Doubles Gengar

QC Checks: Darkmalice, BLOOD TOTEM, Lolk
GP Checks: fleurdyleurse, Calm Pokemaster



Overview
########

Gengar is able to stand out of the crowd due to its unique set of traits. The first is its Mega Evolution, which comes with a powerful ability in Shadow Tag. Shadow Tag allows Mega Gengar to trap threats such as Mega Kangaskhan and Hitmontop with ease, meaning its teammates can sweep more easily. Mega Gengar also has one of the fastest Will-O-Wisp's in all of Doubles, which, when combined with Shadow Tag, allows it to cripple many top-tier threats and gain momentum. Furthermore, Mega Gengar does very well against Trick Room leads, as most setters are weak to Shadow Ball and are trapped by Shadow Tag. Top it all off with great Speed and Special Attack and a superb offensive typing in Ghost, and Gengar is sure to leave its mark on the opposing team.

Unfortunately, Gengar does have some key flaws. The first is its very poor bulk, which means that any decently powerful neutral hit will deal considerable damage, while any super effective hit will most likely OHKO Gengar. Gengar is also very vulnerable to speed control; Tailwind, Trick Room, Thunder Wave, Icy Wind, and Electroweb all make it much less effective.

Special Attacker
##########
set name: Special Attacker
move 1: Shadow Ball
move 2: Sludge Bomb / Substitute
move 3: Will-O-Wisp
move 4: Protect
item: Gengarite
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is the main move of this set, hitting Pokemon such as Latios and Chandelure extremely hard and also having a good chance to 2HKO standard Cresselia. It has great neutral coverage too, which is why it's chosen over Sludge Bomb even with its lower Base Power. Sludge Bomb is a secondary STAB move that had good neutral coverage with Shadow Ball, and it also allows Gengar to deal with Fairy-types. Substitute is an option, however, for Gengar to avoid status, take an attack that would otherwise KO, and even stall for burn damage. Will-O-Wisp neuters powerful physical threats such as Mega Kangaskhan and Terrakion, making them much less of a problem for the team. Protect is used in the last slot for scouting, punishing double targeting, and protecting Mega Gengar from moves such as Earthquake from teammates. It's also helpful in aiding a safe Mega Evolution. Taunt, while not on the main set, provides great utility and allows it to do even better against Trick Room. Unfortunately, there isn't much room on the set for it, though it's still a very good move.

Set Details
==========

The EVs with a Timid nature make Mega Gengar as fast and as strong as possible, allowing it to outspeed the likes of Shaymin-S. Gengarite gives Gengar Shadow Tag to trap its opponents, making it very important.

Usage Tips
==========

Will-O-Wisp tends to be a good option against Pokemon such as Mega Kangaskhan, as Mega Gengar can trap Pokemon with Shadow Tag and make them deadweight. Mega Gengar tends to be a great Trick Room counter, as most setters of Trick Room are Psychic- and Ghost-types. Do note, however, that if Trick Room is set up, Mega Gengar is put at a serious disadvantage. It's important when using Gengar to know when to Mega Evolve. If you need the Earthquake immunity, don't Mega Evolve; if not, you should most likely Mega Evolve. When using Mega Gengar, switch in teammates according to what it has trapped. For example, if Amoonguss and Scizor have been trapped, switch Volcarona in to take them out. Mega Gengar should also have its set customized accordingly to counter threats that your team has trouble with, since it can easily remove these Pokemon through trapping. Some Pokemon it can deal with easily include Mega Kangaskhan, Terrakion, and Hitmontop, as well as almost all Trick Room setters. Mega Gengar also has an easy time setting up Substitutes on these Pokemon, though Terrakion needs to be burned first so that it can't break them. Mega Gengar can steal momentum from defensive Pokemon such as Amoonguss and Aromatisse with ease, assuming it doesn't get Spored on the switch.

Team Options
=============

Setup sweepers and weather abusers, such as Gyarados and Swords Dance Excadrill, appreciate Mega Gengar's ability to trap and remove their counters. It also traps Pokemon which are unable to touch its partner, allowing them to set up with ease. Fighting-types also make amazing partners to Gengar, as Mega Gengar can trap and KO the Ghost-, Psychic-, and Fairy-types they hate. Pokemon such as Conkeldurr, Terrakion, and Hitmontop can also deal with Dark-types, notably Tyranitar and Bisharp, which trouble Gengar. Hitmontop also has Wide Guard and Quick Guard to protect Mega Gengar from incoming attacks, most notably Earthquake and Sucker Punch. Scrafty can also provide similar Quick Guard support and switch into Psychic- and Dark-type attacks aimed at Gengar. Fake Out support is especially helpful with a frail Pokemon such as Gengar, as it means it won't have to fear a second attacker. Good users of the move include Hitmontop, Scrafty, and Ludicolo. Follow Me and Rage Powder support from the likes of Togekiss, Jirachi, and Amoonguss fall in a similar boat as Fake Out, ensuring Gengar won't have to fear incoming attacks. Finally, Pokemon such as Darkrai can form a powerful offensive core with Mega Gengar that's capable of cleaning up quite easily late-game.

Perish Trap
##########
name: Perish Trap
move 1: Perish Song
move 2: Protect
move 3: Disable / Will-O-Wisp
move 4: Shadow Ball
item: Gengarite
evs: 224 HP / 252 Def / 32 Spe
nature: Timid

Moves
========

Perish Song is the main move of this set, as it allows Mega Gengar to put its trapped targets on a three-turn timer. Protect is an important move that stalls for Perish Song turns while also performing its normal duties, such as punishing double targeting and allowing for a safe Mega Evolution. Disable, when used in tandem with Protect, allows Gengar to stop an incoming super effective move from being used, such as Bisharp's Knock Off, allowing Mega Gengar to stay alive even longer. Will-O-Wisp can be used in the third spot, however, in order to allow Gengar to function better against physical attackers. Shadow Ball is used in the last spot for an attacking move that can finish off weakened threats reliably due to Mega Gengar's large Speed and Special Attack stats.

Set Details
===========

HP and defensive investment is used to let Mega Gengar survive Adamant Landorus-T's Earthquake, while the Speed EVs allow Mega Gengar to outspeed Garchomp. Gengarite is necessary for this set, as Shadow Tag allows Mega Gengar to trap threats and slowly take them down with Perish Song. With Mega Gengar's high Speed, Substitute can be used to stall for Trick Room turns as well. It can also allow Gengar to avoid status and take a hit safely. It does, however, cut into Gengar's health and tends to be outclassed by Disable and Will-O-Wisp.

