Hello everyone, let me start by saying that I'm fairly new to competitive battling, having only started about six months ago. This a team that I randomly whipped up one day and decided to test out and to my surprise it actually did pretty good. Currently it's hovering around the 1400's on the smogon server. Which I know isn't great but considering before I was having trouble breaking the 10,000's it's a pretty big improvement. Any advice or insight you can give is truly appreciated.
At a glance:
In depth:
@
Ability: Drizzle
EVs: 252 SpA / 252 Spe / 4HP
Timid Nature (+Spe,-Atk)
-Focus Blast
-Hydro Pump
-Ice Beam
-Hidden Power Grass
This is obviously my weather starter, the ev's are fairly straight forward. Focus Blast hits any ttars or ferrothorns (provided it hits). Hydro pump as my main STAB attack. Ice beam for any grass or dragon types and hp grass so I can hit hit the those water ground types that would otherwise wall me fairly hard. Also with a choice scarf I'm able to revenge excadrill.
@
Ability: Storm Drain
EVs: 252 Hp / 252 SpD / 4
Calm Nature (+SpD, -Atk)
-Scald
-Toxic
-Ice Beam
-Recover
I changed this because of Soulfly's suggestion he does basically the same job that my vaporeon used to do but now I have less of a weakness to electric attacks
@
Ability: Poison Heal
EVs: 252 Hp / 178 Def / 80 Spe
Impish Nature (+Def,-SpA)
-Taunt
-Ice Fang
-Protect
-Earthquake
I changed this thanks to soulfly's suggestions and he works incredibly well. The 80 speed Evs are to outspeed opposing gliscor so I can taunt them and they can't just swords dance up on me. This also my go to excadrill counter, so I was thinking about changing my politoed to specs for more power.
@
Ability: Iron Barbs
Evs: 252 Hp / 252 Def / 4 Atk
Impish Nature (+Def,-SpA)
-Stealth Rock
-Leech Seed
-Power Whip
-Protect
This is my only physical wall but he does his job well, as well as having good synergy with vaporeon. His main focus is to setup stealth rocks early so that I can rack up residual damage and also to wall any physical threat barring a fighting or fire type. Leech seed for more residual damage as well as healing. It's amazing how many switches leech seed can force. Protect allows me to scout moves as well as rack up leech seed damage. Power whip to hit bulky waters fairly well despite no attack EV investment.
@
Ability: Natural Cure
EVs: 252 SpA / 252 Spe / 4 Hp
Timid Nature (+Spe,-Atk)
-Thunder
-Ice Beam
-Psyshock
-Hydro Pump
This is one of my sweepers, she comes in and tears holes through teams with BoltBeam coverage. I run thunder because I hope to have rain up most of the time. Hydro Pump as my STAB, and Psyschock to hit fighting types and the unsuspecting Blissey or Chansey.
@ I'm not too sure about the item just yet probably choice band or leftovers
Ability: technician
EVs: 252 Hp / 252 Atk / 4 Def
Adamant nature (+Spe,-Atk)
-X-scissor
-U-turn
-Superpower
-Pursuit
I decided to use Scizor because I realized my team was lacking in the physical department. Fairly basic moveset here any suggestions to make it better are always appreciated. I'm still unsure whether or not to run swords dance or choice band
As it stands now my team has no real objective, So if you could provide me help with that it would be greatly appreciated thanks.
At a glance:






In depth:


Ability: Drizzle
EVs: 252 SpA / 252 Spe / 4HP
Timid Nature (+Spe,-Atk)
-Focus Blast
-Hydro Pump
-Ice Beam
-Hidden Power Grass
This is obviously my weather starter, the ev's are fairly straight forward. Focus Blast hits any ttars or ferrothorns (provided it hits). Hydro pump as my main STAB attack. Ice beam for any grass or dragon types and hp grass so I can hit hit the those water ground types that would otherwise wall me fairly hard. Also with a choice scarf I'm able to revenge excadrill.


Ability: Storm Drain
EVs: 252 Hp / 252 SpD / 4
Calm Nature (+SpD, -Atk)
-Scald
-Toxic
-Ice Beam
-Recover
I changed this because of Soulfly's suggestion he does basically the same job that my vaporeon used to do but now I have less of a weakness to electric attacks


Ability: Poison Heal
EVs: 252 Hp / 178 Def / 80 Spe
Impish Nature (+Def,-SpA)
-Taunt
-Ice Fang
-Protect
-Earthquake
I changed this thanks to soulfly's suggestions and he works incredibly well. The 80 speed Evs are to outspeed opposing gliscor so I can taunt them and they can't just swords dance up on me. This also my go to excadrill counter, so I was thinking about changing my politoed to specs for more power.


Ability: Iron Barbs
Evs: 252 Hp / 252 Def / 4 Atk
Impish Nature (+Def,-SpA)
-Stealth Rock
-Leech Seed
-Power Whip
-Protect
This is my only physical wall but he does his job well, as well as having good synergy with vaporeon. His main focus is to setup stealth rocks early so that I can rack up residual damage and also to wall any physical threat barring a fighting or fire type. Leech seed for more residual damage as well as healing. It's amazing how many switches leech seed can force. Protect allows me to scout moves as well as rack up leech seed damage. Power whip to hit bulky waters fairly well despite no attack EV investment.


Ability: Natural Cure
EVs: 252 SpA / 252 Spe / 4 Hp
Timid Nature (+Spe,-Atk)
-Thunder
-Ice Beam
-Psyshock
-Hydro Pump
This is one of my sweepers, she comes in and tears holes through teams with BoltBeam coverage. I run thunder because I hope to have rain up most of the time. Hydro Pump as my STAB, and Psyschock to hit fighting types and the unsuspecting Blissey or Chansey.

Ability: technician
EVs: 252 Hp / 252 Atk / 4 Def
Adamant nature (+Spe,-Atk)
-X-scissor
-U-turn
-Superpower
-Pursuit
I decided to use Scizor because I realized my team was lacking in the physical department. Fairly basic moveset here any suggestions to make it better are always appreciated. I'm still unsure whether or not to run swords dance or choice band
As it stands now my team has no real objective, So if you could provide me help with that it would be greatly appreciated thanks.