Quality Control Gengar (QC 1/3) (GP 0/2)

[OVERVIEW]
Gengar makes for a good wallbreaker in the metagame by virtue of its high Special Attack and a great Speed tier, allowing it to outpace threats such as Mew and Zapdos. Furthermore, Gengar has good coverage options and utility. Gengar is also the only viable Ghost-type in the metagame, and its STAB Shadow Ball is notoriously hard to come in on for most of the metagame. However, Gengar’s frail defenses and the prominence of faster Pokemon such as Mega Alakazam and Starmie give it a huge toll. This poor bulk also means that Gengar has little opportunity to switch in safely. Finally, its typing leaves it prey to common Pokemon such as Mega Gyarados and Alolan Muk.

[SET]
name: Special Attacker
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Thunderbolt
move 4: Will-o-Wisp / Substitute
item: No Item
nature: Timid

[SET COMMENTS]
Set Description
========

Shadow Ball hits Psychic-types like Mew super effectively while also dishing out high neutral damage vs Melmetal, Nidoqueen, and Rhydon. Sludge Bomb is Gengar's strongest attack vs Pokemon like Zapdos, Snorlax, and Mega Venusaur. Zapdos is 2HKOd after Stealth Rock, and while Snorlax takes Sludge Bomb relatively well, it doesn't like coming in on repeated Sludge Bombs, especially after Stealth Rock and potential Poison residual. Calm Mega Venusaur is 3HKOd by Sludge Bomb after Stealth Rock. Thunderbolt is a powerful coverage option that allows Gengar to hit threats that its STAB moves wouldn’t normally hit, such as Mega Gyarados. Will-o-wisp allows Gengar to cripple its main checks in Mega Gyarados, Alolan Muk, and Alolan Dugtrio, but Substitute is another viable option to scout Venusaur and Mega Venusaur for potential Earthquake. A Timid nature is recommended in order for Gengar to outpace Mew and Bold Starmie.

Usage Tips
========

Gengar is best used in the early- to mid-game due to its ability as a wallbreaker. Because of Gengar’s poor bulk leaving it prone to attacks, Gengar must only switch in when it is safe, such as when Stealth Rock is going to be placed or when a foe is going to use a status move such as Toxic. If Gengar is on the field and you predict your opponent is going to switch out into one of Gengar’s checks, use Will-o-Wisp in order to cripple its switch ins in Alolan Muk and Mega Gyarados, or just straight out attack them. Attacking is better on the switch when you know Mega Gyarados and Alolan Muk is going to go straight for the attack, halving their offensive power and crippling them. Attacking is the better option when you know that when you switch out, they can freely setup, or to sweep in Mega Gyarados’s case. Gengar should also burn Snorlax and Mega Kangaskhan on the switch, since it can cripple both physical attackers and is immune against potential Facade.

Team Options
========

Late-game win conditions such as Mega Gyarados and Dragonite appreciate Gengar spreading status and breaking down bulky Pokemon like Mew and Melmetal for them to clean more easily. Entry hazard support from the likes of Rhydon and Sandslash are appreciated by Gengar for it to break more easily. Since Gengar is prone to getting worn down very easily due to its low bulk, Eevee-S makes for a good partner thanks to Sparkly Swirl removing potential paralysis, and in return, Gengar can check Fighting-types and Melmetal. Chansey is also a mention here, since it can pivot Gengar in safely thanks to Teleport. Poliwrath makes for another good partner since it is one of the tier’s best answers to Mega Gyarados. Finally, because of Gengar’s paper-thin defenses, Electrode makes for a good partner since it can set up dual screens.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can shut down status moves and improve the matchup against Chansey. Mega Drain can be used in it’s placed to OHKO Golem and Rhydon, who would tank Shadow Ball and OHKO back with Earthquake. However, it doesn’t have a lot of notable targets outside of both aforementioned Ground-types. Toxic is another option to cripple Zapdos and Gengar, but it really isn’t better than attacking with Sludge Bomb. Brick Break is another mention since it can remove screens and 2HKO Chansey, thus improving the matchup against hyper offense and stall teams respectively.

Checks and Counters
===================

**Faster Pokemon**: Faster Pokemon such as Starmie and Mega Alakazam can outpace Gengar and OHKO with their powerful Psychic-type attacks, but they hate getting statused by either Will-o-Wisp or Toxic. Other mentions include Mega Beedrill and Mega Aerodactyl, which can OHKO with Drill Run and Earthquake respectively.