Usage Tips
===========

This set isn't meant to be offensive and is instead used to stall Perish Song turns in order to KO the opponent's Pokemon. As such, Protect and Disable should be used most often after Perish Song is used. Once there is one turn left of Perish Song, it is best to switch Mega Gengar and its partner out in order to avoid fainting to the same. Teams utilizing Perish Trap should generally be using Encore + Disable to prevent the opponent from doing anything. Mega Gengar can also use Protect to scout for a super effective move and then Disable it the next turn. Try to set up Perish Song on a predicted Protect or when a move is being used on your teammate. Ghost-types are unaffected by Shadow Tag and, as such, shouldn't be set up on with Perish Song. They are, however, weak to Shadow Ball, meaning Mega Gengar can do a lot of damage to them should they decide to stay in. Mega Gengar's partner usually faces heavy pressure to keep Mega Gengar alive, so it should try to add its own offensive pressure or use support moves such as Sleep Powder.

Team Options
============

Encore users such as Liepard are helpful, as they can lock the opponent into a move Disabled by Mega Gengar. Pokemon that apply a lot of offensive pressure such as Substitute Kyurem-B and Choice Specs Sylveon, make good partners, as they can force the opponent to attack them instead of Mega Gengar. Follow Me and Rage Powder support can also allow Mega Gengar to stall for Perish Song turns more easily, with good users of the move being Togekiss and Amoonguss. Amoonguss can also put Pokemon to sleep, making Mega Gengar's job even easier, and Regenerator allows it to perform this role multiple times, too. Quick Guard and Wide Guard are very helpful moves for protecting against priority and spread moves, with Hitmontop and Terrakion being good users.

Other Options
#############

Focus Blast hits Dark- and Normal-types a lot harder than Sludge Bomb, but has terrible accuracy. Destiny Bond is a great last-resort move for taking out an opposing Pokemon, but it's hard for it to find room on the set. Hypnosis can put a Pokemon to sleep, but it has terrible accuracy. Thunderbolt deals super effective damage to Politoed and Mega Charizard Y, two common weather setters. Hidden Power Ice or Icy Wind can be used to take care of Landorus-T and Garchomp, but they are very situational. Disable can be used on the special attacking set to prevent your opponent from using a move, though it's hard to find room for it there. Finally, Focus Sash or Life Orb can be used if your Mega slot has been taken up, though Gengar is nowhere as effective as Mega Gengar due to its lower Speed and generally worse ability.

Check & Counters
##############

**Offensive Typing Advantage**: Dark-types are a huge pain unless Gengar is running Focus Blast, as Pokemon such as Tyranitar and Bisharp completely wall it otherwise. However, they must be wary of Will-O-Wisp. Powerful or super effective priority attacks such as Talonflame's Brave Bird or Sucker Punch are very problematic for Gengar, as they can easily exploit its weak Defense stat. Aegislash can take a hit and OHKO back with Shadow Ball, and it also doesn't have to worry about being trapped by Shadow Tag.

**Speed Control**: Tailwind and Trick Room are two moves that can easily shut Gengar down, as they allow the opponent's Pokemon to outspeed Gengar and prey on its weaker defensive stats. Suicune, Zapdos, Talonflame, and Togekiss are good Tailwind users, though Sludge Bomb hits Togekiss for super effective damage. Trick Room can be very problematic for Gengar, though most Trick Room setters are weak to Gengar's STAB attacks. Porygon2 and Aromatisse, if Gengar is not carrying Sludge Bomb, are some of the only Pokemon that can safely set up Trick Room on Gengar, but even Porygon2 must be wary of Taunt. Thunder Wave, Icy Wind, and Electroweb are also problematic for Gengar, with Thundurus, Politoed, and Rotom-W, respectively, all being notable users of the moves.

**Speed**: While Mega Gengar is quite fast, anything faster than it can take it out with relative ease. This includes Pokemon such as Deoxys-A, Swift Swim Ludicolo and Kingdra, and Sand Rush/Choice Scarf Excadrill.

**Defensive**: In general, bulky Pokemon that are not weak to Mega Gengar's STAB moves have a general advantage; Pokemon such as Mega Charizard Y, Rotom-W, and Assault Vest Conkeldurr have no problems taking an attack from Mega Gengar and KOing it in return.

**Utility Moves**: For the Perish Trap set specifically, Pokemon such as Rotom-W, Landorus-T, and Genesect can all use Volt Switch or U-turn in order to escape the effects of Perish Song. Taunt from the likes of Thundurus can also prevent Perish Trap Mega Gengar from executing its strategy correctly.
 
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Stratos

Banned deucer.
ok we discussed this on irc and the set should be:

-shadow ball
-will-o-wisp
-sludge bomb / substitute
-protect

taunt should be moved to set details, and fuck focus blast in general

there should also be a second set that's perish trap Nollan / champetero care to share your EVs here
 
ok we discussed this on irc and the set should be:

-shadow ball
-will-o-wisp
-sludge bomb / substitute
-protect

taunt should be moved to set details, and fuck focus blast in general

there should also be a second set that's perish trap Nollan / champetero care to share your EVs here
I agree completely. Changing now.

Oh yeah and now ready for QC Checks ^.^
 

BLOOD TOTEM

braine damaged
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Overview
Moves
  • Give me some examples of mons Shadow Ball hits
  • Ghost / Poison isn't perfect neutral coverage, you're forgetting dual types like Bisharp. Just say good.
  • Drop mentions of Taunt + Focus Blast since they aren't on the set, mention them in Set Details tho.
  • Protect also helps Gengar go Mega and get tha speed boost to handle stuff like skymin
Set Details
  • Regular gar is kinda ass, drop the LO mention (sash if anything imo)
Usage Tips
  • Talk about when you should go mega. If there's a specific threat try to go mega early game then come in and trap it later. If you need the EQ immunity don't go mega so early.
  • Give some examples of what Pokemon are easy to trap and set up a sub on
  • Easy to bring in on Fake Out from Top / Khan
Team Options
  • Set up sweepers appreciate Mega Gengars ability to trap and eliminate specific threats which block them
  • Weather abusers benefit in the same way
  • Top also has Wide Guard which helps deal with EQ from the likes of Lando-T and Excadrill.
  • Not sure about Darkrai :>
Other Options
  • Sub is in the main set, remove that
  • Hypnosis
  • Thunderbolt helps it eliminate weather supporters like Toed and Zard
  • Disable is pretty cheeky vs Pokemon that only have one move that can touch mega gar.
Checks and Counters
  • Speedier threats like Swift Swimmers, Sand Rush Exca and Deoxys-A can pick off Mega Gengar
  • Scarf users like MB Exca stomp even non mega gengar, Scarf Lando-T is also a good answer.
  • Aegis w/ Shadow Sneak :O (it can also tank a shadow ball from MGar and OHKO back with its own Shadow Ball)


This will need a Perish Trap set too but wait till we have some definite EVs nailed down.
 
