Gengar [QC: 2/2] [GP: 1/2]

Funbot28

Banned deucer.


[OVERVIEW]
Mega Gengar is one of the premier special attackers in the metagame thanks to its outstanding Ghost- and Poison-type STAB combination in tandem with great power and speed, enabling it to outpace and threaten the majority of the metagame. It also possesses a plethora of coverage options, with offensive moves such as Thunderbolt enabling to target checks such as Mega Gyarados and status moves such as Will-O-Wisp, Taunt, and Substitute allowing it to become a nuisance to the majority of other threats. However, while Mega Gengar possesses amazing offensive potential, it lacks any defensive utility due to its meager defenses compounded by weaknesses to common offensive types such as Psychic, Ground, and Dark. Mega Gengar can also be offensively checked by other popular Mega Evolutions such as Mega Beedrill, Mega Alakazam, and Mega Aerodactyl, which can all threaten to OHKO it.


[SET]
name: Standard
move 1: Shadow Ball
move 2: Thunderbolt
move 3: Will-O-Wisp / Taunt
move 4: Substitute / Sludge Bomb
item: Gengarite
nature: Timid / Modest

[SET COMMENTS]
Set Information
========
Shadow Ball is Mega Gengar's primary way of dishing out significant damage to any threat that does not resist it, with the most notable examples being Melmetal, Zapdos, and Mega Venusaur. It also enables it to threaten Psychic-types such as Mew and Starmie, having a chance to OHKO the former after Stealth Rock chip damage. Thunderbolt targets Mega Gyarados while also dealing chip damage against threats that are immune to or resist Shadow Ball such as Alolan Muk, Snorlax, and Eevee-S. Will-O-Wisp is a great tool for disrupting physical attackers such as Melmetal, Poliwrath, Alolan Dugtrio, and Dragonite. It works best in conjunction with Substitute, as it can potentially enable Mega Gengar to avoid any direct damage for longer periods of time. Taunt is another disruptive option that can shut down more passive threats such as Chansey, Mega Venusaur, and Zapdos, thus preventing them from either recovering their health or severely crippling Mega Gengar with status. Substitute greatly aids Mega Gengar in wallbreaking, ensuring that it can get at least one hit off and it can set one up quite often thanks to the number of switches it forces. It can also be useful with Sucker Punch mind games with foes such as Alolan Dugtrio, potentially enabling Mega Gengar to win the matchup without needing to switch out. Sludge Bomb is a secondary STAB move that Mega Gengar can utilize in order to target checks such as Snorlax harder; however, the utility of its status moves is often too much to pass up. A Timid nature is preferred, as it enables Mega Gengar to outspeed threats such as Alakazam and Speed tie against the likes of Aerodactyl and opposing Mega Gengar. A Modest nature can be used to boost Mega Gengar's damage output in all other matchups, though, including ensuring the 2HKO on Pokemon such as Poliwrath and Mega Gyarados after Stealth Rock damage


Usage Tips
========
Mega Gengar should be brought in through slow pivoting or aggressive double switches due to its meager bulk preventing it from stomaching even the majority of neutral hits, especially when factoring in Stealth Rock chip damage. Conserving its HP is vital in order to be able to set up as many Substitutes as possible throughout the match. Once Mega Gengar is brought in safely, Shadow Ball is a powerful and spammable move once checks such as Mega Gyarados, Alolan Muk, and Snorlax are taken out or severely weakened. If not, Mega Gengar can opt to target the likes of Mega Gyarados and Snorlax with its coverage or cripple threats such as Alolan Muk with Will-O-Wisp. Substitute is best utilized in situations where Mega Gengar can force a switch against threats such as Mew, Poliwrath, Starmie, and Mega Venusaur. Once behind a Substitute, Mega Gengar can more freely start crippling its checks, which can often enable it to sweep late-game due to the abundance of chip damage that it accumulates on the likes of Alolan Muk and Snorlax. However, it must be careful to utilize Substitute against Melmetal, as its Double Iron Bash can threaten to KO Mega Gengar if it is weakened enough.


