Completed Geodude6 vs SimonSays

#1
3v3 FE triples
1 day player DQ/2 day ref DQ
2 subs
Training items
All abilities
5/2 chills/recovers
Arena: Tokyo


Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Geo mons:


Angel of Death [Charizard] (F)
Nature: Naughty
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (38/108):
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Fire Spin
Inferno

Flare Blitz

Ancientpower
Beat Up
Belly Drum
Bite

Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Hone Claws
DynamicPunch
Headbutt
Curse
Roar
Toxic
Hidden Power

Sunny Day
Take Down
Hyper Beam
Protect
Frustration

Solarbeam
Submission
Dragonbreath

Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Reflect

Bide
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Skull Bash

Rest
Attract
Round
Echoed Voice

Overheat
Focus Blast
Fling

Sky Drop
Incinerate
Will-O-Wisp

Shadow Claw
Swords Dance
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Cut
Fly
Strength
Defog
Rock Smash


Air Cutter
Blast Burn

Body Slam
Defense Curl
Double-Edge
Dragon Pulse
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Iron Tail
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind

Outrage
Roost
Seismic Toss

Sleep Talk
Snore
Swift
Tailwind

Thunderpunch
Twister

Ace [Darmanitan] (M)
Nature: Docile
Type: Fire, Fire/Psychic
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats: (Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat

Protect
Earthquake
Psychic
Brick Break
Double Team
Flame Charge
Will-O-Wisp
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down

Endeavor

Birchman [Pyroak] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (35/84):
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragonbreath
GrassWhistle
Inferno
Natural Gift

Psybeam
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power

Sunny Day
Hyper Beam
Light Screen
Safeguard

Protect
Frustration
Solarbeam
Earthquake
Return
Double Team

Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round

Overheat
Energy Ball
Endure
Incinerate
Will-O-Wisp
Giga Impact
Flash
Swords Dance
Bulldoze

Rock Slide
Dragon Tail
Grass Knot
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb


Ancientpower
Block
Earth Power
Headbutt

Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore

Stealth Rock
Worry Seed


Si mons: (see what I did there?)


Dragonite (*) Ace [F]
Nature: Lonely [+Atk, -Def]
Type: Dragon / Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
(Dragonite line capable of breathing underwater)

Abilities:
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22


EC: 9/9
MC: 3
DC: 5/5


Attacks:
ThunderPunch
Fire Punch
Roost
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage
Dragon Tail
Hurricane
Aqua Tail

Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)
Dragon Pulse
Aqua Jet
Mist

Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard
Stone Edge
Earthquake
Fly
Surf
Protect
Substitute
Dive
Sky Drop
Hone Claws

Superpower
Hydro Pump
Bide
Water Gun

Moves: 39



Slaking (Creon) [M]
Nature: Lonely [+Atk, -Def]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Truant:
(Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


Stats:
HP: 125
Atk: Rank 7 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25


EC: 9/9
MC: 0
DC: N/A


Attacks:
Uproar
Focus Energy
Fury Swipes
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail
Focus Punch
Reversal
Counter
Covet
Chip Away
Punishment
Swagger

Crush Claw
Night Slash
Hammer Arm
Body Slam
Pursuit

Return
Double Team
Rock Slide
Earthquake
Facade
Toxic
Giga Impact
Protect
Taunt
Shadow Claw
Substitute
Brick Break
Aerial Ace
Bulldoze
Flamethrower
SolarBeam
Blizzard
Ice Beam
Thunderbolt
Focus Blast
Roar
Work Up
Hone Claws
Strength
Retaliate
Attract
Rest
Fire Blast
Low Sweep

Fire Punch
Ice Punch
ThunderPunch
Sucker Punch
Shock Wave
Low Kick
After You
Icy Wind
Block
Gunk Shot
Sleep Talk
Double-Edge
DynamicPunch

Moves: 66



Revenankh (Pharaoh) [M]
Nature: Adamant; [+Atk, -SpAtk]
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
DC: 5/5


Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Superpower
Vital Throw

Counter
Force Palm
Destiny Bond
Wide Guard
Mach Punch

Smack Down
Taunt
Torment
Drain Punch
Earthquake
Brick Break
Protect
Double Team
Substitute
Low Sweep
Poison Jab

Helping Hand

Moves: 32


Geodude6 sends out and equips
SimonSays sends out, equips, and orders
Geodude6 orders
I ref
 
#4
My bad, friend I am here.