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Stratos

Banned deucer.
all right champetero gave me his spread: 224 hp / 252 def / 32 spe timid with disable perish song protect shadow ball. please write this set up too if you feel comfortable with it; perish trap is pretty legit. if you don't feel comfortable enough with the set then just go w/ what u got and we'll get someone else to write it
 
Overview
Moves
  • Give me some examples of mons Shadow Ball hits
  • Ghost / Poison isn't perfect neutral coverage, you're forgetting dual types like Bisharp. Just say good.
  • Drop mentions of Taunt + Focus Blast since they aren't on the set, mention them in Set Details tho.
  • Protect also helps Gengar go Mega and get tha speed boost to handle stuff like skymin
Set Details
  • Regular gar is kinda ass, drop the LO mention (sash if anything imo)
Usage Tips
  • Talk about when you should go mega. If there's a specific threat try to go mega early game then come in and trap it later. If you need the EQ immunity don't go mega so early.
  • Give some examples of what Pokemon are easy to trap and set up a sub on
  • Easy to bring in on Fake Out from Top / Khan
Team Options
  • Set up sweepers appreciate Mega Gengars ability to trap and eliminate specific threats which block them
  • Weather abusers benefit in the same way
  • Top also has Wide Guard which helps deal with EQ from the likes of Lando-T and Excadrill.
  • Not sure about Darkrai :>
Other Options
  • Sub is in the main set, remove that
  • Hypnosis
  • Thunderbolt helps it eliminate weather supporters like Toed and Zard
  • Disable is pretty cheeky vs Pokemon that only have one move that can touch mega gar.
Checks and Counters
  • Speedier threats like Swift Swimmers, Sand Rush Exca and Deoxys-A can pick off Mega Gengar
  • Scarf users like MB Exca stomp even non mega gengar, Scarf Lando-T is also a good answer.
  • Aegis w/ Shadow Sneak :O (it can also tank a shadow ball from MGar and OHKO back with its own Shadow Ball)


This will need a Perish Trap set too but wait till we have some definite EVs nailed down.
Ok, these have all been implemented. Just a few things to note:
  • When mention "perfect neutral coverage", does that not refer to just each individual type? Maybe I'm wrong, but I always though that's what perfect neutral coverage meant. I changed it regardless, though.
  • Focus Blast was kept in OO due to it being seen very rarely on Mega Gengar because of accuracy issues and other moves being generally superior.
  • Darkrai was kept, as in my experience, they do just what I said they do; clean up late-game with extreme ease. I think I was playing with Shaian, I was loosing pretty bad, but ended up setting myself up so that Mega Gengar + Rai could sweep the rest of his four remaining Pokemon. They're very effective when there counters have been removed, and as such I'm keeping the mention there.
Also Pwnemon all done. Please look over everything to make sure it looks good.
 
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Yea so while i'm not QC i'm one of the best people with perish trap so a few suggestions:
There is no reason to use substitute over disable mainly because disable + encore(which should be mandatory for any perish trap team imo),also substitute cuts away from your health which means gengar won't stay alive as much as he could.Another reason to use disable over sub is because if your opponent can use normal attacks your 2 pokemon that come in won't like taking a draco meteor from kyurem or something while they wouldn't mind taking a struggle.

Moves:
Mention how disable lets you block bisharp from using knock off,etc and how it forms the infamous disable + encore combo.

Usage tips:
  • tbh perish trap is used because when you pull it off your opponent is put in a huge disadvantage position,usually after you perish trap it's hard for the opponent to come back unless you choke or something.
  • Bisharp doesn't stop perish trap at all because like most pokemon slower than gengar and your encore user they are weak to disable + encore.You should say ghost types like aegislash which can KO gengar and don't have to worry about being trapped.
  • Mention how a person should always be looking for an opening to set up perish trap for example when an opponent protects or uses a move that doesn't threaten you at all are a free encore and a free perish trap.
Team options:
  • Don't mention scrafty or hitmontop because their fake out is outclassed by both liepard's and raichu's fake out.
  • The best teammates for perish trap gengar are pokemon that can use encore so you can disable + encore so you can pretty much get off a perish trap without taking much damage.Some examples are liepard,Raichu,Hawlucha,Jumpluff,accelgor,etc which all have different niches to help get off a perish trap.
  • If you want quick guard support use hawlucha because it can also use encore.
  • IDK about follow me and rage powder support as i feel like they are outclassed by disable + encore.
 
Yea so while i'm not QC i'm one of the best people with perish trap so a few suggestions:
There is no reason to use substitute over disable mainly because disable + encore(which should be mandatory for any perish trap team imo),also substitute cuts away from your health which means gengar won't stay alive as much as he could.Another reason to use disable over sub is because if your opponent can use normal attacks your 2 pokemon that come in won't like taking a draco meteor from kyurem or something while they wouldn't mind taking a struggle.

Moves:
Mention how disable lets you block bisharp from using knock off,etc and how it forms the infamous disable + encore combo.

Usage tips:
  • tbh perish trap is used because when you pull it off your opponent is put in a huge disadvantage position,usually after you perish trap it's hard for the opponent to come back unless you choke or something.
  • Bisharp doesn't stop perish trap at all because like most pokemon slower than gengar and your encore user they are weak to disable + encore.You should say ghost types like aegislash which can KO gengar and don't have to worry about being trapped.
  • Mention how a person should always be looking for an opening to set up perish trap for example when an opponent protects or uses a move that doesn't threaten you at all are a free encore and a free perish trap.
Team options:
  • Don't mention scrafty or hitmontop because their fake out is outclassed by both liepard's and raichu's fake out.
  • The best teammates for perish trap gengar are pokemon that can use encore so you can disable + encore so you can pretty much get off a perish trap without taking much damage.Some examples are liepard,Raichu,Hawlucha,Jumpluff,accelgor,etc which all have different niches to help get off a perish trap.
  • If you want quick guard support use hawlucha because it can also use encore.
  • IDK about follow me and rage powder support as i feel like they are outclassed by disable + encore.
Thank you a ton, I'll be adding it all :D

Ok all added ^.^
 
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I may be stupid, but why would you not run Sludge Wave to hit all Pokemon on the other side, or am I missing something?
 
I may be stupid, but why would you not run Sludge Wave to hit all Pokemon on the other side, or am I missing something?
Because it's weaker and doesn't have a higher chance to Poison. You're usually only trying to target one Pokemon with Sludge Bomb, anyways, considering it doesn't hit all that much to begin with. Oh and also and it hits everyone on the field iirc.
 

Darkmalice

Level 3
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Mega Gengar set
Substitute can be used to avoid status and take an attack.
Add it can also be used to stall for burn damage, especially in conjunction with Protect

Great Trick Room counter with a powerful STAB Shadow Ball to hit Ghost- and Psychic-types. Taunt works against Trick Room very well too.
Be warned that if the opponent can set up Trick Room, Mega Gengar very high Speed will be used against it.

Fighting-types make amazing partners to Gengar, as Mega Gengar can trap and KO troubling Ghost- and Psychic-types.
Also Fairy-types if running Sludge Bomb

Hitmontop also has Wide Guard and Quick Guard which it can use to help protect Mega Gengar from incoming attacks.
Add especially EQ and Sucker Punch, and Mega Gengar can stop the opposing Pokemon from switching in order to prevent the opponent from removing the Intimidate drop to their Attack.

