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Pokémon Gengar

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Has anyone considered Baton Passing to Mega Gengar, Perhaps Shell Smash to provide even more power and speed. or something boosting its defensive stats to maybe allow it to take more hits. Sorry if this isn't a good idea Im new
Mega Gengar typing and low bulk make it vulnerable to many priority moves.
 
It seems to me that Mega Gengar is Unpredictable, making it very deadly. Sure, it has low defence, but it can deal massive damage. And if something threatens you, substitute seems like a good choice. In my opion, if Mega Gengar is used right, it will dominate almost anything in it's path.
 
This is off topic a little, Sorry Like ive said before im kinda new, anyway Ive breed Gastlys and one of them Is Timid Nature Level 1 with Atk4/Def5/SAtk7/SpD5/Spe6 IV'S are they good? or should I keep breeding Sorry for the kinda of topic post, I just want Mega Gengar to use its fullest potential
 
Quick question: Is the speed in the OP correct? Because my MegaGengar just got outsped on WiFi in a ratings battle... versus a Diggersby.

I maxed my Gengar's speed EVs. The judge in Kiloude says Speed is MegaGengar's best IV. MegaGengar's level in my party is 55 and his speed is at 174.The Diggersby didn't use a priority move; it just used Earthquake. No quick claw or anything. It just plain went first as I tried to use Hypnosis. Diggersby shouldn't be anywhere close to outspeeding my Gengar, let alone MegaGengar if that OP is accurate.Then the same thing happened versus a friggin' Beartic. It used Aqua Jet, no quick claw or priority item, and it outsped my attempt to use Destiny Bond.So is there something I'm misunderstanding in the OP or is WiFi rating battle broken somehow? (Or am I missing something embarrassingly obvious?)
 
Then the same thing happened versus a friggin' Beartic. It used Aqua Jet, no quick claw or priority item, and it outsped my attempt to use Destiny Bond.So is there something I'm misunderstanding in the OP or is WiFi rating battle broken somehow? (Or am I missing something embarrassingly obvious?)

You do know Aqua Jet is a priority move correct?
 
A variation I was thinking of putting in for PerishSong MegaGengar goes along the lines of this. I'm wondering what all of you think of it.

-Shadowball(or offensive move of choice)
-Perish Song
-Protect
-Disable

If you bring in Gengar and they attempt to swap in a counter you can Perish Song and trap them that turn. The turn after that you can protect, after that you disable whatever they tried to hit you with, and finally protect their final attack before switching out yourself on the final turn into whatever resists their secondary attack option.

If executed correctly against an enemy that lacks priority, or an enemy that Gengar outspeeds (shouldn't be hard) then it can be a flawless kill and leave Mega Gengar at 100% to come in and do it again later in the fight.

Seem ok, or would it be better to run Perish Song/Substitute and two offensive moves of choice?
 
That's actually a good slash for the set, I'll include it.

New set and I cleaned up the Hypnosis one as well:

Welcome to Perish

Mega Gengar @ Gengarite
Nature: Timid
Ability: Shadow Tag
EVs: 252 SpA/252 Speed/4 HP


Protect
Substitute/Disable
Shadow Ball
Perish Song
 
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I am new to this, but am trying to find out if a mild gengar is viable. I have been trying to get a timid one through gts, but after about 20 trades, I'm no closer. Mild at least boosts SpA... I am running gengar/mega gengar with thunderbolt/dazzling gleam/shadow ball/sludge bomb. Although thinking of switching gleam with protect, sub, or icy wind. Basically will be running a Klefki as my suicide starter with priority thunder wave. Set up with substitute and spikes. Then depending on the opponent, switch out to gengar or another Mon (maybe talon flame?). Those three together give me good coverage and a good setup.
If mild isn't viable, would someone trade me a timid if they have a spare?
 
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I am new to this, but am trying to find out if a mild gengar is viable. I have been trying to get a timid one through gts, but after about 20 trades, I'm no closer. Mild at least boosts SpA... I am running gengar/mega gengar with thunderbolt/dazzling gleam/shadow ball/sludge bomb. Although thinking of switching gleam with protect, sub, or icy wind. Basically will be running a Klefki as my suicide starter with priority thunder wave. Set up with substitute and spikes. Then depending on the opponent, switch out to gengar or another Mon (maybe talon flame?). Those three together give me good coverage and a good setup.
If mild isn't viable, would someone trade me a timid if they have a spare?