"Today, at the edge of our hope, at the end of our time, we have chosen not only to believe in ourselves, but in each other. Today we face the monsters that are at our door. Today, we take the fight to them. Today we are canceling the apocalypse!

"Also it seems we are also the monsters. So be careful guys."


Ace: Thunder Wave (Darm.) ~ Stone Edge (Char.)
- IF you are under the effects of Taunt A1, use Hurricane (Pyr.) instead
- IF Charizard under the effects of Evasive Damaging move A2, use Hurricane (Pyr.) instead

Creon: Earthquake ~ Slash (Darm.)
- IF Darm. is under the effects of Protective/Evasive move OR Damaging Evasive move when you would use Slash, redirect to (Pyr.) instead.

Pharaoh: Earthquake ~ Glare (Char.)
- IF you are under the effects of Taunt A2, use Smack Down (Char.) instead.
 

Geodude6

Look at my shiny CT!
#5
Charizard: Sky Drop Rev~Sky Drop+Sky Drop Rev

Darmanitan: Protect (self)~Flare Blitz Slaking

Pyroak: Leech Seed Dragonite~Flare Blitz Slaking

Note to ref: Due to the arena, all the Pokemon are fat. (read: WC of 12) Also, Revenankh should have Infiltrator, not Mummy.

<Onion_Bubs> I give the approver that missed that a 0 out of 10.
 
Last edited:
#6

Stats:
4/3/4/2/100
Hp: 100
En: 100
Size: 7
Weight: 12
Sky Drop (Revenankh) - Sky Drop + Sky Drop (Revenankh)


Stats:
5/2/2/2/95
Hp: 110
En: 100
Size: 7
Weight: 12
Protect - Flare Blitz (Slaking)



Stats:
4/4/3/3/51
Hp: 120
En: 100
Size: 7
Weight: 12
Leech Seed (Dragonite) - Flare Blitz (Slaking)



Stats:
6/2/4/4/80
Hp: 100
En: 100
Size: 7
Weight: 12
Thunder Wave - (Darmanitan) - Stone Edge (Charizard)



Stats:
7/3/3/3/100
Hp: 125
En: 100
Size: 7
Weight: 12
Earthquake - Slash (Darmanitan)




Stats:
5/3/2/4/65
Hp: 100
En: 100
Size: 7
Weight: 12
Earthquake - Glare (Charizard)

Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

Flare Blitz:
The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.

Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental

Glare: The Pokemon locks eyes with its opponent with a look that paralyzes with an intense fear. The victim will retain this fear for a limited amount of time (or until healed of paralysis), causing them to move with extreme hesitation, occasionally locking up again. The effects of this move can be avoided if the victim makes a deliberate attempt to look away or close their eyes.

Attack Power: -- | Accuracy: 90% | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive

Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 3 HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original user's slot.

Attack Power: -- | Accuracy: 90% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive


Sky Drop: The Pokémon grabs the opponent in its talons, and drops them from a great height. While in midair, the opponent can only use moves that either target itself, the user of Sky Drop, or the field. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against either Pokemon in the evasive stage of Sky Drop. If the user of Sky Drop is hit by Smack down while in the evasive stage, it crashes to the ground and takes (2 * Weight Class + 4) damage while the target lands unharmed. If Gravity is used, both Pokemon take this crash damage. Sky Drop fails when used on a Substitute and can be used on targets with a Weight Class up to two (2) higher than the user's.

Attack Power: 6 + Target Weight Class | Accuracy: 100% | Energy Cost: 4 + Target Weight Class/2 | Attack Type: Physical | Effect Chance: -- | Typing: Flying | Priority: Lifting Opponent: 0, Dropping Opponent: -1 | CT: Force

Slash: The Pokemon slashes at its opponent with sharp claws. Because of the sharpness of the claws, this attack is likely to result in a critical hit.

Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Deferring

Stone Edge: The Pokemon thrusts the pointed edge of a stone or stony appendage at their opponent. The rigid edges provide a good possibility of inflicting a critical hit.

Attack Power: 10 | Accuracy: 80% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Elemental

Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

Thunder Wave: The Pokemon releases blue sparks that target the opponent’s muscle nerves, making them have a chance not to respond to any commands, effectively paralyzing them. Pokemon with a Ground typing or the abilities Lightningrod, Limber, Motor Drive, or Volt Absorb are immune to Thunder Wave.

Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental


A1

Darmanitan used Protect. (- tbd en)

Speed tie: 326 zard first.

