I've been competitively battling in monotype singles for a decent while. I've played every type competitively, but ghost has always been my favorite. I've been using this team as my go to for quite a while now, and it's by far the best working monotype team I've ever had. It could probably use a few tiny adjustments here and there considering I'm not exactly the best battler and I made this team at 2 in the morning, so I'm open to all suggestions. I named the team Get Meme'd On, because I damn well can. I deeply apologize for all of the horrible jokes that exist within this team, but at the same time I am not sorry.
Paul Blart
Status/Stall/Taunter
Paul Blart (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Hex
- Recover
This is my favorite build to use on Jellicent. It's a complete and utter nuisance to take down. With it's already high defense, leftovers, recover, water absorb, and the ability to halve your attack stat with a burn, Paul isn't the easiest to deal with. He has to protect the mall, after all. I gave Jellicent hex for two reasons. One, so it cannot be taunted and stuck with struggle. Two, because Jellicent already has will-o-wisp, if the opposing mon is burned already hex will cause more damage. In my opinion, Jellicent is probably one of (if not the) most important members on this team.
Ooh He Thique
Physical Attacker/Hazard
Ooh He Thique (Golurk) @ Rocky Helmet
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Dynamic Punch
- Zen Headbutt
- Stone Edge
Guy Fieri
Revenge Killer/Special Attacker
Guy Fieri (Chandelure) @ Choice Scarf
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Energy Ball
- Psychic
Chandelure is my revenge killer. I've set everything to lean towards attack and speed. Chandelure is frail as it is already, but has pretty good typing and special attack. Therefore I boosted his speed to help attack first and send the opponents to flavortown without taking a hit.
Dat Boi
Wallbreaker/Fast Sweeper
Dat Boi (Gengar) (M) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Disable
- Substitute
- Sludge Bomb
Gotta love Gengar. Gengar is pretty frail, so substitute is a must. I would typically set him up with destiny bond, but I've found disable helping quite a bit as well. Gengar can take out many strong opponents with his special attack, and his speed is definitely crucial since most ghost types are usually a bit slow. Dazzling Gleam is for coverage against dark. Sludge bomb for STAB.
Spoopy
Hazard/Destiny Bond/Special Sweeper
Spoopy (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Destiny Bond
- Ice Beam
- Thunderbolt
Reliable as a lead, typical spikes destiny bond set up. Ice Beam for STAB, thunderbolt for coverage. Froslass is very important, being speedy like Gengar. However she is also rather frail. The speed boost and Focus Sash allow her to set things up and destiny bond and take out opponents quickly.
Gnome
Trick/Status
Gnome (Sableye) (M) @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Will-O-Wisp
- Knock Off
- Recover
- Trick
I'm not taking the M-Sab route, because I want the prankster ability that is dropped in Sableye's mega. Trick with lagging tail is a big help especially since ghost type's main problem is speed. Use sableye to halve attack like Jellicent with Will-O-Wisp, taunt to stop other set-ups, and voila. Knock Off helps to screw up enemies once trick has already been used and is just a useful competitive move in general. Sableye is the sole option besides Spiritomb that is safe from Knock Off spams. Definitely a must.
That's all, folks. Hope you enjoy.
Here's the sets:
GET MEME'D ON

Paul Blart
Status/Stall/Taunter
Paul Blart (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Hex
- Recover

Ooh He Thique
Physical Attacker/Hazard
Ooh He Thique (Golurk) @ Rocky Helmet
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Dynamic Punch
- Zen Headbutt
- Stone Edge
I use Golurk for a few reasons. One, stealth rock for hazards, and Two, his fighting type moves with no guard ability help greatly against dark types, the number one weakness of this team. His speed is lacking, but he can withstand hits pretty well. He's thique, and he packs a good punch.

Guy Fieri
Revenge Killer/Special Attacker
Guy Fieri (Chandelure) @ Choice Scarf
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Energy Ball
- Psychic
Chandelure is my revenge killer. I've set everything to lean towards attack and speed. Chandelure is frail as it is already, but has pretty good typing and special attack. Therefore I boosted his speed to help attack first and send the opponents to flavortown without taking a hit.

Dat Boi
Wallbreaker/Fast Sweeper
Dat Boi (Gengar) (M) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Disable
- Substitute
- Sludge Bomb
Gotta love Gengar. Gengar is pretty frail, so substitute is a must. I would typically set him up with destiny bond, but I've found disable helping quite a bit as well. Gengar can take out many strong opponents with his special attack, and his speed is definitely crucial since most ghost types are usually a bit slow. Dazzling Gleam is for coverage against dark. Sludge bomb for STAB.
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Spoopy
Hazard/Destiny Bond/Special Sweeper
Spoopy (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Destiny Bond
- Ice Beam
- Thunderbolt
Reliable as a lead, typical spikes destiny bond set up. Ice Beam for STAB, thunderbolt for coverage. Froslass is very important, being speedy like Gengar. However she is also rather frail. The speed boost and Focus Sash allow her to set things up and destiny bond and take out opponents quickly.

Gnome
Trick/Status
Gnome (Sableye) (M) @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Will-O-Wisp
- Knock Off
- Recover
- Trick
I'm not taking the M-Sab route, because I want the prankster ability that is dropped in Sableye's mega. Trick with lagging tail is a big help especially since ghost type's main problem is speed. Use sableye to halve attack like Jellicent with Will-O-Wisp, taunt to stop other set-ups, and voila. Knock Off helps to screw up enemies once trick has already been used and is just a useful competitive move in general. Sableye is the sole option besides Spiritomb that is safe from Knock Off spams. Definitely a must.
That's all, folks. Hope you enjoy.
Here's the sets:
Paul Blart (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Hex
- Recover
Ooh He Thique (Golurk) @ Rocky Helmet
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Dynamic Punch
- Zen Headbutt
- Stone Edge
Guy Fieri (Chandelure) @ Choice Scarf
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Energy Ball
- Psychic
Dat Boi (Gengar) (M) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Disable
- Substitute
- Sludge Bomb
Spoopy (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Destiny Bond
- Ice Beam
- Thunderbolt
Gnome (Sableye) (M) @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Will-O-Wisp
- Knock Off
- Recover
- Trick
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Hex
- Recover
Ooh He Thique (Golurk) @ Rocky Helmet
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Dynamic Punch
- Zen Headbutt
- Stone Edge
Guy Fieri (Chandelure) @ Choice Scarf
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Energy Ball
- Psychic
Dat Boi (Gengar) (M) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Disable
- Substitute
- Sludge Bomb
Spoopy (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Destiny Bond
- Ice Beam
- Thunderbolt
Gnome (Sableye) (M) @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Will-O-Wisp
- Knock Off
- Recover
- Trick
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