Completed Gerard Faces a Mer Soldier: Gerard Vs waterwarrior

#1

"We have an adorable match for you guys today. The match is,"
3v3 Baby Triples
1 Day Player DQ Time (2 Day Ref)
∞ Recoveries/∞ Chills per Pokémon
2 Subs per team
Training Items
All Abilities​

"We have initiator, Gerard!"​
Louise (Wooper) {}



Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​
Abilities:





  • Damp: (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



  • Water Absorb: (Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.



  • Unaware: (Innate)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.




Stats:

HP: 90
Atk: 2
Def: 2
SpA: 2 (+)
SpD: 1
Spe: 13 (-)
SC: 1
WC: 1
BST: 9


EC: 0/6
MC: 0
DC: 0/5


Attacks: 13

Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia

Encore
Recover
Counter

Dig
Scald
Ice Beam
Monet (Karrablast) {}



Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug

  • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:






  • Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)



  • Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.



  • No Guard: (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.




Stats:

HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 52 (-)
SC: 1
WC: 1
BST: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks: 13

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Counter
Pursuit
Megahorn

Aerial Ace
Poison Jab
Rain Dance
Isis (Meowth) {}



Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type: Normal

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:





  • Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.



  • Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.



  • Unnerve: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.




Stats:

HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 104 (+)
SC: 1
WC: 1
BST: 13


EC: 6/6
MC: 6
DC: 5/5


Attacks: 30

Aerial Ace
Assist
Bide
Bite
Body Slam
Dig
Double Team
Faint Attack
Fake Out
Feint
Fury Swipes
Growl
Hidden Power Fighting (6)
Hone Claws
Hyper Voice
Hypnosis
Icy Wind
Pay Day
Protect
Scratch
Screech
Snatch
Substitute
Swift
Taunt
Thunderbolt
Torment
U-turn
Water Pulse
Zap Cannon


"And our Challenger, waterwarrior!"​




Snorunt (Wispmonther) Female​


Nature: Modest (+SpA, -Atk)​

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​



Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths​



Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12​



EC: 0/6​

MC: 0
EC: 0/5​



Attacks: (13 total)​

Physical:
Bide
Bite
Headbutt​



Special:

Blizzard
Ice Beam
Icy Wind
Powder Snow
Shadow Ball​



Status:

Disable
Double Team
Leer
Protect
Spikes​


Eevee (White Wolfos) Male
Nature: Calm (+SpD, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​



Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2)
Anticipation (DW Ability- LOCKED): (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2)​



Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13​



EC: 0/6​

MC: 0
DC: 0/5​



Attacks: (15 total)​

Physical:
Bite
Covet
Quick Attack
Tackle
Take Down​



Special:

Shadow Ball​



Status:

Endure
Growl
Helping Hand
Protect
Sand-Attack
Substitute
Tail Whip
Wish
Yawn​


Rufflet (Robin/Dick Grayson) Male
Nature: Adamant (+Atk, -Spa)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​



Abilities:

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​



HP: 100​

Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​



EC: 2/6​

MC: 0
DC: 1/5​



Attacks: (15/ 50 total moves)​

Physical:
Aerial Ace
Brave Bird
Fly
Fury Attack
Peck
Rock Slide
Thrash
U-Turn
Wing Attack​



Special:



Status:

Double Team
Hone Claws
Leer
Protect
Scary Face
Substitute​



"Let's the cute-fest begin!"​



Gerard send out Pokemon and Equip



waterwarrior send out Pokemon, Equip, and Moves



Gerard make Moves
 
#2


An interesting battle or sure as you seem to be at an adventage here, for how much though it's anyone's guess... Well Luoise and Monet will be getting a ot of experience out of this with Isis using her very own amulet to bring us even more fortune.


Exp. Share, Exp. Share & Amulet Coin
 
#3
Well, I may have a type advantage, but that Meowth is sure to give us a few problems. Let's try our best and hope we luck out guys!

Wispmother, you take a Lucky Egg.We want to get you nice and trained fast!
White Wolfos, you take an Exp. Share, as the same goes to you!
Robin, sorry to say this, but we're not pressed for time with you, so you can hold on to this Amulet Coin for the team.

Wispmother: Icy Wind -> Blizzard

White Wolfos: Helping Hand (Robin) -> Shadow Ball (Monet)
If Isis uses Fake Out on Robin A1, change that action to Yawn (Isis) and push back

Robin: Brave Bird (Monet) -> Fly (Monet)
If Isis uses Fake Out on Robin A1, push actions back

Man having only two subs total in a triples match sucks balls :/
 
#4


Yeah it does...
I seems we can get rid of Robin A1, though Monet will have to take some heavy hit in order to do so, still she can take anything, right? show them what you've got!

