Get Out Of My Yard You Troublesome Rapid Spinners!

260swampert.png


Swampert @ Leftovers
Ability: Torrent
Ev's: 252 HP/ 252 DEF / 4 Att
Nature: Relaxed

Earthquake
Ice Beam
Stealth Rock
Protect

Standard mixpert lead, Protect nets leftovers recovery..predicting explosions and locking Choice users into a certain attack such as grass knot.

Rest of the moves are pretty self-explanatory EQ is stab Ice beam is for dragons / Gliscor / Zapdos. SR is SR and I've already explained protect. Just a solid bulky lead that can spong physical hits later in the game after setting up SR.

212scizor.png


Scizor @ Choiceband
Ability: Technician
Ev's: 248 HP / 252 Attack / 8 speed
Nature: Adamant

Bullet Punch
Pursuit
U-Turn
Superpower

Standard CB set for scizor...Its here because of its sheer power its Dragon / Ice resistance and mostly its 4x Grass resistance in order to switch in on grass attacks on my lead swampert and to allow swampert to absorb its fire / attacks. Synergy in other words.

BP is Priority, Pursuit is for Latias, Gengar, Non bulky Rotom, Starmie and the like. U-Turn is stab / Scouting and getting in damage / a better matchup on slower opponents. Superpower is for Blissey, TTar, Snorlax and other steels.

227skarmory.png


Skarmory @ Shedshell
Ability: Keen Eye
Ev's: 252 HP / 64 Attack / 176 Def / 16 Speed
Nature: Impish

BraveBird
Spikes
SR
Roost

Okay, Flying so EQ immunity for those who try to EQ scizor Synergy once again, Also if something switches in or starts spamming grass attacks @ my swampert from the start and I can't get up SR I switch in to Skarmory to get up my SR easily tanking Grass type moves. The reason for spikes and roost is obvious Roost I use to get rid of my lightning weakness and to recover BraveBird damage if necessary and shedshell in order to escape magnezone.

248tyranitar.png


Tyranitar @ Expert Belt
Ability: Sandstream
Ev's: 252 Attack / 208 Speed / 48 Sp. Attack
Nature: Hasty

Crunch
Flamethrower
Pursuit
Superpower

Standard Baittar, Crunch is Stab and lures in things like Scizor, Breloom, and Skarmory. Pursuit does the same thing and allows it to trap frailer leads like jolteon and latias. Superpower for Opposing TTar, Lucario, Blissey, and empoleon. Flamethrower over fireblast for accuracy because a miss w/ expert belt said can mean game over. 2HKO on Skarm and metagross, OHKO on Scizor, Fortress, and breloom.

Hasty + 208 Speed allows TTar to hit 231 speed outspeeding Adamant Scizor, Adamant Breloom, Bold Rotom-A and Metagross. I'll of course get walled by bulky ground and fighting types that is where Skarm comes in again...Resists fighting and is immune to ground types so it can easily switch in and Spike SR or Roost off damage pending how much it did since the two most common counters to this set are Hippodown & Swampert and both are ineffective against Skarm.

134vaporeon.png


Vaporeon @ leftovers
Ability: Water Absorb
Ev's: 188 HP / 252 Def / 68 Speed
Nature: Bold

Toxic
Wish
Protect
Surf

Standard Wish Support w/ Toxic over Ice Beam since Swampert is already carrying Ice Beam and is a tank himself. Hes here for multiple reasons one is to take Fire hits for Scizor Water hits for Ttar, Fire hits for Skarm & Can come in on things like EQ if necessary and Swamperts dead can also heal TTar and scizor since they have no form of recovery and are often switched in to tank hits for others. Wish Protect & Toxic allow me to stall out most threats if my offense and hazards can't wear them down enough. while Surf is stab..I know one offensive move is very bad but I'll consider switching out toxic later if it becomes more harm than good.

Finally comes the last member of this team and honestly the whole reason I made this team because I had always wanted to use one and never gotten the chance...

330flygon.png


Flygon @ Choice Scarf
Ability: Levitate
Ev's: 252 Attack, 252 Speed / 4 HP
Nature: Jolly

Earthquake
Dragon claw
Stone Edge
U-Turn

EQ is Stab D-Claw is Stab / I don't like being locked into Outrage.