**Alolan Dugtrio**: Alolan Dugtrio can easily OHKO with Earthquake. It is also immune to Sludge Bomb, Toxic, and a potential Thunderbolt, but it hates getting burned. It also has to win a speed tie race with Gengar in order to OHKO it with Earthquake.

**Dark-types**: Both Mega Gyarados and Alolan Muk can force Gengar out or just straight out OHKO it with their powerful Dark-type STAB. However, Mega Gyarados has to watch out for burns and a potential Mega Drain.

**Special Walls**: Special walls such as Chansey, Snorlax, and Alolan Muk can easily wall Gengar. The former two are immune to Gengar’s STAB Shadow Ball, while Alolan Muk resists both of Gengar’s STAB.

**Ground-types**: Both Golem and Rhydon can easily wear off both of Gengar’s STAB moves and are immune to Thunderbolt, and they can OHKO back with Earthquake. They still have to watch out for potential burns and the rare Mega Drain.

**Mega Kangaskhan**: Mega Kangaskhan doesn’t need to worry about Gengar’s STAB Shadow Ball, since it is immune against it and can OHKO back with Crunch. It hates getting burned, though.

[CREDITS]
- Written by: [ImperialGamer517, 506687]
- Quality checked by: [Vengeance417, 198446], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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My thoughts in bold.
View attachment 249023 Oof Rip Mega Gengar :(
[OVERVIEW]

Gengar makes for a good wallbreaker in the metagame by virtue of its high Special Attack and a great Speed tier, allowing it to outpace threats such as Mew, Dragonite, and Mega Charizard X. Furthermore, Gengar has good coverage options and utility. However, Gengar’s frail defenses and the prominence of faster Pokemon such as Mega Alakazam and Starmie give it a huge toll. This poor bulk also means that Gengar has little opportunity to switch in safely. Finally, its typing leaves it prey to common Pokemon such as Mega Gyarados and Alolan Muk.

Mention how unique Gengar’s place in the metagame is; it’s effectively the only viable Ghost-type in the tier, and STAB Shadow Ball is notoriously hard to come in on for most of the meta.

[SET]
name: Special Attacker
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Thunderbolt
move 4: Toxic / Will-o-Wisp
item: No Item
nature: Timid

[SET COMMENTS]
Set Description
========

Thunderbolt is a powerful coverage option that allows Gengar to hit threats that its STAB moves wouldn’t normally hit, such as Mega Gyarados. Toxic allows for Gengar to cripple its switch ins, but Will-o-wisp can be used in its place for Gengar to cripple physical attackers such as Melmetal and Alolan Dugtrio, both of whom aren’t affected by poison at all. A Timid nature is recommended in order for Gengar to outpace Mew and Bold Starmie.

I’m not entirely sure what Toxic does for Gengar given this description. I’d do much further in depth on which Pokémon it’s meant to lure with this move. I suspect it’s for Pokémon like Chansey and Calm Zapdos. You’re free to make your case, but I personally believe Will-o-Wisp should be the primary option for this slot, anyway. Being able to cripple its main checks such as Mega Gyarados, Alolan Muk, Snorlax, and Alolan Dugtrio is monumentally more important than Toxic.

Usage Tips
========

Gengar is best used in the early- to mid-game due to its ability as a wallbreaker. Because of Gengar’s poor bulk leaving it prone to attacks, Gengar must only switch in when it is safe, such as when Stealth Rock is going to be placed or when a foe is going to use a status move such as Toxic. If Gengar is on the field and you predict your opponent is going to switch out into one of Gengar’s checks, use Toxic in order to wear down the opponent’s team for one of Gengar’s teammates to exploit late-game.

Mention Will-o-Wisp and talk about how it should be used to cripple its checks as they come in, including Alolan Muk and Mega Gyarados.

Team Options
========

Late-game win conditions such as Mega Gyarados and Dragonite appreciate Gengar spreading status for them to clean more easily. Entry hazard support from the likes of Rhydon and Sandslash are appreciated by Gengar for it to break more easily. Finally, since Gengar is prone to getting worn down very easily due to its low bulk, Eevee-S makes for a good partner. Chansey is also a mention here, since it can pivot Gengar in safely thanks to Teleport.