Team Options
========
Mega Gengar pairs well with partners that can threaten out the likes of Alolan Muk, Snorlax, and Mega Gyarados, such as Poliwrath, Bulk Up Mew, and Rhydon. Other offensive partners such as Dragonite, Melmetal, and Nasty Plot Mew can provide additional pressure against shared checks, wearing down the opposing team to the point where Mega Gengar can ensure a sweep. Slow pivots such as defensive Mew and Zapdos are extremely beneficial to Mega Gengar, providing it with multiple opportunities to come in safely and perform its role. Mew can also provide Stealth Rock support, helping wear down Mega Gengar's checks as a result. Other defensive pivots like Starmie and Alolan Muk can aid Mega Gengar deal with revenge killers such as Mega Aerodactyl and Mega Alakazam, respectively.

[STRATEGY COMMENTS]
Other Options
=============
Disable can be paired with Substitute or Protect in order to shut down moves that can threaten Mega Gengar, with good examples being Crunch on Alolan Muk, Psychic on defensive Mew, and Earthquake on Snorlax. However, this forces Mega Gengar to potentially use up two of its moveslots. Toxic can be a more useful status move against defensive threats such as Zapdos, but the ability to cripple physical attackers is often more beneficial for its partners. Sucker Punch with either a Hasty or Mild nature can be run in order to surprise foes late-game, but it will often force Mega Gengar to be used as a late-game sweeper, which detracts from its ability to come in early and deal considerable damage.

Checks and Counters
===================

**Dark-types**: Alolan Muk is one of Mega Gengar's best checks due to its resistance to both of Mega Gengar's STAB moves on top of a neutrality to any coverage option it may choose to run, while Mega Gyarados can deal with Mega Gengar if it has already Mega Evolved and is near full health. However, the former is often worn down rather quickly and can be crippled by an incoming Will-O-Wisp if not running Rest and cleric support, while the latter can be 2HKOed by Thunderbolt after some chip damage.

**Snorlax**: Thanks to Snorlax's impressive special bulk and immunity to Ghost-type moves, it can comfortably switch into Mega Gengar the majority of the time and threaten it out with coverage moves such as Earthquake. It also does not fear getting burned the majority of the time, as this boosts its Facade. However, it must be wary of Mega Gengar's other STAB option in Sludge Bomb.

**Faster Threats**: Mega Alakazam, Mega Aerodactyl, and Mega Beedrill all outspeed and OHKO Mega Gengar, meaning it is forced to switch out against such threats unless behind a Substitute. However, it is worth noting that none of these threats can switch into Mega Gengar comfortably.

**Residual Damage**: Due to Mega Gengar's lack of reliable recovery, it can be worn down rather quickly by Stealth Rock and even resisted hits, preventing it from setting up Substitutes if weakened enough.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[McCoolDude, 469684], [Theorymon, 29010]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 
Last edited by a moderator:
Not QC, but I've seen players use Sucker Punch on Gengar with either a Hasty or Mild nature with some success. It's a nice surprise attack that can finish off:

* opposing (Mega) Gengar (41.4 - 50.3% vs non-mega [in case your Gengar isn't mega], 34 - 41.4% vs Mega)
* (Mega) Alakazam (53.8 - 64.6% vs non-mega [including regular in case of Mega Gengar running neutral speed nature, or if it's regular Gengar], 41.5 - 49.2% vs Mega)
* Mega Beedrill (27.1 - 32.1%)
* extremely weakened (Mega) Aerodactyl (17.4 - 20.6% vs non-mega, 14.1 - 16.7% vs mega)
* extremely weakened +2 Speed Dragonite (12 - 14.4%).

It might be worth mentioning as an Other Option, since it's still a weak attack on its own and requires quite a bit of chip damage to KO most Pokemon, and it's hard to give up some of its more consistent options for it.
 