Louise: Ice Beam (Robin) ~ Encore (White Wolfos)

Monet: Counter (Robin) ~ Megahorn (Wispmonther)

Isis:
Icy Wind ~ Fake Out (White Wolfos)
 
#5


A few mistakes with the calcs:

- Meowth has Technician which mean it's Icy Wind has 9 BP as opposed to 6 (6.75 ater the reduction, which only affects the BP and not the other bonuses)
- This also applies to Snorunt's Blizzard and Icy Wind
- Helping Hand doubles Brave Bird BP (Thus increasing the damage done to Karrablast but also the damage returned by counter and the recoil)
- You forgot to take into account Brave Bird's recoil (which while showing in calcs doesn't seem to have reduced Ruflet's Hp)
 
#6

"And cutesy Pokemon begin to play!"​

Weather: Clear

Field: Clear

**Clear**
HP 90/90
EN 100/100
OK


Field: Clear



**Clear**
HP 90/90
EN 100/100
OK






Field: Clear




**Clear**
HP 90/90
EN 100/100
OK












VS
Field: Clear

**Clear**
HP 100/100
EN 100/100
OK


Field: Clear



**Clear**
HP HP 90/90
EN 100/100
OK






Field: Clear




**Clear**
HP HP 90/90
EN 100/100
OK












Action 1
1. Eevee: Helping Hand 4-1=3 EN
Total: Helping Rufflet
2. Meowth: **Technician**
Icy Wind 5 EN
Rufflet: Hit <=9500 (545=Hit) / Crit <=625 (8889=NO) / Effect: -1 Spd
Total: 1.5(.75(6*1.5)+3-3)=10.1 Damage
Eevee: Hit <=9500 (9485=Hit) / Crit <=625 (3499=NO) / Effect: -1 Spd
Total: .75(6*1.5)+3-6=4.5 Damage
Snorunt: Hit <=9500 (545=Hit) / Crit <=625 (8889=NO) / Effect: -1 Spd
Total: .67(.75(6*1.5)+3-3)=4.5 Damage
3. Rufflet: 7+2/2-1=6 EN / Hit 100% / Crit <=625 (5869=NO)
Total: 1.5(2(10+2)+3+6-3)=45 Damage / 45(1/3)=15 Recoil
**Eevee 12/2=6 EN**
4. Snorunt: Icy Wind 5-1=4 EN
Isis: Hit <=9500 (3901=Hit) / Crit <=625 (3518=NO) / Effect: -1 Spd
Total: .75(6)+3+4.5-1.5=10.5 Damage
Karrablast: Hit 100%/ Crit <=625 (4543=NO) / Effect: -1 Spd
Total: .75(6)+3+4.5-3=9 Damage
Wooper: Hit 100% / Crit <=625 (5214=NO) / Effect: -1 Spd
Total: .75(6)+3+4.5-1.5=10.5 Damage
5. Wooper: Ice Beam 7 EN / Hit 100% / Crit <=625 (8427=NO) / Effect: FRN <=1000 (399=Effect / 1=Slight, 2=Deep (2=Deep)
Total: 1.5(10+3-3)=15 Damage/ FRN 2a
6. Karrablast: Counter 6+40.5/2=26.2 EN / Hit 100%
Total: 45*1.5=67.5 Damage
**Rufflet KO / -8 HP**​

Action 2
1. Meowth: **Technician**
Fake Out 4-1=3 EN / Hit 100% / Crit <=625 (7186=Crit) / Effect: Flinch
Total: 4*1.5+3+3-3=9 Damage / Flinch
2. Rufflet: FRZ
Total: FRZ 1a
3. Eevee: Flinch
Total: None
4 Karrablast: Megahorn 8-1=7 EN / Hit 8500<=9712 (Miss)
Total: Miss
5. Snorunt: Blizzard 8-1=7 EN
Isis: Hit <=7000 (7414=Miss)
Total: Miss
Karrablast: Hit <=8000 (3475=Hit) / Crit <=625 (3882=NO) / Effect:FRZ
<=1000 (3929=NO)
Total: .75(12)+3+4.5-3=13.5 Damage
Wooper: Hit <=8000 (4425=Hit) / Crit <=625 (2548=NO) / Effect: FRZ
<=1000 (3011=NO)
Total: .75(12)+3+4.5-1.5=15 Damage
6. Wooper: Encore 10 EN / Hit 100%
Total: Encore 2a​