Scrafty acts in a similar fashion except it cannot provide Wide Guard, but that it can also serve as a switch-in to incoming Psychic- or Ghost-type attacks aimed at Mega Gengar.


Perish Trap set
Nothing to add except in Team Options, mention other Perish Trap users like Politoed, as they enjoy the support from Mega Gengar's Shadow Tag.


OO is great


Counters

Aegislash can take a hit and KO back with Shadow Ball, and also doesn't have to worry about being trapped by Shadow Tag.
Say OHKO back


Tailwind and Trick Room are two moves that can easily shut Gengar down, as they allow the opponent's Pokemon to outspeed Gengar and pray on its weaker defensive stats. Togekiss, Tornadus, and Talonflame are good Tailwind users, while Cresselia, Aromatisse, and Jellicent make for good Trick Room users. Do note, however, that Taunt shuts most of these strategies down, and Gengar is usually carrying a super effective attack for most Trick Room setters. Thunder Wave, Icy Wind, and Electroweb are also problematic if pulled off, with Thundurus, Politoed, and Rotom-W all being notable users of the move.,
Suicune should be the first Tailwind user mentioned, followed by Zapdos, Talonflame, and then Togekiess
When mentioning Togekiss, mention that it does not enjoy tanking Sludge Bomb
Remove Tornadus; it hates WoW

Trick Room should be mentioned separately from Tailwind, mentioning that it can shut Gengar down but that Mega Gengar is also a good answer to most TR settlers as its STABs hit them super-effectively. Good TR settlers against Mega Gengar are those that are not weak to Gengar's STABs, such as Porygon2 and also Aromatisse if not running Sludge Bomb. (They should be the only examples mentioned, as they are the only decent users of TR that aren't weak to Gengar's STAB moves, sometimes in Aromatisse's case). Then mention Taunt. Then mention TW, Icy Wind, and Electroweb

Add a **Utility Moves** section. This is specifically for the Perish Trap set. Mention that Volt Switch and U-turn users can escape from Shadow Tag to remove their Perish Trap counter, such as Landorus-T, Genesect, and Rotom-W


The analysis goods look, so when all of this is updated

QC: 1/3
 
Mega Gengar set Add it can also be used to stall for burn damage, especially in conjunction with Protect

Be warned that if the opponent can set up Trick Room, Mega Gengar very high Speed will be used against it.



Also Fairy-types if running Sludge Bomb



Add especially EQ and Sucker Punch, and Mega Gengar can stop the opposing Pokemon from switching in order to prevent the opponent from removing the Intimidate drop to their Attack.

Scrafty acts in a similar fashion except it cannot provide Wide Guard, but that it can also serve as a switch-in to incoming Psychic- or Ghost-type attacks aimed at Mega Gengar.


Perish Trap set
Nothing to add except in Team Options, mention other Perish Trap users like Politoed, as they enjoy the support from Mega Gengar's Shadow Tag.


OO is great

Counters



Say OHKO back




Suicune should be the first Tailwind user mentioned, followed by Zapdos, Talonflame, and then Togekiess
When mentioning Togekiss, mention that it does not enjoy tanking Sludge Bomb
Remove Tornadus; it hates WoW

Trick Room should be mentioned separately from Tailwind, mentioning that it can shut Gengar down but that Mega Gengar is also a good answer to most TR settlers as its STABs hit them super-effectively. Good TR settlers against Mega Gengar are those that are not weak to Gengar's STABs, such as Porygon2 and also Aromatisse if not running Sludge Bomb. (They should be the only examples mentioned, as they are the only decent users of TR that aren't weak to Gengar's STAB moves, sometimes in Aromatisse's case). Then mention Taunt. Then mention TW, Icy Wind, and Electroweb

Add a **Utility Moves** section. This is specifically for the Perish Trap set. Mention that Volt Switch and U-turn users can escape from Shadow Tag to remove their Perish Trap counter, such as Landorus-T, Genesect, and Rotom-W


The analysis goods look, so when all of this is updated

QC: 1/3
Ok, this has been implemented and I'm now ready for the next check :]
 

BLOOD TOTEM

braine damaged
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I checked overview and the first set already.

Perish Trap
Set
  • Slash WoW in w/ Disable, it helps trap physical threats
Moves
  • Talk about Disable being used in conjunction with Protect. ie survive the threatening move w/ Protect then Disable it
Set Details
  • Say protect and disable should be used more than Shadow Ball.
Team Options
  • Drop Raichu, it's lame and gay
  • Gothitelle deserves a mention since you can switch Gengar out and continue the trap
  • Amoonguss can sleep troublesome stuff and make it easier for Gengar to use Perish Song w/ Rage Powder. It can perform this role multiple times thanks to Regenerator.

Looking good, make the changes and you're 2/3
 
I checked overview and the first set already.

Perish Trap
Set
  • Slash WoW in w/ Disable, it helps trap physical threats
Moves
  • Talk about Disable being used in conjunction with Protect. ie survive the threatening move w/ Protect then Disable it
Set Details
  • Say protect and disable should be used more than Shadow Ball.
Team Options
  • Drop Raichu, it's lame and gay
  • Gothitelle deserves a mention since you can switch Gengar out and continue the trap
  • Amoonguss can sleep troublesome stuff and make it easier for Gengar to use Perish Song w/ Rage Powder. It can perform this role multiple times thanks to Regenerator.

Looking good, make the changes and you're 2/3
Thanks you! This has all been implemented and written up, ready for the third check :]

Best 800th post as well :o
 
Overview:
  • The last sentence is fluff so you can take it out.
  • I would work the second paragraph into the middle of the first so the overview doesn't end on a sour note.
Moves:
  • add that Shadow Ball has great neutral coverage, which is why it is chosen before Sludge Bomb even though it has a lower Base Power.
Usage Tips:
  • You covered how to use Mega Gengar itself, but you should also talk about how to use its partners in conjuction with it. Pwnemon's post here is a good example. He says to trap Poke's and switch in partners to take it out. I am cool with you using a specific example like Pwne's "if scizor and amoonguss are trapped switch in Volcarona and take them out." You can be creative and do whatever you like.
  • Add that it is very easy for Mega Gengar to switch in and completely steal momentum on supporting Pokemon such as Aromatisse and Amoonguss (as long as it doesn't switch in on a Spore)
  • Taunt isnt in the set so take out that mention.
Perish Trap Set:

Moves:
  • Specify that it is the combination of Protect and Disable that is useful. Just saying Disable stops Bisharp's Knock Off is misleading if the reader is unexperienced.
Usage Tips:
  • I know it's obvious but put that you need to switch out Mega Gengar the turn before it faints to properly trap the opponents and keep it alive.
  • Add that a lot of pressure is on the partners spot to keep pressure off of Mega Gengar. This can be solved with adding its own offensive pressure or by supporting moves (especially sleep)
Team Options:
  • Not all partners should be focusing on helping Perish Trap happen because full Perish Trap teams are bad.
  • Just say partners with Quick Guard, sleeping moves, Fake Out, and/or Encore aid the Trap. Specifying Hawlucha or Jumpluff is bad cause they are meh and other Pokemon in Doubles offer the same support, have bulk, and good offensive moves.
  • Add more offensive teammates that demand attention such as sweepers like Sylveon, Sub KyuB, SD Scizor, etc.
  • No Gothitelle or Politoed full perish trap is bad and Gothitelle compounds weaknesses.
Other Options:
  • Disable is already on a set you dont need to repeat it.
 
