
83 - Natural Gift
84 - Poison Jab
86 - Grass Knot
87 - Sleep Talk
88 - Snore
90 - Substitute
92 - Trick Room
93 - Wild Charge
95 - Snarl
96 - Nature Power
99 - Dazzling Gleam
Assurance
Aqua Tail
Body Press
Dig
Encore
Gravity
Heat Wave
Hyper Voice
Imprison
Iron Tail
Metronome
Outrage
Skill Swap
Superpower
Trick
Morning Sun, Wide Guard, Noble Roar, Psywave, Leer, Quick Attack, Mud Slap, Confusion, Roar, Psybeam, Teleport, Mud Shot, Imprison, Psycho Cut, Stomping Tantrum, Magic Room, Extrasensory, Scorching Sands, Earth Power, Gravity, Earthquake, Future Sight, Take Down, Hone Claws, Psyshock, Calm Mind, Bulk Up, Hyper Beam, Giga Impact, Hidden Power, Sandstorm, Rain Dance, Sunny Day, Reflect, Light Screen, Protect, Safeguard, Frustration, Solar Beam, Smack Down, Return, Psychic, Shadow Ball, Double Team, Swift, Flamethrower, Fire Blast, Rock Tomb, Helping Hand, Facade, Trailblaze, Rest, Attract, Focus Blast, Energy Ball, Stealth Rock, Play Rough, Zen Headbutt, Stone Edge, Bulldoze, Retaliate, Rock Slide, Natural Gift, Poison Jab, Grass Knot, Sleep Talk, Snore, Substitute, Trick Room, Wild Charge, Snarl, Nature Power, Dazzling Gleam, Assurance, Aqua Tail, Body Press, Dig, Encore, Heat Wave, Hyper Voice, Iron Tail, Metronome, Outrage, Skill Swap, Superpower, Trick
Height: 2.0m (06' 07")
Weight: 90.3kg (199.0lbs)
(+) - Moonlight
(+) - Quick Guard
(+) - Scary Face
01 - Psywave
01 - Leer
01 - Quick Attack
01 - Mud Slap / Bite
06 - Confusion
11 - Roar
17 - Psybeam
22 - Teleport
28 - Assurance
33 - Imprison
39 - Psycho Cut
44 - Night Slash
50 - Magic Room
55 - Extrasensory
61 - Dark Pulse
66 - Crunch
72 - Gravity
77 - Bully Bash
83 - Future Sight
00 - Take Down
01 - Hone Claws
03 - Psyshock
04 - Calm Mind
05 - Bulk Up
07 - Hyper Beam
08 - Giga Impact
09 - Hidden Power
11 - Rain Dance
12 - Sunny Day
14 - Taunt
15 - Ice Beam
16 - Blizzard
18 - Reflect
19 - Light Screen
20 - Protect
22 - Safeguard
23 - Frustration
26 - Thunderbolt
27 - Thunder
29 - Return
32 - Psychic
33 - Shadow Ball
34 - Double Team
35 - Swift
39 - Rock Tomb
42 - Facade
43 - Trailblaze
44 - Rest
45 - Attract
46 - Thief
52 - Foul Play
54 - Focus Blast
55 - Energy Ball
60 - Play Rough
62 - Nasty Plot
67 - Shadow Claw
70 - Zen Headbutt
79 - Retaliate
83 - Natural Gift
84 - Poison Jab
86 - Grass Knot
87 - Sleep Talk
88 - Snore
90 - Substitute
92 - Trick Room
93 - Wild Charge
95 - Snarl
96 - Nature Power
99 - Dazzling Gleam
Assurance
Aqua Tail
Body Press
Dig
Encore
Gravity
Gunk Shot
Hyper Voice
Icy Wind
Imprison
Iron Tail
Knock Off
Metronome
Outrage
Skill Swap
Snatch
Superpower
Throat Chop
Trick
Moonlight, Quick Guard, Scary Face, Psywave, Leer, Quick Attack, Bite, Confusion, Roar, Psybeam, Teleport, Assurance, Imprison, Psycho Cut, Night Slash, Magic Room, Extrasensory, Dark Pulse, Crunch, Gravity, Bully Bash, Future Sight, Take Down, Hone Claws, Psyshock, Calm Mind, Bulk Up, Hyper Beam, Giga Impact, Hidden Power, Rain Dance, Sunny Day, Taunt, Ice Beam, Blizzard, Reflect, Light Screen, Protect, Safeguard, Frustration, Thunderbolt, Thunder, Return, Psychic, Shadow Ball, Double Team, Swift, Rock Tomb, Facade, Trailblaze, Rest, Attract, Thief, Foul Play, Focus Blast, Energy Ball, Play Rough, Nasty Plot, Shadow Claw, Zen Headbutt, Retaliate, Natural Gift, Poison Jab, Grass Knot, Sleep Talk, Snore, Substitute, Trick Room, Wild Charge, Snarl, Nature Power, Dazzling Gleam, Aqua Tail, Body Press, Dig, Encore, Gunk Shot, Hyper Voice, Icy Wind, Iron Tail, Knock Off, Metronome, Outrage, Skill Swap, Snatch, Superpower, Throat Chop, Trick
Magesym @ Leftovers
Ability: Forewarn
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Earth Power / Scorching Sands / Flamethrower / Dazzling Gleam
- Psyshock / Psychic / Flamethrower
- Morning Sun
- Calm Mind

Magesym @ Leftovers
Ability: Forewarn
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Psycho Cut / Zen Headbutt
- Morning Sun
- Stealth Rock

Magesym @ Leftovers
Ability: Forewarn
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Earthquake
- Future Sight
- Morning Sun
- Teleport

Manasym @ Choice Band
Ability: Forewarn
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off / Bully Bash / Crunch
- Psycho Cut / Zen Headbutt
- Superpower
- Trick

Manasym @ Light Clay
Ability: Forewarn
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Light Screen
- Reflect
- Taunt / Encore

Manasym @ Leftovers
Ability: Forewarn
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Psycho Cut / Zen Headbutt
- Bulk Up
- Moonlight
 
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