Charizard used Sky Drop. (-9 en)
Revenankh was lifted into the sky.

Slaking used Earthquake. (-7 en)
Crit: 3025/4441 no/no
Damage:
Pyroak: (10 + 9.5 - 6) = - 13.5 Hp
Derpity derp no other targets.

Dragonite used Thunder Wave. (- 7 en)
Darm protected itself.

Pyroak used Leech Seed. (-9 en)
Drag was seeded.

- 3 Hp drag

Charizard used Sky Drop.
Crit: 863 no
Damage: (18 + 3 + 6 - 3) x 1.5 = - 36 Hp

A2

Slaking used Slash. (-4 en)
Crit: 133 yes
Damage: (7 + 3 + 3 + 9.5 - 3) = - 19.5 Hp

Darmanitan used Flare Blitz. (-12 en)
Crit: 5688 no
Effect: 5613 no
Damage: (22 + 3 + 7.5 - 4.5) = - 28 Hp
-14 Hp darm

Dragonite used Stone Edge. (-7 en)
Hit: 7568 yes
Crit: 5931 no
Damage: (10 + 8.5 - 3) x 2.25 = - 34.875 Hp

Revenankh used Glare. (-6 en)
Hit: 3678 yes
Zard para

Pyroak used Flare Bitz. (-12 en)
Crit: 3096 no
Effect: 4418 no
Damage: (22 + 3 + 6 - 4.5) = - 26. 5 Hp

Charizard used omg this is so cheap. (Sky drop + sky drop) (-45.5 en)
6753 not para
Crit: 2243 no
Damage: (18 x 2.25 + 3 + 6 - 3) x 1.5 = - 69.75 Hp



Stats:
4/3/4/2/100
Hp: 65
En: 55
Size: 7
Weight: 12
Status: para lyzed
Sky Drop (Revenankh) - Sky Drop + Sky Drop (Revenankh)


Stats:
5/2/2/2/95
Hp: 76
En: 81
Size: 7
Weight: 12
Protect - Flare Blitz (Slaking)



Stats:
4/4/3/3/51
Hp: 106
En: 79
Size: 7
Weight: 12
Leech Seed (Dragonite) - Flare Blitz (Slaking)



Stats:
6/2/4/4/80
Hp: 94
En: 86
Size: 7
Weight: 12
Thunder Wave - (Darmanitan) - Stone Edge (Charizard)



Stats:
7/3/3/3/100
Hp: 70
En: 89
Size: 7
Weight: 12
Earthquake - Slash (Darmanitan)




Stats:
5/3/2/4/65
Hp: -6
En: 94
Size: 7
Weight: 12
Earthquake - Glare (Charizard)
 

Geodude6

Look at my shiny CT!
#7
Charizard: Cooldown~Flare Blitz Dragonite
IF Dragonite is under the effects of a p/e action when you would move A2 THEN use Double Team (3).
IF Dragonite is in the semi-invulnerable stage of a damaging evasive action when you would move A2 THEN use Double Team (3).

Darmanitan: Will-O-Wisp Dragonite~Flare Blitz Dragonite
IF Dragonite is under the effects of a p/e action when you would act THEN use Flare Blitz on Slaking and push actions back.
IF Dragonite is in the semi-invulnerable stage of a damaging evasive action when you would move THEN use Flare Blitz on Slaking and push actions back.

Pyroak: Sunny Day~Flare Blitz Dragonite
IF Dragonite is in the semi-invulnerable stage of a damaging evasive action when you would move A2 THEN redirect to Slaking.
IF Dragonite is under the effects of a p/e action when you would move A2 THEN redirect to Slaking.
 
Last edited:
#9

Stats:
4/3/4/2/100
Hp: 65
En: 55
Size: 7
Weight: 12
Status: para lyzed
Cooldown - Flare Blitz (Dragonite)


Stats:
5/2/2/2/95
Hp: 76
En: 81
Size: 7
Weight: 12
Will-o-Wisp (Dragonite) - Flare Blitz (Dragonite)



Stats:
4/4/3/3/51
Hp: 106
En: 79
Size: 7
Weight: 12
Sunny Day - Flare Blitz (Dragonite)



Stats:
6/2/4/4/80
Hp: 94
En: 86
Size: 7
Weight: 12
Sky Drop - (Darmanitan) - Surf



Stats:
7/3/3/3/100
Hp: 70
En: 89
Size: 7
Weight: 12
After You (Dragonite) - Bulldoze
After You: The Pokemon sends an invitation to the target and a quick flash of light. The light energizes the opponent and makes them begin the next phase of their attack immediately (e.x. if Focus Punch was charged, the target uses Focus Punch immediately. If the target has not begun the evasive action of Dig, they begin the evasive action. If they have already taken evasive action, then Dig's damaging stage occurs and it loses the evasive action immunity). A Pokemon under the effect of After You cannot synchronize attacks with an ally in a doubles or higher battle.