Overview:
  • The last sentence is fluff so you can take it out.
  • I would work the second paragraph into the middle of the first so the overview doesn't end on a sour note.
Moves:
  • add that Shadow Ball has great neutral coverage, which is why it is chosen before Sludge Bomb even though it has a lower Base Power.
Usage Tips:
  • You covered how to use Mega Gengar itself, but you should also talk about how to use its partners in conjuction with it. Pwnemon's post here is a good example. He says to trap Poke's and switch in partners to take it out. I am cool with you using a specific example like Pwne's "if scizor and amoonguss are trapped switch in Volcarona and take them out." You can be creative and do whatever you like.
  • Add that it is very easy for Mega Gengar to switch in and completely steal momentum on supporting Pokemon such as Aromatisse and Amoonguss (as long as it doesn't switch in on a Spore)
  • Taunt isnt in the set so take out that mention.
Perish Trap Set:

Moves:
  • Specify that it is the combination of Protect and Disable that is useful. Just saying Disable stops Bisharp's Knock Off is misleading if the reader is unexperienced.
Usage Tips:
  • I know it's obvious but put that you need to switch out Mega Gengar the turn before it faints to properly trap the opponents and keep it alive.
  • Add that a lot of pressure is on the partners spot to keep pressure off of Mega Gengar. This can be solved with adding its own offensive pressure or by supporting moves (especially sleep)
Team Options:
  • Not all partners should be focusing on helping Perish Trap happen because full Perish Trap teams are bad.
  • Just say partners with Quick Guard, sleeping moves, Fake Out, and/or Encore aid the Trap. Specifying Hawlucha or Jumpluff is bad cause they are meh and other Pokemon in Doubles offer the same support, have bulk, and good offensive moves.
  • Add more offensive teammates that demand attention such as sweepers like Sylveon, Sub KyuB, SD Scizor, etc.
  • No Gothitelle or Politoed full perish trap is bad and Gothitelle compounds weaknesses.
Other Options:
  • Disable is already on a set you dont need to repeat it.
Done, just note Disable was kept in OO because it's specifically for the Special Attacker set. Also I did keep some specific mentions because it'd be stupid to mention Encore support as helpful but then not give the reader any options.
 
Yea sorry i meant to say just put "encore is useful heres some examples" as opposed to just listing two encore users and saying they should partner with gengar

Mega Gyarados can't be a partner to Mega Gengar >.>

I wouldn't say in the overview that Burning opps causes 2v1 scenarios because most Pokemon offer more support to the team aside from attacking, and many burned pokemon can push through mega gengar 1v1. Also say it is good against Trick Room leads, not Trick Room in general, because it sucks in Trick Room. I wouldn't label Ghost as "one of the best" either because that is pure subjection, just say Ghost-type STABs are great.

I also wouldn't say that the first set primarily burns stuff in usage tips, because I find myself primarily attacking unless the opp is literally helpless against it (like Kanga). Just say it is a good option, cause it also does a nifty amount of damage with its stabs.

Minor detail but in team options, Add that Gengar can trap opposing Pokemon that cannot do anything to stop Gengar's partner from setting up; you just say it can take out setup sweepers threats.

don't say in the usage tips section of perish trap that it isn't meant to attack, because mega gengar can easily take threats out with Shadow Ball still. Just say it focuses on taking out both opponents with Perish Song. You also say that Ghost-types can avoid Shadow Tag, but you should mention that Gengar can threaten all of them with a STAB Shadow Ball instead.

Also in Utility moves, add taunt users that screw perish trap Gengar over.
 
Yea sorry i meant to say just put "encore is useful heres some examples" as opposed to just listing two encore users and saying they should partner with gengar

Mega Gyarados can't be a partner to Mega Gengar >.>

I wouldn't say in the overview that Burning opps causes 2v1 scenarios because most Pokemon offer more support to the team aside from attacking, and many burned pokemon can push through mega gengar 1v1. Also say it is good against Trick Room leads, not Trick Room in general, because it sucks in Trick Room. I wouldn't label Ghost as "one of the best" either because that is pure subjection, just say Ghost-type STABs are great.

I also wouldn't say that the first set primarily burns stuff in usage tips, because I find myself primarily attacking unless the opp is literally helpless against it (like Kanga). Just say it is a good option, cause it also does a nifty amount of damage with its stabs.

Minor detail but in team options, Add that Gengar can trap opposing Pokemon that cannot do anything to stop Gengar's partner from setting up; you just say it can take out setup sweepers threats.

don't say in the usage tips section of perish trap that it isn't meant to attack, because mega gengar can easily take threats out with Shadow Ball still. Just say it focuses on taking out both opponents with Perish Song. You also say that Ghost-types can avoid Shadow Tag, but you should mention that Gengar can threaten all of them with a STAB Shadow Ball instead.

Also in Utility moves, add taunt users that screw perish trap Gengar over.
Done :]
 
"This set isn't meant to attack..."
  • change this to "this set isn't meant to be offensive..." because all of Gengar's moves are technically attacks.
"allow it to essentially cause 2v1 scenarios"
  • change this to "allow it to cripple many top threats and gain team momentum." for the reasons I stated above.
QC 3/3 send this to GP
 

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Overview
########

Gengar is able to stand out of the crowd due to its unique set of traits. The first is its Mega Evolution, which comes with a powerful ability in Shadow Tag. Shadow Tag allows Mega Gengar to trap threats such as Mega Kangaskhan and Hitmontop with ease, allowing for its teammates to sweep more easily sweep. Mega Gengar also has one of the fastest Will-O-Wisp's in all of Doubles, which, when combined with Shadow Tag, allows it to cripple many top-tier threats and gain its team momentum. Not only thatFurthermore, but Mega Gengar does very well against Trick Room leads, as most setters are weak to Shadow Ball and are trapped by Shadow Tag. Top it all off with great Speed and Special Attack and a great offensive typings in Ghost, and Gengar is sure to leave its mark on the opposing team.

Unfortunately, Gengar does have some key flaws, unfortunately. The first is it's very poor bulk, which means that any decently powerful neutral hit will leave its mark, while any super effective hit will most likely OHKO Gengar. Gengar is also very vulnerable to Sspeed control; Tailwind, Trick Room, Thunder Wave, Icy Wind, and Electroweb all make it much less effective.