McCoolDude

Just a fat shark
is a Smogon Discord Contributoris a Community Leader Alumnus
A Timid nature is preferred as it enables Mega Gengar to outspeed threats such as Alakazam and speed tie against the likes of Aerodactyl and opposing Mega Gengar. A Modest nature can be used tho however, ensuring the 2HKO on Pokemon such as Poliwrath and Mega Gyarados after Stealth Rock chip.

This is the only change I'd make. Base zam isn't terribly relevant, and regular Aero is usually only relevant early game, and I don't think it's high value enough to warrant a coin flip for your mega unless you have no other way of dealing with it.

I'd probably just say: "A timid nature will give you a chance of winning a mirror match, while modest will boost Gengar's damage output for all other matchups, including ensuring the 2HKO on Pokemon such as Poliwrath and Mega Gyarados after Stealth Rock chip" and add modest as a slash in the set.

After that, QC 1/3!
 
  • Like
Reactions: gum
why isnt mega drain a coverage option over thunderbolt?
• it still hits mega gyara and mgar doesnt rly want to 1v1 a-muk anyway. the obvious advantage is the (only possible) recovery it provides allowing eg use of substitute more freely or potentially being able to stay in to burn (or disable) something and heal off the residual later.
• it also offensively pressures late game when mgar can restore health on a revenge kill, pressuring the opponent to possibly try to switch into mgar when otherwise they would just sac the pokemon
• mega drain is somewhat spammable too, eg in a revenge kill situation, having no immunities and the only viable 4x resists outside of m-bee are (m-)venu/vic which have bad matchups vs mgar anyway so do not want to switch in, and the rare venomoth. *edit* i left out dragonite but it is crippled by burn and mega drain should usually be run together with wisp. mega drain isnt needed as much vs an m-bee team since its most important target coverage wise is m-gyara. (def compared to tbolt which could be predicted by eg a-dugtrio or electrode plus since it provides recovery, mega drain is the more spammable coverage move.)
• overall this is a frail tier and with mgars high sp.atk and low hp stat mega drain’s recovery is significant against many targets, while it still covers thunderbolts primary target of mgyara.

*additional point (edit): mega drain also gives m-gengar potential ohkos vs all rocks setters bar (m-)aerodactyl, clefable and nidos. (neutral spdef) mew is 50% ohko’ed by modest mgar only; (neutral spdef) sandslash-k is always ohko’ed by modest and 75% ohko’ed by timid; a-dugtrio is 75% ohko’ed by modest and 18% ohko’ed by timid. all the others are easily ohkoed. this means with mega drain m-gar can “antilead” rocks setters against teams without aero or clef. even if mgar is timid mew would be likely sacing itself to set rocks if it stays in and the only real risk to timid mgar clicking shadow ball in a lead matchup vs mew is if mew is running the “rare” twave. the a-dug lead matchup is much riskier for timid mgar to go for the shadow ball ko (tho wisp is an option too) but its prob usually better to j lead ur own rocks setter instead if mgar is timid, unless the team is weak to a-dug and youd rather cripple it right away.
against the other rock setters esp rhydon it gives a significant advantage as either they stay in and get ko’ed and uve kept rocks off the field for the game, or they switch out you already get to start pressuring their mgar check(s). clicking wisp against lead rhydon (predicting a switch to a-muk) isnt even that risky bc if it stays and eq’s u can recover almost all hp back if it stays in on mega drain, or if it then switches out youve still crippled it and kept rocks off for now tho ofc youve lost a lot of hp as giga drain wont recover much on an a muk switchin. rly the biggest “risk” is rhydon setting rocks on wisp. anyway the overall point being that leading mgar helps a lot momentum wise due to how difficult it is to bring gar in (even more so in base form). this is all assuming mega drain is a known/predictable set which based on the above analysis its not so u can just mega drain for the “surprise” ohko and keep rocks off permanently.
i dont generally like modest for m-gar bc of the vulnerability to gar/zam double mega teams, but with mega drain i think it is plausible for the ohko’s vs opposing rocks setters (particularly mew since its the hardest potential rock setter to identify from preview so u want any “anti-lead” to have the best possible matchup vs mew) as well as increased mega drain recovery throughout the game.
 