Mention Poliwrath somewhere here. It’s one of the tier’s best switchins to Mega Gyarados. Electrode is a good partner that can set up dual screens which patch up Gengar’s paper-thin defenses. I’d also go further in depth on why you believe Eevee-S is a good partner. What does it do for Gengar, specifically? Also, for the Mega Gyarados and Dragonite point, go further in-depth on why Gengar is a good partner. They don’t like it not just because Gengar can spread status, but also due to Gengar’s ability to break down bulkier Pokemon such as Melmetal and Mew.

[STRATEGY COMMENTS]
Other Options
=============

A Modest nature can be used for Gengar in place of Timid, but this leaves Gengar outsped by any Starmie set. Rest is another option for Gengar for access to recovery, but this just leaves Gengar setup bait, and the lack of Sleep Talk in this metagame means that Gengar cannot function easily when asleep.

Other options needs a complete re-work. Modest is a fine mention, but please explain what it achieves for Gengar in terms of damage ranges. Does it 2HKO or OHKO certain Pokémon that Timid can’t? The readers need justification before simply gimping Gengar’s speed for no reason.

Rest is terrible on Gengar. Remove it, please. In its place, I’d recommend the following other options. Mega Drain can be used for not only a way to gain some recovery, but to OHKO Pokemon such as Rhydon and Golem who would otherwise tank a Shadow Ball and OHKO in return with Earthquake. However, it doesn’t hit a lot of other notable targets. Taunt can shut down the usage of status moves (gives you a better Chansey matchup, as well), while Substitute can be useful when forcing a Pokémon out to protect itself from a hit that would otherwise knock it out.


Checks and Counters
===================

**Faster Pokemon**: Faster Pokemon such as Starmie and Mega Alakazam can outpace Gengar and OHKO with their powerful Psychic-type attacks, but they hate getting statused by either Will-o-Wisp or Toxic.

**Alolan Dugtrio**: Alolan Dugtrio can easily revenge kill Gengar with Sucker Punch. It is also immune to Sludge Bomb, Toxic, and a potential Thunderbolt, but it hates getting burned.

You mentioned Mega Gyarados and Alolan Muk as checks in the intro, but didn’t list them here. I’d do so. Other fast Pokémon like Mega Beedrill and (Mega) Aerodactyl revenge kill Gengar, as well.

[CREDITS]
[CREDITS]
- Written by: [[ImperialGamer517, 506687]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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Rest is another option for Gengar for access to recovery, but this just leaves Gengar setup bait, and the lack of Sleep Talk in this metagame means that Gengar cannot function easily when asleep.
This really could apply to all Pokemon, but it's only worth it if you have Eevee-S (the only cleric) on your team. Even then, you shouldn't put Rest on frail Pokemon in the first place, they will be KO'd before they wake up (unless Eevee-S uses Sparkly Swirl, which is not easy to do). Overall, this should probably be removed.

EDIT: You removed Rest, but you still mention Eevee-S for Sparkly Swirl? It seems to imply Rest, but since Rest is now gone, it's just confusing now.


**Faster Pokemon**: Faster Pokemon such as Starmie and Mega Alakazam can outpace Gengar and OHKO with their powerful Psychic-type attacks, but they hate getting statused by either Will-o-Wisp or Toxic.
You only bring up the two faster psychic types and seem to imply they are the only faster Pokemon to worry about. Why not Mega Beedrill and Mega (and non Mega) Aerodactyl?
Aerodactyl Earthquake vs. Gengar: 118-140 (87.4 - 103.7%) -- 93.8% chance to OHKO after Stealth Rock
Mega Aerodactyl Earthquake vs. Gengar: 146-174 (108.1 - 128.8%) -- guaranteed OHKO
Mega Beedrill Drill Run vs. Gengar: 130-154 (96.2 - 114%) -- 75% chance to OHKO (guaranteed OHKO after Stealth Rock)

Although, neither will like a Will-O-Wisp, although that could only be done on the switch (M-Beedrill will not at all, and M-Aero likely would not just because of Thunderbolt). And Toxic?
Gengar Shadow Ball vs. Starmie: 132-156 (97.7 - 115.5%) -- 75% chance to OHKO (guaranteed OHKO after Stealth Rock)
Starmie Psychic vs. Gengar: 132-156 (97.7 - 115.5%) -- 75% chance to OHKO (guaranteed OHKO after Stealth Rock)
Gengar Shadow Ball vs. Mega Alakazam: 110-132 (84.6 - 101.5%) -- 6.3% chance to OHKO (87.5% chance to OHKO after Stealth Rock)

It'll usually be better to attack those Pokemon than to Toxic, especially if Stealth Rock is on the field. And also because of this, these Pokemon would likely not switch-in in the first place.