Special Attacker
##########
set name: Special Attacker
move 1: Shadow Ball
move 2: Sludge Bomb / Substitute
move 3: Will-O-Wisp
move 4: Protect
item: Gengarite
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is the main move of this set, hitting Pokemon such as Latios and Chandelure extremely hard, while also having a good chance to 2HKO standard Cresselia. It also has great neutral coverage, which is why it's chosen over Sludge Bomb even with its lower Base Power. Sludge Bomb is a second dual STAB that had good neutral coverage with Shadow Ball, and it also allows Gengar to deal with Fairy-types. Substitute is an option, however, to avoid status and take an attack. It's also very effective at stalling for burn damage. Will-O-Wisp is a great option in the third slot to allow Gengar to neuter powerful physical threats such as Mega Kangaskhan and Terrakion, making them much less of a problem for the team. Protect is used in the last slot for scouting, punishing double targeting, and protecting Mega Gengar from moves such as Earthquake from teammates. It's also helpful in aiding a safe Mega Evolution.

Set Details
==========

The EVs with a Timid nature make Mega Gengar as fast and as strong as possible, allowing himit to outspeed the likes of Shaymin-S. Gengarite makes Gengar fast while alsoand giving himes it Shadow Tag to trap his opponents, making it very important. Taunt, while not on the main set, provides great utility and allows it to do even better against Trick Room. Unfortunately, there isn't much room on the set for it, though it's still a very good move.

Usage Tips
==========

Will-O-Wisp tends to be a good option against helpless Pokemon such as Mega Kangaskhan, as Mega Gengar can use Shadow Tag to trap burned Pokemon, making them a dead weight. Mega Gengar tends to be a great Trick Room counter, as most setters of Trick Room are Psychic- and Ghost-type. Do note, however, that if Trick Room is set up, Mega Gengar is put at a serious disadvantage. It's important when using Gengar to know when to Mega eEvolve; if you need the Earthquake immunity, don't Mega eEvolve; if not, you should most likely Mega eEvolve. When using Mega Gengar, switch in teammates according to what you've trapped. For example, if Amoonguss and Scizor have been trapped, switch in Volcarona in to take them out. Mega Gengar should also have its set customized accordingly to counter threats that your team has trouble with, since it can easily remove these Pokemon through trapping. Some Pokemon it can deal with easily include Mega Kangaskhan, Terrakion, and Hitmontop, as well as almost all Trick Room setters. Mega Gengar also has an easy time setting up Substitutes on these Pokemon, though Terrakion needs to be burned first so that it can't break them. Mega Gengar can steal momentum from defensive Pokemon such as Amoonguss and Aromatisse with ease, assuming it doesn't get Spored on the switch.

Team Options
=============

Setup sweepers and weather abusers, such as Gyarados and Swords Dance Excadrill, appreciate Mega Gengar's ability to trap and remove theire counters. It also traps Pokemon which are unable to touch its partner, allowing them to set up with ease. Fighting-types also make amazing partners to Gengar, as Mega Gengar can trap and KO the Ghost-, Psychic-, and Fairy-types they hate. Pokemon such as Conkeldurr, Terrakion, and Hitmontop can also deal with Dark-types, notably Tyranitar and Bisharp, who trouble Gengar. Hitmontop also has Wide Guard and Quick Guard which it can use to help protect Mega Gengar from incoming attacks, most notably Earthquake and Sucker Punch. Scarafty can also provide similar Quick Guard support and can switch into Psychic- and Dark-type attacks aimed at Gengar. Fake Out support is especially helpful with a frail Pokemon such as Gengar, as it means it won't have to fear a second attacker. Good users of the move include Hitmontop, Scrafty, and Ludicolo. Follow Me and Rage Powder support from the likes of Togekiss, Jirachi, and Amoonguss fall in a similar boat as Fake Out, as they mean Gengar won't have to fear incoming attacks. Finally, Pokemon such as Darkrai can form a powerful offensive core with Mega Gengar that's capable of cleaning up quite easily late-game.

Perish Trap
##########
name: Perish Trap
move 1: Perish Song
move 2: Protect
move 3: Disable / Will-O-Wisp
move 4: Shadow Ball
item: Gengarite
evs: 224 HP / 252 Def / 32 Spe
nature: Timid

Moves
========

Perish Song is the main move of this set, as it allows Mega Gengar to put its trapped targets on a three-turn timer. Protect is an important move that stalls for Perish Song turns while also performing its normal duties, such as punishing double targeting and allowing for a safe Mega eEvolution. Disable, when used in combinationtandem with Protect, allows Gengar to stop an incoming super effective move from being used, such as Bisharp's Knock Off, allowing Mega Gengar to stay alive even longer. Will-O-Wisp can be used in the third spot, however, in order to allow Gengar to function better against physical attackers. Shadow Ball is used in the last spot for an attacking move that can finish off weakened threats reliably due to Mega Gengar's large Speed and Special Attack stat.

Set Details
===========

HP and Ddefensive investment is used to allowlet Mega Gengar to survive Adamant Landorus-T's Earthquake, while the Speed allows Mega Gengar to outspeed Garchomp. Gengarite is necessary for this set, as its Shadow Tag ability allows Mega Gengar to trap threats and slowly take them down with Perish Song. With Mega Gengar's high Speed, Substitute can be used to stall for Trick Room turns as well. It can also allow Gengar to avoid status and take a hit safely. It does, however, cut into Gengar's health, and tends to be outclassed by Disable and Will-O-Wisp.

Usage Tips
===========

This set isn't meant to be offensive, and is instead used to stall Perish Song turns in order to KO the opponent's Pokemon. As such, Protect and Disable should be used most often after Perish Song is used. Once there is one turn left of Perish Song, it is best to switch Mega Gengar and its partner out in order to avoid fainting to Perish Song. Teams utilizing Perish Trap should generally be abusing Encore + Disable to prevent the opponent from doing anything. Mega Gengar can also use Protect to scout for a super effective move and then Disable it the next turn. Try to set up Perish Song on a predicted Protect or when a move is being used on your teammate. Ghost-types are unaffected by Shadow Tag, and, as such, shouldn't be set up on with Perish Song. They are, however, weak to Shadow Ball, meaning Mega Gengar can do a lot of damage to them should they decide to stay in. A lot of pressure is usually put on Mega Gengar's teammate to keep it alive, so the partner should try to add its own offensive pressure or by using support move like Sleep Powder.

Team Options
============

Encore users such as Liepard are helpful, as they can lock the opponent into a move Disable'd by Mega Gengar. Pokemon who demand a lot of attention such as Substitute Kyurem-B and Choice Specs Sylveon make good partners, as they can put pressure off of Mega Gengar and force the opponent to attack them instead. Follow Me and Rage Powder support can also allow Mega Gengar to stall for Perish Song turns muchore easierly, with good users of the move being Togekiss and Amoonguss. Amoonguss can also put Pokemon to sleep, making Mega Gengar's job even easier. Regenerator means that it can perform this role multiple times, too. Quick Guard and Wide Guard are very helpful moves for protecting against priority and spread moves, with Hitmontop and Terrakion being good users.

