Generic OU Team here, no individuality allowed.

Well, it's true. This team is made up entirely of extremely OU Pokemon. Regardless, it has been performing to an incredible level on Shoddy. I've gotten a surprising number of 6-0's. And I'm not the greatest battler, so I was very shocked. I think I can count my losses with this so far on one hand.

Without further ado:

Jirachi@Choice Scarf
Serene Grace
Adamant
252 atk/252 spe/4 HP
~Iron Head
~Ice Punch
~Fire Punch
~Trick

Fairly standard, but not as a lead. Very often beats opposing leads if they're not smart enough to switch out. Great revenge killer against Dragons, easily switches into Scizor and threatens with Fire Punch, can be used against T-tar if it's weakened a bit and you avoid Earthquakes switching in. I've only had limited use for Trick, but it's definitely turned the battle completely around more than once. There's very little I haven't outsped, so I don't feel a need for Jolly. No Stealth Rock as I prefer a more offensive lead style, and this allows Jirachi to be far more useful later on.

Infernape@Life Orb
Blaze
Naive
200 atk/ 232 spe/ 76 spatk
~Close Combat
~Fire Blast
~Vacuum Wave
~Nasty Plot

Somewhat non-standard. More speed than normal allows it to outrun +1 T-tar (unless they're Jolly, which is admittedly fairly common) and Adamant Dugtrio. I'm debating whether to keep these EV's or get more power. Also wondering whether I should switch VW for something else, as I've yet to use it that I recall. This is my least secure member of the team and it tends to make the least impact. I like to leave it till the end as much as possible. Breaks down walls like nobody's business and can deal with Scizor if Jirachi is down.

Latias@Choice Specs
Levitate
Modest
252 spatk/ 252 spd/4 HP
~Draco Meteor
~Dragon Pulse
~Thunderbolt
~Surf

Beast of a special sweeper. Draco Meteor puts a serious dent in everything. Thunderbolt is mainly for Gyarados, while Surf takes care of Heatran and various other Steels. Considering dropping Dragon Pulse for Grass Knot, in order to deal with Swampert better. I haven't used Pulse at all. Easy to switch in and start wreaking havoc with Earthquake immunity, lots of resistances, and natural bulk even without EV investment. Usually used more towards the early game to blast giant holes in stuff with Draco Meteor.

Scizor@Choice Band
Technician
Adamant
252 HP/ 252 atk/4 def
~Bullet Punch
~Bug Bite
~Superpower
~Pursuit

As if you haven't seen this a million times. So standard, but oh so effective. Good defense stat coupled with HP investment and tons of resistances, and it's easy to switch in and begin attacking. Bullet Punch obviously does about 90% of the work, and with good reason. Wrecks frail stuff that takes neutral damage for it, block Ninjask-passed sweeps, and is even better against Weavile. Bug Bite doesn't come in much, but it demolishes Celebi. Superpower destroys T-Tar and Normals, though Bullet Punch works just as well half the time, without suffering an Attack Drop. Pursuit is invaluable for many different things and takes a nice chunk out of anything that doesn't resist it on the switch. Scizor doesn't really do anything the rest of the deal doesn't, short of strong priority, but is a powerful asset to the team.

Blissey@Leftovers
Natural Cure
Calm
252 HP/ 252 def/ 4 sdef
~Softboiled
~Aromatherapy
~Thunderwave
~Seismic Toss

Ah, Blissey. I can't seem to make an OU team without it. It's just so ridiculously good at what it does... Aromatherapy is incredibly useful, mainly in clearing paralysis off my sweepers. Seismic Toss is obvious, dealing a fair amount of damage to just about anything short of Ghosts or opposing Blissey. I've become very good at catching opposing sweepers with T-Wave, as Blissey is an absolute magnet for physical attackers.

Gliscor@Leftovers
Sand Veil
Impish
252 HP/ 252 def/ 4 spe
~Earthquake
~Stealth Rock
~Taunt
~Roost

My favorite physical wall. It's inferior to Skarmory in a lot of ways, but it has a few advantages I like. First of all, it's actually pretty fast. It also has an immunity to electric. Electric moves are much more common than the Grass it is neutral to, instead of Skarm 4x resisting it. It also takes Fighting hits much better, has a higher Attack and more useful STAB.
Anyway, Gliscor packs the ubiquitous Stealth Rock, serving an obvious purpose. Taunt is also fairly self-explanatory. If I react fast enough, I can stop enemy stat-uppers before they start, or at least leave them at just +1. Gliscor takes hits from just about every physical sweeper with ease. Scizor is stopped in his tracks, along with any and all fighting types (even Breloom most of the time). Lucario is utterly blocked and is threatened by Earthquake. And anything that Gliscor doesn't resist can be blocked by Jirachi and/or Scizor, along with Latias.