OUTCOME

Weather: Clear


Field: Clear

**Clear**
HP 79/90
EN 92/100
OK


Field: Clear


**Clear**
HP 22/90
EN 67/100
OK




Field: Clear



**Clear**
HP 64/90
EN 83/100
OK








VS
Field: Clear

**Clear**
HP -8/100
EN 94/100
KO


Field: Clear


**Clear**
HP 76/90
EN 91/100
OK



Field: Clear

**Clear**
HP 85/90
EN 89/100
OK





"These little Pokemon play rough!​



Gerard moves
 
#7


Alright, since White Wolfos is unabe to switch targets, even if his target is gone already, then I can try and annoy the little shivering cone, so let's see how much we can do...

Louise: Scald (Wispmonther) ~ Mud Bomb (Wispmonther)

Monet: Poison Jab (Wispmonther) ~ Megahorn (Wispmonther)

Isis:
Torment (Wispmonther) ~ Hidden Power (Wispmonther)
* If
Wispmonther (succesfully) uses Protect then use Feint (Wispmonther) and push actions
 
#8
Godamnit Encore, stop being such an asshole -.-

White Wolfos: Helping Hand (dead guy) -> Helping Hand (still dead guy)

Wispmother: Ice Beam (Monet) -> Shadow Ball (Monet)

Being screwed is not fun, I tell's ya :/
 
#9

"Can waterwarrior coming back from losing a Pokemon so convincingly!"​

Weather: Clear


Field: Clear

**Clear**
HP 79/90
EN 92/100
OK

Field: Clear


**Clear**
HP 22/90
EN 67/100
OK

Field: Clear



**Clear**
HP 64/90
EN 83/100
OK

VS
Field: Clear​


**Clear**
HP -8/100
EN 94/100
KO

Field: Clear




**Clear**
HP 76/90
EN 91/100
OK



Field: Clear

**Clear**
HP 85/90
EN 89/100
OK




Action 1
1. Eevee: Helping Hand 4-1=3 EN
Total: Helping Rufflet
2. Meowth: Torment 10 EN
Total: Tormented 6a

3. Karrablast: Poison Jab 6 EN / Hit 100% / Crit <=625 (7601=NO) / Effect <=3000 (5981=NO)

Total: 8+6-3=11 Damage

4. Snorunt: Ice Beam 7-1=6 EN / Hit 100% / Crit <=625 (1336=NO) / Effect: FRN <=1000 (8076=NO)

Total: 10+3+4.5-3=14.5 Damage

5. Wooper: Scald 6-1=5 EN / Hit 100% / Crit <=625 (8378=NO) / Effect: BRN <=3000 (8397=NO)

Total: 8+3+3-3=11 Damage

Action 2

1. Eevee: Helping Hand 4-1=3 EN

Total: Helping Rufflet

2. Meowth: **Technician**

Hidden Power (Fighting) 6-2=4 EN / Hit 100% / Crit <=625 (6990=NO)

Total: 1.5(6*1.5+3-3)=13.5 Damage

3. Karrablast: Megahorn 8-1=7 EN / Hit <=8500 (3296=Hit) / Crit <=625 (8381=NO)

Total: 12+3+6-3=18 Damage

4. Snorunt: Shadow Ball 6 EN / Hit 100% / Crit <=625 (5535=NO) / Effect: -1 SpD
<=2000 (8551=NO)

Total: 8+4.5-3=9.5 Damage

**Karrablast KO / -2 HP**
5. Wooper: Mud Bomb 5-1=4 EN / Hit <=8500 (1714=Hit) / Crit <=625 (7637=NO) / Effect: -1 Acc <=3000 (6362=NO)
Total: 7+3+3-3=10 Damage


OUTCOME



Weather: Clear

Field: Clear​



**Clear**


HP 79/90


EN 78/100


OK

Field: Clear




**Clear**

HP -2/90


EN 54/100


KO


Field: Clear

**Clear**

HP 64/90


EN 74/100
OK


VS


Field: Clear​


**Clear**
HP -8/100
EN 94/100
KO

Field: Clear



**Clear**
HP 76/90
EN 85/100
OK

Field: Clear

**Clear**
HP 21/90
EN 77/100
OK




"waterwarrior managed to pick one off!"


waterwarrior Moves
 
#10
Hmm... Yeah, we're still doomed. However, let's see if we can take out that Wooper... (answer is probably no)

White Wolfos: Take Down (Louise) -> Tackle (Louise) -> Take Down (Louise)
If Louise uses Counter on you, change that action to Shadow Ball (Louise)

Wispmother: Ice Beam (Louise) -> Blizzard -> Ice Beam (Louise)
If Isis used Protect (Louise), redirect to Isis
 
#11


Why are all my little pokes so weaklish, I wonder why it is to have a NFE with a little power

Louise: Scald (WW) ~ Scald (WW)

Isis:
Fake Out (Wispmonther) ~ Hidden Power (Wispmonther)
 
#12
**OOC: WW, I don't where it says about triples becoming doubles action wise. If you do know, I'll add an action 3 and have Gerard give a 3rd action.**


"The odds have been evened! Who will pull ahead?"