Other Options
#############

Focus Blast hits Dark- and Normal-types a lot harder than Sludge Bomb, but has terrible accuracy. Destiny Bond is a great last resort move for taking out an opposing Pokemon, but it's hard for it to find room on the set. Hypnosis can put a Pokemon to sleep, but it has terrible accuracy. Thunderbolt deals super effective damage to Politoed and Mega Charizard Y, two common weather setters. Hidden Power Ice or Icy Wind can be used to take care of Landorus-T and Garchomp, but is very situational. Disable can be used on the special attacking set to prevent your opponent from using a move, though it's hard to find room for it on the set. Finally, Focus Sash or Life Orb can be used if your Mega slot has been taken up, though it's nowhere as effective as Mega Gengar due to its lower Speed and generally worse ability.

Check & Counters
##############

**Offensive Typing Advantage**: Dark-types are a huge pain unless Gengar is running Focus Blast, as Pokemon such as Tyranitar and Bisharp completely wall it otherwise. THowever, they must, however, be wary of Will-O-Wisp. Powerful or super effective priority attacks such as Talonflame's Brave Bird or Sucker Punch are very problematic for Gengar, as they can easily exploit its weak Defense stat. Aegislash can take a hit and OHKO back with Shadow Ball, and also doesn't have to worry about being trapped by Shadow Tag.

**Speed Control**: Tailwind and Trick Room are two moves that can easily shut Gengar down, as they allow the opponent's Pokemon to outspeed Gengar and pray on its weaker defensive stats. Suicune, Zapdos, Talonflame, and Togekiss are good Tailwind users, though Sludge Bomb hits Togekiss for super effective damage. Trick Room can be very problematic for Gengar, though most Trick Room setters are weak to Gengar's STAB attacks. Porygon2 and Aromatisse, if Gengar is not carrying Sludge Bomb, are some of the only Pokemon who can safely set up Trick Room on Gengar. Taunt is another move Gengar has access to that can stop most Trick Room setters. Thunder Wave, Icy Wind, and Electroweb are also problematic if pulled off, with Thundurus, Politoed, and Rotom-W all being notable users of the moves.

**Speed**: While Mega Gengar is quite fast, anything faster than it can take it out with relative ease. This include Pokemon such as Deoxys-A, Swift Swim Ludicolo and Kingdra, and Sand Rush/Choice Scarf Excadrill.

**Defensive**: GIn generally, bulky Pokemon that are not weak to its STABs have a general advantage; Pokemon such as Mega Charizard- Y, Rotom-W, and Assault Vest Conkeldurr have no problems taking an attack from Gengar and KOing Gengarit in return.

**Utility Moves**: For the Perish Trap set specifically, Pokemon such as Rotom-W, Landorus-T, and Genesect can all use Volt Switch or U-Tturn in order to escape the effects of Perish Song. Taunt from the likes of Thundurus can also prevent Perish Trap Mega Gengar from executing its strategy correctly.

Overview
########

Gengar is able to stand out of the crowd due to its unique set of traits. The first is its Mega Evolution, which comes with a powerful ability in Shadow Tag. Shadow Tag allows Mega Gengar to trap threats such as Mega Kangaskhan and Hitmontop with ease, allowing for its teammates to sweep more easily. Mega Gengar also has one of the fastest Will-O-Wisp's in all of Doubles, which, when combined with Shadow Tag, allows it to cripple many top-tier threats and gain its team momentum. Furthermore, Mega Gengar does very well against Trick Room leads, as most setters are weak to Shadow Ball and are trapped by Shadow Tag. Top it all off with great Speed and Special Attack and a great offensive typing in Ghost, and Gengar is sure to leave its mark on the opposing team.

Unfortunately, Gengar does have some key flaws. The first is its very poor bulk, which means that any decently powerful neutral hit will leave its mark, while any super effective hit will most likely OHKO Gengar. Gengar is also very vulnerable to speed control; Tailwind, Trick Room, Thunder Wave, Icy Wind, and Electroweb all make it much less effective.

Special Attacker
##########
set name: Special Attacker
move 1: Shadow Ball
move 2: Sludge Bomb / Substitute
move 3: Will-O-Wisp
move 4: Protect
item: Gengarite
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is the main move of this set, hitting Pokemon such as Latios and Chandelure extremely hard, while also having a good chance to 2HKO standard Cresselia. It also has great neutral coverage, which is why it's chosen over Sludge Bomb even with its lower Base Power. Sludge Bomb is a second dual STAB that had good neutral coverage with Shadow Ball, and it also allows Gengar to deal with Fairy-types. Substitute is an option, however, to avoid status and take an attack. It's also very effective at stalling for burn damage. Will-O-Wisp is a great option in the third slot to allow Gengar to neuter powerful physical threats such as Mega Kangaskhan and Terrakion, making them much less of a problem for the team. Protect is used in the last slot for scouting, punishing double targeting, and protecting Mega Gengar from moves such as Earthquake from teammates. It's also helpful in aiding a safe Mega Evolution.

Set Details
==========

The EVs with a Timid nature make Mega Gengar as fast and as strong as possible, allowing it to outspeed the likes of Shaymin-S. Gengarite makes Gengar fast and gives it Shadow Tag to trap his opponents, making it very important. Taunt, while not on the main set, provides great utility and allows it to do even better against Trick Room. Unfortunately, there isn't much room on the set for it, though it's still a very good move.

Usage Tips
==========

Will-O-Wisp tends to be a good option against Pokemon such as Mega Kangaskhan, as Mega Gengar can use Shadow Tag to trap burned Pokemon, making them deadweight. Mega Gengar tends to be a great Trick Room counter, as most setters of Trick Room are Psychic- and Ghost-type. Do note, however, that if Trick Room is set up, Mega Gengar is put at a serious disadvantage. It's important when using Gengar to know when to Mega Evolve; if you need the Earthquake immunity, don't Mega Evolve; if not, you should most likely Mega Evolve. When using Mega Gengar, switch in teammates according to what you've trapped. For example, if Amoonguss and Scizor have been trapped, switch Volcarona in to take them out. Mega Gengar should also have its set customized accordingly to counter threats that your team has trouble with, since it can easily remove these Pokemon through trapping. Some Pokemon it can deal with easily include Mega Kangaskhan, Terrakion, and Hitmontop, as well as almost all Trick Room setters. Mega Gengar also has an easy time setting up Substitutes on these Pokemon, though Terrakion needs to be burned first so that it can't break them. Mega Gengar can steal momentum from defensive Pokemon such as Amoonguss and Aromatisse with ease, assuming it doesn't get Spored on the switch.