Note Gengar calcs were with Timid/Jolly natures, Adamant/Modest natures would have slightly different calcs but overall the same message anyways.
**Alolan Dugtrio**: Alolan Dugtrio can easily revenge kill Gengar with Sucker Punch. It is also immune to Sludge Bomb, Toxic, and a potential Thunderbolt, but it hates getting burned.
Dugtrio-Alola Sucker Punch vs. Gengar: 80-96 (59.2 - 71.1%) -- guaranteed 2HKO
Dugtrio-Alola Earthquake vs. Gengar: 170-204 (125.9 - 151.1%) -- guaranteed OHKO
Gengar Shadow Ball vs. Dugtrio-Alola: 76-91 (69 - 82.7%) -- guaranteed 2HKO

Gengar would need some chip before Sucker Punch would revenge kill, although Earthquake will KO (but A-Dugtrio will have to win a speedtie or Will-O-Wisp miss, or risk Shadow Ball chip), not to mention A-Dugtrio will not like coming in onto a Shadow Ball either (which would probably be a better play anyways).

Also, this could potentially bring up K-Dugtrio into the mix, who would have the ability to cleanly OHKO Gengar with Earthquake.

Anyways, there is a severe lack of checks in this section, you don't seem to mention Mega Gyarados, which while not appreciating a burn or Thunderbolt, can easily KO Gengar with Earthquake or Crunch (assuming no burn, if burned, it will still severely chip Gengar). Also, A-Muk, while not liking a burn yet again, will KO with Crunch (and like Mega Gyarados, a burn just reduces it to severe chip). And Chansey, which is really the only case where Toxic might come into use, but even then, Brick Break would be a better (albeit just as niche) option, considering Chansey can status Gengar with Thunder Wave, or try to setup screens (Brick Break's ability to break them is nice considering it's the only way to break them in LGPE). Snorlax and Mega Kangaskhan too, but with them, burn/poison might not be a good idea, considering they can pack Facade. And of course, Mega Kangaskhan can pack Sucker Punch, which can revenge kill if Gengar has about ~30% chip, although I suppose if Gengar attempts to burn it first (which it probably shouldn't), Kangaskhan can Earthquake.


Anyways this is the point you also implemented some of this anyways, but still some other stuff needs to be put in, particularly a shift towards more aggressive play (it is meant to be a wallbreaker after all).

Toxic can be used to cripple Chansey and Calm Mind Gyarados.
Besides Brick Break being a better option for Chansey, Calm Mind Gyarados? I'm sorry, but...


Did you mean Calm Mind for something else? Aren't really any Calm Mind users in OU besides Mega Alakazam and Mew, and even then, Shadow Ball would be a better play in most cases.

Really, just remove Toxic, perhaps replace it with Mega Drain.
allowing it to outpace threats such as Mew, Dragonite, and Mega Charizard X.
These aren't really good examples, Mew perhaps is, but Dragonite and Mega Charizard X can both OHKO with Earthquake, Dragonite often packing Agility anyways (you don't outspeed if that's set up), and Mega Charizard X, by virtue of being a fire type, is immune to Will-O-Wisp, although it does take a bit of chip with Sludge Bomb/Shadow Ball, although it can just use Roost, so outspeeding it doesn't really help too much anyways unless it already has quite a bit of chip (although, I guess the case is the same for Mew, but less so).

Will-o-wisp allows Gengar to cripple its main checks in Mega Gyarados, Alolan Muk, Snorlax, and Alolan Dugtrio,
Again with Snorlax, a burn might not be a good idea in some cases, considering Facade.
If Gengar is on the field and you predict your opponent is going to switch out into one of Gengar’s checks, use Will-o-Wisp in order to cripple its switch ins in Alolan Muk and Mega Gyarados.
While sometimes this is the right play for some checks, it's better sometimes to just attack, note that a player shouldn't be afraid to do this.