Attack Power: -- | Accuracy: -- | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0, Makes next phase of target's attack happen immediately. | CT: Passive

Bulldoze: The Pokemon jumps and stomps on the ground several times, creating shock waves. The shock waves stun the foe and lower their speed by one stage. Base Attack Power doubles if the foe is using Dig. This move hits all Pokemon except the user. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Bulldoze and avoid damaging each other in a multi-battle.

Attack Power: 6 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: 100% | Contact: No | Typing: Ground | Priority: 0 | CT: Elemental

Flare Blitz: The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.

Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental

Sky Drop: The Pokémon grabs the opponent in its talons, and drops them from a great height. While in midair, the opponent can only use moves that either target itself, the user of Sky Drop, or the field. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against either Pokemon in the evasive stage of Sky Drop. If the user of Sky Drop is hit by Smack down while in the evasive stage, it crashes to the ground and takes (2 * Weight Class + 4) damage while the target lands unharmed. If Gravity is used, both Pokemon take this crash damage. Sky Drop fails when used on a Substitute and can be used on targets with a Weight Class up to two (2) higher than the user's.

Attack Power: 6 + Target Weight Class | Accuracy: 100% | Energy Cost: 4 + Target Weight Class/2 | Attack Type: Physical | Effect Chance: -- | Typing: Flying | Priority: Lifting Opponent: 0, Dropping Opponent: -1 | CT: Force

Sunny Day: The Pokemon calls upon the sun to shine very brightly by sending a red beam into the sky that clears the sky of clouds and intensifies the sunlight. For four (4) rounds, bright sunlight is in effect. In Moonlight the red beam greatly amplifies the moonlight's intensity, creating the same effect. If a Pokemon uses a Fire-type attack in the sun it will pick up additional heat, increasing its Base Attack Power by three (3) Pokemon cannot be frozen during Sunny Day. If a Pokemon uses a Water-type attack in the sun much of it will evaporate, reducing its Base Attack Power by three (3). Sunny Day lasts for four (4) rounds and activates Solar Power, Chlorophyll, and Leaf Guard. This move will fail if the arena is indoors.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Fire | Priority: 0 | CT: Set

Surf: The Pokemon summons a huge wave and rides it, crashing it down on the opponent. When Surf strikes a Pokemon in the middle of a Dive, it's Base Attack Power is 15 instead of 10. A water source such as a lake or ocean is necessary. This attack hits all adjacent Pokemon.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Water | Priority: 0 | CT: Set

Will-O-Wisp: The Pokemon creates a blue-white ghostly flame that floats into the opponent, searing them with internal burns. Although it does no damage, it always burns the foe.

Attack Power: -- | Accuracy: 75% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Typing: Fire | Priority: 0 | CT: Force


A1

Slaking used After You. (-5 en)

Dragonite used Sky Drop. (-9 en)
Crit: 2579 no


Darmanitan used Will-o-Wisp. (-6 en)
Faiiiil

Pyroak used Sunny Day. (-9 en)
The weather turned sunny-er.

Charizard Cooled Down.
4883 not paralyzed

Dragonite used Sky Drop. ()
Damage: (18 + 3 + 8.5- 3) = - 26.5 Hp.


A2

Slaking used Bulldoze. (-5 en)
Crit: 9011/3814/ no/no/
Damage:
Darmanitan: (6 + 9.5 - 3) x 1.5 = - 18.75 Hp
Darm's speed fell
Pyroak: (6 + 9.5 - 6) = - 9.5 Hp
Pyroak's speed fell

Darmanitan used Flare Blitz. (-12 en)
Crit: 1556 no
Effect: N/A
Damage: (25 + 3 + 7.5 - 3) x 0.67 = - 21.775 Hp
- 10.8875 Hp darm.