Last edited:
  • Wow
Reactions: gum

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Finally checking this! I don't really have much to add beyond agreeing with Vengence that Sucker Punch is probably worth an other options mention, since yeah, it can lead to some surprise late game sweeps if you sufficently weakened its faster checks. The reason I don't think it suould be a slash in is because it pidgeon holes Gengar to be more of a late game sweeper, when I think part of the reason its so deadly is because it can punch massive holes in teams pretty early.

Otherwise, consider this QC Approved 2/3!
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Finally checking this! I don't really have much to add beyond agreeing with Vengence that Sucker Punch is probably worth an other options mention, since yeah, it can lead to some surprise late game sweeps if you sufficently weakened its faster checks. The reason I don't think it suould be a slash in is because it pidgeon holes Gengar to be more of a late game sweeper, when I think part of the reason its so deadly is because it can punch massive holes in teams pretty early.

Otherwise, consider this QC Approved 2/3!
implemented this, putting it in GP since funbot is qc
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Mega Gengar is one of the premier special attackers in the metagame thanks to its outstanding Ghost- and Poison-type STAB combo combined combination in tandem with great power and speed, enabling it to outpace and threaten the majority of the metagame. It also possesses a plethora of coverage options, with offensive moves such as Thunderbolt enabling to target checks such as Mega Gyarados while and status moves such as Will-O-Wisp, Taunt, and Substitute enable allowing it to become a nuisance to the majority of other opposing threats. However, while Mega Gengar possesses amazing offensive potential, it lacks any defensive utility due to it's its meager defenses compounded by weaknesses to common offensive types such as Psychic, Ground, and Dark. Mega Gengar can also be offensively checked by other popular Mega Evolutions options such as Mega Beedrill, Mega Alakazam, and Mega Aerodactyl, (AC) which can all threaten to OHKO it.


[SET]
name: Standard
move 1: Shadow Ball
move 2: Thunderbolt
move 3: Will-O-Wisp / Taunt
move 4: Substitute / Sludge Bomb
item: Gengarite
nature: Timid / Modest

[SET COMMENTS]
Set Information
========
Shadow Ball is Mega Gengar's primary source way of dishing out significant damage to any opposing threat that does not resist it, with the most notable examples being Melmetal, Zapdos, and Mega Venusaur. It also enables it to threaten Psychic-types such as Mew and Starmie, having a chance to OHKO the former after Stealth Rock chip damage. Thunderbolt is a great coverage option that targets Mega Gyarados while also dealing chip damage against threats that are either immune to or resist Shadow Ball such as Alolan Muk, Snorlax, and Eevee-S. Will-O-Wisp is a great tool in for disrupting physical attackers such as Melmetal, Poliwrath, Alolan Dugtrio, and Dragonite. It works best in conjunction with Substitute, (AC) as it can potentially enable Mega Gengar to avoid any direct damage for longer periods of time. Taunt is another disruptive option that can shut down more passive threats such as Chansey, Mega Venusaur, and Zapdos, (comma) thus preventing them from either recovering their health or status severely crippling Mega Gengar, which can severely cripple it with status. Substitute is a great way for greatly aids Mega Gengar to wallbreak in wallbreaking, ensuring that it can get at least one hit off behind a Substitute, which and it can set one up quite often thanks to the amount number of switchins switches it forces. It can also be useful with Sucker Punch mindgames mind games with users foes such as Alolan Dugtrio, potentially enabling Mega Gengar to win the 1v1 matchup without needing to switch out. Sludge Bomb is a secondary STAB move that Mega Gengar can utilize in order to target checks such as Snorlax harder; (SC) however, (AC) the utility of its status moves are is often too much to offer pass up. A Timid nature is preferred, (AC) as it enables Mega Gengar to outspeed threats such as Alakazam and Speed tie against the likes of Aerodactyl and opposing Mega Gengar. A Modest nature can be used though to boost Mega Gengar's damage output for in all other matchups, though, including ensuring the 2HKO on Pokemon such as Poliwrath and Mega Gyarados after Stealth Rock chip damage, although it losses out on the speed tie against other Mega Gengar. (repeat)