Stone Edge over Fire Blast / Punch because I need something to help me deal with Gyarados / Salamence especially after +1 DD since I'm only running one Ice move on Swampert, and No electric move to take care of Gyara and U-turn to scout the opponents team and often times if I predict bringing in flygon will force a switch or need to inflict quick damage and get out in order to weaken some things like Gyara or Sala because I don't have formal counters to them and Stone Edge obviously won't OHKO coming from a Scarf flygon even after SR damage.

Flygon gives me an electric immunity to help with the electric attacks that Vaporeon, and Skarmory draw when swampert is dead. Also gives me another fire resist / ground immunity due to levitate.

So when we go over it it breaks down like this more or less in synergy:

Grass Weakness X3, Fire Weakness X2, Fightning Weakness x1 Water Weakness x1 Ground Weakness x2 Electric Weakness x2 Ice Weakness x1 Dragon x1


Grass Resistance X2 Fire resistance X3 Fighting I have bulky defensive types to tank the hits but no resistance. Water Immunity (Vaporeons Ability) Ground immunity x2 Electric immunity X2 Ice Resist x3-4 Dragon Resist x2

So really it only leaves me with one major weakness and thats fighting as I have no exact resist to it...and I obviously have no spin blocker which is a major problem that I didn't take into account.

So suggestions? I learned everything 4th gen and competitive originally when I came to shoddy because I had no experience with anything passed Emerald Version before coming to shoddy...but I feel this team works out really well against any team that doesn't have a rapid spinner...however if they do they are obvious immediate threats should I take something out for a Rotom form?
 
Quick nitpick, im tired, but I feel like I should do a quick one, so without further ado:

Two pokemon with SR is dumb. Give Pert SR and give Skarm Taunt over SR.

IF you are going to use Spikes, get a Rapid Spinner or Forry comes in and goes "lolrapidspin" and then they are gone. So put Rotom-a, Gengar, or Sucknior on your team, or don't use Skarmory, your choice.

Offensive Suicune gives you lots of problems, so you may want to add in something to take care of that. It probably has other weaks, but I can't spot anything right now.
 
Quite a solid team, though I think a few things could be improved. Starting by the least remarkable, you definitely have to remove Stealth Rock from Skarmory and use Whirlwind instead -- having two users of SR is pretty much a waste of space. By using Whirlwind, Skarmory will be able to make a better use of his own entry hazards; the ability to phaze Pokemon is something Skarmory always appreciate. It is also a fact that Whirlwind will help your team in different ways in the right time. On a team with entry hazards, moves such as Roar and Whirlwind are a must, and since your Swampert is using Protect in order to basically scout for your opponent's lead moves, it won't have more space in its moveset to add Roar. Having WW/Roar on at least one of your Pokemon is what your team needs, and that Pokemon is Skarmory, one of the best at phazing. On the other hand, I do recommend having a Ghost-type Pokemon in the team, so that you'll prevent Rapid Spin users from blowing your entry hazards away. Rotom-H makes a good candidate, and replacing Tyranitar is also a good possibility. Tyranitar can do many things for the team, but most of them are already covered by Scizor and Flygon, so Tyranitar is not a must or a big piece of this team imo. In order to take care of one of the main parts of this team (entry hazards), and adding another solid member that will also make for a solid counter of several threats, I suggest using the following set of Rotom-H:

499.png

Bold nature.
EVs: 248 HP / 200 Def / 60 SpD
Thunderbolt | Will-o-Wisp | Sleep Talk | Rest

Item: Leftovers. This set of Rotom, besides having the talent of being very bulky, can also annul the likes of SD Scizor, Agility Metagross, and DD Gyarados by either using WoW or Thunderbolt. The former and the latter (Scizor, Gyarados) could pose a problem to your team if their respective counter has died (as for SD Scizor you would have to resort to Swampert and Skarmory to hit him to death, while Gyarados can dispatch each member of the team if Flygon has fallen). Additionally, something very important to bear in mind is the fact that with Will-o-Wisp, Rotom can cripple the common switch-in Tyranitar, and turn it into a useless Pokemon.