Pyroak used Flare Blitz. (-12 en)
Crit: 2018 no
Effect: N/A
Damage: (25 + 3 + 6 - 3) x 0.67 = - 20.77 Hp

Charizard used Flare Blitz. (-12 en)
Crit: 7133 no
Effect: N/A
Damage: (25 + 3 + 6 - 3) x 0.67 = - 20.77 Hp
- 10.385 Hp zard

Dragonite used Surf. (-7 en)
4848 not paralyzed
Crit: 600/8069/3835/3723 yes/no/no/no
Damage:
Slaking: (7 + 3 + 6 - 4.5) = - 11.5 Hp
Darmanitan: (7 + 6 - 3) x 1.5 = - 15 Hp
Pyroak: (7 + 6 - 4.5) = - 8.5 Hp
Charizard: (7 + 6 - 3) x 1.5 = - 15 Hp



Stats:
4/3/4/2/100
Hp: 39
En: 43
Size: 7
Weight: 12
Status: para lyzed
Cooldown - Flare Blitz (Dragonite)


Stats:
5/2/2/2/95
Hp: 23.1125 (50?)
En: 63
Size: 7
Weight: 12
Will-o-Wisp (Dragonite) - Flare Blitz (Dragonite)



Stats:
4/4/3/3/51
Hp: 97
En: 58
Size: 7
Weight: 12
Sunny Day - Flare Blitz (Dragonite)



Stats:
6/2/4/4/80
Hp: 30
En: 70
Size: 7
Weight: 12
Sky Drop - (Darmanitan) - Surf



Stats:
7/3/3/3/100
Hp: 58
En: 79
Size: 7
Weight: 12
After You (Dragonite) - Bulldoze
 
Last edited:
#10
Okay, what? Where is Dragonite paralyzed from..?

Also, forme change for Darmanitan.

EDIT; Oh heh heh. I thought it was like Defeatist, automatic and shiz.
 
Last edited:

Geodude6

Look at my shiny CT!
#11
Darmanitan should not change forme because Zen Mode only makes Darm change forme when it is activated. It is disabled right now.

As to the paralysis, you're right, Dragonite is not paralyzed.
 
#13

"... Perhaps there's hope for us yet."

Ace: Surf ~ Hurricane (Pyr.)
- IF Charizard AND Darmanitan both use Protective/Evasive Action successfully, use Hurricane (Pyr.) and push actions back

Creon: Rock Slide ~ Aerial Ace (Pyr.)
- IF Charizard AND Darmanitan both use Protective/Evasive Action successfully when you would use Rock Slide, use Gunk Shot (Pyr.) that action
 

Geodude6

Look at my shiny CT!
#14
Charizard: Ember Slaking x2

Darmanitan: Flare Blitz^2 Slaking~Cooldown (Earthquake)

Pyroak: Protect (Darmanitan)~Flare Blitz^2 Dragonite
 
#16
Stats:
4/3/4/2/100
Hp: 39
En: 43
Size: 7
Weight: 12
Status: para lyzed
Ember (Slaking) - Ember (Slaking)

Stats:
5/2/2/2/95
Hp: 23.1125 (50?)
En: 63
Size: 7
Weight: 12
Flare Blitz squared (Slaking) - Cooldown (Earthquake)


Stats:
4/4/3/3/51
Hp: 97
En: 58
Size: 7
Weight: 12
Protect (Darmanitan) - Flare Blitz squared (Dragonite)


Stats:
6/2/4/4/80
Hp: 30
En: 70
Size: 7
Weight: 12
Surf - Hurricane (Pyroak)


Stats:
7/3/3/3/100
Hp: 58
En: 79
Size: 7
Weight: 12
Rock Slide - Aerial Ace (Pyroak)
Aerial Ace: The Pokemon senses its target and strikes with impressive speed, negating all attempts to evade. This move can hit any single Pokemon on the field, regardless of position.

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Flying | Priority: 0 | CT: Elemental

Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 19 BAP].

Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Flare Blitz: The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.

Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental

Hurricane: The Pokemon generates a violent, withering hurricane with a wind so fierce it jams out sound. The lost of hearing and intense physical pressure have a chance to confuse the opponent. The attack has perfect accuracy during rain and a 30% chance to break through Protect and Detect. This move can hit any single Pokemon on the field, regardless of position.

Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Flying | Priority: 0 | CT: Force

Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

Rock Slide: The Pokemon summons a wide swath of boulders from the ground to fall on the foe. The suddenness of the impact can cause the opponent to flinch. This move targets up to three (3) adjacent opponents in a multi-battle. This attack requires an external source of rocks to use.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 30% | Contact: No | Typing: Rock | Priority: 0 | CT: Passive

Surf: The Pokemon summons a huge wave and rides it, crashing it down on the opponent. When Surf strikes a Pokemon in the middle of a Dive, it's Base Attack Power is 15 instead of 10. A water source such as a lake or ocean is necessary. This attack hits all adjacent Pokemon.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Water | Priority: 0 | CT: Set


A1

Slaking used Rock Slide. (-6 en)
Hit: 3218/9707/419 yes/no/yes
Crit: 9794/4987 no/no
Effect: 2191/1144 yes/yes
Damage:
Charizard: (8 + 9.5 - 4.5) x 2.25 = - 29.25 Hp
Pyroak: (8 + 9.5 - 6) x 1.5 = - 17.25 Hp

Charizard flinched.

Dragonite used Surf. (-7 en)
Crit: 5040/1748/9699/3403 no/no/no/no
Damage:
Slaking: (7 + 6 - 4.5) = - 8.5 Hp
Charizard: (7 + 6 - 3) x 1.5 = - 15 Hp
Darmanitan: (7 + 6 - 3) x 1.5 = - 15 Hp
Pyroak: (7 + 6 - 4.5) = - 8.5 Hp

Pyroak flinched.

Darmanitan used Flare Blitz + Flare Blitz. (-56 en)
Crit: 3374 no
Effect: 9375 no
Damage: (25 x 2.25 + 7.5 - 4.5) = - 59.25 Hp
-29.625 Hp darm.

Slaking fainted.
Darmanitan fainted.

A2

Charizard used Ember. (- 2 en)

Dragonite used Hurricane. (-7 en)
Hit: 8122 no

Pyroak used Flare Blitz + Flare Blitz. (- 49 en)
Crit: 3903 no
Effect: 7920 no
Damage: (25 x 2.25 + 6 - 3) x 0.67 = - 39.6975 Hp
- 19.84875 Hp Pyroak

Dragonite fainted.


Stats:
4/3/4/2/100
Hp: 1 (oh you lucky such and such lol)
En: 41
Size: 7
Weight: 12
Status: para lyzed
Ember (Slaking) - Ember (Slaking)

Stats:
5/2/2/2/95
Hp: fainted
En: fainted
Size: 7
Weight: 12
Flare Blitz squared (Slaking) - Cooldown (Earthquake)


Stats:
4/4/3/3/51
Hp: doesn't matter
En: doesn't matter
Size: 7
Weight: 12
Protect (Darmanitan) - Flare Blitz squared (Dragonite)


Stats:
6/2/4/4/80
Hp: fainted
En: fainted
Size: 7
Weight: 12
Surf - Hurricane (Pyroak)



Stats:
7/3/3/3/100
Hp: fainted
En: fainted
Size: 7
Weight: 12
Rock Slide - Aerial Ace (Pyroak)

Prizes to come, bear with me please.

Me:

7 uc

Geodude6:

Fuck can't find cc numbers anywhere.

All mons:

4 MC 1 KOC whatever item related goodies that might exist.

SimonSays:

All mons:

4 mc
 
Last edited:
#17
Umm, alright buddy, let's go through some things.

- Rock Slide needs the *.75 BAP reduction. On that note, Surf's BAP is off (should be 10*.75= 7.5)
- The STAB bonus comes after the *2.25 of Combinations. Slaking survives on 1 HP, to get killed by Charizard next action. Important for KOCs.
- Also, for your own sake, I suggest keeping track of Paralysis.

So, the standing on prizes are:

Geodude6: 3 CC (+Amulet Coin)
Charizard: 4 MC (+EXP Share), 2 KOC
Darmanitan: 3 MC
Pyroak: 4 MC (+EXP Share), 1 KOC

SimonSays: 2 CC, smack from himself for not equipping bloody training items
Dragonite: 3 MC, 1 KOC
Slaking: 3 MC
Revenankh: 3 MC

S0L1D G0LD: 7 UC
 
#19
Updated prizes according to whatever the hell has been posted already..

Geodude6: 2 CC (+Amulet Coin)
Charizard: 4 MC (+EXP Share), 2 KOC
Darmanitan: 3 MC
Pyroak: 4 MC (+EXP Share), 1 KOC

SimonSays: 1 CC
Dragonite: 3 MC, 1 KOC
Slaking: 3 MC
Revenankh: 3 MC

S0L1D G0LD: 7 UC
 

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