Usage Tips
========
Mega Gengar should be brought in through slow pivoting or aggressive double switchins switches due to its meager bulk preventing it from stomaching even the majority of neutral hits, especially when factoring in Stealth Rock chip damage. Conserving its HP is vital in order to setup be able to set up as many Substitutes as possible throughout the match. Once it Mega Gengar is brought in safely, Shadow Ball is a powerful and spammable move once checks such as Mega Gyarados, Alolan Muk, and Snorlax are either taken out or severely weakened. If not, Mega Gengar can opt to utilize coverage in Thunderbolt and Sludge Bomb to target the likes of Mega Gyarados and Snorlax respectively, with its coverage or can cripple threats such as Alolan Muk with Will-O-Wisp. Substitute is best utilized in situations where Mega Gengar can force a switchout switch against threats such as Mew, Poliwrath, Starmie, and Mega Venusaur. Once behind a Substitute, Mega Gengar can more freely start crippling its checks, (AC) which can often enable it to sweep in the lategame late-game due to the abundance of chip damage accumulation that it accumulates on the likes of Alolan Muk and Snorlax. However, it must be careful to utilize Substitute against Melmetal, (AC) as it's its Double Iron Bash can threaten to KO Mega Gengar if it is low weakened enough.


Team Options
========
Mega Gengar pairs well against with partners that can threaten out the likes of Alolan Muk, Snorlax, and Mega Gyarados, (comma) Thus Pokemon such as Poliwrath, Bulk Up Mew, and Rhydon can all form great synergy with Mega Gengar. Other offensive partners such as Dragonite, Melmetal, and Nasty Plot Mew can provide additional pressure against shared checks, wearing down the opposing team to the point where Mega Gengar can ensure a sweep. Slow pivots such as defensive Mew and Zapdos are extremely beneficial to Mega Gengar, providing it with multiple opportunities to come in safely and perform its role. Mew can also provide Stealth Rock support, helping wear down Mega Gengar's checks as a result. Other defensive pivots like Starmie and Alolan Muk can aid Mega Gengar deal with revenge killers such as Mega Aerodactyl and Mega Alakazam, (AC) respectively.

[STRATEGY COMMENTS]
Other Options
=============
Disable can be paired with Substitute or Protect in order to shut down moves that can threaten Mega Gengar, with good examples being Crunch on Alolan Muk, Psychic on defensive Mew, and Earthquake on Snorlax. However, this forces Mega Gengar to potentially forego use up two of its moveslots. Toxic can be a more useful status move against defensive threats such as Zapdos, but the ability to cripple physical attackers is often more beneficial for it's its partners. Sucker Punch on Mega Gengar with either a Hasty or Mild nature can be run in order to surprise opponents foes late-game, (AH) but it will often force Mega Gengar into being to be used as a late-game (AH) sweeper, which detracts from its ability to come in early and deal considerable damage.

Checks and Counters
===================

**Dark-types**: Alolan Muk is one of Mega Gengar's best checks due to its resistance to both of Mega Gengar's STAB moves on top of a neutrality to any coverage option it chooses may choose to run, while Mega Gyarados can deal with Mega Gengar once if it has already Mega Evolved and if it is near full health. However, the former is often worn down rather quickly and can be crippled by an incoming Will-O-Wisp if not running Rest and cleric support, while the latter can be 2HKOed by Thunderbolt after some chip damage.

**Snorlax**: Thanks to Snorlax's impressive special bulk and immunity to Ghost-type moves, it can comfortably switch into Mega Gengar the majority of the time and threaten it out with coverage moves such as Earthquake. It also does not fear getting burned the majority of the time, (AC) due to it boosting it's as this boosts its Facade. However, it must be weary wary of Mega Gengar's other STAB option in Sludge Bomb.