Weather: Clear

Field: Clear

**Clear**
HP 79/90
EN 78/100
OK

Field: Clear

**Clear**
HP -2/90
EN 54/100
KO

Field: Clear

**Clear**
HP 64/90
EN 74/100
OK
VS
Field: Clear

**Clear**
HP -8/100
EN 94/100
KO


Field: Clear

**Clear**
HP 76/90
EN 85/100
OK


Field: Clear

**Clear**
HP 21/90
EN 77/100
OK
Action 1
1. Meowth: **Technician**
Fake Out 4-1=3 EN / Hit 100% / Crit <=625 (2880=NO) / Effect: Flinch
Total: 4*1.5+3+3-3=9 Damage / Flinch
Total: Helping Rufflet
2. Eevee: Take Down 6+1/2.5-1=5.4 EN / Hit 9500 (9756=Miss)
Total: Miss
3. Snorunt: **Flinched**
Total: Nothing
4. Wooper: Scald 6-1=5 EN / Hit 100% / Crit <=625 (666=NO) / Effect: BRN <=3000 (4642=NO)
Total: 8+3+3-3=11 Damage

Action 2
1. Meowth: **Technician**
Hidden Power (Fighting) 6-2=4 EN / Hit 100% / Crit <=625 (4968=NO)
Total: 1.5(6*1.5+3-3)=13.5 Damage
**Snorunt KO / -13 HP**
2. Eevee: Tackle 2+1/3=2.3 EN / Hit 100% / Crit <=625 (2710=NO)
Total: 3+1/2+3+1.5-3=5 Damage
3. Wooper: Scald 6+4-1=9 EN / Hit 100% / Crit <=625 (4269=NO) / Effect: BRN <=3000 (1524=Effect)
Total: 8+3+3-6=8 Damage / Effect: BRN
**Eevee: BRN -2 HP**


OUTCOME

Weather: Clear
Field: Clear

**Clear**
HP 79/90
EN 71/100
OK


Field: Clear

**Clear**
HP -2/90
EN 54/100
KO

Field: Clear

**Clear**
HP 59/90
EN 69/100
OK
VS
Field: Clear

**Clear**
HP -8/100
EN 94/100
KO


Field: Clear

**Clear**
HP 66/90
EN 77/100
BRN

Field: Clear

**Clear**
HP -13/90
EN 77/100

KO


"And Snorunt goes down! Can waterwarrior even recover!"

Gerard moves
[/CENTER]
 
#15
Weather: Clear
Field: Clear

**Technician**
HP 79/90
EN 71/100
OK


Field: Clear

**Clear**
HP -2/90
EN 54/100
KO

Field: Clear


**Clear**
HP 59/90
EN 69/100
OK
VS
Field: Clear

**Clear**
HP -8/100
EN 94/100
KO


Field: Clear


**Adaptability**
HP 66/90
EN 77/100
BRN

Field: Clear

**Clear**
HP -13/90
EN 77/100

KO
Action 1
1. Meowth: Fury Swipe (6=5 Hits) 4+2-1=5 EN / Hit 100% / Crit <=625 (5849=No)
Total: 10+5+3+3-3=13 Damage
2. Eevee: Take Down 6+1/2.5-1=5.4 EN / Hit <=8500 (5779=Hit) / Crit <=625 (1538=No) / Effect: Recoil
Total: 7-3+2+3+1/1.5+1.5-3=8.1 Damage / .25(6.1)=1.5 Damage
3. Wooper: Mud Bomb 5-1=4 EN / Hit <=8500 (2354=Hit) / Crit <=625 (7011=No) / Effect: -1 Spe <=3000 (7016=No)
Total: 7+3+3-6=7 Damage