Anyways, ranting aside, I can't really give this a QC check yet, it really needs some more work put into it.
 
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This really could apply to all Pokemon, but it's only worth it if you have Eevee-S (the only cleric) on your team. Even then, you shouldn't put Rest on frail Pokemon in the first place, they will be KO'd before they wake up (unless Eevee-S uses Sparkly Swirl, which is not easy to do). Overall, this should probably be removed.

EDIT: You removed Rest, but you still mention Eevee-S for Sparkly Swirl? It seems to imply Rest, but since Rest is now gone, it's just confusing now.



You only bring up the two faster psychic types and seem to imply they are the only faster Pokemon to worry about. Why not Mega Beedrill and Mega (and non Mega) Aerodactyl?
Aerodactyl Earthquake vs. Gengar: 118-140 (87.4 - 103.7%) -- 93.8% chance to OHKO after Stealth Rock
Mega Aerodactyl Earthquake vs. Gengar: 146-174 (108.1 - 128.8%) -- guaranteed OHKO
Mega Beedrill Drill Run vs. Gengar: 130-154 (96.2 - 114%) -- 75% chance to OHKO (guaranteed OHKO after Stealth Rock)

Although, neither will like a Will-O-Wisp, although that could only be done on the switch (M-Beedrill will not at all, and M-Aero likely would not just because of Thunderbolt). And Toxic?
Gengar Shadow Ball vs. Starmie: 132-156 (97.7 - 115.5%) -- 75% chance to OHKO (guaranteed OHKO after Stealth Rock)
Starmie Psychic vs. Gengar: 132-156 (97.7 - 115.5%) -- 75% chance to OHKO (guaranteed OHKO after Stealth Rock)
Gengar Shadow Ball vs. Mega Alakazam: 110-132 (84.6 - 101.5%) -- 6.3% chance to OHKO (87.5% chance to OHKO after Stealth Rock)

It'll usually be better to attack those Pokemon than to Toxic, especially if Stealth Rock is on the field. And also because of this, these Pokemon would likely not switch-in in the first place.

Note Gengar calcs were with Timid/Jolly natures, Adamant/Modest natures would have slightly different calcs but overall the same message anyways.

Dugtrio-Alola Sucker Punch vs. Gengar: 80-96 (59.2 - 71.1%) -- guaranteed 2HKO
Dugtrio-Alola Earthquake vs. Gengar: 170-204 (125.9 - 151.1%) -- guaranteed OHKO
Gengar Shadow Ball vs. Dugtrio-Alola: 76-91 (69 - 82.7%) -- guaranteed 2HKO

Gengar would need some chip before Sucker Punch would revenge kill, although Earthquake will KO (but A-Dugtrio will have to win a speedtie or Will-O-Wisp miss, or risk Shadow Ball chip), not to mention A-Dugtrio will not like coming in onto a Shadow Ball either (which would probably be a better play anyways).

Also, this could potentially bring up K-Dugtrio into the mix, who would have the ability to cleanly OHKO Gengar with Earthquake.

Anyways, there is a severe lack of checks in this section, you don't seem to mention Mega Gyarados, which while not appreciating a burn or Thunderbolt, can easily KO Gengar with Earthquake or Crunch (assuming no burn, if burned, it will still severely chip Gengar). Also, A-Muk, while not liking a burn yet again, will KO with Crunch (and like Mega Gyarados, a burn just reduces it to severe chip). And Chansey, which is really the only case where Toxic might come into use, but even then, Brick Break would be a better (albeit just as niche) option, considering Chansey can status Gengar with Thunder Wave, or try to setup screens (Brick Break's ability to break them is nice considering it's the only way to break them in LGPE). Snorlax and Mega Kangaskhan too, but with them, burn/poison might not be a good idea, considering they can pack Facade. And of course, Mega Kangaskhan can pack Sucker Punch, which can revenge kill if Gengar has about ~30% chip, although I suppose if Gengar attempts to burn it first (which it probably shouldn't), Kangaskhan can Earthquake.


Anyways this is the point you also implemented some of this anyways, but still some other stuff needs to be put in, particularly a shift towards more aggressive play (it is meant to be a wallbreaker after all).