**Faster Threats**: Mega Alakazam, Mega Aerodactyl, and Mega Beedrill all outspeed and OHKO Mega Gengar, meaning it is forced to switch out against such threats unless behind a Substitute. Although However, it is worth noting that none of these threats can switch into Mega Gengar comfortably.

**Residual Damage**: Due to Mega Gengar's lack of reliable recovery, it can be worn down rather quickly by Stealth Rock and even resisted hits, disabling preventing it from setting up Substitutes if weakened enough.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[McCoolDude, 469684], [Theorymon, 29010]]
- Grammar checked by: [[, ], [, ]]
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Mega Gengar is one of the premier special attackers in the metagame thanks to its outstanding Ghost- and Poison-type STAB combo combined combination in tandem with great power and speed, enabling it to outpace and threaten the majority of the metagame. It also possesses a plethora of coverage options, with offensive moves such as Thunderbolt enabling to target checks such as Mega Gyarados while and status moves such as Will-O-Wisp, Taunt, and Substitute enable allowing it to become a nuisance to the majority of other opposing threats. However, while Mega Gengar possesses amazing offensive potential, it lacks any defensive utility due to it's its meager defenses compounded by weaknesses to common offensive types such as Psychic, Ground, and Dark. Mega Gengar can also be offensively checked by other popular Mega Evolutions options such as Mega Beedrill, Mega Alakazam, and Mega Aerodactyl, (AC) which can all threaten to OHKO it.


[SET]
name: Standard
move 1: Shadow Ball
move 2: Thunderbolt
move 3: Will-O-Wisp / Taunt
move 4: Substitute / Sludge Bomb
item: Gengarite
nature: Timid / Modest

[SET COMMENTS]
Set Information
========
Shadow Ball is Mega Gengar's primary source way of dishing out significant damage to any opposing threat that does not resist it, with the most notable examples being Melmetal, Zapdos, and Mega Venusaur. It also enables it to threaten Psychic-types such as Mew and Starmie, having a chance to OHKO the former after Stealth Rock chip damage. Thunderbolt is a great coverage option that targets Mega Gyarados while also dealing chip damage against threats that are either immune to or resist Shadow Ball such as Alolan Muk, Snorlax, and Eevee-S. Will-O-Wisp is a great tool in for disrupting physical attackers such as Melmetal, Poliwrath, Alolan Dugtrio, and Dragonite. It works best in conjunction with Substitute, (AC) as it can potentially enable Mega Gengar to avoid any direct damage for longer periods of time. Taunt is another disruptive option that can shut down more passive threats such as Chansey, Mega Venusaur, and Zapdos, (comma) thus preventing them from either recovering their health or status severely crippling Mega Gengar, which can severely cripple it with status. Substitute is a great way for greatly aids Mega Gengar to wallbreak in wallbreaking, ensuring that it can get at least one hit off behind a Substitute, which and it can set one up quite often thanks to the amount number of switchins switches it forces. It can also be useful with Sucker Punch mindgames mind games with users foes such as Alolan Dugtrio, potentially enabling Mega Gengar to win the 1v1 matchup without needing to switch out. Sludge Bomb is a secondary STAB move that Mega Gengar can utilize in order to target checks such as Snorlax harder; (SC) however, (AC) the utility of its status moves are is often too much to offer pass up. A Timid nature is preferred, (AC) as it enables Mega Gengar to outspeed threats such as Alakazam and Speed tie against the likes of Aerodactyl and opposing Mega Gengar. A Modest nature can be used though to boost Mega Gengar's damage output for in all other matchups, though, including ensuring the 2HKO on Pokemon such as Poliwrath and Mega Gyarados after Stealth Rock chip damage, although it losses out on the speed tie against other Mega Gengar. (repeat)


