Generic Rain Team

Hello everyone, let me start by saying that I'm fairly new to competitive battling, having only started about six months ago. This a team that I randomly whipped up one day and decided to test out and to my surprise it actually did pretty good. Currently it's hovering around the 1400's on the smogon server. Which I know isn't great but considering before I was having trouble breaking the 10,000's it's a pretty big improvement. Any advice or insight you can give is truly appreciated.

At a glance:
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In depth:

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Ability: Drizzle
EVs: 252 SpA / 252 Spe / 4HP
Timid Nature (+Spe,-Atk)
-Focus Blast
-Hydro Pump
-Ice Beam
-Hidden Power Grass


This is obviously my weather starter, the ev's are fairly straight forward. Focus Blast hits any ttars or ferrothorns (provided it hits). Hydro pump as my main STAB attack. Ice beam for any grass or dragon types and hp grass so I can hit hit the those water ground types that would otherwise wall me fairly hard. Also with a choice scarf I'm able to revenge excadrill.

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Ability: Storm Drain
EVs: 252 Hp / 252 SpD / 4
Calm Nature (+SpD, -Atk)
-Scald
-Toxic
-Ice Beam
-Recover


I changed this because of Soulfly's suggestion he does basically the same job that my vaporeon used to do but now I have less of a weakness to electric attacks

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Ability: Poison Heal
EVs: 252 Hp / 178 Def / 80 Spe
Impish Nature (+Def,-SpA)
-Taunt
-Ice Fang
-Protect
-Earthquake


I changed this thanks to soulfly's suggestions and he works incredibly well. The 80 speed Evs are to outspeed opposing gliscor so I can taunt them and they can't just swords dance up on me. This also my go to excadrill counter, so I was thinking about changing my politoed to specs for more power.

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Ability: Iron Barbs
Evs: 252 Hp / 252 Def / 4 Atk
Impish Nature (+Def,-SpA)
-Stealth Rock
-Leech Seed
-Power Whip
-Protect


This is my only physical wall but he does his job well, as well as having good synergy with vaporeon. His main focus is to setup stealth rocks early so that I can rack up residual damage and also to wall any physical threat barring a fighting or fire type. Leech seed for more residual damage as well as healing. It's amazing how many switches leech seed can force. Protect allows me to scout moves as well as rack up leech seed damage. Power whip to hit bulky waters fairly well despite no attack EV investment.

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Ability: Natural Cure
EVs: 252 SpA / 252 Spe / 4 Hp
Timid Nature (+Spe,-Atk)
-Thunder
-Ice Beam
-Psyshock
-Hydro Pump


This is one of my sweepers, she comes in and tears holes through teams with BoltBeam coverage. I run thunder because I hope to have rain up most of the time. Hydro Pump as my STAB, and Psyschock to hit fighting types and the unsuspecting Blissey or Chansey.

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Ability: technician
EVs: 252 Hp / 252 Atk / 4 Def
Adamant nature (+Spe,-Atk)
-X-scissor
-U-turn
-Superpower
-Pursuit


I decided to use Scizor because I realized my team was lacking in the physical department. Fairly basic moveset here any suggestions to make it better are always appreciated. I'm still unsure whether or not to run swords dance or choice band

As it stands now my team has no real objective, So if you could provide me help with that it would be greatly appreciated thanks.
 
3 of your pokemon are weak to electric and you have only jolteon (who just is too frail ) to cover that up. I personally would change the vaporeon for a bulky water (choose between swampert/quagsire/gastrodon ). This will cover up the thunder weakness a bit more. On the down side , the grassweakness (that is on 3 pokemons too) will only get worse that way . Then again , ferro and bronzong will take grass hits nicely .
 
I can understand that.
Then maybe get a poison heal gliscor instead of bronzong. Your pokemons are allready bulky enough and you still have ferro to take the dragon attacks (like a boss) .
 
Thanks just tried it out and it works pretty well although it's even more generic then it was before, haha but I was never very creative anyway
 
You're really not that weak to many individual threats, but you're incredibly weak to stall as a whole. Starmie is pretty much your only shot to break it, but once you reveal Psyshock, there's no chance someone will bring Blissey in. Instead, rain stall will just wall you with Ferro, while sand stall will just Pursuit it with Tyranitar. Once Starmie is gone, you can't beat stall; Jolteon is completely walled, your Ferrothorn is Spikes/Rapid Spin fodder, and Bronzong, Vaporeon and Politoed will just be useless since they alone can't break Blissey or Ferrothorn.

Essentially, you need a stallbreaker (or stallbreakers) who doesn't give two shits about Blissey. For one, I'd give Starmie Choice Specs with Hydro Pump / Thunder / Trick / Rapid Spin to use as your Blissey lure, since unlike Psyshock, if you predict the Blissey switch right then it will definitely be fucked for the rest of the game. In order to kill Blissey with Psyshock, you not only have to predict its switch, but your opponent also has to leave it in to die because it's only a 2HKO, and anyone with half a brain will realize that Blissey completely walls Jolteon, Vaporeon, and Politoed. Another thing you could possibly do is swap Bronzong with Swords Dance/Taunt Gliscor. This maintains your Excadrill counter while also giving you something with more of a purpose; your team definitely doesn't need Dual Screens, while your team could definitely use Gliscor's ability to break stall, counter tons of stuff, and serve as a handy Electric-resist.

Ferrothorn overall just does better with a lot of Special Defense EVs. You mainly need it to come in against Latios and Starmie, not physical stuff like Excadrill. Go with 252 HP / 4 Def / 252 SpDef and a Sassy nature, since this will make taking rain-boosted Hydro Pumps a lot easier. Vapreon can't really keep up as a special wall since it doesn't like Thunders at all, so you'll probably be relying on Ferrothorn to beat special stuff more than you think.

Speaking of which, you really don't have anything to hurt opposing Ferrothorn. Running Rapid Spin and Trick on Starmie should definitely help, but you could probably do with some sort of legit Ferro counter. Magnezone or Thundurus wouldn't be bad options at all; the former traps and KOs Ferrothorn which will make things a lot easier of Starmie and Jolteon, while the ladder can use Ferrothorn as set up bait to use Nasty Plot. Fighters like Toxicroak or Breloom are decent choices, especially Toxicroak, but you have to be really careful not to come in on a Gyro Ball.
 
Thanks, I recently changed my team a bit and I'm using taunt gliscor, I've also switched out jolteon for scizor, though i'm not sure if I should go with the choice band or swords dance. If I give my ferrothorn SpD EVs how will I deal with Dragons such as Dragonite or Haxorus?
 
Put bug bite on Scizzor instead of x scissor. after the technician boost, bug bites base power is 90, while x scissors is 80
 
Scizor should have U-turn and Choice Band over Bug Bite. This will allow scouting and give you just as much power as Bug Bite. Bullet Punch should help too. Bug bite AND U-turn is pretty useless.
 
just change those old sprites, they make things a bit confusing to understand... anyway this team looks like having some issues with grass and fire attacks when rain is down, aka a weakness to sun teams
 
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