The Team
Version 1: (Timid Nidoking + Specs Magearna)
https://pokepast.es/64433c5dc3bb15db
Version 2: (Modest Nidoking + Shift Gear Magearna)
https://pokepast.es/0ad5f3dcfee73e60
In Depth
The general gist behind the team is to overwhelm your opponent with the strength of your breakers while having a strong back-line to fall back on with utilities to help shift the momentum back into your favor, should find yourself in a disadvantaged state.
Get StickBugged (Pheromosa) @ Protective Pads / Heavy-Duty Boots
Ability: Beast Boost
Shiny: Yes
EVs: 228 Atk / 28 Def / 252 Spe
Adamant Nature
- U-turn
- Close Combat
- Triple Axel
- Rapid Spin
The Team was built around Pheromosa and Buzzwhole. Pheromosa remains a versatile and threatening breaker/ sweeper with it's stellar speed and attacking stats. The Gen8 buffs to Rapid Spin make an Adamant nature a very interesting choice to run, considering how easy it is for Pheromosa to Spin on any of the numerous switches it forces. Spinning on a low HP sack can also set you up to sweep, as you will get Attack buffs on KOs from Beast Boost due to the Adamant nature. Of course jolly remains a viable option, but I find it's damage to be a bit lacking without a Life Orb or CB. Speaking of items: Protective Pads fits Pheromosa very nicely. As Zapdos is among the 10 most used Pokemon (and Moltres is getting increasingly popular with Zygarde gone), having the ability to ignore the Static risk is a massive boon for Pheromosa, especially considering Triple Axel is a multi-hit move. Rocky Helmet usage is also really high, so negating chip from that helps a lot. Boots are a viable option, should you struggle against hazard stacking.
EDIT:28 Defense ensures you live a banded Grassy Glide from Rillaboom at full HP. Several people have gone for the roll, so this small adjustment has been made.
ThiccBug (Buzzwole) @ Rocky Helmet
Ability: Beast Boost
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Drain Punch
- Roost
- Toxic
- Ice Punch
Stick Bug's thicc cousin remains a potent wall to most physical attackers in the current OU Landscape. Most notably Urshifu. It's very passive however, so your opponent can take advantage of it if you get too comfortable with it. Toxic can help out against some of the popular switch-ins like Zapdos or Moltres, looking for a free Defog. Rocky Helmet is a necessity on such a passive member, so you at least can get consistent chip on all the U- and Flip Turns.
EDIT: 144 speed allows you to outspeed jolly Azumarill + Crawdaunt and also Arctozolt outside hail. You'll outspeed some slower Landos and Heatrans as well.
Onii-chan (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Toxic Spikes/ Stealth Rock
- Flamethrower
Many checks to Adamant Pheromosa have one thing in common. Nidoking blows them up. Steadily gaining popularity since the Lando-I ban, Nidoking is one of the most potent wallbreakers in the tier. With Zygarde gone, I've found Ice Beam to be bit of an overkill, as the team does not struggle against Lando-T or Garchomp at all. Instead, Toxic Spikes can be a neat way go get extra residual damage on your opponent (it's a really great way to get Tapu Fini poisoned!). Nidoking is one of the Pokemon that forces your opponent to take action if they don't want to risk a defensive member slain, which makes it quite easy to get up your Spike. Alternatively you could run Rocks, Taunt or Sub, if any of those suit your style more.
Edit: Modest has proven to be an interesting and potent option, especially vs the bulkier/ stallier teams you're gonna find on the higher ladder. this obviously prevents you from going for ties against other Nidokings, but it does guarantee 2hit KOs on Physdef HDB Slowking, AV Glowking and even Mandibuzz. you could make the pitch that Modest Queen would be preferable, but given how 90% of your opponents will assume timid king, you may score some surprise KOs.
Ban me already (Magearna) @ Choice Specs
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Fleur Cannon
- Trick
Magearna's switch ins are in finite quantity, and they do not appreciate the extra pressure coming from Toxic Spikes and Pheromosa. And if you can't brute force your way though them still, Trick is here to cripple them. Thanks to Volt Switch you can maintain offensive pressure on the switches Magearna forces. It used to be an Urshifu, but the triple Fighting core opened up too many weaknesses. Don't think much more needs to be said about SpecsMag, it's straightforward and the nickname speaks for itself.
Edit: Shift Gear is a great alternative to run on this team, providing the team with a broken sweeper, rather than a lump of breakers. Both Mosa and Nido can break down the Pokemon that would stop Magearna from setting up and sweeping.
Slowsis (Slowbro) (F) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Teleport
- Slack Off
Slowbro used to be a Tapu Fini, but the team was extremely weak to Cinderace. Slowbro patches up said weakness and helps the team not get 6-0'd by rain. While CM Fini was a fun wincon, Slowbro can provide great assistance to the team's breakers with Future Sight and Teleport. Thanks to Regenerator, it can often just come in, chip your opponent with Helmet and Teleport out again. The negative priority on Teleport makes it significantly easier to get your breakers into advantageous positions.
Kekw (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock/ Toxic
- Teleport
- Soft-Boiled
- Seismic Toss / Shadow Ball
Blissey provides the team with Rocks and comfortably sponges most special attackers out there. Thanks to Boots it can't be pressured with hazards and can pivot around rather freely with Teleport. Shadow ball helps you deal with Spectrier and mono Shadow Ball Aegislash, Seismic Toss does more against anything else. So pick your poison. :) The negative priority on Teleport makes it significantly easier to get your breakers into advantageous positions.
Edit: Toxic on Blissey helps against Volcarona, unless it's the safeguard set, which can be a very big threat otherwise. SO i recommend to run Toxic over Rocks and have those on Nidoking over T-Spikes.
Weak Points
Apart from Triple Axel's accuracy the main threats to this team are Alolan-Marowak and SpA Pheromosa.
While Alowack isn't that common, it can nab very easy KOs against you if you let it in for free.
Special attacking Pheromosa can be a real handful to deal with, especially if it's Modest. It can pick off easy KOs against most teammates and snowball from there.
Edit: Certain weather cores, namely Tornadous-T/ Thundurous-T can dismantle your defensive core quite effectively if they are allowed to nasty plot up. Dracozolt in sand can be very tough to deal with as well. Strong sun cores can potentially overwhelm Blissey, so be on the lookout for those.
And then there's dual Screens Mag. Yeah.
Conclusion
The team has proven very easy to use, often putting my opponent in the position of having to make risky and aggressive plays in order to gain any foothold against it. Given the low number of "unwinnable" matchups this team has, it can certainly serve as a good learning team for people.
If Special Pheromosa keeps gaining popularity however, some adjustments will be needed.
Thanks for reading, enjoy the team!
Any type of feedback or suggestions are always welcome~
Edits
- Adjusted EV spreads of Pheromosa and Buzzwhole
-Adjusted Moves of Nidoking and Blissey
-Added alternative set ides for Nidoking and Magearna
-Expanded segment regarding weak points.
-Updated Pokepaste links and expanded them to two versions.