Usage Tips
========
Mega Gengar should be brought in through slow pivoting or aggressive double switchins switches due to its meager bulk preventing it from stomaching even the majority of neutral hits, especially when factoring in Stealth Rock chip damage. Conserving its HP is vital in order to setup be able to set up as many Substitutes as possible throughout the match. Once it Mega Gengar is brought in safely, Shadow Ball is a powerful and spammable move once checks such as Mega Gyarados, Alolan Muk, and Snorlax are either taken out or severely weakened. If not, Mega Gengar can opt to utilize coverage in Thunderbolt and Sludge Bomb to target the likes of Mega Gyarados and Snorlax respectively, with its coverage or can cripple threats such as Alolan Muk with Will-O-Wisp. Substitute is best utilized in situations where Mega Gengar can force a switchout switch against threats such as Mew, Poliwrath, Starmie, and Mega Venusaur. Once behind a Substitute, Mega Gengar can more freely start crippling its checks, (AC) which can often enable it to sweep in the lategame late-game due to the abundance of chip damage accumulation that it accumulates on the likes of Alolan Muk and Snorlax. However, it must be careful to utilize Substitute against Melmetal, (AC) as it's its Double Iron Bash can threaten to KO Mega Gengar if it is low weakened enough.


Team Options
========
Mega Gengar pairs well against with partners that can threaten out the likes of Alolan Muk, Snorlax, and Mega Gyarados, (comma) Thus Pokemon such as Poliwrath, Bulk Up Mew, and Rhydon can all form great synergy with Mega Gengar. Other offensive partners such as Dragonite, Melmetal, and Nasty Plot Mew can provide additional pressure against shared checks, wearing down the opposing team to the point where Mega Gengar can ensure a sweep. Slow pivots such as defensive Mew and Zapdos are extremely beneficial to Mega Gengar, providing it with multiple opportunities to come in safely and perform its role. Mew can also provide Stealth Rock support, helping wear down Mega Gengar's checks as a result. Other defensive pivots like Starmie and Alolan Muk can aid Mega Gengar deal with revenge killers such as Mega Aerodactyl and Mega Alakazam, (AC) respectively.

[STRATEGY COMMENTS]
Other Options
=============
Disable can be paired with Substitute or Protect in order to shut down moves that can threaten Mega Gengar, with good examples being Crunch on Alolan Muk, Psychic on defensive Mew, and Earthquake on Snorlax. However, this forces Mega Gengar to potentially forego use up two of its moveslots. Toxic can be a more useful status move against defensive threats such as Zapdos, but the ability to cripple physical attackers is often more beneficial for it's its partners. Sucker Punch on Mega Gengar with either a Hasty or Mild nature can be run in order to surprise opponents foes late-game, (AH) but it will often force Mega Gengar into being to be used as a late-game (AH) sweeper, which detracts from its ability to come in early and deal considerable damage.

Checks and Counters
===================

**Dark-types**: Alolan Muk is one of Mega Gengar's best checks due to its resistance to both of Mega Gengar's STAB moves on top of a neutrality to any coverage option it chooses may choose to run, while Mega Gyarados can deal with Mega Gengar once if it has already Mega Evolved and if it is near full health. However, the former is often worn down rather quickly and can be crippled by an incoming Will-O-Wisp if not running Rest and cleric support, while the latter can be 2HKOed by Thunderbolt after some chip damage.

**Snorlax**: Thanks to Snorlax's impressive special bulk and immunity to Ghost-type moves, it can comfortably switch into Mega Gengar the majority of the time and threaten it out with coverage moves such as Earthquake. It also does not fear getting burned the majority of the time, (AC) due to it boosting it's as this boosts its Facade. However, it must be weary wary of Mega Gengar's other STAB option in Sludge Bomb.

**Faster Threats**: Mega Alakazam, Mega Aerodactyl, and Mega Beedrill all outspeed and OHKO Mega Gengar, meaning it is forced to switch out against such threats unless behind a Substitute. Although However, it is worth noting that none of these threats can switch into Mega Gengar comfortably.

**Residual Damage**: Due to Mega Gengar's lack of reliable recovery, it can be worn down rather quickly by Stealth Rock and even resisted hits, disabling preventing it from setting up Substitutes if weakened enough.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[McCoolDude, 469684], [Theorymon, 29010]]
- Grammar checked by: [[, ], [, ]]
implemented this
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top