Besides Brick Break being a better option for Chansey, Calm Mind Gyarados? I'm sorry, but...


Did you mean Calm Mind for something else? Aren't really any Calm Mind users in OU besides Mega Alakazam and Mew, and even then, Shadow Ball would be a better play in most cases.

Really, just remove Toxic, perhaps replace it with Mega Drain.

These aren't really good examples, Mew perhaps is, but Dragonite and Mega Charizard X can both OHKO with Earthquake, Dragonite often packing Agility anyways (you don't outspeed if that's set up), and Mega Charizard X, by virtue of being a fire type, is immune to Will-O-Wisp, although it does take a bit of chip with Sludge Bomb/Shadow Ball, although it can just use Roost, so outspeeding it doesn't really help too much anyways unless it already has quite a bit of chip (although, I guess the case is the same for Mew, but less so).


Again with Snorlax, a burn might not be a good idea in some cases, considering Facade.

While sometimes this is the right play for some checks, it's better sometimes to just attack, note that a player shouldn't be afraid to do this.




Anyways, ranting aside, I can't really give this a QC check yet, it really needs some more work put into it.
I actually got confused between Gyarados and Zapdos (the actual) and instead put it in lol.

Edit: CasualPokePlayer implemented all of these
 
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allowing it to outpace threats such as Mew.
So you're not going to add in other examples and just remove those two bad examples I listed? Perhaps Zapdos, and something else?

Also, in retrospect, perhaps Toxic deserves a mention in other options because of Zapdos/Chansey, although it's not really better than just attacking them with Sludge Bomb/Brick Break. Speaking of Brick Break, no mention of it at all? It at least deserves a mention in Other Options, due to its affect on screens and ability to 2HKO Chansey.

use Will-o-Wisp in order to cripple its switch ins in Alolan Muk and Mega Gyarados, or just straight out attack them.
Not really the most elegant way to put it, there should be somewhat of a distinction on when either play is better.


**Alolan Dugtrio**: Alolan Dugtrio can easily revenge kill Gengar with Sucker Punch and OHKO with Earthquake. It is also immune to Sludge Bomb, Toxic, and a potential Thunderbolt, but it hates getting burned. It also has to win a speed tie race with Gengar in order to OHKO it with Earthquake.
Not really elegant either, you say easily revenge kill, which somewhat implies it could OHKO (or OHKO after a bit of chip), which isn't really the case, but then just mention a OHKO with Earthquake, then mention a speed tie in a fairly toneless manner. A distinction would need to be made on whether Sucker Punch or Earthquake would be used, after all, Sucker Punch does nothing if Gengar uses a status move.

while Substitute can be useful when forcing a Pokemon out to protect itself from a hit that would otherwise knock it out.
I guess I forgot about this, but Substitute is also useful against Base/Mega Venusaur (if it doesn't have Earthquake). Perhaps this would be better than Mega Drain for a second 4th slot? The utility is rather expendable.

Since Gengar is prone to getting worn down very easily due to its low bulk, Eevee-S makes for a good partner thanks to Sparkly Swirl removing potential paralysis
EDIT: You removed Rest, but you still mention Eevee-S for Sparkly Swirl? It seems to imply Rest, but since Rest is now gone, it's just confusing now.
Now it's just more confusing.



Also, no mention of Mega Kangaskhan? It is a fairly good check to Gengar. Also, no distinction on when to burn Snorlax/Kangaskhan and when to not?

Overall, seemed like you just rushed these implementations, albeit now some I'm rethinking, but still, these could be a lot better.
 
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I'd mention what its STABs do for Gengar in Set Description. Obviously, they're powerful moves because of STAB, but talk about their targets. Shadow Ball hits Psychic-types like Mew super effectively while also dishing out high neutral damage vs Melmetal, Nidoqueen, and Rhydon. Sludge Bomb is Gengar's strongest attack vs Pokemon like Zapdos, Snorlax, and Mega Venusaur. Zapdos is 2HKOd after Stealth Rock, and while Snorlax takes Sludge Bomb relatively well, it doesn't like coming in on repeated Sludge Bombs, especially after Stealth Rock and potential Poison residual. Calm Mega Venusaur is 3HKOd by Sludge Bomb after Stealth Rock.

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