Mild is "viable." Timid is "optimal." And here on Smogon, it's assumed that everything is optimized: perfect IV's, with well thought-out EV's, natures that do exactly what you want (raising the proper stat and lowering the one you don't need), and moveslots that may be made of TMs that you only get once in-game and Egg Moves that take a lot of time and effort to breed. If you want a perfect one with perfect IV's and nature to be competitive, you'll have to put in the extra effort.
 
PerishSong Gengar seems hard to use, as he needs to switch out on the last turn, which is easily predictable. Would a Mean Look set be usable as well?
 
Mild is "viable." Timid is "optimal." And here on Smogon, it's assumed that everything is optimized: perfect IV's, with well thought-out EV's, natures that do exactly what you want (raising the proper stat and lowering the one you don't need), and moveslots that may be made of TMs that you only get once in-game and Egg Moves that take a lot of time and effort to breed. If you want a perfect one with perfect IV's and nature to be competitive, you'll have to put in the extra effort.
I'm not looking for something crazy competitive. Just something that won't get wrecked on battle spot and some ranked battles here and there. I understand the nature of the community, but this is the first time I am even doing online battles so I was looking for some input. If I had other friends who played, I would just raise a haunter with the right nature and trade with them for the evolve.
Thanks for the help on the nature though. I'll raise it and do some super training for speed and special attack. My main concern is getting plowed by physical attackers before I can establish a mega gengar. Which is why I am running Klefki and thinking of throwing in protect
 
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MegaGengar has Shadow Tag.
I know- what I'm saying is that some pokemon can switch out same turn and avoid perish song. Also, mega gengar is so frail it can easily be killed in those 3 turns. So it is more effecient to mean look-perish song-switch out, no? You could send in a pokemon strong against the one their using and set up in the 2 turns until it dies
 
I know- what I'm saying is that some pokemon can switch out same turn and avoid perish song. Also, mega gengar is so frail it can easily be killed in those 3 turns. So it is more effecient to mean look-perish song-switch out, no? You could send in a pokemon strong against the one their using and set up in the 2 turns until it dies

I have no idea why Mean Look would be better than Shadow Tag.

Case 1: You send out Gengar. They switch out, you Mega Evolve. Switch-in is now trapped. Ideally you'd predict the Switch-in and Perish Song/Substitute.
Case 2: You send out Gengar. They switch out, you use Mean Look. Switch-in is now trapped. You have now wasted a turn you could have used to Perish Song/Substitute.
 
I still don't see the point of a Perish Song set. As far as I remember, the only things that ever use Perish Song are defensive Politoed, Celebi, and Meloetta. The all share something very obvious in common: they're played defensively. Perish Song is used as a pseudo-phasing move to deter setup sweepers, but Shadow Tag completely defeats the purpose of that. You're basically just going to sit there for three turns while the opponent is trapped, and what are you even going to do for those three turns? If you attack and KO them, you basically just wasted your Perish Song and forced yourself to switch once the timer runs out. Pretty much the only use of Perish Song would be to take out Chansey or Blissey, who can still wall you, but I think something like SubSplit would be overall more useful for that kind of task.
 
The biggest reason to run a perish set is it kills Gengar counters.

It can be agreed that Gengar has the offenses to bowl over most pokemon, but there are still things out there that can be a major pain for it, or force it out.
Perish song kills those, and with them removed you can still ravage your opponent's team with ridiculously powerful shadowballs.
 
Well, the set ideally should first hunt users that are killed by Shadow Ball until you can't anymore or face a situation where taking down a wall or key enemy target is favorable (Destiny Bond similarity), in which case you use Perish Song and sub/disable/protect to stall until the timer runs out or one turn is left if they manage to kill your weakened Gengar. If they are dead, good, you just took out 2 or more pokemon, if not, then the enemy's pokemon is a sitting duck and you are free to bring a set up user at no cost. That, or you can engage in mind games especially when you first Mega Evolve and use Perish Song on the first switch in, from there you can either attack him or otherwise.

This set is obviously helped by the new typing chart where only Dark and Normal are standing in your Shadow Balling shenanigans.
 
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