Overall, I think the team's overlap of capabilities (especially defensively) helps it immensely. Also, the fact that 3 of my 4 attackers have Choice items helps. It allows me to use hit and run tactics instead of having to predict and DD, or whatever. Yes, there's a lack of flexibility, but the instant power is worth the trade. And all of my Pokemon (except Infernape, who isn't Choiced anyway) have enough bulk to switch in safely a few times.
A side benefit that I didn't realize at first was how half my team is immune to Sandstorm. Indeed, Gliscor has scored several Sand Veil hax in key places.

A few weaknesses I'm already aware of:

-Starmie. Everything takes neutral damage from it, at least. Blissey can stand up to it, and force a switch with T-bolt, but if the fat pink queen is down then I'm vulnerable.

-Zapdos. Another likely to be BoltBeaming with a recovery move. Haven't come across many yet. Jirachi is probably the best if I can come in on a HP and start Ice Punching (or Trick if need be)

-Salamence. Jirachi and Scizor resist it, yes(other than the near-ubiquitous Fire moves), and Gliscor's defenses protect it, but if it gets a DD I'm in trouble. (Gyarados is also a problem with a DD under it, perhaps even more). Jirachi can hope it's not running a +speed nature and go for the KO with Scarfed Ice Punch, at least. Other Mence variants are a little easier because they will switch more, and if predicted Jirachi or Latias can beat him, or Blissey can cripple him.

-Dragonite. Same deal as Salamence but considerably easier to revenge with Jirachi due to the lower Speed.

-Bulky Waters in general can be a nuisance, but neither can they break through Blissey. If they don't carry Ice Beam it becomes a whole lot easier, due to being able to counter with Latias and T-bolt.

-Gengar can be nasty if carrying a Scarf (to outspeed Jirachi) or HP [Fire] (to threaten Scizor). Just takes a little more careful prediction than some others.

-Cresselia would be a potentially potent block, but I haven't met any yet.

-Rotom forms aren't my favorites to deal with, but they'll go down with a Draco Meteor and a little push.
 
Nice and solid team you've got there. It's a nice idea to use anti-lead Jirachi, I love it.
Since you use Blissey mostly for countering bulky Waters, I recommend you to change your Blissey to a Vaporeon. You can't heal your sweepers from status anymore, but you can heal your team members with Wish, have better type synergy and counter about any bulky water. The set you can use is the standard wish set, nice for countering bulky waters and for supporting your team. Here it is:

Vaporeon@Leftovers | Water Absorb
Bold | 188 HP / 252 Def / 68 Spe
Wish | Protect | Surf | HP Electric / Toxic

The set works quite simple: Just past wish and switch in on bulky waters using water attacks. If you want to KO the threat immediately, use HP Electric. You can also stall using Wish and Protect. You can opt for Toxic or even Thunderwave on your Vaporeon, but generally the immediate KO of HP Electric is more then worth it, especially on a offensive team like yours.

Edit: Your Scizor doesn't need Bug Bite, U-Turn is nearly always the superior option. U-Turn gives you a free switch and a scout. Bug Bite only gives you a slightly stronger move, but the difference in power doesn't matter that much.
 
Actually swampie, his team doesn't have a weakness to Gyarados so HP Electric us unseccessary. There aren't any bulky waters where it would help anyway. I agree that you should replace Blissey with Vaporeon, test swampie's set but test out
Heal Bell or Roar > HP Electric.

EDIT: The team is weak to Gyarados if Latias and Jirachi have fainted actually. Test out HP Electric, Roar and Heal Bell on Vaporeon (not on the same set at once lol).
 
Just a nitpick, but on Scizor go with 248 HP/ 252 Atk/ 8 Spe so you take less from Stealth Rock when switching in. Also, U-Turn over Bug Bite as it also hits Celebi very hard, but has the benefit of scouting your opponent's team so you can switch in a pokemon accordingly which can bring crucial momentum to your side.
 
Gotcha on the Scizor EV's, Zapper. I never knew why the standard spread was 248 HP and now I do. And yeah, I don't know why I had Bug Bite instead of U-Turn... Pretty sure its been useful about once. Killed a Latias or something when I could have used Pursuit anyway.

As for Vaporeon... I'm not so sure. Yes, it's a better counter for bulky waters and Gyarados especially, but I also lose out on Thunderwave and Aromatherapy. I've only really gotten swept by Gyarados once... many more times than that Blissey has paralyzed them on the switch. There is something to be said for Wish support, however... I'll try it out, I suppose, but I'm not certain it's going to work out.

I think I may stick Grass Knot or Thunderpunch on Infernape instead of Vacuum Wave, which will both be able to strike some fear into Gyarados, and I think either one should 2HKO (might need NP boost for Grass Knot). No problem if I catch them switching in (esp. if SR is up) and Infernape could easily attract a Gyarados, especially later on in the game. I'll test it.

Thanks for all your input!
 
dragon pulse over dracometeor. what specs does best is give you basically a STABED unboosted dracometeor with no attack drop.then put in yor grass knot. or trick.
 
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