**Eevee: BRN -2 HP**

Action 2
1. Meowth: Pay Day 3-1=2 EN / Hit 100% / Crit <=625 (9423=No) / Effect: +1 CC **Amulet Coin +1 CC**
Total: 4*1.5+3+3-3=9 Damage
2. Eevee: Take Down 6+4+1/2.5-1=9.4 EN / Hit <=8500 (7945=Hit) / Crit <=625 (6502=No) / Effect: Recoil
Total: 7-3+2+3+1/1.5+1.5-3=8.1 Damage / .25(6.1)=1.5 Damage
3. Wooper: Mud Bomb 5+4-1=8 EN / Hit <=8500 (1469=Hit) / Crit <=625 (2453=No) / Effect: -1 Spe <=3000 (2248=Effect)
Total: 7+3+3-6=7 Damage

**Eevee: BRN -2 HP**​


OUTCOME

Weather: Clear
Field: Clear

**+2 CC if Win**
HP 79/90
EN 64/100
OK


Field: Clear

**Clear**
HP -2/90
EN 54/100
KO

Field: Clear


**Clear**
HP 43/90
EN 57/100
OK
VS
Field: Clear

**Clear**
HP -8/100
EN 94/100
KO


Field: Clear


**-1 Spe**
HP 21/90
EN 62/100
BRN

Field: Clear

**Clear**
HP -13/90
EN 77/100

KO
 
#16
You forgot to factor in Adaptability, which means that Wooper should have 4 less HP and Eevee should have a little less HP too. Also, Eevee has a LOT less than 90 EN.

Well? What are you waiting for? Do it. DO IT!

Take Down + Take Down (Wooper) -> cooldown (Take Down Wooper) -> Tackle (Wooper)

Edit: Actions are staying the same no matter how much the Technician boost does
 
#17


Sweet, you seem to have forgot about Technician (+5 dmg to Fury Swipes & +2 dmg to Pay Day) which with the Take Down correction does have an important impact (if WW wants to re-issue actions he should)

Louise: Scald ~ Mud Bomb ~ Scald

Isis:
Pay Day ~ Pay Day ~ Pay Day
 
#20

"This match is on the verge of completion!"​

Weather: Clear
Field: Clear

**Technician, +2 CC if Win**
HP 79/90
EN 64/100
OK

Field: Clear

**Clear**
HP -2/90
EN 54/100
KO
Field: Clear




**Clear**
HP 43/90
EN 57/100
OK




VS
Field: Clear

**Clear**
HP -8/100
EN 94/100
KO

Field: Clear


**Adaptability, -1 Spe**
HP 21/90
EN 62/100
BRN

Field: Clear

**Clear**
HP -13/90
EN 77/100
KO



Action 1
1. Meowth: Pay Day 3+4-1=6 EN / Hit 100% / Crit <=625 (2761=No) / Effect: +1 CC **Amulet Coin +1 CC**

Total: 4*1.5+3+3-3=9 Damage

2. Wooper: Scald 6-1=5 EN / Hit 100% / Crit <=625 (940=NO) / Effect: BRN <=3000 (7674=NO)

Total: 8+3+3-3=11 Damage

3. Eevee: Take Down + Take Down 1.75(6+8+1/2.5+6+10+1/2.5-1)=52.1 EN / Hit <=9500 (6452=Hit) / Crit <=625 (5949=No) / Effect: Recoil

Total: 2.25(7+1/1.5)-3+2+3+1.5-3=17.7 Damage / 1.5(.25(17.7))=6.6 Recoil

**Eevee KO / -5 HP**​


OUTCOME


Weather: Clear

Field: Clear



**Technician, +3 CC if Win**

HP 79/90

EN 58/100

OK


Field: Clear


**Clear**

HP -2/90

EN 49/100

KO


Field: Clear


**Clear**

HP 43/90
EN 57/100

OK

VS

Field: Clear


**Clear**
HP -8/100
EN 94/100
KO



Field: Clear




**Adaptability, -1 Spe**
HP -5/90
EN 10/100
BRN



Field: Clear

**Clear**
HP -13/90
EN 77/100
KO




"And we have a winner, Gerard triumphs! Contenders enjoy your prizes!"


Prizes:

Faylion 7 UC


Gerard: 5 CC

Meowth: 1 EC, 2 MC, 1 DC, 1 KOC

Karrablast: 1 EC, 3 MC, 1 DC, 1 KOC

Wooper: 1 EC, 3 MC, 1 DC, 1 KOC


waterwarrior: 1 CC

Rufflet: 1 EC, 2 MC, 1 DC

Eevee: 1 EC, 3 MC, 1 DC

Snorunt: 1 EC, 2 MC, 1 DC, 1 KOC, 1 EC or DC
 

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