Team Options
=============

Setup sweepers and weather abusers, such as Gyarados and Swords Dance Excadrill, appreciate Mega Gengar's ability to trap and remove their counters. It also traps Pokemon which are unable to touch its partner, allowing them to set up with ease. Fighting-types also make amazing partners to Gengar, as Mega Gengar can trap and KO the Ghost-, Psychic-, and Fairy-types they hate. Pokemon such as Conkeldurr, Terrakion, and Hitmontop can also deal with Dark-types, notably Tyranitar and Bisharp, who trouble Gengar. Hitmontop also has Wide Guard and Quick Guard which it can use to protect Mega Gengar from incoming attacks, most notably Earthquake and Sucker Punch. Scrafty can also provide similar Quick Guard support and can switch into Psychic- and Dark-type attacks aimed at Gengar. Fake Out support is especially helpful with a frail Pokemon such as Gengar, as it means it won't have to fear a second attacker. Good users of the move include Hitmontop, Scrafty, and Ludicolo. Follow Me and Rage Powder support from the likes of Togekiss, Jirachi, and Amoonguss fall in a similar boat as Fake Out, as they mean Gengar won't have to fear incoming attacks. Finally, Pokemon such as Darkrai can form a powerful offensive core with Mega Gengar that's capable of cleaning up quite easily late-game.

Perish Trap
##########
name: Perish Trap
move 1: Perish Song
move 2: Protect
move 3: Disable / Will-O-Wisp
move 4: Shadow Ball
item: Gengarite
evs: 224 HP / 252 Def / 32 Spe
nature: Timid

Moves
========

Perish Song is the main move of this set, as it allows Mega Gengar to put its trapped targets on a three-turn timer. Protect is an important move that stalls for Perish Song turns while also performing its normal duties, such as punishing double targeting and allowing for a safe Mega Evolution. Disable, when used in tandem with Protect, allows Gengar to stop an incoming super effective move from being used, such as Bisharp's Knock Off, allowing Mega Gengar to stay alive even longer. Will-O-Wisp can be used in the third spot, however, in order to allow Gengar to function better against physical attackers. Shadow Ball is used in the last spot for an attacking move that can finish off weakened threats reliably due to Mega Gengar's large Speed and Special Attack stat.

Set Details
===========

HP and defensive investment is used to let Mega Gengar survive Adamant Landorus-T's Earthquake, while the Speed allows Mega Gengar to outspeed Garchomp. Gengarite is necessary for this set, as Shadow Tag allows Mega Gengar to trap threats and slowly take them down with Perish Song. With Mega Gengar's high Speed, Substitute can be used to stall for Trick Room turns as well. It can also allow Gengar to avoid status and take a hit safely. It does, however, cut into Gengar's health, and tends to be outclassed by Disable and Will-O-Wisp.

Usage Tips
===========

This set isn't meant to be offensive, and is instead used to stall Perish Song turns in order to KO the opponent's Pokemon. As such, Protect and Disable should be used most often after Perish Song is used. Once there is one turn left of Perish Song, it is best to switch Mega Gengar and its partner out in order to avoid fainting to Perish Song. Teams utilizing Perish Trap should generally be abusing Encore + Disable to prevent the opponent from doing anything. Mega Gengar can also use Protect to scout for a super effective move and then Disable it the next turn. Try to set up Perish Song on a predicted Protect or when a move is being used on your teammate. Ghost-types are unaffected by Shadow Tag, and, as such, shouldn't be set up on with Perish Song. They are, however, weak to Shadow Ball, meaning Mega Gengar can do a lot of damage to them should they decide to stay in. A lot of pressure is usually put on Mega Gengar's teammate to keep it alive, so the partner should try to add its own offensive pressure or by using support move like Sleep Powder.

Team Options
============

Encore users such as Liepard are helpful, as they can lock the opponent into a move Disabled by Mega Gengar. Pokemon who demand a lot of attention such as Substitute Kyurem-B and Choice Specs Sylveon make good partners, as they can put pressure off Mega Gengar and force the opponent to attack them instead. Follow Me and Rage Powder support can also allow Mega Gengar to stall for Perish Song turns more easily, with good users of the move being Togekiss and Amoonguss. Amoonguss can also put Pokemon to sleep, making Mega Gengar's job even easier. Regenerator means that it can perform this role multiple times, too. Quick Guard and Wide Guard are very helpful moves for protecting against priority and spread moves, with Hitmontop and Terrakion being good users.

Other Options
#############

Focus Blast hits Dark- and Normal-types a lot harder than Sludge Bomb, but has terrible accuracy. Destiny Bond is a great last resort move for taking out an opposing Pokemon, but it's hard for it to find room on the set. Hypnosis can put a Pokemon to sleep, but it has terrible accuracy. Thunderbolt deals super effective damage to Politoed and Mega Charizard Y, two common weather setters. Hidden Power Ice or Icy Wind can be used to take care of Landorus-T and Garchomp, but is very situational. Disable can be used on the special attacking set to prevent your opponent from using a move, though it's hard to find room for it on the set. Finally, Focus Sash or Life Orb can be used if your Mega slot has been taken up, though it's nowhere as effective as Mega Gengar due to its lower Speed and generally worse ability.

Check & Counters
##############

**Offensive Typing Advantage**: Dark-types are a huge pain unless Gengar is running Focus Blast, as Pokemon such as Tyranitar and Bisharp completely wall it otherwise. However, they must be wary of Will-O-Wisp. Powerful or super effective priority attacks such as Talonflame's Brave Bird or Sucker Punch are very problematic for Gengar, as they can easily exploit its weak Defense stat. Aegislash can take a hit and OHKO back with Shadow Ball, and also doesn't have to worry about being trapped by Shadow Tag.

**Speed Control**: Tailwind and Trick Room are two moves that can easily shut Gengar down, as they allow the opponent's Pokemon to outspeed Gengar and pray on its weaker defensive stats. Suicune, Zapdos, Talonflame, and Togekiss are good Tailwind users, though Sludge Bomb hits Togekiss for super effective damage. Trick Room can be very problematic for Gengar, though most Trick Room setters are weak to Gengar's STAB attacks. Porygon2 and Aromatisse, if Gengar is not carrying Sludge Bomb, are some of the only Pokemon who can safely set up Trick Room on Gengar. Taunt is another move Gengar has access to that can stop most Trick Room setters. Thunder Wave, Icy Wind, and Electroweb are also problematic if pulled off, with Thundurus, Politoed, and Rotom-W all being notable users of the moves.

**Speed**: While Mega Gengar is quite fast, anything faster than it can take it out with relative ease. This include Pokemon such as Deoxys-A, Swift Swim Ludicolo and Kingdra, and Sand Rush/Choice Scarf Excadrill.

**Defensive**: In general, bulky Pokemon that are not weak to its STABs have a general advantage; Pokemon such as Mega Charizard Y, Rotom-W, and Assault Vest Conkeldurr have no problems taking an attack from Gengar and KOing it in return.

**Utility Moves**: For the Perish Trap set specifically, Pokemon such as Rotom-W, Landorus-T, and Genesect can all use Volt Switch or U-turn in order to escape the effects of Perish Song. Taunt from the likes of Thundurus can also prevent Perish Trap Mega Gengar from executing its strategy correctly.

GP 1/2
 
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