On Scizor I suggest using a bulkier spread, this one should suffice: 200 HP / 176 Atk / 8 Spe / 124 SpD. This set propitiates Scizor enough bulky capabilities to survive two consecutive Draco Meteor from SpecsLatias, as well as special hits in general. The loosing of power isn't relevant, Scizor will still OHKO Gengar and 2HKO 4 HP Salamence, two of the common Pokemon Scizor can take care of.

Good team overall, gl.
 
Hi well i really dont hope to help you solve much but still il give it a try =P

Swampert seems fine.
Scizor also seems fine.
Well for Skarmory..Whats the point of keeping two Srs?Its honestly not that hard to run away from grass attacks when you see a grass type and come in later to get them up =P.Well i suggest get whirlwind over Sr to abuse some Spikes/rocks.And also i would suggest get some sp.def in there to take them better.He honestly dsnt need Def Evs cuz he has a great one anyway.

Tyranitar :First of all i say that you have no set up sweepers so why not make this guy one?And another thing is how do you honestly plan to kill scizor after you get it in?Get a BariBari berry =P.

And ow yah you REALLY need a rapid spinner.Ur just going to waste like 4 turns getting ur hazards up for them to get fucked up in 1 turn.How about a Scarftom instead of Scarfgon....It can do the same for you to some extent
Well if you took my suggestion on Rotom or just any other ghost type i dont see the reason to keep protect on swampert.You can give a roar on it to abuse those hazards even more =P
Well hope it helped =P
 
Quite a solid team, though I think a few things could be improved. Starting by the least remarkable, you definitely have to remove Stealth Rock from Skarmory and use Whirlwind instead -- having two users of SR is pretty much a waste of space. By using Whirlwind, Skarmory will be able to make a better use of his own entry hazards; the ability to phaze Pokemon is something Skarmory always appreciate. It is also a fact that Whirlwind will help your team in different ways in the right time. On a team with entry hazards, moves such as Roar and Whirlwind are a must, and since your Swampert is using Protect in order to basically scout for your opponent's lead moves, it won't have more space in its moveset to add Roar. Having WW/Roar on at least one of your Pokemon is what your team needs, and that Pokemon is Skarmory, one of the best at phazing. On the other hand, I do recommend having a Ghost-type Pokemon in the team, so that you'll prevent Rapid Spin users from blowing your entry hazards away. Rotom-H makes a good candidate, and replacing Tyranitar is also a good possibility. Tyranitar can do many things for the team, but most of them are already covered by Scizor and Flygon, so Tyranitar is not a must or a big piece of this team imo. In order to take care of one of the main parts of this team (entry hazards), and adding another solid member that will also make for a solid counter of several threats, I suggest using the following set of Rotom-H:

499.png

Bold nature.
EVs: 248 HP / 200 Def / 60 SpD
Thunderbolt | Will-o-Wisp | Sleep Talk | Rest

Item: Leftovers. This set of Rotom, besides having the talent of being very bulky, can also annul the likes of SD Scizor, Agility Metagross, and DD Gyarados by either using WoW or Thunderbolt. The former and the latter (Scizor, Gyarados) could pose a problem to your team if their respective counter has died (as for SD Scizor you would have to resort to Swampert and Skarmory to hit him to death, while Gyarados can dispatch each member of the team if Flygon has fallen). Additionally, something very important to bear in mind is the fact that with Will-o-Wisp, Rotom can cripple the common switch-in Tyranitar, and turn it into a useless Pokemon.

On Scizor I suggest using a bulkier spread, this one should suffice: 200 HP / 176 Atk / 8 Spe / 124 SpD. This set propitiates Scizor enough bulky capabilities to survive two consecutive Draco Meteor from SpecsLatias, as well as special hits in general. The loosing of power isn't relevant, Scizor will still OHKO Gengar and 2HKO 4 HP Salamence, two of the common Pokemon Scizor can take care of.

Good team overall, gl.

I tried using your rotom but...It seems more like a burden to me than a help. My play style just isnt suited to using a rotom like that any other suggestions?
 
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