Version 1: (Timid Nidoking + Specs Magearna)
https://pokepast.es/64433c5dc3bb15db
Version 2: (Modest Nidoking + Shift Gear Magearna)
https://pokepast.es/0ad5f3dcfee73e60
In Depth
The general gist behind the team is to overwhelm your opponent with the strength of your breakers while having a strong back-line to fall back on with utilities to help shift the momentum back into your favor, should find yourself in a disadvantaged state.

Get StickBugged (Pheromosa) @ Protective Pads / Heavy-Duty Boots
Ability: Beast Boost
Shiny: Yes
EVs: 228 Atk / 28 Def / 252 Spe
Adamant Nature
- U-turn
- Close Combat
- Triple Axel
- Rapid Spin
The Team was built around Pheromosa and Buzzwhole. Pheromosa remains a versatile and threatening breaker/ sweeper with it's stellar speed and attacking stats. The Gen8 buffs to Rapid Spin make an Adamant nature a very interesting choice to run, considering how easy it is for Pheromosa to Spin on any of the numerous switches it forces. Spinning on a low HP sack can also set you up to sweep, as you will get Attack buffs on KOs from Beast Boost due to the Adamant nature. Of course jolly remains a viable option, but I find it's damage to be a bit lacking without a Life Orb or CB. Speaking of items: Protective Pads fits Pheromosa very nicely. As Zapdos is among the 10 most used Pokemon (and Moltres is getting increasingly popular with Zygarde gone), having the ability to ignore the Static risk is a massive boon for Pheromosa, especially considering Triple Axel is a multi-hit move. Rocky Helmet usage is also really high, so negating chip from that helps a lot. Boots are a viable option, should you struggle against hazard stacking.
EDIT:28 Defense ensures you live a banded Grassy Glide from Rillaboom at full HP. Several people have gone for the roll, so this small adjustment has been made.

ThiccBug (Buzzwole) @ Rocky Helmet
Ability: Beast Boost
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Drain Punch
- Roost
- Toxic
- Ice Punch
Stick Bug's thicc cousin remains a potent wall to most physical attackers in the current OU Landscape. Most notably Urshifu. It's very passive however, so your opponent can take advantage of it if you get too comfortable with it. Toxic can help out against some of the popular switch-ins like Zapdos or Moltres, looking for a free Defog. Rocky Helmet is a necessity on such a passive member, so you at least can get consistent chip on all the U- and Flip Turns.
EDIT: 144 speed allows you to outspeed jolly Azumarill + Crawdaunt and also Arctozolt outside hail. You'll outspeed some slower Landos and Heatrans as well.

Onii-chan (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Toxic Spikes/ Stealth Rock
- Flamethrower
Many checks to Adamant Pheromosa have one thing in common. Nidoking blows them up. Steadily gaining popularity since the Lando-I ban, Nidoking is one of the most potent wallbreakers in the tier. With Zygarde gone, I've found Ice Beam to be bit of an overkill, as the team does not struggle against Lando-T or Garchomp at all. Instead, Toxic Spikes can be a neat way go get extra residual damage on your opponent (it's a really great way to get Tapu Fini poisoned!). Nidoking is one of the Pokemon that forces your opponent to take action if they don't want to risk a defensive member slain, which makes it quite easy to get up your Spike. Alternatively you could run Rocks, Taunt or Sub, if any of those suit your style more.
Edit: Modest has proven to be an interesting and potent option, especially vs the bulkier/ stallier teams you're gonna find on the higher ladder. this obviously prevents you from going for ties against other Nidokings, but it does guarantee 2hit KOs on Physdef HDB Slowking, AV Glowking and even Mandibuzz. you could make the pitch that Modest Queen would be preferable, but given how 90% of your opponents will assume timid king, you may score some surprise KOs.

Ban me already (Magearna) @ Choice Specs
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Fleur Cannon
- Trick
Magearna's switch ins are in finite quantity, and they do not appreciate the extra pressure coming from Toxic Spikes and Pheromosa. And if you can't brute force your way though them still, Trick is here to cripple them. Thanks to Volt Switch you can maintain offensive pressure on the switches Magearna forces. It used to be an Urshifu, but the triple Fighting core opened up too many weaknesses. Don't think much more needs to be said about SpecsMag, it's straightforward and the nickname speaks for itself.
Edit: Shift Gear is a great alternative to run on this team, providing the team with a broken sweeper, rather than a lump of breakers. Both Mosa and Nido can break down the Pokemon that would stop Magearna from setting up and sweeping.

Slowsis (Slowbro) (F) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Teleport
- Slack Off
Slowbro used to be a Tapu Fini, but the team was extremely weak to Cinderace. Slowbro patches up said weakness and helps the team not get 6-0'd by rain. While CM Fini was a fun wincon, Slowbro can provide great assistance to the team's breakers with Future Sight and Teleport. Thanks to Regenerator, it can often just come in, chip your opponent with Helmet and Teleport out again. The negative priority on Teleport makes it significantly easier to get your breakers into advantageous positions.

Kekw (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock/ Toxic
- Teleport
- Soft-Boiled
- Seismic Toss / Shadow Ball
Blissey provides the team with Rocks and comfortably sponges most special attackers out there. Thanks to Boots it can't be pressured with hazards and can pivot around rather freely with Teleport. Shadow ball helps you deal with Spectrier and mono Shadow Ball Aegislash, Seismic Toss does more against anything else. So pick your poison. :) The negative priority on Teleport makes it significantly easier to get your breakers into advantageous positions.
Edit: Toxic on Blissey helps against Volcarona, unless it's the safeguard set, which can be a very big threat otherwise. SO i recommend to run Toxic over Rocks and have those on Nidoking over T-Spikes.
Weak Points
Apart from Triple Axel's accuracy the main threats to this team are Alolan-Marowak and SpA Pheromosa.
While Alowack isn't that common, it can nab very easy KOs against you if you let it in for free.
Special attacking Pheromosa can be a real handful to deal with, especially if it's Modest. It can pick off easy KOs against most teammates and snowball from there.
Edit: Certain weather cores, namely Tornadous-T/ Thundurous-T can dismantle your defensive core quite effectively if they are allowed to nasty plot up. Dracozolt in sand can be very tough to deal with as well. Strong sun cores can potentially overwhelm Blissey, so be on the lookout for those.
And then there's dual Screens Mag. Yeah.
Conclusion
The team has proven very easy to use, often putting my opponent in the position of having to make risky and aggressive plays in order to gain any foothold against it. Given the low number of "unwinnable" matchups this team has, it can certainly serve as a good learning team for people.
If Special Pheromosa keeps gaining popularity however, some adjustments will be needed.
Thanks for reading, enjoy the team!

Any type of feedback or suggestions are always welcome~
Edits
- Adjusted EV spreads of Pheromosa and Buzzwhole
-Adjusted Moves of Nidoking and Blissey
-Added alternative set ides for Nidoking and Magearna
-Expanded segment regarding weak points.
-Updated Pokepaste links and expanded them to two versions.
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